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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Behind the Mask: The Force Unleashed]]></title><link>http://massively.joystiq.com/2011/12/22/behind-the-mask-the-force-unleashed/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/22/behind-the-mask-the-force-unleashed/</guid><comments>http://massively.joystiq.com/2011/12/22/behind-the-mask-the-force-unleashed/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a>, <a href="http://massively.joystiq.com/category/behind-the-mask/" rel="tag">Behind the Mask</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/22/behind-the-mask-the-force-unleashed/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/tor-comegetsome.jpg" /></a></div>
Now that <a href="http://swtor.com"><em>The Old Republic</em></a> has hit the shelves, it seems like everyone has something to say about it. <a href="http://crypticstudios.com">Cryptic</a> seems to acknowledge it in its own unusual way: by lampshading it.<br />
<br />
Enter the Unleashed, <a href="http://champions-online.com"><em>Champions Online</em>'s</a> newest free archetype. No, you're not misreading me here; the Unleashed is not a gold archetype. If you make an account right now, you can play the Unleashed from the moment you enter the character select screen, without spending a dime. Since it's the ninth free archetype, you'd think that he'd be a stable, bread-and-butter class. However, the Unleashed is nothing but. His wackiness approaches the Impulse, but where the Impulse is kind of ineffectual, the Unleashed is deadly efficient.<br />
<br />
Interested in a sword-wielding knight who slings force blasts? Hit the jump and we'll see what <a href="http://massively.com/tag/cryptic-studios">Cryptic's</a> take on a Jedi can do.<p><a href="http://massively.joystiq.com/2011/12/22/behind-the-mask-the-force-unleashed/" rel="bookmark">Continue reading <em>Behind the Mask: The Force Unleashed</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/22/behind-the-mask-the-force-unleashed/">Behind the Mask: The Force Unleashed</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 22 Dec 2011 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/22/behind-the-mask-the-force-unleashed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20132784/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/22/behind-the-mask-the-force-unleashed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>archetype</category><category>behind-the-mask</category><category>brawler</category><category>champions</category><category>champions-online</category><category>champs</category><category>co</category><category>cryptic</category><category>cryptic-champions-online</category><category>cryptic-co</category><category>cryptic-studios</category><category>featured</category><category>force-unleashed</category><category>jedi</category><category>lightsaber</category><category>lightsabers</category><category>melee-dps</category><category>perfect-world-entertainment</category><category>pwe</category><category>sith</category><category>star-wars</category><category>star-wars-the-old-republic</category><category>the-old-republic</category><dc:creator><![CDATA[Patrick Mackey]]></dc:creator><pubDate>Thu, 22 Dec 2011 19:00:00 EST</pubDate></item><item><title><![CDATA[The Squall breezes into Champions Online]]></title><link>http://massively.joystiq.com/2011/12/22/the-squall-breezes-into-champions-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/22/the-squall-breezes-into-champions-online/</guid><comments>http://massively.joystiq.com/2011/12/22/the-squall-breezes-into-champions-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/22/the-squall-breezes-into-champions-online/"><img alt="Champions Online" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/squall.jpg" /></a></div>
<a href="http://massively.joystiq.com/category/champions-online"><em>Champions Online</em></a> is on a roll this week with its bevy of new archetypes to check out. First it was the Star Wars-inspired <a href="http://massively.joystiq.com/2011/12/19/champions-online-introduces-star-warsy-archetype/">Unleashed archetype</a>, and today Cryptic announced the arrival of its newest hero, The Squall.<br />
<br />
As its name suggests, the Squall is a weather-based superhero who takes on the role of an avenger. By wrapping the awesome forces of nature around his little pinky, the Squall can whip up hurricanes, slap down tornadoes, and throw a big ball o' wind at enemies that are really irking him. The archetype primarily focuses on mid- and long-range attacks to repel and disorient enemies, but he suffers when bad guys get up close and personal.<br />
<br />
The Squall archetype can be unlocked across an entire player's account for 920 Cryptic Points.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/22/the-squall-breezes-into-champions-online/">The Squall breezes into Champions Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 22 Dec 2011 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/22/the-squall-breezes-into-champions-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20133993/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/22/the-squall-breezes-into-champions-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>archetype</category><category>champion</category><category>champions</category><category>champions-online</category><category>co</category><category>cryptic</category><category>cryptic-points</category><category>cryptic-store</category><category>cryptic-studios</category><category>f2p</category><category>free-to-play</category><category>hero</category><category>perfect-world</category><category>perfect-world-entertainment</category><category>pwe</category><category>squall</category><category>store</category><category>superhero</category><category>the-squall</category><category>the-unleashed</category><category>weather</category><category>weather-manipulation</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 22 Dec 2011 16:00:00 EST</pubDate></item><item><title><![CDATA[Champions Online introduces Star Warsy archetype]]></title><link>http://massively.joystiq.com/2011/12/19/champions-online-introduces-star-warsy-archetype/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/19/champions-online-introduces-star-warsy-archetype/</guid><comments>http://massively.joystiq.com/2011/12/19/champions-online-introduces-star-warsy-archetype/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/19/champions-online-introduces-star-warsy-archetype/"><img alt="Champions Online - Sith Lord, er... Unleashed" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/unleashed.jpg" /></a></div>
If it's true that imitation is the sincerest form of flattery, then the devs behind <a href="http://massively.joystiq.com/category/champions-online"><em>Champions Online</em></a> can safely be called Star Wars fans. Whether they're <a href="http://massively.joystiq.com/category/star-wars-the-old-republic"><em>Star Wars: The Old Republic</em></a> fans is another matter, but chances are good seeing as how the game's newest archetype would feel right at home in a galaxy far, far away.<br />
<br />
The Unleashed is a new brawler role that looks quite a bit like your average Sith lord, right down to the dual red blades and sinister black robes. <a href="http://massively.joystiq.com/tag/cryptic-studios">Cryptic's</a> archetype description features phrases like cosmic knight, dark inquisitor, and militant monk, and the release blurb says that the Unleashed is coming to <em>Champions</em> today, December 19th.<br />
<br />
Is it a tongue-in-cheek homage or a shameless attempt to capitalize on the biggest hype-train the MMO space has ever seen? You decide, and be sure to head to the <em>Champions</em> website to learn more.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/19/champions-online-introduces-star-warsy-archetype/">Champions Online introduces Star Warsy archetype</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 19 Dec 2011 07:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/19/champions-online-introduces-star-warsy-archetype/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20130660/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/19/champions-online-introduces-star-warsy-archetype/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>archetype</category><category>brawler</category><category>champions</category><category>champions-online</category><category>classes</category><category>f2p</category><category>flattery</category><category>free-to-play</category><category>hype</category><category>star-wars-the-old-republic</category><category>superhero</category><category>swtor</category><category>the-old-republic</category><category>the-unleashed</category><category>tor</category><category>unleashed</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 19 Dec 2011 07:00:00 EST</pubDate></item><item><title><![CDATA[Behind the Mask: Comparing the archetype bruisers]]></title><link>http://massively.joystiq.com/2011/11/17/behind-the-mask-comparing-the-archetype-bruisers/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/17/behind-the-mask-comparing-the-archetype-bruisers/</guid><comments>http://massively.joystiq.com/2011/11/17/behind-the-mask-comparing-the-archetype-bruisers/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a>, <a href="http://massively.joystiq.com/category/behind-the-mask/" rel="tag">Behind the Mask</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/17/behind-the-mask-comparing-the-archetype-bruisers/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/co-ats.jpg" /></a></div>
A lot of people seem to get the wrong idea about <a href="http://champions-online.com"><em>Champions Online</em>'s</a> Gold archetypes. For the most part, the Gold archetypes are simply different options to play with. As I mentioned previously, <a href="http://massively.joystiq.com/2011/11/10/behind-the-mask-how-tanking-got-easier/">the Master is kind of an exception</a>, since it's the only dedicated archetype tank. However, this does not mean that the Master is the beat-all-end-all or that Gold archetypes are outright superior to Silver ones. For the most part, the Silver archetypes are better at their focused roles than the comparable Gold archetypes.<br />
<br />
This week, we're going to look at the damage-soaking tanky archetypes and compare them. I'll also give a quick comparison between these bruisers and a comparable freeform hero. There's quite a few to cover, so let's get to it!<p><a href="http://massively.joystiq.com/2011/11/17/behind-the-mask-comparing-the-archetype-bruisers/" rel="bookmark">Continue reading <em>Behind the Mask: Comparing the archetype bruisers</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/17/behind-the-mask-comparing-the-archetype-bruisers/">Behind the Mask: Comparing the archetype bruisers</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 17 Nov 2011 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/17/behind-the-mask-comparing-the-archetype-bruisers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20107457/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/17/behind-the-mask-comparing-the-archetype-bruisers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>archetype</category><category>archetypes</category><category>behemoth</category><category>behind-the-mask</category><category>champions-online</category><category>co</category><category>cryptic</category><category>cryptic-champions-online</category><category>cryptic-co</category><category>cryptic-studios</category><category>featured</category><category>fighter</category><category>glacier</category><category>master</category><category>melee-archetype</category><category>not-a-tank-article-this-time</category><category>perfect-world</category><category>pwe</category><category>savage</category><category>specialist</category><dc:creator><![CDATA[Patrick Mackey]]></dc:creator><pubDate>Thu, 17 Nov 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[Cryptic posts Champions Online's November state of the game]]></title><link>http://massively.joystiq.com/2011/11/01/cryptic-posts-champions-onlines-november-state-of-the-game/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/01/cryptic-posts-champions-onlines-november-state-of-the-game/</guid><comments>http://massively.joystiq.com/2011/11/01/cryptic-posts-champions-onlines-november-state-of-the-game/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2011/11/01/cryptic-posts-champions-onlines-november-state-of-the-game/"><img alt="Champions Online" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/coscreencelest08.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/CrypticStudios/">Cryptic Studios</a> has just uploaded its most recent <a href="http://www.champions-online.com/node/595562">state of the game letter</a> for <em><a href="http://massively.joystiq.com/category/Champions-Online/">Champions Online</a></em>, and the post begins by reinventing itself. Rather than focusing on "answering all the questions about future development plans and the status of top issues and player concerns," the <em>Champs </em>team aims to use the SOTG to reveal what the team is working on <em>right now</em>. Long-term plans and feedback will be addressed instead on the forums as part of the <a href="http://forums.champions-online.com/forumdisplay.php?f=190">UNTIL Field Report</a>.<br />
