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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[EVE Online expanding API functionality]]></title><link>http://massively.joystiq.com/2011/09/07/eve-online-expanding-api-functionality/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/07/eve-online-expanding-api-functionality/</guid><comments>http://massively.joystiq.com/2011/09/07/eve-online-expanding-api-functionality/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/07/eve-online-expanding-api-functionality/"><img alt="It's really hard to find a screenshot of immersive programming." src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/eve-api-epl-907.jpg" /></a></div>
Amidst all of the scandals and player controversy, it's important to remember what really matters in <em><a href="http://massively.joystiq.com/category/EVE-Online/">EVE Online</a></em> -- API development. Well, maybe not for every player, but there's certainly a burgeoning community that's quite happy to hear about major updates to the game's overall API structure. And there are indeed two large changes discussed <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;nbid=2383">in the newest devblog</a> -- the addition of customizable API keys for players and the inclusion of new contract functionality.<br />
<br />
If you're not familiar with the programming side of the API, naturally, the developer blog is largely going to read like so much arcane nonsense to you. The takeaways for all players are that there is greater flexibility in setting access keys with limited durations, and calling contract information is now easier than it was before. On the other hand, if you are a part of the game's programming community and want to know more about the changes, the blog should provide a great deal of more in-depth and useful information for improved functionality.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/07/eve-online-expanding-api-functionality/">EVE Online expanding API functionality</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 07 Sep 2011 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/07/eve-online-expanding-api-functionality/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20037010/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/07/eve-online-expanding-api-functionality/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>api</category><category>api-updates</category><category>ccp</category><category>ccp-games</category><category>developer-blogs</category><category>developer-entries</category><category>eve</category><category>eve-online</category><category>functional-updates</category><category>game-updates</category><category>news</category><category>programming</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 07 Sep 2011 21:00:00 EST</pubDate></item><item><title><![CDATA[EVE Online Incarna patch 1.1 coming September 1st]]></title><link>http://massively.joystiq.com/2011/08/29/eve-online-incarna-patch-1-1-coming-september-1st/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/29/eve-online-incarna-patch-1-1-coming-september-1st/</guid><comments>http://massively.joystiq.com/2011/08/29/eve-online-incarna-patch-1-1-coming-september-1st/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/29/eve-online-incarna-patch-1-1-coming-september-1st/"><img alt="EVE Online" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/eve-rb-72.jpg" /></a></div>
It's been a couple of months since <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE Online</em></a> released <a href="http://massively.joystiq.com/tag/incarna/"><em>Incarna</em></a>, and players have been itching for the next step on their galactic grand conquest tour. Happily, this Thursday will see the game move forward with <a href="http://massively.joystiq.com/tag/incarna-1.1/"><em>Incarna's</em> 1.1 patch</a>, a smaller-sized update that will usher in a whole new era of <em>EVE</em> player socializing.<br />
<br />
With the patch comes an update to EVE Gate, with nifty features like activity notifications to keep you abreast of the news and personalized backgrounds. The forums are getting an overhaul as well and will include search options, the ability to "like" posts, utilize quick replies, and other essential tools. The soon-to-be old forums will be locked and archived for future posterity.<br />
<br />
While 1.1 players won't be able to leave their captain's quarters just yet, the screens and menus in the room are being spruced up and a few other bugs quashed. Other features included in the patch are customizable API keys, the ability for third-party applications to access contract updates, and numerous tiny (but important!) fixes to the game.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/29/eve-online-incarna-patch-1-1-coming-september-1st/">EVE Online Incarna patch 1.1 coming September 1st</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 29 Aug 2011 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/29/eve-online-incarna-patch-1-1-coming-september-1st/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20029395/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/29/eve-online-incarna-patch-1-1-coming-september-1st/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>1.1</category><category>api</category><category>captains-quarters</category><category>ccp</category><category>customizable-api-keys</category><category>eve</category><category>eve-forums</category><category>eve-gate</category><category>eve-online</category><category>forums</category><category>incarna</category><category>incarna-1.1</category><category>patch</category><category>patch-1.1</category><category>update</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Mon, 29 Aug 2011 13:30:00 EST</pubDate></item><item><title><![CDATA[Ask Massively: Recidivism edition]]></title><link>http://massively.joystiq.com/2011/06/09/ask-massively-recidivism-edition/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/09/ask-massively-recidivism-edition/</guid><comments>http://massively.joystiq.com/2011/06/09/ask-massively-recidivism-edition/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/ask-massively/" rel="tag">Ask Massively</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/arcana/720"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/askmassively-epl-605-1307294891.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
It was a point of some pride for me that I had apparently kicked my Magic habit. Many years ago, I was almost insatiable, but with counseling and a severe dearth of people to play with, I'd finally kicked it for years. Well, up until last Friday, when I dropped money on a brand-new box set so Ms. Lady and I could start building decks together. I'd probably feel better about it if I hadn't lost the past several times.<br />
<br />
Today's edition of <a href="http://massively.joystiq.com/category/Ask-Massively/">Ask Massively</a> is not exactly a cure for us poor recidivists, being instead an exploration of <a href="http://www.riftgame.com"><em>RIFT</em></a>'s upcoming addons and why some people are less than happy about this fact. It may also serve as a history lesson for some members of the audience. As always, you can leave your questions for a future edition of the column in the comments, or you can just wing them along to <a href="mailto:ask@massively.com">ask@massively.com</a>.<p><a href="http://massively.joystiq.com/2011/06/09/ask-massively-recidivism-edition/" rel="bookmark">Continue reading <em>Ask Massively: Recidivism edition</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/09/ask-massively-recidivism-edition/">Ask Massively: Recidivism edition</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 09 Jun 2011 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/09/ask-massively-recidivism-edition/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19958600/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/09/ask-massively-recidivism-edition/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>addons</category><category>api</category><category>ask-massively</category><category>column</category><category>columns</category><category>design</category><category>development</category><category>featured</category><category>mods</category><category>opinion</category><category>rift</category><category>rift-planes-of-telara</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Thu, 09 Jun 2011 15:00:00 EST</pubDate></item><item><title><![CDATA[EVE Online introduces customisable APIs for apps]]></title><link>http://massively.joystiq.com/2011/05/26/eve-online-introduces-customisable-apis-for-apps/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/05/26/eve-online-introduces-customisable-apis-for-apps/</guid><comments>http://massively.joystiq.com/2011/05/26/eve-online-introduces-customisable-apis-for-apps/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;">
	<a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=912"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/evecsmopen.jpg" vspace="4" /></a></div>
Player-made apps have always been a big part of <a href="http://www.eve-online.com"><em>EVE Online</em></a>, with players stepping in to provide tools the game itself doesn't offer. Apps <a href="http://evemon.battleclinic.com/">like the EVEMon skill planner</a> originally required players to provide their usernames and passwords in order to get access to a character's skill sheet. Several years ago, <a href="http://massively.joystiq.com/tag/ccp-games/">CCP</a> introduced the <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a> API system to remove that requirement. Players can now instead give applications <a href="http://www.eveonline.com/api/doc/">one of two API keys</a> -- a limited key that gives access only to basic information like skills, or a full key that gives access to everything from market transactions to asset lists. Until now, no middle ground has existed that would allow app developers to access only specific things, and players are always wary as to whom they give their full API key.<br />
<br />
