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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[EVE Evolved: Baiting players is hilarious fun!]]></title><link>http://massively.joystiq.com/2012/12/23/eve-evolved-baiting-players-is-hilarious-fun/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/12/23/eve-evolved-baiting-players-is-hilarious-fun/</guid><comments>http://massively.joystiq.com/2012/12/23/eve-evolved-baiting-players-is-hilarious-fun/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center">
	<a href="http://massively.joystiq.com/2012/12/23/eve-evolved-baiting-players-is-hilarious-fun/"><img alt="EVE Evolved title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/12/bait-title.jpg" style="border-bottom: 0px solid; border-left: 0px solid; margin: 4px; border-top: 0px solid; border-right: 0px solid" /></a></div>
I originally planned to put together updated ship setups for <a href="http://www.eve-online.com/"><em>EVE Online</em></a>'s newly revamped Caldari, Minmatar, and Amarr Tech 1 cruisers this week, but I've honestly been having far too much fun baiting people in highsec <a href="http://massively.joystiq.com/2012/12/16/eve-evolved-fitting-gallente-cruisers-for-pvp-in-retribution/">with last week's Vexor setup</a>. I'm having such hilarious fun doing it that I just had to dedicate this week's column to the dirty art of the bait-and-gank! There's absolutely nothing more amusing in <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a> than baiting a ship twice the size of yours into attacking you for an "easy kill" and then turning it into a very expensive smoking wreck.<br />
<br />
The basic idea of baiting is simple: <a href="http://massively.joystiq.com/2012/10/07/eve-evolved-player-justice-in-retribution/">Get yourself flagged as a suspect</a> by committing a minor crime like theft, fly around waiting for someone to attack you, and then tear him to bits. Before <a href="http://massively.joystiq.com/tag/retribution"><em>Retribution</em></a>, you were flagged as a valid target only to the individual people you stole from, but once they attacked, you were safe to engage. Now you're flagged to the whole of <em>EVE</em>, making it easier to get a bite but also a whole lot riskier to engage in a crowded area. It's hard to pick and choose your fights when the whole universe is gunning for you, but when you get a good bite, there are some insanely fun fights to be had.<br />
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In this week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, I give some top tips on how to safely bait players in high-security space, where to find the best targets, and what ships are most effective.<p><a href="http://massively.joystiq.com/2012/12/23/eve-evolved-baiting-players-is-hilarious-fun/" rel="bookmark">Continue reading <em>EVE Evolved: Baiting players is hilarious fun!</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/12/23/eve-evolved-baiting-players-is-hilarious-fun/">EVE Evolved: Baiting players is hilarious fun!</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 23 Dec 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/12/23/eve-evolved-baiting-players-is-hilarious-fun/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20410044/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/12/23/eve-evolved-baiting-players-is-hilarious-fun/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aggression</category><category>bait</category><category>baiting</category><category>ccp</category><category>ccp-games</category><category>combat</category><category>cruiser</category><category>cruisers</category><category>ecm</category><category>electronic-warfare</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>explosions</category><category>featured</category><category>flag</category><category>flagging</category><category>gank</category><category>ganking</category><category>guide</category><category>guides</category><category>pvp</category><category>pvp-guide</category><category>retribution</category><category>sandbox</category><category>sci-fi</category><category>suspect</category><category>tips</category><category>vexor</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 23 Dec 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Three ways to break Retribution]]></title><link>http://massively.joystiq.com/2012/10/21/eve-evolved-three-ways-to-break-retribution/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/10/21/eve-evolved-three-ways-to-break-retribution/</guid><comments>http://massively.joystiq.com/2012/10/21/eve-evolved-three-ways-to-break-retribution/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center">
	<a href="http://massively.joystiq.com/2012/10/21/eve-evolved-three-ways-to-break-retribution/"><img alt="EVE Evolved title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/10/break-title.jpg" style="border-bottom: 0px solid; border-left: 0px solid; margin: 4px; border-top: 0px solid; border-right: 0px solid" /></a></div>
<a href="http://www.eve-online.com/"><em>EVE Online</em></a>'s upcoming <em><a href="http://massively.joystiq.com/tag/retribution/">Retribution</a></em> expansion is set to revolutionise PvP with its brand-new criminal and bounty hunting systems. Players will be able to hunt down criminals who show their faces in highsec, and bounty hunters will track not just individuals but also <a href="http://massively.joystiq.com/2012/10/14/eve-evolved-bounty-hunting-and-revenge/">entire corporations and alliances</a>. If past expansions are any indication, however, the first thing players invariably do with any new feature is to <a href="http://massively.joystiq.com/2012/06/22/eve-players-abuse-faction-warfare-to-produce-trillions-of-isk/">try to break it</a>. Some people will undoubtedly find ways to bend the new gameplay into scams, others will trick players into getting themselves killed for a few laughs, and a few will hunt for borderline exploits.<br />
