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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Storyboard: Three guys walk into a bar]]></title><link>http://massively.joystiq.com/2012/01/27/storyboard-three-guys-walk-into-a-bar/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/27/storyboard-three-guys-walk-into-a-bar/</guid><comments>http://massively.joystiq.com/2012/01/27/storyboard-three-guys-walk-into-a-bar/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/storyboard/" rel="tag">Storyboard</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/27/storyboard-three-guys-walk-into-a-bar/"><img alt="Never underestimate the power of gold trim." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/storyboard-88-epl-125.jpg" /></a></div>
My days of playing Magic: the Gathering are... well, they're not <em>over,</em> exactly, but I'm certainly not in my heyday any longer. Despite this, I've made no secret of the fact that I still avidly read Mark Rosewater's <a href="http://www.wizards.com/Magic/Magazine/Archive.aspx?tag=makingmagic&amp;description=Making%20Magic">Making Magic</a> column because the stuff he says in the column is applicable to game design in general. There are a lot of ideas that I've drawn out of there over the years, and one of the ones that's stuck with me is the Timmy-Johnny-Spike split that Rosewater's quite fond of explaining at length.<br />
<br />
For those of you not interested in reading a decade's worth of columns just to understand what I'm talking about, the three names in questions are the so-called "psychographics" for Magic's audience, three psychological snapshots of why people play and enjoy the game. They're useful tools for understanding the reason certain cards resonate well with some players and not with others. And they're applicable to almost everything -- even roleplaying.<p><a href="http://massively.joystiq.com/2012/01/27/storyboard-three-guys-walk-into-a-bar/" rel="bookmark">Continue reading <em>Storyboard: Three guys walk into a bar</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/27/storyboard-three-guys-walk-into-a-bar/">Storyboard: Three guys walk into a bar</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 27 Jan 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/27/storyboard-three-guys-walk-into-a-bar/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20155964/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/27/storyboard-three-guys-walk-into-a-bar/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>appeal</category><category>column</category><category>columns</category><category>creativity</category><category>featured</category><category>interest</category><category>johnny</category><category>opinion</category><category>roleplaying</category><category>rp</category><category>speculation</category><category>spike</category><category>storyboard</category><category>timmy</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 27 Jan 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[Ask Massively: We do not make the games edition]]></title><link>http://massively.joystiq.com/2012/01/05/ask-massively-we-do-not-make-the-games-edition/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/05/ask-massively-we-do-not-make-the-games-edition/</guid><comments>http://massively.joystiq.com/2012/01/05/ask-massively-we-do-not-make-the-games-edition/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/ask-massively/" rel="tag">Ask Massively</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/05/ask-massively-we-do-not-make-the-games-edition/"><img alt="It's been entirely too long since I got to use a WildStar screenshot for a header." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/askmassively-epl-102.jpg" /></a></div>
Sometimes, I get questions for <a href="http://massively.joystiq.com/category/Ask-Massively/">Ask Massively</a> that I just can't use, and not because they're questions to which the answer is just "I don't know," although I try to steer away from those as frequently as possible because it's such an unsatisfying answer. No, sometimes we get questions for which we're not even the right people to answer, period. You can ask me to put a feature in <a href="http://www.everquest2.com"><em>EverQuest II</em></a> or to consider developing it, but I don't work on <em><a href="http://massively.joystiq.com/category/EverQuest-II/">EverQuest II</a></em>. Heck, I don't even play it.<br />
<br />
This week's installment of Ask Massively has been pared down to the questions that I can actually answer, including answers about the potential audience of the upcoming <a href="http://www.wildstar-online.com/en/"><em>WildStar</em></a> and the future of <a href="http://www.swtor.com"><em>Star Wars: The Old Republic</em></a> as it pertains to allowing user-coded addons. If you've got a question you would like answered in a future installment of the column, just send it along to <a href="mailto:ask@massively.com">ask@massively.com</a> or leave it in the comments below. Questions may be edited slightly for length and/or clarity.