<?xml version="1.0"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">
<channel>
<title>Massively</title>
<link>http://massively.joystiq.com</link>
<description>Massively</description>
<image>
<url>http://www.blogsmithmedia.com/http://massively.joystiq.com/media/feedlogo.gif</url>
<title>Massively</title>
<link>http://massively.joystiq.com</link>
</image>
<language>en-us</language>
<copyright>Copyright 2012 Weblogs, Inc. The contents of this feed are available for non-commercial use only.</copyright>
<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[The Anvil of Crom: AA resets, tradeskills, and hardcore PvP stagnation]]></title><link>http://massively.joystiq.com/2011/10/09/the-anvil-of-crom-aa-resets-tradeskills-and-hardcore-pvp-stag/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/09/the-anvil-of-crom-aa-resets-tradeskills-and-hardcore-pvp-stag/</guid><comments>http://massively.joystiq.com/2011/10/09/the-anvil-of-crom-aa-resets-tradeskills-and-hardcore-pvp-stag/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/the-anvil-of-crom/" rel="tag">The Anvil of Crom</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/09/the-anvil-of-crom-aa-resets-tradeskills-and-hardcore-pvp-stag/"><img alt="The Anvil of Crom banner - angry man with a sword" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/aocbannermain-1317925835.jpg" /></a></div>
Welcome back to the <a href="http://massively.joystiq.com/category/the-anvil-of-crom">Anvil of Crom</a>, dear readers. After the <a href="http://massively.joystiq.com/tag/savage-coast-of-turan">content explosion</a> of the past couple of months, it seems almost strange to be relatively relaxed when it comes to <a href="http://ageofconan.com"><em>Age of Conan</em></a>. I'd gotten so used to scrambling around re-writing columns at the last minute -- and polishing up interviews and impression pieces -- that I had almost forgotten what it feels like to settle into a comfortable gameplay groove.<br />
<br />
In looking around for interesting topics this week, I realized that it's been quite some time since I turned the column over to the community. So without further ado, join me after the cut to see what's on the minds of Hyborians at home and abroad as we power through the week's hot topics.<p><a href="http://massively.joystiq.com/2011/10/09/the-anvil-of-crom-aa-resets-tradeskills-and-hardcore-pvp-stag/" rel="bookmark">Continue reading <em>The Anvil of Crom: AA resets, tradeskills, and hardcore PvP stagnation</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/09/the-anvil-of-crom-aa-resets-tradeskills-and-hardcore-pvp-stag/">The Anvil of Crom: AA resets, tradeskills, and hardcore PvP stagnation</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 09 Oct 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/09/the-anvil-of-crom-aa-resets-tradeskills-and-hardcore-pvp-stag/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20072292/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/09/the-anvil-of-crom-aa-resets-tradeskills-and-hardcore-pvp-stag/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aa-reset</category><category>aa-resets</category><category>age-of-conan</category><category>age-of-conan-hot-topics</category><category>age-of-conan-unchained</category><category>alternate-advancement</category><category>alternate-advancement-reset</category><category>anvil-of-crom</category><category>aoc</category><category>aoc-hot-topics</category><category>aoc-unchained</category><category>community-roundup</category><category>community-update</category><category>crafting</category><category>crafting-revamp</category><category>craig-morrison</category><category>deathwish</category><category>f2p</category><category>fantasy</category><category>featured</category><category>free-to-play</category><category>funcom</category><category>hot-topics</category><category>open-world-pvp</category><category>opinion</category><category>population</category><category>pvp-objectives</category><category>pvp-servers</category><category>rage</category><category>silirrion</category><category>the-anvil-of-crom</category><category>tradeskill-revamp</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Sun, 09 Oct 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[The Road to Mordor: Ten up, ten down]]></title><link>http://massively.joystiq.com/2011/10/08/the-road-to-mordor-ten-up-ten-down/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/08/the-road-to-mordor-ten-up-ten-down/</guid><comments>http://massively.joystiq.com/2011/10/08/the-road-to-mordor-ten-up-ten-down/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/the-road-to-mordor/" rel="tag">The Road to Mordor</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/08/the-road-to-mordor-ten-up-ten-down/"><img alt="Road to Mordor" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/l1.jpg" /></a></div>
Levels in MMOs are best when accepted as a traditional aspect of the game that blends into the background. It's weird when you hold them up to scrutiny because it's very hard to mesh these arbitrary numbers with the pretend "reality" of the game world. I've always thought it was weird that I could get high enough in levels to return to old fortresses of evil and be basically invincible. Plus, how can there be bats and goats that are both level 5 and level 75? Is there an animal commando school somewhere I haven't seen?<br />
<br />
In any case, while I enjoy the ding as much as anyone else, levels have lost their luster to me. The fact that <a href="http://massively.joystiq.com/tag/rise-of-isengard/"><em>Rise of Isengard</em></a> added 10 new ones versus, say, five or none, doesn't really mean much in the long run. There isn't a lot tied to these new levels other than a small handful of mostly recycled skills and the typical increase in stats, so for me there's really no rush to climb through them. However, as with any first week or two out of release, leveling seems to be a huge area of focus for many players as they seek to hit that end cap once again and re-establish the status quo.<br />
<br />
Still, it's important to some, and our kinship has spent a good amount of time chewing over these new levels, how to get them, and whether or not they're worth a hill of beans in this crazy, messed-up world. Today in our laser-focused <a href="http://www.lotro.com/"><em>Lord of the Rings Online</em></a> column, I'm going to sort those beans. I may even eat one or two; beans are great for protein and fiber.<p><a href="http://massively.joystiq.com/2011/10/08/the-road-to-mordor-ten-up-ten-down/" rel="bookmark">Continue reading <em>The Road to Mordor: Ten up, ten down</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/08/the-road-to-mordor-ten-up-ten-down/">The Road to Mordor: Ten up, ten down</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 08 Oct 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/08/the-road-to-mordor-ten-up-ten-down/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20072917/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/08/the-road-to-mordor-ten-up-ten-down/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>75</category><category>alternate-advancement</category><category>alternative-advancement</category><category>dunland</category><category>everquest-ii</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>hill-of-beans</category><category>level</category><category>level-75</category><category>leveling</category><category>levels</category><category>lord-of-the-rings-online</category><category>lotro</category><category>planar-attunement</category><category>rift</category><category>rise-of-isengard</category><category>siege-of-mirkwood</category><category>skirmishes</category><category>turbine</category><category>turbine-entertainment</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Sat, 08 Oct 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[Enter at Your Own Rift: The curious case of planar attunement]]></title><link>http://massively.joystiq.com/2011/09/07/enter-at-your-own-rift-the-curious-case-of-planar-attunement/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/07/enter-at-your-own-rift-the-curious-case-of-planar-attunement/</guid><comments>http://massively.joystiq.com/2011/09/07/enter-at-your-own-rift-the-curious-case-of-planar-attunement/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a>, <a href="http://massively.joystiq.com/category/enter-at-your-own-rift/" rel="tag">Enter at Your Own Rift</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/07/enter-at-your-own-rift-the-curious-case-of-planar-attunement"><img alt="Rift Shipwreck" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/rift-shipwreck.jpg" /></a></div>
