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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Hyperspace Beacon: Examining the gear of SWTOR 2.0]]></title><link>http://massively.joystiq.com/2013/03/12/hyperspace-beacon-examining-the-gear-of-swtor-2-0/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/03/12/hyperspace-beacon-examining-the-gear-of-swtor-2-0/</guid><comments>http://massively.joystiq.com/2013/03/12/hyperspace-beacon-examining-the-gear-of-swtor-2-0/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/hyperspace-beacon/" rel="tag">Hyperspace Beacon</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/03/12/hyperspace-beacon-examining-the-gear-of-swtor-2-0"><img alt="Hyperspace Beacon Examing the gear of SWTOR 20" data-src-height="350" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/03/hb-header-examining-the-gear-of-2.0-1363017247.jpg" style="margin:4px" /></a></div>
The developers at <a href="http://massively.joystiq.com/tag/bioware">BioWare</a> turned a corner when they redesigned the commendation system for <a href="http://swtor.com/"><em>Star Wars: The Old Republic</em></a>. Most players seem to welcome the simplicity and practicality of the new system coming with 2.0. Reducing the number of comms players have to track allows players to focus on playing the game and not on managing currency.<br />
<br />
Unfortunately, the gear progression is a bit more like separating M&amp;Ms, making you wonder why there are more yellows than blues and whether there's really a difference between dark brown and light brown. Not to mention that <a href="http://massively.joystiq.com/category/star-wars-the-old-republic"><em>SWTOR</em></a> proves once again that MMO designers have no idea how to make a decent helmet. PvP gear also has me wondering what returning players are going to think about having to regrind again so soon after a major change with Update 1.6.<p><a href="http://massively.joystiq.com/2013/03/12/hyperspace-beacon-examining-the-gear-of-swtor-2-0/" rel="bookmark">Continue reading <em>Hyperspace Beacon: Examining the gear of SWTOR 2.0</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/03/12/hyperspace-beacon-examining-the-gear-of-swtor-2-0/">Hyperspace Beacon: Examining the gear of SWTOR 2.0</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 12 Mar 2013 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/03/12/hyperspace-beacon-examining-the-gear-of-swtor-2-0/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20496630/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/03/12/hyperspace-beacon-examining-the-gear-of-swtor-2-0/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2.0</category><category>armor</category><category>bioware</category><category>charts</category><category>ea</category><category>electronic-arts</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>gear</category><category>hyperspace-beacon</category><category>lucasarts</category><category>opinion</category><category>PvE</category><category>PvP</category><category>raise-of-the-hutt-cartel</category><category>rothc</category><category>sci-fi</category><category>star-wars</category><category>star-wars-the-old-republic</category><category>stats</category><category>swtor</category><category>table</category><category>tables</category><category>the-old-republic</category><category>tor</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Tue, 12 Mar 2013 20:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: New Ancillary Armor Repairers aren't up to the task]]></title><link>http://massively.joystiq.com/2013/02/24/eve-evolved-new-ancillary-armor-repairers-arent-up-to-the-task/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/02/24/eve-evolved-new-ancillary-armor-repairers-arent-up-to-the-task/</guid><comments>http://massively.joystiq.com/2013/02/24/eve-evolved-new-ancillary-armor-repairers-arent-up-to-the-task/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center">
	<a href="http://massively.joystiq.com/2013/02/24/eve-evolved-new-ancillary-armor-repairers-arent-up-to-the-task/"><img alt="EVE Evolved title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/02/1ancillary.jpg" style="border-bottom: 0px solid; border-left: 0px solid; margin: 4px; border-top: 0px solid; border-right: 0px solid" /></a></div>
<a href="http://www.eve-online.com/"><em>EVE Online</em></a>'s <a href="http://massively.joystiq.com/tag/retribution"><em>Retribution</em></a> 1.1 patch went live this week, overhauling armour tanking and rebalancing some ships that traditionally fit armour tanks. Last week I looked at <a href="http://massively.joystiq.com/2013/02/17/eve-evolved-retribution-1-1-and-armour-tanking/">why people usually choose passive buffer tanks for PvP</a> over active tanks and how the Ancillary Shield Boosters changed all that by giving shield users a huge free burst tank that can often outperform a front-loaded buffer tank. The new Ancillary Armor Repairers look similarly amazing on paper with their ability to consume nanite repair paste to triple repair output, but how do they stack up against their shield-based counterparts?<br />
<br />
Now that the patch is out and I've finally got my hands on the Ancillary Armor Repairers, I'm not sure they're any good. They're limited to one per ship even though most active armour tanking ships use dual or triple repairer setups, and they can run for only eight repair cycles before running out of paste. They're also only 68.75% more effective than tech 2 repairers and still require the same amount of capacitor. Ancillary Shield Boosters may provide a slightly smaller 63.33% repair boost over tech 2 boosters, but they can cycle at double the rate of Ancillary Armor Repairers and don't require any capacitor.<br />
<br />
In this week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, I look at what makes Ancillary Shield Boosters a strong contender in PvP and show that the new Ancillary Armor Repairers just aren't up to the task.<p><a href="http://massively.joystiq.com/2013/02/24/eve-evolved-new-ancillary-armor-repairers-arent-up-to-the-task/" rel="bookmark">Continue reading <em>EVE Evolved: New Ancillary Armor Repairers aren't up to the task</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/02/24/eve-evolved-new-ancillary-armor-repairers-arent-up-to-the-task/">EVE Evolved: New Ancillary Armor Repairers aren't up to the task</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 24 Feb 2013 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/02/24/eve-evolved-new-ancillary-armor-repairers-arent-up-to-the-task/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20473097/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/02/24/eve-evolved-new-ancillary-armor-repairers-arent-up-to-the-task/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aar</category><category>ancillary-armor-repairers</category><category>ancillary-shield-boosters</category><category>armor</category><category>armor-tanking</category><category>armour</category><category>armour-tanking</category><category>asb</category><category>ccp</category><category>ccp-fozzie</category><category>ccp-games</category><category>dominix</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>featured</category><category>game-design</category><category>maths</category><category>nanobot</category><category>nanobot-overcharger</category><category>opinion</category><category>patch</category><category>pvp</category><category>repairers</category><category>retribution</category><category>retribution-1.1</category><category>rig</category><category>rigs</category><category>sandbox</category><category>sci-fi</category><category>shield</category><category>shield-tanking</category><category>shields</category><category>stacking-penalty</category><category>tank</category><category>tanking</category><category>tanks</category><category>tech-2</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 24 Feb 2013 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Retribution 1.1 and armour tanking]]></title><link>http://massively.joystiq.com/2013/02/17/eve-evolved-retribution-1-1-and-armour-tanking/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/02/17/eve-evolved-retribution-1-1-and-armour-tanking/</guid><comments>http://massively.joystiq.com/2013/02/17/eve-evolved-retribution-1-1-and-armour-tanking/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center">
	<a href="http://massively.joystiq.com/2013/02/17/eve-evolved-retribution-1-1-and-armour-tanking/"><img alt="EVE Evolved title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/02/retr11.jpg" style="border-bottom: 0px solid; border-left: 0px solid; margin: 4px; border-top: 0px solid; border-right: 0px solid" /></a></div>
While MMO characters typically fall into specialised tank, healer, and damage-dealing roles, most ships in <a href="http://www.eve-online.com/"><em>EVE Online</em></a> are a combination of all three. Fitting a ship for PvP is a careful balancing act between survivability and damage, as it doesn't matter how much damage you can deal if you don't stay alive long enough to apply it. Active tanking setups that focus on repairing damage have unfortunately seen very limited use in PvP, being effective only in solo fights and very small-scale gang warfare. In most fights, a passive buffer tank that just maximises effective hitpoints will last longer than any active setup.<br />
<br />
The <a href="http://massively.joystiq.com/tag/inferno"><em>Inferno</em></a> expansion helped to solve this problem <a href="http://massively.joystiq.com/2012/05/20/eve-evolved-preparing-for-the-inferno-expansion/">with its new Ancillary Shield Boosters</a> that consume cap booster charges for a huge burst of shield hitpoints. Tuesday's <a href="http://massively.joystiq.com/tag/retribution"><em>Retribution</em></a> 1.1 patch now aims to <a href="http://community.eveonline.com/devblog.asp?a=blog&amp;nbid=74270">level the playing field for armour users</a> with the introduction of new Ancillary Armor Repairers and a series of balance changes to armour plates, rigs, and standard repairers. The patch should hopefully give gank battlecruisers and tech 2 cruisers the speed they need to compete in PvP and may even make some interesting active armour tanking setups viable.<br />
<br />
In this week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, I look at the role of tanking in PvP today and the tanking changes coming in Tuesday's <em>Retribution</em> 1.1 patch.<p><a href="http://massively.joystiq.com/2013/02/17/eve-evolved-retribution-1-1-and-armour-tanking/" rel="bookmark">Continue reading <em>EVE Evolved: Retribution 1.1 and armour tanking</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/02/17/eve-evolved-retribution-1-1-and-armour-tanking/">EVE Evolved: Retribution 1.1 and armour tanking</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 17 Feb 2013 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/02/17/eve-evolved-retribution-1-1-and-armour-tanking/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20464985/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/02/17/eve-evolved-retribution-1-1-and-armour-tanking/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>1.1</category><category>active-tanking</category><category>ancillary-armor-repairers</category><category>ancillary-shield-boosters</category><category>armor</category><category>armor-plate</category><category>armor-tank</category><category>armour</category><category>armour-plate</category><category>armour-tank</category><category>buffer-tank</category><category>ccp</category><category>ccp-games</category><category>dominix</category><category>effective-hitpoints</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>featured</category><category>hitpoints</category><category>inferno</category><category>passive-tank</category><category>passive-tanking</category><category>patch</category><category>patches</category><category>pvp</category><category>retribution</category><category>sandbox</category><category>sci-fi</category><category>shield-booster</category><category>tank</category><category>tanking</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 17 Feb 2013 18:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Which game has the worst armor clipping?]]></title><link>http://massively.joystiq.com/2013/02/13/the-daily-grind-which-game-has-the-worst-armor-clipping/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/02/13/the-daily-grind-which-game-has-the-worst-armor-clipping/</guid><comments>http://massively.joystiq.com/2013/02/13/the-daily-grind-which-game-has-the-worst-armor-clipping/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/02/13/the-daily-grind-which-game-has-the-worst-armor-clipping/"><img alt="The Daily Grind Which game has the worst armor clipping" data-src-height="303" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/02/armor.jpg" /></a></div>
Armor clipping really unsettles me because there's few ways that a game can show me how hollow and fake my characters are than by having my shoulder gear slice through my neck with no repercussions.<br />
<br />
Now, I can't imagine how difficult it is for the art team and animators to create such a wide variety of <a href="http://massively.joystiq.com/tag/armor/">armor</a> while keeping it all from crashing through each other. Factor in weapons that are strapped on and <a href="http://massively.joystiq.com/tag/cloaks">flowing cloaks</a>, and it has to be a nightmare to get right. But you know what? They have to get it right. They just have to. Otherwise I wake up in the middle of my sleep with night terrors.<br />
<br />
So now that I have that rant out of my system, which game do you find has the worst armor clipping? Tell me now that I may avoid it!<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/02/13/the-daily-grind-which-game-has-the-worst-armor-clipping/">The Daily Grind: Which game has the worst armor clipping?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 13 Feb 2013 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/02/13/the-daily-grind-which-game-has-the-worst-armor-clipping/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20451118/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/02/13/the-daily-grind-which-game-has-the-worst-armor-clipping/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>armor</category><category>armor-clipping</category><category>clipping</category><category>daily-grind</category><category>glitches</category><category>opinion</category><category>tdg</category><category>the-daily-grind</category><category>visual-bugs</category><category>visual-glitches</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 13 Feb 2013 08:00:00 EST</pubDate></item><item><title><![CDATA[Hyperspace Beacon: Givin' SWTOR props]]></title><link>http://massively.joystiq.com/2013/01/22/hyperspace-beacon-givin-swtor-props/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/01/22/hyperspace-beacon-givin-swtor-props/</guid><comments>http://massively.joystiq.com/2013/01/22/hyperspace-beacon-givin-swtor-props/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/hyperspace-beacon/" rel="tag">Hyperspace Beacon</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/01/22/hyperspace-beacon-givin-swtor-props/"><img alt="Hyperspace Beacon Givin' SWTOR props" data-src-height="350" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/01/hb-props.jpg" style="margin:4px" /></a></div>
All MMOs could use improvements, but that doesn't negate what they have done right. And despite the negativity, <a href="http://swtor.com/"><em>SWTOR</em></a> is doing well. In fact, in <a href="http://www.swtor.com/community/showthread.php?p=5738442#edit5738442">a recent forum post</a> Systems Designer <a href="http://massively.joystiq.com/tag/damion-schubert/">Damion Schubert</a> said that the free-to-play push was working quite well: "The success of the market (and it has been quite successful) has given us the time and resources to do some ambitious things on Makeb and plan some very ambitious things beyond." Without even looking at the specific numbers, I can tell that the Cartel Market cash shop is working really well because of the sheer number of items I see on the Galactic Trade Network (auction house). As much as I hate to admit it, if the Cartel Market does well, so does the rest of the game.<br />
<br />
I also see other hints that <a href="http://massively.joystiq.com/tag/bioware">BioWare</a> might be changing up its game a little bit. Direct discussion with the community appears to be on the rise, and BioWare has also admitted and is attempting to properly fix its mistakes. In the wake of Stephen Reid's departure, direct communication had become lax, and besides Ilum, I don't remember BioWare ever truly admitting to mistakes.<br />
<br />
Let's take a look at a few of the changes BioWare has already made this year. Maybe it will give us a clue as to where <a href="http://massively.joystiq.com/category/star-wars-the-old-republic"><em>SWTOR</em></a> is going in the near future.<p><a href="http://massively.joystiq.com/2013/01/22/hyperspace-beacon-givin-swtor-props/" rel="bookmark">Continue reading <em>Hyperspace Beacon: Givin' SWTOR props</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/01/22/hyperspace-beacon-givin-swtor-props/">Hyperspace Beacon: Givin' SWTOR props</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 22 Jan 2013 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/01/22/hyperspace-beacon-givin-swtor-props/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20434420/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/01/22/hyperspace-beacon-givin-swtor-props/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>armor</category><category>bioware</category><category>cartel-coins</category><category>cartel-market</category><category>cash-shop</category><category>damion-schubert</category><category>ea</category><category>electronic-arts</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>hyperspace-beacon</category><category>ilum</category><category>lucasarts</category><category>open-world-pvp</category><category>opinion</category><category>PvP</category><category>roleplay</category><category>sci-fi</category><category>star-wars</category><category>star-wars-the-old-republic</category><category>swtor</category><category>the-old-republic</category><category>tor</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Tue, 22 Jan 2013 13:00:00 EST</pubDate></item><item><title><![CDATA[The Perfect Ten: Why MMO armor is completely ridiculous]]></title><link>http://massively.joystiq.com/2013/01/17/the-perfect-ten-why-mmo-armor-is-completely-ridiculous/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/01/17/the-perfect-ten-why-mmo-armor-is-completely-ridiculous/</guid><comments>http://massively.joystiq.com/2013/01/17/the-perfect-ten-why-mmo-armor-is-completely-ridiculous/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/perfect-ten/" rel="tag">Perfect Ten</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/01/17/the-perfect-ten-why-mmo-armor-is-completely-ridiculous/"><img alt="The Perfect Ten Why MMO armor is completely ridiculous" data-src-height="320" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/01/mike.jpg" /></a></div>
