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Posts tagged art-direction

Former Lineage II artist returns to NCsoft for new MMO project

NCsoft's prodigal son has returned, and with him the hopes and dreams of the future of gaming. Well that might be a smidge melodramatic, but fans of the company's games certainly have a good reason to celebrate today as former Lineage II artist Juno Jeong has come back to the fold. Jeong ...

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SOE gearing up for PlanetSide 2 dev chats

PlanetSide 2 is in the news again this week, but to be honest we don't know all the details as of yet. Sony Online Entertainment has sent out a press blurb stating that it will be "brief[ing] the troops on anything and everything related to the art of PlanetSide 2." This includes a chat with ...

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Undead Labs art director talks about the heart of horror

So what is art direction and why is it important to video games in general and MMORPGs in particular? That's a good question, and sadly one that can't be answered in a brief news post. What we can do, though, is point you to some worthwhile reading on the subject. Today's lesson comes courtesy of ...

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The Daily Grind: What aesthetic should we see more often?

Possibly showing our skewed priorities, most of the Massively staff launched into paroxysms of cooing at the unveiling of City of Heroes' Steampunk Pack. It's an aesthetic that's sadly underused within the MMO space -- we have a few hundred games that feature a vaguely European fantasy world but ...

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Guild Wars 2 art director talks racial redesigns and making it as a game artist

Tap Repeatedly has posted the third part of its interview with Guild Wars 2 and ArenaNet art director Daniel Dociu. Unlike yesterday's segment, which focused on game art in general as well as Guild Wars 2's unique aesthetic, today's entry deals with everything from concept artists and breaking ...

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Daniel Dociu talks Guild Wars 2 art direction

If you're looking for the latest art-centric news for ArenaNet's long-awaited Guild Wars sequel, look no further than Tap Repeatedly. Guild Wars 2 art director Daniel Dociu recently sat down for the second part of an interview that shines the spotlight on the forthcoming fantasy MMORPG's visual ...

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The art director speaks in the latest video for Final Fantasy XIV

One of the defining elements of Final Fantasy XI was the attention to detail, with every area of the world carefully crafted for maximum verisimilitude. It's a tradition that has been carried on to Final Fantasy XIV, with the game's art direction as one of its primary selling points. Akihiko ...

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The aesthetics of Black Prophecy's Genide faction

We had some good news about Black Prophecy the other day and how things are looking up for the game's developer Reakktor Media. We're hoping more info will be revealed about the game in the coming months, and now they've released a dev blog on the art direction of the game's Genide faction. ...

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An insight into the art of Torchlight

While many eyes are glued to the revitalization of the Mythos IP, many other eyes are looking in the direction of Runic Games's Torchlight. For those not in the know, Torchlight is being made by the original Mythos team -- the ones who were on staff at the time of Flagship Studios's untimely ...

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Black Prophecy's unique art style blends realism with the unreal

The Black Prophecy creators at Reakktor Media have begun a series of developer diaries, showcasing the game and their individual contributions to making this sci-fi MMO a reality. The first Black Prophecy developer diary is written by Nick Ebenhoch, the game's Art Director, and gives us a peek into ...

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