<?xml version="1.0"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">
<channel>
<title>Massively</title>
<link>http://massively.joystiq.com</link>
<description>Massively</description>
<image>
<url>http://www.blogsmithmedia.com/http://massively.joystiq.com/media/feedlogo.gif</url>
<title>Massively</title>
<link>http://massively.joystiq.com</link>
</image>
<language>en-us</language>
<copyright>Copyright 2012 Weblogs, Inc. The contents of this feed are available for non-commercial use only.</copyright>
<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[EVE Evolved: Building a better empire]]></title><link>http://massively.joystiq.com/2011/08/28/eve-evolved-building-a-better-empire/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/28/eve-evolved-building-a-better-empire/</guid><comments>http://massively.joystiq.com/2011/08/28/eve-evolved-building-a-better-empire/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/28/eve-evolved-building-a-better-empire/"><img alt="EVE Evolved title image: Building a better empire" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/empire-titleb.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
It's often said that <em><a href="http://massively.joystiq.com/category/eve-online/">EVE Online</a></em> is 99% endgame, with only the tutorials and epic mission arcs really providing directed gameplay. Once you get out into the open world, the game is dominated by sandbox laws and social interaction. This is most clear in the lawless nullsec regions where alliances war over territory and build their own empires in the void.<br />
<br />
Last week I <a href="http://massively.joystiq.com/2011/08/21/eve-evolved-bringing-back-the-glory-days/">looked back at the early days of nullsec industry</a> and examined the problems industry has developed over the years. With a massive nullsec revamp <a href="http://massively.joystiq.com/2011/08/16/eve-online-dev-blog-outlines-major-long-term-changes/">scheduled to begin this winter</a>, I went on to speculate on how the game could be changed to bring back the glory days of nullsec industry. Although adequately incentivised local mining and production could transform player-created empires, those aren't the only areas of gameplay being revisited. Sovereignty mechanics, fleet warfare, small gang warfare, exploration and small-scale territorial control will all eventually be redesigned as part of the massive iterative overhaul.<br />
<br />
In this week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, I look at the history of <em>EVE</em>'s empire-building and territorial warfare mechanics, some of the problems faced by the sovereignty system, and how those aspects of <em>EVE</em> could possibly be changed for the better.<p><a href="http://massively.joystiq.com/2011/08/28/eve-evolved-building-a-better-empire/" rel="bookmark">Continue reading <em>EVE Evolved: Building a better empire</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/28/eve-evolved-building-a-better-empire/">EVE Evolved: Building a better empire</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 28 Aug 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/28/eve-evolved-building-a-better-empire/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20028084/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/28/eve-evolved-building-a-better-empire/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alliance</category><category>alliance-warfare</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>colonisation</category><category>dreadnought</category><category>empire</category><category>empire-building</category><category>eve</category><category>eve-ccp</category><category>eve-evolved</category><category>eve-mmorpg</category><category>eve-online</category><category>featured</category><category>history</category><category>infrastructure</category><category>interstellar-starbase-syndicate</category><category>iss</category><category>map</category><category>mostly-harmless</category><category>nullsec</category><category>outpost</category><category>player-owned-starbase</category><category>player-owned-station</category><category>pvp</category><category>sovereignty</category><category>starbase</category><category>territorial-control</category><category>territorial-warfare</category><category>territory</category><category>war</category><category>warfare</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 28 Aug 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Online blogger provides insight on alliance warfare in Dominion]]></title><link>http://massively.joystiq.com/2010/02/16/eve-online-blogger-provides-insight-on-alliance-warfare-in-domin/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/02/16/eve-online-blogger-provides-insight-on-alliance-warfare-in-domin/</guid><comments>http://massively.joystiq.com/2010/02/16/eve-online-blogger-provides-insight-on-alliance-warfare-in-domin/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/politics/" rel="tag">Politics</a></p><div style="text-align: center;"><a href="http://www.rifterdrifter.com/2010/02/catch-22-part-2-in-which-failure-to-prepare-results-in-piss-poor-performance/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/02/rifter-title.jpg"  alt="" /></a></div>