This is probably a rant best saved for another day, but I want to know when it became completely acceptable not to demand that MMO studios explain the building blocks of their game universes. The devs know that we'll just draw on tropes (usually fantasy) to fill in the gap, so most of the explanations they give for in-game reasoning have to do with a weak backstory of a class instead of why, say, a liquid potion binds together bones and allows you resurrect completely after being chopped into 60 pieces.<br />
<br />
I get why tropes are depended on so much, but in my opinion, they rob these games of the potential to be more immersive and lifelike. Pretty much most elements of MMO games break down even when you apply the game's own internal logic (what little has been revealed) to it. Chief among these borked elements? Armor.<br />
<br />
MMO armor just doesn't make sense, nor does it hold up to even a light level of scrutiny. Today we're going to cast aside the "it's just fantasy, go with it" excuses to investigate why your gear is completely ridiculous from a common sense standpoint. Heck, I wasn't even breathing hard by the time I counted to 10 on this one.<p><a href="http://massively.joystiq.com/2013/01/17/the-perfect-ten-why-mmo-armor-is-completely-ridiculous/" rel="bookmark">Continue reading <em>The Perfect Ten: Why MMO armor is completely ridiculous</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/01/17/the-perfect-ten-why-mmo-armor-is-completely-ridiculous/">The Perfect Ten: Why MMO armor is completely ridiculous</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 17 Jan 2013 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/01/17/the-perfect-ten-why-mmo-armor-is-completely-ridiculous/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20425120/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/01/17/the-perfect-ten-why-mmo-armor-is-completely-ridiculous/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>armor</category><category>featured</category><category>gorget</category><category>guild-wars-2</category><category>gw2</category><category>humor</category><category>opinion</category><category>p10</category><category>perfect-10</category><category>perfect-ten</category><category>roundup</category><category>skimpy-armor</category><category>tera</category><category>the-perfect-10</category><category>the-perfect-ten</category><category>top-10</category><category>top-10-list</category><category>top-ten</category><category>top-ten-list</category><category>war</category><category>warhammer-online</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 17 Jan 2013 15:00:00 EST</pubDate></item><item><title><![CDATA[Hyperspace Beacon: My top five wishes for SWTOR roleplay]]></title><link>http://massively.joystiq.com/2013/01/08/hyperspace-beacon-my-top-five-wishes-for-swtor-roleplay/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/01/08/hyperspace-beacon-my-top-five-wishes-for-swtor-roleplay/</guid><comments>http://massively.joystiq.com/2013/01/08/hyperspace-beacon-my-top-five-wishes-for-swtor-roleplay/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/hyperspace-beacon/" rel="tag">Hyperspace Beacon</a></p><div style="text-align: center;">
	<img alt="Hyperspace Beacon My top five wishes for SWTOR roleplay" data-src-height="350" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/01/hb-top-5-rp.jpg" style="margin:4px" /></div>
<div>
	A few weeks back, I was nostalgically asked, "Remember those days when talking about <a href="http://swtor.com/"><em>Star Wars: The Old Republic</em></a> was all about speculation?" Those days might be long gone now, but the beginning of a new year always prompts a resurgence of dreams of the year to come. And although I still love playing <a href="http://massively.joystiq.com/category/star-wars-the-old-republic"><em>SWTOR</em></a>, I believe there are many areas that could use some touching up.</div>
<br />
I attended a fantastic roleplay event this past Saturday on The Ebon Hawk server. It was just a social event, but there were added touches like prizes and an in-character scavenger hunt. As a member of the planning crew, I took a look back at what could make an event like this better. The execution of the event could be tightened up, but there are several potential additions to the game itself that would have improved the festivities. This prompted me to think about what improvements could make roleplay better in general.<br />
<br />
So here it is: my top five wishes for roleplay in <em>Star Wars: The Old Republic</em>.<p><a href="http://massively.joystiq.com/2013/01/08/hyperspace-beacon-my-top-five-wishes-for-swtor-roleplay/" rel="bookmark">Continue reading <em>Hyperspace Beacon: My top five wishes for SWTOR roleplay</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/01/08/hyperspace-beacon-my-top-five-wishes-for-swtor-roleplay/">Hyperspace Beacon: My top five wishes for SWTOR roleplay</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 08 Jan 2013 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/01/08/hyperspace-beacon-my-top-five-wishes-for-swtor-roleplay/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20419267/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/01/08/hyperspace-beacon-my-top-five-wishes-for-swtor-roleplay/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>armor</category><category>bioware</category><category>chat-bubbles</category><category>ea</category><category>electronic-arts</category><category>emotes</category><category>events</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>group-PvP</category><category>hyperspace-beacon</category><category>lucasarts</category><category>opinion</category><category>PvP</category><category>roleplay</category><category>roleplaying</category><category>RP</category><category>sci-fi</category><category>star-wars</category><category>star-wars-the-old-republic</category><category>swtor</category><category>the-ebon-hawk</category><category>the-old-republic</category><category>top-5</category><category>tor</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Tue, 08 Jan 2013 13:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: How much time and effort do you spend on your character's appearance?]]></title><link>http://massively.joystiq.com/2012/11/17/the-daily-grind-how-much-time-and-effort-do-you-spend-on-your-c/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/11/17/the-daily-grind-how-much-time-and-effort-do-you-spend-on-your-c/</guid><comments>http://massively.joystiq.com/2012/11/17/the-daily-grind-how-much-time-and-effort-do-you-spend-on-your-c/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/11/17/the-daily-grind-how-much-time-and-effort-do-you-spend-on-your-c/"><img alt="Spoiler warning: I got a new chestpiece an hour later." data-src-height="307" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/11/gw2-appearance-epl-1116.jpg" /></a></div>
<em><a href="http://massively.joystiq.com/category/Guild-Wars-2/">Guild Wars 2</a></em> has an interesting way of handling dyes, with a pool of colors that you can alter at any time that propagates to all of your present and future equipment. It also makes me stop dead in the middle of my leveling and spend about an hour trying out color combinations and then start over when I got a new chestpiece and a nice new pale green dye -- something that I will no doubt do all over again as soon as I replace the existing chestpiece.<br />
<br />
This isn't unusual. I spend a lot of money in <em><a href="http://massively.joystiq.com/category/Guild-Wars/">Guild Wars</a></em> on dyes and mixing them for just the right look. I've spent huge chunks of time in <em><a href="http://massively.joystiq.com/category/Star-Wars-The-Old-Republic/">Star Wars: The Old Republic</a></em> hunting for just the right modifiable pieces of armor. These are times spent looking for things that look the way I want, not actually spent playing the game or improving my character in any other way. But what about you? How much time and effort do you spend on your character's appearance? Is it a major part of the game for you, or just something that you barely consider?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/11/17/the-daily-grind-how-much-time-and-effort-do-you-spend-on-your-c/">The Daily Grind: How much time and effort do you spend on your character's appearance?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 17 Nov 2012 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/11/17/the-daily-grind-how-much-time-and-effort-do-you-spend-on-your-c/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20382495/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/11/17/the-daily-grind-how-much-time-and-effort-do-you-spend-on-your-c/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>appearance</category><category>armor</category><category>character-appearance</category><category>coloring</category><category>colors</category><category>complete-the-look</category><category>customization</category><category>daily-grind</category><category>dyes</category><category>equipment</category><category>look</category><category>opinion</category><category>stupid-human-tricks</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 17 Nov 2012 08:00:00 EST</pubDate></item><item><title><![CDATA[Allods Online crafting professions set to merge in Patch 3.05]]></title><link>http://massively.joystiq.com/2012/10/23/allods-online-crafting-professions-set-to-merge-in-patch-3-05/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/10/23/allods-online-crafting-professions-set-to-merge-in-patch-3-05/</guid><comments>http://massively.joystiq.com/2012/10/23/allods-online-crafting-professions-set-to-merge-in-patch-3-05/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/allods-online/" rel="tag">Allods Online</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/10/23/allods-online-crafting-professions-set-to-merge-in-patch-3-05/"><img alt="Allods Online crafting professions set to merge in Patch 305" data-src-height="300" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/10/profession4.jpg" /></a></div>
Crafting professions in <em><a href="http://massively.joystiq.com/category/Allods-Online/">Allods Online</a></em> are getting quite a revamp with <a href="http://massively.joystiq.com/tag/patch-3.05/">Patch 3.05</a> at the end of this month. Following in the footsteps of the <a href="http://allods.gpotato.com/news/2012/05/11/patch-3-0-02-preview-new-alchemy-system/">Alchemy changes</a>, all professions will be merged with their appropriate gathering counterparts to make for a more self-sufficient process. According to the <a href="http://allods-forum.gpotato.com/viewtopic.php?f=5&amp;t=60314">dev notes</a>, "the skill of their new merged profession will be based on the highest of the two that are being combined."<br />
<br />
Other changes made to crafting with this patch include simplified profession leveling progression, an improved crafting interface, tool upgrades, crafted armor, and more. The point of the crafting changes revolves around the idea of making armor that is more easily obtained for those players who put time into crafting and adventuring.<br />
<br />
Patch 3.05 is set to release on October 30th.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/10/23/allods-online-crafting-professions-set-to-merge-in-patch-3-05/">Allods Online crafting professions set to merge in Patch 3.05</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 23 Oct 2012 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/10/23/allods-online-crafting-professions-set-to-merge-in-patch-3-05/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20358446/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/10/23/allods-online-crafting-professions-set-to-merge-in-patch-3-05/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>allods</category><category>allods-online</category><category>armor</category><category>astrum-nival</category><category>crafting</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>gala-net</category><category>gpotato</category><category>mail-ru-games</category><category>mail.ru-games</category><category>mailru-games</category><category>merge</category><category>patch-3.05</category><category>professions</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Tue, 23 Oct 2012 19:00:00 EST</pubDate></item><item><title><![CDATA[RIFT reveals the second new soul for Storm Legion, the Tempest]]></title><link>http://massively.joystiq.com/2012/09/15/rift-reveals-the-second-new-soul-for-storm-legion-the-tempest/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/09/15/rift-reveals-the-second-new-soul-for-storm-legion-the-tempest/</guid><comments>http://massively.joystiq.com/2012/09/15/rift-reveals-the-second-new-soul-for-storm-legion-the-tempest/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/09/15/rift-reveals-the-second-new-soul-for-storm-legion-the-tempest/"><img alt="I'm very pleased that this entire post contains no puns about shocks." data-src-height="314" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/09/rift-tempest-epl-915.jpg" /></a></div>
Warriors in <em><a href="http://massively.joystiq.com/category/RIFT/">RIFT</a></em> are usually all about hitting things with weapons. Sure, they drop in some variety, but the focus of the class has always been a strong set of swords or axes or whatever. And the newest soul revealed for the upcoming <em><a href="http://massively.joystiq.com/tag/Storm-Legion/">Storm Legion</a></em> expansion continues the trend if you assume that "lightning" qualifies as a weapon. <a href="http://stormlegion.riftgame.com/en/souls/tempest/">The Tempest has been unveiled</a> and promises to bring strong electrical powers and massive thunderstorms ripped from the Plane of Air into the Warrior's hands.<br />
<br />
Tempests are versatile, able to attack from long range or channel lightning into a short-range destructive burst. They also possess illusory tricks to help evade defeat in the event that heavy armor isn't protection enough. Despite this, they're probably the least adept of all the Warrior souls at wielding non-lightning weapons, which means that another soul is necessary to provide hard-hitting weapon talents. <a href="http://stormlegion.riftgame.com/en/souls/tempest/">Take a look at the introductory lore</a> and early screenshots on the official reveal page, and keep your eyes peeled for the final two souls as the expansion nears release.<br />
<br />
[Thanks to Brad for the tip!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/09/15/rift-reveals-the-second-new-soul-for-storm-legion-the-tempest/">RIFT reveals the second new soul for Storm Legion, the Tempest</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 15 Sep 2012 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/09/15/rift-reveals-the-second-new-soul-for-storm-legion-the-tempest/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20324365/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/09/15/rift-reveals-the-second-new-soul-for-storm-legion-the-tempest/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>abilities</category><category>armor</category><category>class-abilities</category><category>classes</category><category>conquest</category><category>expansion</category><category>fantasy</category><category>illusions</category><category>long-range</category><category>melee</category><category>new-souls</category><category>news</category><category>pvp</category><category>rift</category><category>rift-lite</category><category>rift-planes-of-telara</category><category>rvr</category><category>soul-reveal</category><category>souls</category><category>storm-legion</category><category>three-faction-pvp</category><category>three-way-pvp</category><category>trion</category><category>trion-worlds</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 15 Sep 2012 11:00:00 EST</pubDate></item><item><title><![CDATA[New ArcheAge video shows new styles for next closed beta]]></title><link>http://massively.joystiq.com/2012/08/03/new-archeage-video-shows-new-styles-for-next-closed-beta/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/08/03/new-archeage-video-shows-new-styles-for-next-closed-beta/</guid><comments>http://massively.joystiq.com/2012/08/03/new-archeage-video-shows-new-styles-for-next-closed-beta/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/archeage/" rel="tag">ArcheAge</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/08/02/new-archeage-video-shows-new-styles-for-next-closed-beta/"><img alt="ArcheAge" data-src-height="289" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/08/archeage-1343964953.jpg" /></a></div>
<div>
	<a href="http://massively.joystiq.com/tag/xlgames/">XLGAMES</a> has been showing off more and more of <em><a href="http://massively.joystiq.com/category/archeage/">ArcheAge</a></em>'s goodies in preparation for the games' upcoming fifth closed beta test. After a <a href="http://massively.joystiq.com/2012/07/24/xlgames-reveals-first-archeage-story-teaser-trailer/">story teaser trailer</a> and a <a href="http://massively.joystiq.com/2012/07/27/archeage-cbt5-video-shows-off-new-areas/">video introduction to new areas</a> last week, it's time to see some of the shiny in store for your characters!<br />
	<br />
	This newest video highlights some of the new armors and weapons available in <a href="http://massively.joystiq.com/2012/07/19/archeages-fifth-closed-beta-coming-in-august/">CBT5</a>. Each gorgeous armor piece and weapon is shown in fine detail, presumably to make people not in the closed beta even <em>more </em>jealous than they already were.<br />
