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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[The Daily Grind: Have you ever hooked your parents on an MMO?]]></title><link>http://massively.joystiq.com/2011/09/01/the-daily-grind-have-you-ever-hooked-your-parents-on-an-mmo/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/01/the-daily-grind-have-you-ever-hooked-your-parents-on-an-mmo/</guid><comments>http://massively.joystiq.com/2011/09/01/the-daily-grind-have-you-ever-hooked-your-parents-on-an-mmo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2011/09/01/the-daily-grind-have-you-ever-hooked-your-parents-on-an-mmo/"><img alt="FarmVille screenshot... courtesy of my mom :)" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/farmville.jpg" /></a></div>
MMOs may be intended for kids of all ages, but that doesn't mean kids of all ages are actually playing. While we've all read about that great-grandma guild leader and the eight-year-old boy who raids alongside his father, in practice those cases seem like outliers. The stereotype, at least, is that gamers can barely keep their older relatives on the cutting edge of technology, nevermind get their parents to indulge in online gaming. My mother may have pwned my kid brother and me at <em><a href="http://www.youtube.com/watch?v=qIzRweSKWMA">Seaquest</a> </em>back in the '80s, but nowadays I just can't convince her to look past <em><a href="http://massively.joystiq.com/tag/FarmVille/">FarmVille</a></em> for her gaming fix.<br />
<br />
So what about you, Massively readers? You seem to be an age-diverse group. Have you had any success getting your parents -- or any older relatives -- into your MMOs of choice? And how did you pull it off?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/01/the-daily-grind-have-you-ever-hooked-your-parents-on-an-mmo/">The Daily Grind: Have you ever hooked your parents on an MMO?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 01 Sep 2011 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/01/the-daily-grind-have-you-ever-hooked-your-parents-on-an-mmo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20032033/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/01/the-daily-grind-have-you-ever-hooked-your-parents-on-an-mmo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age</category><category>atari</category><category>brianna-royce-tdg</category><category>farmville</category><category>opinion</category><category>parents</category><category>relatives</category><category>seaquest</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Brianna Royce]]></dc:creator><pubDate>Thu, 01 Sep 2011 08:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Would you play a game for kids?]]></title><link>http://massively.joystiq.com/2011/07/16/the-daily-grind-would-you-play-a-game-for-kids/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/16/the-daily-grind-would-you-play-a-game-for-kids/</guid><comments>http://massively.joystiq.com/2011/07/16/the-daily-grind-would-you-play-a-game-for-kids/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/kids/" rel="tag">Kids</a>, <a href="http://massively.joystiq.com/category/family/" rel="tag">Family</a></p><div style="text-align: center;">
	<a href="https://www.wizard101.com"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/w101-kids-epl-712.jpg" /></a></div>
Most MMOs released in the US get a Teen label slapped on the front of the box, and for good reason. MMOs generally aim at players heading in to college or older, with a certain degree of assumed maturity in the setting and language used. But that's by no means the only target age group -- games such as <a href="https://www.wizard101.com"><em>Wizard101</em></a>, <a href="http://www.freerealms.com"><em>Free Realms</em></a>, and <a href="http://www.clonewarsadventures.com"><em>Clone Wars Adventures</em></a> all target a much younger age bracket, aiming squarely at the pre-teen crowd while still offering a solid play experience.<br />
<br />
For some players, of course, playing in a brightly-colored world can feel like a step backwards. For other players, the idea of enjoying a simple light-hearted romp is to be celebrated, which is why there's no shortage of adult players in <em><a href="http://massively.joystiq.com/category/Wizard101/">Wizard101</a></em>. Or perhaps you want a game that you can play with your child, and you don't feel comfortable exposing your youngster to the environment of a game like <a href="http://www.riftgame.com"><em>RIFT</em></a>. So today we ask -- would you be willing to play a game aimed at children?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/16/the-daily-grind-would-you-play-a-game-for-kids/">The Daily Grind: Would you play a game for kids?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 16 Jul 2011 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/16/the-daily-grind-would-you-play-a-game-for-kids/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19989624/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/16/the-daily-grind-would-you-play-a-game-for-kids/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age</category><category>age-appropriate</category><category>age-brackets</category><category>family-games</category><category>kids</category><category>kids-games</category><category>opinion</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 16 Jul 2011 08:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: How long have you been playing MMOs?]]></title><link>http://massively.joystiq.com/2011/03/06/the-daily-grind-how-long-have-you-been-playing-mmos/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/03/06/the-daily-grind-how-long-have-you-been-playing-mmos/</guid><comments>http://massively.joystiq.com/2011/03/06/the-daily-grind-how-long-have-you-been-playing-mmos/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://www.uoherald.com"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/uo-age-epl-305.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
