Posts tagged age-of-conan-crafting 
Age of Conan's Dragon's Spine content on test servers
Funcom released its traditional end-of-the-month Age of Conan update over the weekend, and it revealed that the dev team is crunching hard on the Secrets of the Dragon's Spine content update. Executive producer Craig Morrison says that some of the new stuff is starting to appear on the game's ...
The Anvil of Crom: Age of Conan turns four, taps SWG for crafting inspiration
The last time I did an anniversary retrospective for Age of Conan, we had a recent expansion, some new dungeon content, and several class revamps fresh on our minds. The year before that, we had the earth-shaking combat and itemization changes. This past year, the major development was, of ...
The Anvil of Crom: Surviving the craftpocalypse
So last week we started talking a bit about Age of Conan's 2012 crafting revamp. I laid out a few things that foul up the current system -- from a tradeskiller's point of view, naturally -- but I didn't quite get around to talking about solutions. Though that's on the to-do list, I may not get ...
The Anvil of Crom: What's wrong with AoC's crafting?
In the wake of Funcom's glorious announcement that Age of Conan is due for an extreme tradeskill makeover in 2012, I thought it might be fun to brainstorm a few crafting-related design ideas. To be frank, I think any change will be an improvement, as it's hard to fathom a more boring and ...
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Hartsman: 'The traditional AAA style of development and distribution' is broken
Posted on May 22nd 2013 4:30PM



