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Posts tagged archeage

Trion's Hartsman on more ArcheAge servers, communication

Trion CEO Scott Hartsman has posted an ArcheAge launch update letter on the game's official forum. The long and short of it is more servers, expanded customer service, and more aggressive AFK sweeps. Hartsman also mentions that he's "personally tweeted more during this launch than [he thinks he...

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The Think Tank: Surveiling ArcheAge's launch

Some of the Massively staff have been playing ArcheAge during its head start and launch week, and some haven't, but all of us have been watching to see how the first major sandbox launch in recent memory fares. For today's Think Tank, I polled the Massively writers about their impressions of the...

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Massively's ArcheAge launch diary: Day six - P2W and the early verdict

Is ArcheAge pay-to-win? That's a question I've been asked several times in recent days. Before I answer it, let's get something out of the way up front. And by "out of the way," I mean that this is the most important part of the article and needs to be emphasized in the intro. Pay-to-win is 100%...

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ArcheAge endeavors to quell queues, bugs

Following ArcheAge's official launch earlier this week, Trion has continued its work on bugs and queues and other issues affecting the game. Last night, the team said that it planned to increase the total capacity of the North American servers and EU server Kyprosa by 10%. Players have complained...

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Massively's ArcheAge launch diary: Day five - Random knowledge

Today's diary entry is going to skip around a bit, as I'm still dabbling all over ArcheAge and finding it nearly impossible to convey everything important inside of a few thousand words. If you're just joining us, this is day five of Massively's launch chronicle because even though the game...

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The Daily Grind: How should studios handle server merges with open world housing?

We had an interesting question come up in the office the other day concerning all of the open world housing in ArcheAge. What if the game (perish the thought) shrunk in population and then faced server merges. How would the studio handle merging populations that had equal claims on housing plots? ...

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Global Chat: Blaugust triumphant

Last month, Tales of the Aggronaut issued a community-wide challenge for MMO bloggers to commit to posting (at least) once a day for all 31 days. This challenge was called Blaugust, and it caused a tidal wave of additional posts, top 10 lists, and random cat pictures as writers struggled to keep up...

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ArcheAge's launch trailer shows you the way home

If there hasn't been quite enough ArcheAge news for you lately, here's the latest in the form of the fantasy sandpark's Western launch trailer. "Craft, claim, conquer," says the two-minute clip, which briefly dips a toe into the title's racial lore and shows off plenty of gameplay in the process. ...

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Massively's ArcheAge launch diary: Day four - Trade runs, sea beasts, and pirates

I got ganked in ArcheAge last night, and believe it or not, it was one of the most enjoyable experiences I've had in an MMORPG in quite some time. I'm usually apathetic about MMO PvP. I mean, I will PvP with friends, but I don't think I've ever sat down to play an MMORPG and thought, "Hmm, maybe...

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The Daily Grind: What do you think of ArcheAge's PvP?

I've been playing a lot of ArcheAge since Friday, but I'm still not level 30 on any of my characters so I still haven't sampled much of the game's PvP. In fact, aside from an ocean-going trade run last night where I tagged along as a lowly level 12 and ended up on the wrong end of a level 35's...

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