	<br />
	Check out the video after the cut for some very snazzy outfits accompanied by a brief interlude in a room with a sleeping woman and half-naked man.</div><p><a href="http://massively.joystiq.com/2012/08/03/new-archeage-video-shows-new-styles-for-next-closed-beta/" rel="bookmark">Continue reading <em>New ArcheAge video shows new styles for next closed beta</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/08/03/new-archeage-video-shows-new-styles-for-next-closed-beta/">New ArcheAge video shows new styles for next closed beta</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 03 Aug 2012 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/08/03/new-archeage-video-shows-new-styles-for-next-closed-beta/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20292502/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/08/03/new-archeage-video-shows-new-styles-for-next-closed-beta/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aa</category><category>arche-age</category><category>archeage</category><category>armor</category><category>beta</category><category>cbt</category><category>cbt-5</category><category>closed-beta-test</category><category>fantasy</category><category>gallery</category><category>pvp</category><category>sandbox</category><category>sandpark</category><category>video</category><category>videos</category><category>weapons</category><category>xl-games</category><category>xlgames</category><dc:creator><![CDATA[Elisabeth Cardy]]></dc:creator><pubDate>Fri, 03 Aug 2012 09:00:00 EST</pubDate></item><item><title><![CDATA[The Summoner's Guidebook: Balancing League of Legends' offense and defense items]]></title><link>http://massively.joystiq.com/2012/07/05/the-summoners-guidebook-balancing-league-of-legends-offense-a/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/07/05/the-summoners-guidebook-balancing-league-of-legends-offense-a/</guid><comments>http://massively.joystiq.com/2012/07/05/the-summoners-guidebook-balancing-league-of-legends-offense-a/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/moba/" rel="tag">MOBA</a>, <a href="http://massively.joystiq.com/category/league-of-legends/" rel="tag">League of Legends</a>, <a href="http://massively.joystiq.com/category/the-summoners-guidebook/" rel="tag">The Summoner's Guidebook</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/07/05/the-summoners-guidebook-balancing-league-of-legends-offense-a/"><img alt="The Summoner's Guidebook Balancing League of Legends' offense and defense items" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/07/lol-ironsolarileona.jpg" style="width: 530px; height: 320px; " /></a></div>
Last week, we talked specifically about building <a href="http://leagueoflegends.com"><em>League of Legends</em></a>' attack damage champions and the multiplicative effects the various bonuses have on these heroes. Building attack items is fairly cut and dried. The good attack damage items (IE, BT, PD, LW) are common to most pure AD builds, and there's not a lot of reason to heavily deviate from building them.<br />
<br />
Defense is another story, however. In Dominion, defense is more heavily itemized than in Summoner's Rift simply because irregular engagements happen constantly. On Summoners' Rift, there is more structure to specific engagements, and a single champion getting spotted out of place either results in an epic bait or a brutal gank. In those situations, defense doesn't help much.<br />
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However, it's important to itemize defense in any game mode, and in Dominion, it is outright critical. Building only damage items will cause your champion to get melted by enemy attacks very early on, while building defense allows you to play more aggressively and capitalize on damage opportunities with less risk. Building defense is also important for bruisers who must close the gap to melee range, which inevitably means taking more damage than normal. Want to know all about the best time to start building tank? Read on!<p><a href="http://massively.joystiq.com/2012/07/05/the-summoners-guidebook-balancing-league-of-legends-offense-a/" rel="bookmark">Continue reading <em>The Summoner's Guidebook: Balancing League of Legends' offense and defense items</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/07/05/the-summoners-guidebook-balancing-league-of-legends-offense-a/">The Summoner's Guidebook: Balancing League of Legends' offense and defense items</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 05 Jul 2012 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/07/05/the-summoners-guidebook-balancing-league-of-legends-offense-a/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20271369/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/07/05/the-summoners-guidebook-balancing-league-of-legends-offense-a/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>armor</category><category>bonus-health</category><category>crystal-scar</category><category>dominion</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>health-regen</category><category>hit-points</category><category>hp</category><category>itemization</category><category>items</category><category>league</category><category>league-of-legends</category><category>life-steal</category><category>lifesteal</category><category>lol</category><category>magic-resistance</category><category>moba</category><category>opinion</category><category>riot</category><category>riot-games</category><category>summoners-guidebook</category><category>summoners-rift</category><category>survivability</category><category>sustain</category><category>sustainability</category><category>tank</category><category>tanky</category><category>tanky-items</category><category>the-crystal-scar</category><category>the-summoners-guidebook</category><dc:creator><![CDATA[Patrick Mackey]]></dc:creator><pubDate>Thu, 05 Jul 2012 20:00:00 EST</pubDate></item><item><title><![CDATA[Rosh Online major content update adds more funtionality and gameplay]]></title><link>http://massively.joystiq.com/2012/05/23/rosh-online-major-content-update-adds-more-funtionality-and-game/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/23/rosh-online-major-content-update-adds-more-funtionality-and-game/</guid><comments>http://massively.joystiq.com/2012/05/23/rosh-online-major-content-update-adds-more-funtionality-and-game/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/23/rosh-online-major-content-update-adds-more-funtionality-and-game/"><img alt="Rosh Online screenshot" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/rosh-header.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/ignited-games">Ignited Games</a> has released a major content update to its free-to-play fantasy MMO <a href="http://massively.joystiq.com/tag/rosh-online"><em>Rosh Online</em></a> that not only adds more gameplay features but introduces a number of new systems and changes to enhance the player experience.<br />
<br />
Along with a mysterious new island and dungeons to explore, new armor and weapons, improved boss monsters, three craftable bear mounts, and an increased level cap (up to 75), this update offers more functionality with modifications to the UI, an inventory sort function, a craft tooltip, and an auto-walk system to get players to NPCs and quest mobs.<br />
<br />
<div class="body">
	If that doesn't sound like enough, a new dismantle system for creating unique crafting items and the ability to view players' equipped items are also being introduced. More details are available in the <a href="http://rosh.ignitedgames.com/center/news/notice_view.asp?list_seq=201">patch notes</a>.</div>
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[Source: Ignited Games press release]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/23/rosh-online-major-content-update-adds-more-funtionality-and-game/">Rosh Online major content update adds more funtionality and gameplay</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 23 May 2012 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/23/rosh-online-major-content-update-adds-more-funtionality-and-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20243300/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/23/rosh-online-major-content-update-adds-more-funtionality-and-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>armor</category><category>content-update</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>ignited</category><category>ignited-games</category><category>news</category><category>patch</category><category>rosh</category><category>rosh-online</category><category>rosh-online-the-return-of-karos</category><category>update</category><category>weapons</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Wed, 23 May 2012 09:00:00 EST</pubDate></item><item><title><![CDATA[Massively Exclusive: City of Heroes previews the upcoming Mecha Armor]]></title><link>http://massively.joystiq.com/2012/04/18/massively-exclusive-city-of-heroes-previews-the-upcoming-mecha/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/18/massively-exclusive-city-of-heroes-previews-the-upcoming-mecha/</guid><comments>http://massively.joystiq.com/2012/04/18/massively-exclusive-city-of-heroes-previews-the-upcoming-mecha/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/18/massively-exclusive-city-of-heroes-previews-the-upcoming-mecha/"><img alt="Yeah, I would have preferred they went with some of the less traditional hard-edged designs, but it's a nice balance between classic mecha and more modern aesthetics." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/coh-mechpreview-epl-419.jpg" /></a></div>
Do you dig giant robots? Of course you do. The team behind <em><a href="http://massively.joystiq.com/category/City-of-Heroes/">City of Heroes</a></em> apparently likes them as well, seeing as how the game's next major update, <a href="http://massively.joystiq.com/tag/Issue-23/">Issue 23</a>, allows you to dress up like one. The newest Tier 9 VIP reward is the Mecha Armor costume set, and the fine people at <a href="http://massively.joystiq.com/tag/Paragon-Studios/">Paragon Studios</a> were kind enough to give us a chance to take a sneak peek at the costume set before it's available on the test server.<br />
<br />
The gallery below contains an image of a male, female, and huge character in the new costume set, complete with wings, backpacks, and other armor reminiscent of any number of Gundam designs. Like other Tier 9 VIP rewards, the armor will only be unlockable for a limited time, so if you're feeling a desperate need to play with these costume parts -- and we can't blame you -- it's best save up your reward tokens now.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/city-of-heroes-core-gallery-2/">City of Heroes Core Gallery</a></strong></p><a href="http://massively.joystiq.com/photos/city-of-heroes-core-gallery-2/#4971754"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/mechmalel_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/city-of-heroes-core-gallery-2/#4971752"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/mechfemaledpl_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/city-of-heroes-core-gallery-2/#4971753"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/mechhugetwl_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/city-of-heroes-core-gallery-2/#4746820"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/sentinel3_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/city-of-heroes-core-gallery-2/#4746819"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/sentinelelite_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/18/massively-exclusive-city-of-heroes-previews-the-upcoming-mecha/">Massively Exclusive: City of Heroes previews the upcoming Mecha Armor</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 18 Apr 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/18/massively-exclusive-city-of-heroes-previews-the-upcoming-mecha/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20218925/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/18/massively-exclusive-city-of-heroes-previews-the-upcoming-mecha/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>appearance</category><category>armor</category><category>city-of-heroes</category><category>city-of-villains</category><category>coh</category><category>costume</category><category>cov</category><category>cox</category><category>f2p</category><category>free-to-play</category><category>freedom</category><category>galleries</category><category>gallery</category><category>giant-robots</category><category>issue-23</category><category>ncsoft</category><category>paragon</category><category>paragon-rewards</category><category>paragon-studios</category><category>preview</category><category>robots</category><category>superhero</category><category>superheroes</category><category>vip</category><category>vip-rewards</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 18 Apr 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[Choose My Adventure: Mainland in black]]></title><link>http://massively.joystiq.com/2012/02/22/choose-my-adventure-mainland-in-black/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/22/choose-my-adventure-mainland-in-black/</guid><comments>http://massively.joystiq.com/2012/02/22/choose-my-adventure-mainland-in-black/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/polls/" rel="tag">Polls</a>, <a href="http://massively.joystiq.com/category/ryzom/" rel="tag">Ryzom</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/choose-my-adventure/" rel="tag">Choose My Adventure</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/02/22/choose-my-adventure-mainland-in-black/"><img alt="These changing headers worked out well.  I'm doing this again next time." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/cma-ryzom-w4-epl-220.jpg" /></a></div>
One of the comments from last week's <a href="http://massively.joystiq.com/category/Choose-My-Adventure/">Choose My Adventure</a> suggested that I must not be enjoying <a href="http://www.ryzom.com"><em>Ryzom</em></a> all that much. That isn't entirely accurate, but it <em>would</em> be accurate to say that the charm of the starter island has worn out its welcome and then some, which wouldn't surprise anyone, given that last week's poll wound up in a decisive victory for leaving the island and heading out to the mainland. And while there may have been some business left unfinished there, I'm not one to ignore the rule of the polls.<br />
<br />
And so it was that Corlede obeyed the will of the people and headed off for the Zorai city. Once there, I set about the important business of getting Corlede outfitted, taking some advice, and assembling a team to plant an idea inside the head of a talking lion meant to represent a well-known religious figure. Or something like that.<p><a href="http://massively.joystiq.com/2012/02/22/choose-my-adventure-mainland-in-black/" rel="bookmark">Continue reading <em>Choose My Adventure: Mainland in black</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/22/choose-my-adventure-mainland-in-black/">Choose My Adventure: Mainland in black</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 22 Feb 2012 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/22/choose-my-adventure-mainland-in-black/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20175072/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/22/choose-my-adventure-mainland-in-black/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>armor</category><category>choose-my-adventure</category><category>cma</category><category>column</category><category>environments</category><category>exploration</category><category>exploring</category><category>featured</category><category>game-mechanics</category><category>hands-on</category><category>journeying</category><category>opinion</category><category>poll</category><category>polls</category><category>readers-choice</category><category>ryzom</category><category>the-saga-of-ryzom</category><category>vote</category><category>voting</category><category>winch-gate-property</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 22 Feb 2012 11:00:00 EST</pubDate></item><item><title><![CDATA[A sneak peek at Guild Wars 2's PvP Scholar armor [Updated]]]></title><link>http://massively.joystiq.com/2012/01/31/a-sneak-peek-at-guild-wars-2s-pvp-scholar-armor/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/31/a-sneak-peek-at-guild-wars-2s-pvp-scholar-armor/</guid><comments>http://massively.joystiq.com/2012/01/31/a-sneak-peek-at-guild-wars-2s-pvp-scholar-armor/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/31/a-sneak-peek-at-guild-wars-2s-pvp-scholar-armor/"><img alt="Guild Wars 2" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/pvparmor.jpg" /></a></div>
Admit it: You aren't always out just for the thrill of the experience -- you want the bling-bling to go with it. A shopping spree, with your sword playing the role of "credit card" and each corpse a potential bonanza of fashion acquisitions. That's okay; we're not here to judge you.<br />
<br />
In fact, if fancy armor gets your motor running, <a href="http://www.guildwarsinsider.com/2012/01/exclusive-screenshots-pvp-scholar-armor-lobby/">Guild Wars Insider</a> has a treat for you: two pictures of <a href="http://massively.joystiq.com/category/guild-wars-2/"><em>Guild Wars 2's</em></a> PvP Scholar armor set modeled by a majestic Norn Elementalist. While the armor may not maximize skin coverage, the detail and design is certainly fetching.<br />
<br />
These pictures were taken inside of the PvP lobbies, which are breathtaking environments all to themselves. The picture on the left was taken in the Battle of Khylo lobby.<br />
<br />
<a href="http://www.massively.joystiq.com/tag/arenanet">ArenaNet</a> has been rolling out the news of <em>Guild Wars 2's</em> PvP system <a href="http://massively.joystiq.com/2011/08/17/designer-jon-peters-outlines-guild-wars-2-pvp/">ever since Gamescom last year</a>.<br />
<br />
[Thanks to Seven for the tip!]<br />
<br />
