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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Entropia Universe brings recruiting app to Facebook]]></title><link>http://massively.joystiq.com/2012/04/11/entropia-universe-brings-recruiting-app-to-facebook/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/11/entropia-universe-brings-recruiting-app-to-facebook/</guid><comments>http://massively.joystiq.com/2012/04/11/entropia-universe-brings-recruiting-app-to-facebook/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/entropia-universe/" rel="tag">Entropia Universe</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/11/entropia-universe-brings-recruiting-app-to-facebook/"><img alt="Entropia Universe - fantasy village" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/imageentropiauniverse3.jpg" /></a></div>
<a href="http://massively.joystiq.com/category/entropia-universe"><em>Entropia Universe</em></a> has always skirted the line between game and advertising scheme, and the latest evidence of this is a new social media program developed by <a href="http://massively.joystiq.com/tag/mindark">MindArk</a> and <a href="http://massively.joystiq.com/tag/socialtype">Socialtype</a> that aims to reward existing players for recruiting new ones.<br />
<br />
MMO recruitment drives are nothing new, but the kicker here is that the potential recruits can experience a slice of <em>Entropia</em> via their Facebook accounts. MindArk is using a software app called Bamboo to connect the MMO and Facebook portions of <em>Entropia</em>. Bamboo "turns your players into a highly-motivated marketing army," according to the <a href="http://www.socialtype.com/bamboo/index.html">app's website</a>. "Bamboo users become ambassadors. They earn points for promoting your game through their social network. Every action is incentivized."<br />
<br />
MindArk says that the <em>Entropia</em> atmosphere has been ported to the Facebook app via its UI, graphics, and lore. New users can also add to said lore via their own unique plots.<br />
<br />
[Source: MindArk press release]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/11/entropia-universe-brings-recruiting-app-to-facebook/">Entropia Universe brings recruiting app to Facebook</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 11 Apr 2012 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/11/entropia-universe-brings-recruiting-app-to-facebook/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20213107/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/11/entropia-universe-brings-recruiting-app-to-facebook/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advertising</category><category>bamboo</category><category>entropia</category><category>entropia-facebook</category><category>entropia-universe</category><category>f2p</category><category>facebook</category><category>free-to-play</category><category>mindark</category><category>mmo-social-media</category><category>social-media</category><category>social-media-integration</category><category>socialtype</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 11 Apr 2012 10:00:00 EST</pubDate></item><item><title><![CDATA[Blizzard job listing mentions 'product placement' within its next MMO]]></title><link>http://massively.joystiq.com/2012/01/23/blizzard-job-listing-mentions-product-placement-within-their-n/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/23/blizzard-job-listing-mentions-product-placement-within-their-n/</guid><comments>http://massively.joystiq.com/2012/01/23/blizzard-job-listing-mentions-product-placement-within-their-n/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/23/blizzard-scouting-a-franchise-development-producer-for-titan/"><img alt="Activision Blizzard" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/blizz.jpg" /></a></div>
When details of <a href="http://massively.joystiq.com/tag/blizzard/">Blizzard's</a> upcoming casual MMO, code-named <a href="http://massively.joystiq.com/tag/titan/"><em>Titan</em></a>, are incredibly scarce due to the developer's ironclad secrecy, it falls to enterprising fans to ferret out any scraps of information that may exist. One such player on <a href="http://www.neogaf.com/forum/showthread.php?t=459767">the NeoGAF forums</a> was combing through a Blizzard job posting for a <a href="http://us.blizzard.com/en-us/company/careers/posting.html?id=10000B3">Franchise Development Producer</a> and noted an interesting line that indicated the studio could be mulling over the idea of in-game ads for its next MMO.<br />
<br />
The line in question specifies that one of the duties of the position is to "work with major consumer brands to facilitate product placement and licensing within the world of Blizzard Entertainment's next-gen MMO that enhances the gameplay experience." Whether this is a sign that we'll be seeing billboards for Skittles while we raid or that players will be able to get endorsements and decorate their outfits a la NASCAR cars is anyone's guess.<br />
<br />
