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Posts tagged al-rivera

Star Trek's Rivera talks story design and the Delta Quadrant

If you've been wondering why Star Trek Online is going to the Delta Quadrant for its upcoming expansion and what sorts of stories will be available when it gets there, a new dev diary has the answers. Lead designer Al Rivera writes about the game's "story process," which involves examining where th...

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Captain's Log Supplemental: A look at Star Trek Online's history with lead designer Al Rivera

Star Trek Online is a game that's got some history, not just by virtue of the franchise that's been running for half of forever but because the game itself has a rather madcap development history. Cryptic Studios got the license to develop the game at the eleventh hour, and the caveat was that the ...

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Captain's Log: Gearing up for Star Trek Online's fourth anniversary

We're only a few days away from the release of Star Trek Online's fourth anniversary celebration, and a lot of information about upcoming events is rolling out. As the team prepares for the launch, several new blogs have popped up teasing players with information about upcoming content and changes ...

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Captain's Log: Interview with Star Trek Online's Al Rivera, part one

Late last month, I had the opportunity to drop into the offices of Cryptic Studios to talk with the Star Trek Online team members. While they were still recovering from the intense work required to bring the Legacy of Romulus expansion to bear, they were all still very busy working on new material ...

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Captain's Log: Star Trek Online enlists Denise Crosby for secret project

Sometimes it's a little tricky to write about an MMO right before content releases. There's usually a definite slump in developer interactivity as the team prepares for what will inevitably be a very busy time. Star Trek Online is no exception to this rule, and this is one of those weeks. We'r...

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Captain's Log: Star Trek Online potpourri

This week, Cryptic Studios continued its preparations for Star Trek Online's Season Six release. Many of the anticipated features have been made available on the game's test server, and lucky for you, I've had the chance to jump in and try out a little bit of the new fleet advancement system and ...

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Captain's Log: STO's loaded for bear

In continued preparation for the coming release of Season Six, this week Star Trek Online players saw the reemergence of the State of Game letters from STO Executive Producer Daniel Stahl as well as the launch of the new tier five ship, the Armitage class. We still await the official release d...

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Captain's Log: Interview with Cryptic's Al Rivera, part three

Today Captain's Log continues with the third and final installment of my interview with Al Rivera, Star Trek Online's Lead Designer at Cryptic Studios! Rivera and I picked up the conversation and talked briefly about the Why I Play STO column that I wrote several weeks ago. I informed him tha...

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Captain's Log: Interview with Cryptic's Al Rivera, part two

Today Captain's Log continues with part two of my interview with Al Rivera, Star Trek Online's Lead Designer at Cryptic Studios. Last week I received a bit of feedback regarding the state of Rivera's desk. I withheld taking pictures of the interior of the office space for fear of inadvertentl...

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Captain's Log: Interview with Cryptic's Al Rivera, part one

Last week, I headed to Cryptic Studios to meet with several of the folks responsible for the development of Star Trek Online. Over the course of the next few weeks, I will be sharing what I learned from those individuals and from the team on the whole! This week, I will begin my coverage of a ...

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