<?xml version="1.0"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">
<channel>
<title>Massively</title>
<link>http://massively.joystiq.com</link>
<description>Massively</description>
<image>
<url>http://www.blogsmithmedia.com/http://massively.joystiq.com/media/feedlogo.gif</url>
<title>Massively</title>
<link>http://massively.joystiq.com</link>
</image>
<language>en-us</language>
<copyright>Copyright 2012 Weblogs, Inc. The contents of this feed are available for non-commercial use only.</copyright>
<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Aion Community Manager Andrew Beegle leaving NCsoft]]></title><link>http://massively.joystiq.com/2010/09/24/aion-community-manager-andrew-beegle-leaving-ncsoft/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/09/24/aion-community-manager-andrew-beegle-leaving-ncsoft/</guid><comments>http://massively.joystiq.com/2010/09/24/aion-community-manager-andrew-beegle-leaving-ncsoft/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/aion"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/09/glandrew-rb-924.jpg" /></a></div>
"<em><a href="http://twitter.com/AndrewBeegle/status/25428925730">Today is my last day at NCsoft</a>. One adventure ends, while another begins! I'm so excited, scared and ready to have a fun weekend!</em>"<br />
<br />
<a href="http://na.aiononline.com/"><em>Aion</em></a> has one less Daeva today. Community Manager <a href="http://massively.joystiq.com/tag/andrew-beegle">Andrew "Tamat" Beegle</a> posted the above message on his personal Twitter as well as a longer message to the <a href="http://massively.joystiq.com/category/aion"><em>Aion</em></a> community, bidding everyone a fond farewell. Kate "Trine" Field will be taking over for Andrew as he heads for a new opportunity in California.<br />
<br />
You can check out his <a href="http://forums.aiononline.com/na/showthread.php?t=29771">full farewell message</a> and the community response on the <em>Aion</em> forums, and we at Massively wish Andrew the best of luck in his new venture!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/09/24/aion-community-manager-andrew-beegle-leaving-ncsoft/">Aion Community Manager Andrew Beegle leaving NCsoft</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 24 Sep 2010 21:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/09/24/aion-community-manager-andrew-beegle-leaving-ncsoft/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19648301/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/24/aion-community-manager-andrew-beegle-leaving-ncsoft/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aion</category><category>andrew-beegle</category><category>kate-field</category><category>ncsoft</category><category>tamat</category><category>trine</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Fri, 24 Sep 2010 21:30:00 EST</pubDate></item><item><title><![CDATA[Updated: Latest round of Aion server transfers botched]]></title><link>http://massively.joystiq.com/2010/09/15/latest-round-of-aion-server-transfers-botched/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/09/15/latest-round-of-aion-server-transfers-botched/</guid><comments>http://massively.joystiq.com/2010/09/15/latest-round-of-aion-server-transfers-botched/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><em><a href="http://massively.joystiq.com/category/aion"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/09/aion-rb-915.jpg" alt="" /></a><br />
</em></div>
<a href="http://na.aiononline.com/"><em>Aion</em></a> players have been anxiously awaiting this week's round of server transfers. They waited for their chance, paid their subscription fees, and looked forward to server transfer day. That day was supposed to be today -- the <a href="http://massively.joystiq.com/category/aion"><em>Aion</em></a> servers were down for maintenance with server transfers being part of the deal.<br />
<br />
Unfortunately, there was a glitch in the system somewhere. When the servers came back online, players found themselves on the same old servers. <em>Aion</em>'s Community Manager <a href="http://massively.joystiq.com/tag/andrew-beegle">Andrew Beegle</a> has been <a href="http://twitter.com/aion_tamat">keeping frustrated players up-to-date via Twitter</a>, and the latest update <a href="http://twitter.com/aion_tamat/status/24589002239">from about an hour ago</a> indicates that the transfers won't happen today. "<em>Greetings Daevas! We had to postpone transfers due to some technical difficulties. We will have a new date for the transfers ASAP. </em>"<br />
<br />
We'll keep an eye out for that new date here at Massively.<br />
