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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Enter at Your Own Rift: Revisiting anonymity in our games]]></title><link>http://massively.joystiq.com/2012/03/14/enter-at-your-own-rift-revisiting-anonymity-in-our-games/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/14/enter-at-your-own-rift-revisiting-anonymity-in-our-games/</guid><comments>http://massively.joystiq.com/2012/03/14/enter-at-your-own-rift-revisiting-anonymity-in-our-games/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a>, <a href="http://massively.joystiq.com/category/enter-at-your-own-rift/" rel="tag">Enter at Your Own Rift</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/14/enter-at-your-own-rift-revisiting-anonymity-in-our-games/"><img alt="Rift Ascended" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/rift-ascended.jpg" /></a></div>
It seems like ages ago, but back in July of 2010, <a href="http://blizzard.com">Blizzard</a> shook the MMO world with the <a href="http://massively.joystiq.com/2010/07/07/the-daily-grind-real-id-do-we-finally-have-our-wow-killer/">announcement of RealID</a>. You probably recall the firestorm, but the long and short of it is that Blizzard was planning to make all posts in the forums display each poster's real-life first and last name. The protests against it were so loud that Blizzard backed down from the move and life resumed as usual.<br />
<br />
The intend was to integrate social media into Blizzard games, particularly Facebook, but it became a huge can of worms because it forced everyone who wanted to post on the forums to reveal their true names. But social media is continuing to grow, and there are lots of ways that game companies have made use of it. In this week's <a href="http://massively.joystiq.com/category/enter-at-your-own-rift/">Enter at Your Own Rift</a>, let's look at <a href="http://www.trionworlds.com">Trion's</a> approach and revisit the idea of anonymity in MMOs.<p><a href="http://massively.joystiq.com/2012/03/14/enter-at-your-own-rift-revisiting-anonymity-in-our-games/" rel="bookmark">Continue reading <em>Enter at Your Own Rift: Revisiting anonymity in our games</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/14/enter-at-your-own-rift-revisiting-anonymity-in-our-games/">Enter at Your Own Rift: Revisiting anonymity in our games</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 14 Mar 2012 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/14/enter-at-your-own-rift-revisiting-anonymity-in-our-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20161004/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/14/enter-at-your-own-rift-revisiting-anonymity-in-our-games/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anonymity</category><category>blizzard</category><category>Blizzard-Entertainment</category><category>enter-at-your-own-rift</category><category>eq</category><category>everquest</category><category>facebook</category><category>featured</category><category>karen-bryan</category><category>prexus</category><category>real-id</category><category>realid</category><category>rift</category><category>riftconnect</category><category>social-media</category><category>sony</category><category>Sony-Online-Entertainment</category><category>trion</category><category>trion-worlds</category><category>twitter</category><category>wow</category><dc:creator><![CDATA[Karen Bryan]]></dc:creator><pubDate>Wed, 14 Mar 2012 17:30:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Are you protective of your alts?]]></title><link>http://massively.joystiq.com/2011/06/09/the-daily-grind-are-you-protective-of-your-alts/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/09/the-daily-grind-are-you-protective-of-your-alts/</guid><comments>http://massively.joystiq.com/2011/06/09/the-daily-grind-are-you-protective-of-your-alts/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/the-daily-grind"><img border="1" hspace="4"  src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/anonymous.jpg" vspace="4" /></a></div>
The other day I realized that <a href="http://everquest2.com"><em>EverQuest II's</em></a> website makes my alternate characters viewable to anyone who knows the name of my main.  <a href="http://soe.com">SOE</a> theoretically gives me the option to toggle the public access functionality on each of my characters, but they're viewable by default (and there's currently a website bug that prevents my profile from being edited).<br />
<br />
Character lookups aren't unique to <a href="http://massively.joystiq.com/category/everquest-ii"><em>EQII</em></a> of course.  Titles as diverse as <a href="http://lotro.com"><em>Lord of the Rings Online</em></a>, <a href="http://worldofwarcraft.com"><em>World of Warcraft</em></a>, and <a href="http://eveonline.com"><em>EVE Online</em></a> pipe in-game information to external websites all the time.  What is unique, though, is forcing players to divulge the names of their alts -- even though in this case it's unintended.  Though <a href="http://massively.joystiq.com/tag/soe">SOE</a> has been polite enough in support ticket communications, its insistence that it can't fix its own website (and thus allow me the option of turning off the public profiles), leaves a bit of a sour taste in my mouth.<br />
<br />
