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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[The Daily Grind: If you could design a class, what would it be?]]></title><link>http://massively.joystiq.com/2012/05/23/the-daily-grind-if-you-could-design-a-class-what-would-it-be/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/23/the-daily-grind-if-you-could-design-a-class-what-would-it-be/</guid><comments>http://massively.joystiq.com/2012/05/23/the-daily-grind-if-you-could-design-a-class-what-would-it-be/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/23/the-daily-grind-if-you-could-design-a-class-what-would-it-be/"><img alt="The Daily Grind" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/blueprint.jpg" /></a></div>
"Hey you!" hisses a voice from a nearby dark alley. "How would you like to be a game designer for a day? It'll just cost you one kidney!"<br />
<br />
"Well golly, mister," you reply, stepping into the shadows. "I have two of those, and I've always wanted to try my hand at fixing everything that's wrong with the industry, starting with the snow zone in <em>Mutant Hamsters Online</em>. The pixel shading for the Blue Spruce trees has never been right..."<br />
<br />
"I'll let you make a class. Just one class," the voice interrupts. "And you get unlimited snack bar access."<br />
<br />
"Deal!" you exclaim. "Now where do you want this kidney?"<br />
<br />
Believe it or not, that could happen to you! But let's hope it doesn't and instead let's engage in hypothetical daydreaming: If you could design a class for your MMO, what would it be?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/23/the-daily-grind-if-you-could-design-a-class-what-would-it-be/">The Daily Grind: If you could design a class, what would it be?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 23 May 2012 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/23/the-daily-grind-if-you-could-design-a-class-what-would-it-be/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20242438/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/23/the-daily-grind-if-you-could-design-a-class-what-would-it-be/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>armchair-developer</category><category>backseat-developer</category><category>class</category><category>class-design</category><category>classes</category><category>daily-grind</category><category>kidney</category><category>mutant-hamsters-online</category><category>opinion</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 23 May 2012 08:00:00 EST</pubDate></item><item><title><![CDATA[Some Assembly Required: A look at EQII's dungeon maker]]></title><link>http://massively.joystiq.com/2012/01/20/some-assembly-required-a-look-at-eqiis-dungeon-maker/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/20/some-assembly-required-a-look-at-eqiis-dungeon-maker/</guid><comments>http://massively.joystiq.com/2012/01/20/some-assembly-required-a-look-at-eqiis-dungeon-maker/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/some-assembly-required/" rel="tag">Some Assembly Required</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/dungeons/" rel="tag">Dungeons</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/20/some-assembly-required-a-look-at-eqiis-dungeon-maker/"><img alt="Some Assembly Required - architectural banner" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/sarheaderplansfinal.jpg" /></a></div>
So you're an armchair game designer, eh? Well, <a href="http://everquest2.com"><em>EverQuest II</em></a> invites you to put your money where your mouth is -- at least as it relates to dungeon creation.<br />
<br />
While <a href="http://soe.com">Sony Online Entertainment's</a> venerable fantasy title is no stranger to player-generated content given its spectacular player- and guild-housing mechanics, this winter's <a href="http://massively.joystiq.com/tag/age-of-discovery"><em>Age of Discovery</em></a> expansion upped the ante a little bit in the form of the new <a href="http://massively.joystiq.com/2011/12/22/soe-shows-off-eqii-dungeon-maker-video/">dungeon maker</a> toolset. The system is a bit rough around the edges, but it's nonetheless a fantastic first iteration that adds a lot of fun and replay value to an MMO that was already chock-full of both.<p><a href="http://massively.joystiq.com/2012/01/20/some-assembly-required-a-look-at-eqiis-dungeon-maker/" rel="bookmark">Continue reading <em>Some Assembly Required: A look at EQII's dungeon maker</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/20/some-assembly-required-a-look-at-eqiis-dungeon-maker/">Some Assembly Required: A look at EQII's dungeon maker</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 20 Jan 