<p><a href="http://massively.joystiq.com/2012/01/05/ask-massively-we-do-not-make-the-games-edition/" rel="bookmark">Continue reading <em>Ask Massively: We do not make the games edition</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/05/ask-massively-we-do-not-make-the-games-edition/">Ask Massively: We do not make the games edition</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 05 Jan 2012 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/05/ask-massively-we-do-not-make-the-games-edition/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20138769/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/05/ask-massively-we-do-not-make-the-games-edition/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>add-ons</category><category>addons</category><category>appeal</category><category>ask-massively</category><category>column</category><category>featured</category><category>marketing</category><category>opinion</category><category>star-wars-the-old-republic</category><category>swtor</category><category>ui</category><category>wildstar</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Thu, 05 Jan 2012 15:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Do you get game wanderlust?]]></title><link>http://massively.joystiq.com/2010/07/18/the-daily-grind-do-you-get-game-wanderlust/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/07/18/the-daily-grind-do-you-get-game-wanderlust/</guid><comments>http://massively.joystiq.com/2010/07/18/the-daily-grind-do-you-get-game-wanderlust/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div style="text-align: center;"><a href="http://www.guildwars2.com"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/07/gw2-shiny-epl-715.jpg" /></a></div>
We gamers are a fickle bunch. Perhaps you're a veteran player of <a href="http://www.guildwars.com"><em>Guild Wars</em></a> and have always loved the game, even when you knew the sequel was coming. But you saw the <a href="http://massively.joystiq.com/2010/07/14/you-can-have-a-shark-as-a-pet-arenanet-unveils-the-guild-wars-2/">recent Ranger reveal</a>, and when you logged in you were suddenly struck by an overwhelming urge to play <a href="http://www.guildwars2.com"><em>Guild Wars 2</em></a> <strong>immediately</strong>, not this crappy old game that you hate and is terrible. It's not that you're actually dissatisfied with the game, but the promises of new shiny things have left you feeling an urge to pick up and go somewhere new.<br />
<br />
The allure of something new and good can be a powerful intoxicant, and it can bring people into strange new locations. Do you find yourself wanting to head off into a new game despite there being nothing wrong with your current main game? Are you tempted to try out newer titles on a regular basis, even if you know you'll end up going back? Or do you convince yourself not to go anywhere when you'll just turn around in the end?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/07/18/the-daily-grind-do-you-get-game-wanderlust/">The Daily Grind: Do you get game wanderlust?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 18 Jul 2010 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/07/18/the-daily-grind-do-you-get-game-wanderlust/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19556445/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/18/the-daily-grind-do-you-get-game-wanderlust/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>appeal</category><category>burnout</category><category>guild-wars</category><category>guild-wars-2</category><category>gw</category><category>gw2</category><category>new</category><category>new-things</category><category>shiny</category><category>stupid-old-games</category><category>tdg</category><category>the-daily-grind</category><category>wanderlust</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sun, 18 Jul 2010 08:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Are unlimited trials more tempting?]]></title><link>http://massively.joystiq.com/2009/12/23/the-daily-grind-are-unlimited-trials-more-tempting/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/12/23/the-daily-grind-are-unlimited-trials-more-tempting/</guid><comments>http://massively.joystiq.com/2009/12/23/the-daily-grind-are-unlimited-trials-more-tempting/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a></p><a href="http://www.champions-online.com"><img align="top" hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/12/co-freetrials-epl-1222.jpg" /></a><br />
Free trials can be... stressful. We recently even <a href="http://massively.joystiq.com/2009/12/21/making-the-most-of-the-free-trial-period/">had a piece</a> about trying to make the most of the limited time in them, if the point must be stressed. That's no doubt the reason why several companies have begun moving away from unlimited access for a brief time, and started to spread their trials out for as long as the player wishes. <a href="http://www.warhammeronline.com"><em>Warhammer Online</em></a>, <a href="http://www.champions-online.com"><em>Champions Online</em></a>, <a href="http://www.freerealms.com"><em>Free Realms</em></a>, and <a href="http://www.alganon.com"><em>Alganon</em></a> all allow players a chance to try a limited portion of the game for as long as they want. And for someone without a lot of time, it's a perfect way to expand your window of playtime.<br />
<br />