<br />
<strong>[UPDATE:  We've heard from NCsoft, and <em>Aion</em> players will be happy to hear that the server transfer issue will be cleared up very soon.  "<em>The transfers will be executed at 10am CDT tomorrow for North America and 10pm CDT tonight for European  territories.</em>"]</strong><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/09/15/latest-round-of-aion-server-transfers-botched/">Updated: Latest round of Aion server transfers botched</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 15 Sep 2010 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/09/15/latest-round-of-aion-server-transfers-botched/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19635216/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/15/latest-round-of-aion-server-transfers-botched/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aion</category><category>andrew-beegle</category><category>ncsoft</category><category>server-transfer</category><category>server-transfers</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Wed, 15 Sep 2010 14:30:00 EST</pubDate></item><item><title><![CDATA[Aion's Scorching Heat game arrives in Atreia]]></title><link>http://massively.joystiq.com/2010/09/14/aions-scorching-heat-game-arrives-in-atreia/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/09/14/aions-scorching-heat-game-arrives-in-atreia/</guid><comments>http://massively.joystiq.com/2010/09/14/aions-scorching-heat-game-arrives-in-atreia/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/aion"><img hspace="4" vspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/09/hawt-rb-914.jpg" /></a></div>
<a href="http://na.aiononline.com/"><em>Aion</em></a> is ready to help players enjoy the last few weeks of summer -- or herald its imminent arrival, depending on your hemisphere.<br />
<br />
Community Manager <a href="http://massively.joystiq.com/tag/andrew-beegle">Andrew Beegle</a> posted an <a href="http://forums.aiononline.com/na/showthread.php?t=28658">announcement on <em>Aion</em>'s forums</a> and <a href="http://www.facebook.com/home.php?ref=home#!/posted.php?id=94261718827&amp;share_id=154505017911488&amp;comments=1#s154505017911488">Facebook page</a> yesterday announcing the arrival of the Scorching Heat event tomorrow, September 15th. Daevas will accumulate the scorching heat drops just by playing, and once you've accumulated enough, you can purchase frozen boxes good for all sorts of goodies from bathing suits to candy to dye.<br />
<br />
This announcement satisfies the curiosity of many players who have been asking how to acquire scorching heat since the beginning of the month. The event lasts until October 13th.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/09/14/aions-scorching-heat-game-arrives-in-atreia/">Aion's Scorching Heat game arrives in Atreia</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 14 Sep 2010 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/09/14/aions-scorching-heat-game-arrives-in-atreia/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19632666/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/14/aions-scorching-heat-game-arrives-in-atreia/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aion</category><category>andrew-beegle</category><category>facebook</category><category>in-game-event</category><category>ncsoft</category><category>scorching-heat</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Tue, 14 Sep 2010 11:30:00 EST</pubDate></item><item><title><![CDATA[Aion server merge mail and warehouse policies explained]]></title><link>http://massively.joystiq.com/2010/07/09/aion-server-merge-mail-and-warehouse-policies-explained/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/07/09/aion-server-merge-mail-and-warehouse-policies-explained/</guid><comments>http://massively.joystiq.com/2010/07/09/aion-server-merge-mail-and-warehouse-policies-explained/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://na.aiononline.com/board/notices/view?articleID=320&amp;page="><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/07/aion0556.jpg" alt="" /></a></div>
Wringing your hands over the possibility of losing your mail (or more importantly, your account warehouse items) during the upcoming <a href="http://www.aiononline.com"><em>Aion</em></a> <a href="http://massively.joystiq.com/2010/07/04/aion-server-merges-delayed-name-changes-explained/">server merges</a>? Fear not, as Andrew "Tamat" Beegle is here to soothe your concerns. <br />
<br />