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/20/some-assembly-required-a-look-at-eqiis-dungeon-maker/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20143755/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/20/some-assembly-required-a-look-at-eqiis-dungeon-maker/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-discovery</category><category>armchair-design</category><category>armchair-developer</category><category>design</category><category>dungeon-maker</category><category>dungeons</category><category>eq2</category><category>eqii</category><category>everquest-2</category><category>everquest-ii</category><category>f2p</category><category>fantasy</category><category>featured</category><category>free-to-play</category><category>grind</category><category>non-combat-gameplay</category><category>norrath</category><category>opinion</category><category>pgc</category><category>player-content</category><category>player-generated-content</category><category>roleplay</category><category>roleplaying</category><category>sandbox</category><category>sandpark</category><category>some-assembly-required</category><category>xp-grind</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 20 Jan 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[Indie sandbox Embers of Caerus needs your support]]></title><link>http://massively.joystiq.com/2011/09/02/indie-sandbox-embers-of-caerus-needs-your-support/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/02/indie-sandbox-embers-of-caerus-needs-your-support/</guid><comments>http://massively.joystiq.com/2011/09/02/indie-sandbox-embers-of-caerus-needs-your-support/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/02/indie-sandbox-embers-of-caerus-needs-your-support/"><img alt="Embers of Caerus - engine test" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/eocenginetest.jpg" /></a></div>
Play MMOs long enough and chances are you'll become something of an armchair developer. I could make a better game than that, you might say, or why the heck are they doing it this way? While most of us don't have the programming chops to make the transition from imagined prototype to working code, <a href="http://massively.joystiq.com/tag/forsaken-studios">Forsaken Studios</a> is offering the next best thing. Call it an armchair supporter opportunity.<br />
<br />
The indie devs behind <a href="http://massively.joystiq.com/tag/embers-of-caerus/"><em>Embers of Caerus</em></a> are asking for your donations, as the fantasy title is in need of a bit of capital to offset the fact that the team is working for free. What exactly is Forsaken Studios working on? It's a safe bet that it isn't your average fantasy themepark clone if the prose on the game's official forum is any indication. Forsaken is "made up of gamers who are tired of companies not quite getting it right, or worse, selling out in order to earn more money from what producers deem to be the more lucrative markets (easier content, real money item shops, etc)."<br />
<br />
What will become of your donations? The <em>EoC</em> support plan page lists everything from software and licensing costs to hosting, technical equipment, and various legal/company expenses. "Even when you don't have to pay anyone, it's still not a cheap business," Forsaken says. You can get a look at a nine-minute engine test in the video after the cut.<p><a href="http://massively.joystiq.com/2011/09/02/indie-sandbox-embers-of-caerus-needs-your-support/" rel="bookmark">Continue reading <em>Indie sandbox Embers of Caerus needs your support</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/02/indie-sandbox-embers-of-caerus-needs-your-support/">Indie sandbox Embers of Caerus needs your support</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 02 Sep 2011 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/02/indie-sandbox-embers-of-caerus-needs-your-support/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20033550/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/02/indie-sandbox-embers-of-caerus-needs-your-support/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>armchair-developer</category><category>armchair-supporter</category><category>business-expenses</category><category>donations</category><category>embers-of-caerus</category><category>expenses</category><category>fantasy</category><category>forsaken-studios</category><category>Miscellaneous</category><category>mmo-industry</category><category>sandbox</category><category>supporters</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 02 Sep 2011 13:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: How would you design an expansion?]]></title><link>http://massively.joystiq.com/2011/04/27/the-daily-grind-how-would-you-design-an-expansion/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/04/27/the-daily-grind-how-would-you-design-an-expansion/</guid><comments>http://massively.joystiq.com/2011/04/27/the-daily-grind-how-would-you-design-an-expansion/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/the-daily-grind/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/expansion.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
Everyone differs on his opinion of what makes up <a href="http://massively.joystiq.com/category/expansions/">a good expansion</a>. For some it's the traditional raised level cap, additional zones, and a new race and/or class. Others clamor for radical additions to gameplay features that haven't been seen in the game before. Size matters, as does quality, but there are those who would sacrifice both to see a quicker expansion release schedule.<br />