<br />
The SOTG covers the pair of new archetypes, the Halloween event, new costume sets, and the archetype roation promotion before briefing players on the upcoming comic series 2, called Whiteout, which will "take your Hero on an adventure that is unique and exciting." The (apparently still growing) team is also working on the Alert system, the Winter event, two new frameworks (Earth and Wind), and tweaks to the Infernal framework and the Nemesis. And as promised, this month's <a href="http://forums.champions-online.com/showthread.php?t=140100">UNTIL Field Report</a> fills in the details of these development nuggets and more.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/01/cryptic-posts-champions-onlines-november-state-of-the-game/">Cryptic posts Champions Online's November state of the game</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 01 Nov 2011 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/01/cryptic-posts-champions-onlines-november-state-of-the-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20096195/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/01/cryptic-posts-champions-onlines-november-state-of-the-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>archetype</category><category>champions-online</category><category>co</category><category>cryptic</category><category>cryptic-champions-online</category><category>cryptic-co</category><category>cryptic-studios</category><category>f2p</category><category>free-to-play</category><category>news</category><category>perfect-world-entertainment</category><category>pwe</category><category>sotg</category><category>State-of-the-game</category><category>superhero</category><category>UNTIL-field-report</category><category>UNTIL-field-reports</category><dc:creator><![CDATA[Brianna Royce]]></dc:creator><pubDate>Tue, 01 Nov 2011 20:30:00 EST</pubDate></item><item><title><![CDATA[Behind the Mask: Mind over matter]]></title><link>http://massively.joystiq.com/2011/10/20/behind-the-mask-mind-over-matter/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/20/behind-the-mask-mind-over-matter/</guid><comments>http://massively.joystiq.com/2011/10/20/behind-the-mask-mind-over-matter/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a>, <a href="http://massively.joystiq.com/category/behind-the-mask/" rel="tag">Behind the Mask</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/20/behind-the-mask-mind-over-matter/"><img alt="Champions Online" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/co-psilash.jpg" /></a></div>
I have been hounded a bit lately for more coverage on the free aspects of <a href="http://champions-online.com"><em>Champions Online</em></a> and the options available to free players. Fortunately, even before I wrote last week's article on the <a href="http://massively.joystiq.com/2011/10/13/behind-the-mask-practical-indestructibility/">penultimate freeform tank</a>, I was planning to cover the Mind archetype next.<br />
<br />
The Mind is the Silver answer to a dedicated support character, and it is perhaps by accident that she is also the most interesting and powerful archetype in the game. She combines team support, healing, survivability, DPS, and self-sustainability into one neat package that is literally unrivaled by any other archetype, free or otherwise.<br />
<br />
Unlike other archetypes, the Mind is too complex to be summarized by one article. She's an exceptionally varied creature with many options. Because the essential advantages in her build are pretty loose, she can get all of her key powers with a minimum of sacrifice. Hit the jump and I'll show you how playing the Mind is more like playing a freeform character and less like playing an archetype.<p><a href="http://massively.joystiq.com/2011/10/20/behind-the-mask-mind-over-matter/" rel="bookmark">Continue reading <em>Behind the Mask: Mind over matter</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/20/behind-the-mask-mind-over-matter/">Behind the Mask: Mind over matter</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 20 Oct 2011 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/20/behind-the-mask-mind-over-matter/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20084942/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/20/behind-the-mask-mind-over-matter/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>archetype</category><category>behind-the-mask</category><category>champions-online</category><category>class</category><category>class-discussion</category><category>co</category><category>cryptic</category><category>cryptic-champions-online</category><category>cryptic-co</category><category>cryptic-studios</category><category>f2p</category><category>featured</category><category>free-archetype</category><category>free-players-dont-have-it-that-bad</category><category>free-to-play</category><category>healer</category><category>healer-archetype</category><category>mentalist</category><category>mind</category><category>perfect-world-entertainment</category><category>psionic</category><category>psionic-healer</category><category>pwe</category><category>silver-archetype</category><dc:creator><![CDATA[Patrick Mackey]]></dc:creator><pubDate>Thu, 20 Oct 2011 20:30:00 EST</pubDate></item><item><title><![CDATA[Champions Online offers temporary free premium archetypes]]></title><link>http://massively.joystiq.com/2011/10/13/champions-online-offers-temporary-free-premium-archetypes/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/13/champions-online-offers-temporary-free-premium-archetypes/</guid><comments>http://massively.joystiq.com/2011/10/13/champions-online-offers-temporary-free-premium-archetypes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a>, <a href="http://massively.joystiq.com/category/promotions/" rel="tag">Promotions</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2011/10/13/champions-online-offers-temporary-free-premium-archetypes/"><img alt="Champions Online" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/resistance-4.jpg" /></a></div>
If you're a Silver-tier <em><a href="http://massively.joystiq.com/category/Champions-Online/">Champions Online</a></em> player who's always wanted to play a premium archetype but can't quite scrounge up the coin, furbish up your superhero tights and get ready to roll a new character. <a href="http://massively.joystiq.com/tag/Cryptic-Studios/">Cryptic Studios</a> has today announced a limited-time promotion that allows free players to test out selected pay archetypes for the grand total of absolutely nothing.<br />
<br />
The Savage archetype is first up; he's accessible for seven days starting today, followed by a week each for the Void, the Master, the Inventor, the Tempest, and the Devastator. If you roll a character to try out the weekly premium archetype, you can either retrain him as the next trial archetype (or any other free or previously purchased archetype) or pony up for the premium one after you've tested him out in person.<br />
<br />
As an added bonus, Cryptic is offering all players a free character slot -- just log in between October 14th and November 3rd and claim yours through the C-Store's "bonus" tab.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/13/champions-online-offers-temporary-free-premium-archetypes/">Champions Online offers temporary free premium archetypes</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 13 Oct 2011 21:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/13/champions-online-offers-temporary-free-premium-archetypes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20081295/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/13/champions-online-offers-temporary-free-premium-archetypes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>archetype</category><category>champions</category><category>champions-online</category><category>character</category><category>character-slot</category><category>class</category><category>co</category><category>cryptic</category><category>cryptic-studios</category><category>free-as-in-free-beer</category><category>free-character</category><category>gold</category><category>perfect-world</category><category>perfect-world-entertainment</category><category>premium</category><category>promotion</category><category>pwe</category><category>silver</category><category>superhero</category><dc:creator><![CDATA[Brianna Royce]]></dc:creator><pubDate>Thu, 13 Oct 2011 21:30:00 EST</pubDate></item><item><title><![CDATA[Behind the Mask: I put on my robe and wizard hat]]></title><link>http://massively.joystiq.com/2011/06/30/behind-the-mask-i-put-on-my-robe-and-wizard-hat/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/30/behind-the-mask-i-put-on-my-robe-and-wizard-hat/</guid><comments>http://massively.joystiq.com/2011/06/30/behind-the-mask-i-put-on-my-robe-and-wizard-hat/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a>, <a href="http://massively.joystiq.com/category/behind-the-mask/" rel="tag">Behind the Mask</a></p><div style="text-align: center;">
	<a href="http://champions-online.com"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/co-bmchurch.jpg" vspace="4" /></a></div>
The Grimoire is <a href="http://champions-online.com"><em>Champions Online's</em></a> magic-using archetype, and it's one of the most functional archetypes overall. Many players, including me, consider it to be the most complete package of all the archetypes (free or otherwise), providing strong team support, offense, and defense all in one.<br />
<br />
However, the Grimoire has a lot of quirks. He's not a blasty glass cannon, and leveling one up requires a lot of finesse and a totally different style of play. He lacks the ability to use easy damage attacks -- he can't draw a SMG or unleash mighty fire breath upon his foes. The Grimoire must approach battles much more tactically, especially in the early stages of the game.<p><a href="http://massively.joystiq.com/2011/06/30/behind-the-mask-i-put-on-my-robe-and-wizard-hat/" rel="bookmark">Continue reading <em>Behind the Mask: I put on my robe and wizard hat</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/30/behind-the-mask-i-put-on-my-robe-and-wizard-hat/">Behind the Mask: I put on my robe and wizard hat</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 30 Jun 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/30/behind-the-mask-i-put-on-my-robe-and-wizard-hat/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19979395/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/30/behind-the-mask-i-put-on-my-robe-and-wizard-hat/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>archetype</category><category>Archetypes</category><category>champions</category><category>champions-online</category><category>champs</category><category>co</category><category>cryptic</category><category>cryptic-champions-online</category><category>cryptic-co</category><category>cryptic-studios</category><category>featured</category><category>grimoire</category><category>opinion</category><category>the-grimoire</category><dc:creator><![CDATA[Patrick Mackey]]></dc:creator><pubDate>Thu, 30 Jun 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[Champions Online adds Impulse archetype, delays Issue 5]]></title><link>http://massively.joystiq.com/2011/06/29/champions-online-adds-impulse-archetype-delays-issue-5/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/29/champions-online-adds-impulse-archetype-delays-issue-5/</guid><comments>http://massively.joystiq.com/2011/06/29/champions-online-adds-impulse-archetype-delays-issue-5/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a></p><div style="text-align: center;">
	<a href="https://www.champions-online.com/store?item=877"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/impulse.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
You want the good news or the bad news first? Don't you hate when someone asks you that? Why can't it always be good news, you want to yell?<br />
<br />
<a href="http://www.champions-online.com/"><em>Champions Online</em></a> has a little of both today. On the downside, <a href="http://forums.champions-online.com/showthread.php?t=132092">Aftershock: Issue 5 is being delayed until tomorrow</a> due to various unspecified issues introduced with the latest update. Hopefully the team can get them ironed out so that <a href="http://massively.joystiq.com/tag/aftershock/">Issue 5</a> can be enjoyed to the max.<br />
<br />