Over the weekend, players finished off those last crumbs of the <a href="http://massively.joystiq.com/category/rift/"><em>RIFT</em></a> birthday cake and celebrated six months of fending off planar invasions. But already on the horizon is update 1.5, <a href="http://forums.riftgame.com/public-test-shard/251182-1-5-arrives-pts-heres-rundown-what-youll-find.html">Ashes of History</a>, and with it comes new ways for level-capped players to keep busy. One of the major features to arrive is the new Planar Attunement system. Players who are level 50 will be able to use any earned experience toward attunement points, which will grant new abilities and stat bonuses. In many ways, it resembles the AA systems used in <em><a href="http://massively.joystiq.com/category/EverQuest/">EverQuest</a></em> and <em><a href="http://massively.joystiq.com/category/EverQuest-II/">EverQuest II</a></em>, although there are some noticeable differences.<br />
<br />
The testing continues, and there are still tweaks to come with this system, but there are several questions surrounding the addition of the Planar Attunement system. In this week's <a href="http://massively.joystiq.com/category/enter-at-your-own-rift/">Enter at Your Own Rift</a>, we'll look at some potentially tricky issues when it comes to <em>RIFT</em> and AAs.<p><a href="http://massively.joystiq.com/2011/09/07/enter-at-your-own-rift-the-curious-case-of-planar-attunement/" rel="bookmark">Continue reading <em>Enter at Your Own Rift: The curious case of planar attunement</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/07/enter-at-your-own-rift-the-curious-case-of-planar-attunement/">Enter at Your Own Rift: The curious case of planar attunement</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 07 Sep 2011 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/07/enter-at-your-own-rift-the-curious-case-of-planar-attunement/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20035587/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/07/enter-at-your-own-rift-the-curious-case-of-planar-attunement/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aa</category><category>alternate-advancement</category><category>ashes-of-history</category><category>enter-at-your-own-rift</category><category>featured</category><category>karen-bryan</category><category>planar-attunement</category><category>rift</category><category>rift-invasions</category><category>rift-planes-of-telara</category><category>telara</category><category>trion</category><category>trion-worlds</category><dc:creator><![CDATA[Karen Bryan]]></dc:creator><pubDate>Wed, 07 Sep 2011 16:30:00 EST</pubDate></item><item><title><![CDATA[The Anvil of Crom: Alternate advancement explained]]></title><link>http://massively.joystiq.com/2011/08/28/the-anvil-of-crom-alternate-advancement-explained/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/28/the-anvil-of-crom-alternate-advancement-explained/</guid><comments>http://massively.joystiq.com/2011/08/28/the-anvil-of-crom-alternate-advancement-explained/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/the-anvil-of-crom/" rel="tag">The Anvil of Crom</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/28/the-anvil-of-crom-alternate-advancement-explained/"><img alt="The Anvil of Crom header - Alternate Advancement guide" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/aocbannermainguide-1314116863.jpg" /></a></div>
Welcome back to the <a href="http://massively.joystiq.com/category/the-anvil-of-crom">Anvil of Crom</a>, Conan fans. I trust you've been gorging yourselves on the movie and all of the new content that the <a href="http://massively.joystiq.com/category/age-of-conan"><em>Age of Conan</em></a> dev team has pushed out the door over the past couple of months.<br />
<br />
This week I'm going to step back and take a high-altitude look at one of the game's mechanical aspects, that being the alternate advancement system that shipped with 2010's <a href="http://massively.joystiq.com/tag/rise-of-the-godslayer"><em>Rise of the Godslayer</em></a> expansion. I say high-altitude because many of the AA tricks you'll learn over the course of your <em>AoC</em> career will be class-specific, and though I'll eventually get to those in my series of class guides, today I'll start with an overview of the system as well as a bit of commentary relating to why you should care about it.<br />
<br />
For you free-to-play folk, yeah, <a href="http://massively.joystiq.com/tag/funcom">Funcom</a> did lock your AAs behind the paywall for the time being, and yeah there is quite a difference between a "fresh" level 80 and a level 80 who has had even a little bit of AA training. Join me past the cut to see if upgrading is worth it.<p><a href="http://massively.joystiq.com/2011/08/28/the-anvil-of-crom-alternate-advancement-explained/" rel="bookmark">Continue reading <em>The Anvil of Crom: Alternate advancement explained</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/28/the-anvil-of-crom-alternate-advancement-explained/">The Anvil of Crom: Alternate advancement explained</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 28 Aug 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/28/the-anvil-of-crom-alternate-advancement-explained/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20024331/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/28/the-anvil-of-crom-alternate-advancement-explained/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aa</category><category>aa-guide</category><category>age-of-conan</category><category>age-of-conan-aa</category><category>age-of-conan-alternate-advancement</category><category>age-of-conan-unchained</category><category>alternate-advancement</category><category>alternate-advancement-guide</category><category>anvil-of-crom</category><category>anvil-of-crom-guides</category><category>aoc</category><category>aoc-unchained</category><category>character-building</category><category>character-customization</category><category>f2p</category><category>fantasy</category><category>featured</category><category>free-to-play</category><category>funcom</category><category>game-mechanics</category><category>grind</category><category>guide</category><category>guides</category><category>opinion</category><category>progression</category><category>the-anvil-of-crom</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Sun, 28 Aug 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[EverQuest II's GU61 pushed back to Thursday]]></title><link>http://massively.joystiq.com/2011/08/23/everquest-iis-gu61-pushed-back-to-thursday/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/23/everquest-iis-gu61-pushed-back-to-thursday/</guid><comments>http://massively.joystiq.com/2011/08/23/everquest-iis-gu61-pushed-back-to-thursday/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/23/everquest-iis-gu61-pushed-back-to-thursday/"><img alt="EverQuest II - Lavastorm" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/eq2lavastorm.jpg" /></a></div>
<a href="http://massively.joystiq.com/category/everquest-ii"><em>EverQuest II</em></a> fans, get ready. Thursday marks the official launch of <a href="http://massively.joystiq.com/tag/eqii-gu-61">Game Update 61</a> (yes, <a href="http://massively.joystiq.com/tag/soe">Sony Online Entertainment</a> has delayed it by a couple of days). The patch brings a whole slew of changes to Norrath and your characters, and EQ2Wire has the details. Whether we're talking about the massive alternate advancement reset, the faction grind relief, or a laundry list of bugs that hopefully don't make it past the sentinels on the test server, it's clear that Norrath will look quite different later this week.<br />
<br />
The AA changes are, of course, the biggest tweak, and EQ2Wire notes that the old "spider-web" method has gone the way of the dinosaur. In its place is a more consistent ability unlock system as well as new subclass trees for each of <em>EQII's</em> 24 classes. As we told you earlier, the <a href="http://massively.joystiq.com/2011/08/17/players-bracing-for-everquest-iis-gu61-aa-changes/">Shadows tree</a> is now reserved for players at level 50 and above, so plan accordingly if you're fond of specialized crafting characters or other departures from conventional class wisdom.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/23/everquest-iis-gu61-pushed-back-to-thursday/">EverQuest II's GU61 pushed back to Thursday</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 23 Aug 2011 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/23/everquest-iis-gu61-pushed-back-to-thursday/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20024390/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/23/everquest-iis-gu61-pushed-back-to-thursday/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aa</category><category>aa-reset</category><category>alternate-advancement</category><category>eq2</category><category>eqii</category><category>eqii-gu-61</category><category>everquest-2</category><category>everquest-ii</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>game-mechanics</category><category>game-update-61</category><category>gu-61</category><category>patch-notes</category><category>patches</category><category>soe</category><category>Sony-Online-Entertainment</category><category>updates</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 23 Aug 2011 10:00:00 EST</pubDate></item><item><title><![CDATA[Gamescom 2011: More details on RIFT's patch 1.5]]></title><link>http://massively.joystiq.com/2011/08/20/gamescom-2011-more-details-on-rifts-patch-1-5/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/20/gamescom-2011-more-details-on-rifts-patch-1-5/</guid><comments>http://massively.joystiq.com/2011/08/20/gamescom-2011-more-details-on-rifts-patch-1-5/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/20/gamescom-2011-more-details-on-rifts-patch-1-5/"><img alt="Solo dungeons - less grouping calories, same dungeon taste." src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/rift-patch15-epl-820.jpg" /></a></div>