Alliance warfare has always been a huge part of <a href="http://www.eve-online.com"><em>EVE Online</em></a>'s endgame PvP, with alliances fighting over resources, expanding their borders or just settling age-old political grudges. The Dominion expansion made sweeping changes to alliance warfare and the transition hasn't been easy on all the alliances. Since Dominion went live, it's been difficult to judge just how effective the expansion has been at revitalising territorial warfare or how alliances are using the new system. <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a> Blogger Wensley has been involved in <a href="http://massively.joystiq.com/2010/02/15/the-war-for-providence-rages-on-in-eve-online/">the recent war against CVA in Providence region</a> and he's been posting some of the valuable insights he's gleaned on territorial warfare over at his blog Rifter Drifter.<br />
<br />
In <a href="http://www.rifterdrifter.com/2010/02/catch-22-part-1-in-which-cva-bight-off-more-than-they-can-chew/">part 1 of his series "Catch 22"</a> on the most recent parts of the war, he details the reasoning behind CVA's territorial expansion from Providence into the Catch region. In part 2, Wensley describes the details of the actual war so far and <a href="http://www.rifterdrifter.com/2010/02/catch-22-part-2-in-which-failure-to-prepare-results-in-piss-poor-performance/">provides some useful insights into the mechanics of territorial warfare</a>. He suggests that since alliances now get to choose the rough time their systems are fought over by way of the new reinforcement timers, they should have picked a time zone that would be inconvenient for their enemies. Instead, they had set their reinforcement timer to their enemy's peak play time, allowing them to easily amass huge fleets for the attack. He goes on to blame CVA's poor performance on a lack of preparedness, suggesting that if they had gotten their fleet together and into the threatened system first, <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=727">any lag occuring when enemy players jump in </a>would have been in their favour. If you're following the war in Providence region or just interested in how territorial warfare is fought now in <em>EVE</em>, Rifter Drifter's on-going Catch 22 series is definitely worth a read.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/02/16/eve-online-blogger-provides-insight-on-alliance-warfare-in-domin/">EVE Online blogger provides insight on alliance warfare in Dominion</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 16 Feb 2010 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/02/16/eve-online-blogger-provides-insight-on-alliance-warfare-in-domin/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19360235/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/02/16/eve-online-blogger-provides-insight-on-alliance-warfare-in-domin/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alliance</category><category>alliance-warfare</category><category>blog</category><category>blogger</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>curatores-veritatis-alliance</category><category>cva</category><category>dominion</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>lag</category><category>providence</category><category>pvp</category><category>rifter</category><category>rifter-drifter</category><category>territorial-control</category><category>warfare</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Tue, 16 Feb 2010 15:00:00 EST</pubDate></item><item><title><![CDATA[Has EVE's most powerful alliance fallen?]]></title><link>http://massively.joystiq.com/2009/06/18/has-eves-most-powerful-alliance-fallen/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/06/18/has-eves-most-powerful-alliance-fallen/</guid><comments>http://massively.joystiq.com/2009/06/18/has-eves-most-powerful-alliance-fallen/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/politics/" rel="tag">Politics</a></p><a href="http://www.eveonline.com/news.asp?a=single&amp;nid=3137&amp;tid=7"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/06/titancongalineat580.jpg" alt="" /></a><br />Band of Brothers (<a href="http://massively.joystiq.com/2009/03/26/whats-in-a-name-eve-alliance-name-change-causes-player-unrest/">renamed KenZoku</a>) was once the most powerful alliance in <a href="http://www.eveonline.com"><em>EVE Online</em></a> with a stated goal, <a href="http://massively.joystiq.com/2008/10/31/eve-community-spotlight-sirmolle/">even