Well, technically he's on the official <a href="http://massively.joystiq.com/category/aion"><em>Aion</em></a> website, <a href="http://na.aiononline.com/board/notices/view?articleID=320&amp;page=">checking in</a> with a post that explains the details of the forthcoming merges in regards to item and mail transfers. "<em>All mail will transfer over to your new server, including attachments. However, to eliminate any likelihood of anything going wrong with your mail and attached items, read and delete your mail, and store attached items in your inventory</em>," Tamat says. <br />
<br />
"<em>All items will be saved in the account warehouse, but you will not be able to access any items that do not fit within the account warehouse's 16-slot limit. Any items exceeding 16 are still stored in the account warehouse, but will remain invisible until some items have been moved to another storage space, such as a character's cube or warehouse</em>," he continues.<br />
<br />
Read all about it on <a href="http://www.ncsoft.com">NCsoft's</a> <a href="http://na.aiononline.com/board/notices/view?articleID=320&amp;page=">official <em>Aion</em> website</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/07/09/aion-server-merge-mail-and-warehouse-policies-explained/">Aion server merge mail and warehouse policies explained</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 09 Jul 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://na.aiononline.com/board/notices/view?articleID=320&amp;page=>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/09/aion-server-merge-mail-and-warehouse-policies-explained/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19547437/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/09/aion-server-merge-mail-and-warehouse-policies-explained/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>account-warehouse</category><category>aion</category><category>andrew-beegle</category><category>mail</category><category>mail-transfer</category><category>ncsoft</category><category>server-transfer</category><category>tamat</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 09 Jul 2010 16:00:00 EST</pubDate></item><item><title><![CDATA[Server merge hints are confirmed for Aion]]></title><link>http://massively.joystiq.com/2010/06/23/server-merge-hints-are-confirmed-for-aion/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/06/23/server-merge-hints-are-confirmed-for-aion/</guid><comments>http://massively.joystiq.com/2010/06/23/server-merge-hints-are-confirmed-for-aion/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/aion"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/06/aion-rb-623.jpg" alt="" /></a></div>
"<span class="status-body"><span class="status-content"><span class="entry-content">SGDCZ DUZGZ RKZMC DCVHS GRDQU DQLDQ FDZMC BGZQZ BSDQS QZMRE DQCDS ZHKR" was the mysterious message posted by <a href="http://na.aiononline.com/"><em>Aion</em></a>'s <a href="http://massively.joystiq.com/tag/andrew-beegle">Andrew "Tamat" Beegle</a> yesterday. The jumble of letters on <a href="http://twitter.com/aion_tamat/status/16807924803">Twitter</a> and the <a href="http://na.aiononline.com/board/notices/view?articleID=309&amp;page="><em>Aion</em> notice page</a> was decoded pretty quickly by players: "</span></span></span>THE DAEVA HAS LANDED WITH SERVER MERGE AND CHARACTER TRANSFER DETAILS."<br />
<br />
<a href="http://massively.joystiq.com/category/aion"><em>Aion</em></a> confirmed the server merge and character transfers today with more details as well as a <a href="http://powerwiki.na.aiononline.com/aion/Server+Merge+FAQ">comprehensive FAQ</a> covering all the details. The merge will happen on July 7th, and character transfers will begin on the 8th. Players can take advantage of free unlimited character transfers until August 18th, and then they will continue to be available for a fee. Once the server merge happens and transfers begin, there will be a number of contests and events coming both in and out of game.<br />
<br />