It's important to note that the rest of this position entails a number of efforts to promote Blizzard's "next-gen MMO" outside of the tight-knit gaming sphere, including comics, action figures, and short movies.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/23/blizzard-job-listing-mentions-product-placement-within-their-n/">Blizzard job listing mentions 'product placement' within its next MMO</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 23 Jan 2012 08:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/23/blizzard-job-listing-mentions-product-placement-within-their-n/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20154304/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/23/blizzard-job-listing-mentions-product-placement-within-their-n/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action-figures</category><category>ads</category><category>advertising</category><category>blizzard</category><category>books</category><category>casual-mmo</category><category>franchise-development-producer</category><category>in-game-ads</category><category>movies</category><category>next-gen-mmo</category><category>rumor</category><category>short-movies</category><category>skittles</category><category>speculation</category><category>titan</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Mon, 23 Jan 2012 08:30:00 EST</pubDate></item><item><title><![CDATA[Massively mammillary online: Evony hires model to be the... face of the game]]></title><link>http://massively.joystiq.com/2011/11/10/massively-mammillary-online-evony-hires-model-to-be-the-face/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/10/massively-mammillary-online-evony-hires-model-to-be-the-face/</guid><comments>http://massively.joystiq.com/2011/11/10/massively-mammillary-online-evony-hires-model-to-be-the-face/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/10/massively-mammillary-online-evony-hires-model-to-be-the-face/"><img alt="Evony ad" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/evony.jpg" /></a></div>
Quick -- what's missing in your life? No, not your dog; that beast is never coming back and you might as well get used to it. We're talking about <a href="http://massively.joystiq.com/tag/evony/"><em>Evony's</em></a> tasteful, classy, and omnipresent <a href="http://massively.joystiq.com/2009/07/13/comment-spam-lewd-advertising-and-stolen-assets-abound-for-evo/">chest-centric ads</a> that had absolutely nothing to do with the gameplay itself.<br />
<br />
While <em>Evony </em>eventually replaced those ads with ones that showed elements from the actual game, it was only a matter of time before the bosoms of glory returned. To solve the crisis of the irrelevant breasts, the game studio hired a model to portray an in-game character, Eva, in a new series of ads.<br />
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According to the press release, Eva was chosen by the game's players to find the right look for the person to represent the game. Eva will be displayed as both a real model and cartoon version. Undoubtedly, this is the high point of civilization as we know it, and everything will go downhill from here.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/10/massively-mammillary-online-evony-hires-model-to-be-the-face/">Massively mammillary online: Evony hires model to be the... face of the game</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 10 Nov 2011 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/10/massively-mammillary-online-evony-hires-model-to-be-the-face/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20103478/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/10/massively-mammillary-online-evony-hires-model-to-be-the-face/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ad</category><category>advertising</category><category>boobs</category><category>bosoms</category><category>bosoms-of-glory</category><category>breasts</category><category>business-model</category><category>chestacular</category><category>eva</category><category>evony</category><category>f2p</category><category>free-to-play</category><category>kotaku-worthy</category><category>model</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 10 Nov 2011 13:00:00 EST</pubDate></item><item><title><![CDATA[GamersFirst teams up with Adknowledge for virtual currency offers]]></title><link>http://massively.joystiq.com/2011/09/19/gamersfirst-teams-up-with-adknowledge-for-virtual-currency-offer/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/19/gamersfirst-teams-up-with-adknowledge-for-virtual-currency-offer/</guid><comments>http://massively.joystiq.com/2011/09/19/gamersfirst-teams-up-with-adknowledge-for-virtual-currency-offer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/all-points-bulletin/" rel="tag">All Points Bulletin</a>, <a href="http://massively.joystiq.com/category/crime/" rel="tag">Crime</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/19/gamersfirst-teams-up-with-adknowledge-for-virtual-currency-offer/"><img alt="Fallen Earth - casino" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/fegambling.jpg" /></a></div>
Free-to-play gamers seem to have no problems paying real-world money for virtual items in their favorite MMORPGs. <a href="http://massively.joystiq.com/tag/gamersfirst">GamersFirst</a> hopes that its customers will feel similarly about its new partnership with <a href="http://massively.joystiq.com/tag/adknowledge">Adknowledge</a>. Who, or what, is Adknowledge? It's the largest privately owned advertising network on the internet, and it's also the parent company of <a href="http://massively.joystiq.com/tag/super-rewards">Super Rewards</a> (and you may remember that name in connection with the infamous "offer wall" faux pas attached to <a href="http://massively.joystiq.com/tag/turbine">Turbine's</a> <a href="http://massively.joystiq.com/category/dungeons-and-dragons-online"><em>Dungeons and Dragons Online</em></a> MMO).<br />