here at Massively</a>, to control all of the game's <a href="http://massively.joystiq.com/2008/08/29/eve-visual-guide-the-birth-of-new-eden/">New Eden galaxy</a>. Now, <a href="http://www.eveonline.com/news.asp?a=single&amp;nid=3137&amp;tid=7">KenZoku has reportedly left</a> the contested, lawless frontier of 0.0 space after months of resisting the combined forces of rival alliances. <br /><br />One of <em>EVE</em>'s in-game journalists, <a href="http://massively.joystiq.com/2008/06/10/eve-onlines-war-journalists-report-from-the-front-lines/">Interstellar Correspondent</a> ISD Clarity Brown, reports from the site of KenZoku's last holdout: <em>"GoonSwarm and their allies deployed a camp on KenZoku's sole remaining outpost last night. A joint force of pilots from <a href="http://massively.joystiq.com/tag/pandemic-legion">Pandemic Legion</a>, <a href="http://massively.joystiq.com/tag/goonswarm">GoonSwarm</a>, Morsus Mihi, Razor Alliance and KIA deployed 27 titans around the station in a show of force and gave a demonstration of the sheer power embodied in such a gang." </em><br /><br />Titans are the game's most expensive <a href="http://massively.joystiq.com/2008/09/21/titan-proliferation-in-eve-online/">weapons of mass destruction</a>, massive ships capable of unleashing 'Doomsday' area-of-effect attacks that melt fleets caught in the blast. To unleash 27 Doomsday blasts at once is... quite a sight, <a href="http://www.eve-ic.net/media/articles/3137/titandd.wmv">as the video footage demonstrates</a>.<p><a href="http://massively.joystiq.com/2009/06/18/has-eves-most-powerful-alliance-fallen/" rel="bookmark">Continue reading <em>Has EVE's most powerful alliance fallen?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/06/18/has-eves-most-powerful-alliance-fallen/">Has EVE's most powerful alliance fallen?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 18 Jun 2009 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eveonline.com/news.asp?a=single&amp;nid=3137&amp;tid=7>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/18/has-eves-most-powerful-alliance-fallen/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19071122/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/18/has-eves-most-powerful-alliance-fallen/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>0.0</category><category>alliance-warfare</category><category>band-of-brothers</category><category>bob</category><category>clarity-brown</category><category>endgame</category><category>eve</category><category>eve-online</category><category>game-mechanics</category><category>goonfleet</category><category>goonswarm</category><category>isd-clarity-brown</category><category>kenzoku</category><category>kia</category><category>morsus-mihi</category><category>pandemic-legion</category><category>player-politics</category><category>politics</category><category>pvp</category><category>razor-alliance</category><category>sci-fi</category><category>sovereignty</category><category>titan</category><category>titans</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Thu, 18 Jun 2009 13:00:00 EST</pubDate></item><item><title><![CDATA[EVE's combat elite sets aside differences to teach PvP]]></title><link>http://massively.joystiq.com/2009/01/20/eves-combat-elite-sets-aside-differences-to-teach-pvp/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/01/20/eves-combat-elite-sets-aside-differences-to-teach-pvp/</guid><comments>http://massively.joystiq.com/2009/01/20/eves-combat-elite-sets-aside-differences-to-teach-pvp/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/01/gallentepvpimageat425.jpg" /></a><br />Among the PvP-centric massively multiplayer online games on the market, <a href="http://www.eve-online.com"><em>EVE Online</em></a> stands out as a game where players struggle for supremacy against one another on multiple levels, either on an individual or collective basis. Given how heated alliance warfare is -- <a href="http://myeve.eve-online.com/ingameboard.asp?a=channel&amp;channelID=3521">one needs only read a few posts in CAOD to get a feel for this</a> -- it's notable when players firmly entrenched in <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a>'s politics take some time out to show newer players the ropes. <br /><br />That's the case with <a href="http://www.seppuku-warriors.net/">Seppuku Warriors</a>, a PvP training corp which <a href="http://deecarson.blogspot.com/2009/01/all-star-line-up.html">draws top notch instructors</a> from Band of Brothers (<a href="http://massively.joystiq.com/2008/10/31/eve-community-spotlight-sirmolle/">including SirMolle</a>), Morsus Mihi, and Southern Cross Alliance, with apparently more to come. What's most interesting is that they've put aside their political differences (some of the instructors come from or lead opposing alliances) to teach less experienced players what they know.