<em><a href="http://massively.joystiq.com/category/RIFT/">RIFT</a></em> hasn't been out for all that long, but the game is already rapidly approaching its fifth major patch since launch. A recent demonstration at Gamescom reveals more of what will be coming along with the patch, which promises more options for endgame players as well as for players without a great deal of time. For the former group, the game is adding a new Planar Achievement System that will give players points to spend in unique supplemental skill trees, adding some fine-tuning and character customization.<br />
<br />
For the latter group of players who don't have time to delve into large-scale group content, solo instances will be added, with one or two players easily able to clear the area depending on equipment. Hammerknell will be one of the first sorts of this dungeon, allowing players a chance to see more of the game as a whole. Higher-end players aren't forgotten, however, with a new Master Mode added to give dungeons extra sting and rewards. It looks like patch 1.5 will be a good time for all <em>RIFT</em> fans, whatever their level of commitment to the game.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/20/gamescom-2011-more-details-on-rifts-patch-1-5/">Gamescom 2011: More details on RIFT's patch 1.5</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 20 Aug 2011 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/20/gamescom-2011-more-details-on-rifts-patch-1-5/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20022734/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/20/gamescom-2011-more-details-on-rifts-patch-1-5/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alternate-advancement</category><category>game-patches</category><category>gamescom</category><category>gamescom-2011</category><category>hard-mode</category><category>major-patches</category><category>master-mode</category><category>news</category><category>patches</category><category>planar-achievement-system</category><category>previews</category><category>rift</category><category>rift-patch-1.5</category><category>rift-planes-of-telara</category><category>scaling-dungeons</category><category>solo-dungeons</category><category>special-advancement</category><category>trion</category><category>trion-worlds</category><category>updates</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 20 Aug 2011 21:00:00 EST</pubDate></item><item><title><![CDATA[Players bracing for EverQuest II's GU61 AA changes]]></title><link>http://massively.joystiq.com/2011/08/17/players-bracing-for-everquest-iis-gu61-aa-changes/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/17/players-bracing-for-everquest-iis-gu61-aa-changes/</guid><comments>http://massively.joystiq.com/2011/08/17/players-bracing-for-everquest-iis-gu61-aa-changes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/17/players-bracing-for-everquest-iis-gu61-aa-changes/"><img alt="EverQuest II - leaper in Rivervale" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/eq2leaper.jpg" /></a></div>
Big changes are afoot in the world of Norrath, or at least the version of it on display in <a href="http://massively.joystiq.com/category/everquest-ii"><em>EverQuest II</em></a>. Game Update 61 is just around the corner, and ZAM has a brief rundown on the major alternate advancement and tradeskill changes coming when the patch goes live.<br />
<br />
While many players are cautiously optimistic, some are concerned over the fact that such sweeping changes will affect their playstyles. How sweeping, exactly? Well, every character is getting a free AA respec, so there's your first clue. Also of note are the new class, subclass, and tradeskill trees available at level 10. Of <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=503994">particular concern</a> to some is the fact that the Shadows AA tree will now be off limits to characters under level 50, depriving them of some very useful health, power, and run-speed AAs and making life that much harder for dedicated crafting characters.<br />
<br />
In other <em>EQII</em> news, EQ2Wire offers a brief look at the veteran reward changes hinted at during last month's <a href="http://massively.joystiq.com/tag/fan-faire-2011">Fan Faire</a>. While no release date is forthcoming, producer Dave "<a href="http://massively.joystiq.com/tag/dave-georgeson">Smokejumper</a>" Georgeson says that "the design is outlined and we're committed to the concept."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/17/players-bracing-for-everquest-iis-gu61-aa-changes/">Players bracing for EverQuest II's GU61 AA changes</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 17 Aug 2011 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/17/players-bracing-for-everquest-iis-gu61-aa-changes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20020408/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/17/players-bracing-for-everquest-iis-gu61-aa-changes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aa</category><category>alternate-advancement</category><category>dave-georgeson</category><category>eq2</category><category>eqii-gu-61</category><category>everquest-2</category><category>everquest-ii</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>game-update-61</category><category>gu-61</category><category>if-it-aint-broke-dont-fix-it</category><category>norrath</category><category>shadows-nerf</category><category>shadows-tree</category><category>smokejumper</category><category>soe</category><category>Sony-Online-Entertainment</category><category>tradeskill-aa</category><category>tradeskill-alternate-advancement</category><category>veteran-rewards</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 17 Aug 2011 19:30:00 EST</pubDate></item><item><title><![CDATA[Double XP coming to EverQuest II this weekend]]></title><link>http://massively.joystiq.com/2011/07/27/double-xp-coming-to-everquest-ii-this-weekend/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/27/double-xp-coming-to-everquest-ii-this-weekend/</guid><comments>http://massively.joystiq.com/2011/07/27/double-xp-coming-to-everquest-ii-this-weekend/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/07/27/double-xp-coming-to-everquest-ii-this-weekend/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/eq2doublexp.jpg" vspace="4" /></a></div>
Citizens of Norrath, mark your calendars! Bonus experience is coming to <a href="http://massively.joystiq.com/category/everquest-ii"><em>EverQuest II</em></a> this weekend and you'll want to be sure to avail yourself of what the <em>EQII</em> website calls a "<em>true double XP promotion (+100% XP)</em>."<br />
<br />
The bonus applies to adventure, tradeskill, and alternate advancement experience, so don't leave your crafter alts or level-locked and AA-starved characters out in the cold. Double XP starts at 12:01 a.m. PDT on Friday, July 29th and runs through 11:59 p.m. PDT on Sunday, July 31st. It's also good across all the game servers including the free-to-play <a href="http://massively.joystiq.com/tag/eq2x"><em>EQII Extended</em></a> shard and French, German, and Japanese realms.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/27/double-xp-coming-to-everquest-ii-this-weekend/">Double XP coming to EverQuest II this weekend</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 27 Jul 2011 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/27/double-xp-coming-to-everquest-ii-this-weekend/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20001930/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/27/double-xp-coming-to-everquest-ii-this-weekend/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aa</category><category>adventuring</category><category>alternate-advancement</category><category>bonus-xp</category><category>double-experience</category><category>double-xp</category><category>double-xp-weekend</category><category>eq2</category><category>eqii</category><category>everquest-2</category><category>everquest-ii</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>grind</category><category>grinding</category><category>levels</category><category>norrath</category><category>soe</category><category>Sony-Online-Entertainment</category><category>tradeskills</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 27 Jul 2011 12:30:00 EST</pubDate></item><item><title><![CDATA[RIFT's first State of the Game address floods players with news of the future [Updated]]]></title><link>http://massively.joystiq.com/2011/07/14/rifts-first-state-of-the-game-address-floods-players-with-news/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/14/rifts-first-state-of-the-game-address-floods-players-with-news/</guid><comments>http://massively.joystiq.com/2011/07/14/rifts-first-state-of-the-game-address-floods-players-with-news/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a></p><div style="text-align: center;">