<a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=912">In a new devblog, CCP Stillman explains</a> the brand-new <a href="http://massively.joystiq.com/2010/05/17/eve-dev-blog-details-tyrannis-api-additions/">customisable API key feature</a> that has just gone live for testing. Players may now select exactly what information will be shared, and a customised key will be generated that gives access to only those features. This means an app that reads your EVEmail, shows your recent kills, or logs market transactions doesn't need to be given access to any other information that you'd rather keep private. The key generation process does a good job of explaining exactly what information each section will give access to, and the key can even be given an expiry date to create temporary access keys. These new developments are sure to be useful for app developers, and we can look forward to <a href="http://massively.joystiq.com/2010/10/08/capsuleer-iphone-app-for-eve-ceases-development-ccp-responds/">the release of some useful new <em>EVE</em> mobile</a> and web apps.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/05/26/eve-online-introduces-customisable-apis-for-apps/">EVE Online introduces customisable APIs for apps</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 26 May 2011 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/05/26/eve-online-introduces-customisable-apis-for-apps/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19951452/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/05/26/eve-online-introduces-customisable-apis-for-apps/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>api</category><category>api-key</category><category>app</category><category>app-development</category><category>apps</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>customisable</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Thu, 26 May 2011 22:00:00 EST</pubDate></item><item><title><![CDATA[EVE dev blog details Tyrannis API additions]]></title><link>http://massively.joystiq.com/2010/05/17/eve-dev-blog-details-tyrannis-api-additions/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/05/17/eve-dev-blog-details-tyrannis-api-additions/</guid><comments>http://massively.joystiq.com/2010/05/17/eve-dev-blog-details-tyrannis-api-additions/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=757"><em><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/05/45247.jpg" /><br />
</em></a></div>
<a href="http://www.eveonline.com"><em>EVE Online</em></a> has always been one of the most open and accessible MMORPGs in terms of in-game data. The new <a href="http://www.eveonline.com/tyrannis"><em>Tyrannis</em></a> expansion, <a href="http://massively.joystiq.com/2010/05/14/ccp-announces-tyrannis-delay/">recently delayed</a> a week to May 26th, will expand on the game's history of making its APIs (application programming interface) available to players and enterprising programmers. <br />
<br />
"<em>In </em><a href="http://massively.joystiq.com/tag/tyrannis">Tyrannis</a><em> we are delivering a vastly improved contacts system and the new calendar. For these features, we will be providing a new set of APIs for you to consume in your own applications. Not only will we expose this new data to you, we have made some changes to existing APIs, and two Outpost related APIs have been added to help ease outpost management</em>," writes <a href="http://www.ccpgames.com">CCP</a> Stillman in an <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a> dev blog entry posted earlier today.<br />
<br />
Whether the new APIs are incorporated into the the plethora of player-developed <em>EVE</em> tools already in existence, or they inspire the creation of entirely new programs, we can't wait to see what New Eden's residents do with the new information. You can check out all the details over at the <em>EVE</em> <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=757">dev blog</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/05/17/eve-dev-blog-details-tyrannis-api-additions/">EVE dev blog details Tyrannis API additions</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 17 May 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eveonline.com/devblog.asp?a=blog&amp;bid=757>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/05/17/eve-dev-blog-details-tyrannis-api-additions/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19480742/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/05/17/eve-dev-blog-details-tyrannis-api-additions/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>api</category><category>calendars</category><category>ccp</category><category>CCP-Games</category><category>ccp-stillman</category><category>contacts</category><category>dev-blog</category><category>eve</category><category>eve-online</category><category>tyrannis</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 17 May 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[Ryzom deploys patch 1.6, extends web applications system]]></title><link>http://massively.joystiq.com/2009/10/13/ryzom-deploys-patch-1-6-extends-web-applications-system/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/10/13/ryzom-deploys-patch-1-6-extends-web-applications-system/</guid><comments>http://massively.joystiq.com/2009/10/13/ryzom-deploys-patch-1-6-extends-web-applications-system/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/at-a-glance/" rel="tag">At a glance</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/ryzom/" rel="tag">Ryzom</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div align="center"><a href="http://forums.ryzom.com/showthread.php?t=34580"><img border="1" hspace="4" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/10/ryzompatch16.jpg" /></a><br />
<div align="left"><em><a href="http://www.ryzom.com">Ryzom</a></em> has moved forward with their interactive web application goals, and with their newest patch players will be able to check mail both in-game and out of game.<br /><br />While <a href="http://forums.ryzom.com/showthread.php?t=34580">Patch 1.6</a> cleans up a few bugs, adds a few more tattoos to the game, and tweaks the GM's event creation tools, it also opens up the <em><a href="http://massively.joystiq.com/category/ryzom">Ryzom</a></em> player developers project even further. Beginning with the mail and notes applications, players will be able to <a href="http://atys.ryzom.com/start/index.php">log into the game's website</a> to send/read their e-mail as well as review their in-game notes as long as they retrieve their API key.<br /></div>
</div><p><a href="http://massively.joystiq.com/2009/10/13/ryzom-deploys-patch-1-6-extends-web-applications-system/" rel="bookmark">Continue reading <em>Ryzom deploys patch 1.6, extends web applications system</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/10/13/ryzom-deploys-patch-1-6-extends-web-applications-system/">Ryzom deploys patch 1.6, extends web applications system</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 13 Oct 2009 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.ryzom.com/showthread.php?t=34580>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/13/ryzom-deploys-patch-1-6-extends-web-applications-system/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19194118/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/13/ryzom-deploys-patch-1-6-extends-web-applications-system/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>api</category><category>developer-tools</category><category>event-tools</category><category>patch-1.6</category><category>php</category><category>ryzom</category><category>volunteer</category><category>volunteer-developer</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Tue, 13 Oct 2009 11:30:00 EST</pubDate></item><item><title><![CDATA[EVE Online achievements via Avatars United]]></title><link>http://massively.joystiq.com/2009/09/29/eve-online-achievements-via-avatars-united/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/09/29/eve-online-achievements-via-avatars-united/</guid><comments>http://massively.joystiq.com/2009/09/29/eve-online-achievements-via-avatars-united/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a></p><a href="http://www.avatarsunited.com/apps/eve-achievements"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/09/eveachievements.jpg" /></a><a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> may not feel that an Achievements system (beyond the bragging rights with <a href="http://wiki.eveonline.com/wiki/Certificates">Certificates</a>) really fits the setting of <a href="http://www.eveonline.com"><em>EVE Online</em></a>, but it's something players can get via <a href="http://www.avatarsunited.com/">Avatars United</a>, a social network for MMO gamers. More specifically, Avatars United is a social network for your avatars across a wide range of MMOs. <br /><br />We <a href="http://massively.joystiq.com/2008/08/03/social-networking-meets-mmos-at-avatars-united">mentioned Avatars United</a> and its growing <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online</em></a> community a while back. The guys at <a href="http://www.enemyunknown.net/">Enemy Unknown</a> -- the people behind Avatars United -- have built some <em>EVE</em>-specific apps for their users which might be of some interest our readers. These apps make use of a <a href="http://www.eveonline.com/api/doc/default.asp">player's (full) API</a> allowing the apps to access and display all sorts of character information within the Avatars United social network.<p><a href="http://massively.joystiq.com/2009/09/29/eve-online-achievements-via-avatars-united/" rel="bookmark">Continue reading <em>EVE Online achievements via Avatars United</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/09/29/eve-online-achievements-via-avatars-united/">EVE Online achievements via Avatars United</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 29 Sep 2009 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.avatarsunited.com/apps/eve-achievements>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/09/29/eve-online-achievements-via-avatars-united/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19161036/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/09/29/eve-online-achievements-via-avatars-united/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>achievements</category><category>api</category><category>avatars-united</category><category>ccp-games</category><category>certificates</category><category>enemy-unknown</category><category>eve</category><category>eve-achievements</category><category>eve-kill-tracker</category><category>eve-online</category><category>social-network</category><category>social-networking</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Tue, 29 Sep 2009 19:00:00 EST</pubDate></item><item><title><![CDATA[EVE Online API sends apps offline]]></title><link>http://massively.joystiq.com/2009/09/14/eve-online-api-sends-apps-offline/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/09/14/eve-online-api-sends-apps-offline/</guid><comments>http://massively.joystiq.com/2009/09/14/eve-online-api-sends-apps-offline/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/bugs/" rel="tag">Bugs</a>, <a href="http://massively.joystiq.com/category/server-downtime/" rel="tag">Server downtime</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div align="center"><a href="http://massively.joystiq.com/category/eve-online"><img alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/06/proteustechiiiat580.jpg" /></a></div>
