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Posts tagged armchair-design

Leaderboard: What sort of MMO would you make?

For this week's Leaderboard, let's play a little game. It's called Grossly Oversimplified MMO Development. Yeah, I know, that title needs work. At any rate, you've just been promoted to creative director at Acme Games, Inc. and now it's up to you to choose the primary focus of your company's next...

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The Daily Grind: Which two MMOs would you mash together?

Remember our MMO Blender series? It was pretty fun; we cherry-picked a whole bunch of mechanics from various games and smashed them together into one game. That is not exactly what we're asking for today. We don't want you to cherry-pick mechanics; we want you to pick two distinct games and shove...

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Leaderboard: What's the best MMO design decision of all time?

Last week we stirred up some discussion by asking Massively readers for their opinions on the worst MMO design decisions of all time. In the interests of fair play, and because of today's peace-on-earth-and-goodwill-toward-men Christmas thing, we thought it prudent to ask for the opposite opinion....

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Some Assembly Required: A look at EQII's dungeon maker

So you're an armchair game designer, eh? Well, EverQuest II invites you to put your money where your mouth is -- at least as it relates to dungeon creation. While Sony Online Entertainment's venerable fantasy title is no stranger to player-generated content given its spectacular player- and...

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The Soapbox: On armchair development

Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. A couple of weeks ago I penned a Soapbox that, to put it...

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