<strong>[Update: Guild Wars Insider has posted up <a href="http://www.guildwarsinsider.com/2012/01/gwi-exclusive-gw2-pvp-action-armor-pets/">additional screenshots</a> of PvP, pets, and even more armor.]</strong><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/31/a-sneak-peek-at-guild-wars-2s-pvp-scholar-armor/">A sneak peek at Guild Wars 2's PvP Scholar armor [Updated]</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 31 Jan 2012 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/31/a-sneak-peek-at-guild-wars-2s-pvp-scholar-armor/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20160680/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/31/a-sneak-peek-at-guild-wars-2s-pvp-scholar-armor/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>armor</category><category>battle-of-khylo</category><category>gamescom</category><category>guild-wars</category><category>guild-wars-2</category><category>guild-wars-insider</category><category>gw2</category><category>norn elementalist</category><category>NornElementalist</category><category>pvp</category><category>pvp-armor</category><category>pvp-lobby</category><category>scholar-armor</category><category>screenshots</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 31 Jan 2012 09:00:00 EST</pubDate></item><item><title><![CDATA[Hyperspace Beacon: Roleplayer's rant]]></title><link>http://massively.joystiq.com/2012/01/24/hyperspace-beacon-roleplayers-rant/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/24/hyperspace-beacon-roleplayers-rant/</guid><comments>http://massively.joystiq.com/2012/01/24/hyperspace-beacon-roleplayers-rant/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/hyperspace-beacon/" rel="tag">Hyperspace Beacon</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/24/hyperspace-beacon-roleplayers-rant/"><img alt="Hyperspace Beacon: Roleplayer's rant" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/hb-roleplayers-rant.jpg" /></a></div>
I don't like to rant. Really! Usually, ranting is full of emotionally charged rhetoric, and oftentimes it's riddled with inaccurate statements. I especially don't like to rant about something that I like a lot. For instance, <em><a href="http://swtor.com">Star Wars: The Old Republic</a></em> has, by far, exceeded my personal expectations for any MMO; however, some missteps in production have tainted its perfection. (No, I'm not going to talk about Ilum again.) Of course, we are all looking for our version of perfection in an MMO, right? Unfortunately, no MMO will live up to that expectation. In fact, if I did find my version of MMO perfection, I would probably be the only one playing it. But I do believe I have ideas that those in my community could latch on to. They are also relatively simple. Yes, yes, I know nothing is ever as simple as it seems, but indulge me for a few moments.<br />
<br />
As many of you know, I enjoy roleplaying in my MMOs -- character creation, really. I'm not one of those roleplayers who hang out in a pub all day never experiencing any gameplay. Although there's nothing wrong with that, I find it a be a waste of $15 a month.<br />
<br />
I have complied what I believe will make the experience of <em><a href="http://massively.joystiq.com/category/star-wars-the-old-republic">SWTOR</a></em> more enjoyable for those who enjoy playing the game like I do, and I think that those of you who don't necessarily like to roleplay per se but do like to create unique characters in the MMO space will agree that these are a must. I did set some personal criteria when compiling the list. For instance, I didn't want to break <a href="http://massively.joystiq.com/tag/bioware">BioWare</a>'s general vision for the game. I also wanted to use existing items in the game so that my expectations were realistic -- no guild capital ships or image design system. And all of these items have been mentioned in print someplace before, so I'm not the only one who believes these should be implemented.<p><a href="http://massively.joystiq.com/2012/01/24/hyperspace-beacon-roleplayers-rant/" rel="bookmark">Continue reading <em>Hyperspace Beacon: Roleplayer's rant</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/24/hyperspace-beacon-roleplayers-rant/">Hyperspace Beacon: Roleplayer's rant</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 24 Jan 2012 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/24/hyperspace-beacon-roleplayers-rant/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20154265/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/24/hyperspace-beacon-roleplayers-rant/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>armor</category><category>Baraslan</category><category>BioWare</category><category>chat</category><category>chat-bubbles</category><category>clothing</category><category>companions</category><category>customization</category><category>EA</category><category>Electronic-Arts</category><category>emote</category><category>emotes</category><category>emoting</category><category>featured</category><category>georg-zoeller</category><category>LucasArts</category><category>roleplay</category><category>RolePlaying</category><category>sitting-in-chairs</category><category>Star-Wars</category><category>star-wars-the-old-republic</category><category>SWTOR</category><category>the-old-republic</category><category>TOR</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Tue, 24 Jan 2012 19:00:00 EST</pubDate></item><item><title><![CDATA[Hands-on impressions of The Secret World]]></title><link>http://massively.joystiq.com/2011/11/21/hands-on-impressions-of-the-secret-world/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/21/hands-on-impressions-of-the-secret-world/</guid><comments>http://massively.joystiq.com/2011/11/21/hands-on-impressions-of-the-secret-world/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/historical/" rel="tag">Historical</a>, <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events (Real-World)</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-On</a>, <a href="http://massively.joystiq.com/category/the-secret-world/" rel="tag">The Secret World</a>, <a href="http://massively.joystiq.com/category/massively-hands-on/" rel="tag">Hands-On (Massively's)</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Events (Massively's Coverage)</a>, <a href="http://massively.joystiq.com/category/dungeons/" rel="tag">Dungeons</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/21/hands-on-impressions-of-the-secret-world/"><img alt="Scary monster dude in The Secret World" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/monsterdudtsw.jpg" /></a></div>
<em>Last month, Funcom held a special hands-on event for </em><a href="http://massively.joystiq.com/category/The-Secret-World/">The Secret World</a><em> at its Montreal, Canada offices, where we sent freelancer <a href="http://massively.joystiq.com/tag/Francois-Blondin/">Fran&ccedil;ois Blondin</a> to cover all the exciting details. <span class="gD">Fran&ccedil;ois also got to play the game for several hours, giving us a fresh perspective on what </span></em><span class="gD">TSW</span><em><span class="gD"> has to offer MMO gamers. </span></em><br />
<br />
In <a href="http://massively.joystiq.com/tag/Funcom/">Funcom's</a> upcoming <em>The Secret World</em>, the game's three factions -- Templars, Illuminati and Dragons -- face off, compete, and collaborate (all at the same time!) amidst the nightmarish creatures being revealed throughout the world. But choose your allegiance carefully: Your faction determines your path and special bonuses for the whole game, and faction-switching won't be an option. Join me for a hands-on look at the game's current incarnation!<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/the-secret-world-2/">The Secret World</a></strong></p><a href="http://massively.joystiq.com/photos/the-secret-world-2/#4838618"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/tswscreen1_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/the-secret-world-2/#4838625"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/tswscreen10_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/the-secret-world-2/#4838627"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/tswscreen23_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/the-secret-world-2/#4838630"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/tswscreen32_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/the-secret-world-2/#4838631"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/tswscreen38_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2011/11/21/hands-on-impressions-of-the-secret-world/" rel="bookmark">Continue reading <em>Hands-on impressions of The Secret World</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/21/hands-on-impressions-of-the-secret-world/">Hands-on impressions of The Secret World</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 21 Nov 2011 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/21/hands-on-impressions-of-the-secret-world/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20109792/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/21/hands-on-impressions-of-the-secret-world/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>armor</category><category>cash-shop</category><category>chakras</category><category>collision</category><category>combat</category><category>crafting</category><category>demo</category><category>double-dipping</category><category>dragons</category><category>equipment</category><category>exclusive</category><category>factions</category><category>featured</category><category>funcom</category><category>gear</category><category>hands-on</category><category>hive</category><category>illuminati</category><category>impressions</category><category>joel-bylos</category><category>martin-bruusgaard</category><category>montreal</category><category>preview</category><category>pve</category><category>pvp</category><category>questing</category><category>quests</category><category>Ragnar-Tornquist</category><category>skill-based</category><category>skills</category><category>stats</category><category>subscription</category><category>templars</category><category>the-hive</category><category>the-secret-world</category><category>three-quests</category><category>tsw</category><category>weapons</category><category>wheel-of-skills</category><dc:creator><![CDATA[François Blondin]]></dc:creator><pubDate>Mon, 21 Nov 2011 09:00:00 EST</pubDate></item><item><title><![CDATA[Angels Online gets new expansion, new equipment]]></title><link>http://massively.joystiq.com/2011/10/31/angels-online-gets-new-expansion-new-equipment/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/31/angels-online-gets-new-expansion-new-equipment/</guid><comments>http://massively.joystiq.com/2011/10/31/angels-online-gets-new-expansion-new-equipment/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/31/angels-online-gets-new-expansion-new-equipment/"><img alt="Angels Online - 2D anime gameplay screenshot" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/scrnangels-online2.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/angels-online"><em>Angels Online's</em></a> newest expansion is trading the dangerous jungles of primordial paradise for the heat of an Egyptian-style desert. <a href="http://massively.joystiq.com/tag/pharaohs-lost-treasure"><em>Pharaoh's Lost Treasure</em></a> is set in and around the city of Basil, and the expansion features new weapons and armor with "some of the best stats the game has to offer."<br />
<br />
According to a new <a href="http://massively.joystiq.com/tag/igg">IGG</a> press release, <em>Angels Online's</em> dev team spent a lot of time getting the look of the new expansion armor sets just right. For Mages, new purple robes offer both offensive and defensive bonuses. Light armor wearers will appreciate new bone designs that offer protection without restricting movement. Plate wearers aren't left out either, as they can acquire new sets that combine "rich culture, style, and durability." Head to the <em>Angels Online</em> website to learn more and to download the game.<br />
<br />
[Source: IGG press release]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/31/angels-online-gets-new-expansion-new-equipment/">Angels Online gets new expansion, new equipment</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 31 Oct 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/31/angels-online-gets-new-expansion-new-equipment/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20094461/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/31/angels-online-gets-new-expansion-new-equipment/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>angels-online</category><category>armor</category><category>expansion</category><category>expansions</category><category>f2p</category><category>free-to-play</category><category>gear</category><category>igg</category><category>new-gear</category><category>pharaohs-lost-treasure</category><category>press-release</category><category>weapons</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 31 Oct 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[Wings Over Atreia's Aion 2.7 sneak-peek: Dev death match]]></title><link>http://massively.joystiq.com/2011/10/12/wings-over-atreias-aion-2-7-sneak-peek-dev-death-match/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/12/wings-over-atreias-aion-2-7-sneak-peek-dev-death-match/</guid><comments>http://massively.joystiq.com/2011/10/12/wings-over-atreias-aion-2-7-sneak-peek-dev-death-match/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-On</a>, <a href="http://massively.joystiq.com/category/first-impressions/" rel="tag">First Impressions</a>, <a href="http://massively.joystiq.com/category/wings-over-atreia/" rel="tag">Wings Over Atreia</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/12/wings-over-atreias-aion-2-7-sneak-peek-dev-death-match"><img alt="Wings Over Atreia header" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/walkthrough-header-2.jpg" /></a></div>
You all just better be grateful that <a href="http://massively.joystiq.com/tag/NCsoft/">NCsoft</a> is working out the kinks by using me as a guinea pig so you can have a smooth launch! Even if by launch I only mean the <a href="http://massively.joystiq.com/2011/05/23/wings-over-atreia-this-is-only-a-test/">PTS</a>, which is set to go live today with <em><a href="http://na.aiononline.com/">Aion's</a></em> newest patch. Yes folks, I -- your intrepid <a href="http://massively.joystiq.com/category/wings-over-atreia">Wings Over Atreia</a> correspondent -- was invited to a media sneak-peek to check out the Crucible 3 arenas coming very soon to a live server near you. Who am I to pass up a few practice runs through the new arenas before the rest of the masses? So I touch-down mid-week for some additional Atreian coverage. And come on, <em>no one</em> could pass up the chance to stealth up behind a dev and unleash a flurry of dagger blows into his/her back!<br />
<br />
Unfortunately, logistical and technical difficulties stretching for days plagued this endeavor. Yours truly was especially cursed. However, just when it seemed like the event wouldn't happen, there we were, standing in Kaisinel Academy in spiffy new duds and queued to enter what is arguably the highlight of 2.7: <a href="http://massively.joystiq.com/2011/09/26/wings-over-atreia-coming-soon-crucible-iii/">the PvP arenas</a>. At this point, I forgave all previous problems because I got to commence some slaughter on a few NCsoft employees. What?!? You all know you want to! I tested my dagger and sword against <a href="http://massively.joystiq.com/tag/Scott-Hannus/">Scott Hannus</a>, producer of the game guide; two members of the game guide team, <a href="http://massively.joystiq.com/tag/Sean-Orlikowski/">Sean Orlikowski</a> and Ryan Compton; Adam Christensen, Associate Producer; Dom Wai, Brand Manager; and two members of the community management team, Felicia Johnson (Nyx) and Curtis Grooms (Anhtoo).<br />
<br />
Oh, and I learned some pretty neat things about the upcoming patch as well.<br />
<br />
So how was the experience? And just exactly how tasty are<em> <a href="http://massively.joystiq.com/category/aion">Aion's</a></em> forthcoming goodies? Whet your appetite past the cut with my impressions of the two instances and the new <a href="http://massively.joystiq.com/2010/10/04/wings-over-atreia-to-rift-or-not-to-rift-that-is-the-question/">PvP</a> gear as well as check out a video. Then join in on the PTS server to experience for yourself.<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/aion-2-7/">Aion 2.7</a></strong></p><a href="http://massively.joystiq.com/photos/aion-2-7/#4519771"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/4-1318390253_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/aion-2-7/#4519768"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/1_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/aion-2-7/#4519772"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/5-1318390256_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/aion-2-7/#4519769"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/2-1318390248_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/aion-2-7/#4519770"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/3-1318390250_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2011/10/12/wings-over-atreias-aion-2-7-sneak-peek-dev-death-match/" rel="bookmark">Continue reading <em>Wings Over Atreia's Aion 2.7 sneak-peek: Dev death match</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/12/wings-over-atreias-aion-2-7-sneak-peek-dev-death-match/">Wings Over Atreia's Aion 2.7 sneak-peek: Dev death match</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 12 Oct 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/12/wings-over-atreias-aion-2-7-sneak-peek-dev-death-match/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20079230/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/12/wings-over-atreias-aion-2-7-sneak-peek-dev-death-match/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2.7-patch</category><category>Adam-Christensen</category><category>aion</category><category>aion-crucible</category><category>aion-game</category><category>Anhtoo</category><category>arena</category><category>arenas</category><category>armor</category><category>crucible</category><category>crucible-3</category><category>Crucible-Coliseum</category><category>Curtis-Grooms</category><category>dom-wai</category><category>DomWai</category><category>duel</category><category>duels</category><category>featured</category><category>Felicia-Johnson</category><category>FFA</category><category>FFA-PvP</category><category>First-Impressions</category><category>galleries</category><category>gallery</category><category>hands-on</category><category>nc-soft</category><category>nc-soft-aion</category><category>ncsoft</category><category>ncsoft-aion</category><category>nyx</category><category>patch</category><category>patch-2.7</category><category>preview</category><category>pvp</category><category>pvp-armor</category><category>pvp-gear</category><category>pvp-weapons</category><category>Ryan-Comton</category><category>screenshot</category><category>screenshots</category><category>Sean-Orlikowski</category><category>sneak-peek</category><category>video</category><category>Wings-Over-Atreia</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Wed, 12 Oct 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[Ten things to do in Star Wars Galaxies before it's gone]]></title><link>http://massively.joystiq.com/2011/10/05/ten-things-to-do-in-star-wars-galaxies-before-its-gone/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/05/ten-things-to-do-in-star-wars-galaxies-before-its-gone/</guid><comments>http://massively.joystiq.com/2011/10/05/ten-things-to-do-in-star-wars-galaxies-before-its-gone/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/star-wars-galaxies/" rel="tag">Star Wars Galaxies</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2011/10/05/ten-things-to-do-in-star-wars-galaxies-before-its-gone"><img alt="Star Wars Galaxies - Butterflies included especially for Jef" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/header-1317358533.jpg" /></a></div>