<p><a href="http://massively.joystiq.com/2009/01/20/eves-combat-elite-sets-aside-differences-to-teach-pvp/" rel="bookmark">Continue reading <em>EVE's combat elite sets aside differences to teach PvP</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/01/20/eves-combat-elite-sets-aside-differences-to-teach-pvp/">EVE's combat elite sets aside differences to teach PvP</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 20 Jan 2009 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://deecarson.blogspot.com/2009/01/all-star-line-up.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/20/eves-combat-elite-sets-aside-differences-to-teach-pvp/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1435022/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/20/eves-combat-elite-sets-aside-differences-to-teach-pvp/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alliance-warfare</category><category>band-of-brothers</category><category>bob</category><category>dee-carson</category><category>eve</category><category>eve-online</category><category>miner-with-fangs</category><category>morsus-mihi</category><category>pvp</category><category>pvp-instruction</category><category>sabre-a</category><category>sci-fi</category><category>seppuku-warriors</category><category>sir-molle</category><category>small-gang-pvp</category><category>southern-cross-alliance</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Tue, 20 Jan 2009 12:00:00 EST</pubDate></item><item><title><![CDATA[First titan class ship in EVE to be destroyed by non-capital fleet]]></title><link>http://massively.joystiq.com/2008/11/22/first-titan-class-ship-in-eve-to-be-destroyed-by-non-capital-fle/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/11/22/first-titan-class-ship-in-eve-to-be-destroyed-by-non-capital-fle/</guid><comments>http://massively.joystiq.com/2008/11/22/first-titan-class-ship-in-eve-to-be-destroyed-by-non-capital-fle/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/politics/" rel="tag">Politics</a></p><a href="http://www.eveonlineships.com"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/11/anerebusimageat425.jpg" /></a><br />Yesterday marked a first in <a href="http://www.eve-online.com"><em>EVE Online</em></a> -- the first time a titan supercapital ship was destroyed by an opposing non-capital ship fleet. For those less familiar with <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a>, titans have been a sensitive issue for many players in the game, as they're New Eden's closest equivalent to the Death Star in Star Wars. That is to say, they can unleash a doomsday area-of-effect weapon blast that typically annihilates whatever it washes over. Only in <em>EVE</em>, there isn't just the one titan. There is <a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=784827">a growing multitude of them</a>. Given <a href="http://massively.joystiq.com/2008/09/21/titan-proliferation-in-eve-online/">the titan proliferation in <em>EVE</em></a>, when a titan dies, players on the other side of the conflict rejoice. <br /><br />A titan is the ultimate weapon in alliance warfare. Typically only an array of opposing capital ships -- the biggest and baddest -- have the firepower to bring a titan down. But on Friday, November 21st, a concerted effort from the following alliances destroyed a titan with a sub-capital ship fleet: Triumvirate, G00DFELLAS, Atlas Alliance, Axiom Empire, ParadoXon Alliance, Bionic Dawn, HUN Reloaded, Skunk-Works, Eradication Alliance and <a href="http://massively.joystiq.com/tag/band-of-brothers ">Band of Brothers</a>. (If you think that's quite a number of involved parties, you should see <a href="http://www.eve-razor.com/killboard/?a=kill_detail&amp;kll_id=107083">how many pilots made it onto the killboard</a>.)<br /><br /><a href="http://massively.joystiq.com/tag/isd ">ISD Clarity Brown</a>, one of <a href="http://massively.joystiq.com/2008/05/20/new-edens-virtual-reporters/"><em>EVE's</em> in-game reporters</a>, states, <em>"This kill was -- as far as we know at present -- unique, in that the killing force contained not one capital ship."</em> The downed <a href="http://www.eve-online.com/itemdatabase/EN/ships/titans/gallente/671.asp">Erebus-class titan</a> was flown by Shizah, from Cutting Edge Incorporated, which is part of RAZOR Alliance.