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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[The Daily Grind: What do you like to see on MMO websites?]]></title><link>http://massively.joystiq.com/2012/02/01/the-daily-grind-what-do-you-like-to-see-on-mmo-websites/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/01/the-daily-grind-what-do-you-like-to-see-on-mmo-websites/</guid><comments>http://massively.joystiq.com/2012/02/01/the-daily-grind-what-do-you-like-to-see-on-mmo-websites/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/02/01/the-daily-grind-what-do-you-like-to-see-on-mmo-websites/"><img alt="DAoC" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/daoc-1328016134.jpg" /></a></div>
During my time with Massively and as a gamer, I've <a href="http://massively.joystiq.com/2011/12/22/even-swtors-website-has-a-queue/">visited scads</a> of <a href="http://massively.joystiq.com/2011/11/22/jagex-unveils-new-runescape-website/">official MMO websites</a>. And I can say, incontrovertibly, that <a href="http://massively.joystiq.com/2011/11/08/38-studios-opens-a-website-portal-to-project-copernicus-world/">no two of them</a> had <a href="http://massively.joystiq.com/2011/10/27/eligium-launches-website-and-reveals-panda-monks-really/">the same features</a> and <a href="http://massively.joystiq.com/2011/06/15/dark-age-of-camelot-launches-new-website/">focus</a>. Some were extremely easy to navigate while others were almost indecipherable without the Staff of Ra to guide me. Some were more about flash while others were loaded with content. And some, to my never-ending dismay, still lack an RSS feed which I cannot fathom in this day and age.<br />
<br />
But enough about my journeys -- I want to hear about your own thoughts on MMO websites. What do you like to see when you visit one? Are the aesthetics important to you, or are you more concerned with specific features? Are these websites more for first-time visitors curious about the game or should they cater to players looking for news and updates about their favorite titles?<br />
<br />
For bonus points, provide a link below to (in your opinion) the best-designed MMO website!<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/01/the-daily-grind-what-do-you-like-to-see-on-mmo-websites/">The Daily Grind: What do you like to see on MMO websites?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 01 Feb 2012 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/01/the-daily-grind-what-do-you-like-to-see-on-mmo-websites/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20157507/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/01/the-daily-grind-what-do-you-like-to-see-on-mmo-websites/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aesthetics</category><category>daoc</category><category>dark-age-of-camelot</category><category>featured</category><category>mmo-website</category><category>mmo-websites</category><category>news</category><category>opinion</category><category>rss</category><category>rss-feed</category><category>staff-of-ra</category><category>tdg</category><category>the-daily-grind</category><category>website</category><category>websites</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 01 Feb 2012 09:00:00 EST</pubDate></item><item><title><![CDATA[A peek at Sector 4 of Fallen Earth]]></title><link>http://massively.joystiq.com/2011/02/18/a-peek-at-sector-4-of-fallen-earth/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/02/18/a-peek-at-sector-4-of-fallen-earth/</guid><comments>http://massively.joystiq.com/2011/02/18/a-peek-at-sector-4-of-fallen-earth/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a></p><div style="text-align: center;"><a href="http://www.pcgamer.com/2011/02/18/fallen-earth-dev-diary-when-plants-rule-the-earth/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/02/fe-diary-epl-218.jpg" alt="" /></a></div>
Sector 4 isn't available for players of <a href="http://www.fallenearth.com"><em>Fallen Earth</em></a> just yet, but it's impossible not to know that it's out there, the fourth piece of a building world. As it turns out, however, Sector 4 is more than just the next zone -- it's a look into what the game's world was like before everything went to hell. In <a href="http://www.pcgamer.com/2011/02/18/fallen-earth-dev-diary-when-plants-rule-the-earth/">a new diary from Chris "Devo" Deavellar</a>, the aesthetics of the new zone are discussed, and he mentions that Sector 4 is the first branch away from the fairly realistic environments seen in the game up to this point.<br />
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Deavellar mentions that just throwing a bunch of plant life around would have felt unsuitable for the game, but considering the newest sector highlights the insane experiments of the Globaltech company, the place needed an alien feel. Using several real-world plants such as kudzu for inspiration, the result is a world that still feels true to life in many ways... but also is filled with alien plants weeping amber fluid. <em><a href="http://massively.joystiq.com/category/Fallen-Earth/">Fallen Earth</a></em> players should take a look at <a href="http://www.pcgamer.com/2011/02/18/fallen-earth-dev-diary-when-plants-rule-the-earth/">the full diary</a> to get the smallest hint of what this newest zone will look like, a reminder of what would have been the future... before the end of the world.<br />