As many <a href="http://www.eveonline.com"><em>EVE Online</em></a> players likely already know, Tranquility's server hamsters <a href="http://www.eveonline.com/news.asp?a=single&amp;nid=3404&amp;tid=1">decided to take an unscheduled nap yesterday</a>, causing the entirety of New Eden to grind to a screeching halt. While we're glad to note that the servers came up some time later without any major problems, the forums and API remained offline until this morning's regular maintenance at 7:00 AM Eastern. While the folks at <a href="http://massively.joystiq.com/tag/CCP/">CCP</a> were able to get the forums back online and working without incident, they <a href="http://www.eveonline.com/news.asp?a=single&amp;nid=3406&amp;tid=1">opted to leave the API offline today</a> while they're trying to figure out what happened. Better safe than sorry, we think.<br /><br />For those of you who are occasional <em><a href="http://massively.joystiq.com/category/EVE-Online/">EVE Online</a></em> players (are there really such beasts?) you'll notice the API shutdown in terms of changes not tracking properly in <em><a href="http://evemon.battleclinic.com/">EVEmon</a></em>, <a href="http://capsuleer.evesuite.com/"><em>Capsuleer</em></a>, or any other external programs that make calls to the API to pull your character information. The hope is that full functionality will be restored after tomorrow morning's regularly scheduled daily downtime. If not, might we suggest breaking out some chocolate covered espresso beans for the server hamsters?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/09/14/eve-online-api-sends-apps-offline/">EVE Online API sends apps offline</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 14 Sep 2009 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/09/14/eve-online-api-sends-apps-offline/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19161035/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/09/14/eve-online-api-sends-apps-offline/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>api</category><category>bug</category><category>capsuleer</category><category>downtime</category><category>eve</category><category>eve-online</category><category>evemon</category><category>offline</category><category>unscheduled-maintenance</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Mon, 14 Sep 2009 20:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Top five EVE Online apps]]></title><link>http://massively.joystiq.com/2009/08/09/eve-evolved-top-five-eve-online-apps/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/08/09/eve-evolved-top-five-eve-online-apps/</guid><comments>http://massively.joystiq.com/2009/08/09/eve-evolved-top-five-eve-online-apps/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/at-a-glance/" rel="tag">At a glance</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-evolved/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/08/apps-title.jpg" /></a></div>
Back in 2004, a friend introduced me to a relatively new space MMO called <a href="http://www.eve-online.com"><span style="font-style: italic;">EVE Online</span></a>, where the markets were run by the players and there were undiscovered frontiers to chart. A short time after, I became obsessed with pre-calculating everything in the game. I thought that if the game server can calculate everything we do, I must be able to replicate the process and come up with some interesting results. I wasn't alone, many other pilots had previously created simple spreadsheets and web-databases of <em>EVE</em>'s items. Rather than the game's developers hoarding the information required for such an undertaking, they took an unusual stance and <a href="http://games.chruker.dk/eve_online/datadump.php">released large portions of their main database for player-study</a>. Websites began popping up listing information from the data dumps and it wasn't long before the first <a href="http://massively.joystiq.com/2009/07/19/the-daily-grind-apps-and-mmos/">pioneering apps</a> came about in the form of handy spreadsheets and interactive web-pages, my own fairly popular tanking spreadsheet among them.<br />
<br />
In this article, I look at how player-developed apps came about in <a href="http://massively.joystiq.com/category/eve-online/"><span style="font-style: italic;">EVE</span></a> and give details on my top five <span style="font-style: italic;">EVE</span> apps. Once you've tried these programs, you won't know how you lived without them.<p><a href="http://massively.joystiq.com/2009/08/09/eve-evolved-top-five-eve-online-apps/" rel="bookmark">Continue reading <em>EVE Evolved: Top five EVE Online apps</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/08/09/eve-evolved-top-five-eve-online-apps/">EVE Evolved: Top five EVE Online apps</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 09 Aug 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/08/09/eve-evolved-top-five-eve-online-apps/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19123625/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/08/09/eve-evolved-top-five-eve-online-apps/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>api</category><category>app</category><category>application</category><category>capsuleer</category><category>capsuleer-2.0</category><category>ccp</category><category>ccp-games</category><category>development</category><category>eft</category><category>eve</category><category>eve commander</category><category>eve fitting tool</category><category>eve-evolved</category><category>eve-online</category><category>EveFittingTool</category><category>EVEMon</category><category>featured</category><category>joystiqfeatures</category><category>nyphur</category><category>player-development</category><category>player-driven</category><category>POS</category><category>skills</category><category>spreadsheet</category><category>tanking</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 09 Aug 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[Code something for Ryzom's new API, win cash!]]></title><link>http://massively.joystiq.com/2009/07/21/code-something-for-ryzoms-new-api-win-cash/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/07/21/code-something-for-ryzoms-new-api-win-cash/</guid><comments>http://massively.joystiq.com/2009/07/21/code-something-for-ryzoms-new-api-win-cash/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/contests/" rel="tag">Contests</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/ryzom/" rel="tag">Ryzom</a></p><div align="center"><a href="http://forums.ryzom.com/showthread.php?t=34397"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/07/ryzomapicontest580.jpg" /></a><br /></div>
If you're bored, have some free time, and enjoy coding programs then do we have <a href="http://forums.ryzom.com/showthread.php?t=34397">the contest for you</a>! The team over at <em><a href="http://www.ryzom.com">Ryzom</a></em> have put together a brand new API for their game, and they're celebrating its launch with <a href="http://dev.ryzom.com/projects/ryzom-api/wiki/Contest">a contest for budding developers</a>! Even better, the prizes are all monetary!<br /><br />What the <a href="http://massively.joystiq.com/category/ryzom"><em>Ryzom</em></a> team is looking for is people who can utilize their new API for whatever gadgets, tools, or websites they can dream up. The winning use of the API will be the one that displays innovation, usefulness, ease-of-use, multilingual support, validity and completeness, and optimized coding. Popularity, stability, and availability will be taken into consideration as well with all coding entries.<br /><br />The winning entry will receive 3,000 euros (approximately 4,200 US dollars), second place will receive 1,000 euros (1,400 US dollars), and third place will be netting 500 euros (700 US dollars.)<br /><br />So what are you waiting for? Get coding!<br /><br />[Thanks, J3kyll!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/07/21/code-something-for-ryzoms-new-api-win-cash/">Code something for Ryzom's new API, win cash!</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 21 Jul 2009 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.ryzom.com/showthread.php?t=34397>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/21/code-something-for-ryzoms-new-api-win-cash/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19105621/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/21/code-something-for-ryzoms-new-api-win-cash/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>api</category><category>coding</category><category>contest</category><category>gadget</category><category>money</category><category>ryzom</category><category>ryzom-online</category><category>ryzom-ring</category><category>tools</category><category>websites</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Tue, 21 Jul 2009 19:00:00 EST</pubDate></item><item><title><![CDATA[EVE Online social network 'COSMOS' coming with Winter expansion]]></title><link>http://massively.joystiq.com/2009/07/21/eve-online-social-network-cosmos-coming-with-winter-expansion/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/07/21/eve-online-social-network-cosmos-coming-with-winter-expansion/</guid><comments>http://massively.joystiq.com/2009/07/21/eve-online-social-network-cosmos-coming-with-winter-expansion/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a></p><a href="http://www.crazykinux.com"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/07/cksimagefanfest08cosmosslide.jpg" alt="" /></a><br />The <a href="http://www.eveonline.com"><em>EVE Online</em></a> developers have released the first solid bit of info regarding the game's Winter expansion, which will include a social network called COSMOS. Unfortunately, the as-yet-unnamed Winter expansion won't bring <a href="http://massively.joystiq.com/tag/walking-in-stations"><em>Walking in Stations</em></a> (3D avatars), to the best of our knowledge. Any announcement of the next expansion's features is still a long way off, but a dev blog from <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a> developer CCP Caedmon focuses on COSMOS and what it will bring to the game. <br /><br />COSMOS will debut with a limited feature set, with more added to the platform over time. However, if <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> can deliver on what Caedmon mentions, it should go down well with the playerbase since these features will be tied in with the game.