Here on Massively, we've got a staff with a widely varying set of tastes. Some of us prefer open-ended sandboxes, some prefer straightforward themeparks, and some like a mix of both. But if there's one point of commonality that's come up when the question <a href="http://massively.joystiq.com/2011/02/03/ask-massively-massively-is-one-of-those-multiple-robot-transfor/">has been asked of late</a>, it's the fact that most of us have been playing in our virtual worlds for a <em>while</em> now. In fact, the most recent game on our "first game played" list was <a href="http://www.guildwars.com"><em>Guild Wars</em></a>, a game swiftly approaching its six-year anniversary.<br />
<br />
As much as we'd like to pretend that age is nothing but a number, we all know that there's a certain added weight to saying that you've been playing since <a href="http://www.uoherald.com"><em>Ultima Online</em></a> was launched. So today, we'd like to know just how long our readers have been playing MMOs. Have you been around since the launch of <em><a href="http://massively.joystiq.com/category/Ultima-Online/">Ultima Online</a></em>? <a href="http://www.everquest.com"><em>EverQuest</em></a>? <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a>? Or are you even more recent, having just started in the near-past -- or planning on starting when an upcoming game is released?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/03/06/the-daily-grind-how-long-have-you-been-playing-mmos/">The Daily Grind: How long have you been playing MMOs?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 06 Mar 2011 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/03/06/the-daily-grind-how-long-have-you-been-playing-mmos/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19869402/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/03/06/the-daily-grind-how-long-have-you-been-playing-mmos/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age</category><category>culture</category><category>duration</category><category>eq</category><category>everquest</category><category>experience</category><category>guild-wars</category><category>gw</category><category>meta</category><category>opinion</category><category>tdg</category><category>the-daily-grind</category><category>ultima-online</category><category>uo</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sun, 06 Mar 2011 08:00:00 EST</pubDate></item><item><title><![CDATA[Wizard101 has a banner year amidst chat issues]]></title><link>http://massively.joystiq.com/2011/01/24/wizard101-has-a-banner-year-amidst-chat-issues/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/01/24/wizard101-has-a-banner-year-amidst-chat-issues/</guid><comments>http://massively.joystiq.com/2011/01/24/wizard101-has-a-banner-year-amidst-chat-issues/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/kids/" rel="tag">Kids</a>, <a href="http://massively.joystiq.com/category/wizard101/" rel="tag">Wizard101</a>, <a href="http://massively.joystiq.com/category/family/" rel="tag">Family</a></p><div style="text-align: center;"><a href="http://www.wizard101.com"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/w101-chat-epl-124.jpg" /></a></div>
<a href="http://www.wizard1010.com"><em>Wizard101</em></a> isn't at the top of everyone's list for free-to-play games, but that seems to be an odd oversight. Sure, the game isn't going to appeal to everyone with its highly stylized and kid-friendly atmosphere, but 2010 has apparently turned out to be a high-water mark for the title. According to an official release from <a href="http://massively.joystiq.com/tag/KingsIsle-Entertainment/">KingsIsle Entertainment</a>, the site's visitors were high enough to rank it at number eight out of the top 250 sites gaining in visitors over December, and the US registrations alone soared to over 15 million players (not counting European registrations). And let's not forget that the game was voted as <a href="http://massively.joystiq.com/2011/01/03/massivelys-2010-players-choice-awards-results/">the best family game of the decade</a> by our readers.<br />
<br />