On the upside, free players now have another potential superhero archetype to choose from: <a href="https://www.champions-online.com/store?item=877">The Impulse</a>. Priced at 920 Atari Tokens (or free for gold players), The Impulse permanently unlocks a force field-using hero for your account.<br />
<br />
According to the official description, The Impulse <em>"allows you to knock foes back, keeping them away from you and preventing them from attacking while they fly through the air. You will gain the ability to shield yourself and allies, while also being able to dish out serious damage."</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/29/champions-online-adds-impulse-archetype-delays-issue-5/">Champions Online adds Impulse archetype, delays Issue 5</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 29 Jun 2011 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/29/champions-online-adds-impulse-archetype-delays-issue-5/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19979743/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/29/champions-online-adds-impulse-archetype-delays-issue-5/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aftershock</category><category>archetype</category><category>atari</category><category>atari-tokens</category><category>champions</category><category>champions-online</category><category>cryptic</category><category>cryptic-studios</category><category>delay</category><category>delayed</category><category>f2p</category><category>free-to-play</category><category>issue-5</category><category>just-call-me-the-impulse</category><category>the-impulse</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 29 Jun 2011 17:00:00 EST</pubDate></item><item><title><![CDATA[The Perfect Ten: Shapeshifters]]></title><link>http://massively.joystiq.com/2011/06/16/the-perfect-ten-shapeshifters/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/16/the-perfect-ten-shapeshifters/</guid><comments>http://massively.joystiq.com/2011/06/16/the-perfect-ten-shapeshifters/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/anarchy-online/" rel="tag">Anarchy Online</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/guild-wars/" rel="tag">Guild Wars</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/ultima-online/" rel="tag">Ultima Online</a>, <a href="http://massively.joystiq.com/category/chronicles-of-spellborn/" rel="tag">Chronicles of Spellborn</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a>, <a href="http://massively.joystiq.com/category/perfect-ten/" rel="tag">Perfect Ten</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/perfect-ten/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/thundercats.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
Because we are true geeks, last weekend my wife and I went to see <a href="http://www.imdb.com/title/tt1270798/">X-Men: First Class</a>. Afterward, we got into a discussion about what mutant power we'd pick for ourselves if we had the choice. I was torn between teleportation and quick healing, while my wife wanted to be able to turn into cash to pay off our mortgage. I think one of us is more grounded in the real world than the other.<br />
<br />
But the more I think about it, the more I was intrigued with the idea of a shapeshifter. To be anyone would give you unparalleled freedom -- and plenty of chances to get into mischief, too. Come to think of it, it's probably best I'm not granted that particular superpower.<br />
<br />
However, plenty of MMOs do give players the chance to shift between their normal forms and something else entirely. While there are far more than 10 examples that the brain trust over here came up with, I'm going to pick out my favorites to highlight.<p><a href="http://massively.joystiq.com/2011/06/16/the-perfect-ten-shapeshifters/" rel="bookmark">Continue reading <em>The Perfect Ten: Shapeshifters</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/16/the-perfect-ten-shapeshifters/">The Perfect Ten: Shapeshifters</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 16 Jun 2011 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/16/the-perfect-ten-shapeshifters/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19966454/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/16/the-perfect-ten-shapeshifters/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adventurer</category><category>aliens</category><category>anarchy-online</category><category>ao</category><category>archetype</category><category>chronicles-of-spellborn</category><category>city-of-heroes</category><category>coh</category><category>count-chocula</category><category>dervish</category><category>druid</category><category>druids</category><category>dwarf</category><category>eq2</category><category>eqii</category><category>everquest-2</category><category>everquest-ii</category><category>facehugger</category><category>featured</category><category>fury</category><category>grim-reaper</category><category>guild-wars</category><category>gw</category><category>kheldian</category><category>kheldians</category><category>leet</category><category>lich</category><category>lich-form</category><category>moonkin</category><category>morph</category><category>morphs</category><category>mystic</category><category>necromancer</category><category>perfect-10</category><category>perfect-ten</category><category>polymorph</category><category>rift</category><category>rift-planes-of-telara</category><category>shapeshift</category><category>shapeshifters</category><category>shapeshifting</category><category>team-edward</category><category>team-jacob</category><category>the-chronicles-of-spellborn</category><category>the-count</category><category>ultima-online</category><category>uo</category><category>vampire</category><category>vampire-form</category><category>warden</category><category>worgen</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 16 Jun 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[Champions Online unlocks a new archetype and a sale]]></title><link>http://massively.joystiq.com/2011/03/24/champions-online-unlocks-a-new-archetype-and-a-sale/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/03/24/champions-online-unlocks-a-new-archetype-and-a-sale/</guid><comments>http://massively.joystiq.com/2011/03/24/champions-online-unlocks-a-new-archetype-and-a-sale/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a></p><div style="text-align: center;">
	<a href="http://www.champions-online.com"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/co-sale-epl-324.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
With the conversion to <a href="http://massively.joystiq.com/category/free-to-play/">free-to-play</a>, it's easier than ever to get into <a href="http://www.champions-online.com"><em>Champions Online</em></a>, but you're still a bit limited in your play choices. The latest archetype rollout is designed to help address that issue, giving players access to the Tempest. A ranged character build with a focus on electrical abilities, the new archetype is free to Gold players and available for purchase in the C-Store for Silver players. There's also <a href="http://www.champions-online.com/videos">a new video available</a> to show off the stormy hero build before you buy it.<br />
<br />
Of course, you may not have the spare slots needed for a new archetype to even matter. That's thankfully mitigated by <a href="http://forums.champions-online.com/showthread.php?t=127103">a sale on character slots</a> at 20% off until March 30th. <em><a href="http://massively.joystiq.com/category/Champions-Online/">Champions Online</a></em> players, subscribing or not, should be happy to learn that it's easier to get yourself a few new slots to play around with, whether reserved for the new archetype or other experimentation.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/03/24/champions-online-unlocks-a-new-archetype-and-a-sale/">Champions Online unlocks a new archetype and a sale</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 24 Mar 2011 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/03/24/champions-online-unlocks-a-new-archetype-and-a-sale/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19891221/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/03/24/champions-online-unlocks-a-new-archetype-and-a-sale/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>archetype</category><category>c-store</category><category>champions-online</category><category>character-slots</category><category>co</category><category>cryptic</category><category>cryptic-champions-online</category><category>cryptic-co</category><category>cryptic-studios</category><category>f2p</category><category>free-to-play</category><category>microtransaction</category><category>sale</category><category>sales</category><category>slots</category><category>special-sales</category><category>the-tempest</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Thu, 24 Mar 2011 20:00:00 EST</pubDate></item><item><title><![CDATA[Enter at Your Own Rift: Pre-launch checklist]]></title><link>http://massively.joystiq.com/2011/02/16/enter-at-your-own-rift-pre-launch-checklist/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/02/16/enter-at-your-own-rift-pre-launch-checklist/</guid><comments>http://massively.joystiq.com/2011/02/16/enter-at-your-own-rift-pre-launch-checklist/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a>, <a href="http://massively.joystiq.com/category/enter-at-your-own-rift/" rel="tag">Enter at Your Own Rift</a></p><div style="text-align: center;"><a href="http://www.riftgame.com/en/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/02/quest.jpg" /></a></div>
I'll just come out and say it: The month or so right before the launch of a highly anticipated MMO is simultaneously ecstasy and agony, full of love and loathing. The waiting sucks, but the anticipation is delicious. The enthusiasm from the community is electric, but the heated emotions can be toxic. The discussion is fascinating, but the know-it-alls are annoying.<br />
<br />
Personally, I kind of wish we could be at launch-plus-one month right now, just so that the frenzy of insane opinions will have died down and we can just, y'know, play the game without feeling as though we were in the middle of a verbal rugby match. Like any MMO, <a href="http://www.riftgame.com/en/"><em>RIFT's</em></a> going to have its positives and negatives, but I feel that this launch is going to be something we haven't seen in a long time: a solid, stable MMO that offers up a complete package. That pleases the Justin.<br />
<br />
Since I can't whip out my magic remote control and fast-forward to April, I propose we do the next best thing. Let's open up our imaginary quest logs and run down a checklist of seven "To Dos" and a few "To Don'ts" to help us prepare for <em><a href="http://massively.joystiq.com/category/rift">RIFT's</a> </em>release. Planning can be fun! Shut up, it can be!<p><a href="http://massively.joystiq.com/2011/02/16/enter-at-your-own-rift-pre-launch-checklist/" rel="bookmark">Continue reading <em>Enter at Your Own Rift: Pre-launch checklist</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/02/16/enter-at-your-own-rift-pre-launch-checklist/">Enter at Your Own Rift: Pre-launch checklist</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 16 Feb 2011 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/02/16/enter-at-your-own-rift-pre-launch-checklist/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19844053/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/02/16/enter-at-your-own-rift-pre-launch-checklist/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>archetype</category><category>beta</category><category>beta-event</category><category>build</category><category>builds</category><category>checklist</category><category>defiant</category><category>enter-at-your-own-rift</category><category>expectations</category><category>featured</category><category>forums</category><category>founders</category><category>founders-subscription</category><category>guardian</category><category>guild</category><category>launch</category><category>nvidia</category><category>official-forums</category><category>open-beta</category><category>pitfall</category><category>pitfalls</category><category>please-the-justin</category><category>pre-order</category><category>pre-release</category><category>quest-log</category><category>reading-rainbow</category><category>rift</category><category>rift-planes-of-telara</category><category>soul</category><category>soul-calculator</category><category>soul-tree</category><category>soul-tree-calculator</category><category>take-a-look-its-in-a-book</category><category>telara</category><category>trion</category><category>trion-worlds</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 16 Feb 2011 11:00:00 EST</pubDate></item><item><title><![CDATA[Storyboard: Archetype discussion - the Mentor]]></title><link>http://massively.joystiq.com/2011/02/11/storyboard-archetype-discussion-the-mentor/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/02/11/storyboard-archetype-discussion-the-mentor/</guid><comments>http://massively.joystiq.com/2011/02/11/storyboard-archetype-discussion-the-mentor/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/storyboard/" rel="tag">Storyboard</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;"><a href="http://www.massively.com/category/storyboard"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/02/storyboard-39-epl-207.jpg" /></a></div>
