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Posts tagged animations

Guild Wars 2 dev blog talks achievements, Thief tweaks

It's been a trying year for impatient Guild Wars 2 fans, but 2011 is closing on something of a high note due to recent beta rumblings as well as an increase in the ArenaNet information trickle. The latest blurb is a year-end development update courtesy of Eric Flannum and Jon Peters, and Flannum ...

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Flameseeker Chronicles: The news doors haven't shut... yet

More news! More updates! Be still my heart! No, seriously. It does my fangirl heart such good to see all of these cool updates and details about Guild Wars 2 over the past few weeks. Between the animation updates, the skill updates, and the earnings call, there's plenty to discuss. I was so ...

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BioWare devs talk SWTOR combat animations, answer PvP questions

Grab yourself a tall glass of blue milk, Star Wars fans, as BioWare has released a lengthy new edition of its Studio Insider feature to carry you through your Friday afternoon. The update features principal lead animator Mark How talking about -- wait for it -- animation! To be more precise, ...

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Darkfall dev diary talks new UI, quest content, and more

Aventurine's Tasos Flambouras returns with another activity report on the Darkfall Epic Blog, and the focus is fairly broad. He touches on the dynamic quests and lore-driven events we mentioned last week, as well as upcoming world optimizations that include aggressive wildlife based on location ...

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An animated video diary from the team behind Super Hero Squad Online

Animation is responsible for a lot in an MMO. A lot of the visual personality of the game is conveyed through animations, both the mechanically important ones for special abilities and the ubiquitous flavor emotes such as dancing. So Super Hero Squad Online has both an advantage and disadvantage ...

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Fallen Earth's newest patch addresses animations

One of the fan criticisms often leveled at Icarus Studios' post-apocalyptic sci-fi MMO Fallen Earth is the quality of some of the title's combat animations. With the launch of the game's newest update, Icarus has begun to address these concerns by polishing the animations for both dual-wielding and ...

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Final Fantasy XIV unveils the next part in the Making of Eorzea

Any veteran player of Final Fantasy XI will be quick to talk about the marvelously detailed and realistic monsters found across the game. It's been clear from the start that Final Fantasy XIV will continue in the tradition, and the most recent video documentary released by Square-Enix demonstrates ...

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Craft of Gods continues refining their craft

Beware the old gods, travelers. While the ground you trod upon currently may well seem solid, danger lurks at every turn, waiting to turn you into deity-kibble! But if you love all things fantasy -- and love the idea of supporting indie studios -- then the upcoming MMO being developed by ...

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New Issue 17 details for City of Heroes

If you play City of Heroes, you're looking forward to the upcoming Issue 17. We've heard some of what can be expected from the big pre-expansion drop, but much of it was cloaked in vague terms -- improvements that didn't have any hard data attached to them, like the promise of new missions and UI ...

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Fallen Earth's State of the Game: Upcoming additions and more

When it comes to transparency regarding patches, Fallen Earth might have just won that category in spades. The latest State of the Game article on their site is more than just an overview of the direction they want to take the game in, it's a patch by patch listing of the features that the ...

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