	<a href="http://www.riftgame.com/en/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/rift1-1310660996.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/trion-worlds/">Trion Worlds</a> has never been shy in talking about <a href="http://www.riftgame.com/en/"><em>RIFT's</em></a> upcoming content, especially considering how fast and furious said content's been flying down the pipe. However, the studio may have topped itself today as it gave its <a href="http://forums.riftgame.com/showthread.php?226550-Summer-Update-RIFT-Into-the-Future">first State of the Game address</a>, opening up about the title's history to date and both the near and far future of the team's plans.<br />
<br />
It's difficult to try to summarize all of this news in a brief paragraph -- so we're not even going to try! Instead, Massively joined a number of other news outlets for a conference call with the <a href="http://massively.joystiq.com/category/rift"><em>RIFT</em></a> team and <a href="http://massively.joystiq.com/tag/scott-hartsman/">Scott Hartsman</a> to clarify all of the exciting content, fixes and features mentioned in this address.<br />
<br />
So join us after the jump as we look at quality-of-life improvements, new types of rifts, vastly improved PvP experiences, solo dungeons, and something intriguing called "Instant Adventure."<p><a href="http://massively.joystiq.com/2011/07/14/rifts-first-state-of-the-game-address-floods-players-with-news/" rel="bookmark">Continue reading <em>RIFT's first State of the Game address floods players with news of the future [Updated]</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/14/rifts-first-state-of-the-game-address-floods-players-with-news/">RIFT's first State of the Game address floods players with news of the future [Updated]</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 14 Jul 2011 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/14/rifts-first-state-of-the-game-address-floods-players-with-news/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19991369/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/14/rifts-first-state-of-the-game-address-floods-players-with-news/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alternate-advancement</category><category>chronicles-of-telara</category><category>escalation</category><category>high-adventure</category><category>instant-adventure</category><category>lfg</category><category>lfg-system</category><category>lfg-tool</category><category>patch-1.4</category><category>planar-attunement</category><category>planar-attunement-trees</category><category>planes</category><category>port-scion</category><category>preview</category><category>pvp</category><category>pvp-rift</category><category>pvp-rifts</category><category>rift</category><category>rifts</category><category>scarwood-reach</category><category>scott-hartsman</category><category>solo-dungeons</category><category>state-of-the-game</category><category>the-chronicles-of-telara</category><category>trion</category><category>trion-worlds</category><category>update</category><category>world-pvp</category><category>xp</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 14 Jul 2011 15:00:00 EST</pubDate></item><item><title><![CDATA[The Tattered Notebook: Merge this!]]></title><link>http://massively.joystiq.com/2010/11/15/the-tattered-notebook-merge-this/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/11/15/the-tattered-notebook-merge-this/</guid><comments>http://massively.joystiq.com/2010/11/15/the-tattered-notebook-merge-this/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/the-tattered-notebook/" rel="tag">The Tattered Notebook</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/everquest-ii/"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/11/ponder.jpg" alt="" /></a></div>
Server mergers are coming this week to <a href="http://www.everquest2.com"><em>EverQuest II</em></a>, and with it come some serious questions about what stays, what goes, and who gets stuck with a name with a lousy X at the end. But sometimes mergers are a good thing, and I think since we're on the subject, it's worth looking at what else could be merged in the world of Norrath.<br />
<br />
In this week's <a href="http://massively.joystiq.com/category/the-tattered-notebook/">Tattered Notebook</a>, I'll consider how merging tokens, towns, classes, gods, guild halls and more could benefit <em><a href="http://massively.joystiq.com/category/everquest-ii/">EQII</a></em>. Join me past the cut!<p><a href="http://massively.joystiq.com/2010/11/15/the-tattered-notebook-merge-this/" rel="bookmark">Continue reading <em>The Tattered Notebook: Merge this!</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/11/15/the-tattered-notebook-merge-this/">The Tattered Notebook: Merge this!</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 15 Nov 2010 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/11/15/the-tattered-notebook-merge-this/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19714247/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/11/15/the-tattered-notebook-merge-this/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alternate-advancement</category><category>classes</category><category>deities</category><category>EQ2</category><category>EQII</category><category>everquest</category><category>EverQuest-2</category><category>everquest-ii</category><category>featured</category><category>guild-hall</category><category>guild-halls</category><category>Levels</category><category>loot</category><category>merge</category><category>merger</category><category>mergers</category><category>opinion</category><category>races</category><category>SOE</category><category>Sony-Online-Entertainment</category><category>spells</category><category>the-tattered-notebook</category><category>tokens</category><dc:creator><![CDATA[Karen Bryan]]></dc:creator><pubDate>Mon, 15 Nov 2010 15:00:00 EST</pubDate></item><item><title><![CDATA[The Tattered Notebook: A newbie look at alternate advancement]]></title><link>http://massively.joystiq.com/2010/09/27/the-tattered-notebook-a-newbie-look-at-alternate-advancement/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/09/27/the-tattered-notebook-a-newbie-look-at-alternate-advancement/</guid><comments>http://massively.joystiq.com/2010/09/27/the-tattered-notebook-a-newbie-look-at-alternate-advancement/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-tattered-notebook/" rel="tag">The Tattered Notebook</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/the-tattered-notebook"><img alt="" border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/11/ttntitle-1290984112.jpg" vspace="4" /><br />
	</a></div>
So my little ratonga wizard is fast approaching level 50, and I figured it's high time I started worrying about his AAs. Actually, it's probably past time (he's got a paltry 29 at this point), as I've been too busy running willy-nilly around the world of Norrath flinging fireballs, exploring, and collecting junk for my South Qeynos rat hole. Yes, I've been terribly remiss about properly planning out an alternate advancement strategy so that my furry friend isn't horribly gimped upon his eventual arrival at endgame, but thankfully it's not too late (in fact, it's never too late, thanks to the awesome sauce that is chronomagic).<br />
<br />