I keep expecting to run out of ideas for the various archetypes that I've been discussing, but more of them keep coming to me. The past six columns have all highlighted characters who are distinct from one another yet at the same time make compelling centers to their own stories. For roleplaying purposes, they move to the forefront of the ensemble cast when needed and slip to the middle the rest of the time.<br />
<br />
But not everyone whose name is in the credits is necessarily going to be The Hero. Today's archetype probably won't be remembered as the one who accomplished any great deeds, unless you look at it by association. But she's still a vital character to any group, someone who provides an emotional and moral center amidst a horde of conflicting personalities -- even if no one might remember it. Today we're taking a look at the Mentor and all of the things that she brings to the table even from a more subtle role.<p><a href="http://massively.joystiq.com/2011/02/11/storyboard-archetype-discussion-the-mentor/" rel="bookmark">Continue reading <em>Storyboard: Archetype discussion - the Mentor</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/02/11/storyboard-archetype-discussion-the-mentor/">Storyboard: Archetype discussion - the Mentor</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 11 Feb 2011 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/02/11/storyboard-archetype-discussion-the-mentor/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19833708/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/02/11/storyboard-archetype-discussion-the-mentor/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>archetype</category><category>archetype-discussion</category><category>background</category><category>backstory</category><category>character-origins</category><category>column</category><category>experience</category><category>featured</category><category>lore</category><category>mentor</category><category>mentors</category><category>metagaming</category><category>opinion</category><category>roleplaying</category><category>rp</category><category>storyboard</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 11 Feb 2011 13:00:00 EST</pubDate></item><item><title><![CDATA[Storyboard: Archetype discussion - the Errant]]></title><link>http://massively.joystiq.com/2011/01/28/storyboard-archetype-discussion-the-errant/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/01/28/storyboard-archetype-discussion-the-errant/</guid><comments>http://massively.joystiq.com/2011/01/28/storyboard-archetype-discussion-the-errant/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/storyboard/" rel="tag">Storyboard</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;"><a href="http://www.massively.com/category/storyboard"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/storyboard-37-epl-126.jpg" /></a></div>
If you've seen <a href="http://en.wikipedia.org/wiki/The_Princess_Bride_(film)">The Princess Bride</a> but haven't ever <a href="http://en.wikipedia.org/wiki/The_princess_bride">read the book</a>, you have excellent taste in movies but you're missing out. There's a lot that by necessity had to be cut from the film, but the lost detail that stands out is just how much time Inigo Montoya spent training and preparing to hunt down the six-fingered man. It's one thing to be told that he strove to kill this man for years; it's another to be told in detail how hard he fought, how long he quested, and how much effort he poured into his goal until there was almost nothing left.<br />
<br />
Today's archetype is Inigo Montoya. He is <a href="http://en.wikipedia.org/wiki/The_Dark_Tower_%28series%29">Roland Deschain</a>, he is <a href="http://en.wikipedia.org/wiki/Tigana">Alessan di Tigana</a>, he is <a href="http://en.wikipedia.org/wiki/Star_Trek_%28film%29">Captain Nero</a> and <a href="http://en.wikipedia.org/wiki/Lost_(TV_series)">James Ford</a> and <a href="http://en.wikipedia.org/wiki/Beast_Wars">Depth Charge</a>. He is the Errant, and he is anyone devoted to a singular purpose that drives every second of his actions. And he's probably the most problematic of the archetypes out there, because sooner or later he's going to have to deal with what it means to complete that purpose. So take a seat, and let's go on a single-minded journey.<p><a href="http://massively.joystiq.com/2011/01/28/storyboard-archetype-discussion-the-errant/" rel="bookmark">Continue reading <em>Storyboard: Archetype discussion - the Errant</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/01/28/storyboard-archetype-discussion-the-errant/">Storyboard: Archetype discussion - the Errant</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 28 Jan 2011 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/01/28/storyboard-archetype-discussion-the-errant/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19816960/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/01/28/storyboard-archetype-discussion-the-errant/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>archetype</category><category>archetype-discussion</category><category>archetypes</category><category>character-creation</category><category>character-goals</category><category>character-type</category><category>errant</category><category>featured</category><category>goal</category><category>opinion</category><category>questing</category><category>roleplaying</category><category>rp</category><category>storyboard</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 28 Jan 2011 09:00:00 EST</pubDate></item><item><title><![CDATA[Storyboard: Archetype discussion - the Partisan]]></title><link>http://massively.joystiq.com/2011/01/07/storyboard-archetype-discussion-the-partisan/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/01/07/storyboard-archetype-discussion-the-partisan/</guid><comments>http://massively.joystiq.com/2011/01/07/storyboard-archetype-discussion-the-partisan/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/storyboard/" rel="tag">Storyboard</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;"><a href="http://www.massively.com/category/storyboard"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/storyboard-34-epl-105.jpg" alt="" /></a></div>
Clarity of purpose is a wonderful thing, made all the more likable by its usual absence. The fact is that most of us have only the vaguest idea of what to do, and we're all making things up as we go. It's the central ripoff discovered when you become an adult. Moral clarity is a joke, and whether <a href="http://massively.joystiq.com/2010/12/24/storyboard-archetype-discussion-the-paladin/">you try to save everyone</a> or <a href="http://massively.joystiq.com/2010/11/26/storyboard-archetype-discussion-the-rogue/">just focus on saving yourself</a>, it's a morass without any clear purpose for most of us.<br />
<br />
The partisan puts the lie to that. He might follow a religion, he might follow a nation, he might follow an individual -- but whatever his leader might be, the partisan follows it without fail. He has his moral clarity at all times, even if keeping it might mean sacrificing his own judgment. And it's his view -- his vision of what is right -- that tells him exactly what he wants. So let's look at the partisan, in all of his one-true-path glory.<p><a href="http://massively.joystiq.com/2011/01/07/storyboard-archetype-discussion-the-partisan/" rel="bookmark">Continue reading <em>Storyboard: Archetype discussion - the Partisan</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/01/07/storyboard-archetype-discussion-the-partisan/">Storyboard: Archetype discussion - the Partisan</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 07 Jan 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/01/07/storyboard-archetype-discussion-the-partisan/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19788901/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/01/07/storyboard-archetype-discussion-the-partisan/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>affiliation</category><category>archetype</category><category>archetype-discussion</category><category>archetypes</category><category>character-affiliaton</category><category>column</category><category>featured</category><category>national-pride</category><category>nations</category><category>opinion</category><category>partisan</category><category>religion</category><category>religious-pride</category><category>roleplaying</category><category>rp</category><category>storyboard</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 07 Jan 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[RIFT beta 3 patch notes show major soul changes and more]]></title><link>http://massively.joystiq.com/2010/12/28/rift-beta-3-patch-notes-show-major-soul-changes-and-more/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/12/28/rift-beta-3-patch-notes-show-major-soul-changes-and-more/</guid><comments>http://massively.joystiq.com/2010/12/28/rift-beta-3-patch-notes-show-major-soul-changes-and-more/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a></p><div style="text-align: center;"><a href="http://www.riftgame.com/en/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/12/rift-1293547755.jpg" /></a></div>
<a href="http://www.riftgame.com/en/"><em>RIFT's</em></a> third beta event kicks off today, and <a href="http://massively.joystiq.com/tag/trion-worlds/">Trion Worlds</a> has the novel-sized patch notes to prove that the team's been busy. Many fan sites <a href="http://peripity.com/2010/12/27/rift-beta-3-patch-notes/">rushed to repost the beta forum notes</a>, which is allowed now that the NDA has dropped.<br />
<br />
The biggest change that previous players will see concerns the much-ballyhooed soul system, <a href="http://massively.joystiq.com/category/rift/"><em>RIFT's</em></a> flexible character builder. Previously, players would get only one of three souls at the start, with another at level five, and gain soul points at the rate of one per level. With Beta 3, this has been changed so that you can pick from all of your archetype's souls at the start and will leave the beginner area with three souls instead of two. In addition, Trion is handing out an extra soul point every third level, bringing the total number of soul points for a level 50 character up to 66.<br />
<br />
Of course, souls aren't the only focus of this patch. Among the many changes are the inclusion of the rest system, the ability to rename your pets, a preview of the soul trees before you purchase them, and a number of new invader boss encounters for both sides. <a href="http://peripity.com/2010/12/27/rift-beta-3-patch-notes/">Read up on the patch notes here</a>, and we'll see you on the battlefield!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/12/28/rift-beta-3-patch-notes-show-major-soul-changes-and-more/">RIFT beta 3 patch notes show major soul changes and more</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 28 Dec 2010 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/12/28/rift-beta-3-patch-notes-show-major-soul-changes-and-more/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19778959/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/12/28/rift-beta-3-patch-notes-show-major-soul-changes-and-more/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>archetype</category><category>beta-3</category><category>beta-event</category><category>beta-three</category><category>invader-boss</category><category>patch</category><category>patch-notes</category><category>pets</category><category>rest-system</category><category>rift</category><category>rift-planes-of-telara</category><category>rifts</category><category>soul</category><category>soul-points</category><category>soul-system</category><category>soul-tree</category><category>souls</category><category>trion</category><category>trion-worlds</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 28 Dec 2010 10:00:00 EST</pubDate></item><item><title><![CDATA[Ten levels of RIFT: A guide to your first day in Telara]]></title><link>http://massively.joystiq.com/2010/12/22/ten-levels-of-rift-a-guide-to-your-first-day-in-telara/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/12/22/ten-levels-of-rift-a-guide-to-your-first-day-in-telara/</guid><comments>http://massively.joystiq.com/2010/12/22/ten-levels-of-rift-a-guide-to-your-first-day-in-telara/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a></p><div style="text-align: center;"><a href="http://www.riftgame.com/en/"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/12/guide1.jpg" alt="" /></a></div>