<p><a href="http://massively.joystiq.com/2008/11/22/first-titan-class-ship-in-eve-to-be-destroyed-by-non-capital-fle/" rel="bookmark">Continue reading <em>First titan class ship in EVE to be destroyed by non-capital fleet</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/11/22/first-titan-class-ship-in-eve-to-be-destroyed-by-non-capital-fle/">First titan class ship in EVE to be destroyed by non-capital fleet</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 22 Nov 2008 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://myeve.eve-online.com/news.asp?a=single&amp;nid=2559&amp;tid=7>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/22/first-titan-class-ship-in-eve-to-be-destroyed-by-non-capital-fle/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1380003/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/22/first-titan-class-ship-in-eve-to-be-destroyed-by-non-capital-fle/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alliance-warfare</category><category>capital-ships</category><category>ccp</category><category>ccp-games</category><category>erebus</category><category>eve</category><category>eve-online</category><category>guilds</category><category>isd</category><category>isd-clarity-brown</category><category>killmail</category><category>killmails</category><category>new-eden</category><category>territorial-control</category><category>titan</category><category>titan-proliferation</category><category>war</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sat, 22 Nov 2008 11:00:00 EST</pubDate></item><item><title><![CDATA[EVE Community Spotlight: SirMolle Part 2]]></title><link>http://massively.joystiq.com/2008/10/31/eve-community-spotlight-sirmolle-part-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/31/eve-community-spotlight-sirmolle-part-2/</guid><comments>http://massively.joystiq.com/2008/10/31/eve-community-spotlight-sirmolle-part-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a></p><a href="http://www.bandofbrothers.org.uk/"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/bandofbrothersimageat425.jpg" /></a><br /><strong>Band of Brothers fields the largest capital ship fleet in the game. Obviously this provides your alliance with an advantage, but how do you respond to what many players feel is a problem of <a href="http://massively.joystiq.com/2008/09/21/titan-proliferation-in-eve-online/">capital ship proliferation</a>? Do you miss the days before capital ships and POS warfare became the norm?</strong><br /> <br /><em>EVE</em> is ever-changing. It has evolved since the early alpha and beta days to early release, to today's <em>EVE</em>. It will never stop changing, and the players have to evolve with it. You can always say "remember the good old days", but, that's just nostalgia. Evolve or die, adapt or be overcome.<br /> <br />I could say I miss ninja-mining, I could say I miss dura-Mallers, I could say I miss splash damage from torpedoes, I could say I miss the days before POS's were in the game. But all in all, <em>EVE</em> is a larger game, a larger world, a more complex world today than when it started. Changes are a part of your <em>EVE</em>-life. Embrace it.<br /> <br />The most important ship in <em>EVE</em> is not a capital ship; it's the battleship.<p><a href="http://massively.joystiq.com/2008/10/31/eve-community-spotlight-sirmolle-part-2/" rel="bookmark">Continue reading <em>EVE Community Spotlight: SirMolle Part 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/31/eve-community-spotlight-sirmolle-part-2/">EVE Community Spotlight: SirMolle Part 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 31 Oct 2008 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/10/31/eve-community-spotlight-sirmolle-part-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1358344/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/31/eve-community-spotlight-sirmolle-part-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alliance</category><category>alliance-warfare</category><category>band-of-brothers</category><category>ccp</category><category>ccp-games</category><category>community-spotlight</category><category>conflict</category><category>endgame</category><category>eve</category><category>eve-community-spotlight</category><category>eve-online</category><category>game-mechanics</category><category>guilds</category><category>interviews</category><category>massively-interviews</category><category>max</category><category>new-eden</category><category>player-owned-station</category><category>pos</category><category>pvp</category><category>sci-fi</category><category>territorial-control</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Fri, 31 Oct 2008 11:30:00 EST</pubDate></item><item><title><![CDATA[EVE Community Spotlight: SirMolle]]></title><link>http://massively.joystiq.com/2008/10/31/eve-community-spotlight-sirmolle/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/31/eve-community-spotlight-sirmolle/</guid><comments>http://massively.joystiq.com/2008/10/31/eve-community-spotlight-sirmolle/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/sirmolleavatarat225.jpg" alt="" />Alliance warfare in <a href="http://www.eve-online.com"><em>EVE Online</em></a> is a defining aspect of the game. <a href="http://massively.joystiq.com/category/eve-online"><em>EVE's</em></a> setting of New Eden