<p><a href="http://massively.joystiq.com/2009/07/21/eve-online-social-network-cosmos-coming-with-winter-expansion/" rel="bookmark">Continue reading <em>EVE Online social network 'COSMOS' coming with Winter expansion</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/07/21/eve-online-social-network-cosmos-coming-with-winter-expansion/">EVE Online social network 'COSMOS' coming with Winter expansion</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 21 Jul 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eveonline.com/devblog.asp?a=blog&amp;bid=677>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/21/eve-online-social-network-cosmos-coming-with-winter-expansion/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19103893/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/21/eve-online-social-network-cosmos-coming-with-winter-expansion/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>api</category><category>ccp-caedmon</category><category>ccp-games</category><category>cosmos</category><category>dev-blog</category><category>dev-blogs</category><category>eve-online</category><category>forums</category><category>sci-fi</category><category>social-network</category><category>social-networking</category><category>walking-in-stations</category><category>winter-expansion</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Tue, 21 Jul 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[New perspective on EVE Online's latest bank embezzlement part two]]></title><link>http://massively.joystiq.com/2009/07/02/new-perspective-on-eve-onlines-latest-bank-embezzlement-part-tw/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/07/02/new-perspective-on-eve-onlines-latest-bank-embezzlement-part-tw/</guid><comments>http://massively.joystiq.com/2009/07/02/new-perspective-on-eve-onlines-latest-bank-embezzlement-part-tw/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/07/caldaristationat580blue.jpg" alt="" /></a><br /><span style="font-weight: bold; font-style: italic;">We read about these things happening periodically, an EVE player </span><a href="http://massively.joystiq.com/2009/01/21/eve-online-player-embezzles-over-80-billion-isk-from-dynasty-ban/" style="font-weight: bold; font-style: italic;">pulls a runner with some huge amount of ISK</a><span style="font-style: italic; font-weight: bold;"> and all sorts of drama ensues. It makes me wonder, what has the real life impact of this theft been on those of you involved with EBANK?</span><br /><br />If you are to trust the forum trolls, <span style="font-style: italic;">EVE</span> is JUST a game. But having spent 2 years on this project, real-life money and a lot of sweat and tears, it hurts to see EBANK's name being dragged through the mud, and putting up with the drama. It of course causes a huge amount of real-life stress, and makes you wonder about a few things. I even almost managed to miss 2 exams, due to having to deal with this. But it also gave us the opportunity to realize just how many people EBANK have helped.<br /><br />2% of <em>EVE</em>'s playerbase has an EBANK account, and we came to be the biggest investment venture in <span style="font-style: italic;">EVE</span>, peaking at 2.5 TRILLION ISK. That, to me, is a pretty big thing, which I'm proud to take part in. But I can't answer this question on my own, hence here's my new CEO's take on it:<p><a href="http://massively.joystiq.com/2009/07/02/new-perspective-on-eve-onlines-latest-bank-embezzlement-part-tw/" rel="bookmark">Continue reading <em>New perspective on EVE Online's latest bank embezzlement part two</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/07/02/new-perspective-on-eve-onlines-latest-bank-embezzlement-part-tw/">New perspective on EVE Online's latest bank embezzlement part two</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 02 Jul 2009 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/07/02/new-perspective-on-eve-onlines-latest-bank-embezzlement-part-tw/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19084556/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/02/new-perspective-on-eve-onlines-latest-bank-embezzlement-part-tw/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>api</category><category>athre</category><category>banking</category><category>banks</category><category>ccp-games</category><category>charlie-eriksen</category><category>e-on</category><category>ebank</category><category>ebank-ricdic</category><category>economy</category><category>embezzlement</category><category>eon</category><category>eula</category><category>eve-online</category><category>eveconomics</category><category>isk</category><category>lavista-vista</category><category>massively-interviews</category><category>player-run-ventures</category><category>ricdic</category><category>rmt</category><category>scam</category><category>scams</category><category>tos</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Thu, 02 Jul 2009 12:00:00 EST</pubDate></item><item><title><![CDATA[Massively looks at Capsuleer 2.0, an iPhone app for EVE Online part 2]]></title><link>http://massively.joystiq.com/2009/04/09/massively-looks-at-capsuleer-2-0-an-iphone-app-for-eve-online-p/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/04/09/massively-looks-at-capsuleer-2-0-an-iphone-app-for-eve-online-p/</guid><comments>http://massively.joystiq.com/2009/04/09/massively-looks-at-capsuleer-2-0-an-iphone-app-for-eve-online-p/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a></p><a href="http://massively.joystiq.com/gallery/a-look-at-capsuleer-2-0/1483289/"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/04/evegate2anathema580.jpg" alt="" /></a><br /><em><strong>I was dreading having to manually enter that long API string linked to my EVE account, but Capsuleer's system made it quite easy. Can you tell me about the Import Control System?</strong><br /></em><br /><em>Roc</em>: The Import Control System was Sam's brainchild. Nobody wants to manually enter that string, myself included, but I also don't like applications "scraping" my game login data from the <em>EVE Online</em> website. The entire point of an API is to be able to access it without using your game login credentials. Since the iPhone doesn't do copy/paste (prior to OS 3.0), Sam came up with this method for effortlessly and securely importing your data to your device.<br /><br /><em>Sam</em>: As Roc said, the API is all about security. CCP introduced it so that 3rd party applications didn't need your username and password anymore. It's a secure and simple way to provide access to a limited subset of data without exposing the credentials needed to log into your account. My initial prototype had you typing in the big long API key, and man I don't think I got it right more than twice in a row. I knew that we needed a better alternative. That's when I came up with the Import Control System. We have been foiled a bit by a few email clients that don't like the evechar:// url syntax that we use (they try to validate it and can't because they don't recognize the prefix), but with 2.0 we have an alternative http:// based url that can be used as well, so that should hopefully clear up the issues that people ran into.<p><a href="http://massively.joystiq.com/2009/04/09/massively-looks-at-capsuleer-2-0-an-iphone-app-for-eve-online-p/" rel="bookmark">Continue reading <em>Massively looks at Capsuleer 2.0, an iPhone app for EVE Online part 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/04/09/massively-looks-at-capsuleer-2-0-an-iphone-app-for-eve-online-p/">Massively looks at Capsuleer 2.0, an iPhone app for EVE Online part 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 09 Apr 2009 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/04/09/massively-looks-at-capsuleer-2-0-an-iphone-app-for-eve-online-p/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1512457/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/04/09/massively-looks-at-capsuleer-2-0-an-iphone-app-for-eve-online-p/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>api</category><category>apocrypha</category><category>app-store</category><category>ccp-games</category><category>chris-whiteford</category><category>eve</category><category>eve-api</category><category>eve-online</category><category>factional-warfare</category><category>import-control-system</category><category>iphone</category><category>isk</category><category>mac</category><category>macintosh</category><category>marcus-dickinson</category><category>militia</category><category>pvp</category><category>pyjamasam</category><category>roc-wieler</category><category>skill-queue</category><category>skill-training</category><category>skillpoints</category><category>skills</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Thu, 09 Apr 2009 13:00:00 EST</pubDate></item><item><title><![CDATA[Massively looks at Capsuleer 2.0, an iPhone app for EVE Online]]></title><link>http://massively.joystiq.com/2009/04/09/massively-looks-at-capsuleer-2-0-an-iphone-app-for-eve-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/04/09/massively-looks-at-capsuleer-2-0-an-iphone-app-for-eve-online/</guid><comments>http://massively.joystiq.com/2009/04/09/massively-looks-at-capsuleer-2-0-an-iphone-app-for-eve-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a></p><a href="http://massively.joystiq.com/gallery/a-look-at-capsuleer-2-0/1483289/"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/04/minmatargloryat580.png" /></a><br />The newest generation of smartphones has begun to deliver on the ideal of having continual access to your data on the go with persistent web connections. As such, the iPhone is becoming ubiquitous, helped no doubt by its ease of use and the ever-growing number of apps available to users. In the relatively short time the iPhone has existed, it's already begun to have an impact on the gaming world. Given how stat-centric massively multiplayer online titles are, it was inevitable that there would be some steps made towards a marriage between the <a href="http://massively.joystiq.com/tag/iphone">iPhone and our games</a>; some developers are creating iPhone apps that extend certain aspects of MMOs beyond the game client.