<?xml version="1.0"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">
<channel>
<title>Massively</title>
<link>http://massively.joystiq.com</link>
<description>Massively</description>
<image>
<url>http://www.blogsmithmedia.com/http://massively.joystiq.com/media/feedlogo.gif</url>
<title>Massively</title>
<link>http://massively.joystiq.com</link>
</image>
<language>en-us</language>
<copyright>Copyright 2012 Weblogs, Inc. The contents of this feed are available for non-commercial use only.</copyright>
<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[MMObility: The best Glitch apps and websites]]></title><link>http://massively.joystiq.com/2012/01/27/mmobility-the-best-glitch-apps-and-websites/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/27/mmobility-the-best-glitch-apps-and-websites/</guid><comments>http://massively.joystiq.com/2012/01/27/mmobility-the-best-glitch-apps-and-websites/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://massively.joystiq.com/category/mmobility/" rel="tag">MMObility</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/01/27/mmobility-the-best-glitch-apps-and-websites/"><img alt="Glitch database screenshot" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/fullscreen-capture-1262012-82437-am.bmp.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>
<a href="http://www.glitch.com/"><em>Glitch</em></a> is a wonderful game, but it can be a bit confusing. The sheer number of items, places, and ingredients can make navigating the world of Ur difficult. I decided I needed some assistance living in the world of the giants. It took but one post on the forums before the helpful community overwhelmed me with choices. The developer of <a href="http://massively.joystiq.com/tag/glitch/"><em>Glitch</em></a>, <a href="http://tinyspeck.com/">Tiny Speck</a>, made sure that players and third-party developers can have a go at making applications or websites that connect to the game's information and characters. I had no idea how many people had created some sort of app or website so far!<br />
<br />
I started to try them all out, and as of the time of this writing, I have barely scratched the surface. There are apps or websites for almost anything you can think of. I have already found some that I really like, and I wanted to share them with you. Feel free to let me know which ones you like, and why, in the comments section.<p><a href="http://massively.joystiq.com/2012/01/27/mmobility-the-best-glitch-apps-and-websites/" rel="bookmark">Continue reading <em>MMObility: The best Glitch apps and websites</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/27/mmobility-the-best-glitch-apps-and-websites/">MMObility: The best Glitch apps and websites</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 27 Jan 2012 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/27/mmobility-the-best-glitch-apps-and-websites/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20156675/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/27/mmobility-the-best-glitch-apps-and-websites/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apps</category><category>beau-hindman</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>ftp</category><category>glitch</category><category>glitchen</category><category>MMObility</category><category>mobile</category><category>tiny-speck</category><category>websites</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Fri, 27 Jan 2012 15:30:00 EST</pubDate></item><item><title><![CDATA[MMObility: Simplifying design for the mobile market]]></title><link>http://massively.joystiq.com/2011/12/23/mmobility-simplifying-design-for-the-mobile-market/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/23/mmobility-simplifying-design-for-the-mobile-market/</guid><comments>http://massively.joystiq.com/2011/12/23/mmobility-simplifying-design-for-the-mobile-market/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/mobile/" rel="tag">Mobile</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/mmobility/" rel="tag">MMObility</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2011/12/23/mmobility-simplifying-design-for-the-mobile-market/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/spacetimeheader.jpg" vspace="4" /></a></div>
Whenever I write up something about a smartphone MMO, one of the most common complaints I hear is this: "If I wanted to play a game for several hours, I would sit at my gaming desktop." While this is true for many players, it is also true that games like <a href="http://starlegends.com/"><em>Star Legends</em></a> and <a href="http://pocketlegends.com/"><em>Pocket Legends</em></a> by <a href="http://www.spacetimestudios.com/">Spacetime Studios</a> have met with a lot of success. The developers were surprised to find that players were more than willing to sit for several hours while playing the games on their tiny screens.<br />
<br />
Still, there is a lot of truth to the complaints about smartphone MMOs. An MMO is typically something a player wants to get <em>lost</em> in. We commonly refer to it as "immersion," but really we're just talking about being sucked into the ideas and design of a title. If you have found yourself daydreaming about a game while at work, you were "immersed."<br />
<br />