Check out all the details <a href="http://na.aiononline.com/board/notices/view?articleID=309&amp;page=">on the <em>Aion</em> site</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/06/23/server-merge-hints-are-confirmed-for-aion/">Server merge hints are confirmed for Aion</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 23 Jun 2010 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://na.aiononline.com/board/notices/view?articleID=309&amp;page=>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/06/23/server-merge-hints-are-confirmed-for-aion/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19527501/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/06/23/server-merge-hints-are-confirmed-for-aion/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aion</category><category>aion-server-merge</category><category>andrew-beegle</category><category>breaking</category><category>character-transfer</category><category>ncsoft</category><category>server-merge</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Wed, 23 Jun 2010 13:00:00 EST</pubDate></item><item><title><![CDATA[Aion devs talk 1.9 features in new podcast]]></title><link>http://massively.joystiq.com/2010/05/26/aion-devs-talk-1-9-features-in-new-podcast/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/05/26/aion-devs-talk-1-9-features-in-new-podcast/</guid><comments>http://massively.joystiq.com/2010/05/26/aion-devs-talk-1-9-features-in-new-podcast/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/podcasts/" rel="tag">Podcasts</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://uk.aiononline.com/board/videos/view?articleID=70"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/05/aiondragon-1274831821.jpg" alt="" /></a></div>
If you're an <a href="http://www.aiononline.com"><em>Aion</em></a> fan and are anxiously awaiting the forthcoming 1.9 patch (and honestly who isn't), you'll want to head over to the European website and check out the recently released patch-centric video podcast. <a href="http://www.ncsoft.com">NCsoft</a> producers Chris Hager and Lani Blazier, as well as community manager Andrew Beegle, talk about everything from UI customization, to counter-stun mechanics, to reduced soul healing and travel costs.<br />
<br />
"<em>We have drastically reduced the prices of soul healing, soul binding, and transportation, and I think players are going to find it's a big win. I know we do internally because it is really expensive to heal your soul, bind to a location, and fly places</em>," Blazier says. The trio also discuss the new equipment rental system and drop hints about a large amount of new quests coming in the update.<br />
<br />
Check out the <a href="http://uk.aiononline.com/board/videos/view?articleID=70">full podcast</a>, and don't forget to peruse our exclusive interviews with Chris Hager about <a href="http://massively.joystiq.com/2010/05/24/exclusive-aions-chris-hager-talks-2-0/">2.0</a> as well as <a href="http://massively.joystiq.com/2010/05/21/exclusive-aion-lead-producer-interview/"><em>Aion</em></a> in general.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/05/26/aion-devs-talk-1-9-features-in-new-podcast/">Aion devs talk 1.9 features in new podcast</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 26 May 2010 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://uk.aiononline.com/board/videos/view?articleID=70>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/05/26/aion-devs-talk-1-9-features-in-new-podcast/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19491470/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/05/26/aion-devs-talk-1-9-features-in-new-podcast/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>1.9</category><category>1.9-patch</category><category>aion</category><category>aion-the-tower-of-eternity</category><category>andrew-beegle</category><category>chris-hager</category><category>counter-stun</category><category>lani-blazier</category><category>ncsoft</category><category>new-quests</category><category>reduced-travel-costs</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 26 May 2010 12:00:00 EST</pubDate></item><item><title><![CDATA[GDC10: NCSoft speaks out on Aion 1.9]]></title><link>http://massively.joystiq.com/2010/03/12/gdc10-ncsoft-speaks-out-on-aion-1-9/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/03/12/gdc10-ncsoft-speaks-out-on-aion-1-9/</guid><comments>http://massively.joystiq.com/2010/03/12/gdc10-ncsoft-speaks-out-on-aion-1-9/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://www.aiononline.com"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/03/aiontransporter.jpg" /></a></div>
We've covered a lot of newly released (and as yet unreleased) games this week at <a href="http://massively.joystiq.com/tag/gdc-2010">GDC 2010</a>, so it's always good to check in with an MMORPG that's been around for awhile to see what's coming down the pipe. Today we caught up with <a href="http://www.ncsoft.com/">NCSoft</a>'s Andrew 'Tamat' Beegle, North American Community Manager for <a href="http://massively.joystiq.com/tag/aion"><em>Aion</em></a>, and asked him all sorts of questions about <a href="http://massively.joystiq.com/tag/aion"><em>Aion's</em></a> big <a href="http://massively.joystiq.com/2010/03/04/aion-1-9-patch-highlights-with-producer-chris-hager/">1.9 patch</a>. <br />