The success isn't without the occasional misstep, however, with the game's recent 18+ chat troubles as a prime example. Several players mature enough to take part in unfiltered chat found themselves locked out of the chat by an unannounced change to the way chat systems work, one that filtered out players who had stopped paying a monthly subscription. <a href="https://www.wizard101.com/posts/list/30290.ftl">A full rundown of the situation</a> has been posted by company representatives, with the announcement that accounts verified as being eligible for chat will be allowed to chat once again. <a href="http://massively.joystiq.com/category/Wizard101/"><em>Wizard101</em></a> players who've moved to a free-to-play account should be happy -- as should anyone cheering for the game's success moving into 2011.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/01/24/wizard101-has-a-banner-year-amidst-chat-issues/">Wizard101 has a banner year amidst chat issues</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 24 Jan 2011 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/01/24/wizard101-has-a-banner-year-amidst-chat-issues/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19812929/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/01/24/wizard101-has-a-banner-year-amidst-chat-issues/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>account-status</category><category>age</category><category>age-verification</category><category>chat</category><category>chat-system</category><category>chat-updates</category><category>f2p</category><category>family</category><category>family-games</category><category>free-to-play</category><category>growing</category><category>growth</category><category>kingsisle</category><category>kingsisle-entertainment</category><category>w101</category><category>wizard101</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Mon, 24 Jan 2011 20:00:00 EST</pubDate></item><item><title><![CDATA[The Anvil of Crom: Class guide #1 - The Demonologist]]></title><link>http://massively.joystiq.com/2010/11/07/the-anvil-of-crom-class-guide-1-the-demonologist/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/11/07/the-anvil-of-crom-class-guide-1-the-demonologist/</guid><comments>http://massively.joystiq.com/2010/11/07/the-anvil-of-crom-class-guide-1-the-demonologist/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-anvil-of-crom/" rel="tag">The Anvil of Crom</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/the-anvil-of-crom"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/aocbannermainguide-1305418980.jpg" vspace="4" /> </a></div>
This week I'd like to kick off something a little bit different. Thus far <a href="http://massively.joystiq.com/category/the-anvil-of-crom">The Anvil of Crom</a> has been somewhat reactionary, meaning things happen in the <a href="http://www.ageofconan.com"><em>Age of Conan</em></a> game world that make for good discussion, or things happen in the community surrounding the game that do likewise. Aside from my semi-regular <a href="http://massively.joystiq.com/tag/aoc-zone-impressions/">Hyborian travelogue</a> series (and an occasional <a href="http://massively.joystiq.com/2010/07/04/the-anvil-of-crom-filling-the-leveling-gaps/">guide</a> or two), the column has basically reflected the current game-related news.<br />
<br />
Initially that was by design, as I didn't want it to be yet another gaming blog that talked about more of the same stuff you'd find at 100 other destinations. The problem is, <a href="http://massively.joystiq.com/category/age-of-conan"><em>Age of Conan</em></a> doesn't feature a large internet presence, and every time I look for a guide, I'm reminded of the fact that I should write one.<br />
<br />
Beginning today, I'm going to embark on a series of class guides designed to give newbs and vets alike the information they need to determine whether a particular archetype is right for them. My initial thought is to offer three guides per class: a 1 - 40 examination, a 40 - 80 synopsis, and a look at the class at endgame. Obviously this will be an ongoing experiment, since <em>Age of Conan</em> boasts a hefty complement of classes (12 as of this writing), each of them fairly unique from the others and their conventional MMORPG counterparts.<br />
<br />
Join me after the break for a look at the life and times of a young Demonologist, as well as a brief gameplay video of the class in action.<p><a href="http://massively.joystiq.com/2010/11/07/the-anvil-of-crom-class-guide-1-the-demonologist/" rel="bookmark">Continue reading <em>The Anvil of Crom: Class guide #1 - The Demonologist</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/11/07/the-anvil-of-crom-class-guide-1-the-demonologist/">The Anvil of Crom: Class guide #1 - The Demonologist</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 07 Nov 2010 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/11/07/the-anvil-of-crom-class-guide-1-the-demonologist/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19697901/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/11/07/the-anvil-of-crom-class-guide-1-the-demonologist/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>1-40-guide</category><category>age</category><category>age-of-conan</category><category>anvil-of-crom</category><category>anvil-of-crom-guides</category><category>aoc</category><category>aoc-class-guides</category><category>class-guide</category><category>class-guides</category><category>demonologist</category><category>demonologist-1-40</category><category>demonologists</category><category>featured</category><category>funcom</category><category>guide</category><category>guides</category><category>opinion</category><category>the-anvil-of-crom</category><category>video</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Sun, 07 Nov 2010 12:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Should your characters age?]]></title><link>http://massively.joystiq.com/2010/06/17/the-daily-grind-should-your-characters-age/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/06/17/the-daily-grind-should-your-characters-age/</guid><comments>http://massively.joystiq.com/2010/06/17/the-daily-grind-should-your-characters-age/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/the-daily-grind/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/06/age.jpg" alt="" /></a></div>