With two <em><a href="http://www.riftgame.com/en/">RIFT</a> </em>beta events under my belt, I was given the supreme honor of creating a guide to the first 10 levels of the game. Naturally, I fell apart under the stress, assumed the fetal position for a couple days while whimpering about "frame rates," and then was prodded into action by our editors. That's quite literally "prodded," mind you -- Massively purchased a pair of cattle prods last year at a police auction. It's going to be years until the scorch marks fade from my spine.<br />
<br />
The purpose of this guide is two-fold. First, we want to give anyone who's interested in <em><a href="http://massively.joystiq.com/category/rift/">RIFT</a> </em>but couldn't get into the beta a chance to vicariously experience <em>RIFT's</em> newbie path. Second, while <em>RIFT </em>is careful to hold your hand during your first steps into Telara, there are always a lot of things that can be easily missed while one is partaking in the wonders of a new virtual world. So this guide is here to share a few tips and pointers that beta testers may have missed.<br />
<br />
What are you waiting for? Roll up a new character by hitting the jump!<p><a href="http://massively.joystiq.com/2010/12/22/ten-levels-of-rift-a-guide-to-your-first-day-in-telara/" rel="bookmark">Continue reading <em>Ten levels of RIFT: A guide to your first day in Telara</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/12/22/ten-levels-of-rift-a-guide-to-your-first-day-in-telara/">Ten levels of RIFT: A guide to your first day in Telara</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 22 Dec 2010 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/12/22/ten-levels-of-rift-a-guide-to-your-first-day-in-telara/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19769303/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/12/22/ten-levels-of-rift-a-guide-to-your-first-day-in-telara/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>achievement-system</category><category>achievements</category><category>archetype</category><category>Archetypes</category><category>beginner-zone</category><category>beginner-zones</category><category>beginners-guide</category><category>beta</category><category>beta-event</category><category>cattle-prod</category><category>cautious</category><category>character-creation</category><category>character-creator</category><category>class</category><category>cleric</category><category>closed-beta</category><category>critter-tears</category><category>death</category><category>death-penalty</category><category>defiant</category><category>eq2</category><category>eqii</category><category>everquest-2</category><category>everquest-ii</category><category>first-ten-levels</category><category>guardian</category><category>guide</category><category>leveling-guide</category><category>mage</category><category>newbie-experience</category><category>newbie-guide</category><category>newbie-zones</category><category>porticulum-master</category><category>racial-abilities</category><category>racial-bonuses</category><category>racial-traits</category><category>rift</category><category>rift-planes-of-telara</category><category>rogue</category><category>soul</category><category>soul-attunement</category><category>soul-system</category><category>soul-travel</category><category>soul-vitality</category><category>souls</category><category>telara</category><category>trion</category><category>trion-worlds</category><category>ui</category><category>warrior</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 22 Dec 2010 13:30:00 EST</pubDate></item><item><title><![CDATA[A Mild-Mannered Reporter: In the case of Scrappers]]></title><link>http://massively.joystiq.com/2010/12/15/a-mild-mannered-reporter-in-the-case-of-scrappers/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/12/15/a-mild-mannered-reporter-in-the-case-of-scrappers/</guid><comments>http://massively.joystiq.com/2010/12/15/a-mild-mannered-reporter-in-the-case-of-scrappers/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/city-of-villains/" rel="tag">City of Villains</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/a-mild-mannered-reporter/" rel="tag">A Mild-Mannered Reporter</a></p><div style="text-align: center;"><a href="http://fienemannroad.wordpress.com/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/12/coh-mmr-1292207635.jpg" /></a></div>
We're in a small lull for <a href="http://www.cityofheroes.com"><em>City of Heroes</em></a> at the moment, and truth be told it's well-deserved. After several months of invasions, updates, previews of the upcoming issues and so forth... it's nice to finally have a chance to just lean back and breathe a little bit. Of course, said breathing will involve a fair bit of superpowered antics, but as involved as that might be for the characters, the players don't have to be constantly looking to the future.<br />
<br />
So while we technically <em>should</em> be working through the Incarnate System, the odds are better than even that we'll all be rolling alts over the holiday season. We play <em><a href="http://massively.joystiq.com/category/City-of-Heroes/">City of Heroes</a>;</em> alts are in our blood. So in a move that can only have been brought on by an almost criminal overdose of liquor, I've decided to start taking a look at the powersets of the archetypes, starting with the alt-friendly Scrapper. This should be of benefit to those who have never played a Scrapper, including players who are starting the game for the first time and who by definition haven't tried one before.<p><a href="http://massively.joystiq.com/2010/12/15/a-mild-mannered-reporter-in-the-case-of-scrappers/" rel="bookmark">Continue reading <em>A Mild-Mannered Reporter: In the case of Scrappers</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/12/15/a-mild-mannered-reporter-in-the-case-of-scrappers/">A Mild-Mannered Reporter: In the case of Scrappers</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 15 Dec 2010 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/12/15/a-mild-mannered-reporter-in-the-case-of-scrappers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19757450/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/12/15/a-mild-mannered-reporter-in-the-case-of-scrappers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>a-mild-mannered-reporter</category><category>abilities</category><category>archetype</category><category>archetypes</category><category>city-of-heroes</category><category>city-of-villains</category><category>class-abilities</category><category>classes</category><category>coh</category><category>column</category><category>cov</category><category>cox</category><category>featured</category><category>grouping</category><category>ncsoft</category><category>opinion</category><category>paragon</category><category>paragon-studios</category><category>playstyle</category><category>powers</category><category>powersets</category><category>scrappers</category><category>soloing</category><category>thematic-choices</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 15 Dec 2010 09:00:00 EST</pubDate></item><item><title><![CDATA[Champions Online designer clarifies power changes]]></title><link>http://massively.joystiq.com/2010/11/26/champions-online-designer-clarifies-power-changes/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/11/26/champions-online-designer-clarifies-power-changes/</guid><comments>http://massively.joystiq.com/2010/11/26/champions-online-designer-clarifies-power-changes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a></p><div style="text-align: center;"><a href="http://www.massively.com/category/champions-online"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/11/co-rb-1124.jpg" /></a></div>
It's easy for <a href="http://www.champions-online.com/"><em>Champions Online</em></a> players to feel like the game is in a constant state of change as the developers work on the free-to-play transition. Late last week our <a href="http://www.massively.com/category/champions-online"><em>Champions Online</em></a> columnist took a look at the <a href="http://massively.joystiq.com/2010/11/18/behind-the-mask-eight-ways-for-free-to-play/">first eight archetypes</a>, and there was quite a bit of feedback from the <em>CO</em> community.<br />
<br />
We spent some time chatting with <em>Champions Online</em> developer <a href="http://www.massively.com/tag/chris-matz">Chris Matz</a>, who had plenty to say about the current and upcoming changes to the archetypes. Chris gave a great look at where things stand now and what the team has planned for the future, so follow along after the jump to see what he had to say!<p><a href="http://massively.joystiq.com/2010/11/26/champions-online-designer-clarifies-power-changes/" rel="bookmark">Continue reading <em>Champions Online designer clarifies power changes</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/11/26/champions-online-designer-clarifies-power-changes/">Champions Online designer clarifies power changes</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 26 Nov 2010 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/11/26/champions-online-designer-clarifies-power-changes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19733085/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/11/26/champions-online-designer-clarifies-power-changes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>archetype</category><category>Archetypes</category><category>behind-the-mask</category><category>beta</category><category>champions</category><category>champions-online</category><category>chris-matz</category><category>co</category><category>cryptic</category><category>cryptic-studios</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>freemium</category><category>ftp</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Fri, 26 Nov 2010 12:00:00 EST</pubDate></item><item><title><![CDATA[Behind the Mask: The first order of business]]></title><link>http://massively.joystiq.com/2010/11/25/behind-the-mask-the-first-order-of-business/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/11/25/behind-the-mask-the-first-order-of-business/</guid><comments>http://massively.joystiq.com/2010/11/25/behind-the-mask-the-first-order-of-business/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a>, <a href="http://massively.joystiq.com/category/behind-the-mask/" rel="tag">Behind the Mask</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a></p><div style="text-align: center;"><a href="http://champions-online.com"><img hspace="4" vspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/11/co-foxbatkick.png" /></a></div>
Sometimes we make mistakes. Last week, I talked about <a href="http://champions-online.com"><em>Champions Online's</em></a> new archetypes, and while most of the criticisms are valid, I made several statements about incorrect stat selections that were untrue due to passives now scaling to superstats. This is actually a pretty big change to the way the game works, enough that I could almost write a whole article on that subject alone. It makes a whole mess of builds viable in vastly different ways, which is exciting. Although it does raise some concerns (polarization of builds towards CON, INT, and END), those issues really outweigh the dramatic increase in viability for some passives, particularly PFF and Seraphim.<br />
<br />
This week though, I'm going to talk about the first tier of powers. T1 is the first layer of powers that players come across after their energy builders and weak T0 attacks. There's a huge disparity in balance between various T1 powers; some are basically worthless once T2 has unlocked, while others compete with the best T3 has to offer.<br />