I would argue that this type of deep immersion is very possible on the smaller screens of smartphones and tablets. However, in order to achieve it more commonly, developers might have to adjust many of their designs and theories. Click past the cut and we'll discuss it!<p><a href="http://massively.joystiq.com/2011/12/23/mmobility-simplifying-design-for-the-mobile-market/" rel="bookmark">Continue reading <em>MMObility: Simplifying design for the mobile market</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/23/mmobility-simplifying-design-for-the-mobile-market/">MMObility: Simplifying design for the mobile market</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 23 Dec 2011 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/23/mmobility-simplifying-design-for-the-mobile-market/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20133401/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/23/mmobility-simplifying-design-for-the-mobile-market/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>app</category><category>apps</category><category>beau-hindman</category><category>EQ2</category><category>EverQuest-2</category><category>everquest-ii</category><category>fallen-earth</category><category>featured</category><category>fleck</category><category>MMObility</category><category>mobile</category><category>mobile-mmo</category><category>mobile-mmos</category><category>pocket-legends</category><category>smartphone</category><category>smartphone-app</category><category>smartphone-mmo</category><category>SOE</category><category>spacetime-studios</category><category>star-legends</category><category>theres-an-app-for-that</category><category>wizard-101</category><category>wizard101</category><category>wizardblox</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Fri, 23 Dec 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[Monkey Quest goes portable]]></title><link>http://massively.joystiq.com/2011/12/16/monkey-quest-goes-portable/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/16/monkey-quest-goes-portable/</guid><comments>http://massively.joystiq.com/2011/12/16/monkey-quest-goes-portable/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/mobile/" rel="tag">Mobile</a>, <a href="http://massively.joystiq.com/category/kids/" rel="tag">Kids</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/16/monkey-quest-goes-portable/"><img alt="Is it a blast of combos, or did he blast a combo?  Truly an existential mystery." src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/monkey-mobile-epl-1216.jpg" /></a></div>
If you or your children are fond of <a href="http://massively.joystiq.com/tag/Nickelodeon/">Nickelodeon</a>'s <em><a href="http://massively.joystiq.com/tag/Monkey-Quest/">Monkey Quest</a></em>, you may have run into the unavoidable problem that the game requires you to be home. Like many other games, however, <em>Monkey Quest</em> is hopping on the mobile bandwagon with <em>Monkey Quest: Thunderbow</em>. <a href="http://itunes.apple.com/us/app/monkey-quest-thunderbow/id485191565?mt=8">Available now for the iPhone and iPad</a>, the game stars a specific monkey from the world of Ook, the eponymous Thunderbow, as he seeks to dethrone the evil cat king Zotan.<br />
<br />
Gameplay is managed in a similar style as the popular <em>Angry Birds</em> games, with the caveat being that <em>Angry Birds</em> doesn't allow you to earn special items and equipment for use in the main <em>Monkey Quest</em> game. Regular updates are planned for the game to help keep players engaged and interested as Thunderbow continues his quest. So if you've got one of the portable devices and your child can't get enough monkey business, it's <a href="http://itunes.apple.com/us/app/monkey-quest-thunderbow/id485191565?mt=8">worth a look</a>.<br />
<br />
[Source: Nickelodeon press release]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/16/monkey-quest-goes-portable/">Monkey Quest goes portable</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 16 Dec 2011 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/16/monkey-quest-goes-portable/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20129938/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/16/monkey-quest-goes-portable/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apple</category><category>apps</category><category>ipad</category><category>iphone</category><category>ipod</category><category>mobile-apps</category><category>mobile-games</category><category>mobile-gaming</category><category>monkey</category><category>monkey-quest</category><category>monkey-quest-thunderbow</category><category>monkeys</category><category>new-titles</category><category>news</category><category>nickelodeon</category><category>ook</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 16 Dec 2011 21:00:00 EST</pubDate></item><item><title><![CDATA[Wargaming.net dangling World of Warplanes alpha tester carrots]]></title><link>http://massively.joystiq.com/2011/09/09/wargaming-net-dangling-world-of-warplanes-alpha-tester-carrots/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/09/wargaming-net-dangling-world-of-warplanes-alpha-tester-carrots/</guid><comments>http://massively.joystiq.com/2011/09/09/wargaming-net-dangling-world-of-warplanes-alpha-tester-carrots/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/historical/" rel="tag">Historical</a>, <a href="http://massively.joystiq.com/category/real-life/" rel="tag">Real life</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/war/" rel="tag">War</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://massively.joystiq.com/category/world-of-warplanes/" rel="tag">World of Warplanes</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/09/wargaming-net-dangling-world-of-warplanes-alpha-tester-carrots/"><img alt="World of Warplanes - P39" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/x908cb76a.jpg" /></a></div>
Think you've got the right stuff to be a <a href="http://massively.joystiq.com/category/world-of-warplanes"><em>World of Warplanes</em></a> alpha tester? Well, you may have it, but you'll also need to have a strong stomach when it comes to installing third-party apps on your computer.<br />
<br />
<a href="http://massively.joystiq.com/tag/wargaming.net">Wargaming.net</a> has thrown open the application process for its upcoming World War II aviation MMO, and would-be testers will need to install both <a href="http://massively.joystiq.com/tag/overwolf">Overwolf</a> and <a href="http://massively.joystiq.com/tag/xfire">Xfire</a> on their gaming rigs. A news blurb on the official <a href="http://massively.joystiq.com/category/world-of-tanks"><em>World of Tanks</em></a> website spills the beans, and Wargaming.net says that the aim of the test is to "discover how functional and comfortable these programs are for you."<br />
<br />