For today's <a href="http://massively.joystiq.com/category/the-daily-grind">Daily Grind</a>, tell us about your feelings on alt anonymity.  Did you know (and do you care) that SOE broadcasts your alts for the world to see?  What are your feelings on the practice as it relates to other MMORPGs?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/09/the-daily-grind-are-you-protective-of-your-alts/">The Daily Grind: Are you protective of your alts?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 09 Jun 2011 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/09/the-daily-grind-are-you-protective-of-your-alts/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19959254/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/09/the-daily-grind-are-you-protective-of-your-alts/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alternate-characters</category><category>alts</category><category>anonymity</category><category>eq2</category><category>eqii</category><category>everquest-2</category><category>everquest-ii</category><category>fantasy</category><category>game-discussion</category><category>gamer-discussion</category><category>mmo-discussion</category><category>mmo-hot-topics</category><category>mmo-issues</category><category>mmo-topics</category><category>mmorpg-discussion</category><category>mmorpg-hot-topics</category><category>mmorpg-topics</category><category>soe</category><category>Sony-Online-Entertainment</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 09 Jun 2011 08:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Have you been discriminated against in game?]]></title><link>http://massively.joystiq.com/2010/07/14/the-daily-grind-have-you-been-discriminated-against-in-game/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/07/14/the-daily-grind-have-you-been-discriminated-against-in-game/</guid><comments>http://massively.joystiq.com/2010/07/14/the-daily-grind-have-you-been-discriminated-against-in-game/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/the-daily-grind/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/07/discrimination.jpg" /></a></div>
One of the uglier aspects of gamer culture is the tendency to breed, shall we say, a lack of tolerance and respect for those who are "not us." The general anonymity of the online world can bring the worst out in some, with little to check these attitudes unless contrary peer pressure is summoned.<br />
<br />
So at the risk of reopening old wounds, today we want to ask if you have ever been discriminated against in an MMO based on who you were, what you believed or what you represented. Maybe you felt the sting of ageism as you were shut out of a guild due to being "too young" for the group. Maybe your feminine voice on Vent changed how players treated you -- and not in a good way. Maybe your ethnicity, sexuality, faith, sense of humor, fashion style or cat/dog preference netted you a cold shoulder from the community. Or maybe -- and this is far-fetched -- you've been discriminated against solely because of your lackluster gear or less-than-optimal character build. Hey, it happens (or so the legend goes).<br />
<br />
Have you been discriminated against in game? Pipe up, and let's sew those old wounds shut once and for all!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/07/14/the-daily-grind-have-you-been-discriminated-against-in-game/">The Daily Grind: Have you been discriminated against in game?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 14 Jul 2010 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/07/14/the-daily-grind-have-you-been-discriminated-against-in-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19549624/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/14/the-daily-grind-have-you-been-discriminated-against-in-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ageism</category><category>anonymity</category><category>discrimination</category><category>face-it-dogs-are-better</category><category>gear-discrimination</category><category>one-of-these-is-not-like-the-others</category><category>opinion</category><category>tdg</category><category>the-daily-grind</category><category>ventrilo</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 14 Jul 2010 08:00:00 EST</pubDate></item><item><title><![CDATA[GamersFirst promoting anonymity in response to Blizzard's Real ID system]]></title><link>http://massively.joystiq.com/2010/07/08/gamersfirst-promoting-anonymity-in-response-to-blizzards-real-i/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/07/08/gamersfirst-promoting-anonymity-in-response-to-blizzards-real-i/</guid><comments>http://massively.joystiq.com/2010/07/08/gamersfirst-promoting-anonymity-in-response-to-blizzards-real-i/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/sword-of-the-new-world/" rel="tag">Sword of the New World</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/promotions/" rel="tag">Promotions</a></p><div style="text-align: center;"><a href="http://www.gamersfirst.com/sword2/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/07/sotnw-anonymous-epl-708.jpg" /></a></div>
Unless you have sealed yourself away from the internet for the past few days, the odds are good that you've heard about Blizzard's decision to <a href="http://forums.worldofwarcraft.com/thread.html?topicId=25712374700&amp;sid=1">make the Real ID service mandatory for forum usage</a>. The result was <a href="http://brokentoys.org/2010/07/07/realid-scare-mongering-from-a-lot-of-people-with-funny-names/">the sort of enormous fiasco that makes the phrase "PR nightmare" sound far too gentle</a>. And if that wasn't enough injury, <a href="http://www.gamersfirst.com">GamersFirst</a> is adding a bit of well-deserved insult with its newest promotion -- which re-affirms how important the option of staying anonymous really is while offering a new home for those packing up and leaving Casa de Azeroth. <br />
<br />