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I'm here to mostly talk about the latter, and about how you can squeeze every bit of potential by making those required picks in T1 count.<p><a href="http://massively.joystiq.com/2010/11/25/behind-the-mask-the-first-order-of-business/" rel="bookmark">Continue reading <em>Behind the Mask: The first order of business</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/11/25/behind-the-mask-the-first-order-of-business/">Behind the Mask: The first order of business</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 25 Nov 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/11/25/behind-the-mask-the-first-order-of-business/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19731852/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/11/25/behind-the-mask-the-first-order-of-business/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>archetype</category><category>Archetypes</category><category>behind-the-mask</category><category>champions-online</category><category>classes</category><category>cryptic</category><category>cryptic-champions-online</category><category>cryptic-co</category><category>cryptic-studios</category><category>featured</category><category>opinion</category><category>powers-guide</category><category>tier-1</category><dc:creator><![CDATA[Patrick Mackey]]></dc:creator><pubDate>Thu, 25 Nov 2010 16:00:00 EST</pubDate></item><item><title><![CDATA[Champions Online previews the new Archetype system]]></title><link>http://massively.joystiq.com/2010/11/06/champions-online-previews-the-new-archetype-system/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/11/06/champions-online-previews-the-new-archetype-system/</guid><comments>http://massively.joystiq.com/2010/11/06/champions-online-previews-the-new-archetype-system/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a></p><div style="text-align: center;"><a href="http://www.champions-online.com"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/11/co-archetypes-epl-1106.jpg" /></a></div>
When <a href="http://www.champions-online.com"><em>Champions Online</em></a> first announced that it was joining the ranks of other games offering a no-subscription option, it included a mention that free members would be locked into archetypes. Archetypes were described in broad strokes as a chance for players to develop along the lines of famous heroes from comics, with a locked progression path but the same basic power level. While the development team hasn't yet expounded on what the precise archetypes will be, it has put together a short description about <a href="http://www.champions-online.com/node/595109">the differences players can expect between the normal free-form heroes and the coming archetype heroes</a>.<br />
<br />
As it turns out, archetypes will end up with slightly fewer overall powers than freeform heroes but with the same general power level. The preview explains the split as being one of versatility -- freeform heroes will be able to take many roles, but archetype heroes will perform one role well and that's it. If you're one of the players looking forward to trying <em><a href="http://massively.joystiq.com/category/Champions-Online/">Champions Online</a></em> as free-to-play, or if you're just interested in the new build system, <a href="http://www.champions-online.com/node/595109">take a look at the full rundown</a> and keep your eyes peeled for the coming details on the archetypes themselves.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/11/06/champions-online-previews-the-new-archetype-system/">Champions Online previews the new Archetype system</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 06 Nov 2010 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.champions-online.com/node/595109>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/11/06/champions-online-previews-the-new-archetype-system/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19705844/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/11/06/champions-online-previews-the-new-archetype-system/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>abilities</category><category>archetype</category><category>archetype-arrangement</category><category>archetype-system</category><category>champions</category><category>champions-online</category><category>changes</category><category>character-development</category><category>characters</category><category>co</category><category>cryptic</category><category>cryptic-champions-online</category><category>cryptic-co</category><category>cryptic-studios</category><category>f2p</category><category>flexibility</category><category>free-to-play</category><category>freeform</category><category>freemium</category><category>point-distribution</category><category>power-levels</category><category>powers</category><category>previews</category><category>superhero</category><category>superheroes</category><category>versatility</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 06 Nov 2010 12:00:00 EST</pubDate></item><item><title><![CDATA[Wings Over Atreia: Making the cut]]></title><link>http://massively.joystiq.com/2010/10/25/wings-over-atreia-making-the-cut/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/10/25/wings-over-atreia-making-the-cut/</guid><comments>http://massively.joystiq.com/2010/10/25/wings-over-atreia-making-the-cut/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/wings-over-atreia/" rel="tag">Wings Over Atreia</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/wings-over-atreia"><img alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/06/woaheader-1276368892.jpg" /></a><br />
	<em> </em></div>
<div>
	<em>"What position are you applying for?" The interviewer listens and nods.</em></div>
<div>
	<br />
	<em>"Mmhmm. Thank you. Now, what special skills can you bring to the team?"<br />
	<br />
	</em><em>"Please list all previous experience and describe your major accomplishments." </em><em>A pause.<br />
	<br />
	</em><em>"Have you the required equipment to adequately perform your duties?" </em></div>
<br />
<em>The interviewer is quiet while sizing up the applicant.<br />
<br />
"I'm sorry, but you just don't quite have what we are looking for. Next!"</em><br />
<br />
Sound familiar? No, this isn't a job interview -- this is the rigmarole many players experience simply to get into a group in <a href="http://us.ncsoft.com/en/">NCsoft's</a> <a href="http://na.aiononline.com/"><em>Aion</em></a>. You might think that time of day or availability of people in the right level range would have the most affect on forming up a group, whether in a legion or a PUG. Instead, players often must contend with an entirely different beast before even stepping foot into an instance: group elitism.<br />
<br />
Unless you have a regular group of friends with identical play times or a very supportive legion, you are apt to occasionally find yourself in the situation of seeking a group while traipsing about Atreia. Even with a regular group, there are going to be times you are left more-or-less on your own and just want to get something done. Thus begins the (oft times unpleasant) task of creating or finding a group. Like a microcosm of <a href="http://massively.joystiq.com/2010/08/30/wings-over-atreia-daevas-of-our-lives/">drama</a> played out in short spurts, group formation showcases a variety of less-than-desirable attributes: greed; envy; lust; selfishness; and inflated egos. Just how exclusive can this process become? Your inclusion could ride solely on your class, equipment, or skill set, and have nothing to do with your ability and skill as a player. Heck, even <a href="http://massively.joystiq.com/2010/10/18/wings-over-atreia-whats-in-a-name/">your name</a> may keep you out of groups.<br />
<br />
Join me past the cut to explore elitism in group dynamics in <a href="http://massively.joystiq.com/category/aion"><em>Aion</em></a>.<p><a href="http://massively.joystiq.com/2010/10/25/wings-over-atreia-making-the-cut/" rel="bookmark">Continue reading <em>Wings Over Atreia: Making the cut</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/10/25/wings-over-atreia-making-the-cut/">Wings Over Atreia: Making the cut</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 25 Oct 2010 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/10/25/wings-over-atreia-making-the-cut/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19686262/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/10/25/wings-over-atreia-making-the-cut/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aion</category><category>aion-game</category><category>archetype</category><category>Archetypes</category><category>atreia</category><category>classes</category><category>cleric</category><category>drama</category><category>elitism</category><category>featured</category><category>geared</category><category>grouping</category><category>groups</category><category>healers</category><category>instances</category><category>legion</category><category>names</category><category>naming</category><category>nc-soft</category><category>nc-soft-aion</category><category>ncsoft</category><category>ncsoft-aion</category><category>pug</category><category>pugs</category><category>reputation</category><category>skill</category><category>skill-set</category><category>skills</category><category>t-labs</category><category>tank</category><category>tanking</category><category>templar</category><category>theobomos</category><category>Wings-Over-Atreia</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Mon, 25 Oct 2010 11:00:00 EST</pubDate></item><item><title><![CDATA[A Mild-Mannered Reporter: The replacements]]></title><link>http://massively.joystiq.com/2010/08/11/a-mild-mannered-reporter-the-replacements/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/08/11/a-mild-mannered-reporter-the-replacements/</guid><comments>http://massively.joystiq.com/2010/08/11/a-mild-mannered-reporter-the-replacements/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/city-of-villains/" rel="tag">City of Villains</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/a-mild-mannered-reporter/" rel="tag">A Mild-Mannered Reporter</a></p><div style="text-align: center;"><a href="http://fienemannroad.wordpress.com/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/08/coh-mmr-replaced-epl-806.jpg" /></a></div>
Hey, guys, did you know that <a href="http://www.cityofheroes.com/goingrogue"><em>Going Rogue</em></a> is launching in <em>less than a week</em>? That's crazy. It feels especially strange to me, since this was an expansion that had barely been <em>announced</em> when I started here, and has since become pretty personally important. But we're not here to talk about my vague feelings about the impending launch, we're here to talk about its larger implications for <a href="http://www.cityofheroes.com"><em>City of Heroes</em></a> -- namely, the obvious systemic changes that might well be coming when the expansion goes live.<br />
<br />
Now, some of you are doubtlessly going to point out that we're not even getting our first Incarnate slot, the expansion isn't changing any part of the system, and so forth and so on. But you forget that there <em>is</em> an interesting change to the system coming that we all know about: the fact that archetypes will no longer be allegiance-locked. That's right -- whether you're in <em><a href="http://massively.joystiq.com/category/City-of-Heroes/">City of Heroes</a></em> or <a href="http://massively.joystiq.com/category/City-of-Villains/"><em>City of Villains</em></a>, you'll no longer be limited to five different archetypes. And considering the fact that the archetypes are roughly analogous on both sides now, this might have just a <em>bit</em> of an impact.<p><a href="http://massively.joystiq.com/2010/08/11/a-mild-mannered-reporter-the-replacements/" rel="bookmark">Continue reading <em>A Mild-Mannered Reporter: The replacements</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/08/11/a-mild-mannered-reporter-the-replacements/">A Mild-Mannered Reporter: The replacements</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 11 Aug 2010 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/08/11/a-mild-mannered-reporter-the-replacements/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19584667/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/08/11/a-mild-mannered-reporter-the-replacements/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>archetype</category><category>balance</category><category>city-of-heroes</category><category>city-of-heroes-going-rogue</category><category>city-of-villains</category><category>class</category><category>classes</category><category>coh</category><category>control</category><category>cov</category><category>cox</category><category>dps</category><category>expansion</category><category>expansions</category><category>featured</category><category>going-rogue</category><category>gr</category><category>grouping</category><category>groups</category><category>hybrid-classes</category><category>hybrids</category><category>ncsoft</category><category>opinion</category><category>paragon</category><category>paragon-studios</category><category>parties</category><category>partying</category><category>playstyle</category><category>portmanteaus</category><category>powersets</category><category>support</category><category>tanking</category><category>teams</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 11 Aug 2010 15:00:00 EST</pubDate></item><item><title><![CDATA[A Mild-Mannered Reporter: A chicken in every pot, an answer for every question]]></title><link>http://massively.joystiq.com/2010/07/07/a-mild-mannered-reporter-a-chicken-in-every-pot-an-answer-for/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/07/07/a-mild-mannered-reporter-a-chicken-in-every-pot-an-answer-for/</guid><comments>http://massively.joystiq.com/2010/07/07/a-mild-mannered-reporter-a-chicken-in-every-pot-an-answer-for/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/city-of-villains/" rel="tag">City of Villains</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/a-mild-mannered-reporter/" rel="tag">A Mild-Mannered Reporter</a></p><div style="text-align: center;"><a href="http://fienemannroad.wordpress.com/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/07/coh-mmr-qanda-epl-704.jpg"  alt="" /></a></div>