In addition to the alpha tester position, the devs are also dangling some sort of "special award" carrot. We're not sure whether it's an in-game title, ability, or other perk, but we do know that simply signing up doesn't guarantee you access to the testing phase. There's also a questionnaire that needs filling out, and "those of you who [...] provide [the] most detailed and descriptive answers will be awarded with the chance to become alpha testers [for] <em>World of Warplanes</em>!"<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/09/wargaming-net-dangling-world-of-warplanes-alpha-tester-carrots/">Wargaming.net dangling World of Warplanes alpha tester carrots</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 09 Sep 2011 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/09/wargaming-net-dangling-world-of-warplanes-alpha-tester-carrots/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20039152/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/09/wargaming-net-dangling-world-of-warplanes-alpha-tester-carrots/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adware</category><category>alpha-tester</category><category>alpha-testing</category><category>apps</category><category>bloatware</category><category>bribery</category><category>f2p</category><category>free-to-play</category><category>overwolf</category><category>third-party-apps</category><category>wargaming.net</category><category>world-of-warplanes</category><category>world-war-2</category><category>world-war-ii</category><category>wowp</category><category>ww2</category><category>wwii</category><category>xfire</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 09 Sep 2011 17:30:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Third-party development]]></title><link>http://massively.joystiq.com/2011/06/19/eve-evolved-third-party-development/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/19/eve-evolved-third-party-development/</guid><comments>http://massively.joystiq.com/2011/06/19/eve-evolved-third-party-development/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/legal/" rel="tag">Legal</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/eve-evolved/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/thirdparty-title.jpg" vspace="4" /></a></div>
When <a href="http://www.eve-online.com"><em>EVE Online</em></a> was first released in 2003, it was a primitive beast from a small indie studio operating out of a tiny office in Reykjavik, Iceland. Although <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a> has been expanded over the years, not all of that development has come from creator <a href="http://www.massively.com/tag/ccp-games">CCP Games</a>. <em>EVE</em> players routinely step in to fill gaps in the game's functionality through the development of third-party applications, websites and tools. Early apps like the <a href="http://wiki.eveonline.com/en/wiki/EVEMon">EVEMon skill planner</a> were very limited in what information they could access about a player's character, but with the introduction of <a href="http://massively.joystiq.com/2011/05/26/eve-online-introduces-customisable-apis-for-apps/">the <em>EVE</em> API system</a>, a huge wealth of information became available.<br />
<br />
Since then, we've seen a resurgence of third-party app and tool development, producing impressive apps like <a href="http://massively.joystiq.com/2010/10/08/capsuleer-iphone-app-for-eve-ceases-development-ccp-responds/">Capsuleer</a> and <a href="http://www.appbrain.com/app/aura-for-eve-online/com.aideronrobotics.android.aura">Aura</a> for the iPhone. We've also seen some incredibly useful websites like the <a href="http://www.eve-icsc.com/jumptools/jumpplanner.php">ICSC jump planner</a> suite, <a href="http://www.massively.com/2010/10/17/eve-evolved-gambling-away-all-your-isk/">gambling site SOMER.blink</a> and <a href="http://evemaps.dotlan.net/">the Dotlan <em>EVE</em> maps</a> with regularly updating statistics. Most app developers work on the projects in their spare time, and until now <a href="http://eve.keithneilson.co.uk/2011/02/18/third-party-apps-and-monetization/">they've relied on donations</a> or advertising revenue to keep up with server costs or keep development worth the time invested. As <em>EVE</em> is CCP's intellectual property, it's illegal for anyone to make money from it without the company's permission. This week, <a href="http://massively.joystiq.com/2011/06/15/third-party-development-acquiring-monetization-options-from-eve/">CCP released the first draft of a contract</a> that would allow developers to monetise their apps, but the proposal was not received well by the <em>EVE</em> community.<br />
<br />
In this week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, I look at third-party app development and what's wrong with the proposed deal.<p><a href="http://massively.joystiq.com/2011/06/19/eve-evolved-third-party-development/" rel="bookmark">Continue reading <em>EVE Evolved: Third-party development</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/19/eve-evolved-third-party-development/">EVE Evolved: Third-party development</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 19 Jun 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/19/eve-evolved-third-party-development/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19970289/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/19/eve-evolved-third-party-development/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>android</category><category>app</category><category>apps</category><category>aura</category><category>capsuleer</category><category>ccp</category><category>ccp-atlas</category><category>ccp-eve</category><category>ccp-games</category><category>ccp-zulu</category><category>chribba</category><category>devblog</category><category>developers</category><category>development</category><category>dierdra-vaal</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>featured</category><category>intellectual-property</category><category>ip</category><category>iphone</category><category>legal</category><category>legalese</category><category>monetization</category><category>monetize</category><category>opinion</category><category>player-developers</category><category>player-development</category><category>third-party</category><category>third-party-applications</category><category>third-party-development</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 19 Jun 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Online introduces customisable APIs for apps]]></title><link>http://massively.joystiq.com/2011/05/26/eve-online-introduces-customisable-apis-for-apps/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/05/26/eve-online-introduces-customisable-apis-for-apps/</guid><comments>http://massively.joystiq.com/2011/05/26/eve-online-introduces-customisable-apis-for-apps/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;">