<br />
Today we're going to engage in another one of my fits of community think-tanking. Sure, I could've said "<a href="http://massively.joystiq.com/2008/03/28/the-real-story-behind-coxs-powerset-proliferation/">brainstorming</a>," but I like to give <a href="http://massively.joystiq.com/editor/brianna-royce">our Massively editors</a> nervous eye twitches. In any case, I want you to imagine that you've been given the power and resources to make the dream expansion to your favorite MMO -- within reason, of course.<br />
<br />
What would this hypothetical expansion look like? How would you design it? Would you fix existing problems as you see them in the game or concentrate on new systems? Would you expand the game horizontally or vertically? Would you add a new class or race you've been dying to play? And most importantly: What would you call it?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/04/27/the-daily-grind-how-would-you-design-an-expansion/">The Daily Grind: How would you design an expansion?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 27 Apr 2011 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/04/27/the-daily-grind-how-would-you-design-an-expansion/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19924605/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/04/27/the-daily-grind-how-would-you-design-an-expansion/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>armchair-designer</category><category>armchair-developer</category><category>brainstorming</category><category>design</category><category>expansion</category><category>Expansions</category><category>im-the-wurst-sort-of-brat</category><category>opinion</category><category>tdg</category><category>the-daily-grind</category><category>think-tanking</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 27 Apr 2011 08:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: If you designed a quest, what would it be like?]]></title><link>http://massively.joystiq.com/2010/10/01/the-daily-grind-if-you-designed-a-quest-what-would-it-be-like/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/10/01/the-daily-grind-if-you-designed-a-quest-what-would-it-be-like/</guid><comments>http://massively.joystiq.com/2010/10/01/the-daily-grind-if-you-designed-a-quest-what-would-it-be-like/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/the-daily-grind/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/09/questgiver.jpg" alt="" /></a></div>
Every once in a while, I like to turn the tables on the longstanding love/hate relationship players have with devs -- you know, "We totally love and appreciate you until you screw up, and then we'll eat your bones for dinner!" That sort of thing. From the outside looking in, it's often easy (and quite tempting) to play armchair-developer, to tell the world on forums and blogs just how it would be done if someone had the superior wisdom to put <em>you</em> in charge.<br />
<br />
You know what? I believe in you. And I'm not even being sarcastic here -- I truly believe that there's a huge well of boundless creativity amongst gamers that's itching to come out (I mean, heck, look at what everyone's doing with the tools <a href="http://massively.joystiq.com/2010/09/30/anti-aliased-how-i-mine-for-craft/">that <em>Minecraft</em> gives you</a>). Not to mention that most devs and CMs are gamers first and foremost themselves.<br />
<br />
So today I'm using the powers vested in me by the state of Massively to empower you to create one quest. If you could create an immersive, interesting, interactive, memorable quest for your MMO of choice, what would it be like? How would you make it stand out from all of the others?<hr />
<img vspace="4" hspace="4" border="1" align="left" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/09/coffee.jpg" style="margin-right: 5px;" alt="" /><em>Every morning, the Massively bloggers probe the minds of our readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://massively.joystiq.com/category/the-daily-grind/">The Daily Grind</a>!</em><hr /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/10/01/the-daily-grind-if-you-designed-a-quest-what-would-it-be-like/">The Daily Grind: If you designed a quest, what would it be like?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 01 Oct 2010 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/10/01/the-daily-grind-if-you-designed-a-quest-what-would-it-be-like/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19656397/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/10/01/the-daily-grind-if-you-designed-a-quest-what-would-it-be-like/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>armchair-developer</category><category>developers</category><category>devs</category><category>massively-marriage</category><category>minecraft</category><category>opinion</category><category>quest</category><category>questgiver</category><category>QuestGivers</category><category>quests</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Fri, 01 Oct 2010 08:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: What do you think of crafting?]]></title><link>http://massively.joystiq.com/2010/01/17/the-daily-grind-what-do-you-think-of-crafting/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/01/17/the-daily-grind-what-do-you-think-of-crafting/</guid><comments>http://massively.joystiq.com/2010/01/17/the-daily-grind-what-do-you-think-of-crafting/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div style="text-align: center; "><img  border="1" hspace="4" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/01/tdgcrafting580.jpg" /></div>
