Posts tagged andy-belford 
Warhammer Online interim city siege fixes
Mythic has been pulling out all stops lately in an effort to improve Warhammer Online. One of their latest changes was to remove fortresses from the RvR campaign equation because many players found them to be a laggy and boring hurdle to be overcome. Doing so, however, had a predictable result: ...
Looking for WAR? Blame the ISP!
If you're wondering why the Warhammer Online main website isn't working (click the link for yourself to find out), or why you may be having connectivity issues with the game, it's because their ISP just did something they didn't want to happen. Mythic Entertainment (not like you can reach that ...
GenCon Indy 09: Mythic and BioWare and Cryptic, oh my!
Syp of the BioBreak blog drove five-and-a-half hours to Indianapolis to experience GenCon Indy 2009 for a day and he surely didn't waste any time chatting with a few of the biggest MMO developers out there. He managed to get some one-on-one time with Robert Mull and Andy Belford of Mythic, Chris ...
Mythic may take radical approaches with Warhammer Online
As Warhammer Online fans wait for a post-BioWAAAGH! pep talk from Mythic's new General Manager, Rob Denton, they'll have to make due with part three of an Executive Producer's letter from Jeff Hickman. The letter primarily discusses the ways Mythic plans to resolve the top 5 issues identified last ...
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The Daily Grind: Should big guilds have a mechanical advantage over smaller ones?
Posted on May 25th 2013 8:00AM