is a sprawling galaxy of over 5000 solar systems, where players are free to build empires, establish vast enterprises, and do whatever is necessary to maintain dominance over their competitors -- be it financial, political, or military. All of that freedom to do what you choose eventually leads players, collectively, into one another's sphere of influence, triggering bitter and protracted warfare. That's the nature of <em>EVE</em> -- the setting provides potential, but it's largely the players who drive the game. In what has been aptly described as <a href="http://www.rockpapershotgun.com/2008/09/09/the-great-war/"><em>"the largest virtual conflict ever waged"</em></a>, the <a href="http://www.bandofbrothers.org.uk/">Band of Brothers Alliance</a> (BoB) has stood at the forefront of that struggle for dominance in <em>EVE Online</em> for years. <br /><br />As an alliance, their strength is undeniable. But the power they've gained has sparked a fiery resentment from the much larger non-BoB playerbase in <em>EVE</em>, polarizing the community into those who either love or hate them. In many cases, it's been the latter. After all, for some time, Band of Brothers' goal was to control all space in New Eden, beginning in the lawless frontier of 0.0, where most alliance warfare rages, and eventually consolidating control over Empire space and its commerce. <a href="http://www.evewiki.com/index.php?title=Band_of_Brothers">Band of Brothers</a> set a goal for territorial control that's simply not possible in the game, however. The times have changed, and now the old paradigm of territorial grabs characteristic of the epic <a href="http://eve-history.net/wiki/index.php/RedSwarm">conflict with The RedSwarm Federation</a> has been replaced with <a href="http://massively.joystiq.com/2008/06/29/the-new-york-times-reveals-new-band-of-brothers-strategy/">the MAX campaign</a>, and a different nemesis -- the Northern Coalition. As vendetta-turned-alliance policy, MAX is intended to be <a href="http://www.killboard.net/">a wave of destruction</a> that cuts through the hulls and holdings of their opposition. <br /><br />The man behind the MAX campaign, and the Band of Brothers alliance, is SirMolle. Massively recently spoke with SirMolle about the pressures of leadership, the impact Band of Brothers has had on the game, and the endgame of control over New Eden. <strong><br /></strong><p><a href="http://massively.joystiq.com/2008/10/31/eve-community-spotlight-sirmolle/" rel="bookmark">Continue reading <em>EVE Community Spotlight: SirMolle</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/31/eve-community-spotlight-sirmolle/">EVE Community Spotlight: SirMolle</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 31 Oct 2008 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/10/31/eve-community-spotlight-sirmolle/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1355104/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/31/eve-community-spotlight-sirmolle/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alliance</category><category>alliance-warfare</category><category>band-of-brothers</category><category>ccp</category><category>ccp-games</category><category>community-spotlight</category><category>conflict</category><category>endgame</category><category>eve</category><category>eve-community-spotlight</category><category>eve-online</category><category>featured</category><category>game-mechanics</category><category>guilds</category><category>interviews</category><category>joystiq-features</category><category>massively-interviews</category><category>max</category><category>new-eden</category><category>player-owned-station</category><category>pos</category><category>pos-warfare</category><category>pvp</category><category>sci-fi</category><category>sir-molle</category><category>territorial-control</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Fri, 31 Oct 2008 11:30:00 EST</pubDate></item><item><title><![CDATA[EVE's alliance warfare the largest virtual conflict ever waged]]></title><link>http://massively.joystiq.com/2008/09/11/eves-alliance-warfare-the-largest-virtual-conflict-ever-waged/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/09/11/eves-alliance-warfare-the-largest-virtual-conflict-ever-waged/</guid><comments>http://massively.joystiq.com/2008/09/11/eves-alliance-warfare-the-largest-virtual-conflict-ever-waged/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><a href="http://www.rockpapershotgun.com/2008/09/09/the-great-war/"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/corpses425.jpg" alt="" /></a><br />Alliance warfare is an aspect of <a href="http://www.eve-online.com"><em>EVE Online</em></a> that sets it apart from virtually any other MMO on the market. It commands a devoted following of players who continually exert their collective strength to conquer new regions of space while subjugating their numerous opponents.