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Posts tagged alpha-testing

TUG updates metallurgy and multiplayer capabilities

TUG is about to get a lot more metal. It's about to be so metal that you won't be able to handle all of the metal. At least, you'll need to be skilled with forging to handle all of the metal, as the game's initial implementation for metallurgy is coming to a test client near your desktop. The game...

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Camelot Unchained launches pre-alpha test checklist

Camelot Unchained is running a little bit behind, as we learned last week. It happens; it's the nature of development. But what, exactly, is the source of the delay? The team has launched a pre-alpha testing checklist to explain just that. No, it's not the things players have to do before testing;...

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Pathfinder Online delays early enrollment to September 22nd

If you're looking forward to early enrollment in Pathfinder Online, you're going to have to wait a week longer; the early enrollment period is being nudged back a week to a September 22nd start date. Why the delay? In short, the last alpha test wound up missing some important features and made it...

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An early look at Heroes of the Storm's alpha

Heroes of the Storm: Just another MOBA, right? Well, maybe. I have to admit two things before we jump into this article. First, I like MOBAs, but I'm an MMO player first and foremost. I keep trying MOBAs as they come out, and I've sunk some serious hours into the genre, so I do have a decent...

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Albion Online founder's packs available for purchase

Let's cut to the chase: You want to know how much it'll cost you to get into Albion Online alpha program in September? Fifty bucks. Thirty dollars if you're willing to wait for next year's beta. Now that your curiosity is sated, let's talk about the trio of founder's packs that Albion Online has...

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Gloria Victis paves the way for territory capture and sea travel

A new pre-alpha patch has not only squashed several nasty bugs in Gloria Victis but added a pair of promising systems: territory capture and sea travel. Territory capture is exactly what you are thinking right now. Player nations can conquer territory for both bragging rights and (more...

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Oort Online strives to create a 'universe-sized' sandbox

Why should your sandbox MMO be confined to one measly world? That's the premise of Oort Online, an upcoming sandbox title that involves several worlds that can be explored, conquered, and molded by players. In this voxel-based game, players will exist on the same server and can choose to fight a...

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Get a good (and hilarious) overview of Trove with this video

Have you ever caught yourself wondering what Trove is, exactly? Is it a sandbox? Is it a Minecraft clone? Is it a bizzaro pixelated version of Second Life? It's certainly hard to adequately describe what this quirky Trion Worlds title is going for, which is why it's simply better to see it. ...

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Trove: 'Let everything in the game be made by the community'

User-generated content isn't just a pipe dream of the Trove team; it's the central tenet of its design philosophy. In a new video, the devs talk about why allowing players to design the world, both inside the game and outside of it, is vital to drawing the community into it. One of the results...

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Heroes of the Storm's Garden of Terror swaps between night and day

It's the gimmick, the hook that makes a well-designed MOBA battleground truly memorable, and Heroes of the Storm's Garden of Terror thinks it has its hook: a night-and-day sequence. Unlike the mostly cosmetic lighting filters in MMO day/night cycles, Garden of Terror's transition between the two...

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Betawatch: September 13 - 19, 2014

Posted on Sep 19th 2014 8:00PM

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