	<a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=912"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/evecsmopen.jpg" vspace="4" /></a></div>
Player-made apps have always been a big part of <a href="http://www.eve-online.com"><em>EVE Online</em></a>, with players stepping in to provide tools the game itself doesn't offer. Apps <a href="http://evemon.battleclinic.com/">like the EVEMon skill planner</a> originally required players to provide their usernames and passwords in order to get access to a character's skill sheet. Several years ago, <a href="http://massively.joystiq.com/tag/ccp-games/">CCP</a> introduced the <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a> API system to remove that requirement. Players can now instead give applications <a href="http://www.eveonline.com/api/doc/">one of two API keys</a> -- a limited key that gives access only to basic information like skills, or a full key that gives access to everything from market transactions to asset lists. Until now, no middle ground has existed that would allow app developers to access only specific things, and players are always wary as to whom they give their full API key.<br />
<br />
<a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=912">In a new devblog, CCP Stillman explains</a> the brand-new <a href="http://massively.joystiq.com/2010/05/17/eve-dev-blog-details-tyrannis-api-additions/">customisable API key feature</a> that has just gone live for testing. Players may now select exactly what information will be shared, and a customised key will be generated that gives access to only those features. This means an app that reads your EVEmail, shows your recent kills, or logs market transactions doesn't need to be given access to any other information that you'd rather keep private. The key generation process does a good job of explaining exactly what information each section will give access to, and the key can even be given an expiry date to create temporary access keys. These new developments are sure to be useful for app developers, and we can look forward to <a href="http://massively.joystiq.com/2010/10/08/capsuleer-iphone-app-for-eve-ceases-development-ccp-responds/">the release of some useful new <em>EVE</em> mobile</a> and web apps.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/05/26/eve-online-introduces-customisable-apis-for-apps/">EVE Online introduces customisable APIs for apps</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 26 May 2011 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/05/26/eve-online-introduces-customisable-apis-for-apps/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19951452/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/05/26/eve-online-introduces-customisable-apis-for-apps/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>api</category><category>api-key</category><category>app</category><category>app-development</category><category>apps</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>customisable</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Thu, 26 May 2011 22:00:00 EST</pubDate></item><item><title><![CDATA[PAX East 2011: Massively interviews RIFT's Scott Hartsman]]></title><link>http://massively.joystiq.com/2011/03/15/pax-east-2011-massively-interviews-rifts-scott-hartsman/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/03/15/pax-east-2011-massively-interviews-rifts-scott-hartsman/</guid><comments>http://massively.joystiq.com/2011/03/15/pax-east-2011-massively-interviews-rifts-scott-hartsman/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Massively Event Coverage</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a></p><div style="text-align: center;">
	<a href="http://www.riftgame.com/en"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/scott-hartsman.jpg" vspace="4" /></a></div>
With the launch of <a href="http://www.riftgame.com/en"><em>RIFT</em></a> still fresh, members of the <a href="http://www.massively.com/tag/trion">Trion</a> team packed their bags and flew to Boston to attend <a href="http://www.massively.com/tag/pax-east-2011">PAX East</a>. Even though they didn't have a booth, their "We're not in Azeroth anymore" banner made their presence known. In addition, Community Manager <a href="http://www.massively.com/tag/cindy-bowens">Cindy "Abigale" Bowens</a> hosted a party in Boston to celebrate the launch with players and fans. Massively had a chance to sit down and talk with Trion CCO and <a href="http://massively.joystiq.com/category/rift/"><em>RIFT</em></a> Executive Producer <a href="http://www.massively.com/tag/scott-hartsman">Scott Hartsman</a> about launch day, security, plans for the future, and a whole lot more. Read on for the full interview!