Executive director Tracy Spaight pulled no punches in a statement on the matter -- "<em>It is an unwarranted intrusion to player privacy to force [players] to disclose their real world identity.</em>" The team behind <a href="http://www.gamersfirst.com/sword2/"><em>Sword 2</em></a>, <a href="http://www.gamersfirst.com/warrock"><em>War Rock</em></a>, and <a href="http://www.gamersfirst.com/knightonlineworld/"><em>Knight Online</em></a> (among others) is offering special bonus items until August 9th to players who register in <a href="http://massively.joystiq.com/tag/War-Rock/"><em>War Rock</em></a> or <a href="http://massively.joystiq.com/category/Sword-of-the-New-World/"><em>Sword 2</em></a> with the promotional code <strong>StayAnonymous</strong>. It's the first public response regarding this debacle we've seen from the industry, but odds are good that it won't be the last. And who doesn't like to get free things just for remaining anonymous?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/07/08/gamersfirst-promoting-anonymity-in-response-to-blizzards-real-i/">GamersFirst promoting anonymity in response to Blizzard's Real ID system</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 08 Jul 2010 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamersfirst.com/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/08/gamersfirst-promoting-anonymity-in-response-to-blizzards-real-i/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19546777/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/08/gamersfirst-promoting-anonymity-in-response-to-blizzards-real-i/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anonymity</category><category>blizzard</category><category>f2p</category><category>free-to-play</category><category>gamersfirst</category><category>id-fail</category><category>identity</category><category>knight-online</category><category>privacy</category><category>real-id</category><category>sword-2</category><category>sword-of-the-new-world</category><category>swotn</category><category>war-rock</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Thu, 08 Jul 2010 19:00:00 EST</pubDate></item><item><title><![CDATA[When crafting community, little goes a long way]]></title><link>http://massively.joystiq.com/2010/01/21/when-crafting-community-little-goes-a-long-way/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/01/21/when-crafting-community-little-goes-a-long-way/</guid><comments>http://massively.joystiq.com/2010/01/21/when-crafting-community-little-goes-a-long-way/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/grouping/" rel="tag">Grouping</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/asherons-call"><img vspace="4" hspace="4" border="1" align="top" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/01/ac2-community-epl-121.jpg" /></a></div>
Yes, that looks like a typo in the subject line and it ought to be "a little goes a long way." It isn't. Little itself goes a long way in making a community, as discussed in <a href="http://www.eldergame.com/2010/01/community-friendliness-size-matters/">this recent post</a> by <a href="http://www.eldergame.com/">Eric Heimburg</a>. Speaking from his experiences both on <a href="http://massively.joystiq.com/tag/Asherons-Call-2/"><em>Asheron's Call 2</em></a> as a producer and <a href="http://www.aiononline.com"><em>Aion</em></a> as a player, his core contention is that smaller communities decrease anonymity and make politeness far more common for interactions among strangers. <br />
<br />
One of the core reasons behind this is the question of reliance. The community of group-based games tends to be stonger than that of games where you can be almost wholly independent, since you rely upon others to work with you. By way of contrast, examine some of the behavior found in <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a>'s random dungeon tool, where you find yourself working with people whom you're statistically unlikely to ever see again.<br />
<br />
One of the laments about solo-friendly games is the death of community, and while that's not altogether true, <a href="http://www.eldergame.com/2010/01/community-friendliness-size-matters/">Heimburg's post</a> certainly makes a number of compelling points. Well worth examining if you're interested in building a community or just in the ways groups develop.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/01/21/when-crafting-community-little-goes-a-long-way/">When crafting community, little goes a long way</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 21 Jan 2010 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/01/21/when-crafting-community-little-goes-a-long-way/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19324341/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/21/when-crafting-community-little-goes-a-long-way/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ac</category><category>ac2</category><category>aion</category><category>anonymity</category><category>asherons-call</category><category>asherons-call-2</category><category>blizzard</category><category>community</category><category>community-building</category><category>elder-game</category><category>eric-heimburg</category><category>manners</category><category>ncsoft</category><category>politeness</category><category>turbine</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Thu, 21 Jan 2010 22:00:00 EST</pubDate></item><item><title><![CDATA[An Identity of Imagination...]]></title><link>http://massively.joystiq.com/2009/06/05/an-identity-of-imagination/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/06/05/an-identity-of-imagination/</guid><comments>http://massively.joystiq.com/2009/06/05/an-identity-of-imagination/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a></p><a href="http://www.freerealms.com/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/06/paparattzi.jpg" alt="" /></a><br /><br />Being anonymous is par for the course when it comes to the Internet. When approaching any kind of online community for the first time, the very first given task is usually to pick a whole new name, and even without thoughts of deliberate anonymity, it can be very difficult to actually be yourself. Common real names, such as James or Mary or John or Linda, are likely to have already been chosen as login names a long time ago and the nature of the database means duplicates are rarely allowed. A more unique name is needed when signing up, and so almost everyone begins to create for themselves an online persona.