<a href="http://www.everquest2.com"><em>EverQuest II</em></a> vets may be rolling their eyes at the prospect of an AA article, but for newbs on both the Live and F2P shards, alternate advancement can be a tad confusing if you're averse to reading a lot of tooltips. In this week's chapter of <a href="http://massively.joystiq.com/category/the-tattered-notebook">The Tattered Notebook</a>, I'll break down <a href="http://massively.joystiq.com/category/everquest-ii"><em>EQII's</em></a> AA system to give you a baseline of knowledge and a starting point for thinking about your own builds.<p><a href="http://massively.joystiq.com/2010/09/27/the-tattered-notebook-a-newbie-look-at-alternate-advancement/" rel="bookmark">Continue reading <em>The Tattered Notebook: A newbie look at alternate advancement</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/09/27/the-tattered-notebook-a-newbie-look-at-alternate-advancement/">The Tattered Notebook: A newbie look at alternate advancement</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 27 Sep 2010 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/09/27/the-tattered-notebook-a-newbie-look-at-alternate-advancement/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19642433/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/27/the-tattered-notebook-a-newbie-look-at-alternate-advancement/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>AA</category><category>alternate-advancement</category><category>alternate-advancement-points</category><category>character-builds</category><category>EQ2</category><category>EQII</category><category>EverQuest-2</category><category>everquest-ii</category><category>featured</category><category>grinding</category><category>guide</category><category>guides</category><category>opinion</category><category>soe</category><category>Sony-Online-Entertainment</category><category>the-tattered-notebook</category><category>the-tattered-notebook-jef-reahard</category><category>xp</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 27 Sep 2010 15:00:00 EST</pubDate></item><item><title><![CDATA[Rise of the Godslayer: The Gateway to Khitai and Alternate Advancement]]></title><link>http://massively.joystiq.com/2010/05/03/rise-of-the-godslayer-the-gateway-to-khitai-and-alternate-advan/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/05/03/rise-of-the-godslayer-the-gateway-to-khitai-and-alternate-advan/</guid><comments>http://massively.joystiq.com/2010/05/03/rise-of-the-godslayer-the-gateway-to-khitai-and-alternate-advan/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/rise-of-the-godslayer"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/05/corrpicture007.png" alt="" /></a></div>
<div style="text-align: left;">It's an exceedingly rare feat when a game company, particularly a maker of MMORPGs, manages to capture the spirit and substance of a pre-established intellectual property. The landscape is littered with many a well-intentioned but misguided attempt at bringing a beloved novel, film, or multiverse into the realm of video gaming. While <a href="http://www.funcom.com">Funcom's</a> <a href="http://www.ageofconan.com"><em>Age of Conan</em></a> suffered through a launch that contained a generous helping of bugs and negative forum buzz, one thing the game has always done well is transport the player into a lushly realized digital Hyboria, where lore and Howard references abound for those who care to look.</div>
<br />
As we draw nearer to the May 11th street date for the <a href="http://www.riseofthegodslayer.com"><em>Rise of the Godslayer</em></a> expansion, Massively has managed to snag some time at the controls of the beta client, and we're happy to bring you our impressions of life in the eastern wilds of Hyboria. We touched on the extensive feature list for the new expansion in our <a href="http://massively.joystiq.com/2010/03/18/gdc10-funcom-preps-rise-of-the-godslayer/">earlier look from GDC</a> as well as our <a href="http://massively.joystiq.com/2010/04/04/the-anvil-of-crom-craig-morrison-interview/">Craig Morrison</a> interview, so this time around we'll focus on the major mechanical addition, the AA system, as well as the general look and feel of the beta.<br />
<br />
Walk this way for more on Khitai and the new mechanics and be sure to check out the gallery below.<br />
<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/aoc-rise-of-the-godslayer-beta/">AoC: Rise of the Godslayer Beta</a></strong></p><a href="http://massively.joystiq.com/photos/aoc-rise-of-the-godslayer-beta/#2946686"><img src="http://www.blogcdn.com/www.massively.com/media/2010/05/corrpicture007_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/aoc-rise-of-the-godslayer-beta/#2946685"><img src="http://www.blogcdn.com/www.massively.com/media/2010/05/corrpicture006_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/aoc-rise-of-the-godslayer-beta/#2946687"><img src="http://www.blogcdn.com/www.massively.com/media/2010/05/corrpicture008_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/aoc-rise-of-the-godslayer-beta/#2946683"><img src="http://www.blogcdn.com/www.massively.com/media/2010/05/corrpicture003_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/aoc-rise-of-the-godslayer-beta/#2946684"><img src="http://www.blogcdn.com/www.massively.com/media/2010/05/corrpicture005_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2010/05/03/rise-of-the-godslayer-the-gateway-to-khitai-and-alternate-advan/" rel="bookmark">Continue reading <em>Rise of the Godslayer: The Gateway to Khitai and Alternate Advancement</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/05/03/rise-of-the-godslayer-the-gateway-to-khitai-and-alternate-advan/">Rise of the Godslayer: The Gateway to Khitai and Alternate Advancement</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 03 May 2010 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/05/03/rise-of-the-godslayer-the-gateway-to-khitai-and-alternate-advan/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19460390/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/05/03/rise-of-the-godslayer-the-gateway-to-khitai-and-alternate-advan/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aa-system</category><category>age-of-conan</category><category>age-of-conan-rise-of-the-godslayer</category><category>alternate-advancement</category><category>beta</category><category>beta-impressions</category><category>beta-preview</category><category>betas</category><category>feats</category><category>featured</category><category>funcom</category><category>mastery</category><category>perks</category><category>prowess</category><category>rise-of-the-godslayer</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 03 May 2010 12:30:00 EST</pubDate></item><item><title><![CDATA[Age of Conan's Alternate Advancement demystified]]></title><link>http://massively.joystiq.com/2010/02/24/age-of-conans-alternate-advancement-demystified/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/02/24/age-of-conans-alternate-advancement-demystified/</guid><comments>http://massively.joystiq.com/2010/02/24/age-of-conans-alternate-advancement-demystified/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/age-of-conan/"><img alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/12/xfiregodslayer.jpg" /></a></div>
In an effort to bring interesting new ideas into <a href="http://www.ageofconan.com"><em>Age of Conan</em></a> for players in the higher levels, <a href="http://massively.joystiq.com/tag/Funcom/">Funcom</a> has decided to add in an Alternate Advancement system as part of the upcoming <a href="http://massively.joystiq.com/tag/rise-of-the-godslayer/"><em>Rise of the Godslayer</em></a> expansion. The idea is that rather than just giving players new levels to play through, they'd like to give people the chance to develop their characters more than ever before. With that said, as with any new system added to an MMO, there is the question of how precisely the new mechanics are going to work when it comes down to it. <br />
<br />
