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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[CCP Games boosts productivity with agile development]]></title><link>http://massively.joystiq.com/2009/04/21/ccp-games-boosts-productivity-with-agile-development/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/04/21/ccp-games-boosts-productivity-with-agile-development/</guid><comments>http://massively.joystiq.com/2009/04/21/ccp-games-boosts-productivity-with-agile-development/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/04/triggeredconcordat580.jpg" /></a><br />When <a href="http://www.ccpgames.com">CCP Games</a> developed the <a href="http://massively.joystiq.com/tag/apocrypha"><em>Apocrypha</em></a> expansion for <a href="http://www.eveonline.com"><em>EVE Online</em></a>, it wasn't only the first time that all three studios -- Atlanta, Reykjavik, and Shanghai -- worked in concert on single project, they also created the game's largest expansion to date in record time. <br /><br /><a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online</em></a>'s lead designer <a href="http://massively.joystiq.com/tag/noah-ward">Noah Ward</a> recently explained how CCP was able to accomplish this in an interview with Gamasutra's Christian Nutt and Chris Remo. The company switched from its <a href="http://en.wikipedia.org/wiki/Waterfall_development">waterfall development model</a> to <a href="http://en.wikipedia.org/wiki/Agile_software_development">agile methods</a> where the game was developed through the collaboration of small teams that showcase their progress to the rest of the developers frequently. Ward says, <em>"Now that we've switched over, we don't have these huge waterfall phases anymore, it's just iterative, agile two week sprints, and we have a demo day at the end [...]</em><span style="font-style: italic;"> and it's just amazing to see how much is actually produced in those two weeks.</span><em>" </em><p><a href="http://massively.joystiq.com/2009/04/21/ccp-games-boosts-productivity-with-agile-development/" rel="bookmark">Continue reading <em>CCP Games boosts productivity with agile development</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/04/21/ccp-games-boosts-productivity-with-agile-development/">CCP Games boosts productivity with agile development</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 21 Apr 2009 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/php-bin/news_index.php?story=22721>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/04/21/ccp-games-boosts-productivity-with-agile-development/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1517932/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/04/21/ccp-games-boosts-productivity-with-agile-development/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>agile</category><category>atlanta</category><category>ccp-games</category><category>chris-remo</category><category>christian-nutt</category><category>eve</category><category>eve-online</category><category>gamasutra</category><category>interviews</category><category>mmo-industry</category><category>noah-ward</category><category>reykjavik</category><category>sci-fi</category><category>shanghai</category><category>waterfall</category><category>white-wolf</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Tue, 21 Apr 2009 09:00:00 EST</pubDate></item></channel></rss>
