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Posts tagged agdc

AGDC 2009: Wizard101 hits 5 million accounts, mounts coming, and more

If you're a fan of Wizard101, then you're in for a serious treat. Brent from VirginWorlds posted a video of Darren from Common Sense Gamer sitting down with a "gaggle" of people from KingsIsle Entertainment during AGDC. It seems that Darren had a nice long talk about the past, present, and future o...

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AGDC09 Breaking: Turbine confirms console MMO in the works

During his talk at AGDC entitled "MMOs to Consoles -- Challenges, Opportunities, Emerging Trends," Turbine's Craig Alexander, the VP of project development for the company, has confirmed that they are working on a console MMO. The project has been in Turbine's production house for a year and a hal...

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AGDC09: Jeff Hickman speaks on WAR's shortcomings

During one of the many speeches being given at the Austin Game Developers Conference, Jeff Hickman, producer of Warhammer Online, spoke candidly on what he thought were WAR's failures and where Mythic could have done better. While Hickman has cited more than a few reasons WAR has been caught in the ...

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DCUO offers up new screens for AGDC

With AGDC getting started today, we've been keeping our eyes out for anything new and cool to bring your way. As if to answer our early eyes, Sony Online Entertainment have decided to release a handful of new screens from DC Universe Online as well. These new screens continue to develop on the S.T...

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Online gaming on Google's Lively to take on "corporate mentality"

Kevin Hanna, creative director of Google's Lively, said at AGDC that he hopes that Lively will become an online gaming platform that will challenge the status quo in a game industry he says is currently dominated by a "corporate mentality" that is "sucking the life out of what should be the most c...

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AGDC08: The meaning of life in EVE Online really is 42 (no joke)

Last week at AGDC we had the chance to sit in on a number of really interesting panels. One that was near and dear to our tech-loving, MMO-playing hearts was the Wednesday-finale entitled "The Server Technology of EVE Online: How to Cope With 300,000 Players on One Server." Presented by CCP CTO Ha...

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AGDC08: Devs on why MMOs have a web-based future

A write-up at Gamasutra of an AGDC panel featuring MMO developers who have begun working on web-based projects gives us an opportunity to explore the new (some would say it's actually the old) frontier of massively multiplayer gaming. There are many MMOs that are experienced via a web interface (suc...

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The debatable concept of ownership in virtual spaces

Game security news and analysis site PlayNoEvil recently looked at the concept of ownership in the virtual space, in an article called "The Quixotic Quest for Avatar Rights." It explores the question that's been around since the very beginning of virtual interactions: Does the player who invests his...

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Vivox to provide voice services for 38 Studios' upcoming MMO

Announced today at the Austin Game Developers Conference, Vivox has struck a deal with 38 Studios to provide all of their voice services for the studio's upcoming MMO. You may remember 38 Studios as the powerhouse that employs such rockstar names as Curt Schilling, R.A. Salvatore and Todd McFarlane....

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Icarus Studios demos iPhone MMO software this week

Icarus Studios -- developer of Fallen Earth and the associated Icarus Platform virtual world development tools --announced via press release that this week it is demonstrating its 3D MMO platform running on Apple's iPhone at the Austin Game Developers Conference. The demo is modest -- a "360-degree ...

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