For a genre that prides itself on creating a virtual life for imaginary characters, many elements of real life are conspicuously absent. Like bathrooms. Why don't your characters ever need to go? What would be so wrong about having a third bar under "health" and "mana" titled "bladder?" Okay, bad example, but you get the gist.<br />
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Seeing as how MMOs attempt to convey the journey of life and accumulation of knowledge and experience through leveling, it isn't hard to imagine a game in which your characters age as you progress. In strategy games like <a href="http://thesims.ea.com/"><em>The Sims</em></a> and some RPGs like <a href="http://lionhead.com/Fable/FableIII/"><em>Fable</em></a>, aging is built in to the system, adding a layer of immersion as you see your characters grow older as time goes by. When you contrast this with the stuck-in-amber preservation of MMO characters, forever beautiful and flawless, a possible missed opportunity beckons.<br />
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When developing <a href="http://www.warhammeronline.com/"><em>Warhammer Online</em></a>, Mythic got players excited about a "character growth system" where your avatar would gain size, facial hair and scars with age. While this got the axe, it also got players thinking and talking about the subject. So should characters age in MMOs? Would the immersion be worth the difficulty and debate over how such a system would function?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/06/17/the-daily-grind-should-your-characters-age/">The Daily Grind: Should your characters age?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 17 Jun 2010 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/06/17/the-daily-grind-should-your-characters-age/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19514323/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/06/17/the-daily-grind-should-your-characters-age/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age</category><category>bladder-bar</category><category>character-growth</category><category>fable</category><category>mythic</category><category>tdg</category><category>the-daily-grind</category><category>the-sims</category><category>war</category><category>warhammer-online</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 17 Jun 2010 08:00:00 EST</pubDate></item><item><title><![CDATA[Anti-Aliased: Virtual worlds as the great equalizer pt. 2]]></title><link>http://massively.joystiq.com/2009/06/24/anti-aliased-virtual-worlds-as-the-great-equalizer-pt-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/06/24/anti-aliased-virtual-worlds-as-the-great-equalizer-pt-2/</guid><comments>http://massively.joystiq.com/2009/06/24/anti-aliased-virtual-worlds-as-the-great-equalizer-pt-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/anti-aliased/" rel="tag">Anti-Aliased</a></p><div align="center"><a href="http://massively.joystiq.com/category/anti-aliased"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/06/anti-aliased2sl580.jpg" alt="" /></a><br />
<div align="left"><strong>Social situations shattered</strong><br /> <br /> How many times do we have a young player in our guild who act more like a 30-year-old than the 30-year-olds do? How often do we cross cultural boundaries and forget that we're speaking with someone who might be across the world, in a completely different time zone? To us, they're simply standing in the same room as us, and that puts them in the same place we are.<br /><br />I know that I don't consciously think about where someone lives or who they really are when I meet them in <a href="http://www.metaplace.com"><em>Second Life</em></a> or <a href="http://massively.joystiq.com/category/metaplace"><em>Metaplace</em></a>. I'm too busy chatting with them about shared interests, because obviously if we're meeting one another while standing inside of a fantasy roleplaying simulation, then we both enjoy fantasy roleplaying.<br /><br />This is doubly true when I'm playing something like <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a> or <em><a href="http://www.playonline.com">Final Fantasy XI</a></em>. Not only do we now have something in common, but we can be united with our goals as well. You're here to run Nexus? So am I! Let's work together to get through this dungeon. I don't question where you come from, who you are, or how old you are. I may question you if you're not pulling your weight or bringing down the party, but even then I'm going to help you so we can get through the task together.<br /><br />
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            <h2><strong>"</strong>In a weird sort of way, virtual worlds humanize us more than the real world is able to.  </h2>