<br />
[Thanks to Scott for the tip!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/02/18/a-peek-at-sector-4-of-fallen-earth/">A peek at Sector 4 of Fallen Earth</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 18 Feb 2011 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/02/18/a-peek-at-sector-4-of-fallen-earth/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19850292/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/02/18/a-peek-at-sector-4-of-fallen-earth/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aesthetics</category><category>appearance</category><category>art-diary</category><category>development-diary</category><category>fallen-earth</category><category>fallen-earth-llc</category><category>fe</category><category>icarus</category><category>icarus-studios</category><category>immersion</category><category>looks</category><category>new-zones</category><category>plants</category><category>previews</category><category>sector-4</category><category>verisimilitude</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 18 Feb 2011 21:00:00 EST</pubDate></item><item><title><![CDATA[The aesthetics of Black Prophecy's Genide faction]]></title><link>http://massively.joystiq.com/2009/11/10/the-aesthetics-of-black-prophecys-genide-faction/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/11/10/the-aesthetics-of-black-prophecys-genide-faction/</guid><comments>http://massively.joystiq.com/2009/11/10/the-aesthetics-of-black-prophecys-genide-faction/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/black-prophecy/" rel="tag">Black Prophecy</a></p><a href="http://massively.joystiq.com/category/black-prophecy"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/11/genidesimageat580.jpg" alt="" /></a><br />
We had some good news about <a href="http://www.blackprophecy.com"><em>Black Prophecy</em></a> the other day and how <a href="http://massively.joystiq.com/2009/11/06/reakktor-media-financial-woes-resolved-full-speed-ahead-for-bla/">things are looking up</a> for the game's developer <a href="http://massively.joystiq.com/tag/reakktor-media">Reakktor Media</a>. We're hoping more info will be revealed about the game in the coming months, and now they've released a dev blog on the art direction of the game's Genide faction. Whereas the Tyi faction is a cybernetic offshoot of humanity the Genides embrace biogenetic manipulation in their pursuit of perfection. The aesthetics of what the Genides have become is the focus of <a href="http://massively.joystiq.com/category/black-prophecy"><em>Black Prophecy</em></a> Art Director Nick Ebenhoch's dev diary. <br />
<br />
Nick kicks it off by explaining the significance of the Genide faction logo and what the symbol was designed to represent. Unlike the more utilitarian Tyi faction which <a href="http://massively.joystiq.com/2009/10/22/the-art-direction-of-black-prophecys-gearheads/">favors a modular complexity</a>, the Genide's cleaner, minimalist aesthetic sense permeates everything they create. This is seen in the smooth and tall look of their various space ships, which have vertical wing orientation rather than the standard horizontal orientation typically seen on such vessels, explains Nick.<p><a href="http://massively.joystiq.com/2009/11/10/the-aesthetics-of-black-prophecys-genide-faction/" rel="bookmark">Continue reading <em>The aesthetics of Black Prophecy's Genide faction</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/11/10/the-aesthetics-of-black-prophecys-genide-faction/">The aesthetics of Black Prophecy's Genide faction</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 10 Nov 2009 13:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.blackprophecy.com/index.php?id=105>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/10/the-aesthetics-of-black-prophecys-genide-faction/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19230735/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/10/the-aesthetics-of-black-prophecys-genide-faction/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aesthetics</category><category>art-direction</category><category>art-director</category><category>black-prophecy</category><category>cockpits</category><category>dev-blog</category><category>dev-diary</category><category>factions</category><category>genide</category><category>genides</category><category>new-titles</category><category>nick-ebenhoch</category><category>reakktor</category><category>reakktor-media</category><category>sci-fi</category><category>tyi</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Tue, 10 Nov 2009 13:15:00 EST</pubDate></item></channel></rss>