Thankfully, the Funcom staff have written up <a href="http://www.mmorpg.com/gamelist.cfm/game/191/feature/4039/page/1">an excellent post</a> about the Alternate Advancement system in <em><a href="http://massively.joystiq.com/category/Age-of-Conan/">Age of Conan</a></em> for players from levels 20 to 80. The full post over on MMORPG.com offers a solid breakdown of what players can expect -- from the use of Prowess, Mastery and Expertise on down to offline achievement points that should keep more casual players in the earning loop. For adventurers who like to call the wild lands of Hyboria home, this is a must-read dev blog, so be sure to <a href="http://www.mmorpg.com/gamelist.cfm/game/191/feature/4039/page/1">pop over there</a> and give it a look.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/02/24/age-of-conans-alternate-advancement-demystified/">Age of Conan's Alternate Advancement demystified</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 24 Feb 2010 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mmorpg.com/gamelist.cfm/game/191/feature/4039/page/1>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/02/24/age-of-conans-alternate-advancement-demystified/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19371619/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/02/24/age-of-conans-alternate-advancement-demystified/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>alternate-advancement</category><category>alternate-advancement-system</category><category>aoc</category><category>developer-blog</category><category>expansion</category><category>funcom</category><category>rise-of-the-godslayer</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Wed, 24 Feb 2010 14:30:00 EST</pubDate></item><item><title><![CDATA[The Tattered Notebook: Sentinel's Fate aftermath and advice]]></title><link>http://massively.joystiq.com/2010/02/23/the-tattered-notebook-sentinels-fate-aftermath-and-advice/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/02/23/the-tattered-notebook-sentinels-fate-aftermath-and-advice/</guid><comments>http://massively.joystiq.com/2010/02/23/the-tattered-notebook-sentinels-fate-aftermath-and-advice/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-tattered-notebook/" rel="tag">The Tattered Notebook</a></p><div style="text-align: center; "><a href="http://massively.joystiq.com/category/the-tattered-notebook"><img  border="1" hspace="4" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/02/eq2sfaftermath5801.jpg" /></a></div>
Hrm. After a brief vacation, darlings, I am back at the reigns of my column. Neriak was lovely this time of year -- I encourage you all to stop by for a visit if you have the time.<br />
<br />
But who has the time these days, right?  All of your are off exploring Odus as if you haven't seen the place in 500 years. I hear that some adventurers are already tackling some of the most dangerous dungeons on that continent already!  My, my, my, how you all tackle your challenges so quickly.<br />
<br />
Many of you have had some very interesting things to say about Odus, and I've been silently watching and taking some notes. I've got them all right here, tucked away <a href="http://massively.joystiq.com/category/the-tattered-notebook">in my notebook</a>. I've even amassed some answers for a few of your more common problems, just in time for the digital download release today. But, all of you can never say that Seccia Ravenloft was a secretive elf. I'm more than happy to share my findings so come closely, gather around the campfire, and listen here.<br type="_moz" /><p><a href="http://massively.joystiq.com/2010/02/23/the-tattered-notebook-sentinels-fate-aftermath-and-advice/" rel="bookmark">Continue reading <em>The Tattered Notebook: Sentinel's Fate aftermath and advice</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/02/23/the-tattered-notebook-sentinels-fate-aftermath-and-advice/">The Tattered Notebook: Sentinel's Fate aftermath and advice</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 23 Feb 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/02/23/the-tattered-notebook-sentinels-fate-aftermath-and-advice/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19369215/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/02/23/the-tattered-notebook-sentinels-fate-aftermath-and-advice/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aa</category><category>alternate-advancement</category><category>eq2</category><category>eqii</category><category>everquest-2</category><category>everquest-ii</category><category>expansion</category><category>experience</category><category>graphics</category><category>grouping</category><category>odus</category><category>questing</category><category>repeatable-quests</category><category>sentinels-fate</category><category>soe</category><category>sony-online-entertainment</category><category>statistics</category><category>the-hole</category><category>token-quests</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Tue, 23 Feb 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[The Tattered Notebook: Tips for a WoW player in EQII]]></title><link>http://massively.joystiq.com/2010/02/02/the-tattered-notebook-tips-for-a-wow-player-in-eqii/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/02/02/the-tattered-notebook-tips-for-a-wow-player-in-eqii/</guid><comments>http://massively.joystiq.com/2010/02/02/the-tattered-notebook-tips-for-a-wow-player-in-eqii/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a>, <a href="http://massively.joystiq.com/category/the-tattered-notebook/" rel="tag">The Tattered Notebook</a></p><div style="text-align: center; "><a href="http://massively.joystiq.com/category/the-tattered-notebook"><img border="1" hspace="4" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/02/eq2aalines.jpg" /></a></div>
Greetings and fair travels to you, adventurers. Once again it is I, Seccia Ravenloft, here to present this week's look into the world of Norrath.<br />
<br />
Now, from what these humans on this spiderweb site tell me, some of you are more <a href="http://massively.joystiq.com/category/world-of-warcraft">familiar with other worlds</a> than you are <a href="http://massively.joystiq.com/category/everquest-ii">with Norrath</a>. Blasphemy, I say! This week, I wish to mend that little problem of yours by teaching you how to adapt quickly to our world, lest you coddle yourself with the pillow armor other worlds offer you.<br />
<br />
Luckily there are many similarities between our world and that Azeroth thing. So come, read along, follow my instructions, and soon you'll look like a hardened Norrathian adventurer in no time flat.<br type="_moz" /><p><a href="http://massively.joystiq.com/2010/02/02/the-tattered-notebook-tips-for-a-wow-player-in-eqii/" rel="bookmark">Continue reading <em>The Tattered Notebook: Tips for a WoW player in EQII</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/02/02/the-tattered-notebook-tips-for-a-wow-player-in-eqii/">The Tattered Notebook: Tips for a WoW player in EQII</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 02 Feb 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/02/02/the-tattered-notebook-tips-for-a-wow-player-in-eqii/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19341687/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/02/02/the-tattered-notebook-tips-for-a-wow-player-in-eqii/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alternate-advancement</category><category>eq-ii</category><category>eq2</category><category>everquest-2</category><category>everquest-ii</category><category>featured</category><category>food-and-drink</category><category>help</category><category>race-traditions</category><category>soe</category><category>sony-online-entertainment</category><category>the-tattered-notebook</category><category>tips-and-tricks</category><category>wow-players-guide</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Tue, 02 Feb 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[Karos Online proves that mining and fishing don't have to be crafting tradeskills]]></title><link>http://massively.joystiq.com/2009/09/11/karos-online-proves-that-mining-and-fishing-dont-have-to-be-cra/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/09/11/karos-online-proves-that-mining-and-fishing-dont-have-to-be-cra/</guid><comments>http://massively.joystiq.com/2009/09/11/karos-online-proves-that-mining-and-fishing-dont-have-to-be-cra/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/at-a-glance/" rel="tag">At a glance</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div align="center"><a href="http://www.karosgame.com/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/09/karosfishing580.jpg" /></a><br /></div>
Free-to-play title <a href="http://www.karosgame.com/"><em>Karos Online</em></a> is demonstrating a different use of fishing and mining than the norm. Instead of taking their crafting skills and placing them on the side, <a href="http://massively.joystiq.com/tag/karos-online"><em>Karos</em></a> is directly implementing them into an alternate character progression tree separate from leveling.<br /><br />Both mining and fishing will allow players to recover "<a href="http://massively.joystiq.com/2009/08/31/details-emerge-on-karos-onlines-fletta-system/">fletta gems</a>," artifacts that are used to increase player stats and some player buffs. These gems can also be used to buy special resources or enchant items for the character, making them a one stop shop for all your upgrade needs. Of course, this leads to these items being coveted for their use, and <em>Karos</em> is also implementing a guild control system on the mining areas -- turning what's normally a crafting ground into a high-stakes PvP area.<br /><br />Karos is currently in closed beta, running in weekend beta tests similar to <a href="http://www.aiononline.com"><em>Aion</em></a>. If you're looking to jump in, sign up for <a href="http://member.karosgame.com/register.nhn">an account on the <em>Karos</em> website</a> and then apply for a beta testing position.