<p><a href="http://massively.joystiq.com/2011/03/15/pax-east-2011-massively-interviews-rifts-scott-hartsman/" rel="bookmark">Continue reading <em>PAX East 2011: Massively interviews RIFT's Scott Hartsman</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/03/15/pax-east-2011-massively-interviews-rifts-scott-hartsman/">PAX East 2011: Massively interviews RIFT's Scott Hartsman</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 15 Mar 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/03/15/pax-east-2011-massively-interviews-rifts-scott-hartsman/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19880158/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/03/15/pax-east-2011-massively-interviews-rifts-scott-hartsman/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>abigale</category><category>add-ons</category><category>addons</category><category>app</category><category>apps</category><category>cindy-bowens</category><category>dungeon-finder</category><category>featured</category><category>guild-wars</category><category>interview</category><category>interviews</category><category>launch</category><category>launch-day</category><category>pax</category><category>pax-2011</category><category>pax-east</category><category>pax-east-2011</category><category>rift</category><category>rift-planes-of-telara</category><category>scott-hartsman</category><category>server-population</category><category>server-populations</category><category>server-queues</category><category>shards</category><category>social-gaming-night</category><category>success</category><category>trion</category><category>trion-worlds</category><dc:creator><![CDATA[Karen Bryan]]></dc:creator><pubDate>Tue, 15 Mar 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[GDCO 2010: UTV True Games wows with three new titles]]></title><link>http://massively.joystiq.com/2010/10/11/gdco-2010-utv-true-games-wows-with-three-new-titles/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/10/11/gdco-2010-utv-true-games-wows-with-three-new-titles/</guid><comments>http://massively.joystiq.com/2010/10/11/gdco-2010-utv-true-games-wows-with-three-new-titles/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/historical/" rel="tag">Historical</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a>, <a href="http://massively.joystiq.com/category/massively-hands-on/" rel="tag">Massively Hands-on</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Massively Event Coverage</a></p><div style="text-align: center;"><a href="http://www.utvtruegames.com/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/10/utv-true-games-final-logowhite.jpg" /></a></div>
One of the most thrilling aspects of this job is visiting game studios. It's essentially like stepping into a toy factory, complete with strange noises and funny personalities. <a href="http://www.hasbro.com/nerf/en_US/">Nerf guns</a> are a staple, and each desk or station is decorated with all types of toys, posters, and other trophies from Nerd-dom. <a href="http://massively.joystiq.com/tag/utv-true-games/">UTV True Games</a> is no different, so when we were asked to sit down with three (count 'em, <em>three</em>) different teams to preview some new titles, we knew we were in for a good time.<br />
<br />
Of course, our professionalism prevented us from actually clapping and going "sqqquuueeeee!" every time a new product was shown, but it's very possible that the teams would not have cared anyway. So what did we see? What do we have to look forward to from the same people that brought us <a href="http://www.mytheongame.com/"><em>Mytheon</em></a>? Well, click past the cut and let's take a look!<p><a href="http://massively.joystiq.com/2010/10/11/gdco-2010-utv-true-games-wows-with-three-new-titles/" rel="bookmark">Continue reading <em>GDCO 2010: UTV True Games wows with three new titles</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/10/11/gdco-2010-utv-true-games-wows-with-three-new-titles/">GDCO 2010: UTV True Games wows with three new titles</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 11 Oct 2010 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/10/11/gdco-2010-utv-true-games-wows-with-three-new-titles/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19668120/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/10/11/gdco-2010-utv-true-games-wows-with-three-new-titles/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apps</category><category>AppStore</category><category>beau-hindman</category><category>cash-shop</category><category>eve-online</category><category>f2p</category><category>faxion</category><category>faxion-online</category><category>featured</category><category>free-to-play</category><category>freemium</category><category>ftp</category><category>game-developers-conference</category><category>GDC</category><category>gdc-2010</category><category>gdc-online-2010</category><category>gdc10</category><category>gdco</category><category>gdco-2010</category><category>interview</category><category>Interviews</category><category>ipad</category><category>iphone</category><category>micro-transaction</category><category>micro-transactions</category><category>Microtransactions</category><category>mobile</category><category>mobile-games</category><category>mobile-gaming</category><category>my-brute</category><category>MyBrute</category><category>planet-crashers</category><category>pvp</category><category>sky-legends</category><category>snoopy-flying-ace</category><category>True-Games</category><category>utv-true-games</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Mon, 11 Oct 2010 11:30:00 EST</pubDate></item><item><title><![CDATA[The Extended Experience of Guild Wars 2: Taking Tyria outside of your PC]]></title><link>http://massively.joystiq.com/2010/09/21/the-extended-experience-of-guild-wars-2-taking-tyria-outside-of/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/09/21/the-extended-experience-of-guild-wars-2-taking-tyria-outside-of/</guid><comments>http://massively.joystiq.com/2010/09/21/the-extended-experience-of-guild-wars-2-taking-tyria-outside-of/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a></p><div style="text-align: center;"> </div>
<div style="text-align: center;"><a href="http://massively.joystiq.com/category/guild-wars-2"><img hspace="4" vspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/09/yay-rb-921.jpg" /></a></div>
A new profession may not have been revealed a few weeks ago at PAX, but <a href="http://www.arena.net">ArenaNet</a> had a different surprise up its sleeve: the <a href="http://www.guildwars2.com"><em>Guild Wars 2</em></a> "Extended Experience."<br />
<br />
