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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[The Game Archaeologist: Are graphical updates worth the hassle?]]></title><link>http://massively.joystiq.com/2012/04/24/the-game-archaeologist-are-graphical-updates-worth-the-hassle/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/24/the-game-archaeologist-are-graphical-updates-worth-the-hassle/</guid><comments>http://massively.joystiq.com/2012/04/24/the-game-archaeologist-are-graphical-updates-worth-the-hassle/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/anarchy-online/" rel="tag">Anarchy Online</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/ultima-online/" rel="tag">Ultima Online</a>, <a href="http://massively.joystiq.com/category/the-game-archaeologist/" rel="tag">The Game Archaeologist</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/24/the-game-archaeologist-are-graphical-updates-worth-the-hassle/"><img alt="Ultima Online" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/uo.jpg" /></a></div>
"I'd play this game again if the graphics were updated."<br />
<br />
"If they re-released this game with modern graphics, it would be way more popular."<br />
<br />
"<a href="http://massively.joystiq.com/category/the-game-archaeologist/">The Game Archaeologist</a> is my hero, and I will name my progeny in his honor."<br />
<br />
How many times have we heard the above statements? From my perspective as someone who tries to keep tabs on classic MMOs, I see these claims quite a lot. Such sentiments pop up in nearly every other post Massively does about older games: "This title is rock-solid except for its aging visuals. Update those, and it would recapture its former glory and then some."<br />
<br />
This has gotten me thinking whether such logic would pan out or not. With <a href="http://www.anarchyonline.com/"><em>Anarchy Online's</em></a> <a href="http://massively.joystiq.com/2012/03/31/anarchy-onlines-future-is-so-bright-its-gotta-wear-shades/">much-hyped graphics overhaul</a> on the way, this discussion seems to crop up more often. Is the power of a graphics conversion or overhaul strong enough to pull back in previous players and fresh blood? Or is it merely slathering on new paint over a rusting hulk?<p><a href="http://massively.joystiq.com/2012/04/24/the-game-archaeologist-are-graphical-updates-worth-the-hassle/" rel="bookmark">Continue reading <em>The Game Archaeologist: Are graphical updates worth the hassle?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/24/the-game-archaeologist-are-graphical-updates-worth-the-hassle/">The Game Archaeologist: Are graphical updates worth the hassle?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 24 Apr 2012 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/24/the-game-archaeologist-are-graphical-updates-worth-the-hassle/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20219530/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/24/the-game-archaeologist-are-graphical-updates-worth-the-hassle/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision</category><category>anarchy-online</category><category>ao</category><category>blizzard</category><category>blizzard-entertainment</category><category>classic</category><category>classic-mmo</category><category>classic-mmos</category><category>classics</category><category>client</category><category>ea</category><category>electronic-arts</category><category>enhanced-client</category><category>fantasy</category><category>featured</category><category>funcom</category><category>game-archaelogist</category><category>kingdom-reborn</category><category>lord-british</category><category>mythic</category><category>mythic-entertainment</category><category>nostalgia</category><category>opinion</category><category>sci-fi</category><category>the-game-archaeologist</category><category>ultima</category><category>ultima online</category><category>uo</category><category>warcraft</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 24 Apr 2012 13:30:00 EST</pubDate></item><item><title><![CDATA[Choose My Adventure: Ultimate road trip edition]]></title><link>http://massively.joystiq.com/2012/04/18/choose-my-adventure-ultimate-road-trip-edition/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/18/choose-my-adventure-ultimate-road-trip-edition/</guid><comments>http://massively.joystiq.com/2012/04/18/choose-my-adventure-ultimate-road-trip-edition/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/polls/" rel="tag">Polls</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/choose-my-adventure/" rel="tag">Choose My Adventure</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/18/choose-my-adventure-ultimate-road-trip-edition/"><img alt="Choose My Adventure" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/cma-road-trip.jpg" /></a></div>
Let's go for another spin!<br />
<br />
Just like Mikey of Life cereal fame, <a href="http://massively.joystiq.com/2011/02/23/choose-my-adventure-to-boldly-go-where-no-cma-has-gone-before-e/">I ventured</a> into the realm of <a href="http://massively.joystiq.com/category/choose-my-adventure/">Choose My Adventure</a> once before, and I liked it! Grand adventures, camaraderie with readers, exploring the unknown... what more could I ask for? More time, obviously!<br />
<br />
<a href="http://massively.joystiq.com/tag/choose-my-adventure-xsyon/">It ended</a> all too soon. I was totally revved up and ready to jump right back in, but unfortunately neither pleading nor bribery worked to continue my stint as your plucky puppet (and locking the other staff members in a dark closet didn't pan out either -- they escaped), so I had to park it and wait my turn. It took much too long, but finally my time has come again. *<a href="http://www.youtube.com/watch?v=zS1cLOIxsQ8">happy dance</a>*<br />
<br />
Now the boss may have handed me the keys, but you will be the ones driving. The top is down, and I've got snacks and shades; all that is left to begin our adventure for the next six weeks is to pick which direction to head and floor it. Although a lot of good places have already been visited, there are plenty more to choose from. In the mood for fantasy? Capes? Nebulas? Heavy artillery? Cast your votes by Sunday, April 22nd, 2012, at 11:59 p.m. EDT for your chance to steer me to the world of your choice. Our possible destinations (in no particular order) are...<p><a href="http://massively.joystiq.com/2012/04/18/choose-my-adventure-ultimate-road-trip-edition/" rel="bookmark">Continue reading <em>Choose My Adventure: Ultimate road trip edition</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/18/choose-my-adventure-ultimate-road-trip-edition/">Choose My Adventure: Ultimate road trip edition</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 18 Apr 2012 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/18/choose-my-adventure-ultimate-road-trip-edition/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20216410/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/18/choose-my-adventure-ultimate-road-trip-edition/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ac</category><category>aeria</category><category>aeria-games</category><category>age-of-conan</category><category>age-of-conan-unchained</category><category>anarchy-online</category><category>ao</category><category>aoc</category><category>aoc-unchained</category><category>asherons-call</category><category>champions</category><category>champions-online</category><category>champs</category><category>choose-my-adventure</category><category>choose-my-adventure-mj-guthrie</category><category>city-of-heroes</category><category>city-of-villains</category><category>classic-mmo</category><category>cma</category><category>co</category><category>coh</category><category>conan</category><category>console</category><category>consoles</category><category>cov</category><category>cox</category><category>cryptic</category><category>cryptic-studios</category><category>dc-universe</category><category>dc-universe-online</category><category>dcuo</category><category>eden-eternal</category><category>f2p</category><category>fantasy</category><category>featured</category><category>free-to-play</category><category>freedom</category><category>funcom</category><category>hands-on</category><category>historical</category><category>hyboria</category><category>ncsoft</category><category>opinion</category><category>paragon</category><category>paragon-studios</category><category>perfect-world</category><category>perfect-world-entertainment</category><category>playstation-3</category><category>playstation3</category><category>poll</category><category>polls</category><category>ps3</category><category>pvp</category><category>pwe</category><category>readers-choice</category><category>sandbox</category><category>sci-fi</category><category>soe</category><category>sony-online-entertainment</category><category>star-trek</category><category>star-trek-mmo</category><category>star-trek-online</category><category>sto</category><category>superhero</category><category>superheroes</category><category>tank</category><category>tanks</category><category>turbine</category><category>turbine-entertainment</category><category>unchained</category><category>vote</category><category>voting</category><category>war</category><category>wargaming.net</category><category>world-of-tanks</category><category>wot</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Wed, 18 Apr 2012 15:00:00 EST</pubDate></item><item><title><![CDATA[The Game Archaeologist: Bio break!]]></title><link>http://massively.joystiq.com/2012/04/03/the-game-archaeologist-bio-break/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/03/the-game-archaeologist-bio-break/</guid><comments>http://massively.joystiq.com/2012/04/03/the-game-archaeologist-bio-break/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/anarchy-online/" rel="tag">Anarchy Online</a>, <a href="http://massively.joystiq.com/category/everquest/" rel="tag">EverQuest</a>, <a href="http://massively.joystiq.com/category/planetside/" rel="tag">PlanetSide</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/vanguard/" rel="tag">Vanguard</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/everquest-online-adventures/" rel="tag">Everquest Online Adventures</a>, <a href="http://massively.joystiq.com/category/the-game-archaeologist/" rel="tag">The Game Archaeologist</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/03/the-game-archaeologist-bio-break/"><img alt="Anarchy Online" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/anarchy-1333133959.jpg" /></a></div>
Man oh man, why couldn't I just take a month or so off of this column without getting sucked back into it? Why must classic MMOs be so compelling and newsworthy these days?<br />
<br />
I planned to take some time off of <a href="http://massively.joystiq.com/category/the-game-archaeologist/">TGA</a> while I went through <a href="http://darkageofcamelot.com/"><em>Dark Age of Camelot</em></a> in <a href="http://massively.joystiq.com/category/choose-my-adventure">Choose My Adventure</a> (which you're all reading, yes?), but there was so much to talk about regarding older MMOs that I couldn't sit back and stay mum. Ergo, I've dashed off this special "break" column devoted to commenting on recent news about classic games. Hopefully this will help tide you over until I get back into the full swing of things in April.<br />
<br />
On the docket for today's discussion is <a href="http://vgplayers.station.sony.com/"><em>Vanguard's</em></a> forthcoming F2P change, <a href="http://www.everquest.com/"><em>EverQuest's</em></a> recent conversion, <a href="http://www.anarchy-online.com"><em>Anarchy Online's</em></a> stunning graphic engine video, and more!<p><a href="http://massively.joystiq.com/2012/04/03/the-game-archaeologist-bio-break/" rel="bookmark">Continue reading <em>The Game Archaeologist: Bio break!</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/03/the-game-archaeologist-bio-break/">The Game Archaeologist: Bio break!</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 03 Apr 2012 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/03/the-game-archaeologist-bio-break/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20202433/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/03/the-game-archaeologist-bio-break/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anarchy-online</category><category>ao</category><category>classic</category><category>classic-mmo</category><category>classic-mmos</category><category>classics</category><category>eq</category><category>eq-next</category><category>eq1</category><category>eqoa</category><category>everquest</category><category>everquest-next</category><category>everquest-online-adventures</category><category>f2p</category><category>fantasy</category><category>featured</category><category>fps</category><category>free-to-play</category><category>funcom</category><category>game-archaelogist</category><category>mmofps</category><category>nostalgia</category><category>opinion</category><category>planetside</category><category>planetside-2</category><category>playstation-2</category><category>playstation-3</category><category>ps</category><category>ps1</category><category>sandbox</category><category>sci-fi</category><category>soe</category><category>sony</category><category>sony-online-entertainment</category><category>station</category><category>station-access</category><category>telon</category><category>the-game-archaeologist</category><category>vanguard</category><category>vanguard-saga-of-heroes</category><category>vg</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 03 Apr 2012 13:00:00 EST</pubDate></item><item><title><![CDATA[Massively Speaking Episode 195: Jokeception]]></title><link>http://massively.joystiq.com/2012/04/03/massively-speaking-195-jokeception/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/03/massively-speaking-195-jokeception/</guid><comments>http://massively.joystiq.com/2012/04/03/massively-speaking-195-jokeception/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/podcasts/" rel="tag">Podcasts</a>, <a href="http://massively.joystiq.com/category/anarchy-online/" rel="tag">Anarchy Online</a>, <a href="http://massively.joystiq.com/category/guild-wars/" rel="tag">Guild Wars</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a>, <a href="http://massively.joystiq.com/category/everquest-online-adventures/" rel="tag">Everquest Online Adventures</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/warhammer-40k/" rel="tag">Warhammer 40k</a>, <a href="http://massively.joystiq.com/category/massively-speaking/" rel="tag">Massively Speaking</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/03/massively-speaking-195-jokeception/"><img alt="SWTOR" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/window-1333370888.jpg" /></a></div>
<span style="font-weight: bold;">Massively Speaking Episode </span><span style="font-weight: bold;">195 </span>wonders if you were actually fooled by any of the pranks that MMO studios put out there, or barring that, if some of the pranks sounded so cool that you wish they were real. For Massively's part, <a href="http://massively.joystiq.com/2012/04/01/one-shots-is-back-long-live-one-shots/">we brought back One Shots as a joke</a>, and then <a href="http://massively.joystiq.com/2012/04/01/one-shots-bringing-it-back-for-realsies/">we brought it back for real</a> just because that was the best laugh of them all.<br />
<br />
Have a comment for the podcasters? Shoot an email to <a href="mailto:podcast@massively.com?subject=Massively%20Speaking">podcast@massively.com</a>. We may just read your email on the air!<br />
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Read below the cut for the full show notes.<p><a href="http://massively.joystiq.com/2012/04/03/massively-speaking-195-jokeception/" rel="bookmark">Continue reading <em>Massively Speaking Episode 195: Jokeception</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/03/massively-speaking-195-jokeception/">Massively Speaking Episode 195: Jokeception</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 03 Apr 2012 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/03/massively-speaking-195-jokeception/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20206323/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/03/massively-speaking-195-jokeception/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anarchy-online</category><category>anet</category><category>ao</category><category>april-fools</category><category>april-fools-2012</category><category>april-fools-day</category><category>arenanet</category><category>brant</category><category>brianna-royce</category><category>classic-mmo</category><category>dark-millennium</category><category>dark-millennium-online</category><category>dmo</category><category>eqoa</category><category>everquest-online-adventures</category><category>f2p</category><category>fantasy</category><category>featured</category><category>free-to-play</category><category>funcom</category><category>gods-and-heroes</category><category>guild-wars</category><category>guild-wars-2</category><category>gw</category><category>gw2</category><category>heatwave</category><category>heatwave-interactive</category><category>humor</category><category>justin-olivetti</category><category>massively-speaking</category><category>mythology</category><category>ncsoft</category><category>opinion</category><category>podcast</category><category>podcasting</category><category>podcasts</category><category>sci-fantasy</category><category>sci-fi</category><category>soe</category><category>Sony-Online-Entertainment</category><category>vigil</category><category>vigil-games</category><category>war40k</category><category>war40k-dmo</category><category>warhammer</category><category>warhammer-40000-dark-millennium-online</category><category>warhammer-40k</category><category>warhammer-40k-dark-millennium-online</category><enclosure url="http://massively.joystiq.com/podcasts/04-03-12-massively-E195.mp3" length="33568057" type="audio/mpeg"/><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 03 Apr 2012 10:00:00 EST</pubDate><itunes:subtitle>Massively Speaking Episode 195</itunes:subtitle><itunes:author>Massively.com Staff</itunes:author><itunes:duration>55:56</itunes:duration><itunes:keywords>podcasts</itunes:keywords></item><item><title><![CDATA[Anarchy Online's future is so bright, it's gotta wear shades]]></title><link>http://massively.joystiq.com/2012/03/31/anarchy-onlines-future-is-so-bright-its-gotta-wear-shades/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/31/anarchy-onlines-future-is-so-bright-its-gotta-wear-shades/</guid><comments>http://massively.joystiq.com/2012/03/31/anarchy-onlines-future-is-so-bright-its-gotta-wear-shades/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/anarchy-online/" rel="tag">Anarchy Online</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/31/anarchy-onlines-future-is-so-bright-its-gotta-wear-shades/"><img alt="Anarchy Online" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/aotitle.jpg" /></a></div>