<br /><br />In the world of MMOs, the idea of not being oneself becomes even more integral. The player is more than merely a user name attached to forum posts or comments, and is a mighty adventurer too! This presents even more choices; physical attributes, choice of class and profession, even an invented racial background, and with each choice, the opportunity to precisely recreate the real world self diminishes. A game might only provide two different 'light brown' hair styles for male humans, none of which resemble the player's real hair in the slightest. The player has to pick <span style="font-style: italic;">something </span>however, in order to get on and play, and with each choice a made-up version of ourselves is increasingly realised.<br /><br />This other self, comfortably detached from the consequences of a real life existence, can be a liberating thing, but can also be a source of troubles and difficulties all of its own. Just how much anonymity is good for us, and what makes us hide ourselves online?<p><a href="http://massively.joystiq.com/2009/06/05/an-identity-of-imagination/" rel="bookmark">Continue reading <em>An Identity of Imagination...</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/06/05/an-identity-of-imagination/">An Identity of Imagination...</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 05 Jun 2009 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/06/05/an-identity-of-imagination/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19058199/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/05/an-identity-of-imagination/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anonymity</category><category>daedalus-project</category><category>eve-online</category><category>freerealms</category><category>roleplaying</category><category>world-of-warcraft</category><dc:creator><![CDATA[Tim Dale]]></dc:creator><pubDate>Fri, 05 Jun 2009 10:00:00 EST</pubDate></item><item><title><![CDATA[Social networking meets MMOs at Avatars United]]></title><link>http://massively.joystiq.com/2008/08/03/social-networking-meets-mmos-at-avatars-united/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/08/03/social-networking-meets-mmos-at-avatars-united/</guid><comments>http://massively.joystiq.com/2008/08/03/social-networking-meets-mmos-at-avatars-united/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><a href="http://www.avatarsunited.com"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/avatarsunited425.jpg" alt="" /></a><br />Social networking already intersects with gaming through <a href="http://www.gaxonline.com/">GAX Online,</a> but there's a newer MMO-centric community that's growing in popularity. Combine the anonymity of being identified only as your avatar with a way to connect with gamers across many MMOs and virtual worlds, and you've got <a href="http://www.avatarsunited.com">Avatars United.</a> It's like Facebook for your virtual personas. <br /><br />Avatars United has found favor with a number of <a href="http://www.eve-online.com"><em>EVE Online</em></a> players, according to an interview in the <a href="http://www.eve-online.com/eon/">most recent issue</a> of E-ON; <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a> players account for roughly 40 percent of the sign-ups. Certainly part of the draw is that Avatars United makes use of <a href="http://myeve.eve-online.com/api/doc/default.asp"><em>EVE Online's</em> API,</a> allowing character data to be displayed along with the other features you've come to expect from a social networking space. Namely -- messaging, blogging, photos, and video. Avatars United isn't just a site for <em>EVE</em> gamers though, and is seeing growing popularity with players from the entire gamut of major MMO titles out there, ranging from <a href="http://www.ageofconan.com"><em>Age of Conan</em></a> to <a href="http://www.worldofwarcraft.com"><em>World of Warcraft. </em></a><br /><em></em><p><a href="http://massively.joystiq.com/2008/08/03/social-networking-meets-mmos-at-avatars-united/" rel="bookmark">Continue reading <em>Social networking meets MMOs at Avatars United</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/08/03/social-networking-meets-mmos-at-avatars-united/">Social networking meets MMOs at Avatars United</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 03 Aug 2008 09:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.arsgeek.com/2008/07/11/avatars-united-where-your-mmo-selves-go-to-hang-out/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/03/social-networking-meets-mmos-at-avatars-united/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1273993/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/03/social-networking-meets-mmos-at-avatars-united/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>anonymity</category><category>aoc</category><category>api</category><category>arsgeek</category><category>avatar</category><category>avatars-united</category><category>blizzard</category><category>ccp</category><category>ccp-games</category><category>e-on</category><category>enemy-unknown</category><category>eve</category><category>eve-online</category><category>facebook</category><category>fantasy</category><category>funcom</category><category>gax</category><category>interviews</category><category>sci-fi</category><category>social-networking</category><category>virtual-worlds</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sun, 03 Aug 2008 09:45:00 EST</pubDate></item></channel></rss>