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We now know enough about <em>Retribution</em>'s new features to figure out some of the ways they can be potentially abused. The ability to sell kill rights opens up a whole new scam based on tempting players with a juicy target and then pulling the rug out from under their feet. The new Suspect flag that lets players dispense justice to criminals can also be used to bait innocent players into getting themselves killed. There may even be a way to get rid of bounties for free, undermining one of the expansion's core mechanics.<br />
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In this week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, I look at three potential pitfalls in the upcoming <em>Retribution</em> expansion, how they might work when the expansion goes live, and how to protect yourself from falling victim to them.<p><a href="http://massively.joystiq.com/2012/10/21/eve-evolved-three-ways-to-break-retribution/" rel="bookmark">Continue reading <em>EVE Evolved: Three ways to break Retribution</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/10/21/eve-evolved-three-ways-to-break-retribution/">EVE Evolved: Three ways to break Retribution</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 21 Oct 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/10/21/eve-evolved-three-ways-to-break-retribution/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20355071/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/10/21/eve-evolved-three-ways-to-break-retribution/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aggression</category><category>bounties</category><category>bounty</category><category>bounty-hunting</category><category>ccp</category><category>ccp-games</category><category>cheat</category><category>cheating</category><category>crime</category><category>criminal</category><category>criminals</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>expansion</category><category>exploit</category><category>featured</category><category>flag</category><category>flagging</category><category>game-mechanics</category><category>gank</category><category>inferno</category><category>piracy</category><category>pvp</category><category>retribution</category><category>sandbox</category><category>scam</category><category>sci-fi</category><category>suspect</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 21 Oct 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Player justice in Retribution]]></title><link>http://massively.joystiq.com/2012/10/07/eve-evolved-player-justice-in-retribution/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/10/07/eve-evolved-player-justice-in-retribution/</guid><comments>http://massively.joystiq.com/2012/10/07/eve-evolved-player-justice-in-retribution/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center">
	<a href="http://massively.joystiq.com/2012/10/07/eve-evolved-player-justice-in-retribution/"><img alt="EVE Evolved title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/10/justice-title.jpg" style="border-bottom: 0px solid; border-left: 0px solid; margin: 4px; border-top: 0px solid; border-right: 0px solid" /></a></div>
This week <a href="http://massively.joystiq.com/tag/ccp-games">CCP</a> released <a href="http://massively.joystiq.com/2012/10/04/eve-online-posts-an-update-to-the-state-of-crimewatch/">a new devblog on upcoming piracy and PvP changes</a> heading to <a href="http://www.eve-online.com/"><em>EVE Online</em></a> with this winter's <a href="http://massively.joystiq.com/tag/retribution"><em>Retribution</em></a> expansion. In addition to new ships and an as-yet unrevealed bounty hunter revamp, <em>Retribution</em> completely redesigns the Crimewatch system that decides whom you can legally shoot and stops players from docking or jumping out of the system in the middle of combat. <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a>'s aggression mechanics are <a href="http://massively.joystiq.com/2009/05/31/eve-evolved-eve-onlines-aggression-mechanics/">notoriously complicated and buggy</a>, but <em>Retribution</em> aims to simplify the system and put players in the driving seat of criminal justice.<br />
<br />
The new Crimewatch system not only gets rid of old, undocumented code that was written when dinosaurs roamed the earth but also has far-reaching consequences for pirates, people engaging in PvE and the upcoming bounty hunting revamp. Pirates will now be able to escape into high-security space without police intervention, loot thieves will be subjected to mob justice, nullsec ratters won't be as safe as they think, and neutral remote repairing will be a thing of the past.<br />