Game Director <a href="http://massively.joystiq.com/tag/fia-tjernberg">Fia "Lindelu" Tjernberg</a> is absolutely pumped about <a href="http://massively.joystiq.com/category/anarchy-online"><em>Anarchy Online's</em></a> future, and she's not shy about promoting it. In a massive <a href="http://forums.anarchy-online.com/showthread.php?t=598287">March development update post</a>, Tjernberg discusses many projects the team has in the works for the loyal citizens of Rubi-Ka.<br />
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Probably the biggest change on the immediate horizon is a brand-new global market interface that will allow players to buy and sell goods to each other. The market will be accessed at special terminals in the main cities as well as portable terminals, and can trade across all dimensions. Free players can browse the market, but only subscribers can buy or sell in it. Work-in-progress screenshots of the market <a href="http://www.anarchy-online.com/wsp/anarchy/frontend.cgi?func=publish.show&amp;template=content&amp;func_id=2679&amp;table=CONTENT">were also posted to the main site</a>.<br />
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She reports that while the team was happy to show off <a href="http://massively.joystiq.com/2012/03/27/anarchy-onlines-fia-tjernberg-talks-graphics-engine-update-and/">the upgraded graphics engine</a> this past week, there's still a ways to go before it hits live. Other projects that occupy the devs' time are improving the new player experience, balancing professions, and a streamlined game launcher with a graphical character selection screen.<br />
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[Thanks to David for the tip!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/31/anarchy-onlines-future-is-so-bright-its-gotta-wear-shades/">Anarchy Online's future is so bright, it's gotta wear shades</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 31 Mar 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/31/anarchy-onlines-future-is-so-bright-its-gotta-wear-shades/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20205691/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/31/anarchy-onlines-future-is-so-bright-its-gotta-wear-shades/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anarchy-online</category><category>ao</category><category>classic-mmo</category><category>dev-blog</category><category>dev-diary</category><category>dev-update</category><category>development-update</category><category>Fia-Tjernberg</category><category>funcom</category><category>global-market</category><category>graphics-engine-update</category><category>graphics-update</category><category>Lindelu</category><category>rubi-ka</category><category>sci-fi</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Sat, 31 Mar 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[The MMO Report: Horsesteak edition]]></title><link>http://massively.joystiq.com/2012/03/29/the-mmo-report-horsesteak-edition/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/29/the-mmo-report-horsesteak-edition/</guid><comments>http://massively.joystiq.com/2012/03/29/the-mmo-report-horsesteak-edition/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/03/29/the-mmo-report-horsesteak-edition/"><img alt="The MMO Report" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/sega-1333060011.jpg" /></a></div>
In tonight's ultra-short <a href="http://massively.joystiq.com/category/the-MMO-Report/">MMO Report</a>, Casey complains that <em><a href="http://massively.joystiq.com/tag/Phantasy-Star-Online-2/">Phantasy Star Online 2</a></em> will launch for mobile platforms ahead of PC, drools all over the integration of <em><a href="http://massively.joystiq.com/category/DUST-514/">DUST 514</a></em> and <em><a href="http://massively.joystiq.com/category/EVE-Online/">EVE Online</a></em>, maintains a weirdly neutral face while discussing <em><a href="http://massively.joystiq.com/category/Anarchy-Online/">Anarchy Online's</a></em> graphical overhaul, and regales us with an explanation of <em><a href="http://massively.joystiq.com/category/The-Secret-World/">The Secret World's</a></em> class-less game mechanics. He ends on a high note with a peek into Uncle Casey's mailbag and some mockery of <em><a href="http://massively.joystiq.com/category/World-of-Warcraft/">World of Warcraft</a></em> players' forum campaign to undo the latest round of Warlock nerfs. No one's ever done <em>that</em> before.<br />
<br />
All this and some tips on Icelandic cuisine in the video beyond the cut!<p><a href="http://massively.joystiq.com/2012/03/29/the-mmo-report-horsesteak-edition/" rel="bookmark">Continue reading <em>The MMO Report: Horsesteak edition</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/29/the-mmo-report-horsesteak-edition/">The MMO Report: Horsesteak edition</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 29 Mar 2012 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/29/the-mmo-report-horsesteak-edition/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20204375/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/29/the-mmo-report-horsesteak-edition/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision</category><category>anarchy-online</category><category>ao</category><category>blizzard</category><category>blizzard-entertainment</category><category>casey-schreiner</category><category>ccp</category><category>ccp-games</category><category>dust</category><category>dust-514</category><category>eve</category><category>eve-fanfest-2012</category><category>eve-online</category><category>fanfest-2012</category><category>funcom</category><category>horror</category><category>humor</category><category>iceland</category><category>mmo-report</category><category>news</category><category>opinion</category><category>Phantasy-Star-Online-2</category><category>pso2</category><category>roundup</category><category>secret-world</category><category>the-mmo-report</category><category>the-secret-world</category><category>tsw</category><category>video</category><category>videos</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Brianna Royce]]></dc:creator><pubDate>Thu, 29 Mar 2012 22:00:00 EST</pubDate></item><item><title><![CDATA[Anarchy Online's Fia Tjernberg talks graphics engine update and the future of the game]]></title><link>http://massively.joystiq.com/2012/03/27/anarchy-onlines-fia-tjernberg-talks-graphics-engine-update-and/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/27/anarchy-onlines-fia-tjernberg-talks-graphics-engine-update-and/</guid><comments>http://massively.joystiq.com/2012/03/27/anarchy-onlines-fia-tjernberg-talks-graphics-engine-update-and/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/anarchy-online/" rel="tag">Anarchy Online</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/03/27/anarchy-onlines-fia-tjernberg-talks-graphics-engine-update-and/"><img alt="Screenshot -- Anarchy Online" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/anarchy.jpg" /></a></div>
<div style="text-align: left; ">
	<em><a href="http://www.massively.com/category/anarchy-online">Anarchy Online</a></em> players have been anxiously awaiting the game's upcoming graphics engine upgrade for some time now, and new details are slowly but surely beginning to drip down the pipeline. The latest of these new bits of information is an interview with Game Director <a href="http://www.massively.com/tag/fia-tjernberg">Fia Tjernberg</a> that also includes a new preview video showing off "dynamic grass, shadow, water, and god-rays" in the new engine.<br />
	<br />
	The interview itself only touches very briefly on the subject of the new engine itself, however, and in fact focuses more on the history of <em>Anarchy Online</em> as well as the direction that the team plans to take the game in the future. Tjernberg reveals that the team is "working towards a massive overhaul of [the game's] systems mechanics and content interaction," as well as "releasing a new starting area - nay strike that - a completely new starting experience," which should give new players and veterans alike plenty to look forward to in the future. To check out the new graphics engine preview video, just skip on past the cut, then click over to <a href="http://www.mmorpg.com">MMORPG.com</a> for the full interview.</div><p><a href="http://massively.joystiq.com/2012/03/27/anarchy-onlines-fia-tjernberg-talks-graphics-engine-update-and/" rel="bookmark">Continue reading <em>Anarchy Online's Fia Tjernberg talks graphics engine update and the future of the game</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/27/anarchy-onlines-fia-tjernberg-talks-graphics-engine-update-and/">Anarchy Online's Fia Tjernberg talks graphics engine update and the future of the game</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 27 Mar 2012 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/27/anarchy-onlines-fia-tjernberg-talks-graphics-engine-update-and/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20202052/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/27/anarchy-onlines-fia-tjernberg-talks-graphics-engine-update-and/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anarchy-online</category><category>ao</category><category>classic-mmo</category><category>f2p</category><category>fia-tjernberg</category><category>free-to-play</category><category>funcom</category><category>graphics-engine</category><category>graphics-engine-update</category><category>interview</category><category>interviews</category><category>new-player-experience</category><category>sci-fi</category><category>updates</category><category>video</category><category>videos</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Tue, 27 Mar 2012 16:00:00 EST</pubDate></item><item><title><![CDATA[Anarchy Online's new graphics engine wows Funcom]]></title><link>http://massively.joystiq.com/2012/02/29/anarchy-onlines-new-graphics-engine-wows-funcom/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/29/anarchy-onlines-new-graphics-engine-wows-funcom/</guid><comments>http://massively.joystiq.com/2012/02/29/anarchy-onlines-new-graphics-engine-wows-funcom/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/anarchy-online/" rel="tag">Anarchy Online</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/02/29/anarchy-onlines-new-graphics-engine-wows-funcom/"><img alt="Anarchy Online" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/ao.jpg" /></a></div>
<a href="http://massively.joystiq.com/category/anarchy-online"><em>Anarchy Online</em></a> looks to be in good hands, as Game Director <a href="http://massively.joystiq.com/tag/fia-tjernberg">Fia Tjernberg</a> returns for her <a href="http://www.anarchy-online.com/wsp/anarchy/frontend.cgi?func=publish.show&amp;template=content&amp;func_id=2665&amp;table=CONTEN">second comprehensive development update</a>. The update, which discusses the projects that the team's been working on, covers the past month in detail while hinting at future goodies.<br />
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Tjernberg stresses that the entire team works just on <em>Anarchy Online</em> and nothing else and has put a wrap on the first video showing off the new graphics engine. According to her, <a href="http://massively.joystiq.com/tag/funcom">Funcom's</a> marketers got so excited after seeing it that the studio decided to flex some additional muscle to promote it in the near future. "The artists are more confident working with the settings and materials," she writes, "and they learned what they can do to really make a difference in quality."<br />
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Other areas that the letter covered include an <em>AO</em>-specific world-building tool that the team's constructed, work on the new beginner experience that will tie in with the upcoming engine, the re-evaluation of professions to emphasize roles, and the details behind the upcoming server transfers. All players will be moved onto a new server that will, according to her, "keep [<em>Anarchy Online</em>] running smoothly for another ten years."<br />
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Tjernberg also teases the next game update by saying that preliminary patch notes could arrive by the end of March.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/29/anarchy-onlines-new-graphics-engine-wows-funcom/">Anarchy Online's new graphics engine wows Funcom</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 29 Feb 2012 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/29/anarchy-onlines-new-graphics-engine-wows-funcom/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20183048/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/29/anarchy-onlines-new-graphics-engine-wows-funcom/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anarchy-online</category><category>ao</category><category>Fia-Tjernberg</category><category>funcom</category><category>graphics-engine</category><category>graphics-update</category><category>montly-development-update</category><category>new-graphics-engine</category><category>patch</category><category>patch-notes</category><category>producers-letter</category><category>server-merge</category><category>update</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 29 Feb 2012 15:30:00 EST</pubDate></item><item><title><![CDATA[Anarchy Online's new game director details early 2012 plans]]></title><link>http://massively.joystiq.com/2012/01/31/anarchy-onlines-new-game-director-details-early-2012-plans/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/31/anarchy-onlines-new-game-director-details-early-2012-plans/</guid><comments>http://massively.joystiq.com/2012/01/31/anarchy-onlines-new-game-director-details-early-2012-plans/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/anarchy-online/" rel="tag">Anarchy Online</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/01/31/anarchy-onlines-new-game-director-details-early-2012-plans/"><img alt="Screenshot -- Anarchy Online" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/ao.jpg" /></a></div>
<div style="text-align: left; ">
	We haven't heard a whole lot from <a href="http://www.massively.com/tag/funcom">Funcom's</a> old-school sci-fi MMO <em><a href="http://www.massively.com/category/anarchy-online">Anarchy Online</a></em> since mid-December when <a href="http://massively.joystiq.com/2011/12/16/anarchy-onlines-colin-cragg-steps-down-as-producer-and-game-dir/">the game's producer bowed out</a>. Today, however, the new game director, <a href="http://www.massively.com/tag/fia-tjernberg">Fia "Lindelu" Tjernberg</a>, stopped by the game's official forums to give players a bit of an update on what they can expect from the first months of the new year.<br />
	<br />
	For starters, Tjernberg gives players a progress report on the game's upcoming shiny new graphics engine. She goes on to explain that "[Funcom's] artists have been preparing a couple of playfields to a standard that is very close to what we're aiming for," and adds that the first video of the new engine should hit sometime in February. Another large priority for the team for early 2012 is the new player experience, but perhaps most importantly of all is the "balancing act," as Tjernberg puts it, which (predictably) aims to bring the game's professions into balance "a little bit at a time."<br />
	<br />
	For the full details on <em>Anarchy Online</em>'s plans for the next couple of months, just click on through the link below.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/31/anarchy-onlines-new-game-director-details-early-2012-plans/">Anarchy Online's new game director details early 2012 plans</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 31 Jan 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/31/anarchy-onlines-new-game-director-details-early-2012-plans/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20161048/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/31/anarchy-onlines-new-game-director-details-early-2012-plans/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anarchy</category><category>anarchy-online</category><category>ao</category><category>balance</category><category>balancing</category><category>balancing-act</category><category>engine</category><category>f2p</category><category>fia-tjernberg</category><category>free-to-play</category><category>funcom</category><category>graphic-engine</category><category>graphics-engine</category><category>lindelu</category><category>new-player-experience</category><category>new-players</category><category>update</category><category>updates</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Tue, 31 Jan 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[The Game Archaeologist's World of Warcraft confession]]></title><link>http://massively.joystiq.com/2012/01/24/the-game-archaeologists-world-of-warcraft-confession/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/24/the-game-archaeologists-world-of-warcraft-confession/</guid><comments>http://massively.joystiq.com/2012/01/24/the-game-archaeologists-world-of-warcraft-confession/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-game-archaeologist/" rel="tag">The Game Archaeologist</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/24/the-game-archaeologists-world-of-warcraft-confession/"><img alt="WoW Concept Art" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/wow1.jpg" /></a></div>
As you may well know by now, I wasn't an early adopter of the MMO scene apart from a brief exposure to <a href="http://massively.joystiq.com/2010/08/31/the-game-archaeologist-and-the-sysops-sinister-stratagem/">BBSes</a> in the '90s and <a href="http://www.anarchyonline.com/"><em>Anarchy Online</em></a> and <a href="http://www.playonline.com/ff11us/index.shtml"><em>Final Fantasy XI</em></a> in the early 2000s. To be honest, I found that MMOs were as intimidating -- and fascinating -- to me as pen-and-paper RPGs. You see, in high school I started buying RPG manuals and devouring them cover-to-cover, but I could never find friends or like-minded people with whom to play. The genre was a spectator sport for me; I was looking in from the sidelines and imagining what would happen if I actually got to be part of a D&amp;D session.<br />
<br />
Likewise, MMORPGs in their earlier forms appeared as user-friendly to me as that house on the block with overgrown shrubs, a rusty iron fence, and a mangy, ever-barking mutt in front of it. Maybe it was really cool inside, or maybe it was a death trap from whence there was no escape, but I never had the courage to find out. Let me put it this way: I purchased and read the entire <a href="http://massively.joystiq.com/category/star-wars-galaxies"><em>Star Wars Galaxies</em></a> Prima Guide three times over without once signing up for the game.<br />
