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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[GameTap gets interviewed on Myst Online's untimely demise]]></title><link>http://massively.joystiq.com/2008/02/07/gametap-gets-interviewed-on-myst-onlines-untimely-demise/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/02/07/gametap-gets-interviewed-on-myst-onlines-untimely-demise/</guid><comments>http://massively.joystiq.com/2008/02/07/gametap-gets-interviewed-on-myst-onlines-untimely-demise/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/myst-online-uru-live/" rel="tag">Myst Online: URU Live</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div align="center"><a href="http://www.mystonline.com"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/02/screen51.jpg" alt="" /></a></div>
Recently, Ten Ton Hammer <a href="http://www.tentonhammer.com/node/21747">sat down</a> with GameTap's Creative Director and VP of Content to discuss the death of <a href="http://massively.joystiq.com/category/myst-online-uru-live"><em>Myst Online: Uru Live</em></a>. The interview itself covers a lot of ground on the why and how of the game. Subjects like the reason GameTap originally picked up the title are covered, as well as how satisfied the publisher was with <a href="http://massively.joystiq.com/tag/cyan-worlds">Cyan Worlds'</a> first season of content. It's a fairly short interview, but there is some knowledge to be gleaned from it for anybody interested.<br /><br />It's not surprising to us that their biggest disappointment was a lack of subscriber interest. We have to wonder just how many people actually ended up <a href="http://massively.joystiq.com/2007/11/06/the-escapist-on-myst-onlines-unique-narrative/">playing the game</a>, considering its alternative nature. Niche titles are loved by many of us here at Massively, so one thing we've been noticing is that some developers are still trying to figure out the exact cost-to-profit ratio when creating them. Hopefully GameTap learned something from this venture and doesn't shy away from other alternative MMOs in the future.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/02/07/gametap-gets-interviewed-on-myst-onlines-untimely-demise/">GameTap gets interviewed on Myst Online's untimely demise</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 07 Feb 2008 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.tentonhammer.com/node/21747>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/02/07/gametap-gets-interviewed-on-myst-onlines-untimely-demise/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1109132/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/02/07/gametap-gets-interviewed-on-myst-onlines-untimely-demise/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alternative-mmo</category><category>canceled</category><category>cyan-worlds</category><category>gametap</category><category>myst-online-uru-live</category><category>subscribers</category><category>ten-ton-hammer</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Thu, 07 Feb 2008 16:00:00 EST</pubDate></item></channel></rss>