<br /><br />This can be especially useful with a game like <a href="http://www.eveonline.com"><em>EVE Online</em></a>, where players typically have a number of things going on, even while they're not logged in to play. While the <em>EVE</em> iPhone apps don't act as game clients, players can, for instance, check in on the skill progression of their characters, check their wallet balances as market transactions and contract sales take place while away from the client, and in general keep tabs on their <a href="http://massively.joystiq.com/2008/12/30/ccp-games-aims-to-extend-eve-online-to-iphone-and-mobile-phones/">virtual involvements in New Eden</a>. <br /><br /><a href="http://capsuleer.evesuite.com/">Capsuleer 2.0</a> is one such iPhone and iPod touch app for <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online</em></a> that aims to be a portal into New Eden for whenever players are away from their computers and on the go; in some respects, it's a persistent <a href="http://wiki.eveonline.com/wiki/Neocom">real-world analog to <em>EVE</em>'s in-game Neocom</a> used to keep tabs on your characters. Capsuleer 2.0 was approved by Apple just this week, so Massively caught up with its two creators to find out more about what they've been up to. Marcus Dickinson is known in <em>EVE</em> as Roc Wieler and is likely a familiar name to many players from his <a href="http://everamblings.wordpress.com/">Roc's Ramblings</a> blog. The other half of the Capsuleer duo is Chris Whiteford (<a href="http://www.vanguardfrontiers.com/index.php">PyjamaSam in <em>EVE Online</em></a>), and they were both kind enough to take some time out to speak with us about their work on Capsuleer as well as their plans for its future. Read on for Massively's Capsuleer interview and our impressions of the app in a brief visual tour.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/a-look-at-capsuleer-2-0/">A look at Capsuleer 2.0</a></strong></p><a href="http://massively.joystiq.com/photos/a-look-at-capsuleer-2-0/#1483289"><img src="http://www.blogcdn.com/www.massively.com/media/2009/04/splash_thumbnail.jpg" alt="Respected. Revered. Immortal." title="Respected. Revered. Immortal." /></a><a href="http://massively.joystiq.com/photos/a-look-at-capsuleer-2-0/#1481497"><img src="http://www.blogcdn.com/www.massively.com/media/2009/04/import-control-system1_thumbnail.png" alt="Welcome to Capsuleer 2.0" title="Welcome to Capsuleer 2.0" /></a><a href="http://massively.joystiq.com/photos/a-look-at-capsuleer-2-0/#1481507"><img src="http://www.blogcdn.com/www.massively.com/media/2009/04/import-control-system2_thumbnail.png" alt="Import Control System" title="Import Control System" /></a><a href="http://massively.joystiq.com/photos/a-look-at-capsuleer-2-0/#1481527"><img src="http://www.blogcdn.com/www.massively.com/media/2009/04/capsuleerinterface_thumbnail.png" alt="Capsuleer Interface" title="Capsuleer Interface" /></a><a href="http://massively.joystiq.com/photos/a-look-at-capsuleer-2-0/#1481524"><img src="http://www.blogcdn.com/www.massively.com/media/2009/04/characterselectscreen_thumbnail.png" alt="Character Selection Screen" title="Character Selection Screen" /></a></div><p><a href="http://massively.joystiq.com/2009/04/09/massively-looks-at-capsuleer-2-0-an-iphone-app-for-eve-online/" rel="bookmark">Continue reading <em>Massively looks at Capsuleer 2.0, an iPhone app for EVE Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/04/09/massively-looks-at-capsuleer-2-0-an-iphone-app-for-eve-online/">Massively looks at Capsuleer 2.0, an iPhone app for EVE Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 09 Apr 2009 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/04/09/massively-looks-at-capsuleer-2-0-an-iphone-app-for-eve-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1512456/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/04/09/massively-looks-at-capsuleer-2-0-an-iphone-app-for-eve-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>api</category><category>app-store</category><category>capsuleer</category><category>capsuleer-2.0</category><category>ccp-games</category><category>chris-whiteford</category><category>community</category><category>development</category><category>eve</category><category>eve-api</category><category>eve-blog-pack</category><category>eve-online</category><category>featured</category><category>iphone</category><category>isk</category><category>joystiq-features</category><category>limited-api</category><category>marcus-dickinson</category><category>massively-interviews</category><category>neocom</category><category>pyjamasam</category><category>roc-wieler</category><category>rocs-ramblings</category><category>sci-fi</category><category>vanguard-frontiers</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Thu, 09 Apr 2009 13:00:00 EST</pubDate></item><item><title><![CDATA[CCP Games aims to extend EVE Online to iPhone and mobile phones]]></title><link>http://massively.joystiq.com/2008/12/30/ccp-games-aims-to-extend-eve-online-to-iphone-and-mobile-phones/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/12/30/ccp-games-aims-to-extend-eve-online-to-iphone-and-mobile-phones/</guid><comments>http://massively.joystiq.com/2008/12/30/ccp-games-aims-to-extend-eve-online-to-iphone-and-mobile-phones/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><a href="http://capsuleer.wordpress.com/"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/12/capsuleergraphicat225.jpg" alt="" /></a>Nathan <a href="http://massively.joystiq.com/tag/oveur">'Oveur'</a> Richardsson, Executive Producer for <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a>, gave a <a href="http://massively.joystiq.com/2008/11/04/ccp-games-dev-oveur-on-how-eve-is-going-to-change/">'state of the game' address</a> last month about <a href="http://www.eve-online.com"><em>EVE Online</em></a>, and hinted at some of the ways he'd like to see <em>EVE</em> evolve. Namely, how the game might expand by <a href="http://myeve.eve-online.com/api/doc/">leveraging the <em>EVE</em> API</a>. It looks like CCP is taking the next step in making this happen, from the <a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=960122">announcement an <em>EVE</em> player came across</a> -- one that suggests mobile and iPhone applications for <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online</em></a> may be coming. <br /><br /><a href="http://ru.is/?PageID=723">Reykjavik University</a> and <a href="http://www.mit.edu/">MIT</a> maintain cooperation through the <a href="http://ilp-www.mit.edu/display_page.a4d?key=H1">MIT Industrial Liaison Program</a> (ILP), which is essentially a way to tap the expertise of the Massachusetts Institute of Technology for specific projects. An announcement on the ILP site states that CCP Games is interested in seeing what MIT students can come up with in terms of <em>EVE</em> mobile and iPhone applications that make use of <em>EVE Online</em>'s API.<p><a href="http://massively.joystiq.com/2008/12/30/ccp-games-aims-to-extend-eve-online-to-iphone-and-mobile-phones/" rel="bookmark">Continue reading <em>CCP Games aims to extend EVE Online to iPhone and mobile phones</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/12/30/ccp-games-aims-to-extend-eve-online-to-iphone-and-mobile-phones/">CCP Games aims to extend EVE Online to iPhone and mobile phones</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 30 Dec 2008 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.ru.is/?PageID=7868>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/30/ccp-games-aims-to-extend-eve-online-to-iphone-and-mobile-phones/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1414804/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/30/ccp-games-aims-to-extend-eve-online-to-iphone-and-mobile-phones/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>api</category><category>capsuleer</category><category>ccp</category><category>ccp-games</category><category>eve</category><category>eve-api</category><category>eve-online</category><category>eve-tracker</category><category>executive-producer</category><category>iclone</category><category>iphone</category><category>mit</category><category>mobile</category><category>mobile-applications</category><category>oveur</category><category>reykjavik</category><category>reykjavik-university</category><category>roc-wieler</category><category>sci-fi</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Tue, 30 Dec 2008 20:00:00 EST</pubDate></item><item><title><![CDATA[CCP Games dev Oveur on how EVE is going to change]]></title><link>http://massively.joystiq.com/2008/11/04/ccp-games-dev-oveur-on-how-eve-is-going-to-change/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/11/04/ccp-games-dev-oveur-on-how-eve-is-going-to-change/</guid><comments>http://massively.joystiq.com/2008/11/04/ccp-games-dev-oveur-on-how-eve-is-going-to-change/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/11/newstargatewithoveurpost425.jpg" /></a><br />Longtime players of <a href="http://www.eve-online.com"><span style="font-style: italic;">EVE Online</span></a> have often commented on the disappearance of one of <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a>' most-liked devs, Executive Producer Nathan "Oveur" Richardsson. He's been noticeably absent from developer-player interaction for a while, which he addressed in his latest dev blog: <span style="font-style: italic;">"Unfortunately for you, the rumors of my death have been highly exaggerated. I've seen the occasional post inquiring about my demise. While flattering, I think most people have forgotten all about the old nerfs and more vividly remember some random jokes while I was flaming some poor soul on the forums." </span><br /><br />Despite his light-hearted way of breaking the silence, his dev blog <a href="http://myeve.eve-online.com/devblog.asp?a=blog&amp;bid=603">"I can resist anything but temptation"</a> is packed with info about the future of <a href="http://massively.joystiq.com/category/eve-online"><span style="font-style: italic;">EVE Online</span></a>, which he kicks off by invoking Wilde. Read on to learn about some of the substantial changes coming to <span style="font-style: italic;">EVE</span>.