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Posts tagged aggro

EverQuest Next groups will function without 'the stereotypical tank'

The holy trinity has been a hot topic ever since SOE introduced EverQuest Next at last week's SOE Live convention in Las Vegas. The firm is clearly trying to move away from traditional MMO combat, and more evidence of this comes courtesy of a USGamer interview with producer Terry Michaels. "The ...

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Final Fantasy XIV covers the basics of healing and fighting

The toothy fellow heading the page might seem rather unfriendly, or he might just seem in need of a good joke or two. But rest assured that if you see him in Final Fantasy XIV, any jokes you tell will feature him consuming your flesh as a punchline. The newest dispatch covering game basics has just...

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Forsaken World details protector class

Hot on the stiletto heels of their assassin and vampire spotlights, Perfect World Entertainment brings us a brand new Forsaken World class preview focusing on the protector. According to the game's official blog, protectors are "nine feet tall, carry hammers the size of people, and are regularly se...

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The Daily Grind: Have you gotten spouse aggro?

The couple that plays together may very well stay together, but sometimes only half of the couple is interested in playing in the first place. There's nothing wrong with that, of course -- until the issues start up about how much time you spend on your favorite game. That's where the dreaded spouse...

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The Daily Grind: Threatening

While not every MMO features aggro mechanics (Second Life is remarkably free of them, for example), nine times out of ten endgame content will at least peripherally involve someone tanking something big and nasty. Usually with claws. And in almost every case, tanking involves a series of mechanics ...

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Star Wars: The Old Republic impresses fans with combat AI

The staff at Bioware gave many players the chance to run through Star Wars: The Old Republic while the game was still in its Alpha stage. Even Massively detailed our hands-on session as with the smuggler class, although at E3 all classes, save for Jedi classes, were available for people to try ou...

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Starting out in Vana'diel: See no evil, hear no evil, smell... no evil?

Hola mi amigos! Hoy es la dia de Vana'diel! *clears throat* Ahem, sorry about that. Hello adventurers, and welcome to another edition of Starting out in Vana'diel! Today's topic is actually one that I find quite cool about Final Fantasy XI, especially when you compare it to other MMOs. It's the me...

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SOE provides further clarification on EQ2's Fighter revamp

Whether you're fully behind them or not, the changes to EverQuest II's hate system are quite significant and will have an impact on gameplay for all classes, not just the Fighters. Testament to the enormity of the overhaul is the fact that SOE has put out yet another summary of the changes, availa...

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Significant aggro changes on the way for EQII

There's a fairly hefty set of changes to EverQuest II's hate/aggro system currently being ironed out on Test, and they aren't to everyone's liking. Due to the the complexity of the changes, developer Chris "Aeralik" Kozak has offered up a summary for players to wrap their heads around. We'll attempt...

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TR's Tom Potter knows what it will take

There's been a fairly substantial amount of buzz surrounding Tabula Rasa over the past couple weeks. Ever since long-time designer Paul Sage was announced to be leaving the game to be replaced by designer Tom Potter, fans and observers alike have been left to speculation about the state of flux su...

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