<br />
I'm sharing this with you because I always want to remember that what we take for granted today -- that MMOs are friendly, fun, engaging, and a downright natural part of many of our gaming lives -- isn't always true for those curious lookey-loos who feel intimidated by the scope, busy UIs, subscription fees, or the often bizarre attitudes that long-term MMO players exhibit. For me, it took one game that tore those barriers down to extend a welcoming hand to me, guiding me into these awesome games.<br />
<br />
Of course, that was <a href="http://us.battle.net/wow/en/"><em>World of Warcraft</em></a>. And even though my geek cred would be so much higher if it were something earlier or, well, not so mainstream, that wouldn't be the truth. So today I'm going to share my story of how I got into MMOs and why the early days of <a href="http://massively.joystiq.com/category/world-of-warcraft"><em>WoW</em></a> were some of my most treasured gaming memories.<p><a href="http://massively.joystiq.com/2012/01/24/the-game-archaeologists-world-of-warcraft-confession/" rel="bookmark">Continue reading <em>The Game Archaeologist's World of Warcraft confession</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/24/the-game-archaeologists-world-of-warcraft-confession/">The Game Archaeologist's World of Warcraft confession</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 24 Jan 2012 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/24/the-game-archaeologists-world-of-warcraft-confession/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20154048/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/24/the-game-archaeologists-world-of-warcraft-confession/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anarchy-online</category><category>ao</category><category>azeroth</category><category>bbs</category><category>blizzard</category><category>classes</category><category>endgame</category><category>eqii</category><category>everquest-ii</category><category>featured</category><category>ffxi</category><category>final-fantasy-xi</category><category>quest-system</category><category>questing</category><category>rest-system</category><category>star-wars-the-old-republic</category><category>swtor</category><category>the-game-archaeologist</category><category>warcraft-ii</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 24 Jan 2012 16:00:00 EST</pubDate></item><item><title><![CDATA[Anarchy Online's Colin Cragg steps down as producer and game director]]></title><link>http://massively.joystiq.com/2011/12/16/anarchy-onlines-colin-cragg-steps-down-as-producer-and-game-dir/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/16/anarchy-onlines-colin-cragg-steps-down-as-producer-and-game-dir/</guid><comments>http://massively.joystiq.com/2011/12/16/anarchy-onlines-colin-cragg-steps-down-as-producer-and-game-dir/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/anarchy-online/" rel="tag">Anarchy Online</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/16/anarchy-onlines-colin-cragg-steps-down-as-producer-and-game-dir/"><img alt="Colin Cragg" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/aoduck.jpg" /></a></div>
<a href="http://massively.joystiq.com/category/anarchy-online/"><em>Anarchy Online</em></a> players know <a href="http://massively.joystiq.com/tag/colin-cragg/">Colin "Means" Cragg</a> quite well at this point, as Cragg has worked at <a href="http://massively.joystiq.com/tag/funcom/">Funcom</a> since 2004 and handled the roles of both producer and game director in recent years. Sadly, Cragg <a href="http://forums.anarchyonline.com/showthread.php?t=595958">announced that he will be leaving the company</a> at the end of the month to "pursue another challenge" and be closer to his family in Sweden.<br />
<br />
"When I look at the passion this team and the community has for <em>Anarchy Online</em> it has always made me feel privileged just to get to be a part of it," Cragg wrote in his farewell letter. "It has been an incredible honor to get to spend the last eight years working with <em>Anarchy Online</em> and being a part of the Funcom family."<br />
<br />
Two Funcom employees will split his former duties. <a href="http://massively.joystiq.com/tag/dave-williams/">Dave "Ilaliya" Williams</a>, who has worked on both <a href="http://massively.joystiq.com/category/age-of-conan"><em>Age of Conan</em></a> and <a href="http://massively.joystiq.com/category/the-secret-world"><em>The Secret World</em></a>, will take over as producer. Filling the game director shoes is <a href="http://www.linkedin.com/in/fiatjernberg">Fia "Lindelu" Tjernberg</a>, a long-time member of the <em>Anarchy Online</em> dev team.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/16/anarchy-onlines-colin-cragg-steps-down-as-producer-and-game-dir/">Anarchy Online's Colin Cragg steps down as producer and game director</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 16 Dec 2011 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/16/anarchy-onlines-colin-cragg-steps-down-as-producer-and-game-dir/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20129634/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/16/anarchy-onlines-colin-cragg-steps-down-as-producer-and-game-dir/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>anarchy-online</category><category>ao</category><category>colin-cragg</category><category>dave-williams</category><category>f2p</category><category>Fia-Tjernberg</category><category>free-to-play</category><category>funcom</category><category>game-director</category><category>Ilaliya</category><category>Lindelu</category><category>means</category><category>producer</category><category>the-secret-world</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Fri, 16 Dec 2011 11:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Do you favor random quests?]]></title><link>http://massively.joystiq.com/2011/12/10/the-daily-grind-do-you-favor-random-quests/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/10/the-daily-grind-do-you-favor-random-quests/</guid><comments>http://massively.joystiq.com/2011/12/10/the-daily-grind-do-you-favor-random-quests/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2011/12/10/the-daily-grind-do-you-favor-random-quests/"><img alt="Star Wars Galaxies" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/image1.jpg" /></a></div>
One of <em><a href="http://massively.joystiq.com/category/Star-Wars-Galaxies/">Star Wars Galaxies'</a></em> content quirks, borrowed heavily from <em><a href="http://massively.joystiq.com/category/Anarchy-Online/">Anarchy Online</a></em>, is the random quest. If you tire of themepark questlines, you can trek over to a mission terminal and ask it to generate a random kill-10-rats quest for you. In <em>SWG's</em> prime, these quests were terribly annoying; no one really wants to spend all of his time leveling up by taking missions to destroy a gubbur lair over and over and over. Thank goodness for this new era of individual, scripted quests brought on by <em><a href="http://massively.joystiq.com/category/World-of-Warcraft/">World of Warcraft</a></em>, right?<br />
<br />
Well, not necessarily. More than once, I (and <a href="http://massively.enjin.com/forum/m/1607038/viewthread/1665131-lets-talk-about-trash-quests">some our our forum-goers</a>) have been irked at hand-written quests in <em>WoW</em>-esque games. They're usually trite and transparent, and the quest-givers rarely have good reason to entrust me with their tasks. We're still getting kill-10-rats quests -- we just have to click through a bunch of lame dialogue first.<br />
<br />
What do you think? Do you prefer pre-scripted, one-off, linear quests, or do you long for the simplicity and honesty of random quest generation?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/10/the-daily-grind-do-you-favor-random-quests/">The Daily Grind: Do you favor random quests?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 10 Dec 2011 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/10/the-daily-grind-do-you-favor-random-quests/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20119977/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/10/the-daily-grind-do-you-favor-random-quests/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Anarchy-Online</category><category>ao</category><category>brianna-royce-tdg</category><category>kill-ten-rats</category><category>mission</category><category>mission-terminal</category><category>opinion</category><category>quest</category><category>quests</category><category>star-wars-galaxies</category><category>swg</category><category>tdg</category><category>the-daily-grind</category><category>World-of-Warcraft</category><category>wow</category><dc:creator><![CDATA[Brianna Royce]]></dc:creator><pubDate>Sat, 10 Dec 2011 08:00:00 EST</pubDate></item><item><title><![CDATA[Anarchy Online gets its own convention in 2012: AO Con]]></title><link>http://massively.joystiq.com/2011/12/07/anarchy-online-gets-its-own-convention-in-2012-ao-con/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/07/anarchy-online-gets-its-own-convention-in-2012-ao-con/</guid><comments>http://massively.joystiq.com/2011/12/07/anarchy-online-gets-its-own-convention-in-2012-ao-con/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/anarchy-online/" rel="tag">Anarchy Online</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Massively Event Coverage</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/07/anarchy-online-gets-its-own-convention-in-2012-ao-con/"><img alt="Anarchy Online" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/aocon.jpg" /></a></div>
Most MMO communities can only dream that their game would be as popular and supported as to get their own convention. A rare few see either studio- or fan-based efforts make this dream a reality. In 2012, <a href="http://massively.joystiq.com/category/anarchy-online"><em>Anarchy Online</em></a> gamers will finally -- after 11 years -- join these revelers with their own convention: <a href="http://ao-con.com/Home.html">AO Con</a>.<br />
<br />
<a href="http://www.gridstream.org/gsp-nextgen/subpages/news.aspx">GridStream Productions</a> is putting on the first-ever Anarchy Online convention in Grand Rapids, Michigan on August 10th through 12th, 2012. The convention will take place at the Grand Rapids Airport Hilton, and is scheduled to have DJs, costume contests, panels, and meet-n-greets.<br />
<br />
Registration is affordable -- it's only $25 to attend the three-day convention, but you have to be 18 by August 2012 in order to go. GridStream Productions is an in-game organization that primarily focuses on putting out <em>Anarchy Online</em> broadcasts.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/07/anarchy-online-gets-its-own-convention-in-2012-ao-con/">Anarchy Online gets its own convention in 2012: AO Con</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 07 Dec 2011 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/07/anarchy-online-gets-its-own-convention-in-2012-ao-con/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20122744/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/07/anarchy-online-gets-its-own-convention-in-2012-ao-con/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anarchy-online</category><category>ao</category><category>ao-con</category><category>ao-con-2012</category><category>con</category><category>convention</category><category>costume-contest</category><category>dance-party</category><category>fan-convention</category><category>fandom</category><category>fans</category><category>funcom</category><category>gridstream-productions</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 07 Dec 2011 13:00:00 EST</pubDate></item><item><title><![CDATA[Funcom signs on for Extra Life charity event]]></title><link>http://massively.joystiq.com/2011/10/12/funcom-signs-on-for-extra-life-charity-event/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/12/funcom-signs-on-for-extra-life-charity-event/</guid><comments>http://massively.joystiq.com/2011/10/12/funcom-signs-on-for-extra-life-charity-event/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/anarchy-online/" rel="tag">Anarchy Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/12/funcom-signs-on-for-extra-life-charity-event/"><img alt="Extra Life logo" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/logo.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/trion">Trion</a> isn't the only MMO studio <a href="http://massively.joystiq.com/2011/09/14/rift-extra-life-charity-event-coming-in-october/">ponying up for charity</a> on October 15th. <a href="http://massively.joystiq.com/tag/funcom">Funcom</a> is also partnering with Extra Life for a bleary-eyed 24-hour gaming marathon designed to raise money and awareness for Children's Miracle Network Hospitals.<br />
<br />
Here's how it works: You'll <a href="http://www.extra-life.org/index.cfm?fuseaction=register.start&amp;eventID=501&amp;teamID=7564">need to register</a> with Extra Life and collect pledges from friends, family, co-workers, and anyone else you come across. Then you can join either the <a href="http://massively.joystiq.com/category/age-of-conan"><em>Age of Conan</em></a> or <a href="http://massively.joystiq.com/category/anarchy-online"><em>Anarchy Online</em></a> in-game event and try to stay awake. What's in it for you? Well, aside from doing the right thing to help a bunch of kids in need, you might win beta access to <a href="http://massively.joystiq.com/category/the-secret-world"><em>The Secret World</em></a>. While you're at it, don't forget to follow Massively's own <a href="http://epicdolls.com/beauturkey/?p=4583">Beau Hindman</a> (and donate as much as you're able) as he embarks on his own Extra Life marathon.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/12/funcom-signs-on-for-extra-life-charity-event/">Funcom signs on for Extra Life charity event</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 12 Oct 2011 22:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/12/funcom-signs-on-for-extra-life-charity-event/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20080382/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/12/funcom-signs-on-for-extra-life-charity-event/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>24-hour-gaming-marathon</category><category>age-of-conan</category><category>anarchy-online</category><category>ao</category><category>aoc</category><category>charity</category><category>childrens-miracle-network</category><category>donations</category><category>extra-life</category><category>funcom</category><category>real-world-events</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 12 Oct 2011 22:30:00 EST</pubDate></item><item><title><![CDATA[Anarchy Online shows a glimpse of its future makeover]]></title><link>http://massively.joystiq.com/2011/09/03/anarchy-online-shows-a-glimpse-of-its-future-makeover/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/03/anarchy-online-shows-a-glimpse-of-its-future-makeover/</guid><comments>http://massively.joystiq.com/2011/09/03/anarchy-online-shows-a-glimpse-of-its-future-makeover/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/anarchy-online/" rel="tag">Anarchy Online</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/03/anarchy-online-shows-a-glimpse-of-its-future-makeover/"><img alt="Anarchy Online Tir" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/aotitle.jpg" /></a></div>
News of the much-anticipated <a href="http://massively.joystiq.com/category/anarchy-online/"><em>Anarchy Online</em></a> graphics revamp has been sparse, <a href="http://massively.joystiq.com/2010/09/13/anarchy-online-details-account-merges-and-spruces-up-art/">to say the least</a>, so to see six brand-new screens of the updated engine is like a cold drink of water after an endless trek through IKEA. Seriously, it takes like two hours just to navigate through that store!<br />
<br />
Director/Producer <a href="http://massively.joystiq.com/tag/colin-cragg/">Colin Cragg</a> posted the six updated screenshots showing off the city of Tir on the<em> Anarchy Online</em> forums today. The screenies don't just have fans of the long-running MMO pumped, but the <em>Anarchy Online </em>team as well. "I have to keep shooing the rest of the team away from Parsed's desk...this is probably a good sign," Cragg writes.<br />
<br />
<em>AO </em>players have been waiting for the promised new graphic engine <a href="http://massively.joystiq.com/2009/12/12/video-of-anarchy-onlines-new-engine-uncovered/">at least since 2009</a>, so this is a good sign that <a href="http://massively.joystiq.com/tag/funcom/">Funcom</a> is on track to update its oldest MMO with a 2011 veneer. You can check out all six screens in the gallery below.<br />
<br />
[Thanks to Kane Hart for the tip!]<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/the-game-archaeologist-anarchy-online/">Anarchy Online</a></strong></p><a href="http://massively.joystiq.com/photos/the-game-archaeologist-anarchy-online/#4491477"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/fwmheads_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/the-game-archaeologist-anarchy-online/#4491479"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/tir1_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/the-game-archaeologist-anarchy-online/#4491480"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/tir2_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/the-game-archaeologist-anarchy-online/#4491481"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/twhwscreenshot01_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/the-game-archaeologist-anarchy-online/#4419824"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/tir4_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/03/anarchy-online-shows-a-glimpse-of-its-future-makeover/">Anarchy Online shows a glimpse of its future makeover</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 03 Sep 2011 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/03/anarchy-online-shows-a-glimpse-of-its-future-makeover/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20034434/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/03/anarchy-online-shows-a-glimpse-of-its-future-makeover/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anarchy-online</category><category>ao</category><category>colin-cragg</category><category>funcom</category><category>graphical-revamp</category><category>graphical-update</category><category>graphics-engine</category><category>ikea</category><category>Parsed</category><category>revamp</category><category>screencaps</category><category>screenshots</category><category>tir</category><category>visual-revamp</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Sat, 03 Sep 2011 20:00:00 EST</pubDate></item><item><title><![CDATA[The Perfect Ten: MMO mascots]]></title><link>http://massively.joystiq.com/2011/07/28/the-perfect-ten-mmo-mascots/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/28/the-perfect-ten-mmo-mascots/</guid><comments>http://massively.joystiq.com/2011/07/28/the-perfect-ten-mmo-mascots/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/anarchy-online/" rel="tag">Anarchy Online</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/dungeons-and-dragons-online/" rel="tag">Dungeons and Dragons Online</a>, <a href="http://massively.joystiq.com/category/everquest/" rel="tag">EverQuest</a>, <a href="http://massively.joystiq.com/category/guild-wars/" rel="tag">Guild Wars</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/tabula-rasa/" rel="tag">Tabula Rasa</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/free-realms/" rel="tag">Free Realms</a>, <a href="http://massively.joystiq.com/category/perfect-ten/" rel="tag">Perfect Ten</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://massively.joystiq.com/category/faxion-online/" rel="tag">Faxion Online</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/07/26/the-perfect-ten-mmo-mascots/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/bear.jpg" /></a></div>