When <a href="http://massively.joystiq.com/tag/SOE/">SOE</a> announced that <a href="http://starwarsgalaxies.station.sony.com/players/index.vm"><em>Star Wars Galaxies</em></a> would be sunsetted by the end of the year, many players despaired. They gave up. They saw their long years (eight years!) of play turn to dust. But others looked on the impending closure as incentive to do all those things they'd been putting off, all the activities they just hadn't gotten around to. There hadn't been time. The game is too big for anyone to do it all.<br />
<br />
And that's precisely why <em><a href="http://massively.joystiq.com/category/Star-Wars-Galaxies/">Star Wars Galaxies</a></em> is a legend among sandbox fans despite the <a href="http://massively.joystiq.com/tag/NGE/">NGE</a> disaster. It's a living museum of great MMO ideas from the past, of player-driven economies, of open-world housing, of high-end, game-supported roleplay, of roaming in a game that lets you dictate the terms of your play. It's a rare relic you should see in the flesh, today, right now, before it's gone. You can pick up a weapon and fight in any MMO (excepting <em><a href="http://www.atitd.com/">A Tale in the Desert</a></em>, that is), but there are so many things you can do in <em>Star Wars Galaxies</em> that you can't do anywhere else with the same level of immersion. And I'm going to tell you which 10 you should do first... before it's too late.<p><a href="http://massively.joystiq.com/2011/10/05/ten-things-to-do-in-star-wars-galaxies-before-its-gone/" rel="bookmark">Continue reading <em>Ten things to do in Star Wars Galaxies before it's gone</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/05/ten-things-to-do-in-star-wars-galaxies-before-its-gone/">Ten things to do in Star Wars Galaxies before it's gone</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 05 Oct 2011 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/05/ten-things-to-do-in-star-wars-galaxies-before-its-gone/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20068815/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/05/ten-things-to-do-in-star-wars-galaxies-before-its-gone/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>a-tab</category><category>appearance-tab</category><category>armor</category><category>atab</category><category>atmospheric-flight</category><category>cantina</category><category>chat-bubbles</category><category>chronicles</category><category>chronicles-system</category><category>city</category><category>clothing</category><category>cosmetic-outfit</category><category>crafting</category><category>dancer</category><category>emote</category><category>entertainer</category><category>featured</category><category>history</category><category>house</category><category>housing</category><category>image-designer</category><category>instrument</category><category>ithorian</category><category>jtl</category><category>jump-to-lightspeed</category><category>mayor</category><category>moods</category><category>musician</category><category>nge</category><category>open-world-housing</category><category>pilot</category><category>player-city</category><category>player-run-city</category><category>roleplay</category><category>roleplaying</category><category>sandbox</category><category>soe</category><category>Sony-Online-Entertainment</category><category>star-wars</category><category>star-wars-galaxies</category><category>star-wars-the-old-republic</category><category>star-warsy-and-iconic</category><category>starship</category><category>sunset</category><category>swg</category><category>swtor</category><category>the-old-republic</category><category>tor</category><category>trader</category><category>vendor</category><dc:creator><![CDATA[Brianna Royce]]></dc:creator><pubDate>Wed, 05 Oct 2011 11:00:00 EST</pubDate></item><item><title><![CDATA[Captain's Log: What's your (energy) type?]]></title><link>http://massively.joystiq.com/2011/09/29/captains-log-whats-your-energy-type/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/29/captains-log-whats-your-energy-type/</guid><comments>http://massively.joystiq.com/2011/09/29/captains-log-whats-your-energy-type/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/star-trek-online/" rel="tag">Star Trek Online</a>, <a href="http://massively.joystiq.com/category/captains-log/" rel="tag">Captain's Log</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2011/09/29/captains-log-whats-your-energy-type/" target="_blank"><em><img alt="Star Trek Online screenshot" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/cl291.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></em></a></div>
<em>Captain's Log, Stardate 65244.9...</em><br />
<br />
Hello, computer (and players)! Happy birthday to me, happy birthday to me, happy birthday dear meeeeeee, happy birthday to me. Sorry, I couldn't resist. Yes, today is my birthday, and the best present I could receive is being able to share this week's <a href="http://massively.joystiq.com/category/captains-log/" target="_blank">Captain's Log</a> with you all. As we get closer and closer to the F2P re-launch of <a href="http://www.startrekonline.com/" target="_blank"><em>Star Trek Online</em></a>, I expect that there will be new captains tuning into this column each week, so to help support our new comrades in between the weeks that feature an influx of breaking news and developments, I am going to be taking some time to educate everyone on a few of the game's mechanics.<br />
<br />
When I first started playing <a href="http://www.massively.joystiq.com/category/star-trek-online" target="_blank"><em>STO</em></a>, I often found myself wondering about many of the choices available to my different characters. From armor to shields, deflectors to engines, and kits to weapons, there is an endless array of options that we can decide to play with and use. One of the most frequently asked questions I get from new players is, "What is the best energy type to use for my ship's weapons?" In the past, when I really did not know much, I would choose my type by the color it emitted. I now know that "pretty" does not equal "power." While each type has its own <a href="http://www.stowiki.org/Damage_type" target="_blank">special bonuses</a>, it's up to you to decide which to use and why. Here's to hoping I can aid in that decision.<br />
<br />
<em>Ensign, warp 10! Let's take a look at the spectrum of colors and their abilities...</em><p><a href="http://massively.joystiq.com/2011/09/29/captains-log-whats-your-energy-type/" rel="bookmark">Continue reading <em>Captain's Log: What's your (energy) type?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/29/captains-log-whats-your-energy-type/">Captain's Log: What's your (energy) type?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 29 Sep 2011 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/29/captains-log-whats-your-energy-type/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20068156/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/29/captains-log-whats-your-energy-type/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>antiproton</category><category>armor</category><category>birthday</category><category>captains-log</category><category>cryptic</category><category>cryptic-star-trek</category><category>cryptic-studios</category><category>deflectors</category><category>disruptor</category><category>engines</category><category>F2P</category><category>featured</category><category>free-to-play</category><category>kits</category><category>livestream</category><category>perfect-world</category><category>perfect-world-entertainment</category><category>phaser</category><category>plasma</category><category>polaron</category><category>proc</category><category>pwe</category><category>shields</category><category>spec</category><category>st-online</category><category>star-trek-mmo</category><category>star-trek-online</category><category>sto</category><category>subsystems</category><category>tertryon</category><category>trek-online</category><category>Tribble</category><category>weapons</category><dc:creator><![CDATA[Brandon Felczer]]></dc:creator><pubDate>Thu, 29 Sep 2011 11:00:00 EST</pubDate></item><item><title><![CDATA[Dark Age of Camelot gears up its newbies]]></title><link>http://massively.joystiq.com/2011/09/29/dark-age-of-camelot-gears-up-its-newbies/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/29/dark-age-of-camelot-gears-up-its-newbies/</guid><comments>http://massively.joystiq.com/2011/09/29/dark-age-of-camelot-gears-up-its-newbies/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/dark-age-of-camelot/" rel="tag">Dark Age of Camelot</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/28/dark-age-of-camelot-gears-up-its-newbies/"><img alt="DAoC" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/daoc-1317300725.jpg" /></a></div>
As part of <a href="http://massively.joystiq.com/tag/mythic/">Mythic's</a> continued efforts to introduce a "New User Journey" experience that's friendly to <a href="http://massively.joystiq.com/category/dark-age-of-camelot"><em>Dark Age of Camelot</em></a> beginners, the studio has turned its attention to the ever-crucial subject of gear. <a href="http://darkageofcamelot.com/article/918">In a new dev diary by DJ Frazier</a>, the dev spells out the problem: "For a new player who wanders into battlegrounds, especially ones like Thidranki or Molvik, they will often find themselves losing almost every fight they encounter, simply because they are playing against people who have had a chance to outfit themselves out in the best equipment they can find for their level range."<br />
<br />
Because the team fears that this armor disparity proves to be a dealbreaker for many newbies, the devs are retuning the gear that players get during their leveling up process to be more durable and competitive on the battlefield.<br />
<br />
The two main paths of leveling -- PvE questing and RvR battlegrounds -- will both offer solid picks of gear when patch 1.110 hits. Players who risk the battlegrounds will find themselves in possession of top-notch weapons and armor, whereas those who choose to quest will find themselves "90% of the way there" with their gear. Hopefully, these changes will create an environment that's much more welcoming to newcomers to <em>DAoC</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/29/dark-age-of-camelot-gears-up-its-newbies/">Dark Age of Camelot gears up its newbies</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 29 Sep 2011 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/29/dark-age-of-camelot-gears-up-its-newbies/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20069570/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/29/dark-age-of-camelot-gears-up-its-newbies/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>armor</category><category>battlegrounds</category><category>beginners</category><category>daoc</category><category>dark-age-of-camelot</category><category>dev-diary</category><category>DJ-Frazier</category><category>ea-mythic</category><category>gear</category><category>mythic</category><category>new-user-journey</category><category>newbies</category><category>noobs</category><category>pve</category><category>pvp</category><category>rvr</category><category>weapons</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 29 Sep 2011 10:00:00 EST</pubDate></item><item><title><![CDATA[Scarlet Legacy prepping mammoth beta update for September 1st]]></title><link>http://massively.joystiq.com/2011/08/29/scarlet-legacy-prepping-mammoth-beta-update-for-september-1st/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/29/scarlet-legacy-prepping-mammoth-beta-update-for-september-1st/</guid><comments>http://massively.joystiq.com/2011/08/29/scarlet-legacy-prepping-mammoth-beta-update-for-september-1st/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/29/scarlet-legacy-prepping-mammoth-beta-update-for-september-1st/"><img alt="Scarlet Legacy" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/cloudyisland.jpg" /></a></div>
The open beta MMO <a href="http://massively.joystiq.com/2011/08/15/scarlet-legacy-open-beta-starts-august-18th-40-000-in-prize-mo/">that's not afraid to bribe players</a> to come give it a try is gearing up for one of its biggest updates yet. <a href="http://massively.joystiq.com/tag/scarlet-legacy/"><em>Scarlet Legacy</em></a> is counting down the hours until it uploads an elephant's worth of content onto the servers for testers to enjoy (and, hopefully, thoroughly vet).<br />
<br />
This September 1st content update includes, but is not limited to, an increase in level cap to 45, dozens of new skills, 12 additional stances, three more maps, 68 quests, 46 crafting recipes, 154 weapons and pieces of armor, eight pets, high-level events, and a partridge in a pear tree. Well, maybe not the partridge.<br />
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It's hard to say which part of the content update is most enticing, although our money is on the three new maps with intriguing names like Hidden Evil Island and Ancient Grave. There's also a virgin dungeon that's ready to be plundered for its goodies: Soul Trapping Matrix. For story lovers, the tale of Princess Scarlet will be extended up through level 45 to match the level cap increase.<br />
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<a href="http://massively.joystiq.com/tag/gamescampus/">GamesCampus</a> vows to release similarly large updates "at least once a month" from here on out.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/29/scarlet-legacy-prepping-mammoth-beta-update-for-september-1st/">Scarlet Legacy prepping mammoth beta update for September 1st</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 29 Aug 2011 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/29/scarlet-legacy-prepping-mammoth-beta-update-for-september-1st/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20029189/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/29/scarlet-legacy-prepping-mammoth-beta-update-for-september-1st/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ancient-grave</category><category>armor</category><category>beta</category><category>bribes</category><category>content-update</category><category>crafting</category><category>dungeon</category><category>events</category><category>f2p</category><category>free-to-play</category><category>hidden-evil-island</category><category>level-cap</category><category>level-cap-increase</category><category>maps</category><category>open-beta</category><category>pets</category><category>princess-scarlet</category><category>quests</category><category>recipies</category><category>scarlet-legacy</category><category>skills</category><category>soul-trapping-matrix</category><category>stances</category><category>weapons</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Mon, 29 Aug 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[Funcom teases Age of Conan Turan armor]]></title><link>http://massively.joystiq.com/2011/08/24/funcom-teases-age-of-conan-turan-armor/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/24/funcom-teases-age-of-conan-turan-armor/</guid><comments>http://massively.joystiq.com/2011/08/24/funcom-teases-age-of-conan-turan-armor/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/24/funcom-teases-age-of-conan-turan-armor/"><img alt="Age of Conan - Turan armor" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/aocturanarmor.jpg" /></a></div>
We still don't have a release date for <a href="http://massively.joystiq.com/category/age-of-conan"><em>Age of Conan's</em></a> next content drop, but the <a href="http://massively.joystiq.com/tag/savage-coast-of-turan">Savage Coast of Turan</a> adventure pack is nonetheless looking pretty spiffy. How's that, you say? Well, <a href="http://massively.joystiq.com/tag/funcom">Funcom</a> has teased a couple of new screenshots featuring gear from the new pack, and you can see for yourself at the <em>AoC</em> Facebook page.<br />
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There's a pair of male and a pair of female models on display (and unlike most fantasy MMOs, <em>Age of Conan</em> continues its tradition of providing actual armor for the fairer sex as opposed to thongs and heavy metal bras).<br />