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In a weird sort of way, virtual worlds humanize us more than the real world is able to. While the condition of anonymity can lead to some really destructive individuals, it can also lead to being able to connect to one another without the hangups of social barriers that exist in real life. We can meet individuals who are very different from ourselves, find common ground quickly, and then learn from one another, rather than avoiding those who are different because it scares us.<br /><br />Beyond that, the experiences we gain from being in virtual worlds do not exist in a vacuum. We take what we learn and we apply it to what we do in everyday life. With enough time, I have no doubt that this too will help melt some of the social stigmas that we carry in real life, simply because we can come in contact with others in a more controlled online environment.<br /><br />If you want evidence, look at the decreasing age barrier. We let younger kids and teenagers into positions of power and responsibility in our guilds and online activities, and that in turn has slowly lead to more adults listening to kids when they have something to say. We use to completely bar kids from offering advice to us "more knowledgeable, older adults" but it's been slowly changing. While it may not be the only factor that has lead to this, it certainly is one of them.<br /><br />So I think it's time to give credit where credit is due. Virtual worlds, online games, and the Internet are bringing us together, and many of us are slowly finding out that we're really not so different from one another after all. We're learning about culture, gender, age, and sexuality, and it's certainly about damn time.<br /> <em><br /></em> <hr /><img vspace="4" hspace="4" border="1" align="left" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/06/new_swipe_colin.jpg" alt="" /> <em>Colin Seraphina Brennan is the weekly writer of Anti-Aliased isn't that different from anyone else and is darn proud of it. When she's not writing here for Massively, she's rambling on her personal blog, <a href="http://experiencecurve.wordpress.com/">The Experience Curve</a>. If you want to message her, send her an e-mail at colin.brennan AT weblogsinc DOT com. You can also follow her on Twitter through <a href="http://twitter.com/massively">Massively</a>, or through her <a href="http://twitter.com/sera_brennan">personal feed</a>, @sera_brennan.<br /></em></div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/06/24/anti-aliased-virtual-worlds-as-the-great-equalizer-pt-2/">Anti-Aliased: Virtual worlds as the great equalizer pt. 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 24 Jun 2009 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/06/24/anti-aliased-virtual-worlds-as-the-great-equalizer-pt-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19077128/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/24/anti-aliased-virtual-worlds-as-the-great-equalizer-pt-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age</category><category>age-barrier</category><category>community</category><category>discrimination</category><category>gender</category><category>gender-barrier</category><category>metaplace</category><category>online</category><category>second-life</category><category>sexuality</category><category>virtual-worlds</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Wed, 24 Jun 2009 19:00:00 EST</pubDate></item><item><title><![CDATA[Research profiles the typical fantasy MMO player]]></title><link>http://massively.joystiq.com/2008/09/07/research-profiles-the-typical-fantasy-mmo-player/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/09/07/research-profiles-the-typical-fantasy-mmo-player/</guid><comments>http://massively.joystiq.com/2008/09/07/research-profiles-the-typical-fantasy-mmo-player/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a></p><div align="center"><a href="http://www.southparkstudios.com/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/study_425.jpg"  alt="" /></a></div>
Researcher Dmitri Williams and his team have been <a href="http://terranova.blogs.com/terra_nova/2008/09/who-plays-how-m.html?cid=129346370#comment-129346370">doing some very hardcore MMO-related research.</a> Thanks to <a href="http://www.raphkoster.com/2008/09/05/new-major-study-on-mmo-players/">Raph Koster</a>, they were given free reign with the whole of <a href="http://www.soe.com">SOE</a>'s <a href="http://everquest2.station.sony.com"><em>EverQuest II</em></a>-related user statistics. They've produced the first of many papers, this one called "Who plays, how much, and why? Debunking the stereotypical gamer profile," which is <a href="http://www3.interscience.wiley.com/cgi-bin/fulltext/121394419/HTMLSTART?CRETRY=1&amp;SRETRY=0">completely and freely available online.</a><br /><br />There are a bunch of interesting things about <a href="http://massively.joystiq.com/category/everquest-ii"><em>EverQuest II</em></a> player demographics in there, some of which is surprising. For example, older players play more than younger players, and <em>EQ2</em> players in general are physically healthier than the general population. There's a shocker! Of course, <em>EQ2</em> arguably has a different sort of playerbase than something like <a href="http://www.eve-online.com"><em>EVE Online</em></a>, or even other dikus like <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em>.