Crafting is one of those staples of the MMO genre that rarely gets altered, yet it makes an appearance in almost every game on the market.  From the early days of <a href="http://wiki.ffxiclopedia.org/wiki/Crafts">inserting random objects into a crafting bag</a> and hoping they combine to the more modern <a href="http://wow.allakhazam.com/db/guides.html">list of recipes with a "create item" button</a>, crafting has always been the one button wonder.<br />
<br />
So what do you guys think of this MMO pillar?  Is it fine the way it is and not <a href="http://vnboards.ign.com/eq2_general_board/b22210/111981265/r112278885/">deserving of something new</a>, or would you like to see a game expand on this time-tested, player approved formula?  Would you like it to take a more center stage role, or are you more comfortable with crafting tagging along as a side kick system?<br />
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So take all of those thoughts you have on crafting, throw them into the box below, and then hit the "make comment" button.  Maybe, if you're lucky, your comment will craft into a critical success!<br type="_moz" /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/01/17/the-daily-grind-what-do-you-think-of-crafting/">The Daily Grind: What do you think of crafting?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 17 Jan 2010 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/01/17/the-daily-grind-what-do-you-think-of-crafting/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19315737/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/17/the-daily-grind-what-do-you-think-of-crafting/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>armchair-developer</category><category>crafting</category><category>opinion</category><category>the-daily-grind</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Sun, 17 Jan 2010 08:00:00 EST</pubDate></item><item><title><![CDATA[Champions Online wants your feedback!]]></title><link>http://massively.joystiq.com/2009/01/08/champions-online-wants-your-feedback/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/01/08/champions-online-wants-your-feedback/</guid><comments>http://massively.joystiq.com/2009/01/08/champions-online-wants-your-feedback/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a></p><div align="center"><a href="http://www.champions-online.com/node/182"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/01/champonlinescreen1.jpg"  alt="" /></a><br /></div>
Everyone has an opinion, especially when it comes to making your own superheroic persona to represent you in things like <a href="http://www.cityofheroes.com"><em>City of Heroes</em></a>.  Cryptic Studios learned this from their experiences and they're taking player feedback into consideration as they continue their work on <a href="http://www.champions-online.com/"><em>Champions Online</em></a>.  That's right, you too can be an armchair developer for <a href="http://massively.joystiq.com/category/champions-online"><em>Champions</em></a>!<br /><br />If you have some ideas for what you'd like to see in <em>Champions</em>, just drop by the Cryptic website, log in, and fill out their <a href="http://www.champions-online.com/node/182">feedback form</a>.  Really, it's just that simple.  No beating up any thugs or avoiding super death rays.  Plus, if you're lucky, you might just find some of your suggestions in the game.  Sounds like a good deal to us.  We've already stuffed the ballot box asking for <a href="http://uncyclopedia.wikia.com/wiki/List_of_weapons_that_shoot_other_weapons_that_don%27t_exist,_but_should">rocket launchers that fire flaming chainsaws</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/01/08/champions-online-wants-your-feedback/">Champions Online wants your feedback!</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 08 Jan 2009 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.champions-online.com/node/182>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/08/champions-online-wants-your-feedback/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1422808/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/08/champions-online-wants-your-feedback/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>armchair-developer</category><category>armchairdesigner</category><category>champions-online</category><category>cryptic-studios</category><category>feedback</category><category>input</category><category>opinion</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Thu, 08 Jan 2009 09:00:00 EST</pubDate></item></channel></rss>