Everyone knows that a good mascot can make a difference between a video game's death and rabid popularity. Mario, Master Chief, Duke Nuke 'Em, Pac-Man, Samus Aran, Pyramid Head -- each one of these mascots isn't merely an aspect of the game, they are the virtual spokesperson (or spokesthing) which represents the game itself.<br />
<br />
Yet when you think about it, MMOs have had a tougher time producing mascots than other video game genres, partially because unlike other games, you don't play as the mascots, and partially because when you have a cast of thousands of NPCs, picking out one to elevate above the rest is a difficult job.<br />
<br />
Difficult, that is, but not impossible. Today we're going to look at ten MMO mascots (MMOscots?) that studios have tried to promote as the face of these games, to varying degrees of success.<p><a href="http://massively.joystiq.com/2011/07/28/the-perfect-ten-mmo-mascots/" rel="bookmark">Continue reading <em>The Perfect Ten: MMO mascots</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/28/the-perfect-ten-mmo-mascots/">The Perfect Ten: MMO mascots</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 28 Jul 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/28/the-perfect-ten-mmo-mascots/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20000711/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/28/the-perfect-ten-mmo-mascots/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>1337</category><category>1337-speak</category><category>anarchy-online</category><category>anet</category><category>angel</category><category>ao</category><category>april-fools</category><category>arenanet</category><category>arthas</category><category>batman</category><category>be-the-broccoli</category><category>blizzard</category><category>broccoli</category><category>charr</category><category>chatdy</category><category>city-of-heroes</category><category>coh</category><category>ddo</category><category>devil</category><category>dungeons-and-dragons-online</category><category>ea-mythic</category><category>elfy-mcnoclothes</category><category>eq</category><category>everquest</category><category>eye-of-the-north</category><category>f2p</category><category>faxion-online</category><category>featured</category><category>free-realms</category><category>free-to-play</category><category>guild-wars</category><category>guild-wars-eye-of-the-north</category><category>gw</category><category>gwen</category><category>jack-emmert</category><category>leet</category><category>leet-speak</category><category>leets</category><category>lich-king</category><category>list</category><category>lists</category><category>mascot</category><category>mascots</category><category>mythic</category><category>mythic-entertainment</category><category>perfect-10</category><category>perfect-ten</category><category>playboy</category><category>prince-arthas</category><category>retcon</category><category>retconning</category><category>sarah-morrison</category><category>soe</category><category>squig</category><category>squigs</category><category>statesman</category><category>tabula-rasa</category><category>the-joker</category><category>the-perfect-10</category><category>the-perfect-ten</category><category>turbine</category><category>war</category><category>warhammer-online</category><category>world-of-warcraft</category><category>wow</category><category>Wrath-of-the-Lich-King</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 28 Jul 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[The Game Archaeologist and the What Ifs: Imperator Online]]></title><link>http://massively.joystiq.com/2011/07/26/the-game-archaeologist-and-the-what-ifs-imperator-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/26/the-game-archaeologist-and-the-what-ifs-imperator-online/</guid><comments>http://massively.joystiq.com/2011/07/26/the-game-archaeologist-and-the-what-ifs-imperator-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/the-game-archaeologist/" rel="tag">The Game Archaeologist</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/07/26/the-game-archaeologist-and-the-what-ifs-imperator-online/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/imp1.jpg" /></a></div>
It's been a rollercoaster ride over these past two months bringing the maddening -- and fascinating -- topics of "what if?" MMOs to light. We've covered a wide range of promising titles that were cut down before their release, from <a href="http://massively.joystiq.com/2011/06/14/the-game-archaeologist-and-the-what-ifs-true-fantasy-live-onlin/"><em>True Fantasy Live Online</em></a> to <a href="http://massively.joystiq.com/2011/07/19/the-game-archaeologist-and-the-what-ifs-mythica/"><em>Mythica</em></a>, and we've only scratched the surface. Unfortunately, the process of MMO development is rarely smooth and casualties can and do occur, which is why we now pay homage to these fallen games.<br />
<br />
While I'd love nothing more than to continue this series, I also feel that it's time to return to our normal format starting next week. So today marks the last "what if?" for now, and I've picked a mind-boggler of a game, one that not only frustrates us with its potential but one that asks a "what if?" question of its own.<br />
<br />
I'm talking about <a href="http://massively.joystiq.com/tag/imperator/"><em>Imperator Online</em></a>, the MMO from <a href="http://massively.joystiq.com/tag/mythic/">Mythic Entertainment</a> that dared to ask "What if the Roman Empire never fell, but instead continued on to become a really radical futuristic online role-playing game setting?"<p><a href="http://massively.joystiq.com/2011/07/26/the-game-archaeologist-and-the-what-ifs-imperator-online/" rel="bookmark">Continue reading <em>The Game Archaeologist and the What Ifs: Imperator Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/26/the-game-archaeologist-and-the-what-ifs-imperator-online/">The Game Archaeologist and the What Ifs: Imperator Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 26 Jul 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/26/the-game-archaeologist-and-the-what-ifs-imperator-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19999112/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/26/the-game-archaeologist-and-the-what-ifs-imperator-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anarchy-online</category><category>ao</category><category>daoc</category><category>dark-age-of-camelot</category><category>featured</category><category>growth-system</category><category>imperator</category><category>imperator-online</category><category>life-events</category><category>mark-jacobs</category><category>mr-exclamation-mark</category><category>mythic</category><category>mythic-entertainment</category><category>mythica</category><category>pax-imperia</category><category>roman-empire</category><category>romans</category><category>rome</category><category>star-wars-galaxies</category><category>swg</category><category>the-game-archaeologist</category><category>true-fantasy-live-online</category><category>war</category><category>warhammer-online</category><category>what-if</category><category>what-ifs</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 26 Jul 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[One Shots: Dressed to kill]]></title><link>http://massively.joystiq.com/2011/06/29/one-shots-dressed-to-kill/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/29/one-shots-dressed-to-kill/</guid><comments>http://massively.joystiq.com/2011/06/29/one-shots-dressed-to-kill/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/anarchy-online/" rel="tag">Anarchy Online</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/one-shots/" rel="tag">One Shots</a></p><div style="text-align: center;">
	<a href="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/redmorgan-anarchy-online-000024.jpg"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/os-rb-629.jpg" vspace="4" /></a></div>
Today's <a href="http://massively.joystiq.com/category/one-shots/">One Shots</a> comes from Massively reader and <a href="http://www.anarchy-online.com/"><em>Anarchy Online</em></a> fan Jerry:<br />
<blockquote class="bq-standard">
	<em>The character in the black dress is Redmorgan, a level 220 Meta-Physicist. The black dress is a Halloween social clothes item earned from killing Halloween Leets near PvP Tower sites. The blue item in Redmorgan's hand is a bow weapon. The green monster behind Redmorgan is her pet, a mortig, which helps her do damage. MPs also have healing pets and mezz pets. Redmorgan is sitting down at a park in Omni Entertainment called "Checkers," so named because the park looks like a checkerboard on the map.</em></blockquote>
Ready to show off your gear? Send a screenshot of your favorite items to <a href="mailto:oneshots@massively.com">oneshots@massively.com</a> along with your name, the name of the game, and a paragraph or two telling us what your items are and how you got them! Don't forget that we're also planning for pet week next week -- send us your best pet screenshots and let us know all about them.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/one-shots-2011/">One Shots: 2011</a></strong></p><a href="http://massively.joystiq.com/photos/one-shots-2011/#4490431"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/yule-festival-2010-in-the-shire_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/one-shots-2011/#4485712"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/aldorrisebytimarius_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/one-shots-2011/#4482843"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/raid2_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/one-shots-2011/#4480166"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/gmcowthrowing_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/one-shots-2011/#4477539"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/axolpicture151-1316969233_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/29/one-shots-dressed-to-kill/">One Shots: Dressed to kill</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 29 Jun 2011 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/29/one-shots-dressed-to-kill/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19979706/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/29/one-shots-dressed-to-kill/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anarchy-online</category><category>ao</category><category>f2p</category><category>free-to-play</category><category>funcom</category><category>galleries</category><category>gallery</category><category>meta-physicist</category><category>one-shots</category><category>pets</category><category>sci-fi</category><category>screenshot</category><category>screenshots</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Wed, 29 Jun 2011 16:00:00 EST</pubDate></item><item><title><![CDATA[Anarchy Online celebrates 10 years this weekend]]></title><link>http://massively.joystiq.com/2011/06/23/anarchy-online-celebrates-10-years-this-weekend/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/23/anarchy-online-celebrates-10-years-this-weekend/</guid><comments>http://massively.joystiq.com/2011/06/23/anarchy-online-celebrates-10-years-this-weekend/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/anarchy-online/" rel="tag">Anarchy Online</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://www.anarchy-online.com/wsp/anarchy/frontend.cgi?func=publish.show&amp;template=content&amp;func_id=2645&amp;table=CONTENT"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/wallpaperanarchyonline061600.jpg" vspace="4" /></a></div>
It seems like there's an MMO anniversary happening every other day around these parts. While it's indeed commendable for some of these games to last a year or three, <a href="http://funcom.com">Funcom's</a> <a href="http://anarchy-online.com"><em>Anarchy Online</em></a> has just reached the lofty summit reserved for the likes of <a href="http://everquest.com"><em>EverQuest</em></a> and <a href="http://www.uoherald.com/"><em>Ultima Online</em></a>: Yep, Rubi-Ka is 10 years old and still going strong.<br />
<br />
<a href="http://massively.joystiq.com/tag/funcom">Funcom</a> has issued a press release that's heavy on the innovative aspects of the world's first sci-fi MMORPG. "<em><span style="font-size: small;">Instancing, massive player vs. player combat, digital download of games, in-game advertisement, virtual world radio, concerts, virtual items, and freemium business models</span></em>" are just a few of the initiatives that showed up early in <a href="http://massively.joystiq.com/category/anarchy-online"><em>Anarchy Online</em></a>. The release also serves to accentuate how much has changed since the game's genesis, as it notes that <em>AO's</em> original 1995 design document questioned the future viability of the internet and hoped for 2,500 subscribers.<br />
<br />
No 10-year anniversary would be complete without a respectable bash, and Funcom's release also outlines the festivities coming your way in the form of events and new content. The party (jointly produced by Funcom and <a href="http://www.gridstream.org/gsp-nextgen/subpages/news.aspx">Gridstream Productions</a>) starts tomorrow at 7:00 p.m. EDT and will continue into the weekend. Even if you're not up for virtual dancing, you'll want to check it out for a new birthday raid, new vehicles, clothing, gear, action figures, and pets. Head to the official website to <a href="http://www.anarchy-online.com/wsp/anarchy/frontend.cgi?func=publish.show&amp;template=content&amp;func_id=2645&amp;table=CONTENT">learn more</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/23/anarchy-online-celebrates-10-years-this-weekend/">Anarchy Online celebrates 10 years this weekend</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 23 Jun 2011 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/23/anarchy-online-celebrates-10-years-this-weekend/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19974744/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/23/anarchy-online-celebrates-10-years-this-weekend/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>10-year-anniversary</category><category>anarchy-online</category><category>anniversary</category><category>ao</category><category>birthday-raid</category><category>f2p</category><category>free-to-play</category><category>freemium</category><category>funcom</category><category>in-game-event</category><category>instancing</category><category>longevity</category><category>mmo-industry</category><category>new-content</category><category>new-gear</category><category>new-pets</category><category>party</category><category>rubi-ka</category><category>sci-fi</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 23 Jun 2011 18:30:00 EST</pubDate></item><item><title><![CDATA[The Perfect Ten: Shapeshifters]]></title><link>http://massively.joystiq.com/2011/06/16/the-perfect-ten-shapeshifters/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/16/the-perfect-ten-shapeshifters/</guid><comments>http://massively.joystiq.com/2011/06/16/the-perfect-ten-shapeshifters/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/anarchy-online/" rel="tag">Anarchy Online</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/guild-wars/" rel="tag">Guild Wars</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/ultima-online/" rel="tag">Ultima Online</a>, <a href="http://massively.joystiq.com/category/chronicles-of-spellborn/" rel="tag">Chronicles of Spellborn</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a>, <a href="http://massively.joystiq.com/category/perfect-ten/" rel="tag">Perfect Ten</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/perfect-ten/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/thundercats.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
Because we are true geeks, last weekend my wife and I went to see <a href="http://www.imdb.com/title/tt1270798/">X-Men: First Class</a>. Afterward, we got into a discussion about what mutant power we'd pick for ourselves if we had the choice. I was torn between teleportation and quick healing, while my wife wanted to be able to turn into cash to pay off our mortgage. I think one of us is more grounded in the real world than the other.<br />
<br />
But the more I think about it, the more I was intrigued with the idea of a shapeshifter. To be anyone would give you unparalleled freedom -- and plenty of chances to get into mischief, too. Come to think of it, it's probably best I'm not granted that particular superpower.<br />
<br />