<p><a href="http://massively.joystiq.com/2008/11/04/ccp-games-dev-oveur-on-how-eve-is-going-to-change/" rel="bookmark">Continue reading <em>CCP Games dev Oveur on how EVE is going to change</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/11/04/ccp-games-dev-oveur-on-how-eve-is-going-to-change/">CCP Games dev Oveur on how EVE is going to change</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 04 Nov 2008 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://myeve.eve-online.com/devblog.asp?a=blog&amp;bid=603>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/04/ccp-games-dev-oveur-on-how-eve-is-going-to-change/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1360845/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/04/ccp-games-dev-oveur-on-how-eve-is-going-to-change/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>api</category><category>business-models</category><category>ccp</category><category>ccp-games</category><category>concord</category><category>etc</category><category>eve</category><category>eve-api</category><category>eve-online</category><category>eve-time-code</category><category>eve-time-codes</category><category>evelopedia</category><category>expansions</category><category>game-mechanics</category><category>iphone</category><category>mmo-industry</category><category>nathan-richardsson</category><category>oveur</category><category>quantum-rise</category><category>rmt</category><category>sci-fi</category><category>social-networking</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Tue, 04 Nov 2008 09:00:00 EST</pubDate></item><item><title><![CDATA[EVE live dev blog on medals and certificates, Thursday Oct. 16]]></title><link>http://massively.joystiq.com/2008/10/15/eve-live-dev-blog-on-medals-and-certificates-thursday-oct-16/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/15/eve-live-dev-blog-on-medals-and-certificates-thursday-oct-16/</guid><comments>http://massively.joystiq.com/2008/10/15/eve-live-dev-blog-on-medals-and-certificates-thursday-oct-16/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/stylizedmedals225.jpg" alt="" />Medals and certificates are two of the new features coming to <a href="http://www.eve-online.com"><em>EVE Online,</em></a> as recently <a href="http://massively.joystiq.com/2008/10/13/certificates-and-medals-coming-to-eve-online/">announced by developer CCP Greyscale.</a> These features <em>may</em> prove useful for newer players in dispelling some of the complexity of skill training, while providing some bragging rights and easier recruitment (less need to request another player's API) for veteran players, but there's still some confusion about how they'll be implemented in the game. With this in mind, CCP has decided to hold a live dev blog on this feature, slated for tomorrow, October 16th. <a href="http://myeve.eve-online.com/news.asp?a=single&amp;nid=2432&amp;tid=1">CCP Wrangler announced: </a><br /><br /><em>"It is time for another Live Dev Blog and this time it's Chronotis and Greyscale who will answer all of your questions about Medals and Certificates. As usual Mindstar will be there to ask them your questions. This event will take place on Thursday, 16th October, in the in-game channel 'Live Dev Blog.' It starts at 20:00 GMT and lasts for about one hour." </em><a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a> players are already getting their questions in on the forum thread linked to this announcement. Given that the live dev blog will take place tomorrow, if there's anything you really want to know that wasn't addressed in <a href="http://myeve.eve-online.com/devblog.asp?a=blog&amp;bid=591">CCP Greyscale's dev blog on certificates and medals,</a> now is the time <a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=897976">to ask in the thread.</a><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/15/eve-live-dev-blog-on-medals-and-certificates-thursday-oct-16/">EVE live dev blog on medals and certificates, Thursday Oct. 16</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 15 Oct 2008 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://myeve.eve-online.com/news.asp?a=single&amp;nid=2432&amp;tid=1>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/15/eve-live-dev-blog-on-medals-and-certificates-thursday-oct-16/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1343049/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/15/eve-live-dev-blog-on-medals-and-certificates-thursday-oct-16/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>api</category><category>breaking</category><category>ccp</category><category>ccp-chronotis</category><category>ccp-games</category><category>ccp-greyscale</category><category>ccp-wrangler</category><category>certificates</category><category>dev-blog</category><category>developers</category><category>devs</category><category>eve</category><category>eve-online</category><category>forums</category><category>live-dev-blog</category><category>medals</category><category>new-features</category><category>skill-training</category><category>skills</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Wed, 15 Oct 2008 13:00:00 EST</pubDate></item><item><title><![CDATA[Track EVE skill training on your iPhone]]></title><link>http://massively.joystiq.com/2008/09/10/track-eve-skill-training-on-your-iphone/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/09/10/track-eve-skill-training-on-your-iphone/</guid><comments>http://massively.joystiq.com/2008/09/10/track-eve-skill-training-on-your-iphone/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><a href="http://www.saggysoft.com/products/evetracker/"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/evetrackergrab225.jpg" /></a>Having a pared-down, mobile version of the <a href="http://www.eve-online.com"><em>EVE Online</em></a> client has been on the wish list of many players, as well as the to-do list of the <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> developers. Unfortunately, <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a> mobile doesn't yet exist. The closest thing to this currently offered are mobile applications that monitor skill training and the market. However, there seem to be more and more of them lately, perhaps largely driven by the popularity of the iPhone and iPod touch. <br /><br />One of the shinier apps out there for the iPhone is <a href="http://www.saggysoft.com/products/evetracker/ ">EVE Tracker</a> from Saggy Software, an application that also runs on the iPod touch. As its name implies, EVE Tracker can track a pilot's stats and training status; it displays your avatar and isk balance, in addition to your attributes and skillpoints. You can review your character's skill progression (skills previously trained) and flip through related info with a skill browser. EVE Tracker can handle multiple characters and multiple accounts, which could be handy for those who took advantage of <em>EVE's</em> <a href="http://massively.joystiq.com/2008/05/30/eve-online-power-of-2-subscription-offer-returns/">Power of Two subscription</a> offer a little while back.<p><a href="http://massively.joystiq.com/2008/09/10/track-eve-skill-training-on-your-iphone/" rel="bookmark">Continue reading <em>Track EVE skill training on your iPhone</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/09/10/track-eve-skill-training-on-your-iphone/">Track EVE skill training on your iPhone</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 10 Sep 2008 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.saggysoft.com/products/evetracker/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/10/track-eve-skill-training-on-your-iphone/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1306930/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/10/track-eve-skill-training-on-your-iphone/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>api</category><category>app</category><category>ccp</category><category>ccp-games</category><category>eve</category><category>eve-online</category><category>eve-tracker</category><category>iphone</category><category>ipod-touch</category><category>itunes</category><category>mobile</category><category>saggy-software</category><category>skill-monitoring</category><category>skill-training</category><category>skills</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Wed, 10 Sep 2008 13:00:00 EST</pubDate></item><item><title><![CDATA[EVE Online video interview maps coming evolution of the game]]></title><link>http://massively.joystiq.com/2008/08/27/eve-online-video-interview-maps-coming-evolution-of-the-game/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/08/27/eve-online-video-interview-maps-coming-evolution-of-the-game/</guid><comments>http://massively.joystiq.com/2008/08/27/eve-online-video-interview-maps-coming-evolution-of-the-game/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a></p><a href="http://www.crazykinux.com"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/cksminingopflickr425.jpg" /></a><br />New information has come to light about what <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> is planning for <a href="http://www.eve-online.com"><em>EVE Online</em></a> players as the <a href="http://massively.joystiq.com/tag/empyrean-age"><em>Empyrean Age</em></a> progresses. <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a> Associate Producer Arend St&uuml;hrmann spoke with MMORPG.com's Jon Wood in a Leipzig video interview about the releases slated for the rest of this year, and how <a href="http://www.ccpgames.com">CCP</a> views their accomplishments thus far. <br /><br />The goal of the <a href="http://www.eveonline.com/empyreanage"><em>Empyrean Age</em></a> expansion was to create a lower-risk PvP environment that would encourage more players to experience this aspect of the game. St&uuml;hrmann says that there is a solid core of players who've made factional warfare their livelihood, with over 40,000 players that enlisted in the first few weeks. St&uuml;hrmann also spoke about the effect of factional warfare on non-participants. War can invigorate an economy and this idea holds true in New Eden as well. Factional Warfare in the Empyrean Age has had an impact on the market, particularly with tech I ship and module production.