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Posts tagged aion-online

Aion 1.9 patch details teased while videos of 2.0 dance in our heads

Thanks to one crazy community manager that likes to tease information, we've gotten a sneak peek at the upcoming patch information for Aion -- patch 1.9. The patch is hosting a wealth of enhancements and updates to the game that includes a new looking for group system, quest updates, a brand new...

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Aion introduces XP bonus weekends to smooth the curve

Some will say it's unnecessary. Some will say it's coming too late. And others? Others will jump up and down in joy. What could possibly be so divisive? Oh, well, that's Aion's new bonus experience weekends! According to community manager Tamat, Aion is introducing these brand new experience...

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Aion reports nearly 1 million copies sold in North America and Europe

Aion hit the ground running earlier this year, easily breaking the 400,000 mark for pre-orders, and they're continuing the trend. The first month post launch was occasionally rocky, but the good seems to easily outweigh the bad in the eyes of fans: NCsoft announced today that they have sold...

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Why You Should Be Playing Aion: Chain combat

"Why you should be playing ..." is a freeform column from Massively.com intended to inform you about our favorite parts of our favorite games. We want you to know why we're playing them, so you can know what to play. I didn't give Aion the world's most glowing set of remarks last time I visited...

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The Aion server queue survival guide

So you pre-ordered Aion and you're super excited to jump into the game during the headstart release that's going on right now. You've set aside a whole block of time for your game play, you have your snacks at your side and your DVR ready to play some great entertainment while you grind your night...

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Aion open beta hits some hiccups, but patches are on the way

First Champions, and now Aion. It seems that no game can find that smooth stride regarding their beta testing these days, but thankfully that's what beta testing is for -- squashing bugs. (No matter how much marketing we seem to lump atop these tests these days.) The Aion development team has...

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The Daily Grind: Does a game need PvP to be successful?

Player vs. Player combat seems to be a love it or hate it scenario. Players either engage in the behavior with an extreme liking, wondering when their blades will get to silence a screaming newbie or go up against the best of the best in battlegrounds, or players hate the activity with a passion...

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