It's the first Wednesday of the month, and like always that means we're going into the questions-and-answers for <a href="http://www.cityofheroes.com"><em>City of Heroes</em></a> players. Before we delve into this week's column, I'd like to take a moment to thank everyone for the amount of discussion that took place about our last article <a href="http://massively.joystiq.com/2010/06/30/a-mild-mannered-reporter-for-the-greater-good/">extolling the virtues of the Loyalists</a>. It brought a smile to my face to see all of the back and forth about the topic, something I haven't written the last word about. But that's next week's column, and right now it's time to see what other questions the community desperately needs answered.<br />
<br />
<strong>Superfan asked:</strong><br />
"<em>Why is the game so repetitive and lacking imagination?</em>"<br />
<br />
On one level, I can't answer this question because I don't agree with the basic premise. I don't find the game terribly repetitive, and it's lacking in imagination in the same manner that <a href="http://www.transformersgame.com/"><em>Transformers: War for Cybertron</em></a> is lacking in robots. But I've acknowledged before that there is a certain rinse-and-repeat feel to <em><a href="http://massively.joystiq.com/category/City-of-Heroes/">City of Heroes</a></em>, even beyond the equally repetitive feeling in any given MMO. There's something about the game's layout that just gives players that feeling, and I'm not immune to it.<p><a href="http://massively.joystiq.com/2010/07/07/a-mild-mannered-reporter-a-chicken-in-every-pot-an-answer-for/" rel="bookmark">Continue reading <em>A Mild-Mannered Reporter: A chicken in every pot, an answer for every question</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/07/07/a-mild-mannered-reporter-a-chicken-in-every-pot-an-answer-for/">A Mild-Mannered Reporter: A chicken in every pot, an answer for every question</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 07 Jul 2010 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/07/07/a-mild-mannered-reporter-a-chicken-in-every-pot-an-answer-for/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19540892/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/07/a-mild-mannered-reporter-a-chicken-in-every-pot-an-answer-for/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alignment</category><category>archetype</category><category>city-of-heroes</category><category>city-of-heroes-going-rogue</category><category>city-of-villains</category><category>coh</category><category>column</category><category>cov</category><category>cox</category><category>factions</category><category>featured</category><category>going-rogue</category><category>gr</category><category>morality</category><category>ncsoft</category><category>opinion</category><category>paragon</category><category>paragon-studios</category><category>rogue</category><category>vigilante</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 07 Jul 2010 12:00:00 EST</pubDate></item><item><title><![CDATA[Pirates of the Burning Sea's new NPC archetypes revealed]]></title><link>http://massively.joystiq.com/2008/11/26/pirates-of-the-burning-seas-new-npc-archetypes-revealed/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/11/26/pirates-of-the-burning-seas-new-npc-archetypes-revealed/</guid><comments>http://massively.joystiq.com/2008/11/26/pirates-of-the-burning-seas-new-npc-archetypes-revealed/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/historical/" rel="tag">Historical</a>, <a href="http://massively.joystiq.com/category/pirates-of-the-burning-sea/" rel="tag">Pirates of the Burning Sea</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a></p><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/11/npcavatarcombatpotbsat225.png" />The latest <a href="http://www.burningsea.com "><em>Pirates of the Burning Sea</em></a> developer blog focuses on the title's avatar combat revamp, which we've <a href="http://massively.joystiq.com/2008/10/15/pirates-of-the-burning-sea-to-get-revamped-avatar-combat/ ">discussed a bit at Massively in the past</a>. "AvCom Revamp: NPC Archetypes" is written by <a href="http://massively.joystiq.com/category/pirates-of-the-burning-sea"><em>PotBS</em></a> Content Designer Bryan Yarrow, aka 'HighLevelMob?'. In it, he introduces the NPC archetypes and the moves and abilities they can employ. <em><br /><br />"Now, NPCs will debuff you, combo you, set up big finishers, support their allies, and do a lot of other cool stuff as well,"</em> Yarrow writes. While the developers didn't want to mire the game in too much complexity, they settled on placing all but two kinds of NPCs into one of six archetypes, with several sub-archetypes within. The differing sub-archetypes represent the specific abilities each NPC uses to fulfill his or her role in that archetype. Yarrow broke the NPC archetype list down as:<br /><br />
<ul>
    <li><strong>Defenders:</strong> largely focused on the parry stat, but with less ability to dodge. </li>
</ul>
<ul>
    <li><strong>Damagers:</strong> high offensive stats allow them to deal out damage, at the cost of less defense. </li>
</ul>
<ul>
    <li><strong>Duelists:</strong> high parry and increased offense, but they lack the specialization of either a Defender or a Damager. Duelists possess special abilities, such as a riposte attack combined with a parry. </li>
</ul>
<ul>
    <li><strong>Supporters:</strong> alternately strengthen allies or weaken enemies. </li>
</ul>
<ul>
    <li><strong>Brutes:</strong> soak up damage, but are easier targets coupled with a reduced parry. </li>
</ul>
<ul>
    <li><strong>Gunners:</strong> ranged attackers, with low defense against melee attacks. </li>
</ul>
See Yarrow's "<a href="http://www.burningsea.com/page/news/article&amp;article_id=11071">AvCom Revamp: NPC Archetypes</a>" for the full details on how they're changing NPCs in <em>Pirates of the Burning Sea</em>, and more info on roles the various sub-archetypes of NPCs can fulfill.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/11/26/pirates-of-the-burning-seas-new-npc-archetypes-revealed/">Pirates of the Burning Sea's new NPC archetypes revealed</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 26 Nov 2008 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.burningsea.com/page/news/article&amp;article_id=11071>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/26/pirates-of-the-burning-seas-new-npc-archetypes-revealed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1384354/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/26/pirates-of-the-burning-seas-new-npc-archetypes-revealed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>archetype</category><category>archetypes</category><category>avatar</category><category>avatar-combat</category><category>bryan-yarrow</category><category>content-designer</category><category>dev-blog</category><category>fantasy</category><category>highlevelmob</category><category>historical</category><category>npc</category><category>npcs</category><category>pirates-of-the-burning-sea</category><category>potbs</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Wed, 26 Nov 2008 20:00:00 EST</pubDate></item><item><title><![CDATA[MMO 2.0 and the next generation of online gaming]]></title><link>http://massively.joystiq.com/2008/05/30/mmo-2-0-and-the-next-generation-of-online-gaming/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/30/mmo-2-0-and-the-next-generation-of-online-gaming/</guid><comments>http://massively.joystiq.com/2008/05/30/mmo-2-0-and-the-next-generation-of-online-gaming/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><a href="http://www.mmocrunch.com/2008/05/27/mmo-20-and-the-next-generation-of-online-gaming/"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/koolaidmmocrunch225.jpg" alt="" /></a>Geoff at <a href="http://www.mmocrunch.com">MMOCrunch</a> wrote an interesting piece on the 'next gen' in online gaming. Specifically, why <a href="http://www.mmocrunch.com/2008/05/27/mmo-20-and-the-next-generation-of-online-gaming/">there is no next gen.</a> He comments on some of the recent successes in the MMO space, namely the subscription numbers of the Big Five MMO's and the smooth release of <em><a href="http://www.ageofconan.com">Age of Conan</a></em>. He also hails <a href="http://www.eve-online.com"><em>EVE Online's</em></a> break from typical MMO archetypes as a kind of successful deviance, but one that hasn't truly changed how we play. <br /><br />The forward momentum in the online gaming industry has brought a great deal of fanfare but <a href="http://massively.joystiq.com/2008/05/27/editorial-expresses-dissatisfaction-with-slow-trickle-of-mmo-inn/">little true innovation,</a> Geoff asserts. Sure, <a href="http://massively.joystiq.com/2008/03/31/find-out-why-wow-conquered-the-world/">some MMO's are successful,</a> but it seems they're all a re-hash of what's been done before. A little more polish, a few more features... he laments the fact that <em>"there seems to be very little that is truly pushing the genre towards the next step." </em>He looks to how the web has changed, improved exponentially, while online gaming hasn't kept pace.<p><a href="http://massively.joystiq.com/2008/05/30/mmo-2-0-and-the-next-generation-of-online-gaming/" rel="bookmark">Continue reading <em>MMO 2.0 and the next generation of online gaming</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/30/mmo-2-0-and-the-next-generation-of-online-gaming/">MMO 2.0 and the next generation of online gaming</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 30 May 2008 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mmocrunch.com/2008/05/27/mmo-20-and-the-next-generation-of-online-gaming/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/30/mmo-2-0-and-the-next-generation-of-online-gaming/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1210252/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/30/mmo-2-0-and-the-next-generation-of-online-gaming/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>archetype</category><category>deviance</category><category>deviant</category><category>eve-online</category><category>facebook</category><category>im</category><category>innovation</category><category>mmocrunch</category><category>myspace</category><category>social-networking</category><category>success</category><category>successful</category><category>twitter</category><category>web</category><category>web-2.0</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Fri, 30 May 2008 13:30:00 EST</pubDate></item><item><title><![CDATA[Massively video exclusive: Villain epic archetypes]]></title><link>http://massively.joystiq.com/2008/04/17/massively-video-exclusive-villain-epic-archetypes/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/04/17/massively-video-exclusive-villain-epic-archetypes/</guid><comments>http://massively.joystiq.com/2008/04/17/massively-video-exclusive-villain-epic-archetypes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/city-of-villains/" rel="tag">City of Villains</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a></p><div align="center"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/cohi12-veat-grpstill.jpg" alt="" /></div>