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/09/11/karos-online-proves-that-mining-and-fishing-dont-have-to-be-cra/">Karos Online proves that mining and fishing don't have to be crafting tradeskills</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 11 Sep 2009 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.karosgame.com/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/09/11/karos-online-proves-that-mining-and-fishing-dont-have-to-be-cra/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19158364/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/09/11/karos-online-proves-that-mining-and-fishing-dont-have-to-be-cra/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alternate-advancement</category><category>crafting</category><category>fletta-gem</category><category>fletta-points</category><category>fletta-system</category><category>free-to-play</category><category>karos-online</category><category>nhn</category><category>pvp</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Fri, 11 Sep 2009 11:30:00 EST</pubDate></item><item><title><![CDATA[Vanguard's past, present, and future with producer Thom Terrazas pt. 2]]></title><link>http://massively.joystiq.com/2009/02/06/vanguards-past-present-and-future-with-producer-pt-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/02/06/vanguards-past-present-and-future-with-producer-pt-2/</guid><comments>http://massively.joystiq.com/2009/02/06/vanguards-past-present-and-future-with-producer-pt-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/vanguard/" rel="tag">Vanguard</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a></p><div align="center"><span style="font-weight: bold;"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/02/oldpantheon.jpg" /></span><br /><span style="font-weight: bold;"></span></div>
<span style="font-weight: bold;">You mentioned Pantheon of the Ancients, and that's another one of my questions. What will Pantheon of the Ancients be bringing to the game? What can the players expect from the new dungeon and raid?</span><br /> <br />
<table height="111" cellspacing="10" cellpadding="10" border="0" align="right" width="225">
    <tbody>
        <tr>
            <td>
            <h2><strong>"Pantheon will not look the same as the rest of the game. We have all new textures and brand new monsters, really cool ones that were created just for this zone."</strong></h2>
            </td>
        </tr>
    </tbody>
</table>
<span style="font-weight: bold;">Thom:</span> Our first launch for Pantheon is going to be including new 6 man raid content. There will be a little more content past that, but you're looking at mostly a 6 man group.<br /> <br /> Pantheon will not look the same as the rest of the game. We have all new textures and brand new monsters, really cool ones that were created just for this zone. It's pretty exciting. I've got a walkthrough this week from the designers, and it is really looking awesome.<br /> <br /> Along the lines of that, in our attempts to get content out, we're incorporating new quest lines, new loot, new rare drops. We're incorporating the three spheres of diplomacy, crafting, and adventuring into this release. There's alot of work that's been done, and the unfortunate and fortunate part of this is that this is just the first part of Pantheon. The higher end raiding portion of Pantheon will be coming out as we're working on the customer request list, but we will be doing all of that work simultaneously.<br /> <br /> That's just a process of balancing, mostly. Different areas to play in and not to have raids and groups playing on top of one another. It's just quite a bit of work to juggle.<br /> <br /> <span style="font-weight: bold;">This is a simple question, but there seems to be something more to it. I noticed that you were increasing the level cap from 50 to 55, which is something usually reserved for an expansion. I'm interested in your thought process behind raising the level cap.</span><br /> <br /> <span style="font-weight: bold;">Thom:</span> Well, we have quite a few players, a large percentage, that is already at the cap of level 50.<br /> <br /> This is the kind of value that we keep adding to <span style="font-style: italic;">Vanguard</span>. Something that you've already paid for, we just keep adding more and more value for your money. You don't need to go out and spend 20, 30, or 40 on a new expansion. We've chosen to do content and level expansions, giving you new race/class combinations, all with existing content and your existing purchase of <span style="font-style: italic;">Vanguard</span>.<br /> <br /> We felt that this is something that the players would appreciate more rather than going out and purchasing a new box.<br /> <br /> <span style="font-weight: bold;">Speaking of leveling, there's a little note here on your Producer's Letter about alternate advancement. Can you shed some more light on that?</span><br /> <br /> <strong>Thom:</strong> We're building a way for you to advance your character, well, I guess, alternatively.<br /> <br /> <span style="font-weight: bold;"> *laughs*</span><br /> <br /> <span style="font-weight: bold;">Thom:</span> But the idea is you can build your character out so it's a bit more specialized in things like damage, or mitigation, or spell damage. So you can specialize any way you want.<br /> <br /> We're working on that now, and it's something we're looking to launch in the raiding portion of Pantheon. So if you really love your character and want to specialize in something more, be a little different then the rest of your class, then AAs will be coming with the second part of Pantheon so you can customize your character further in the higher level.<br /> <br style="font-weight: bold;" /> <span style="font-weight: bold;"> So, then, let's pretend for a moment that I've heard about <span style="font-style: italic;">Vanguard</span>, but I don't own it and this Collector's Edition box isn't sitting next to my desk. In fact, let me hide this box for a moment.</span><br /> <br /> <span style="font-weight: bold;">Thom:</span> *laughs*<br /> <br style="font-weight: bold;" /> <span style="font-weight: bold;">So I've only heard about <span style="font-style: italic;">Vanguard</span>. I heard about the rocky launch, it's been two years into the game and many people are at level 50. Why should a new player pick up <span style="font-style: italic;">Vanguard</span> today?</span><br /> <br />
<table height="111" cellspacing="10" cellpadding="10" border="0" align="right" width="225">
    <tbody>
        <tr>
            <td>
            <h2><strong>"</strong>So I'd say come on back and we'd love to have you. I'd like to prove that we've been able to take a rocky launch and make it into a better game.<strong>"</strong></h2>
            </td>
        </tr>
    </tbody>
</table>
<span style="font-weight: bold;">Thom</span><strong>:</strong> I think that if you're interested in playing a game that is a little bit different than the hack and slash games, <span style="font-style: italic;">Vanguard</span> gives one of the best vistas and looks of any game I've played or been associated with. It is incredible to just hop on a flying mount and just see the vast areas that have been created for <span style="font-style: italic;">Vanguard</span> and explore this artwork that is inspired by <a href="http://www.keithparkinson.com/main.php">Keith Parkinson</a> and continues on with our current art team.<br /> <br /> This is something you don't see in every game. I'm not saying we're doing something that nobody else has done. But I'm saying the views, the artwork, the level in detail in <span style="font-style: italic;">Vanguard</span> can measure up to some of the highest games you can think of.<br /> <br /> If you're looking for visual, but also exciting playstyles, you have three spheres of progression you can choose to be an expert in. So, I guess the experience in <span style="font-style: italic;">Vanguard</span> is just limitless.<br /> <br /> <span style="font-weight: bold;">Well thank you for your time today, Thom. This has been very insightful. Any last words you have for everyone? Anything we should know about?</span><br /> <br /> <span style="font-weight: bold;">Thom: </span>Thank you! Let's see! Well, check out <a href="http://forums.station.sony.com/vg/posts/list.m?topic_id=44086">my producer's letter on the forums</a> and you can see what the team has put together. The game is certainly getting out to new audiences. If you've tried us in the past or haven't tried us, then come on back, we have <a href="http://vanguard.station.sony.com/isleofdawn/">free trials on the website</a>. You can also find it now on <a href="http://store.steampowered.com/app/24150/">Steam</a> as well as <a href="http://www.fileplanet.com/promotions/vanguard/trial/">FilePlanet</a>, so this is a great time for <span style="font-style: italic;">Vanguard</span> and our team right now.