<br /><br />Although it's been said that only a minority of <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online's</em></a><em> </em>entire playerbase are entrenched in alliance warfare over 0.0 (lawless) space, this is where much of the action in the game takes place. 0.0 is where the most valuable resources in the game are found, and where the authorities do nothing to hinder player activities. The wealth, freedom and potential for power turn <em>EVE's</em> vast swaths of 0.0 space into hotly contested regions... the battlefield of <em>"the largest virtual conflict ever waged,"</em> in the words of <a href="http://massively.joystiq.com/tag/jim-rossignol">games journalist Jim Rossignol.</a><br /><em></em><p><a href="http://massively.joystiq.com/2008/09/11/eves-alliance-warfare-the-largest-virtual-conflict-ever-waged/" rel="bookmark">Continue reading <em>EVE's alliance warfare the largest virtual conflict ever waged</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/09/11/eves-alliance-warfare-the-largest-virtual-conflict-ever-waged/">EVE's alliance warfare the largest virtual conflict ever waged</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 11 Sep 2008 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.rockpapershotgun.com/2008/09/09/the-great-war/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/11/eves-alliance-warfare-the-largest-virtual-conflict-ever-waged/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1310199/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/11/eves-alliance-warfare-the-largest-virtual-conflict-ever-waged/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alliance</category><category>alliance-warfare</category><category>alliances</category><category>band-of-brothers</category><category>bob</category><category>ccp</category><category>ccp-games</category><category>conflict</category><category>eve</category><category>eve-online</category><category>forums</category><category>game-mechanics</category><category>goonfleet</category><category>goonswarm</category><category>guilds</category><category>jim-rossignol</category><category>new-eden</category><category>pvp</category><category>red-alliance</category><category>rock-paper-shotgun</category><category>rockpapershotgun</category><category>sci-fi</category><category>something-awful</category><category>territorial-control</category><category>this-gaming-life</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Thu, 11 Sep 2008 17:00:00 EST</pubDate></item><item><title><![CDATA[The political machinations of EVE Online]]></title><link>http://massively.joystiq.com/2008/09/05/the-political-machinations-of-eve-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/09/05/the-political-machinations-of-eve-online/</guid><comments>http://massively.joystiq.com/2008/09/05/the-political-machinations-of-eve-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/politics/" rel="tag">Politics</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/shuttle425.jpg" /></a><br />Game journalist and <a href="http://www.eve-online.com"><em>EVE Online</em></a> player Jim Rossignol has been coming to grips with the idea of conflict in <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em>,</a> in a series of articles written for <a href="http://www.eurogamer.net">Eurogamer.</a> Rossignol began by looking at <a href="http://massively.joystiq.com/2008/08/01/a-look-at-eve-onlines-combat-basics/ ">"the basic principles of killing people"</a> and progressing to the <a href="http://massively.joystiq.com/2008/08/15/a-look-at-eve-onlines-sweeping-alliance-warfare/ ">large scale conflicts</a> between alliances. <br /><br />This week, Rossignol goes a step further by looking at the politics at <a href="http://massively.joystiq.com/tag/territorial-control">the heart of much of the large-scale conflict</a> in <em>EVE Online,</em> and how despite all the freedom the developers give players, it was inevitable that power blocs of players would be at each other's throats. <em>"Players plus resources, plus more players, equals conflict. That's the basic mathematics that powers EVE Online. And it's been working for over five years now,"</em> Rossignol says. <br /><a href="http://www.crazykinux.com"><em></em></a><p><a href="http://massively.joystiq.com/2008/09/05/the-political-machinations-of-eve-online/" rel="bookmark">Continue reading <em>The political machinations of EVE Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/09/05/the-political-machinations-of-eve-online/">The political machinations of EVE Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 05 Sep 2008 