<br /><span style="float: left; margin-right: 10px; margin-top: 7px;"> <script> var digg_url = 'http://digg.com/pc_games/City_of_Villains_Epic_Archetypes_Video'; </script> <script src="http://digg.com/api/diggthis.js"></script></span>Anyone playing the <a href="http://massively.joystiq.com/category/city-of-heros"><em>City of..</em>.</a> franchise must know that the game's latest free content update, <a href="http://massively.joystiq.com/tag/cox-issue-12">Issue 12</a> is on the horizon, including epic archetypes for villains. And though here at Massively we can't make issue 12 arrive any faster, we do have the scoop, straight from <a href="http://massively.joystiq.com/tag/ncsoft/">NCsoft</a>, on the the new <a href="http://cityofheroes.wikia.com/wiki/Blood_Widow">Blood Widow</a> and <a href="http://cityofheroes.wikia.com/wiki/Wolf_Spider">Wolf Spider</a> archetypes. <br /><br />For the level 50 villains in the audience who can't wait to get started playing the new archetypes (or the heroes wanting to know what they'll be up against), keep reading for a preview of the new archetype abilities. All we can say is it makes us want to start leveling a villain. In fact, while you watch this video, we'll be in-game grinding our way towards infamy.<br /><br /><div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/cox-issue-12-gallery/">CoX Issue 12 Gallery</a></strong></p><a href="http://massively.joystiq.com/photos/cox-issue-12-gallery/#782732"><img src="http://www.blogcdn.com/www.massively.com/media/2008/05/villain-midnighter-caves1_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/cox-issue-12-gallery/#782731"><img src="http://www.blogcdn.com/www.massively.com/media/2008/05/rikti-sacrifice1_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/cox-issue-12-gallery/#782730"><img src="http://www.blogcdn.com/www.massively.com/media/2008/05/montague-castanella1_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/cox-issue-12-gallery/#782729"><img src="http://www.blogcdn.com/www.massively.com/media/2008/05/midnightsquad_logo_art1_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/cox-issue-12-gallery/#782728"><img src="http://www.blogcdn.com/www.massively.com/media/2008/05/midnighter-group-shot1_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2008/04/17/massively-video-exclusive-villain-epic-archetypes/" rel="bookmark">Continue reading <em>Massively video exclusive: Villain epic archetypes</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/04/17/massively-video-exclusive-villain-epic-archetypes/">Massively video exclusive: Villain epic archetypes</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 17 Apr 2008 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/04/17/massively-video-exclusive-villain-epic-archetypes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1170184/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/17/massively-video-exclusive-villain-epic-archetypes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>archetype</category><category>blood-widow</category><category>breaking</category><category>coh</category><category>coh-issue-12</category><category>cov</category><category>cox</category><category>cox-issue-12</category><category>epic-archetype</category><category>issue-12</category><category>joystiqfeatures</category><category>midnight-hour</category><category>ncsoft</category><category>villain-epic-archetype</category><category>wolf-spider</category><dc:creator><![CDATA[Elizabeth Harper]]></dc:creator><pubDate>Thu, 17 Apr 2008 10:00:00 EST</pubDate></item><item><title><![CDATA[First Glimpse of the Villain Epics]]></title><link>http://massively.joystiq.com/2008/04/09/first-glimpse-of-the-villain-epics/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/04/09/first-glimpse-of-the-villain-epics/</guid><comments>http://massively.joystiq.com/2008/04/09/first-glimpse-of-the-villain-epics/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/city-of-villains/" rel="tag">City of Villains</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a></p><div style="text-align: left;">
<div align="center"> </div>
<div align="center"><a href="http://www.cityofheroes.com/game_update12.html"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/villainepics.jpg" alt="" /></a><br /></div>
<a href="http://www.cityofheroes.com/game_update12.html">Issue 12 Beta</a> for <em><a href="http://massively.joystiq.com/tag/cox">CoX</a> </em>is currently <a href="http://massively.joystiq.com/2008/04/08/city-of-heroes-issue-12-enters-closed-beta/">in Friends and Family stage and closed to anyone else</a>, but bugs do happen, and one forum poster has accidentally accessed the Villain Epic Archetypes. <br /><br />He's generously taken plenty of screenshots and thus given us the first real taste of how the VEATs will work.<a href="http://s104.photobucket.com/albums/m184/lestatwc/CoV%20Stuff/"> </a><a href="http://massively.joystiq.com/tag/ncsoft/">NCSoft </a>haven't objected to his sharing the information with us, but have reminded us that VEATs are still being worked on. So, please remember that this isn't final.</div><p><a href="http://massively.joystiq.com/2008/04/09/first-glimpse-of-the-villain-epics/" rel="bookmark">Continue reading <em>First Glimpse of the Villain Epics</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/04/09/first-glimpse-of-the-villain-epics/">First Glimpse of the Villain Epics</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 09 Apr 2008 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/04/09/first-glimpse-of-the-villain-epics/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1162694/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/09/first-glimpse-of-the-villain-epics/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arachnos</category><category>archetype</category><category>beta</category><category>breaking</category><category>city-of-heroes</category><category>city-of-villains</category><category>coh</category><category>coh-issue-12</category><category>cov</category><category>cox</category><category>epic</category><category>I12</category><category>issue-12</category><category>issue-12-midnight-hour</category><category>ncsoft</category><category>VEAT</category><category>villain</category><category>Villain-epic-archetypes</category><dc:creator><![CDATA[Adrian Bott]]></dc:creator><pubDate>Wed, 09 Apr 2008 17:30:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: What's your favorite archetype?]]></title><link>http://massively.joystiq.com/2008/03/08/the-daily-grind-whats-your-favorite-archetype/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/03/08/the-daily-grind-whats-your-favorite-archetype/</guid><comments>http://massively.joystiq.com/2008/03/08/the-daily-grind-whats-your-favorite-archetype/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div align="center"><a href="http://massively.joystiq.com/category/everquest/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/03/anjii_warder_norrath.jpg"  alt="" /></a></div>
It seems like no matter what game you spend time in, the majority of classes fall into the "trinity" of archetypes. You have <a href="http://massively.joystiq.com/2007/10/16/guardian-changes-hinted-at-for-book-12/">your damage-soaking tanks</a>, standing on the front line, drawing aggro and taking a beating. Then you have the DPS classes, who can generally DoT, fear, kite, sneak, stab, shoot, and a myriad of other nasty things to bring the pain. And without the third part of the trinity, the healers, the other two would spend most of the time dead on the floor or fighting mobs while using lots of bandages, med-packs, potions or the like. Once in a while you'll find one class <a href="http://massively.joystiq.com/2008/01/28/mmogology-group-dynamics/">that are a "hybrid" these abilities</a>, taking one or all of the three unto themselves, making for a more solo-friendly character.<br /><br />Personally, I've played all three primary archetypes as well as hybrids. While I've really enjoyed them all, my heart keeps coming back to pure DPS classes, with a close second in hybrids. Whether with stabby knives, <a href="http://www.wowinsider.com/2008/03/06/kalgan-offers-a-possible-wotlk-sneak-peek-for-warlocks/">flowing robes and fireballs</a>, or carrying a gun, the straight damage classes are fun to me when I've got a good group to run with. When I need to get into a game and see how it works, I tend to go hybrids for their self-reliance. How about you? What's your favorite class archetype (or archetypes) and why?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/03/08/the-daily-grind-whats-your-favorite-archetype/">The Daily Grind: What's your favorite archetype?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 08 Mar 2008 08:07:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/03/08/the-daily-grind-whats-your-favorite-archetype/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1134950/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/03/08/the-daily-grind-whats-your-favorite-archetype/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>archetype</category><category>dps</category><category>featured</category><category>healer</category><category>tank</category><category>tdg</category><category>the-daily-grind</category><category>trinity</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Sat, 08 Mar 2008 08:07:00 EST</pubDate></item><item><title><![CDATA[Age of Conan loses two classes]]></title><link>http://massively.joystiq.com/2008/01/18/age-of-conan-loses-two-classes/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/01/18/age-of-conan-loses-two-classes/</guid><comments>http://massively.joystiq.com/2008/01/18/age-of-conan-loses-two-classes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a></p><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/01/lichisnotyours.jpg" />TTH has word that <a href="http://www.tentonhammer.com/node/21015">Funcom has dropped two more classes</a> from <a href="http://massively.joystiq.com/category/age-of-conan"><em>Age of Conan</em></a>, bringing the total down to twelve instead of fourteen. If you were really hoping to play a Scion of Set (upgraded from the Priest archetype-- you choose an archetype at level 5, and a class from that set at level 20) or a Lich (upgraded from the Mage archetype) in the upcoming MMO, then let your hopes fall away like so much dust into the wind, because those classes are no more.<br /><br />Can't say yet whether this is a good thing or a bad thing-- on the one hand, it could be because Funcom couldn't make them work, which doesn't say much for the game we all want to play. But on the other hand, it could be good news-- Funcom may have more time to work on the other classes and get them up to speed. And maybe it's just <a href="http://massively.joystiq.com/2008/01/10/hands-on-with-age-of-conans-dark-templar-class/">our optimism for this game</a>, but the fact that Funcom plans to spread the abilities of these classes back around to the other ones should mean that they're just cutting the fat, not bailing out a sinking ship.<br /><br />[Thanks, <a href="http://www.fractal-gaming.net/modules.php?name=News&amp;file=article&amp;sid=29&amp;mode=&amp;order=0&amp;thold=0">Boltar</a>!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/01/18/age-of-conan-loses-two-classes/">Age of Conan loses two classes</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 18 Jan 2008 12:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.tentonhammer.com/node/21015>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/01/18/age-of-conan-loses-two-classes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1090483/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/01/18/age-of-conan-loses-two-classes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>archetype</category><category>breaking</category><category>classes</category><category>lich</category><category>mage</category><category>priest</category><category>scion-of-set</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Fri, 18 Jan 2008 12:45:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Your favorite class]]></title><link>http://massively.joystiq.com/2007/11/05/the-daily-grind-your-favorite-class/</link><guid isPermaLink="true">http://massively.joystiq.com/2007/11/05/the-daily-grind-your-favorite-class/</guid><comments>http://massively.joystiq.com/2007/11/05/the-daily-grind-your-favorite-class/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div align="center"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/11/lotro_fire_tdg.jpg"  alt="" /><br /></div>
Of course, over here on Massively we're all playing who knows how many different MMOs -- but even with the variety of games out there, there are a number of common class archetypes you see repeated. Are you a Rogue in <a href="http://massively.joystiq.com/category/world-of-warcraft/"><em>World of Warcraft</em></a>? Perhaps you play a Burgler in <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/"><em>Lord of the Rings Online</em></a> or a Swashbuckler in <a href="http://massively.joystiq.com/category/everquest-2/"><em>EverQuest 2</em></a>. Or perhaps you break through the traditional class archetypes and play a Cleric in one game and a Warrior in the next. So tell us about it -- which class archetypes are your favorite? Or do you switch around?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2007/11/05/the-daily-grind-your-favorite-class/">The Daily Grind: Your favorite class</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 05 Nov 2007 08:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2007/11/05/the-daily-grind-your-favorite-class/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1030336/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/11/05/the-daily-grind-your-favorite-class/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>archetype</category><category>character</category><category>class</category><category>classes</category><category>mmo</category><category>mmorpg</category><dc:creator><![CDATA[Elizabeth Harper]]></dc:creator><pubDate>Mon, 05 Nov 2007 08:30:00 EST</pubDate></item></channel></rss>