Of course, if you've got plenty of time to devote to the trial, it's a bit obnoxious to hit a hard limit before having really gotten to explore the meat of the game at all. For some players, the fact that they're giving away the starting area or first few levels tends to imply they're not good enough to pay for in the first place. Do you find unlimited free trials more tempting or less than the traditional model? Or do you see it as a sign that the game is in trouble or otherwise undesirable?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/12/23/the-daily-grind-are-unlimited-trials-more-tempting/">The Daily Grind: Are unlimited trials more tempting?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 23 Dec 2009 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/12/23/the-daily-grind-are-unlimited-trials-more-tempting/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19291753/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/23/the-daily-grind-are-unlimited-trials-more-tempting/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alganon</category><category>appeal</category><category>champions-online</category><category>co</category><category>fr</category><category>free-realms</category><category>free-trial</category><category>tdg</category><category>the-daily-grind</category><category>timed-trial</category><category>unlimited-trial</category><category>war</category><category>warhammer-online</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 23 Dec 2009 08:00:00 EST</pubDate></item><item><title><![CDATA[Reporting gold spammers in WAR now easier than ever]]></title><link>http://massively.joystiq.com/2008/10/05/reporting-gold-spammers-in-war-now-easier-than-ever/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/05/reporting-gold-spammers-in-war-now-easier-than-ever/</guid><comments>http://massively.joystiq.com/2008/10/05/reporting-gold-spammers-in-war-now-easier-than-ever/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/themythicbanhammer225.jpg" alt="" />The gold seller scourge has fallen upon <a href="http://www.warhammeronline.com"><em>Warhammer Online,</em></a> as you've likely noticed. But <a href="http://massively.joystiq.com/tag/mythic-entertainment ">Mythic Entertainment</a> has taken <a href="http://onlinegamesareanichemarket.wordpress.com/2008/09/21/a-banning-we-will-go-a-banning-we-will-go-heave-ho-off-the-servers-yo-a-banning-we-will-go/">some rather extreme measures</a> to silence the incessant spamming. To help reach that goal, they're making it easier for players to report gold selling activity and harassment. In keeping with their zero-tolerance policy on gold spamming, <a href="http://herald.warhammeronline.com/warherald/NewsArticle.war?id=351">Mythic states,</a> <em>"We are committed to making life as hard as we can for Gold Sellers in game and maximizing player enjoyment. To that end we have added a new tool to streamline the gold seller reporting process." </em><br /><br />That tool is found within the Appeal Interface, as the stand-alone category "GOLD/PL SALES" -- and is <em>not</em> found within the Violation category (which is used for most other types of harassment) as you might expect. Submitting these appeals via the GOLD/PL SALES category is a straightforward matter, as shown below the cut:<br /><hr />
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            <td><em>Did you enjoy this? Make sure to check out our <a href="http://massively.joystiq.com/category/warhammer-online"><em>Warhammer</em></a> guides: <a href="http://massively.joystiq.com/2008/09/18/massivelys-warhammer-online-character-creation-guide/">Massively's Character Creation Guide</a> and our <a href="http://massively.joystiq.com/2008/09/09/a-world-of-warcraft-players-guide-to-warhammer-online/">WoW Player's Guide to Warhammer</a>. Plus, don't miss any of our ongoing coverage as <a href="http://massively.joystiq.com/massively-goes-to-war">Massively goes to WAR</a>!</em> </td>
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</table><p><a href="http://massively.joystiq.com/2008/10/05/reporting-gold-spammers-in-war-now-easier-than-ever/" rel="bookmark">Continue reading <em>Reporting gold spammers in WAR now easier than ever</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/05/reporting-gold-spammers-in-war-now-easier-than-ever/">Reporting gold spammers in WAR now easier than ever</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 05 Oct 2008 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://herald.warhammeronline.com/warherald/NewsArticle.war?id=351>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/05/reporting-gold-spammers-in-war-now-easier-than-ever/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1333106/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/05/reporting-gold-spammers-in-war-now-easier-than-ever/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>appeal</category><category>business-models</category><category>ea-mythic</category><category>fantasy</category><category>game-mechanics</category><category>gold-sellers</category><category>gold-selling</category><category>gold-spammer</category><category>harassment</category><category>mmo-industry</category><category>mythic-entertainment</category><category>petition</category><category>spam</category><category>spammers</category><category>war</category><category>warhammer-online</category><category>zero-tolerance</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sun, 05 Oct 2008 16:00:00 EST</pubDate></item></channel></rss>