<p><a href="http://massively.joystiq.com/2008/08/27/eve-online-video-interview-maps-coming-evolution-of-the-game/" rel="bookmark">Continue reading <em>EVE Online video interview maps coming evolution of the game</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/08/27/eve-online-video-interview-maps-coming-evolution-of-the-game/">EVE Online video interview maps coming evolution of the game</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 27 Aug 2008 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mmorpg.com/gamelist.cfm/game/14/view/videos/play/1274>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/27/eve-online-video-interview-maps-coming-evolution-of-the-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1295560/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/27/eve-online-video-interview-maps-coming-evolution-of-the-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>achievements</category><category>api</category><category>api-keys</category><category>arend-stuhrmann</category><category>ccp</category><category>ccp-games</category><category>certificates</category><category>economy</category><category>empyrean-age</category><category>eve</category><category>eve-online</category><category>expansions</category><category>faction</category><category>factional-warfare</category><category>factions</category><category>game-mechanics</category><category>industry</category><category>interviews</category><category>midas</category><category>patches</category><category>pve</category><category>pvp</category><category>races</category><category>sci-fi</category><category>territorial-control</category><category>video</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Wed, 27 Aug 2008 09:00:00 EST</pubDate></item><item><title><![CDATA[Social networking meets MMOs at Avatars United]]></title><link>http://massively.joystiq.com/2008/08/03/social-networking-meets-mmos-at-avatars-united/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/08/03/social-networking-meets-mmos-at-avatars-united/</guid><comments>http://massively.joystiq.com/2008/08/03/social-networking-meets-mmos-at-avatars-united/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><a href="http://www.avatarsunited.com"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/avatarsunited425.jpg" alt="" /></a><br />Social networking already intersects with gaming through <a href="http://www.gaxonline.com/">GAX Online,</a> but there's a newer MMO-centric community that's growing in popularity. Combine the anonymity of being identified only as your avatar with a way to connect with gamers across many MMOs and virtual worlds, and you've got <a href="http://www.avatarsunited.com">Avatars United.</a> It's like Facebook for your virtual personas. <br /><br />Avatars United has found favor with a number of <a href="http://www.eve-online.com"><em>EVE Online</em></a> players, according to an interview in the <a href="http://www.eve-online.com/eon/">most recent issue</a> of E-ON; <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a> players account for roughly 40 percent of the sign-ups. Certainly part of the draw is that Avatars United makes use of <a href="http://myeve.eve-online.com/api/doc/default.asp"><em>EVE Online's</em> API,</a> allowing character data to be displayed along with the other features you've come to expect from a social networking space. Namely -- messaging, blogging, photos, and video. Avatars United isn't just a site for <em>EVE</em> gamers though, and is seeing growing popularity with players from the entire gamut of major MMO titles out there, ranging from <a href="http://www.ageofconan.com"><em>Age of Conan</em></a> to <a href="http://www.worldofwarcraft.com"><em>World of Warcraft. </em></a><br /><em></em><p><a href="http://massively.joystiq.com/2008/08/03/social-networking-meets-mmos-at-avatars-united/" rel="bookmark">Continue reading <em>Social networking meets MMOs at Avatars United</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/08/03/social-networking-meets-mmos-at-avatars-united/">Social networking meets MMOs at Avatars United</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 03 Aug 2008 09:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.arsgeek.com/2008/07/11/avatars-united-where-your-mmo-selves-go-to-hang-out/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/03/social-networking-meets-mmos-at-avatars-united/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1273993/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/03/social-networking-meets-mmos-at-avatars-united/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>anonymity</category><category>aoc</category><category>api</category><category>arsgeek</category><category>avatar</category><category>avatars-united</category><category>blizzard</category><category>ccp</category><category>ccp-games</category><category>e-on</category><category>enemy-unknown</category><category>eve</category><category>eve-online</category><category>facebook</category><category>fantasy</category><category>funcom</category><category>gax</category><category>interviews</category><category>sci-fi</category><category>social-networking</category><category>virtual-worlds</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sun, 03 Aug 2008 09:45:00 EST</pubDate></item><item><title><![CDATA[EVE Online API improvements to track the Empyrean Age]]></title><link>http://massively.joystiq.com/2008/07/02/eve-online-api-improvements-to-track-the-empyrean-age/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/02/eve-online-api-improvements-to-track-the-empyrean-age/</guid><comments>http://massively.joystiq.com/2008/07/02/eve-online-api-improvements-to-track-the-empyrean-age/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/server-downtime/" rel="tag">Server downtime</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div align="center" style="text-align: center;"><a href="http://www.crazykinux.com/"><img hspace="4" border="1" align="middle" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/ckeveapi7208.jpg" /></a><br /></div>
<a href="http://evemon.battleclinic.com/"><em>EVE</em>Mon</a>, <a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=548883"><em>EVE</em> Fitting Tool</a>, and <a href="http://massively.joystiq.com/2008/06/19/have-clone-will-travel-3-essential-tools-for-capsuleers/">other essential programs</a> that benefit from the <em>EVE</em> API platform were offline yesterday while <a href="http://www.eve-online.com/"><em>EVE Online's</em></a> Tranquility server <a href="http://massively.joystiq.com/2008/07/01/eve-online-empyrean-age-1-0-1-patch-live/">transited over to the new <em>Empyrean Age</em> 1.0.1 build</a>. With more pilots than ever participating in <em>Empyrean Age's</em> factional warfare, CCP has also enhanced the <em>EVE</em> API so players have more functionality to help track and <a href="http://massively.joystiq.com/2008/06/29/eve-evolved-state-of-the-war/">report on the state of the war</a>.<br /><br />The factional warfare data is only calculated on the Tranquility server once a day during downtime, but will cache every hour to make sure that new data is available in the API. Official API documentation isn't included for the new stat-tracking improvements but the regular <a href="http://myeve.eve-online.com/api/doc/">documentation is online</a>. CCP is also planning long term development and support for the API including a test server with reduced cache times. The <em>EVE Online</em> developers have given players quite the toolbox to work with, and some tools are already benefiting from these changes <a href="http://eve-search.com/thread/654430/page/4">like <em>EVE</em>AI.Live</a>. <br /><br />The full list of API improvements and changes are listed after the click through below.<p><a href="http://massively.joystiq.com/2008/07/02/eve-online-api-improvements-to-track-the-empyrean-age/" rel="bookmark">Continue reading <em>EVE Online API improvements to track the Empyrean Age</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/02/eve-online-api-improvements-to-track-the-empyrean-age/">EVE Online API improvements to track the Empyrean Age</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 02 Jul 2008 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://myeve.eve-online.com/devblog.asp?a=blog&amp;bid=569>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/02/eve-online-api-improvements-to-track-the-empyrean-age/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1242910/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/02/eve-online-api-improvements-to-track-the-empyrean-age/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>api</category><category>ccp</category><category>ccp-games</category><category>data-analysis</category><category>empyrean-age</category><category>eve</category><category>eve-api</category><category>eve-fitting-tool</category><category>eve-online</category><category>evelife</category><category>evemon</category><category>factional-warfare</category><category>pvp</category><category>singularity</category><category>stat-tracking</category><category>stats</category><category>tranquility</category><dc:creator><![CDATA[Matt Warner]]></dc:creator><pubDate>Wed, 02 Jul 2008 15:00:00 EST</pubDate></item><item><title><![CDATA[EVE Online patches rolling out July 1]]></title><link>http://massively.joystiq.com/2008/06/30/eve-online-patches-rolling-out-july-1/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/30/eve-online-patches-rolling-out-july-1/</guid><comments>http://massively.joystiq.com/2008/06/30/eve-online-patches-rolling-out-july-1/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/megathronb-(425-x-253).jpg" /></a><br />Some new changes in <a href="http://www.eve-online.com"><em>EVE Online</em></a> will be deployed on Tuesday, July 1, Community Manager CCP Wrangler announced today. <a href="http://www.eveonline.com/empyreanage"><em>Empyrean Age</em></a> patch 1.0.1 will reportedly bring fixes to <a href="http://massively.joystiq.com/category/eve-online"><span style="font-style: italic;">EVE</span></a> Voice and will also include the previous two optional patches. Further details on what <a href="http://massively.joystiq.com/tag/empyrean-age"><em>Empyrean Age</em></a> patch 1.0.1 will include are not currently available, but will be noted at <span style="font-style: italic;">EVE's</span> <a href="http://myeve.eve-online.com/updates/patchnotes.asp">Patch Notes site,</a> with updated information highlighted in green text. The patch will add roughly 30 minutes to the regularly scheduled downtime, meaning Tranquility will be down from 11:00 to 12:30 GMT.