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The only question that remains is where will players get the bag or bank space to hold the new sets?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/24/funcom-teases-age-of-conan-turan-armor/">Funcom teases Age of Conan Turan armor</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 24 Aug 2011 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/24/funcom-teases-age-of-conan-turan-armor/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20025958/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/24/funcom-teases-age-of-conan-turan-armor/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adventure-pack</category><category>age-of-conan</category><category>age-of-conan-unchained</category><category>aoc</category><category>aoc-unchained</category><category>armor</category><category>armor-screens</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>funcom</category><category>new-content</category><category>no-skimpy-armor-here</category><category>savage-coast-of-turan</category><category>screenshots</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 24 Aug 2011 16:30:00 EST</pubDate></item><item><title><![CDATA[New Darkfall video shows off bone armor]]></title><link>http://massively.joystiq.com/2011/08/24/new-darkfall-video-shows-off-bone-armor/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/24/new-darkfall-video-shows-off-bone-armor/</guid><comments>http://massively.joystiq.com/2011/08/24/new-darkfall-video-shows-off-bone-armor/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/darkfall/" rel="tag">Darkfall</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/24/new-darkfall-video-shows-off-bone-armor/"><img alt="Darkfall - bonescale armor" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/dfbonescale.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/aventurine">Aventurine</a> missed its usual Friday update last week, and we can only hope it's because the devs were too busy working on <a href="http://massively.joystiq.com/tag/darkfall-2.0"><em>Darkfall 2.0</em></a> to bother with blogging. The latest <a href="http://massively.joystiq.com/category/darkfall"><em>Darkfall</em></a> media sneak peek is out today instead, and it features a brief look at more of the new armor fans are looking forward to in a future patch.<br />
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The armor is called bonescale, and before the clip is over, viewers will also get a glimpse of a new nasty called the necroguardian. Long-time <em>Darkfall</em> players may recognize the creature as an offshoot of the old obsidian golem, albeit with a bit more attitude this time around. As far as the armor goes, the blog entry also says that it will be a high-end medium set that will require special components to craft.<br />
<br />
So when can we expect to see the bonescale, the necroguardian, and the rest of <em>Darkfall</em> 2.0? That's still up in the air, as Aventurine makes no mention of a release date for its massive game overhaul.<p><a href="http://massively.joystiq.com/2011/08/24/new-darkfall-video-shows-off-bone-armor/" rel="bookmark">Continue reading <em>New Darkfall video shows off bone armor</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/24/new-darkfall-video-shows-off-bone-armor/">New Darkfall video shows off bone armor</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 24 Aug 2011 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/24/new-darkfall-video-shows-off-bone-armor/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20025803/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/24/new-darkfall-video-shows-off-bone-armor/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>armor</category><category>aventurine</category><category>bonescale</category><category>bonescale-armor</category><category>darkfall</category><category>darkfall-2.0</category><category>fantasy</category><category>golem</category><category>necroguardian</category><category>patch</category><category>patches</category><category>trailer</category><category>update</category><category>video</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 24 Aug 2011 15:00:00 EST</pubDate></item><item><title><![CDATA[Darkfall video and screenshots highlight new leather armor]]></title><link>http://massively.joystiq.com/2011/07/30/darkfall-video-and-screenshots-highlight-new-leather-armor/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/30/darkfall-video-and-screenshots-highlight-new-leather-armor/</guid><comments>http://massively.joystiq.com/2011/07/30/darkfall-video-and-screenshots-highlight-new-leather-armor/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/darkfall/" rel="tag">Darkfall</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/07/30/darkfall-video-and-screenshots-highlight-new-leather-armor/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/java-2011-07-29-14-09-33-84.jpg" vspace="4" /></a></div>
<a href="http://massively.joystiq.com/tag/aventurine">Aventurine</a> snuck in a couple of quick <a href="http://massively.joystiq.com/category/darkfall"><em>Darkfall</em></a> updates while we weren't looking, and though there's still no definitive word on <a href="http://massively.joystiq.com/tag/darkfall-2.0"><em>Darkfall 2.0</em></a>, there is an armor video and some nifty screenshots to sort of make up for it.<br />
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This week's <em>Darkfall</em> blog update is a short one, and basically pays a bit of lip service to the siege system that's still in progress (and that Aventurine hopes to have in final testing next week). As for the screenshots, they feature some closeups of the new "<em>intricate leather armor</em>" that took a bow in Thursday's short video release. The set is a bit of a departure from the game's grungy medieval aesthetic, with clean lines and some appealing sleekness but for the giant spikes protruding from the helmet and and limbs. Head past the cut to get a look at the video.<p><a href="http://massively.joystiq.com/2011/07/30/darkfall-video-and-screenshots-highlight-new-leather-armor/" rel="bookmark">Continue reading <em>Darkfall video and screenshots highlight new leather armor</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/30/darkfall-video-and-screenshots-highlight-new-leather-armor/">Darkfall video and screenshots highlight new leather armor</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 30 Jul 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/30/darkfall-video-and-screenshots-highlight-new-leather-armor/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20004990/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/30/darkfall-video-and-screenshots-highlight-new-leather-armor/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>agon</category><category>armor</category><category>armor-video</category><category>aventurine</category><category>darkfall</category><category>darkfall-epic-blog</category><category>darkfall-online</category><category>fantasy</category><category>leather-armor</category><category>sandbox</category><category>screenshots</category><category>siege</category><category>siege-mechanics</category><category>siege-revamp</category><category>siege-system</category><category>still-no-2.0-info</category><category>video</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Sat, 30 Jul 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[Darkfall video shows off new chainmail armor]]></title><link>http://massively.joystiq.com/2011/07/12/darkfall-video-shows-off-new-chainmail-armor/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/12/darkfall-video-shows-off-new-chainmail-armor/</guid><comments>http://massively.joystiq.com/2011/07/12/darkfall-video-shows-off-new-chainmail-armor/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/darkfall/" rel="tag">Darkfall</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a></p><div style="text-align: center;">
	<a href="http://www.darkfallonline.com/blog/media-sneak-peek-2/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/chainmail.jpg" vspace="4" /></a></div>
<a href="http://massively.joystiq.com/2011/07/08/aventurine-talks-darkfall-2-0-character-wipes-and-more/">Character wipes</a> and the <a href="http://massively.joystiq.com/2011/07/01/upcoming-darkfall-relaunch-is-a-new-game/">2.0 relaunch</a> may be foremost in the mind of <a href="http://darkfallonline.com/"><em>Darkfall</em></a> fans these days, but <a href="http://www.aventurine.gr/">Aventurine</a> has just released a new video that demonstrates its ongoing commitment to improving the existing game (not to mention its ongoing sense of humor).<br />
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Though the clip clocks in at a paltry 50 seconds, that's time enough to get a good look at <a href="http://massively.joystiq.com/category/darkfall"><em>Darkfall's</em></a> upcoming chainmail armor improvements. You'll also want to stick around to the end of the video for a cameo appearance by... well, we're honestly not sure what that was, but it looked big, angry, and vaguely like one of Agon's notorious AI mobs.<br />
<br />
Today's video release is the second part of a new <a href="http://massively.joystiq.com/tag/aventurine">Aventurine</a> initiative called <a href="http://www.darkfallonline.com/blog/media-sneak-peek-2/">Media Sneak Peek</a>, and you can view it after the cut as well as on the official <em>Darkfall</em> website.<p><a href="http://massively.joystiq.com/2011/07/12/darkfall-video-shows-off-new-chainmail-armor/" rel="bookmark">Continue reading <em>Darkfall video shows off new chainmail armor</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/12/darkfall-video-shows-off-new-chainmail-armor/">Darkfall video shows off new chainmail armor</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 12 Jul 2011 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/12/darkfall-video-shows-off-new-chainmail-armor/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19989280/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/12/darkfall-video-shows-off-new-chainmail-armor/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>armor</category><category>aventurine</category><category>chain-armor</category><category>chainmail-armor</category><category>darkfall</category><category>fantasy</category><category>mail</category><category>media-sneak-peek</category><category>sandbox</category><category>trailer</category><category>video</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 12 Jul 2011 15:00:00 EST</pubDate></item><item><title><![CDATA[Wings Over Atreia: Class builds -- Cleric]]></title><link>http://massively.joystiq.com/2011/07/11/wings-over-atreia-class-builds-cleric/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/11/wings-over-atreia-class-builds-cleric/</guid><comments>http://massively.joystiq.com/2011/07/11/wings-over-atreia-class-builds-cleric/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/wings-over-atreia/" rel="tag">Wings Over Atreia</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/wings-over-atreia"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/woaheader-1310113605.jpg" vspace="4" /></a></div>
Last week we discussed how <a href="http://massively.joystiq.com/2010/08/23/wings-over-atreia-passing-the-personality-test/">personality</a> influences <a href="http://massively.joystiq.com/2011/07/04/wings-over-atreia-you-are-what-you-play/">class choice</a>, so after some deep reflection, you have decided that it is time to reveal your true nature and be reborn as a cleric in <a href="http://na.aiononline.com/"><em>Aion</em></a>! Either that, or maybe you just wanted to solo some dungeons to horde all the loot. *<a href="http://massively.joystiq.com/2011/05/09/wings-over-atreia-drop-n-shop/">cha-ching</a>* Perhaps you already became one to impress that really cute voice in vent who is always looking for a healer. Whatever your reason, the life of servitude is for you. Now what?<br />
<br />
Welcome to Build-a-Cleric. While some Daevas are content to just play with what they get from drops or quests, a number actually want to outfit their characters the best they can. Even if leveling too quickly to worry about uber gear thanks to <a href="http://massively.joystiq.com/2011/06/06/wings-over-atreia-mentors-schmentors/">mentoring</a> and an <a href="http://massively.joystiq.com/2010/11/22/wings-over-atreia-easy-button/">easier</a> <a href="http://massively.joystiq.com/2010/06/21/wings-over-atreia-conquering-the-level-grind/">grind</a>, it is never a bad idea to keep an eye on <a href="http://massively.joystiq.com/2011/03/28/wings-over-atreia-endgame-end-of-game/">endgame</a>. And with the plethora of manastones, armor sets, weapons, and stigmas available -- not to mention advice, both solicited and unsolicited -- it can be a daunting task to maximize your potential. So to help you wade through the possibilities, <a href="http://massively.joystiq.com/category/wings-over-atreia">Wings Over Atreia</a> will be exploring each class individually and highlighting popular and effective builds. With any luck, some advance knowledge will help you make informed decisions and avoid the catastrophes of expending all of your energies in obtaining the wrong gear for your needs. Nothing shouts <em>broke</em> like having to re-socket entire sets or enchant new ones!<br />
<br />
Roll up your sleeves and explore various builds for <a href="http://massively.joystiq.com/category/aion">Aion's</a> Cleric class after the cut.<p><a href="http://massively.joystiq.com/2011/07/11/wings-over-atreia-class-builds-cleric/" rel="bookmark">Continue reading <em>Wings Over Atreia: Class builds -- Cleric</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/11/wings-over-atreia-class-builds-cleric/">Wings Over Atreia: Class builds -- Cleric</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 11 Jul 2011 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/11/wings-over-atreia-class-builds-cleric/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19983297/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/11/wings-over-atreia-class-builds-cleric/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aion</category><category>aion-game</category><category>armor</category><category>armor-set</category><category>armor-set-bonuses</category><category>armor-sets</category><category>block</category><category>class-builds</category><category>cleric</category><category>featured</category><category>healer</category><category>healer-dps</category><category>healers</category><category>HP</category><category>magic-boost</category><category>Magic-Resistance</category><category>MB</category><category>MR</category><category>nc-soft</category><category>nc-soft-aion</category><category>ncsoft</category><category>ncsoft-aion</category><category>priest</category><category>weapon-set-bonuses</category><category>weapon-sets</category><category>weapons</category><category>Wings-Over-Atreia</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Mon, 11 Jul 2011 15:00:00 EST</pubDate></item><item><title><![CDATA[Darkfall dev blog talks armor system updates, roles, and PvP viability]]></title><link>http://massively.joystiq.com/2011/06/11/darkfall-dev-blog-talks-armor-system-updates-roles-and-pvp-via/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/11/darkfall-dev-blog-talks-armor-system-updates-roles-and-pvp-via/</guid><comments>http://massively.joystiq.com/2011/06/11/darkfall-dev-blog-talks-armor-system-updates-roles-and-pvp-via/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/darkfall/" rel="tag">Darkfall</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;">
	<a href="http://www.darkfallonline.com/blog/community-qa-armor-system-and-balancing/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/preview.jpg" vspace="4" /></a></div>
The latest <a href="http://darkfallonline.com"><em>Darkfall</em></a> dev blog <a href="http://www.darkfallonline.com/blog/community-qa-armor-system-and-balancing/">update</a> has an interesting new Q&amp;A session dealing with the game's armor system (and ongoing attempts to balance it). <a href="http://www.aventurine.gr/">Aventurine</a> devs collected a sampling of related questions from users on the sandbox title's official forum, and <a href="http://massively.joystiq.com/tag/tasos-flambouras">Tasos Flambouras</a> has a pretty lengthy list of answers that should be of interest to Agonian veterans and newbs alike.<br />
<br />
<a href="http://massively.joystiq.com/tag/aventurine">Aventurine's</a> goals for the upcoming revamp are threefold: more diversity in terms of the number of combat roles available to the player, a reduction of the time it takes to become viable in PvP, and retaining the ability for players to freely select, combine, and change roles at any time.<br />
<br />
Flambouras also spends a bit of time explaining Aventurine's stance on <a href="http://massively.joystiq.com/category/darkfall"><em>Darkfall</em></a> physics, particularly bunny-hopping. "<em>It's a fun way of using physics</em>," he says, "<em>but we never intended for players on foot to be able to keep up with mounts</em>." Head to the official <em>Darkfall</em> website to see the changes coming to Agon in the <a href="http://www.darkfallonline.com/blog/community-qa-armor-system-and-balancing/">near future</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/11/darkfall-dev-blog-talks-armor-system-updates-roles-and-pvp-via/">Darkfall dev blog talks armor system updates, roles, and PvP viability</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 11 Jun 2011 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/11/darkfall-dev-blog-talks-armor-system-updates-roles-and-pvp-via/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19964492/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/11/darkfall-dev-blog-talks-armor-system-updates-roles-and-pvp-via/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>agon</category><category>armor</category><category>armor-system</category><category>aventurine</category><category>aventurine-sa</category><category>balance</category><category>bunny-hopping</category><category>combat-roles</category><category>community-questions</category><category>darkfall</category><category>darkfall-epic-blog</category><category>dev-blog</category><category>dev-diary</category><category>fantasy</category><category>pvp</category><category>question-and-answer</category><category>sandbox</category><category>viability</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Sat, 11 Jun 2011 13:00:00 EST</pubDate></item><item><title><![CDATA[Lost Pages of Taborea: Tinkering with standard classes and my Priest/Rogue]]></title><link>http://massively.joystiq.com/2011/05/30/lost-pages-of-taborea-tinkering-with-standard-classes-and-my-pr/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/05/30/lost-pages-of-taborea-tinkering-with-standard-classes-and-my-pr/</guid><comments>http://massively.joystiq.com/2011/05/30/lost-pages-of-taborea-tinkering-with-standard-classes-and-my-pr/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/runes-of-magic/" rel="tag">Runes of Magic</a>, <a href="http://massively.joystiq.com/category/lost-pages-of-taborea/" rel="tag">Lost Pages of Taborea</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/lost-pages-of-taborea/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/massivelykawakssetdatabaseheader530.jpg" vspace="4" /></a></div>