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In this week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, I delve into Crimewatch 2.0 and how the <em>Retribution</em> expansion will change the game for pirates, ratters, and people engaging in PvP across New Eden.<p><a href="http://massively.joystiq.com/2012/10/07/eve-evolved-player-justice-in-retribution/" rel="bookmark">Continue reading <em>EVE Evolved: Player justice in Retribution</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/10/07/eve-evolved-player-justice-in-retribution/">EVE Evolved: Player justice in Retribution</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 07 Oct 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/10/07/eve-evolved-player-justice-in-retribution/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20343243/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/10/07/eve-evolved-player-justice-in-retribution/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aggression</category><category>bounty-hunter</category><category>bounty-hunting</category><category>ccp</category><category>ccp-games</category><category>crimewatch</category><category>devblog</category><category>dock-timer</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>exploit</category><category>featured</category><category>flags</category><category>game-mechanics</category><category>highsec</category><category>interdictor</category><category>jump-timer</category><category>logistics</category><category>lowsec</category><category>nullsec</category><category>orca</category><category>orca-exploit</category><category>piracy</category><category>pirate</category><category>pve</category><category>pvp</category><category>pvp-flag</category><category>pvp-flagging</category><category>pvp-timer</category><category>ratting</category><category>retribution</category><category>sandbox</category><category>sci-fi</category><category>stargate</category><category>timers</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 07 Oct 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[MMO Family: Video game violence provokes aggression in some kids but not others]]></title><link>http://massively.joystiq.com/2010/06/15/mmo-family-video-game-violence-provokes-aggression-in-some-kids/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/06/15/mmo-family-video-game-violence-provokes-aggression-in-some-kids/</guid><comments>http://massively.joystiq.com/2010/06/15/mmo-family-video-game-violence-provokes-aggression-in-some-kids/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/kids/" rel="tag">Kids</a>, <a href="http://massively.joystiq.com/category/mmo-family/" rel="tag">MMO Family</a>, <a href="http://massively.joystiq.com/category/family/" rel="tag">Family</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://www.flickr.com/photos/psycho-pics/3972332660/"><img alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/06/bamlsp.jpg" style="width: 530px; height: 271px; " /></a></div>
<em><a href="http://massively.joystiq.com/category/mmo-family/">MMO Family</a> is your resource for leveling a gaming-specced family ... From tips on balancing gaming with family life to finding age-appropriate niches for every family member, MMO Family offers you advice on MMO gaming of the family, by the family and for the family.</em><br />
<br />
Sensible parents have long recognized that the way kids react to video game violence varies according to their personalities. A recent <a href="http://www.bitmob.com/articles/my-four-year-old-son-plays-grand-theft-auto">post at Bitmob</a> illustrated one parent's recognition of the innocence with which his four-year-old son approached an opportunity to play <a href="http://www.joystiq.com/tag/grand-theft-auto"><em>Grand Theft Auto</em></a>. "I understand not every kid is like mine, so I wouldn't recommend that every parent allow their child to play <em>Grand Theft Auto</em>," he wrote. "But I would recommend that you listen and pay attention to your little ones to determine what they are capable of handling and what they are not ready for yet."<br />
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Now, new research tells us how to determine exactly that. A report in the June issue of <a href="http://www.apa.org/pubs/journals/releases/gpr-14-2-82.pdf"><em>Review of General Psychology</em></a> has pinpointed the factors that determine why violent video games provoke hostile behavior in some teens but not in others.<p><a href="http://massively.joystiq.com/2010/06/15/mmo-family-video-game-violence-provokes-aggression-in-some-kids/" rel="bookmark">Continue reading <em>MMO Family: Video game violence provokes aggression in some kids but not others</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/06/15/mmo-family-video-game-violence-provokes-aggression-in-some-kids/">MMO Family: Video game violence provokes aggression in some kids but not others</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 15 Jun 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/06/15/mmo-family-video-game-violence-provokes-aggression-in-some-kids/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19515567/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/06/15/mmo-family-video-game-violence-provokes-aggression-in-some-kids/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aggression</category><category>child</category><category>child-friendly</category><category>children</category><category>family</category><category>family-friendly</category><category>family-gaming</category><category>featured</category><category>grand-theft-auto</category><category>internet</category><category>kid-friendly</category><category>kids</category><category>parents</category><category>research</category><category>video-games-live</category><category>violence</category><category>violent</category><dc:creator><![CDATA[Lisa Poisso]]></dc:creator><pubDate>Tue, 15 Jun 2010 16:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Staying safe in high security space]]></title><link>http://massively.joystiq.com/2010/02/28/eve-evolved-staying-safe-in-high-security-space/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/02/28/eve-evolved-staying-safe-in-high-security-space/</guid><comments>http://massively.joystiq.com/2010/02/28/eve-evolved-staying-safe-in-high-security-space/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-evolved/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/02/highsec-title.jpg" alt="" /></a></div>