<br /><br /><span style="font-style: italic;">EVE Online's</span> website -- in its entirety, including the <a href="http://myeve.eve-online.com/api/doc/"><span style="font-style: italic;">EVE</span> API</a> -- will also be down on July 1, from 12:00 to 16:00 GMT, as <a href="http://www.ccpgames.com">CCP Games</a> upgrades its website database server. CCP Wrangler began a <a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=810798">discussion thread</a> on the patch at the <a href="http://myeve.eve-online.com/ingameboard.asp?a=channel&amp;channelID=3512"><span style="font-style: italic;">EVE</span> Information Portal. </a><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/30/eve-online-patches-rolling-out-july-1/">EVE Online patches rolling out July 1</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 30 Jun 2008 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://myeve.eve-online.com/news.asp>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/30/eve-online-patches-rolling-out-july-1/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1241051/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/30/eve-online-patches-rolling-out-july-1/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>api</category><category>ccp</category><category>ccp-games</category><category>community-manager</category><category>database</category><category>dev</category><category>developer</category><category>downtime</category><category>empyrean-age</category><category>eve</category><category>eve-online</category><category>eve-voice</category><category>expansion</category><category>forums</category><category>patch-notes</category><category>patches</category><category>sci-fi</category><category>server</category><category>vivox</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Mon, 30 Jun 2008 18:30:00 EST</pubDate></item><item><title><![CDATA[Dungeon Runners releases characters in XML]]></title><link>http://massively.joystiq.com/2008/01/31/dungeon-runners-releases-characters-in-xml/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/01/31/dungeon-runners-releases-characters-in-xml/</guid><comments>http://massively.joystiq.com/2008/01/31/dungeon-runners-releases-characters-in-xml/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/dungeon-runners/" rel="tag">Dungeon Runners</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/01/ansondrcharacter.jpg"  alt="" />This isn't quite the idea of <a href="http://massively.joystiq.com/tag/mmo-to-go/">MMO-to-go</a> yet, but it's the first step towards something really huge in MMO gaming: a character API.  An API is an <a href="http://en.wikipedia.org/wiki/Application_programming_interface">Application Programming Interface</a>-- basically a document or method of how to get computers to talk to each other through different applications.  Facebook apps are made with the <a href="http://wiki.developers.facebook.com/index.php/API">Facebook API</a>, applications that hook into iTunes use <a href="http://developer.apple.com/sdk/">the iTunes API</a>, and so on.  With an API, programmers can take information from one source, and do almost anything they want with it in other programs.  Players have already done some <a href="http://www.wowjutsu.com/us/">amazing things</a> with <a href="http://massively.joystiq.com/category/world-of-warcraft"><em>World of Warcraft</em></a>'s Armory (even without an actual API-- I'm pretty sure most of that is just HTML scraping), but now NCSoft's <a href="http://massively.joystiq.com/category/dungeon-runners"><em>Dungeon Runners</em></a> has upped the ante-- they've <a href="http://www.dungeonrunners.com/community/character.html">made all the character data in the game</a> available to anyone as <a href="http://en.wikipedia.org/wiki/XML">an XML file</a>.  With just a URL, you can access <a href="http://dungeonrunners.com/characters/anson">info on any player in the game</a>, already marked up in XML.<br /><br />What does this mean to you as a player?  It means that programmers can create <a href="http://www.threeplanetssoftware.com/software/dr/Anson">any number</a> of <a href="http://mythicalblog.com/index.php/blogging/mydungeonrunner/">applications</a> using this data-- they can display your <em>DR</em> character's info almost anywhere at any time.  And a skilled programmer could even track the info over time-- tell you how fast you leveled, how often you change your armor or gear, or how fast you've earned gold in the last day.  And who knows what else people could come up with-- the best part about opening up information like this is that it gets <a href="http://www.joystiq.com/2008/01/22/ihalostats-halo-3-stats-for-your-iphone/">used in all sorts of ways</a> that no one could ever predict.<br /><br /><a href="http://mythicalblog.com/index.php/blogging/an-un-rant-about-game-data-accessibility/">Jeff Freeman's exactly right</a>: "This is really cool... just in case you don't get that."  We're just scratching the surface of this stuff, but eventually you'll be able to do things like get text messages on your phone when your <em>WoW</em> auctions sell, or be able to monitor your guild's bank or your PvP team's wins via <a href="http://en.wikipedia.org/wiki/RSS_(file_format)">RSS</a> (which itself can then plug into <a href="http://www.nabaztag.com/en/index.html">almost anything</a>)  When developers break out data like this for players, the possibilities are endless.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/01/31/dungeon-runners-releases-characters-in-xml/">Dungeon Runners releases characters in XML</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 31 Jan 2008 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.dungeonrunners.com/community/character.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/01/31/dungeon-runners-releases-characters-in-xml/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1103232/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/01/31/dungeon-runners-releases-characters-in-xml/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>api</category><category>applications</category><category>Armory</category><category>coding</category><category>data</category><category>dungeon-runners</category><category>jeff-freeman</category><category>programming</category><category>world-of-warcraft</category><category>xml</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Thu, 31 Jan 2008 15:30:00 EST</pubDate></item><item><title><![CDATA[EVEMon was down with API update, is now back up and working]]></title><link>http://massively.joystiq.com/2007/12/06/evemon-was-down-with-api-update-is-now-back-up-and-working/</link><guid isPermaLink="true">http://massively.joystiq.com/2007/12/06/evemon-was-down-with-api-update-is-now-back-up-and-working/</guid><comments>http://massively.joystiq.com/2007/12/06/evemon-was-down-with-api-update-is-now-back-up-and-working/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/leveling/" rel="tag">Leveling</a>, <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a>, <a href="http://massively.joystiq.com/category/server-downtime/" rel="tag">Server downtime</a></p><div align="center"><a href="http://evemon.battleclinic.com/screenshots.html"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/12/evemon-app-skillbrowser.jpg"  alt="" /></a><br /></div>
The good news on this one is that there is no news: <a href="http://evemon.battleclinic.com/">EVEMon</a>, the out-of-game app that is a must-have for <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a> players, wasn't working for most people after the <em>Trinity</em> patch this week, but a series of bug reports over <a href="http://evemon.battleclinic.com:8000/cgi-bin/trac.cgi/ticket/859#comment:3">on the developer website</a> (EVEMon is open sourced) confirms that the problem was just that CCP had taken down the API for testing.  By now, EVEMon should be back up and running, ready to help you plan those skill changes out.<br /><br />And in other EVEMon news, <a href="http://evemon.battleclinic.com:8000/cgi-bin/trac.cgi/wiki/NewFeatures">the New Features page</a> over on the developer site is a fun read, too, if you haven't seen it in a while.  Very cool to see all the new features planned for the next release: Battleclinic loadouts, a new plan printing feature, and updates to the Ship and Item browser.  EVEMon is already a terrific app (definitely the best MMO-related out-of-game app I've ever seen), and it's great to see the devs are hard at work making it better.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2007/12/06/evemon-was-down-with-api-update-is-now-back-up-and-working/">EVEMon was down with API update, is now back up and working</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 06 Dec 2007 23:32:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://evemon.battleclinic.com/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/12/06/evemon-was-down-with-api-update-is-now-back-up-and-working/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1057040/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/12/06/evemon-was-down-with-api-update-is-now-back-up-and-working/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>api</category><category>application</category><category>ccp</category><category>eve-online</category><category>evemon</category><category>plan</category><category>skills</category><category>trinity</category><category>updates</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Thu, 06 Dec 2007 23:32:00 EST</pubDate></item></channel></rss>