At our demo interview with <a href="http://massively.joystiq.com/tag/colin-johanson">Colin Johanson</a>, he unveiled a few details about the Extended Experience Team at ArenaNet and told us that the members were <a href="http://massively.joystiq.com/2010/09/03/pax-2010-arenanet-announces-guild-wars-2-app-for-smartphones-an/">working on <em>Guild Wars 2</em> apps for smartphones and the iPad</a>. Fans have been clamoring to know more since then, and today, our questions have been answered thanks to the <a href="http://www.arena.net/blog/gaming-outside-the-game-rick-ellis-talks-the-guild-wars-2-extended-experience">newest ArenaNet blog entry</a>.<br />
<br />
Follow along after the jump to see all the new details about "Gaming Outside the Game."<p><a href="http://massively.joystiq.com/2010/09/21/the-extended-experience-of-guild-wars-2-taking-tyria-outside-of/" rel="bookmark">Continue reading <em>The Extended Experience of Guild Wars 2: Taking Tyria outside of your PC</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/09/21/the-extended-experience-of-guild-wars-2-taking-tyria-outside-of/">The Extended Experience of Guild Wars 2: Taking Tyria outside of your PC</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 21 Sep 2010 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.arena.net/blog/gaming-outside-the-game-rick-ellis-talks-the-guild-wars-2-extended-experience>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/21/the-extended-experience-of-guild-wars-2-taking-tyria-outside-of/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19642259/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/21/the-extended-experience-of-guild-wars-2-taking-tyria-outside-of/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>android</category><category>anet</category><category>apps</category><category>arenanet</category><category>extended-experience-team</category><category>guild-wars</category><category>guild-wars-2</category><category>guild-wars-2-extensions</category><category>gw</category><category>gw2</category><category>ipad</category><category>iphone</category><category>ipod</category><category>mobile-devices</category><category>ncsoft</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Tue, 21 Sep 2010 10:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: A community guide to EVE Online]]></title><link>http://massively.joystiq.com/2010/05/02/eve-evolved-a-community-guide-to-eve-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/05/02/eve-evolved-a-community-guide-to-eve-online/</guid><comments>http://massively.joystiq.com/2010/05/02/eve-evolved-a-community-guide-to-eve-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-evolved/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/05/communityguide-title.jpg" alt="" /></a></div>
<br />
Some time ago, Massively started up <a href="http://massively.joystiq.com/gamecolumns">a whole slew of new weekly columns</a>, each covering a specific MMO. Each week, they bring guides, editorials, interviews and community news in a similar way to what I've been doing with <a href="http://massively.joystiq.com/category/eve-evolved/"><em>EVE Evolved</em></a> over the past <a href="http://massively.joystiq.com/2010/04/18/eve-evolved-two-year-anniversary/">two years</a>. Each of the new columns started with a definitive community guide showcasing handy links to useful websites, blogs and tools. This week it's my turn to give <a href="http://www.eve-online.com"><em>EVE Online</em></a> the community guide treatment. This article will be updated periodically with new links as they make themselves known. If you have a useful <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a> link you think would belong in the community guide, leave a comment with it.<br />
<br />
Skip past the cut for a breakdown of some of <em>EVE</em>'s most important community links.<p><a href="http://massively.joystiq.com/2010/05/02/eve-evolved-a-community-guide-to-eve-online/" rel="bookmark">Continue reading <em>EVE Evolved: A community guide to EVE Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/05/02/eve-evolved-a-community-guide-to-eve-online/">EVE Evolved: A community guide to EVE Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 02 May 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/05/02/eve-evolved-a-community-guide-to-eve-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19461121/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/05/02/eve-evolved-a-community-guide-to-eve-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>app-store</category><category>Application</category><category>apps</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>community-guide</category><category>eve</category><category>eve-ccp</category><category>eve-community-guide</category><category>eve-evolved</category><category>eve-mmorpg</category><category>eve-online</category><category>EVElopedia</category><category>facebook</category><category>featured</category><category>forums</category><category>guide</category><category>guides</category><category>killboard</category><category>podcasts</category><category>tools</category><category>twitter</category><category>wikipedia</category><category>youtube</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 02 May 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: A sneak peak at EVE Gate]]></title><link>http://massively.joystiq.com/2010/04/11/eve-evolved-a-sneak-peak-at-eve-gate/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/04/11/eve-evolved-a-sneak-peak-at-eve-gate/</guid><comments>http://massively.joystiq.com/2010/04/11/eve-evolved-a-sneak-peak-at-eve-gate/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/at-a-glance/" rel="tag">At a glance</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-evolved/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/04/evegate-title.jpg" alt="" /></a></div>