Aside from some ancillary problems, one of the things I love so much about <a href="http://us.runesofmagic.com/us/index.html"><em>Runes of Magic</em></a> is that it gives me ability to augment weapons and equipment via the arcane transmutor. When that is coupled with a dual-class system, players are given a lot of room to bend traditional classes to their wills.<br />
<br />
I've been running a Priest/Rogue for a while now and loving it. The selection of offensive spells, the Rogue's skills, and the weapons I can wield have me wanting to push the boundaries of typical class specifications. I'm building a hammer-wielding Priest that's specced much like I'd spec a Mage, but the class can also pump out adequate melee damage. In this week's <a href="http://massively.joystiq.com/category/lost-pages-of-taborea/">Lost Pages of Taborea</a>, I want to give you a run-down of the gear, weapons, and stats I'm choosing. It should serve as a good guide to some unique possibilities for classes in <a href="http://massively.joystiq.com/category/runes-of-magic/"><em>RoM</em></a>.<p><a href="http://massively.joystiq.com/2011/05/30/lost-pages-of-taborea-tinkering-with-standard-classes-and-my-pr/" rel="bookmark">Continue reading <em>Lost Pages of Taborea: Tinkering with standard classes and my Priest/Rogue</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/05/30/lost-pages-of-taborea-tinkering-with-standard-classes-and-my-pr/">Lost Pages of Taborea: Tinkering with standard classes and my Priest/Rogue</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 30 May 2011 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/05/30/lost-pages-of-taborea-tinkering-with-standard-classes-and-my-pr/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19952481/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/05/30/lost-pages-of-taborea-tinkering-with-standard-classes-and-my-pr/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arcane transmutor</category><category>ArcaneTransmutor</category><category>armor</category><category>bending-class-roles</category><category>breaking-class-rules</category><category>breaking-the-mold</category><category>class-combos</category><category>class-roles</category><category>dual-class</category><category>featured</category><category>frogster</category><category>frogster-america</category><category>frogster-interactive</category><category>fun-with-classes</category><category>gear</category><category>hybrid</category><category>hybrid-classes</category><category>jeremy-stratton</category><category>lost-pages-of-taborea</category><category>modifying</category><category>non-standard-classes</category><category>playing-with-classes</category><category>priest</category><category>priest-rogue</category><category>rogue</category><category>roles</category><category>rom</category><category>runes-of-magic</category><category>runewaker</category><category>runewaker-entertainment</category><category>upgrading</category><category>weapons</category><dc:creator><![CDATA[Jeremy Stratton]]></dc:creator><pubDate>Mon, 30 May 2011 20:00:00 EST</pubDate></item><item><title><![CDATA[Flameseeker Chronicles: Whatever shall I wear?]]></title><link>http://massively.joystiq.com/2011/05/30/flameseeker-chronicles-whatever-shall-i-wear/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/05/30/flameseeker-chronicles-whatever-shall-i-wear/</guid><comments>http://massively.joystiq.com/2011/05/30/flameseeker-chronicles-whatever-shall-i-wear/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/guild-wars/" rel="tag">Guild Wars</a>, <a href="http://massively.joystiq.com/category/flameseeker-chronicles/" rel="tag">Flameseeker Chronicles</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/flameseeker-chronicles/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/armor-rb-529.jpg" vspace="4" /></a></div>
Every now and again I'm fond of revisiting the basics of <a href="http://www.guildwars.com"><em>Guild Wars</em></a> here in <a href="http://massively.joystiq.com/category/flameseeker-chronicles/">Flameseeker Chronicles</a>. This usually happens for one of two reasons: newer players have given me some ideas on things that are universally confusing or there's a lack of new <a href="http://www.guildwars2.com"><em>Guild Wars 2</em></a> news.<br />
<br />
Well, the <a href="http://massively.joystiq.com/2011/05/19/guild-wars-2s-explosive-seventh-class-the-engineer/">Engineer</a> topic has bypassed "beating a dead horse" and is rapidly approaching "beating a small smear of glue," and <a href="http://massively.joystiq.com/editor/justin-olivetti">Justin Olivetti</a> is playing <a href="http://massively.joystiq.com/category/guild-wars"><em>Guild Wars</em></a> in earnest again. What does that last thing have to do with the price of tea in Cantha, you ask? Follow along after the jump and we'll find out!<p><a href="http://massively.joystiq.com/2011/05/30/flameseeker-chronicles-whatever-shall-i-wear/" rel="bookmark">Continue reading <em>Flameseeker Chronicles: Whatever shall I wear?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/05/30/flameseeker-chronicles-whatever-shall-i-wear/">Flameseeker Chronicles: Whatever shall I wear?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 30 May 2011 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/05/30/flameseeker-chronicles-whatever-shall-i-wear/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19952727/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/05/30/flameseeker-chronicles-whatever-shall-i-wear/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>armor</category><category>armor-guide</category><category>featured</category><category>gear</category><category>guild-wars</category><category>guild-wars-101</category><category>guild-wars-starter-guide</category><category>gw</category><category>insignia</category><category>insignias</category><category>ncsoft</category><category>runes</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Mon, 30 May 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[Aion Brigade General armor and weapons detailed in new video]]></title><link>http://massively.joystiq.com/2011/05/27/aion-brigade-general-armor-and-weapons-detailed-in-new-video/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/05/27/aion-brigade-general-armor-and-weapons-detailed-in-new-video/</guid><comments>http://massively.joystiq.com/2011/05/27/aion-brigade-general-armor-and-weapons-detailed-in-new-video/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a></p><div style="text-align: center;">
	<a href="http://na.aiononline.com/news/announcements/aion-empyrean-calling-brigade-generals-weapons-armor"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/aionbrigadegeneral.jpg" vspace="4" /></a></div>
The <a href="http://massively.joystiq.com/tag/aion-2.5">2.5 update</a> has brought quite a bit of new content to <a href="http://aiononline.com"><em>Aion</em></a>. Whether we're talking about the new <a href="http://massively.joystiq.com/2011/05/18/massively-exclusive-guide-to-aions-esoterrace-instance/">Esoterrace</a> or Empyrean Crucible instances, <a href="http://massively.joystiq.com/2011/05/19/ncsoft-releases-aion-pet-and-conditioning-guides/">new pets</a> and related functionality, or the new <a href="http://massively.joystiq.com/2011/05/16/massively-exclusive-aion-mentoring-guide/">mentoring mechanics</a>, heretofore bored high-level Daevas now have a lot of new stuff to occupy their time.<br />
<br />
<a href="http://massively.joystiq.com/category/aion"><em>Aion's</em></a> latest patch also features some new gear carrots to chase, and these take the form of the game's first eternal grade PvP weapons and armor. The <a href="http://na.aiononline.com/news/announcements/aion-empyrean-calling-brigade-generals-weapons-armor">Brigade General's</a> weapons and armor set is basically the best there is, with stats that top the Primus Pilus set's stats and that go a long way toward making your Daeva indestructible.<br />
<br />
So put your nose to the Abyss Point grindstone and get your god-like armor, but not before you take a look at the new video after the cut. It shows all the class-based Brigade General sets as well as a bit of action footage.<p><a href="http://massively.joystiq.com/2011/05/27/aion-brigade-general-armor-and-weapons-detailed-in-new-video/" rel="bookmark">Continue reading <em>Aion Brigade General armor and weapons detailed in new video</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/05/27/aion-brigade-general-armor-and-weapons-detailed-in-new-video/">Aion Brigade General armor and weapons detailed in new video</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 27 May 2011 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/05/27/aion-brigade-general-armor-and-weapons-detailed-in-new-video/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19951613/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/05/27/aion-brigade-general-armor-and-weapons-detailed-in-new-video/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2.5</category><category>2.5-patch</category><category>aion</category><category>aion-2.5</category><category>armor</category><category>brigade-general</category><category>brigade-general-armor</category><category>brigade-general-weapons</category><category>brigade-general-weapons-and-armor</category><category>Empyrean-Calling</category><category>fantasy</category><category>ncsoft</category><category>patches</category><category>trailers</category><category>updates</category><category>video</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 27 May 2011 09:00:00 EST</pubDate></item><item><title><![CDATA[Age of Conan's Morrison talks Savage Coast dungeons and gear]]></title><link>http://massively.joystiq.com/2011/05/24/age-of-conans-morrison-talks-savage-coast-dungeons-and-gear/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/05/24/age-of-conans-morrison-talks-savage-coast-dungeons-and-gear/</guid><comments>http://massively.joystiq.com/2011/05/24/age-of-conans-morrison-talks-savage-coast-dungeons-and-gear/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a></p><div style="text-align: center;">
	<a href="http://www.eurogamer.net/articles/2011-05-24-will-conan-movie-save-age-of-conan-interview"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/2647ardashirfortinterior041-1306247304.jpg" vspace="4" /></a></div>
Interested in learning more about <a href="http://ageofconan.com"><em>Age of Conan's</em></a> newly minted <a href="http://massively.joystiq.com/tag/savage-coast-of-turan">Savage Coast of Turan</a> adventure pack? <a href="http://www.eurogamer.net/articles/2011-05-24-will-conan-movie-save-age-of-conan-interview">Eurogamer</a> recently talked to <a href="http://funcom.com">Funcom</a> game director Craig "<a href="http://massively.joystiq.com/tag/craig-morrison">Silirrion</a>" Morrison about everything from the marketing opportunities represented by the upcoming Conan film to specifics on the new tie-in content.<br />
<br />
Morrison riffs on new instances, both the solo and group variety, including an encounter with pirates called Dead Man's Hand and another tryst based on the Island of Iron Statues from the original Robert E. Howard lore. There's also a new raid in the Temple of Elric that features Ela-Shan, a master thief whom Jason Momoa's Conan encounters in the new film.<br />
<br />
Still want more? How about a new epic quest line and various loot upgrades? The drops from the team instances will be "<em>slightly more powerful than the rewards we give for max-level content in </em><a href="http://massively.joystiq.com/tag/rise-of-the-godslayer">Godslayer</a>," Morrison explains. He also drops a hint about the adventure pack's new armor. "<em>You can't go into an area like Turan and have that magnificent Persian theme without bringing in new armor sets</em>." Despite the high-level nature of some of the drops, it appears that much of the Savage Coast content is aimed at players around level 50. Head to <a href="http://www.eurogamer.net/articles/2011-05-24-will-conan-movie-save-age-of-conan-interview">Eurogamer</a> for more.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/05/24/age-of-conans-morrison-talks-savage-coast-dungeons-and-gear/">Age of Conan's Morrison talks Savage Coast dungeons and gear</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 24 May 2011 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/05/24/age-of-conans-morrison-talks-savage-coast-dungeons-and-gear/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19948577/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/05/24/age-of-conans-morrison-talks-savage-coast-dungeons-and-gear/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adventure-pack</category><category>age-of-conan</category><category>aoc</category><category>ardashir</category><category>armor</category><category>conan-film</category><category>conan-movie</category><category>craig-morrison</category><category>dead-mans-hand</category><category>dungeons</category><category>epic-quests</category><category>fantasy</category><category>interview</category><category>island-of-iron-statues</category><category>loot</category><category>new-content</category><category>pve</category><category>raids</category><category>savage-coast-of-turan</category><category>silirrion</category><category>turan</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 24 May 2011 11:00:00 EST</pubDate></item><item><title><![CDATA[Funcom prepping new Age of Conan adventure pack inspired by film reboot]]></title><link>http://massively.joystiq.com/2011/05/24/funcom-prepping-new-age-of-conan-adventure-pack-inspired-by-film/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/05/24/funcom-prepping-new-age-of-conan-adventure-pack-inspired-by-film/</guid><comments>http://massively.joystiq.com/2011/05/24/funcom-prepping-new-age-of-conan-adventure-pack-inspired-by-film/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a></p><div style="text-align: center;">
	<a href="http://community.ageofconan.com/wsp/conan/frontend.cgi?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=rss&amp;utm_content=front_page_news&amp;func=publish.show&amp;template=content&amp;func_id=3305&amp;table=CONTENT"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/aocturanconcept.jpg" vspace="4" /></a></div>
It looks like rumors of new <a href="http://massively.joystiq.com/2011/05/08/rumor-funcom-readying-new-age-of-conan-lands/">film-related content</a> for <a href="http://ageofconan.com"><em>Age of Conan</em></a> were pretty accurate, as <a href="http://funcom.com">Funcom</a> has officially announced <a href="http://community.ageofconan.com/wsp/conan/frontend.cgi?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=rss&amp;utm_content=front_page_news&amp;func=publish.show&amp;template=content&amp;func_id=3305&amp;table=CONTENT">The Savage Coast of Turan</a> adventure pack for its fantasy MMORPG.<br />
<br />
According to a new press release, the pack "<em>includes but is not limited to</em>" content from the forthcoming <a href="http://www.conanthebarbarianin3d.com/index2.html#/home">Conan the Barbarian</a> film reboot and will see players traveling to the lands of Turan some 20 years after the events of the movie. Players will explore the city of Ardashir and take on new quests, encounters, raids, and dungeons, all inspired by the film and on display in the recently released <a href="http://massively.joystiq.com/2011/05/08/the-anvil-of-crom-can-funcom-capitalize-on-the-conan-film-reboo/">Conan trailer</a>.<br />
<br />
Conan the Barbarian debuts August 19th, and while there is no firm release date for The Savage Coast of Turan, film producer <a href="http://massively.joystiq.com/tag/fredrik-malmberg">Fredrik Malmberg</a> says that fans will appreciate the synergy between the movie and <a href="http://massively.joystiq.com/tag/funcom">Funcom's</a> MMORPG. "<em>Many of the concepts, locations, and designs from the game development were utilized by the film team for consistency</em>," he said. Check out our <em><a href="http://massively.joystiq.com/category/age-of-conan">AoC</a></em> gallery below for a glimpse of some Ardashir concept art that includes new Turanian armor.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/age-of-conan-gallery/">Age of Conan Gallery</a></strong></p><a href="http://massively.joystiq.com/photos/age-of-conan-gallery/#4757623"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/hoc-screenshot01_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/age-of-conan-gallery/#4757627"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/hoc-screenshot05_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/age-of-conan-gallery/#4757626"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/hoc-screenshot04_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/age-of-conan-gallery/#4396720"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/isleofironstatues_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/age-of-conan-gallery/#4757625"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/hoc-screenshot03_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/05/24/funcom-prepping-new-age-of-conan-adventure-pack-inspired-by-film/">Funcom prepping new Age of Conan adventure pack inspired by film reboot</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 24 May 2011 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/05/24/funcom-prepping-new-age-of-conan-adventure-pack-inspired-by-film/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19948451/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/05/24/funcom-prepping-new-age-of-conan-adventure-pack-inspired-by-film/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>aoc</category><category>ardashir</category><category>armor</category><category>art</category><category>conan</category><category>conan-film</category><category>conan-movie</category><category>Conan-the-Barbarian</category><category>conan-the-barbarian-film</category><category>concept-art</category><category>fredrik-malmberg</category><category>funcom</category><category>gallery</category><category>press-release</category><category>savage-coast-of-turan</category><category>turan</category><category>turanian-armor</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 24 May 2011 09:00:00 EST</pubDate></item><item><title><![CDATA[The path of the Dark Side: The Old Republic shows Sith Warrior progression]]></title><link>http://massively.joystiq.com/2011/04/29/the-path-of-the-dark-side-the-old-republic-shows-sith-warrior-p/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/04/29/the-path-of-the-dark-side-the-old-republic-shows-sith-warrior-p/</guid><comments>http://massively.joystiq.com/2011/04/29/the-path-of-the-dark-side-the-old-republic-shows-sith-warrior-p/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><div style="text-align: center;">