<br /> <br /> So I'd say come on back and we'd love to have you. I'd like to prove that we've been able to take a rocky launch and make it into a better game.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/02/06/vanguards-past-present-and-future-with-producer-pt-2/">Vanguard's past, present, and future with producer Thom Terrazas pt. 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 06 Feb 2009 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/02/06/vanguards-past-present-and-future-with-producer-pt-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1452019/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/02/06/vanguards-past-present-and-future-with-producer-pt-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alternate-advancement</category><category>dungeon</category><category>endgame</category><category>level-cap-increase</category><category>massively-interview</category><category>pantheon-of-the-ancients</category><category>raid</category><category>soe</category><category>sony-online-entertainment</category><category>thom-terrazas</category><category>vanguard</category><category>vanguard-saga-of-heroes</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Fri, 06 Feb 2009 12:00:00 EST</pubDate></item><item><title><![CDATA[Programmer Jason Weimann discusses his work on Vanguard]]></title><link>http://massively.joystiq.com/2009/01/29/programmer-jason-weimann-discusses-his-work-on-vanguard/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/01/29/programmer-jason-weimann-discusses-his-work-on-vanguard/</guid><comments>http://massively.joystiq.com/2009/01/29/programmer-jason-weimann-discusses-his-work-on-vanguard/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/vanguard/" rel="tag">Vanguard</a></p><a href="http://www.allakhazam.com/story.html?story=16743"><img hspace="4" border="1" align="right" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/01/vanguardjasonweimann_225px.jpg"  alt="" /></a>Further to their chat <a href="http://massively.joystiq.com/2009/01/20/vanguard-to-get-expansion-sized-serving-of-free-content-in-comin/">with Lead Designer Salim "Silius" Grant last week</a>, Allakhazam has posted an interview with another <em><a href="http://vanguard.station.sony.com">Vanguard</a> </em>staffer. <a href="http://www.allakhazam.com/story.html?story=16743">This time it's Jason "Ikik" Weimann</a>, a programmer that joined the team in April of 2007, long after what we'll tactfully refer to as a very unfortunate launch period. Fans of <em>Vanguard</em> will happily tell you how much better things are nowadays, and Weimann has had a part to play in these improvements, both in things that the players can see, and in behind-the-scenes refinements that have helped other members of the development team in performing their roles.<br /><br />One of Weimann's most noticeable contributions to the game is the current iteration of the riftway teleportation system, which he had found to be unsatisfactory before he flew in and tidied things up. Some of the things he's working on right now were in fact mentioned by Salim Grant in his interview, such as the alternate advancement and item enhancement systems <a href="http://massively.joystiq.com/2009/01/20/vanguard-to-get-expansion-sized-serving-of-free-content-in-comin/">that will go live in the coming months</a>. His dream project for <a href="http://massively.joystiq.com/category/vanguard"><em>Vanguard</em></a> would be a little different though; he'd love to design and code a brand new class for the game. May we put in a request for some kind of pirate/ninja/zombie combination? No? Why not?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/01/29/programmer-jason-weimann-discusses-his-work-on-vanguard/">Programmer Jason Weimann discusses his work on Vanguard</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 29 Jan 2009 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.allakhazam.com/story.html?story=16743>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/29/programmer-jason-weimann-discusses-his-work-on-vanguard/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1443069/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/29/programmer-jason-weimann-discusses-his-work-on-vanguard/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aa</category><category>alternate-advancement</category><category>alternate-advancement-system</category><category>ikik</category><category>interview</category><category>item-enhancement</category><category>item-enhancement-system</category><category>jason-weimann</category><category>programmer</category><category>riftway</category><category>riftway-teleportation-system</category><category>salim-grant</category><category>silius</category><category>soe</category><category>sony-online-entertainment</category><category>teleportation</category><category>vanguard</category><dc:creator><![CDATA[William Dobson]]></dc:creator><pubDate>Thu, 29 Jan 2009 10:00:00 EST</pubDate></item><item><title><![CDATA[Vanguard to get expansion-sized serving of free content in coming months]]></title><link>http://massively.joystiq.com/2009/01/20/vanguard-to-get-expansion-sized-serving-of-free-content-in-comin/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/01/20/vanguard-to-get-expansion-sized-serving-of-free-content-in-comin/</guid><comments>http://massively.joystiq.com/2009/01/20/vanguard-to-get-expansion-sized-serving-of-free-content-in-comin/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/vanguard/" rel="tag">Vanguard</a></p><a href="http://www.allakhazam.com/story.html?story=16668"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/01/vanguardsalimgrant225px.jpg" /></a>We're not going to call it an actual expansion until they do, but it sounds like there's a serious amount of new content in the works for <a href="http://vanguard.station.sony.com/"><em>Vanguard: Saga of Heroes</em></a>. The game's lead designer <a href="http://www.allakhazam.com/story.html?story=16668">Salim "Silius" Grant was recently interviewed at Allakhazam</a>, and he spilled the beans about what to expect in the way of patches over the next few months. We're talking two new dungeons with both group and raid components (which were previewed at <a href="http://massively.joystiq.com/tag/fan-faire-2008/">SOE's Fan Faire '08</a>), an Alternate Advancement system that might sound familiar to fans of <em>EQ1/2</em>, item enhancement, and an increase to the level cap.<br /><br />Whether or not SOE decides to tie all of this new stuff together as an expansion of sorts is of little consequence, because -- and here's the best part -- it is all intended to be free. For a few specifics: currently, the level cap will raise to 55, and this does mean that classes will be getting a mix of both new abilities, and upgrades to older ones. The AA system will be modeled after the one found in the original <a href="http://www.google.com.au/url?q=http://everquest.station.sony.com/&amp;sa=X&amp;oi=revisions_result&amp;resnum=1&amp;ct=result&amp;cd=1&amp;usg=AFQjCNGT_IwxZZ8_Az6dYbb7kvGjKiRW1g"><em>EverQuest</em></a>, and there will be passive bonuses like stat and run-speed increases, as well as class-specific bonuses. <br /><br />As for the dungeons, one will help players to get from level 50 to 55, and the other will be for 55's and will feature some AAs. To get the full scoop on these things and more, make sure to check out <a href="http://www.allakhazam.com/story.html?story=16668">the rest of the interview with Silius</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/01/20/vanguard-to-get-expansion-sized-serving-of-free-content-in-comin/">Vanguard to get expansion-sized serving of free content in coming months</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 20 Jan 2009 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.allakhazam.com/story.html?story=16668>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/20/vanguard-to-get-expansion-sized-serving-of-free-content-in-comin/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1434574/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/20/vanguard-to-get-expansion-sized-serving-of-free-content-in-comin/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aas</category><category>alternate-advancement</category><category>alternate-advancement-points</category><category>breaking</category><category>expansion</category><category>patches</category><category>salim-grant</category><category>salim-silius-grant</category><category>silius</category><category>soe</category><category>sony-online-entertainment</category><category>vanguard</category><category>vanguard-saga-of-heroes</category><dc:creator><![CDATA[William Dobson]]></dc:creator><pubDate>Tue, 20 Jan 2009 10:00:00 EST</pubDate></item></channel></rss>