However, plenty of MMOs do give players the chance to shift between their normal forms and something else entirely. While there are far more than 10 examples that the brain trust over here came up with, I'm going to pick out my favorites to highlight.<p><a href="http://massively.joystiq.com/2011/06/16/the-perfect-ten-shapeshifters/" rel="bookmark">Continue reading <em>The Perfect Ten: Shapeshifters</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/16/the-perfect-ten-shapeshifters/">The Perfect Ten: Shapeshifters</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 16 Jun 2011 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/16/the-perfect-ten-shapeshifters/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19966454/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/16/the-perfect-ten-shapeshifters/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adventurer</category><category>aliens</category><category>anarchy-online</category><category>ao</category><category>archetype</category><category>chronicles-of-spellborn</category><category>city-of-heroes</category><category>coh</category><category>count-chocula</category><category>dervish</category><category>druid</category><category>druids</category><category>dwarf</category><category>eq2</category><category>eqii</category><category>everquest-2</category><category>everquest-ii</category><category>facehugger</category><category>featured</category><category>fury</category><category>grim-reaper</category><category>guild-wars</category><category>gw</category><category>kheldian</category><category>kheldians</category><category>leet</category><category>lich</category><category>lich-form</category><category>moonkin</category><category>morph</category><category>morphs</category><category>mystic</category><category>necromancer</category><category>perfect-10</category><category>perfect-ten</category><category>polymorph</category><category>rift</category><category>rift-planes-of-telara</category><category>shapeshift</category><category>shapeshifters</category><category>shapeshifting</category><category>team-edward</category><category>team-jacob</category><category>the-chronicles-of-spellborn</category><category>the-count</category><category>ultima-online</category><category>uo</category><category>vampire</category><category>vampire-form</category><category>warden</category><category>worgen</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 16 Jun 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: What do you want from a pet class?]]></title><link>http://massively.joystiq.com/2011/06/11/the-daily-grind-what-do-you-want-from-a-pet-class/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/11/the-daily-grind-what-do-you-want-from-a-pet-class/</guid><comments>http://massively.joystiq.com/2011/06/11/the-daily-grind-what-do-you-want-from-a-pet-class/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/the-daily-grind/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/mm.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
It's a fact of life: If an MMO has a pet class, I'll be playing it. It's simply too alluring to avoid! I love the constant virtual companionship, the feeling that I'm "cheating" by tag-teaming mobs with a solo party of two, and the customization that pet classes bring. From <a href="http://www.lotro.com/"><em>Lord of the Rings Online's</em></a> Lore-master to <a href="http://www.anarchy-online.com/"><em>Anarchy Online's</em></a> Meta-Physicist, pet classes suit me like a second skin.<br />
<br />
So assuming that you have at least a passing interest in pet classes, what would you want from one? Maybe you'd like a pet to grow physically over time or to respond to a plethora of commands. Perhaps your playstyle skews more toward controlling a horde of minions at a go. Or do you like being able to hunt and tame your own unique beast from the wilds?<br />
<br />
What would make the ideal pet class? What haven't we seen in MMOs yet that could make these classes even better?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/11/the-daily-grind-what-do-you-want-from-a-pet-class/">The Daily Grind: What do you want from a pet class?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 11 Jun 2011 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/11/the-daily-grind-what-do-you-want-from-a-pet-class/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19961608/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/11/the-daily-grind-what-do-you-want-from-a-pet-class/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anarchy-online</category><category>ao</category><category>lord-of-the-rings-online</category><category>lore-master</category><category>lotro</category><category>meta-physicist</category><category>minion-master</category><category>minions</category><category>opinion</category><category>pet</category><category>pet-class</category><category>pet-classes</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Sat, 11 Jun 2011 08:00:00 EST</pubDate></item><item><title><![CDATA[Massively Exclusive: Age of Conan's Craig Morrison on Blood and Glory, grind, and the future]]></title><link>http://massively.joystiq.com/2011/03/01/massively-exclusive-age-of-conans-craig-morrison-on-blood-and/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/03/01/massively-exclusive-age-of-conans-craig-morrison-on-blood-and/</guid><comments>http://massively.joystiq.com/2011/03/01/massively-exclusive-age-of-conans-craig-morrison-on-blood-and/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/age-of-conan"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/aocbloodgloryinterviewheader.jpg" vspace="4" /></a></div>
Interesting times are just over the horizon for <a href="http://ageofconan.com"><em>Age of Conan</em></a>, and whether it's due to the Dreamworld game engine upgrade or the recently announced <a href="http://massively.joystiq.com/2011/02/24/age-of-conan-readying-new-hardcore-pvp-servers-with-corpse-looti/">Blood and Glory</a> PvP servers, <a href="http://funcom.com">Funcom's</a> sword and sorcery epic isn't standing still as it moves toward its third anniversary in May of 2011.<br />
<br />
On the heels of the PvP ruleset announcement, we sat down with <a href="http://massively.joystiq.com/tag/funcom">Funcom</a> executive producer and <a href="http://massively.joystiq.com/category/age-of-conan"><em>AoC</em></a> game director Craig "<a href="http://massively.joystiq.com/tag/craig-morrison">Silirrion</a>" Morrison for a chat about ruleset specifics, PvP balance, grind, and what we're likely to see once Dreamworld hits the live servers. Join us after the cut for all that and more.<p><a href="http://massively.joystiq.com/2011/03/01/massively-exclusive-age-of-conans-craig-morrison-on-blood-and/" rel="bookmark">Continue reading <em>Massively Exclusive: Age of Conan's Craig Morrison on Blood and Glory, grind, and the future</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/03/01/massively-exclusive-age-of-conans-craig-morrison-on-blood-and/">Massively Exclusive: Age of Conan's Craig Morrison on Blood and Glory, grind, and the future</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 01 Mar 2011 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/03/01/massively-exclusive-age-of-conans-craig-morrison-on-blood-and/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19863171/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/03/01/massively-exclusive-age-of-conans-craig-morrison-on-blood-and/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>ao</category><category>aoc</category><category>balance</category><category>blood-and-glory</category><category>corpse-looting</category><category>craig-morrison</category><category>dreamworld</category><category>dreamworld-engine</category><category>dreamworld-upgrade</category><category>endgame</category><category>fantasy</category><category>featured</category><category>funcom</category><category>grind</category><category>hardcore</category><category>hardcore-pvp</category><category>hyboria</category><category>interview</category><category>player-looting</category><category>pvp-balance</category><category>pvp-servers</category><category>server-rulesets</category><category>silirrion</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 01 Mar 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[Rise and Shiny recap: Anarchy Online]]></title><link>http://massively.joystiq.com/2011/01/23/rise-and-shiny-recap-anarchy-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/01/23/rise-and-shiny-recap-anarchy-online/</guid><comments>http://massively.joystiq.com/2011/01/23/rise-and-shiny-recap-anarchy-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/anarchy-online/" rel="tag">Anarchy Online</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/rise-and-shiny/" rel="tag">Rise and Shiny</a>, <a href="http://massively.joystiq.com/category/livestream/" rel="tag">Livestream</a></p><div style="text-align: center; "><a href="http://massively.joystiq.com/category/anarchy-online/"><img border="1" hspace="4" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/ao-main-1.jpg" /></a></div>
Older MMOs are interesting creatures. If they are subscription-based, they tend to lose players until they get down to a hardcore number, and then they are eventually shut down. <em><a href="http://us.battle.net/wow/en/">World of Warcraft</a></em> will eventually lose most of its numbers, too. In 20 years or so I fully expect to see players still playing it, though, talking about how the controls and game mechanics are still a lot of fun. If the game is from <a href="http://www.soe.com">SOE</a>, it might go on for ever and ever, albeit <a href="http://vgplayers.station.sony.com/">without much of a development team</a>. <br />
<br />
<em><a href="http://www.anarchy-online.com/wsp/anarchy/frontend.cgi?func=frontend.show&amp;template=main">Anarchy Online</a></em> is a great example of how a game can age very, very gracefully. Perhaps newer games should look at <em><a href="http://massively.joystiq.com/category/anarchy-online/">AO</a></em> to see how to keep both their dignity and their core players as the games approach their golden years. I tried to put my finger on exactly why <em>AO</em> seems to have held up so well, how it can still suck in "new" players like yours truly, and how it can still thrill with its lore and setting. How do you even get away with graphics like that in an age of players who literally think that upgrading their PCs every two years is a mark of pride? <br />
<br />
Click past the cut and I'll tell you.<br type="_moz" /><p><a href="http://massively.joystiq.com/2011/01/23/rise-and-shiny-recap-anarchy-online/" rel="bookmark">Continue reading <em>Rise and Shiny recap: Anarchy Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/01/23/rise-and-shiny-recap-anarchy-online/">Rise and Shiny recap: Anarchy Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 23 Jan 2011 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/01/23/rise-and-shiny-recap-anarchy-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19811163/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/01/23/rise-and-shiny-recap-anarchy-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Anarchy-Online</category><category>AO</category><category>beau-hindman</category><category>community</category><category>f2p</category><category>free-to-play</category><category>freemium</category><category>ftp</category><category>Funcom</category><category>funcom-games</category><category>futuristic</category><category>rise-and-shiny</category><category>Sandbox</category><category>sci-fi</category><category>science-fiction</category><category>skill-based</category><category>World-of-Warcraft</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Sun, 23 Jan 2011 10:00:00 EST</pubDate></item><item><title><![CDATA[Choose My Adventure: Beginning my Wizard101 adventure]]></title><link>http://massively.joystiq.com/2011/01/12/choose-my-adventure-beginning-my-wizard101-adventure/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/01/12/choose-my-adventure-beginning-my-wizard101-adventure/</guid><comments>http://massively.joystiq.com/2011/01/12/choose-my-adventure-beginning-my-wizard101-adventure/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/trading-card-games/" rel="tag">Trading card games</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/kids/" rel="tag">Kids</a>, <a href="http://massively.joystiq.com/category/wizard101/" rel="tag">Wizard101</a>, <a href="http://massively.joystiq.com/category/choose-my-adventure/" rel="tag">Choose My Adventure</a>, <a href="http://massively.joystiq.com/category/family/" rel="tag">Family</a></p><div style="text-align: center; "><a href="http://westkarana.com/index.php/2008/11/05/wizard-101-stick-a-fork-in-it-its-done/"><img border="1" hspace="4" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/ninjas.jpg" /></a></div>
Well, it was an epic battle. Little did I know that, in an effort to promote a random assortment of high-quality free-to-play and indie games, I would come up with the formula for the destruction of the entire universe. Over the last few days, readers cast their votes (and their nasty comments) in the hopes that I would take a look at their favorite game for well over a month. After all, it would expose everything that is good (and bad!) about their game and might draw in many more new players. Not to brag, but a lot of eyes are drawn to our lovely little site here.<br />
<br />
Each game I chose was nestled alongside a mortal enemy. <em><a href="http://www.wizard101.com">Wizard101</a></em> had <em><a href="http://maplestory.nexon.net">MapleStory</a></em> to tackle. <em><a href="http://www.puzzlepirates.com">Puzzle Pirates</a></em> had <em><a href="http://z.us.changyou.com/">Zentia</a></em>. My planning only lead to mass chaos as the giant of the bunch, <em><a href="http://massively.joystiq.com/category/maplestory/">MapleStory</a></em>, barely opened an eyelid. Then, out of nowhere, <em><a href="http://www.anarchy-online.com">Anarchy Online</a></em> swooped in and punched everyone in the eye. It looked like the 10-year-old masterpiece of sandboxy goodness would win for the oldies in the bunch! (The <em><a href="http://massively.joystiq.com/category/anarchy-online/">AO</a></em> community's passion for the game inspired me to cover it in my other column, <em><a href="http://massively.joystiq.com/category/rise-and-shiny/">Rise and Shiny</a></em>, for the week of January 16th<em>.) </em>Where was <em><a href="http://www.shadowtale.com">Shadowtale</a></em>? At the time of this writing, the game boasted literally thousands of players on at one time. Yet they barely pulled in a handful of votes. <em><a href="http://www.burningsea.com/page/home">Pirates of the Burning Sea</a></em> seemed to give up early, as <a href="http://www.burningsea.com/forums/showthread.php?t=80737">evidenced by forum posts</a>. (I was following all the games' forums.) <br />
<br />
In the end, <em><a href="http://massively.joystiq.com/category/wizard101/">Wizard101</a></em> pulled it off. While I knew the game had the numbers, I wasn't sure that it could herd all of the cats together in time. It did teach me one thing, though: Don't <em>mess</em> with the tweens. <br />
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Join me past the cut for the next vote and for some information about <em>Wizard101</em>.<br type="_moz" /><p><a href="http://massively.joystiq.com/2011/01/12/choose-my-adventure-beginning-my-wizard101-adventure/" rel="bookmark">Continue reading <em>Choose My Adventure: Beginning my Wizard101 adventure</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/01/12/choose-my-adventure-beginning-my-wizard101-adventure/">Choose My Adventure: Beginning my Wizard101 adventure</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 12 Jan 2011 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/01/12/choose-my-adventure-beginning-my-wizard101-adventure/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19795302/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/01/12/choose-my-adventure-beginning-my-wizard101-adventure/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Anarchy-Online</category><category>ao</category><category>beau-hindman</category><category>cash-shop</category><category>choose-my-adventure</category><category>cma</category><category>crowns</category><category>f2p</category><category>free-to-play</category><category>freemium</category><category>ftp</category><category>j-todd-coleman</category><category>josef-hall</category><category>kingsisle</category><category>kingsisle-entertainment</category><category>poll</category><category>polls</category><category>shadowbane</category><category>velvet-rope</category><category>velvet-rope-model</category><category>voting</category><category>wizard101</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Wed, 12 Jan 2011 11:00:00 EST</pubDate></item><item><title><![CDATA[Anarchy Online player hijacks GM account, runs amok in game]]></title><link>http://massively.joystiq.com/2011/01/10/anarchy-online-player-hijacks-gm-account-runs-amok-in-game/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/01/10/anarchy-online-player-hijacks-gm-account-runs-amok-in-game/</guid><comments>http://massively.joystiq.com/2011/01/10/anarchy-online-player-hijacks-gm-account-runs-amok-in-game/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/anarchy-online/" rel="tag">Anarchy Online</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a></p><div style="text-align: center;"><a href="http://www.anarchy-online.com/wsp/anarchy/frontend.cgi?func=publish.show&amp;template=content&amp;func_id=2615&amp;table=CONTENT"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/ao.jpg"  alt="" /></a></div>
Many of us have mused from time to time what we would do if we happened to get our hands on coveted GM powers in our MMOs.  While it may be tantalizing to think of slaughtering raid bosses with a single command, it's probably best that these virtual god-like powers are kept out of the public's reach.  Unfortunately for the <a href="http://www.anarchy-online.com"><em>Anarchy Online</em></a> team, this scenario went from hypothetical to chaotically real this past week.<br />
<br />
<a href="http://massively.joystiq.com/category/anarchy-online/"><em>AO</em></a> Game Director <a href="http://massively.joystiq.com/tag/colin-cragg/">Colin Cragg</a> labeled it an "<a href="http://www.anarchy-online.com/wsp/anarchy/frontend.cgi?func=publish.show&amp;template=content&amp;func_id=2615&amp;table=CONTENT">unplanned and unwanted volunteer event</a>" when a player managed to access a GM account and ran amok for over two hours in the game last Tuesday.  Surprisingly, the player in question did try to "put on a spectacular show with special guest stars," as Cragg put it, although the event ended up causing a huge mess.  Some players became unable to fight due to fear effects while others unwittingly received special items in their inventory.  The team spent over 30 hours cleaning up the situation, and <a href="http://massively.joystiq.com/tag/funcom/">Funcom</a> had to suspend over 140 accounts until these items could be removed.  It is unclear if they caught the person responsible.<br />
<br />
Surprisingly, Cragg says that this wasn't the first time that someone took a GM account for a joyride in the game, due to the company's policy of trusting volunteers with this access.  Even so, he had a few strong words for anyone who would do this: <em>"If anyone is reading this who is responsible for these attacks GIVE US A  BREAK. All we are trying to do here is trying to continue to develop a  game we all enjoy. If you are mad about your accounts being banned, or  something like that, please try to grow up and accept the fact that you  very likely deserved it."</em><br />