<br />
The update, already live on the game's Korean servers, will be coming to the States and Europe in short order, so read along after the jump to get a taste of what <a href="http://massively.joystiq.com/tag/ncsoft">NCSoft</a> has in store for it's loyal Daevas.<p><a href="http://massively.joystiq.com/2010/03/12/gdc10-ncsoft-speaks-out-on-aion-1-9/" rel="bookmark">Continue reading <em>GDC10: NCSoft speaks out on Aion 1.9</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/03/12/gdc10-ncsoft-speaks-out-on-aion-1-9/">GDC10: NCSoft speaks out on Aion 1.9</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 12 Mar 2010 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/03/12/gdc10-ncsoft-speaks-out-on-aion-1-9/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19397385/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/03/12/gdc10-ncsoft-speaks-out-on-aion-1-9/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aion</category><category>aion-1.9</category><category>aion-2.0</category><category>aion-vision</category><category>andrew-beegle</category><category>energy-of-salvation</category><category>featured</category><category>gdc-2010</category><category>interviews</category><category>ncsoft</category><category>patches</category><category>tamat</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 12 Mar 2010 21:00:00 EST</pubDate></item><item><title><![CDATA[NCsoft names new producer for Aion]]></title><link>http://massively.joystiq.com/2010/01/15/ncsoft-names-new-producer-for-aion/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/01/15/ncsoft-names-new-producer-for-aion/</guid><comments>http://massively.joystiq.com/2010/01/15/ncsoft-names-new-producer-for-aion/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://na.aiononline.com/board/notices/view?articleID=193"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/01/aion-rb-114.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/ncsoft">NCsoft</a> announced this evening that they have named a new producer for <a href="http://www.aiononline.com"><em>Aion</em></a>. <a href="http://massively.joystiq.com/tag/chris-hager">Chris "Kinslon" Hager</a> left his Associate Producer position to make the step up to <a href="http://na.aiononline.com/board/notices/view?articleID=193"><em>Aion</em> Producer</a>. Kinslon has been with <a href="http://us.ncsoft.com/en/">NCsoft</a> since the fall of 2005, working on <a href="http://www.guildwars.com"><em>Guild Wars</em></a> and <a href="http://www.lineage2.com/"><em>Lineage II</em></a> as well as <a href="http://massively.joystiq.com/category/aion"><em>Aion</em></a>.<br />
<br />
<a href="http://massively.joystiq.com/tag/andrew-beegle">Andrew "Tamat" Beegle</a> welcomes Kinslon: <em>"We're all very excited to follow our new Producer forward. His intricate knowledge of </em><i style="">Aion</i><em> and deep history with the game and NCsoft are invaluable as we move forward. Needless to say, there is plenty to be excited about that we have yet to announce." </em><br />
<br />
The team at <em>Aion</em> has spoken very often about changes and new content coming in 2010, and this is presumably the first of many to come. Along with the rest of the Community team, as well as the fans, we wish Kinslon the best of luck in his new position.<br />
<p> </p><p><a href="http://massively.joystiq.com/2010/01/15/ncsoft-names-new-producer-for-aion/" rel="bookmark">Continue reading <em>NCsoft names new producer for Aion</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/01/15/ncsoft-names-new-producer-for-aion/">NCsoft names new producer for Aion</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 15 Jan 2010 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://na.aiononline.com/board/notices/view?articleID=193>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/15/ncsoft-names-new-producer-for-aion/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19319267/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/15/ncsoft-names-new-producer-for-aion/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aion</category><category>andrew-beegle</category><category>chris-hager</category><category>kinslon</category><category>ncsoft</category><category>producer</category><category>tamat</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Fri, 15 Jan 2010 21:00:00 EST</pubDate></item><item><title><![CDATA[January Eye on Community promises more for 2010 in Aion]]></title><link>http://massively.joystiq.com/2010/01/11/january-eye-on-community-promises-more-for-2010-in-aion/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/01/11/january-eye-on-community-promises-more-for-2010-in-aion/</guid><comments>http://massively.joystiq.com/2010/01/11/january-eye-on-community-promises-more-for-2010-in-aion/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://na.aiononline.com/board/notices/view?articleID=190&amp;page="><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/01/aion-rb-110.jpg" /></a></div>