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/article.php?article_id=229252>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/05/the-political-machinations-of-eve-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1304763/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/05/the-political-machinations-of-eve-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alliance</category><category>alliance-warfare</category><category>alliances</category><category>ccp</category><category>ccp-games</category><category>combat</category><category>conflict</category><category>corp</category><category>corporation</category><category>corporations</category><category>economy</category><category>endgame</category><category>eurogamer</category><category>eve</category><category>eve-online</category><category>feudal</category><category>game-journalism</category><category>game-journalist</category><category>game-mechanics</category><category>guilds</category><category>jade-constantine</category><category>jericho-fraction</category><category>jim-rossignol</category><category>journalism</category><category>politics</category><category>pvp</category><category>resources</category><category>rome</category><category>rvr</category><category>sandbox</category><category>sci-fi</category><category>star-fraction</category><category>struggle</category><category>territorial-control</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Fri, 05 Sep 2008 12:00:00 EST</pubDate></item><item><title><![CDATA[A look at EVE Online's sweeping alliance warfare]]></title><link>http://massively.joystiq.com/2008/08/15/a-look-at-eve-onlines-sweeping-alliance-warfare/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/08/15/a-look-at-eve-onlines-sweeping-alliance-warfare/</guid><comments>http://massively.joystiq.com/2008/08/15/a-look-at-eve-onlines-sweeping-alliance-warfare/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/evescene225.jpg" />A few weeks ago, Jim Rossignol kicked off a series of <a href="http://www.eve-online.com"><em>EVE Online</em></a> focused articles with his look at the <a href="http://massively.joystiq.com/2008/08/01/a-look-at-eve-onlines-combat-basics/">basics of combat</a> in the game. But small-scale PvP doesn't suit all players in <a href="http://massively.joystiq.com/category/eve-online"><em>EVE.</em></a> Some get hungry for more power. They join up with like-minded pilots and form corporations. Those corporations band together in alliances and wage war with one another over territories and the riches the others hold. Rossignol's <a href="http://www.eurogamer.net/article.php?article_id=212450">"Alliance War"</a> is a look at the large scale fleet battles characteristic of the constant struggle between 0.0 alliances, as well as the struggle itself. <br /><br />Rossignol states what he views as the impetus for <a href="http://massively.joystiq.com/tag/alliances">alliance warfare</a> and how it's evolved over the years he's played. In the beginning, holding choice regions of space was important to players because of the high-bounty NPCs and choicest ores to be mined from the asteroid belts in <a href="http://massively.joystiq.com/tag/territorial-control">claimed territories.</a> Then, conquerable stations and outposts were the goals driving alliance machinations. Now, Rossignol says, it's mostly about controlling moons and the vast streams of revenue they represent.<p><a href="http://massively.joystiq.com/2008/08/15/a-look-at-eve-onlines-sweeping-alliance-warfare/" rel="bookmark">Continue reading <em>A look at EVE Online's sweeping alliance warfare</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/08/15/a-look-at-eve-onlines-sweeping-alliance-warfare/">A look at EVE Online's sweeping alliance warfare</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 15 Aug 2008 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/article.php?article_id=212450>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/15/a-look-at-eve-onlines-sweeping-alliance-warfare/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1284988/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/15/a-look-at-eve-onlines-sweeping-alliance-warfare/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alliance</category><category>alliance-warfare</category><category>alliances</category><category>capsuleer</category><category>ccp</category><category>ccp-games</category><category>communal</category><category>community</category><category>counter-espionage</category><category>culture</category><category>economy</category><category>endgame</category><category>espionage</category><category>eurogamer</category><category>eve</category><category>eve-online</category><category>guilds</category><category>jim-rossignol</category><category>logistics</category><category>opinion</category><category>pilot</category><category>pvp</category><category>rockpapershotgun</category><category>sci-fi</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Fri, 15 Aug 2008 11:00:00 EST</pubDate></item></channel></rss>