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<a href="http://www.anarchy-online.com/wsp/anarchy/frontend.cgi?func=publish.show&amp;template=content&amp;func_id=2615&amp;table=CONTENT">You can read Cragg's full account of this event</a> at <em>Anarchy Online</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/01/10/anarchy-online-player-hijacks-gm-account-runs-amok-in-game/">Anarchy Online player hijacks GM account, runs amok in game</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 10 Jan 2011 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/01/10/anarchy-online-player-hijacks-gm-account-runs-amok-in-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19794319/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/01/10/anarchy-online-player-hijacks-gm-account-runs-amok-in-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>amok</category><category>anarchy-online</category><category>ao</category><category>colin-cragg</category><category>colin-means-cragg</category><category>funcom</category><category>gm</category><category>gm-account</category><category>hijack</category><category>means</category><category>suspend-accounts</category><category>volunteer</category><category>volunteer-event</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Mon, 10 Jan 2011 10:00:00 EST</pubDate></item><item><title><![CDATA[The Game Archaeologist and the year that was 2010]]></title><link>http://massively.joystiq.com/2010/12/28/the-game-archaeologist-and-the-year-that-was-2010/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/12/28/the-game-archaeologist-and-the-year-that-was-2010/</guid><comments>http://massively.joystiq.com/2010/12/28/the-game-archaeologist-and-the-year-that-was-2010/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/anarchy-online/" rel="tag">Anarchy Online</a>, <a href="http://massively.joystiq.com/category/dark-age-of-camelot/" rel="tag">Dark Age of Camelot</a>, <a href="http://massively.joystiq.com/category/star-wars-galaxies/" rel="tag">Star Wars Galaxies</a>, <a href="http://massively.joystiq.com/category/ultima-online/" rel="tag">Ultima Online</a>, <a href="http://massively.joystiq.com/category/runescape/" rel="tag">RuneScape</a>, <a href="http://massively.joystiq.com/category/kids/" rel="tag">Kids</a>, <a href="http://massively.joystiq.com/category/the-game-archaeologist/" rel="tag">The Game Archaeologist</a>, <a href="http://massively.joystiq.com/category/family/" rel="tag">Family</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/the-game-archaeologist/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/12/arch.jpg" /></a></div>
Earlier in the year when I started this column, I realized two things. First, I'd be giving myself as much as any of you a crash-course education in older MMOs, particularly with some of the more fringe titles that I'd never really explored up to this point. And second, it would be a challenge to find the right mix of elements to do these MMOs justice.<br />
<br />
So before we look back at all the games this column covered in 2010, I'd like to ask each and every one of you to take a minute and drop a comment about what you'd like to see <a href="http://massively.joystiq.com/category/the-game-archaeologist/">The Game Archaeologist</a> do next. What titles would you love to see honored in 2011? What features are the most interesting to you -- dev interviews, player interviews, history overviews, photo galleries, first impression playthroughs, or links to community fansites and blogs? What could I add to make The Game Archaeologist even better?<br />
<br />
I also want to take a minute to thank the readers, players and developers who have contributed to this column so far. While there are MMOs that get a lion's share of the press these days, we at Massively are committed to spotlighting as many of these games as possible, particularly if there's a passionate community and dev team behind them. I've loved hearing your stories and hope that in passing them along, perhaps we've opened a door or two to games that you might've never considered before.<br />
<br />
So let's hop in our hot air balloon and soar over the year that was 2010!<p><a href="http://massively.joystiq.com/2010/12/28/the-game-archaeologist-and-the-year-that-was-2010/" rel="bookmark">Continue reading <em>The Game Archaeologist and the year that was 2010</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/12/28/the-game-archaeologist-and-the-year-that-was-2010/">The Game Archaeologist and the year that was 2010</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 28 Dec 2010 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/12/28/the-game-archaeologist-and-the-year-that-was-2010/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19777733/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/12/28/the-game-archaeologist-and-the-year-that-was-2010/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Anarchy-Online</category><category>ao</category><category>aol</category><category>bbs</category><category>bulletin-board-system</category><category>daoc</category><category>dark-age-of-camelot</category><category>dnd</category><category>door-games</category><category>dungeons-and-dragons</category><category>ea</category><category>ea-mythic</category><category>end-of-the-year-2010</category><category>featured</category><category>funcom</category><category>gary-gygax</category><category>jagex</category><category>jick</category><category>kingdom-of-loathing</category><category>mark-jacobs</category><category>mr-skullhead</category><category>mythic</category><category>Mythic-Entertainment</category><category>neverwinter-nights</category><category>new-game-enhancements</category><category>nge</category><category>pvp</category><category>richard-garriott</category><category>runescape</category><category>soe</category><category>star-wars</category><category>star-wars-galaxies</category><category>swg</category><category>the-game-archaeologist</category><category>the-sims</category><category>the-sims-online</category><category>tso</category><category>turbine</category><category>ultima-online</category><category>uo</category><category>winter-holiday-2010</category><category>wookiee-love</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 28 Dec 2010 19:00:00 EST</pubDate></item><item><title><![CDATA[Anarchy Online preparing to launch an item shop]]></title><link>http://massively.joystiq.com/2010/11/15/anarchy-online-preparing-to-launch-an-item-shop/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/11/15/anarchy-online-preparing-to-launch-an-item-shop/</guid><comments>http://massively.joystiq.com/2010/11/15/anarchy-online-preparing-to-launch-an-item-shop/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/anarchy-online/" rel="tag">Anarchy Online</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://www.anarchy-online.com"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/11/ao-itemshop-epl-1114.jpg"  alt="" /></a></div>
An interesting effect of older games like <em><a href="http://www.anarchy-online.com">Anarchy Online</a> </em>is that it gets progressively harder to hook new players -- eventually, the established power level of existing players makes it all but impossible for novices to catch up.  <a href="http://massively.joystiq.com/tag/Funcom/">Funcom</a> is taking an interesting approach to both addressing that and teaching an old dog new tricks in the venerable game with <a href="http://forums.anarchy-online.com/showthread.php?t=583660">the addition of an item shop</a>.  Players can purchase a variety of items, including endgame tokens and experience-accelerating stims.<br />
<br />
While these items will certainly accelerate progress for new characters, the development team is quick to point out that none of these additions will affect existing top-end characters.  There's no need for people already in the endgame to shell out cash to stay competitive, but players who need a little boost will be well-served by the update.  <a href="http://massively.joystiq.com/category/Anarchy-Online/"><em>Anarchy Online</em></a> is testing most of the additions now, so players should <a href="http://forums.anarchy-online.com/showthread.php?t=583660">prepare themselves for what's coming next</a> -- and possibly start shelling out a little extra for anything they're missing.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/11/15/anarchy-online-preparing-to-launch-an-item-shop/">Anarchy Online preparing to launch an item shop</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 15 Nov 2010 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.anarchy-online.com/showthread.php?t=583660>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/11/15/anarchy-online-preparing-to-launch-an-item-shop/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19716051/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/11/15/anarchy-online-preparing-to-launch-an-item-shop/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anarchy</category><category>anarchy-online</category><category>ao</category><category>business-models</category><category>funcom</category><category>in-game-item-shop</category><category>item-shop</category><category>microtransactions</category><category>patch-testing</category><category>patches</category><category>testing</category><category>upcoming-patches</category><category>update</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Mon, 15 Nov 2010 11:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Does game currency matter?]]></title><link>http://massively.joystiq.com/2010/11/12/the-daily-grind-does-game-currency-matter/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/11/12/the-daily-grind-does-game-currency-matter/</guid><comments>http://massively.joystiq.com/2010/11/12/the-daily-grind-does-game-currency-matter/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/the-daily-grind/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/11/cubits.jpg" /></a></div>
They say that money makes the world go 'round, and this used to always be true in RPGs. Without solid bank, your character would be swinging a cardboard sword at enemy dragons and weeping from the humiliation. But once you performed enough virtual muggings, you'd be rolling in dough and able to equip the very best gear and weapons.<br />
<br />
It struck me the other day that MMOs used to be more like this as well -- that the acquisition of gold, platinum or credits was a necessity to fund your character's gear. Older titles, like <a href="http://www.anarchy-online.com"><em>Anarchy Online</em></a>, still function under this premise. However, it seems to me that with the rise of usable dropped loot, the value of money has decreased to the point where vendors are, in fact, a joke. Even stranger is the rise of alternative currencies in MMOs for decent gear that are gained through specific tasks instead of just picking it up off any old mob.<br />
<br />
So does game currency matter to you? Is it there merely for a few pricey items (i.e., money sinks like mounts) or do you feel it has more purpose? Do you see some MMOs that give more worth to currency over others? Do you focus your time on building up wealth, or is money merely for travel costs and repair bills?<hr />
<img vspace="4" hspace="4" border="1" align="left" alt="" style="margin-right: 5px;" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/09/coffee.jpg" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://massively.joystiq.com/category/the-daily-grind/">Daily Grind</a>!</em><hr /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/11/12/the-daily-grind-does-game-currency-matter/">The Daily Grind: Does game currency matter?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 12 Nov 2010 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/11/12/the-daily-grind-does-game-currency-matter/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19711034/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/11/12/the-daily-grind-does-game-currency-matter/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anarchy-online</category><category>ao</category><category>currency</category><category>gold-sink</category><category>justin-is-a-smartass</category><category>money</category><category>money-sink</category><category>money-sinks</category><category>opinion</category><category>rubi-is-on-a-power-trip</category><category>tdg</category><category>the-daily-grind</category><category>virtual-wealth</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Fri, 12 Nov 2010 08:00:00 EST</pubDate></item><item><title><![CDATA[The Game Archaeologist and the Girdle of Anarchy: My expedition]]></title><link>http://massively.joystiq.com/2010/09/28/the-game-archaeologist-and-the-girdle-of-anarchy-my-expedition/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/09/28/the-game-archaeologist-and-the-girdle-of-anarchy-my-expedition/</guid><comments>http://massively.joystiq.com/2010/09/28/the-game-archaeologist-and-the-girdle-of-anarchy-my-expedition/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/anarchy-online/" rel="tag">Anarchy Online</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/the-game-archaeologist/" rel="tag">The Game Archaeologist</a></p><div style="text-align: center;"><a href="http://www.anarchy-online.com"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/09/title1-1285340654.jpg" alt="" /></a></div>
I have a confession to make: Returning to <a href="http://www.anarchy-online.com"><em>Anarchy Online</em></a> was the driving force behind starting <a href="http://massively.joystiq.com/category/the-game-archaeologist/">The Game Archaeologist</a>. Oh sure, I pretended to be all business-like when I approached my boss and said, <em>"You know, Se&ntilde;or Schuster, we are doing a disservice to some of the older MMOs and their fans by not covering these games, and I think, nay, insist we remedy that immediately."</em> But of course, what I was thinking was, <em>"Pay me to engage in hardcore nostalgia, dude!"</em><br />
<br />
It worked. *cue rubbing hands together and laughing maniacally*<br />
<br />
You see, <a href="http://massively.joystiq.com/category/anarchy-online/"><em>Anarchy Online</em></a> was my very first MMO. It wasn't my first MMO love, mind you -- that was <a href="http://www.cityofheroes.com/en.html"><em>City of Heroes</em></a>. But <em>AO</em> holds a special place in my heart as the game that introduced me to the wonderful world of online RPGs. It was tough, near-incomprehensible, and quite buggy at the start, but I've never lost affection for the world of Rubi-Ka.<br />
<br />
So after my looking back at <a href="http://massively.joystiq.com/2010/09/07/the-game-archaeologist-and-the-girdle-of-anarchy-the-history/"><em>Anarchy Online's</em> history</a>, <a href="http://massively.joystiq.com/2010/09/14/the-game-archaeologist-and-the-girdle-of-anarchy-your-stories/">asking you to share your stories</a>, and <a href="http://massively.joystiq.com/2010/09/21/the-game-archaeologist-and-the-girdle-of-anarchy-a-chat-with-co/">talking with Funcom's devs</a>, it was time for me to return and see if this world still holds magic... or if it has lost its way.<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/the-game-archaeologist-anarchy-online/">Anarchy Online</a></strong></p><a href="http://massively.joystiq.com/photos/the-game-archaeologist-anarchy-online/#4491477"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/fwmheads_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/the-game-archaeologist-anarchy-online/#4491479"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/tir1_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/the-game-archaeologist-anarchy-online/#4491480"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/tir2_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/the-game-archaeologist-anarchy-online/#4491481"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/twhwscreenshot01_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/the-game-archaeologist-anarchy-online/#4419824"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/tir4_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2010/09/28/the-game-archaeologist-and-the-girdle-of-anarchy-my-expedition/" rel="bookmark">Continue reading <em>The Game Archaeologist and the Girdle of Anarchy: My expedition</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/09/28/the-game-archaeologist-and-the-girdle-of-anarchy-my-expedition/">The Game Archaeologist and the Girdle of Anarchy: My expedition</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 28 Sep 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/09/28/the-game-archaeologist-and-the-girdle-of-anarchy-my-expedition/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19642593/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/28/the-game-archaeologist-and-the-girdle-of-anarchy-my-expedition/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anarchy-online</category><category>ao</category><category>auto-attack</category><category>city-of-heroes</category><category>coh</category><category>eee-pc</category><category>featured</category><category>funcom</category><category>gimp</category><category>guild-wars</category><category>gw</category><category>hands-on</category><category>interview</category><category>ipad</category><category>leet</category><category>music</category><category>netbook</category><category>rubi-ka</category><category>score</category><category>shadowlands</category><category>sparkleflutter-the-supa-destroyer</category><category>the-game-archaeologist</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 28 Sep 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[The Game Archaeologist and the Girdle of Anarchy: A chat with Colin Cragg]]></title><link>http://massively.joystiq.com/2010/09/21/the-game-archaeologist-and-the-girdle-of-anarchy-a-chat-with-co/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/09/21/the-game-archaeologist-and-the-girdle-of-anarchy-a-chat-with-co/</guid><comments>http://massively.joystiq.com/2010/09/21/the-game-archaeologist-and-the-girdle-of-anarchy-a-chat-with-co/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/anarchy-online/" rel="tag">Anarchy Online</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/the-game-archaeologist/" rel="tag">The Game Archaeologist</a></p><div style="text-align: center;"><a href="http://www.anarchy-online.com"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/09/ao1-1284993101.jpg" /></a></div>
When <a href="http://massively.joystiq.com/2010/09/07/the-game-archaeologist-and-the-girdle-of-anarchy-the-history/">I declared</a> September to be "<a href="http://www.anarchy-online.com"><em>Anarchy Online</em></a> month" I had no idea how far it would go. I mean, sure, I expected <a href="http://massively.joystiq.com/2010/09/14/the-game-archaeologist-and-the-girdle-of-anarchy-your-stories/">an outpouring of fond memories</a> from players and perhaps a statue erected in my honor, but for the UN to pass a resolution for a worldwide celebration of <a href="http://massively.joystiq.com/tag/funcom">Funcom's</a> brainchild is quite above and beyond.<br />