</a> It's too bad we can't see the differences.<br /><br />More studies are coming, though (but all of them from <em>EQ2</em> data). Williams and his international team of researchers are planning to uncover information about gender differences and more in future papers.<br /><br />[Via <a href="http://www.raphkoster.com/2008/09/05/new-major-study-on-mmo-players/">Raph Koster</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/09/07/research-profiles-the-typical-fantasy-mmo-player/">Research profiles the typical fantasy MMO player</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 07 Sep 2008 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://terranova.blogs.com/terra_nova/2008/09/who-plays-how-m.html?cid=129346370#comment-129346370>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/07/research-profiles-the-typical-fantasy-mmo-player/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1306731/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/07/research-profiles-the-typical-fantasy-mmo-player/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>academic</category><category>age</category><category>demographics</category><category>dmitri-williams</category><category>eq2</category><category>eqii</category><category>eve-online</category><category>everquest-2</category><category>everquest-ii</category><category>paper</category><category>raph-koster</category><category>research</category><category>researchers</category><category>soe</category><category>study</category><category>survey</category><category>world-of-warcraft</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Sun, 07 Sep 2008 13:00:00 EST</pubDate></item><item><title><![CDATA[LotRO reps talk demographics, casual play, console plans]]></title><link>http://massively.joystiq.com/2007/11/06/lotro-reps-talk-demographics-casual-play-console-plans/</link><guid isPermaLink="true">http://massively.joystiq.com/2007/11/06/lotro-reps-talk-demographics-casual-play-console-plans/</guid><comments>http://massively.joystiq.com/2007/11/06/lotro-reps-talk-demographics-casual-play-console-plans/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a></p><div align="center"><a href="http://www.gamasutra.com/view/feature/2005/mmo_magic_turbine_talks_lord_of_.php"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/11/gamasutra.jpg" /></a></div>
Yesterday <a href="http://www.gamasutra.com">Gamasutra</a> published a <a href="http://www.gamasutra.com/view/feature/2005/mmo_magic_turbine_talks_lord_of_.php">five page interview</a> about <a href="http://massively.joystiq.com/category/lord-of-the-rings-online"><em>The Lord of the Rings Online</em></a> with <a href="http://massively.joystiq.com/tag/turbine">Turbine's</a> Jeffrey Steefel and Adam Mersky.<br /><br />According to the interview, one third of <em>LotRO</em> players are over 35 because the license drew people new to MMOs -- people who came for "<em>The Lord of the Rings</em> first, the MMO second." Fans of <em>LotRO</em> often claim the game's <a href="http://www.landroval.org/">community</a> is more mature than that of <a href="http://www.wowinsider.com/2007/05/28/lol-gay/">competing games</a>. "Sometimes game communities can be rough, just because of the nature of the competitiveness and the nature of the age range of people playing, and this is a pretty mature, fun place to be a part of," said Steefel.<br /><br />Steefel and Mersky also talked about the challenges of dealing with <a href="http://www.npr.org/templates/story/story.php?storyId=10165824">gold farmers</a>, what the real definition of "casual games" might be, the pluses and minuses of adapting a famous work of <a href="http://www.wheaton.edu/wadecenter/">literature</a>, the <a href="http://www.worldofwarcraft.com">competition</a>, and Turbine's option to produce massively multiplayer games for <a href="http://www.ps3fanboy.com">consoles</a>. As is the case with <a href="http://www.gamasutra.com/view/feature/2003/spinning_the_moral_compass_.php">most</a> Gamasutra interviews, the discussion is an excellent read if you want an inside look.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2007/11/06/lotro-reps-talk-demographics-casual-play-console-plans/">LotRO reps talk demographics, casual play, console plans</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 06 Nov 2007 15:59:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/view/feature/2005/mmo_magic_turbine_talks_lord_of_.php>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/11/06/lotro-reps-talk-demographics-casual-play-console-plans/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1031146/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/11/06/lotro-reps-talk-demographics-casual-play-console-plans/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adam-mersky</category><category>age</category><category>casual-games</category><category>consoles</category><category>gamasutra</category><category>gold-farmers</category><category>interview</category><category>jeffrey-steefel</category><category>lord-of-the-rings-online</category><category>lotro</category><category>mature</category><category>tolkien</category><category>turbine</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Tue, 06 Nov 2007 15:59:00 EST</pubDate></item></channel></rss>
