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Posts tagged armchair-developer

Stick and Rudder: Star Citizen's backlash effect

Can someone help me understand the Star Citizen backlash effect? I mean, seriously. If Chris Roberts and his Cloud Imperium developers announced that the game's next stretch goal was a cure for cancer, the first comment on the resulting news article would be some variation on "bullsh#@!" Followe...

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The Think Tank: Let's play armchair developers

Sometimes it's fun to imagine what we might do if given the chance to take over an MMO's development or community management teams for a month. Sure, a month might not be long in the scope of a game's development, but it might be long enough to get the ball rolling on some new and innovative ideas -...

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Stick and Rudder: On Star Citizen's so-called 'feature creep'

I'm going to address the allegations of "feature creep" in Star Citizen this week before misperceptions get further out of hand. If you haven't been following the sci-fi space sandbox in recent weeks, note that Chris Roberts and Cloud Imperium unveiled the title's $20 million stretch goal several d...

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The Daily Grind: If you could design a class, what would it be?

"Hey you!" hisses a voice from a nearby dark alley. "How would you like to be a game designer for a day? It'll just cost you one kidney!" "Well golly, mister," you reply, stepping into the shadows. "I have two of those, and I've always wanted to try my hand at fixing everything that's wrong wi...

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Some Assembly Required: A look at EQII's dungeon maker

So you're an armchair game designer, eh? Well, EverQuest II invites you to put your money where your mouth is -- at least as it relates to dungeon creation. While Sony Online Entertainment's venerable fantasy title is no stranger to player-generated content given its spectacular player- and guil...

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Indie sandbox Embers of Caerus needs your support

Play MMOs long enough and chances are you'll become something of an armchair developer. I could make a better game than that, you might say, or why the heck are they doing it this way? While most of us don't have the programming chops to make the transition from imagined prototype to working code...

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The Daily Grind: How would you design an expansion?

Everyone differs on his opinion of what makes up a good expansion. For some it's the traditional raised level cap, additional zones, and a new race and/or class. Others clamor for radical additions to gameplay features that haven't been seen in the game before. Size matters, as does quality, but ...

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The Daily Grind: If you designed a quest, what would it be like?

Every once in a while, I like to turn the tables on the longstanding love/hate relationship players have with devs -- you know, "We totally love and appreciate you until you screw up, and then we'll eat your bones for dinner!" That sort of thing. From the outside looking in, it's often easy (and qu...

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The Daily Grind: What do you think of crafting?

Crafting is one of those staples of the MMO genre that rarely gets altered, yet it makes an appearance in almost every game on the market. From the early days of inserting random objects into a crafting bag and hoping they combine to the more modern list of recipes with a "create item" button, craf...

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Champions Online wants your feedback!

Everyone has an opinion, especially when it comes to making your own superheroic persona to represent you in things like City of Heroes. Cryptic Studios learned this from their experiences and they're taking player feedback into consideration as they continue their work on Champions Online. That's...

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