<br />
So really, it's been a wild ride thus far. That's what we game archaeologists prepared for when we attended MMO U (go Fightin' N00bs!) and dusted off old copies of <a href="http://en.wikipedia.org/wiki/Neverwinter_Nights_%28AOL_game%29"><em>Neverwinter Nights</em></a>. Be flexible, be enthusiastic, and always be ready for an older title to sweep you off your feet -- these are the sage words of my instructors.<br />
<br />
Because of this, I didn't find myself tongue-tied when <a href="http://massively.joystiq.com/category/anarchy-online/"><em>Anarchy Online's</em></a> <a href="http://massively.joystiq.com/tag/colin-cragg/">Colin Cragg</a> agreed to an interview. I might have blushed and stared at my feet so that I wouldn't become lost in his wizened, sage eyes, but I marched forward nonetheless. So what did <em>AO's</em> head honcho have to say about working on a mature MMO? Click the link and wonder no longer!<p><a href="http://massively.joystiq.com/2010/09/21/the-game-archaeologist-and-the-girdle-of-anarchy-a-chat-with-co/" rel="bookmark">Continue reading <em>The Game Archaeologist and the Girdle of Anarchy: A chat with Colin Cragg</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/09/21/the-game-archaeologist-and-the-girdle-of-anarchy-a-chat-with-co/">The Game Archaeologist and the Girdle of Anarchy: A chat with Colin Cragg</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 21 Sep 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/09/21/the-game-archaeologist-and-the-girdle-of-anarchy-a-chat-with-co/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19640532/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/21/the-game-archaeologist-and-the-girdle-of-anarchy-a-chat-with-co/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>anarchy-online</category><category>anarchy-online-launch</category><category>ao</category><category>colin-cragg</category><category>ddo</category><category>dungeons-and-dragons-online</category><category>eq</category><category>everquest</category><category>facebook</category><category>farmville</category><category>featured</category><category>fightin-n00bs</category><category>funcom</category><category>gaute-godager</category><category>interview</category><category>launch-day</category><category>lord-of-the-rings-online</category><category>lotro</category><category>mmou</category><category>neverwinter-nights</category><category>Ragnar-Tornquist</category><category>shadowlands</category><category>Teletubbies</category><category>the-game-archaeologist</category><category>the-secret-world</category><category>un</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 21 Sep 2010 16:00:00 EST</pubDate></item><item><title><![CDATA[The Game Archaeologist and the Girdle of Anarchy: Your stories]]></title><link>http://massively.joystiq.com/2010/09/14/the-game-archaeologist-and-the-girdle-of-anarchy-your-stories/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/09/14/the-game-archaeologist-and-the-girdle-of-anarchy-your-stories/</guid><comments>http://massively.joystiq.com/2010/09/14/the-game-archaeologist-and-the-girdle-of-anarchy-your-stories/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/anarchy-online/" rel="tag">Anarchy Online</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/the-game-archaeologist/" rel="tag">The Game Archaeologist</a></p><div style="text-align: center;"><a href="http://www.anarchy-online.com"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/09/title1.jpg" alt="" /></a></div>
I have to admit that I have a particular soft spot for <a href="http://www.anarchy-online.com"><em>Anarchy Online</em></a>. It was, for better and worse, my first MMO -- on launch day, no less. That experience terrified me so much that I became convinced my machine could never run an online game, and so it wasn't until Shadowlands released that I returned to Rubi-Ka for another go. Fortunately, that time things went more smoothly, and I cut my teeth on that content. Sure, it was mostly over my head, and I'm pretty sure I gimped my character by level 3, but the otherworldly atmosphere and giddy newness of MMOs in general more than made up for it.<br />
<br />
After <a href="http://massively.joystiq.com/2010/09/07/the-game-archaeologist-and-the-girdle-of-anarchy-the-history/">last week's brief overview</a> of the many years of <a href="http://massively.joystiq.com/category/anarchy-online/"><em>Anarchy Online's</em></a> operation, vets poured out of the grid to share their own screenshots and stories. It may not be the hip new thing these days -- more like, it needs a hip replacement -- but to hear these players tell it, <em>AO</em> isn't as washed up as you may think.<br />
<br />
Read on for sordid tales that would make any of the <a href="http://massively.joystiq.com/category/the-game-archaeologist/">Game Archaeologist's</a> own adventures look like a dip in the kiddie pool!<p><a href="http://massively.joystiq.com/2010/09/14/the-game-archaeologist-and-the-girdle-of-anarchy-your-stories/" rel="bookmark">Continue reading <em>The Game Archaeologist and the Girdle of Anarchy: Your stories</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/09/14/the-game-archaeologist-and-the-girdle-of-anarchy-your-stories/">The Game Archaeologist and the Girdle of Anarchy: Your stories</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 14 Sep 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/09/14/the-game-archaeologist-and-the-girdle-of-anarchy-your-stories/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19631198/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/14/the-game-archaeologist-and-the-girdle-of-anarchy-your-stories/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>anarchy-online</category><category>anarchy-online-launch</category><category>ao</category><category>aoc</category><category>e-peen</category><category>eddie</category><category>eq2</category><category>eqii</category><category>everquest-2</category><category>everquest-ii</category><category>featured</category><category>fixer</category><category>funcom</category><category>gaute-godager</category><category>gm</category><category>grid</category><category>imni-tek</category><category>launch-day</category><category>old-athen</category><category>omni</category><category>prison-missions</category><category>pug</category><category>pvp</category><category>roleplay</category><category>RolePlaying</category><category>rp</category><category>runescape</category><category>shadowlands</category><category>the-game-archaeologist</category><category>whoompah</category><category>whoompah-oompa</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 14 Sep 2010 16:00:00 EST</pubDate></item><item><title><![CDATA[Anarchy Online details account merges and spruces up art]]></title><link>http://massively.joystiq.com/2010/09/13/anarchy-online-details-account-merges-and-spruces-up-art/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/09/13/anarchy-online-details-account-merges-and-spruces-up-art/</guid><comments>http://massively.joystiq.com/2010/09/13/anarchy-online-details-account-merges-and-spruces-up-art/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/anarchy-online/" rel="tag">Anarchy Online</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><div style="text-align: center;"><a href="http://www.anarchy-online.com/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/09/aog.jpg" /></a></div>
In the corporate wars of the future, stealth and subtlety are a must, which is why <a href="http://www.anarchy-online.com/wsp/anarchy/frontend.cgi?func=publish.show&amp;template=content&amp;func_id=2590&amp;table=CONTENT">Funcom implemented account merges</a> last week without telling anyone until now. The company's reasoning? Better to see if there were any glaring issues before trumpeting the new feature. In any case, players may now combine any number of accounts into one Master Account for free. Funcom says that this is currently a free service, but it will probably cost money in the future. With the merge comes the option to transfer characters between the sub-accounts for a nominal fee as well.<br />
<br />
For fans of <a href="http://www.anarchy-online.com"><em>Anarchy Online</em></a> eager to hear anything about the promised graphics engine overhaul, <a href="http://www.ao-universe.com/main.php?site=articles&amp;id=66">AO-Universe</a> recently published an interview with dev "MstrBstrd," who has been hard at work remaking art assets for the game. He's pretty blunt as to some of the weaknesses of the game (such as the grid) and admits that we're probably not going to see any new classes in the foreseeable future. Just make sure that you get your item descriptions straight around MstrBstrd: <em>"<span class="postbody">It's a Unique Horn, not a Unicorn!"</span></em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/09/13/anarchy-online-details-account-merges-and-spruces-up-art/">Anarchy Online details account merges and spruces up art</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 13 Sep 2010 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.anarchy-online.com/wsp/anarchy/frontend.cgi?func=publish.show&amp;template=content&amp;func_id=2590&amp;table=CONTENT>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/13/anarchy-online-details-account-merges-and-spruces-up-art/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19631470/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/13/anarchy-online-details-account-merges-and-spruces-up-art/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>account-merge</category><category>account-mergers</category><category>anarchy-online</category><category>ao</category><category>art</category><category>funcom</category><category>mstrbstrd</category><category>unicorns</category><category>unique-horn-not-unicorn</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Mon, 13 Sep 2010 20:00:00 EST</pubDate></item><item><title><![CDATA[One Shots: A pleasure doing business]]></title><link>http://massively.joystiq.com/2010/07/13/one-shots-a-pleasure-doing-business/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/07/13/one-shots-a-pleasure-doing-business/</guid><comments>http://massively.joystiq.com/2010/07/13/one-shots-a-pleasure-doing-business/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/anarchy-online/" rel="tag">Anarchy Online</a>, <a href="http://massively.joystiq.com/category/one-shots/" rel="tag">One Shots</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/photos/one-shots-gallery-ii/full/#3167422"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/07/os1015ao580.jpg" /></a></div>
After a long hard day of adventuring -- or bargaining -- players in <a href="http://www.anarchyonline.com"><em>Anarchy Online</em></a> can settle in for a frosty adult beverage and check out some entertainment. While the full-size of today's One Shots image does have rather a lot more UI than we'd normally pass through, we couldn't resist taking a (duck-free) look into the game in honor of <a href="http://massively.joystiq.com/2010/06/21/anarchy-online-celebrates-its-9th-birthday-with-a-giant-duck/">its recent 9th birthday</a>! Today's image comes to us from Axis85, who writes in: <br />
<br />
"<a href="http://massively.joystiq.com/category/Anarchy-Online/">Anarchy Online</a><em> is composed of Corporations, Organizations, and Professionals. In this MMO, we conduct our business professionally. And when I do it, I treat my associates well.</em>"<br />
<br />
We would love your screenshots for <a href="http://massively.joystiq.com/category/One-Shots/">One Shots</a>! Just email them in to us here at <a href="http://oneshots@massively.com"><strong>oneshots@massively.com</strong></a> along with your name, the name of the game, and a description of what we're seeing. Please make sure your images are at least 1024 pixels wide, and try to hide/turn off as much of the UI as possible. Yours could be the next one we feature here on Massively.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/one-shots-gallery-ii/">One Shots: Gallery II</a></strong></p><a href="http://massively.joystiq.com/photos/one-shots-gallery-ii/#3751554"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/os1194wow1024_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/one-shots-gallery-ii/#3743281"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/os1193coh1024_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/one-shots-gallery-ii/#3736570"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/os1192dcuo1024_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/one-shots-gallery-ii/#3734643"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/os1191fe1024_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/one-shots-gallery-ii/#3731462"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/os1190rom1024-1293988911_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/07/13/one-shots-a-pleasure-doing-business/">One Shots: A pleasure doing business</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 13 Jul 2010 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/07/13/one-shots-a-pleasure-doing-business/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19549653/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/13/one-shots-a-pleasure-doing-business/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anarchy-online</category><category>ao</category><category>axis85</category><category>funcom</category><category>one-shots</category><category>screenshot</category><category>screenshots</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Tue, 13 Jul 2010 14:00:00 EST</pubDate></item><item><title><![CDATA[Anarchy Online celebrates its 9th birthday with a giant duck]]></title><link>http://massively.joystiq.com/2010/06/21/anarchy-online-celebrates-its-9th-birthday-with-a-giant-duck/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/06/21/anarchy-online-celebrates-its-9th-birthday-with-a-giant-duck/</guid><comments>http://massively.joystiq.com/2010/06/21/anarchy-online-celebrates-its-9th-birthday-with-a-giant-duck/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/anarchy-online/" rel="tag">Anarchy Online</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;"><a href="http://www.anarchy-online.com"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/06/ao.jpg" /></a></div>
Quick -- make a wish, <a href="http://www.anarchy-online.com/"><em>Anarchy Online</em></a>, and blow out those birthday candles so we can have some of that early-2000s cake! Might be a little old-fashioned with sharp polygons, but plenty of people are still lining up for a slice of its moist gameplay.<br />
<br />
Tortured metaphor aside, a MMO once renowned for the worst launch of all time is now a year shy of its decade anniversary. <a href="http://massively.joystiq.com/category/anarchy-online/"><em>Anarchy Online</em></a> was a bit of a maverick when it launched in 2001, a sci-fi MMO muscling in on fantasy's turf. By all accounts, Funcom's first MMO is still strutting strong, particularly after <a href="http://massively.joystiq.com/2008/01/23/anarchy-online-moves-to-tiered-subscriptions/">offering a free-to-play option</a> a few years back and <a href="http://massively.joystiq.com/2009/12/12/video-of-anarchy-onlines-new-engine-uncovered/">prepping a visual overhaul</a>.<br />
<br />
<a href="http://www.anarchy-online.com/wsp/anarchy/frontend.cgi?func=publish.show&amp;template=content&amp;func_id=2574&amp;table=CONTENT">Funcom has a good deal planned</a> for Anarchy Online's ninth birthday, including several in-game events and special items. A groovy new bike, a cardboard hat, a giant walking mech and a new "super-secret" building will be available later this week. It's also the third birthday Mr. Squeaky, NipponTech's corporate mascot, and as the website reminds us, <em>"Mr. Squeaky makes for happy fun times!"</em> <br />
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There's also a huge party for all inhabitants of Rubi-Ka, where Funcom will be throwing tons of presents to the crowd. Partygoers can catch the action at the ICC Headquarters in Andromeda on June 26th. It starts at 15:00 GMT on Atlantean, and moves over to Rimor at 21:00 GMT. Be there or be a really square duck!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/06/21/anarchy-online-celebrates-its-9th-birthday-with-a-giant-duck/">Anarchy Online celebrates its 9th birthday with a giant duck</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 21 Jun 2010 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.anarchy-online.com/wsp/anarchy/frontend.cgi?func=publish.show&amp;template=content&amp;func_id=2574&amp;table=CONTENT>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/06/21/anarchy-online-celebrates-its-9th-birthday-with-a-giant-duck/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19523515/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/06/21/anarchy-online-celebrates-its-9th-birthday-with-a-giant-duck/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>9th-anniversary</category><category>9th-birthday</category><category>anarchy-online</category><category>anarchy-online-launch</category><category>ao</category><category>cardboard-hat</category><category>free-to-play</category><category>funcom</category><category>mr-squeaky</category><category>nippontech</category><category>rubber-ducky-youre-the-one</category><category>rubi-ka</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Mon, 21 Jun 2010 11:30:00 EST</pubDate></item><item><title><![CDATA[Video of Anarchy Online's new engine uncovered]]></title><link>http://massively.joystiq.com/2009/12/12/video-of-anarchy-onlines-new-engine-uncovered/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/12/12/video-of-anarchy-onlines-new-engine-uncovered/</guid><comments>http://massively.joystiq.com/2009/12/12/video-of-anarchy-onlines-new-engine-uncovered/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/anarchy-online/" rel="tag">Anarchy Online</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://www.youtube.com/watch?v=m2WQB74W6_4"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/12/aographicsupdatepretty.jpg" /></a></div>
It's a rough cut and it's short, but <a href="http://www.youtube.com/watch?v=m2WQB74W6_4">this YouTube video</a> shows something many people have been eagerly anticipating -- the updated graphics engine for <a href="http://www.anarchy-online.com/"><em>Anarchy Online</em></a>.<br />
<br />