	<a href="http://www.swtor.com/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/sith.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
Can't wait until <a href="http://www.swtor.com/"><em>Star Wars: The Old Republic</em></a> comes out so you can get your Darth Vader or Darth Malak on? <a href="http://massively.joystiq.com/tag/bioware/">BioWare's</a> here to help with a tantalizing new video that shows the progression of a Sith Warrior in <a href="http://massively.joystiq.com/category/star-wars-the-old-republic"><em>TOR</em></a>.<br />
<br />
While the Sith Warrior begins as an unskilled neophyte with a lightsaber substitute, he soon grows in power and chooses one of two advanced classes: the Sith Marauder or Sith Juggernaut. The video shows off a range of each class' skills from stealth attacks to lightsaber flinging. The Sith Warrior's not about a subtle appearance, of course; both advanced classes are shown wearing truly wicked-looking armor and intimidating masks.<br />
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If you want even more <em>TOR</em> news, take a look at the <a href="http://www.swtor.com/news/blog/20110429">new dev blog</a> from lead UI artist <a href="http://www.massively.joystiq.com/tag/michael-voigt">Michael Voigt</a>, all about designing the UI for the game. You can check out the Sith Warrior in all his glory after the jump!<p><a href="http://massively.joystiq.com/2011/04/29/the-path-of-the-dark-side-the-old-republic-shows-sith-warrior-p/" rel="bookmark">Continue reading <em>The path of the Dark Side: The Old Republic shows Sith Warrior progression</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/04/29/the-path-of-the-dark-side-the-old-republic-shows-sith-warrior-p/">The path of the Dark Side: The Old Republic shows Sith Warrior progression</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 29 Apr 2011 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/04/29/the-path-of-the-dark-side-the-old-republic-shows-sith-warrior-p/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19927637/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/04/29/the-path-of-the-dark-side-the-old-republic-shows-sith-warrior-p/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advance-classes</category><category>armor</category><category>bioware</category><category>juggernaut</category><category>lightsaber</category><category>marauder</category><category>michael-voigt</category><category>sith</category><category>sith-juggernaut</category><category>sith-marauder</category><category>sith-warrior</category><category>star-wars-the-old-republic</category><category>swtor</category><category>the-old-republic</category><category>tor</category><category>trailer</category><category>video</category><category>warrior</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Fri, 29 Apr 2011 10:00:00 EST</pubDate></item><item><title><![CDATA[Aion adds Lineage II armor microtransaction items]]></title><link>http://massively.joystiq.com/2011/04/18/aion-adds-lineage-ii-armor-microtransaction-items/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/04/18/aion-adds-lineage-ii-armor-microtransaction-items/</guid><comments>http://massively.joystiq.com/2011/04/18/aion-adds-lineage-ii-armor-microtransaction-items/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/lineage-2/" rel="tag">Lineage 2</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/promotions/" rel="tag">Promotions</a></p><div style="text-align: center;">
	<a href="http://na.aiononline.com/board/notices/view?articleID=552"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/aionl2dynasty.jpg" vspace="4" /></a></div>
Long-time fans of <a href="http://ncsoft.com">NCsoft</a> MMOs are no doubt aware of the visual similarities between <a href="http://aiononline.com"><em>Aion</em></a> and <a href="http://lineage2.com"><em>Lineage II</em></a>. Sure, <a href="http://massively.joystiq.com/category/aion"><em>Aion</em></a> is quite a bit newer and shinier, but it's easy to see influences from the earlier title if you know where to look. Take the level 30 Elyos Daeva armor for example. The set looks suspiciously like an updated version of <a href="http://massively.joystiq.com/category/lineage-2"><em>L2's</em></a> Blue Wolf armor, right down to the skin-tight leggings and the white boots.<br />
<br />
Today, <a href="http://massively.joystiq.com/tag/ncsoft">NCsoft</a> has announced a cash shop promotion designed to capitalize on the seven-year anniversary of <em>L2</em> and intermingle the two titles even further. Players are now able to purchase skins inspired by<em> Lineage II</em>'s dynasty armor for use on their <em>Aion</em> avatars. The dynasty skins also mark the first set of armor appearance items that aren't restricted by a player's armor proficiency (i.e., if you want to put the dynasty plate set on your cloth-wearing Sorceror, you can). The skins are available via NCsoft's microtransaction store and will only be available for a limited time according to the <a href="http://na.aiononline.com/board/notices/view?articleID=552">official website</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/04/18/aion-adds-lineage-ii-armor-microtransaction-items/">Aion adds Lineage II armor microtransaction items</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 18 Apr 2011 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/04/18/aion-adds-lineage-ii-armor-microtransaction-items/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19916810/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/04/18/aion-adds-lineage-ii-armor-microtransaction-items/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aion</category><category>armor</category><category>armor-restrictions</category><category>armor-skins</category><category>cash-shop</category><category>cloth</category><category>cosmetic-armor</category><category>cosmetic-items</category><category>dynasty-armor</category><category>fantasy</category><category>leather</category><category>lineage-2</category><category>lineage-ii</category><category>microtransactions</category><category>ncsoft</category><category>ncsoft-store</category><category>plate</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 18 Apr 2011 17:00:00 EST</pubDate></item><item><title><![CDATA[BioWare releases Jedi armor progression video]]></title><link>http://massively.joystiq.com/2011/03/25/bioware-releases-jedi-armor-progression-video/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/03/25/bioware-releases-jedi-armor-progression-video/</guid><comments>http://massively.joystiq.com/2011/03/25/bioware-releases-jedi-armor-progression-video/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><div style="text-align: center;">
	<a href="http://www.swtor.com/media/trailers/jedi-knight-progression"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/jediarmor.jpg" vspace="4" /></a></div>
Due to what could be considered a lack of hard info on everyone's favorite Star Wars archetype, <a href="http://bioware.com">BioWare</a> has had many fans crying out in terror. Today, said fans were suddenly silenced, though not because something terrible has happened. On the contrary, the traditional <a href="http://swtor.com"><em>Star Wars: The Old Republic</em></a> Friday update brings us a breathless look at glowstick-powered combat footage courtesy of the new Jedi Knight <a href="http://www.swtor.com/media/trailers/jedi-knight-progression">armor progression</a> trailer.<br />
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The clip runs a smidge over two minutes and features ample opportunity to feast our eyes on various animations, attacks, and of course armor sets and outfits. There's no voiceover, and those of us who haven't played the game at the various cons may not know exactly what we're looking at, but it nonetheless looks (and sounds) pretty cool. Don't take our word for it, though, see for yourself after the cut.<p><a href="http://massively.joystiq.com/2011/03/25/bioware-releases-jedi-armor-progression-video/" rel="bookmark">Continue reading <em>BioWare releases Jedi armor progression video</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/03/25/bioware-releases-jedi-armor-progression-video/">BioWare releases Jedi armor progression video</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 25 Mar 2011 11:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/03/25/bioware-releases-jedi-armor-progression-video/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19891927/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/03/25/bioware-releases-jedi-armor-progression-video/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>armor</category><category>armor-progression</category><category>bioware</category><category>ea</category><category>electronic-arts</category><category>glowstick</category><category>glowsticks</category><category>jedi</category><category>jedi-knight</category><category>leet</category><category>sci-fi</category><category>smugglers-are-better</category><category>star-wars-mmo</category><category>star-wars-the-old-republic</category><category>swtor</category><category>the-old-republic</category><category>tor</category><category>trailers</category><category>video</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 25 Mar 2011 11:15:00 EST</pubDate></item><item><title><![CDATA[World of Tanks Clan Wars signups begin]]></title><link>http://massively.joystiq.com/2011/03/16/world-of-tanks-clan-wars-signups-begin/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/03/16/world-of-tanks-clan-wars-signups-begin/</guid><comments>http://massively.joystiq.com/2011/03/16/world-of-tanks-clan-wars-signups-begin/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/historical/" rel="tag">Historical</a>, <a href="http://massively.joystiq.com/category/real-life/" rel="tag">Real-Life</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/war/" rel="tag">War</a>, <a href="http://massively.joystiq.com/category/world-of-tanks/" rel="tag">World of Tanks</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/world-of-tanks"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/clanwars.jpg" vspace="4" /></a></div>
Since our <a href="http://massively.joystiq.com/2011/03/02/gdc-2011-world-of-tanks-clan-wars-showcase-player-and-develope/">GDC sit-down</a> with <a href="http://wargaming.net/">Wargaming.net</a> CEO <a href="http://massively.joystiq.com/tag/victor-kislyi">Victor Kislyi</a>, we've been quite anxious to get our hands on the <a href="http://worldoftanks.com/"><em>World of Tanks</em></a> Clan Wars mechanic. Happily, the system is just about ready for prime time, and the company has put out a press release announcing official clan signups for both <a href="http://game.worldoftanks.eu/clans/">European</a> and <a href="http://game.worldoftanks.com/clans/">North American</a> servers.<br />
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The Clan Wars action takes place on a global map that is divided into several provinces. Each province features its own particular revenue stream, and <a href="http://massively.joystiq.com/tag/wargaming.net">Wargaming.net</a> intends for hundreds of clans to duke it out for territorial control rights. Clan Wars will also feature economic and diplomatic systems, making it an entirely new play option for fans of World War II-based armored conflict.<br />
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"<em>Clan Wars is not just a new game mode, but rather a separate gameplay layer or meta-game designed to provide years of fun and action for those fond of strategic thinking, politics, alliances, and intrigue</em>," Kislyi explains.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/03/16/world-of-tanks-clan-wars-signups-begin/">World of Tanks Clan Wars signups begin</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 16 Mar 2011 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/03/16/world-of-tanks-clan-wars-signups-begin/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19881345/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/03/16/world-of-tanks-clan-wars-signups-begin/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>armor</category><category>armored-warfare</category><category>clan-wars</category><category>global-map</category><category>press-release</category><category>strategy</category><category>tanks</category><category>victor-kislyi</category><category>war</category><category>wargaming.net</category><category>world-of-tanks</category><category>world-war-2</category><category>world-war-ii</category><category>wot</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 16 Mar 2011 13:00:00 EST</pubDate></item><item><title><![CDATA[Wings Over Atreia: Never put off until tomorrow a daily for today!]]></title><link>http://massively.joystiq.com/2011/02/14/wings-over-atreia-never-put-off-until-tomorrow-a-daily-for-toda/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/02/14/wings-over-atreia-never-put-off-until-tomorrow-a-daily-for-toda/</guid><comments>http://massively.joystiq.com/2011/02/14/wings-over-atreia-never-put-off-until-tomorrow-a-daily-for-toda/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/wings-over-atreia/" rel="tag">Wings Over Atreia</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/wings-over-atreia"><img alt="" border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/02/woaheader.jpg" vspace="4" /></a></div>
Chances are, if you have spent any time in Atreia since the release of <a href="http://na.aiononline.com/"><em>Aion's</em></a> <a href="http://massively.joystiq.com/2010/06/07/wings-over-atreia-1-9-impressions/">1.9 patch</a>, you have been participating in daily quests. If, however, you have been living under the same rock as I have (it's plenty roomy here, really), then you either don't know what I am talking about, put it off, or just never put much thought into it, period. Personally, I kept thinking, "I'll get to it in a bit," but never actually <em>got</em> to it. After all, there is quite a bit to do already in <a href="http://massively.joystiq.com/category/aion"><em>Aion</em></a>, and my days were pretty full. I admit that I didn't even really know why I should put my time into them. After some cajoling from a shocked legionmate who insisted I was sorely missing out, I finally cracked down and got started. Boy, have I been missing out!<br />
<br />
The daily quest is a new(er) system that rewards players for completing a task with special tokens along with XP. These tokens are then exchanged for special items, including titles, gear, AP items, godstones, and even special <a href="http://massively.joystiq.com/2010/09/12/aion-the-411-on-2-0-pets/">pets</a>. In many cases, these quests can be completed in just a few minutes each day. Sure, it takes some time to save up for the rewards, but it wasn't nearly as arduous as I had initially thought.<br />
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If you haven't started on daily quests, want a few hints on maximizing your token earning potential, or just want to laugh at me for taking so long to jump on the bandwagon, jump past the cut and see why daily quests are well worth the time and effort. Trust me, you want to get started today!<p><a href="http://massively.joystiq.com/2011/02/14/wings-over-atreia-never-put-off-until-tomorrow-a-daily-for-toda/" rel="bookmark">Continue reading <em>Wings Over Atreia: Never put off until tomorrow a daily for today!</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/02/14/wings-over-atreia-never-put-off-until-tomorrow-a-daily-for-toda/">Wings Over Atreia: Never put off until tomorrow a daily for today!</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 14 Feb 2011 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/02/14/wings-over-atreia-never-put-off-until-tomorrow-a-daily-for-toda/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19835240/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/02/14/wings-over-atreia-never-put-off-until-tomorrow-a-daily-for-toda/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aion</category><category>aion-game</category><category>AP</category><category>armor</category><category>armor-sets</category><category>balaurea</category><category>dailies</category><category>daily-quest</category><category>daily-quests</category><category>enchantment-stones</category><category>featured</category><category>godstones</category><category>gold</category><category>gold-armor</category><category>manastones</category><category>nc-soft</category><category>nc-soft-aion</category><category>ncsoft</category><category>ncsoft-aion</category><category>pve</category><category>pvp</category><category>rng</category><category>Silentera-Canyon</category><category>weekly-quest</category><category>Weekly-Quests</category><category>Wings-Over-Atreia</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Mon, 14 Feb 2011 15:00:00 EST</pubDate></item></channel></rss>