One of <a href="http://www.eve-online.com"><em>EVE Online</em></a>'s defining factors is the idea that you're not completely safe anywhere in the game. If you're not docked in a station or securely logged off, there's always a chance that someone will pick a fight with you. Many pilots opt to stay in the relative safety of <a href="http://massively.joystiq.com/tag/highsec/">high security space</a> but even this isn't an absolutely safe area. Suicide attacks, corporate wars, can flippers and loot thieves are a common sight in New Eden and if you don't know how to handle them, you could find yourself on the business end of a 150mm railgun.<br />
<br />
In this guide for newer <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a> players, I look at the main threats you could be exposed to in high security space and how to keep yourself safe in spite of them.<strong><br />
</strong><p><a href="http://massively.joystiq.com/2010/02/28/eve-evolved-staying-safe-in-high-security-space/" rel="bookmark">Continue reading <em>EVE Evolved: Staying safe in high security space</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/02/28/eve-evolved-staying-safe-in-high-security-space/">EVE Evolved: Staying safe in high security space</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 28 Feb 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/02/28/eve-evolved-staying-safe-in-high-security-space/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19376648/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/02/28/eve-evolved-staying-safe-in-high-security-space/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aggression</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>corp</category><category>corporation</category><category>eve</category><category>eve-ccp</category><category>eve-evolved</category><category>eve-mmorpg</category><category>eve-online</category><category>featured</category><category>Game-Mechanics</category><category>gank</category><category>guide</category><category>highsec</category><category>hulkageddon</category><category>hulkageddon-2</category><category>hulkageddon-ii</category><category>safe</category><category>safety</category><category>suicide</category><category>tips</category><category>tips-and-tricks</category><category>trick</category><category>war</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 28 Feb 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: EVE Online's aggression mechanics]]></title><link>http://massively.joystiq.com/2009/05/31/eve-evolved-eve-onlines-aggression-mechanics/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/05/31/eve-evolved-eve-onlines-aggression-mechanics/</guid><comments>http://massively.joystiq.com/2009/05/31/eve-evolved-eve-onlines-aggression-mechanics/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/at-a-glance/" rel="tag">At a glance</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-evolved"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/05/aggression-title.jpg" alt="" /></a></div>
The aggression mechanics are something that every pilot in <a href="http://www.eve-online.com"><span style="font-style: italic;">EVE Online</span></a> should learn about. This is a set of rules that determines who you can attack in high security space, who can attack you and whether you can dock or use a stargate. Knowing them inside and out can mean the difference between losing your ship and keeping it in one piece, even <a href="http://massively.joystiq.com/2009/04/16/the-black-rabbits-academy-teaches-piracy-in-eve-online/">if you have no intent of getting into a PvP situation</a>. Nevertheless, it's a part of the game that a lot of players don't take the time to properly acquaint themselves with.<br />
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In this technical article, I give some important tips that will improve your survival. Can you afford not to learn about <a href="http://massively.joystiq.com/category/eve-online/"><span style="font-style: italic;">EVE</span></a>'s aggression mechanics?<p><a href="http://massively.joystiq.com/2009/05/31/eve-evolved-eve-onlines-aggression-mechanics/" rel="bookmark">Continue reading <em>EVE Evolved: EVE Online's aggression mechanics</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/05/31/eve-evolved-eve-onlines-aggression-mechanics/">EVE Evolved: EVE Online's aggression mechanics</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 31 May 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/05/31/eve-evolved-eve-onlines-aggression-mechanics/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19052517/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/31/eve-evolved-eve-onlines-aggression-mechanics/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aggression</category><category>ccp</category><category>ccp-games</category><category>combat</category><category>concord</category><category>docking</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>featured</category><category>game mechanics</category><category>GameMechanics</category><category>joystiqfeatures</category><category>ore thief</category><category>OreThief</category><category>pvp</category><category>session change</category><category>SessionChange</category><category>theft</category><category>timers</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 31 May 2009 18:00:00 EST</pubDate></item></channel></rss>