The latest <a href="http://na.aiononline.com/board/notices/view?articleID=190&amp;page=">Eye on Community</a> from <a href="http://na.aiononline.com/"><em>Aion</em></a> team member <a href="http://massively.joystiq.com/tag/andrew-beegle">Andrew "Tamat" Beegle</a> covers two of the biggest issues in player's minds these days: the recent account security breaches, and upcoming new content. <br />
<br />
This month's player question was, <em>"A lot of players are wondering about the future development of </em><a href="http://massively.joystiq.com/category/aion">Aion</a><em>. Since the <a href="http://massively.joystiq.com/2009/11/24/ncsoft-reveals-visions-of-the-future-for-aion/">Aion Vision Trailer</a> we haven't heard anything."</em> Tamat does mention that something as big as the Vision trailer will naturally lead fans to expect something concrete, and promises a "<em>significant amount of content"</em> this year brought to the game through several updates.<br />
<br />
He also addressed the continuing security concerns, reminding players to take what steps they could to protect themselves on their end. Check out the first Eye on the Community for 2010 <a href="http://na.aiononline.com/board/notices/view?articleID=190&amp;page=">here</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/01/11/january-eye-on-community-promises-more-for-2010-in-aion/">January Eye on Community promises more for 2010 in Aion</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 11 Jan 2010 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/01/11/january-eye-on-community-promises-more-for-2010-in-aion/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19310305/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/11/january-eye-on-community-promises-more-for-2010-in-aion/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>account-security</category><category>aion</category><category>aion-vision-trailer</category><category>andrew-beegle</category><category>eye-on-the-community</category><category>ncsoft</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Mon, 11 Jan 2010 09:00:00 EST</pubDate></item><item><title><![CDATA[NCsoft sings a familiar tune with Aion security warnings]]></title><link>http://massively.joystiq.com/2009/12/29/ncsoft-sings-a-familiar-tune-with-aion-security-warnings/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/12/29/ncsoft-sings-a-familiar-tune-with-aion-security-warnings/</guid><comments>http://massively.joystiq.com/2009/12/29/ncsoft-sings-a-familiar-tune-with-aion-security-warnings/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://na.aiononline.com/board/notices/view?articleID=184&amp;page="><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/12/haxxorz-rb-1229.jpg"  alt="" /></a></div>
If you've been watching the increasingly insistent <a href="http://na.aiononline.com/board/notices/view?articleID=184&amp;page=">security warnings</a> from <a href="http://massively.joystiq.com/tag/ncsoft">NCsoft</a> in the Aion community, your first reaction is probably to assume that it's <a href="http://massively.joystiq.com/2009/11/30/guild-wars-account-security-issues-continue/">another round of hackings</a> a la <a href="http://www.guildwars.com"><em>Guild Wars</em></a>. Don't be so quick to jump to that conclusion however, because while the warnings are pretty familiar this is a bit of a different situation.<br />
<br />
With Aion's recent huge (<a href="http://massively.joystiq.com/2009/12/06/see-an-aion-gm-in-action-blowing-up-spammers/">and sometimes hilarious</a>) push to ban gold sellers, the RMT traders are looking for new ways to make a (dis)honest living.  And they're starting with some pretty official-looking phishing attempts in-game.  Aion Support <a href="http://twitter.com/Aion_Support/status/6510889005">Tweeted a warning</a> a while back, and <a href="http://massively.joystiq.com/tag/andrew-beegle">Andrew "Tamat" Beegle</a> <a href="http://twitter.com/aion_tamat/status/7144997012">echoed the sentiment</a> last night, pointing back to the security warnings on the main site.<br />
<br />
