While WildStar has been offering a lot of previews to eager fans, that hasn't stymied player questions. It's been known for some time that the game aims at being a sandpark-style game, midway between themepark and sandbox principles, but what does that mean in execution? Executive producer Jeremy...
I love Final Fantasy XIV, something that comes as no surprise to regular readers of this column. But the game's zone design is not its highlight. This is one of those design aspects that really bothered everyone in the world when the game launched, and it was for good cause, but I think there's...
Posted on Apr 16th 2014 8:00PM
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