Some time ago, CCP announced their unusual plans to develop their own <a href="http://www.eve-online.com"><em>EVE Online</em></a> social networking website. Their plan was to tie it into the game, giving players a site they could visit to stay in touch with their <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a> contacts and corporation while not logged in. It was <a href="http://massively.joystiq.com/2009/07/21/eve-online-social-network-cosmos-coming-with-winter-expansion/">expected to be ready by Winter 2009</a> but never materialised when the <a href="http://massively.joystiq.com/tag/dominion"><em>Dominion</em></a> expansion was released. Now named <a href="http://massively.joystiq.com/tag/eve-gate/"><em>EVE Gate</em></a>, the website has been rescheduled for the upcoming <a href="http://massively.joystiq.com/tag/tyrannis"><em>Tyrannis</em></a> expansion on May 18th. Recently, CCP released <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=743">an early alpha version of the <em>EVE Gate</em> website</a> and have begun the slow process of adding features and working out bugs. Some of the features are not active and the site is not yet tied into the active <em>EVE</em> server. Nevertheless, the current alpha build shows what we can expect from the site when it launches.<br />
<br />
In this article, I give a run-down of what features we can expect from <em>EVE Gate</em> at launch and what we can expect from it in future iterations.<p><a href="http://massively.joystiq.com/2010/04/11/eve-evolved-a-sneak-peak-at-eve-gate/" rel="bookmark">Continue reading <em>EVE Evolved: A sneak peak at EVE Gate</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/04/11/eve-evolved-a-sneak-peak-at-eve-gate/">EVE Evolved: A sneak peak at EVE Gate</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 11 Apr 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/04/11/eve-evolved-a-sneak-peak-at-eve-gate/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19412195/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/04/11/eve-evolved-a-sneak-peak-at-eve-gate/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alpha</category><category>applications</category><category>apps</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>cosmos</category><category>development</category><category>eft</category><category>eve</category><category>eve-ccp</category><category>eve-evolved</category><category>eve-fitting-tool</category><category>eve-gate</category><category>eve-mmorpg</category><category>eve-online</category><category>evehq</category><category>evemon</category><category>featured</category><category>killboard</category><category>social</category><category>social-networking</category><category>SocialNetworking</category><category>spacebook</category><category>tyrannis</category><category>website</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 11 Apr 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[Final Fantasy XI players get a little help from their iPhone]]></title><link>http://massively.joystiq.com/2010/03/30/final-fantasy-xi-players-get-a-little-help-from-their-iphone/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/03/30/final-fantasy-xi-players-get-a-little-help-from-their-iphone/</guid><comments>http://massively.joystiq.com/2010/03/30/final-fantasy-xi-players-get-a-little-help-from-their-iphone/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a></p><div style="text-align: center;"><a href="http://www.duodyne.com/ffxipda.html"><img vspace="4" hspace="4" border="1" align="top" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/03/ffxi-pda-epl-329.jpg"  alt="" /></a></div>
There's a lot of information to keep track of in <a href="http://www.playonline.com"><em>Final Fantasy XI</em></a>, much of it not covered by the in-game interface.  There's no easy way to access the all-important airship schedules or the often-loathed Race Specific Equipment quest eligibility.  Since the game has been out for several years, there are naturally more than a few applications to track these events... but due to the game's issues with alt-tabbing, they require a bit of a workaround for the player.  Now there's another option available to anyone with an iPhone or an iPod Touch -- <a href="http://www.duodyne.com/ffxipda.html">a new app</a> from <a href="http://www.duodyne.com">Duodyne Studios</a>.<br />
<br />
Although not officially affiliated with <a href="http://massively.joystiq.com/tag/Square-Enix/">Square-Enix</a>, the application is aimed at giving players easy access to the most commonly needed timers.  That includes a recast timer feature that allows players to simply tap the ability when they use it, followed by an alert on the phone when it becomes ready again.  It's not as useful as simple macro checks for short abilities like Provoke, but longer abilities will benefit from having the timer feature.  At $0.99 for players in the US and comparable prices for other markets, <a href="http://massively.joystiq.com/category/Final-Fantasy-XI/"><em>Final Fantasy XI</em></a> players might want to <a href="http://www.duodyne.com/ffxipda.html">take a look</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/03/30/final-fantasy-xi-players-get-a-little-help-from-their-iphone/">Final Fantasy XI players get a little help from their iPhone</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 30 Mar 2010 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/03/30/final-fantasy-xi-players-get-a-little-help-from-their-iphone/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19418564/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/03/30/final-fantasy-xi-players-get-a-little-help-from-their-iphone/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>applications</category><category>apps</category><category>assistant</category><category>clock</category><category>console</category><category>duodyne-studios</category><category>ff11</category><category>ffxi</category><category>final-fantasy</category><category>final-fantasy-11</category><category>final-fantasy-xi</category><category>iphone</category><category>ipod-touch</category><category>side-apps</category><category>square-enix</category><category>timer</category><category>xbox-360</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Tue, 30 Mar 2010 10:00:00 EST</pubDate></item><item><title><![CDATA[The Fringe: Farming games]]></title><link>http://massively.joystiq.com/2010/03/22/the-fringe-farming-games/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/03/22/the-fringe-farming-games/</guid><comments>http://massively.joystiq.com/2010/03/22/the-fringe-farming-games/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/the-fringe/" rel="tag">The Fringe</a></p><div style="text-align: center;"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/03/countrylifenewemptyrlt.jpg" /></div>
