Posts tagged advice 
The Guild Counsel: Five ways to burn bridges with your guild
There are ways to leave a guild, and then there are cringe-worthy, horrifying ways to leave a guild, burn your bridges, and never, ever leave the door open for a possible return. We've all heard tales (and sometimes witnessed them firsthand!) of people leaving guilds in ways that defy humanity ...
Ask Massively: Artists I actually dislike edition
For whatever reason, Rob Liefeld has become a mini-meme on my more meta columns of the week. He's a bad artist, yes, but as I've mentioned in the past, I don't actively dislike him. There are many people far more deserving of dislike. Case in point: Pat Lee. I'm not going to explain in depth ...
The Guild Counsel: Surviving the dreaded plateau
One of the challenges of running a guild is avoiding the emotional peaks and valleys that tend to come up. In fact, one of the scariest times for a guild is when it's just accomplished something big because once the cheers stop, there's a void left and people begin to wonder what's next. It's not ...
Ask Massively: Overwhelming changes edition
I have to be honest, the Caitian Carrier for Star Trek Online kind of makes me want to give the game a shot again. I liked it when I played it before, but I just had no time to play it on top of everything else. But then I think about all the work I'd need to do just to get caught up to normal, ...
Storyboard: Why roleplaying is worth the trouble
Why bother roleplaying? I've covered a lot of topics in this column that circle around that topic. I've talked about why roleplaying is important and how you can roleplay without tears, but I've never touched the central question, something that was brought to mind recently by a fellow ...
The Guild Counsel: Saluting Scott Andrews on five years of valuable guild advice
This past Monday marked the fifth anniversary of Scott Andrews' Officers' Quarters, a weekly column on WoW Insider that deals with guild issues in World of Warcraft. He's also the author of The Guild Leader's Handbook, which is a must-read for any guild leader. It's a terrific accomplishment to ...
Ask Massively: Always on the wrong weekends edition
So for those of you wondering, the move went quite well. The expected problems occurred at times of minimal inconvenience, and we almost completely finished unpacking at the new place in one weekend. But we still have to finish up at the old apartment, so of course the first beta for The Secret ...
Ask Massively: Moving shop edition
As you read this, I'm making my final preparations to move from my home for the past three years into a new and much nicer home. Of course, this brings with it certain concerns. Will the utility companies reconnect everything correctly? Will the movers drop something I can't easily replace? Will ...
The Guild Counsel: What's your guild really worth?
One age-old debate in MMOs revolves around the buying and selling of characters, and the argument becomes especially contentious when it involves the exchange of real-life money. The members of one camp will staunchly defend the practice, saying they put the time and effort into the toons and ...
The Guild Counsel: When do you trust the new guy?
When you're running a guild, there are lots of clear, right and wrong, cut and dried issues to take on. It might not be easy to carry them out, but it's pretty easy to know what the right decision is. There are some, however, that aren't so clear, and it's hard to even gauge which variables might ...