Unfortunately, gold sellers are persistent.  And while it's a relief not to have them hanging around in game anymore, they didn't decide to step away from their computers and find a different way to make a living, they just changed tactics.  So <a href="http://www.hillstreetblues.tv/">let's be careful out there</a>.<br />
<br />
<br />
<br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/12/29/ncsoft-sings-a-familiar-tune-with-aion-security-warnings/">NCsoft sings a familiar tune with Aion security warnings</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 29 Dec 2009 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://na.aiononline.com/board/notices/view?articleID=184&amp;page=>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/29/ncsoft-sings-a-familiar-tune-with-aion-security-warnings/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19296234/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/29/ncsoft-sings-a-familiar-tune-with-aion-security-warnings/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aion</category><category>andrew-beegle</category><category>gold-sellers</category><category>gold-selling</category><category>hacking</category><category>ncsoft</category><category>rmt</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Tue, 29 Dec 2009 11:00:00 EST</pubDate></item><item><title><![CDATA[Neo Steam editor Jason Ruper on bringing steampunk to MMOs]]></title><link>http://massively.joystiq.com/2009/05/30/neo-steam-editor-jason-ruper-on-bringing-steampunk-to-mmos/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/05/30/neo-steam-editor-jason-ruper-on-bringing-steampunk-to-mmos/</guid><comments>http://massively.joystiq.com/2009/05/30/neo-steam-editor-jason-ruper-on-bringing-steampunk-to-mmos/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/neo-steam/" rel="tag">Neo Steam</a></p><a href="http://massively.joystiq.com/category/neo-steam"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/05/neosteamloadingscreenimageat580.jpg" /></a><br />One of the upcoming free-to-play titles that Massively had a chance to see this month is <a href="http://neosteam.atlusonline.com/"><em>Neo Steam: The Shattered Continent</em></a> from <a href="http://www.atlus.com">Atlus</a>. Our <a href="http://massively.joystiq.com/2009/05/14/massively-hands-on-neo-steam/">hands-on gallery feature</a> is a good introduction to the look and feel of the game world, but now that <a href="http://massively.joystiq.com/2009/05/27/neo-steam-launches-into-open-beta-promises-beta-accounts-will-b/"><em>Neo Steam</em> is in open beta</a>, we're expecting more info about the game to be forthcoming. <br /><br />We came across a <a href="http://www.zam.com">ZAM</a> interview with <a href="http://massively.joystiq.com/category/neo-steam"><em>Neo Steam: The Shattered Continent</em></a> lead editor Jason Ruper, conducted by Andrew "Tamat" Beegle. Ruper gives some background on the game's setting and lore, saying, <em>"The game has a lush, fantasy-steampunk setting, and everything -- from the machine wasteyards and polluted rivers to the rickety vehicles and the ancient ruins from before the shattering -- contributes to this setting and reminds you that your nation is in a state of reconstruction as well as in the middle of a cold war." </em><p><a href="http://massively.joystiq.com/2009/05/30/neo-steam-editor-jason-ruper-on-bringing-steampunk-to-mmos/" rel="bookmark">Continue reading <em>Neo Steam editor Jason Ruper on bringing steampunk to MMOs</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/05/30/neo-steam-editor-jason-ruper-on-bringing-steampunk-to-mmos/">Neo Steam editor Jason Ruper on bringing steampunk to MMOs</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 30 May 2009 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.zam.com/story.html?story=18174>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/30/neo-steam-editor-jason-ruper-on-bringing-steampunk-to-mmos/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19052361/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/30/neo-steam-editor-jason-ruper-on-bringing-steampunk-to-mmos/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>andrew-beegle</category><category>atlus</category><category>atlus-online</category><category>atlus-usa</category><category>classes</category><category>free-to-play</category><category>interviews</category><category>jason-ruper</category><category>neo-steam</category><category>neo-steam-the-shattered-continent</category><category>pvp</category><category>steampunk</category><category>tamat</category><category>zam</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sat, 30 May 2009 17:00:00 EST</pubDate></item></channel></rss>