<a href="http://massively.joystiq.com/category/anarchy-online"><em>Anarchy Online</em></a>, <a href="http://massively.joystiq.com/tag/funcom">Funcom</a>'s first foray into the MMO genre, is still running after 8 years of history and evolving storyline. While the game has been running on a free to play model for quite some time now, that's not stopping the team at Funcom from giving it the new graphical polish it deserves. And, trust us when we say this, they need a spit shine on this old engine. Just look at the game's graphics when we <a href="http://massively.joystiq.com/2009/12/01/resubbed-episode-3-anarchy-online/">recently revisited it for ReSubbed</a>. <br />
<br />
The graphics engine update is still without a release date, but hopefully with this video evidence being released the update won't be too far in the future. You want to see it? Well we've embedded it right after the break for you.<p><a href="http://massively.joystiq.com/2009/12/12/video-of-anarchy-onlines-new-engine-uncovered/" rel="bookmark">Continue reading <em>Video of Anarchy Online's new engine uncovered</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/12/12/video-of-anarchy-onlines-new-engine-uncovered/">Video of Anarchy Online's new engine uncovered</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 12 Dec 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.youtube.com/watch?v=m2WQB74W6_4>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/12/video-of-anarchy-onlines-new-engine-uncovered/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19276016/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/12/video-of-anarchy-onlines-new-engine-uncovered/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anarchy-online</category><category>ao</category><category>breaking</category><category>direct-x-9</category><category>dx7</category><category>dx9</category><category>graphics-engine</category><category>graphics-update</category><category>resubbed</category><category>video</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Sat, 12 Dec 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[ReSubbed Episode 3: Anarchy Online]]></title><link>http://massively.joystiq.com/2009/12/01/resubbed-episode-3-anarchy-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/12/01/resubbed-episode-3-anarchy-online/</guid><comments>http://massively.joystiq.com/2009/12/01/resubbed-episode-3-anarchy-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/anarchy-online/" rel="tag">Anarchy Online</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/resubbed/" rel="tag">ReSubbed</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/resubbed"><img alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/11/resubbedlogo.jpg" /></a></div>
<div style="text-align: left;">Tuesday's in the house and you know what that means -- it's <a href="http://massively.joystiq.com/category/resubbed">ReSubbed</a> time! This week on the show we're visiting the land of Rubi-Ka in <a href="http://massively.joystiq.com/tag/funcom">Funcom</a>'s first MMO endeavor, <a href="http://www.anarchy-online.com"><em>Anarchy Online</em></a>.<br />
<br />
Joining Sera on the adventure this week is <a href="http://massively.joystiq.com/bloggers/shawn-schuster">Shawn Schuster</a> (podcaster extraordinaire) and the usual flavoring of <a href="http://massively.joystiq.com/bloggers/kyle-horner">Kyle Horner</a> (columnist superhero.) What will this intrepid trio find on the shores of the tutorial zone? Will they understand the ancient and archaic skill system? Will one of them perish to the dangerous flora of a forbidden, sci-fi planet? (Spoiler: Ohhhhhh yeah.)<br />
<br />
Well if any of this intrigues you (or you want to see what <a href="http://massively.joystiq.com/category/anarchy-online"><em>Anarchy Online</em></a> looks like these days) jump on through the break and press that play button to be served with a brand new episode of ReSubbed!</div>
<div style="text-align: left;"> </div><p><a href="http://massively.joystiq.com/2009/12/01/resubbed-episode-3-anarchy-online/" rel="bookmark">Continue reading <em>ReSubbed Episode 3: Anarchy Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/12/01/resubbed-episode-3-anarchy-online/">ReSubbed Episode 3: Anarchy Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 01 Dec 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/12/01/resubbed-episode-3-anarchy-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19259966/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/01/resubbed-episode-3-anarchy-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anarchy-online</category><category>ao</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>funcom</category><category>resubbed</category><category>sci-fi</category><category>trial</category><category>video</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Tue, 01 Dec 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[More Age of Conan subscription incentives coming]]></title><link>http://massively.joystiq.com/2009/10/29/more-age-of-conan-subscription-incentives-coming/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/10/29/more-age-of-conan-subscription-incentives-coming/</guid><comments>http://massively.joystiq.com/2009/10/29/more-age-of-conan-subscription-incentives-coming/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/tag/Funcom/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/10/5437trwhi32486h23.jpg" alt="" /><br />
</a></div>
<a href="http://massively.joystiq.com/tag/Funcom/">Funcom's</a> Erling Ellingsen recently <a href="http://www.eurogamer.net/articles/more-aoc-subs-initiatives-in-pipeline">informed Eurogamer about</a> future <a href="http://community.ageofconan.com"><em>Age of Conan</em></a> subscription "initiatives" being planned, which are to follow the <a href="http://massively.joystiq.com/2009/10/26/king-conan-lowers-prices-on-long-term-subscriptions-for-all/">new price reduction of multi-month subscriptions</a> . It's of particular interest that Funcom is planning further pricing specials, as they've been doing a lot to bring players back to the game ever since launch. Should their efforts pay off, it's likely that <a href="http://www.darkdaysarecoming.com/"><em>The Secret World</em></a> will see a significant development boost, which is something we'd be very happy about as fans of <a href="http://ragnartornquist.com/">Ragnar Tornquist.</a><br />
<br />
However, nobody knows yet if the current "initiatives" have been helping, as Erling wasn't able to comment on current numbers. So until some hard numbers come in -- hopefully of the positive nature -- it's anybody's guess on how the game will perform. It's possible that there's a free-to-play model in the game's future, especially since <a href="http://www.anarchy-online.com">it wouldn't be the first time</a> a Funcom game has gone that route. However, only time will tell where King Conan and his followers end up.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/10/29/more-age-of-conan-subscription-incentives-coming/">More Age of Conan subscription incentives coming</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 29 Oct 2009 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/articles/more-aoc-subs-initiatives-in-pipeline>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/29/more-age-of-conan-subscription-incentives-coming/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19215184/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/29/more-age-of-conan-subscription-incentives-coming/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>anarchy-online</category><category>ao</category><category>aoc</category><category>erling-ellingsen</category><category>eurogamer</category><category>funcom</category><category>launch</category><category>ragnar-tornquist</category><category>subscription</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Thu, 29 Oct 2009 16:30:00 EST</pubDate></item><item><title><![CDATA[Funcom's Q1 2009 report shows solid revenue]]></title><link>http://massively.joystiq.com/2009/05/16/funcoms-q1-2009-report-shows-solid-revenue/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/05/16/funcoms-q1-2009-report-shows-solid-revenue/</guid><comments>http://massively.joystiq.com/2009/05/16/funcoms-q1-2009-report-shows-solid-revenue/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/anarchy-online/" rel="tag">Anarchy Online</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/the-secret-world/" rel="tag">The Secret World</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a></p><a href="http://www.funcom.com/funcom/frontend/files/CONTENT/FUNCOM-Q109-presentation.pdf"><img hspace="4" vspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/05/funcom2009q1report_225px.jpg"  alt="" /></a>Funcom has released <a href="http://www.funcom.com/funcom/frontend/files/CONTENT/FUNCOM-Q109-presentation.pdf">a report detailing their financials for the first quarter of 2009</a>. They brought in over US$7 million in revenue for the period, and although this figure is slightly less than the previous quarter (but without the <a href="http://massively.joystiq.com/2009/02/23/funcom-cfo-resigns-in-wake-of-23-3m-loss/">disastrous US$23 million depreciation loss</a>), they are pleased with the stability of their earnings during the economic turbulence of recent times. The report also mentions some positive trends in their flagship game <a href="http://www.ageofconan.com"><em>Age of Conan</em></a>:<br /><br />
<ul>
    <li>Longer average subscription periods, demonstrating customer loyalty</li>
    <li>The number of new customers per month is much higher than Q4 '08 (the <a href="http://massively.joystiq.com/2009/04/02/age-of-conan-begins-7-day-free-trial-period/">introduction of free trials</a> helped here)</li>
    <li>A solid and stable customer base for the quarter</li>
    <li>Higher levels of activity in game than in previous periods</li>
</ul>
Not to be left out, <a href="http://www.darkdemonscrygaia.com/"><em>The Secret World</em></a> made it into the report as well, mostly just to say that the <a href="http://massively.joystiq.com/2009/04/07/gdc09-the-veil-lifts-on-the-secret-world/">recent reveal</a> was well-received, and the project is on track. <a href="http://www.anarchy-online.com/"><em>Anarchy Online</em></a> only really had a one-line entry in the report, and it was to say that revenues from the game were slowly declining. The casual and free-to-play games that Funcom referred to in <a href="http://www.funcom.com/funcom/frontend/files/CONTENT/Funcom_Q408_report.pdf">their Q4 '08</a> report are also keeping to their development schedules -- the screenshot above is from a java-based MMO that is currently in the focus-testing and gameplay tweaking stages. For now though, with <a href="http://massively.joystiq.com/category/the-secret-world"><em>TSW</em></a> and the other casual games still on the horizon, the overall success of Q2 '09 will once again hinge on the performance of <a href="http://massively.joystiq.com/category/age-of-conan"><em>AoC</em></a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/05/16/funcoms-q1-2009-report-shows-solid-revenue/">Funcom's Q1 2009 report shows solid revenue</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 16 May 2009 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.funcom.com/funcom/frontend/files/CONTENT/FUNCOM-Q109-presentation.pdf>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/16/funcoms-q1-2009-report-shows-solid-revenue/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1547856/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/16/funcoms-q1-2009-report-shows-solid-revenue/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>anarchy-online</category><category>ao</category><category>aoc</category><category>browser-based</category><category>casual</category><category>earnings</category><category>f2p</category><category>financial-crisis</category><category>financial-report</category><category>financials</category><category>free-to-play</category><category>funcom</category><category>java</category><category>revenue</category><category>subscriptions</category><category>the-secret-world</category><category>tsw</category><dc:creator><![CDATA[William Dobson]]></dc:creator><pubDate>Sat, 16 May 2009 11:00:00 EST</pubDate></item><item><title><![CDATA[Anarchy Online expansion interview explains Legacy of the Xan]]></title><link>http://massively.joystiq.com/2009/02/16/anarchy-online-expansion-interview-explains-legacy-of-the-xan/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/02/16/anarchy-online-expansion-interview-explains-legacy-of-the-xan/</guid><comments>http://massively.joystiq.com/2009/02/16/anarchy-online-expansion-interview-explains-legacy-of-the-xan/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/anarchy-online/" rel="tag">Anarchy Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a></p><a href="http://www.mmorpg.com/gamelist.cfm/game/10/feature/2703/page/1"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/02/anarchyonlineimageat425.jpg" alt="" /></a><br />We mentioned earlier that <a href="http://www.anarchy-online.com"><em>Anarchy Online</em></a>'s newest expansion, <a href="http://massively.joystiq.com/tag/legacy-of-the-xan"><em>Legacy of the Xan</em></a> will roll out this week on February 19th. The expansion is more of a booster, actually, which is what <a href="http://massively.joystiq.com/category/anarchy-online"><em>Anarchy Online</em></a> game director Colin Cragg mentions in an interview with <a href="http://massively.joystiq.com/tag/jon-wood">MMORPG.com's Jon Wood</a>. <br /><br />Cragg lays out what differentiates <em>Legacy of the Xan</em> from some of the larger expansions in the past, like <em>Shadowlands</em> or <em>Lost Eden</em>. The interview is heavy on details about <em>Legacy of the Xan</em> and what it brings to the game for existing players.<p><a href="http://massively.joystiq.com/2009/02/16/anarchy-online-expansion-interview-explains-legacy-of-the-xan/" rel="bookmark">Continue reading <em>Anarchy Online expansion interview explains Legacy of the Xan</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/02/16/anarchy-online-expansion-interview-explains-legacy-of-the-xan/">Anarchy Online expansion interview explains Legacy of the Xan</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 16 Feb 2009 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mmorpg.com/gamelist.cfm?loadnews=12966&amp;bhcp=1>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/02/16/anarchy-online-expansion-interview-explains-legacy-of-the-xan/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1460803/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/02/16/anarchy-online-expansion-interview-explains-legacy-of-the-xan/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anarchy-online</category><category>ao</category><category>colin-cragg</category><category>expansions</category><category>game-mechanics</category><category>graphics-engine</category><category>interviews</category><category>jon-wood</category><category>legacy-of-the-xan</category><category>mmo-industry</category><category>sci-fi</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Mon, 16 Feb 2009 11:00:00 EST</pubDate></item><item><title><![CDATA[Behind the Curtain: The guilt of an MMO gamer]]></title><link>http://massively.joystiq.com/2009/02/14/behind-the-curtain-the-guilt-of-an-mmo-gamer/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/02/14/behind-the-curtain-the-guilt-of-an-mmo-gamer/</guid><comments>http://massively.joystiq.com/2009/02/14/behind-the-curtain-the-guilt-of-an-mmo-gamer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/anarchy-online/" rel="tag">Anarchy Online</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/star-wars-galaxies/" rel="tag">Star Wars Galaxies</a>, <a href="http://massively.joystiq.com/category/behind-the-curtain/" rel="tag">Behind the Curtain</a></p><img hspace="4" vspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/02/seymour_resized.jpg" alt="" />I haven't been playing <em><a href="http://www.wow-europe.com/en/index.xml">World of Warcraft</a></em> as much as I should have this week, and I feel bad about it. Last week, my Warrior hit the Defence cap, I got my first 25 <a href="http://www.wowhead.com/?item=40752">Emblems of Heroism</a>, and I tanked <a href="http://www.wowhead.com/?npc=31125">Archavon</a> on 10-man. This week though, I've hardly even logged on. <br /><br />I have instead spent most of the week playing <em><a href="http://www.joystiq.com/2008/04/25/first-impressions-mario-kart-wii/">Mario Kart Wii</a></em>, honing my skills so that I can crush my 7-year old nephew utterly when next we meet. There are lessons we all need to learn early in life. Chief among them being never, ever, horse your Uncle Craig at Mario Kart. He'll thank me for it in time. <br /><br />I also had some problems with my internet connection, thanks to the UK's seeming inability to cope with heavy snow. Then again, it is January, so I can see why we were taken by surprise. That was sarcasm, by the way. <br /><br />I have felt guilty about my lack of WoW time though. I've been neglecting my characters in favour of other games, and I feel bad about it. I've felt this way before, on the occasion that I've taken a break from <em><a href="http://massively.joystiq.com/category/world-of-warcraft/">WoW</a></em>, for example, to spend some time with <em><a href="http://www.eve-online.com/">EVE Online</a></em> or <em><a href="http://starwarsgalaxies.station.sony.com/players/index.vm">Star Wars Galaxies</a></em>.<p><a href="http://massively.joystiq.com/2009/02/14/behind-the-curtain-the-guilt-of-an-mmo-gamer/" rel="bookmark">Continue reading <em>Behind the Curtain: The guilt of an MMO gamer</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/02/14/behind-the-curtain-the-guilt-of-an-mmo-gamer/">Behind the Curtain: The guilt of an MMO gamer</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 14 Feb 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/02/14/behind-the-curtain-the-guilt-of-an-mmo-gamer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1460401/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/02/14/behind-the-curtain-the-guilt-of-an-mmo-gamer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anarchy-online</category><category>ao</category><category>behind-the-curtain</category><category>eq2</category><category>eve</category><category>eve-online</category><category>everquest-2</category><category>featured</category><category>galaxies</category><category>guilt</category><category>i-waited-for-you-fry</category><category>lord-of-the-rings-online</category><category>lotro</category><category>multiple</category><category>multiple-subscriptions</category><category>multiples</category><category>seymour</category><category>star-wars-galaxies</category><category>subscription</category><category>subscriptions</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Craig Withers]]></dc:creator><pubDate>Sat, 14 Feb 2009 16:00:00 EST</pubDate></item></channel></rss>
