Posts tagged agdc-2008 
Online gaming on Google's Lively to take on "corporate mentality"
Kevin Hanna, creative director of Google's Lively, said at AGDC that he hopes that Lively will become an online gaming platform that will challenge the status quo in a game industry he says is currently dominated by a "corporate mentality" that is "sucking the life out of what should be the most ...
AGDC08: The meaning of life in EVE Online really is 42 (no joke)
Last week at AGDC we had the chance to sit in on a number of really interesting panels. One that was near and dear to our tech-loving, MMO-playing hearts was the Wednesday-finale entitled "The Server Technology of EVE Online: How to Cope With 300,000 Players on One Server." Presented by CCP CTO ...
AGDC08: Devs on why MMOs have a web-based future
A write-up at Gamasutra of an AGDC panel featuring MMO developers who have begun working on web-based projects gives us an opportunity to explore the new (some would say it's actually the old) frontier of massively multiplayer gaming. There are many MMOs that are experienced via a web interface ...
AGDC08: Joystiq goes one-on-one with 38 Studios CEO Brett Close
Massively's big-sister site Joystiq.com was down in Austin for AGDC last week as well, and they made great use of their time. Kevin Kelly sat down with the CEO of 38 Studios, Brett Close, for a one-on-one chat about the MMO industry and 38's future plans. With the unveil of the R.A. Salvatore IP ...
Free to play pt. 2
Live Teams Launching is something like 10% of the overall effort. Keep your team small to start, grow when you prove your success. Don't keep on working on a second product until your first is growing and successful with its own team. Constantly check the vitals of the project, datamining and ...
AGDC08: Why 'free to play' doesn't mean free or easy money
Min Kim, the presenter of the talk, subtitled this event "A collection of thoughts on building and launching a Free-to-Play MMO." Kim has been around the world and back talking about his company, Nexon, and the business practice they're leading the charge on. Free to play games are bigger than ever ...
AGDC 08: The Importance of Learning Style and Gender in MMOs
We spent a little time at the Austin Game Developers Conference this year and walked away with our heads full of game-related knowledge. Not least of this came from a panel held by Sheri Graner Ray, the computer game industry's leading expert on the subject of gender and computer games. She began ...
Vivox to provide voice services for 38 Studios' upcoming MMO
Announced today at the Austin Game Developers Conference, Vivox has struck a deal with 38 Studios to provide all of their voice services for the studio's upcoming MMO. You may remember 38 Studios as the powerhouse that employs such rockstar names as Curt Schilling, R.A. Salvatore and Todd McFarlane. ...
DCUO Art panel pt. 2
How often do you talk with the SOE folks? Jim: I come down every three or four months? Jared: We get out to San Diego fairly often. Jim: Jason and I both work late, so a lot of the stuff we do with the characters are done at 1, 3, 4 in the morning. We work on different jpegs, different layers on ...
AGDC08: Jim Lee and the artwork of DC Universe Online
It's a generally busier day in Austin as the second round of AGDC sessions kicks off. Tuesday began for Massively with a look at DC Universe Online, Sony Online Entertainment's four-color physics-enabled brawler. Presented by none other than Jim Lee, the well-known comic book artist, the session ...
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Some Assembly Required: Salem dev talks permadeath, griefing, and skill-based gameplay
Posted on Feb 10th 2012 9:00AM