<em>Welcome to <a href="http://massively.joystiq.com/category/the-fringe/">The Fringe</a>, where we totter on the edge of MMOs with a guide for playing Facebook games. If you aren't one of the millions playing games on Facebook and aren't interested in joining the throng, that's ok. We won't judge you. But we'd appreciate you returning the favor.</em><br />
<br />
In before all the "you got Facebook in my Massively again!" complaints: <a href="http://massively.joystiq.com/tag/gdc/">GDC</a> was full of Facebook game announcements and with all the money being made by Zynga and others, we have a long future of Facebook MMOing ahead of us. With massive amounts of people playing and interacting in these online games, it's time to take off the blinders and check out what's going on in your peripheral gaming vision. Or not. That's fine. If you don't want to read about Facebook games, you can skip to all of the other great content here on Massively. But <a href="http://massively.joystiq.com/2010/02/14/the-fringe-the-dos-and-donts-of-facebook-games/">unlike my last column</a>, where I let the haters vent their frustrations in the comments, only constructive criticism will be allowed from now on.<br />
<br />
I was going to write up a guide to <a href="http://www.facebook.com/apps/application.php?id=26947445683"><em>Country Life</em></a> next, but it has been going through much development over the past few weeks. So even if illness hadn't delayed my writing about it, the information would have been obsolete soon after. There are many farming games to choose from, varying in features and popularity. So this week I'll be covering how to choose a Facebook farming game by giving an overview of three notable ones.<p><a href="http://massively.joystiq.com/2010/03/22/the-fringe-farming-games/" rel="bookmark">Continue reading <em>The Fringe: Farming games</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/03/22/the-fringe-farming-games/">The Fringe: Farming games</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 22 Mar 2010 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/03/22/the-fringe-farming-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19407522/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/03/22/the-fringe-farming-games/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apps</category><category>country-life</category><category>facebook</category><category>facebook-games</category><category>farm-games</category><category>farming</category><category>farmtown</category><category>farmville</category><category>featured</category><category>lil-farm-life</category><category>tiki-farm</category><dc:creator><![CDATA[Robin Torres]]></dc:creator><pubDate>Mon, 22 Mar 2010 10:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Apps and MMOs]]></title><link>http://massively.joystiq.com/2009/07/19/the-daily-grind-apps-and-mmos/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/07/19/the-daily-grind-apps-and-mmos/</guid><comments>http://massively.joystiq.com/2009/07/19/the-daily-grind-apps-and-mmos/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><a href="http://www.flickr.com/photos/lesleysmith/3726762159/"><img hspace="4" border="1" align="right" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/07/002-copysmall.jpg" alt="" /></a>These days, without descending into total geek fan girl mode, phones are all about apps. Whether you have a Pre, an iPhone, a Google Android handset or one of the new, shiny Nokia phones, apps (short for applications) are usually an important part of how phones work. Even more so now your humble mobile phone is becoming more like a mini computer. But I digress. This week Blizzard released their <a href="http://www.wow.com/2009/07/15/wow-armory-for-the-iphone-released/">second app</a> for the iPhone, which allows you to access the <a href="http://worldofwarcraft.com"><em>World of Warcraft</em></a> Armory without needing a PC and, it is, quite simply, awesome.<br /><br />It got me thinking though, if one MMO can make use of apps, why not all of the big boys? <a href="http://eveonline.com"><em>EVE</em></a>, <a href="http://lordoftheringsonline.com"><em>LotRO</em></a> and <a href="http://ageofconan.com"><em>Age of Conan</em></a> have a huge following and surely there's the potential for some kind of apps, perhaps ones which will let you check in-game mail or sell gear and mats without actually logging into the game. So, readers, I ask you: what kind of apps would you like to see for your favourite MMOs? Do you think there should be apps for different phones, not just the most popular model (which currently seems to be the iPhone)? What kind of apps do you think would be useful and beneficial to your MMO gaming time?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/07/19/the-daily-grind-apps-and-mmos/">The Daily Grind: Apps and MMOs</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 19 Jul 2009 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/07/19/the-daily-grind-apps-and-mmos/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19100899/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/19/the-daily-grind-apps-and-mmos/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apps</category><category>blizzard</category><category>blizzard-entertainment</category><category>eve-online</category><category>google-android</category><category>iphone-apps</category><category>lord-of-the-rings-online</category><category>lotro</category><category>nokia-n97</category><category>palm-pre</category><category>the-daily-grind</category><dc:creator><![CDATA[Lesley Smith]]></dc:creator><pubDate>Sun, 19 Jul 2009 08:00:00 EST</pubDate></item></channel></rss>
