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Posts tagged agdc

AGDC08: On avatar rights and virtual property

If you're anything like the average MMO gamer, you click through that 'shrinkwrap license' without even batting an eyelash. The End User License Agreement, or EULA, is just a speedbump in the logon process for game players. For game companies, though, they're extraordinarily important documents....

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Massively reports from AGDC!

Warhammer may be already well into launch mode, but some of us aren't all about play this week. That's right, Massively.com is reporting live from the Austin Game Developer's Conference! AGDC is traditionally one of the year's biggest MMO love-ins, as developers and publishers get together to talk...

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ZeniMax Online is hiring at Austin Game Developers Conference

If you're a talented game professional and you're planning to attend the Austin Game Developers Conference this coming week, you may want to head on over to booth 100 and speak with ZeniMax Online Studios (which has a brand-new official site). As they've just announced, ZeniMax will be looking for...

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Austin Game Developers Conference previews the evolving face of MMOs

Worlds in Motion has continued to announce some of the highlights of the upcoming Austin Game Developer's Conference. We've previously talked about featured speakers like Nexon's Min Kim, and interesting events showcasing the collaboration between casual gaming and MMOs. These newest events continue...

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AGDC announces first keynote address

The Worlds in Motion site notes that the first keynote address has been announced for this year's Austin Game Developer's Conference. Last last month the first speakers, such as Damion Schubert and Min Kim, were announced for the MMO-focused event. This week the event's first keynote has been...

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Austin Game Developer's Conference announces speakers

This year's Austin Game Developer's Conference, slated for early September, sounds like it will be a good one. Though the ION 2008 event was a fantastic MMO-focused design and development thinktank, AGDC traditionally fills that roll. CMP (the event's organizer) has announced some of the speakers...

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Damion Schubert interview pt. 2

Another element you seemed to feel strongly about in your talk was guild tools. We're talking about designers who play their own games, have a feel for their own spaces. Why are these designers, who are playing their own games, not turning around and creating the kind of guild tools that we feel...

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BioWare Austin's Damion Schubert explains his endgame philosophy

We had the pleasure of sitting down with Damion Schubert at AGDC 2008 earlier this month. A longtime commentator and respected developer, Schubert is currently the lead combat designer on BioWare Austin's un-named MMO. While discussion of that still somewhat secretive project was verboten, Schubert...

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