<br />
Adknowledge's AdStation program allows gamers to earn in-game currency by completing extra-game tasks including watching videos, taking surveys, and subscribing to various online services. This generates advertising leads for Adknowledge clients, and a new GamersFirst press release calls it "a great opportunity for us to get our titles in front of their vast global network."<br />
<br />
Said titles include <a href="http://massively.joystiq.com/category/all-points-bulletin"><em>APB Reloaded</em></a> and <a href="http://massively.joystiq.com/category/fallen-earth"><em>Fallen Earth</em></a>, but thus far GamersFirst has not released details on how the games will be affected.<br />
<br />
[Source: GamersFirst press release]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/19/gamersfirst-teams-up-with-adknowledge-for-virtual-currency-offer/">GamersFirst teams up with Adknowledge for virtual currency offers</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 19 Sep 2011 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/19/gamersfirst-teams-up-with-adknowledge-for-virtual-currency-offer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20046379/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/19/gamersfirst-teams-up-with-adknowledge-for-virtual-currency-offer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adknowledge</category><category>ads</category><category>adstation</category><category>advertising</category><category>all-points-bulletin-reloaded</category><category>apb-reloaded</category><category>business-models</category><category>crime</category><category>ewwwww</category><category>f2p</category><category>fallen-earth</category><category>free-to-play</category><category>gamersfirst</category><category>mmo-industry</category><category>offer-wall</category><category>personal-information</category><category>privacy</category><category>sci-fi</category><category>super-rewards</category><category>surveys</category><category>worst-idea-ever</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 19 Sep 2011 13:00:00 EST</pubDate></item><item><title><![CDATA[Online sales will dominate the market by 2013]]></title><link>http://massively.joystiq.com/2011/09/13/online-sales-will-dominate-the-market-by-2013/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/13/online-sales-will-dominate-the-market-by-2013/</guid><comments>http://massively.joystiq.com/2011/09/13/online-sales-will-dominate-the-market-by-2013/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/13/online-sales-will-dominate-the-market-by-2013/"><img alt="Steam" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/steam.jpg" /></a></div>
If you purchase your video games from a brick and mortar retailer, chances are you will be in the minority in just a couple of years.<br />
<a href="http://www.gamesindustry.biz/articles/2011-09-13-online-sales-to-surpass-physical-sales-by-2013"><br />
GamesIndustry.biz</a> cites a new report that predicts online game sales will become the dominant force in the market by 2013 through individual websites, retailers like <a href="http://massively.joystiq.com/tag/amazon/">Amazon.com</a>, and video game distributors like <a href="http://massively.joystiq.com/tag/Steam/">Steam</a>. A <a href="http://www.dfcint.com/wp/index.php">DFC Intelligence</a> analyst noted that boxed game sales already peaked in 2008, and that as physical game sales slowly decline, online sales will pick up at a marked pace. DFC is a research and consulting firm that covers the field of video games.<br />
<br />
Last year, online game retailers sold over $19.3 billion worth of digital merchandise -- a figure that's expected to rise to $37.9 billion by 2016. While real-world stores have much to worry about as the market shifts in the direction of online sales, the industry as a whole is expected to continue to substantially increase its growth over the next half-decade. One of the "key drivers" for that growth is PC games.<br />
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The analysts also predicted that in-game advertising will increase two-fold in the next few years as advertisers realize the potential for this blossoming market.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/13/online-sales-will-dominate-the-market-by-2013/">Online sales will dominate the market by 2013</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 13 Sep 2011 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/13/online-sales-will-dominate-the-market-by-2013/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20041339/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/13/online-sales-will-dominate-the-market-by-2013/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advertising</category><category>amazon</category><category>amazon.com</category><category>analysis</category><category>analyst</category><category>brick-and-mortar</category><category>dfc-intelligence</category><category>gamesindustry.biz</category><category>in-game-advertising</category><category>online-retailers</category><category>online-sales</category><category>physical-sales</category><category>steam</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 13 Sep 2011 10:00:00 EST</pubDate></item><item><title><![CDATA[While waiting to rez, please see this word from our sponsor]]></title><link>http://massively.joystiq.com/2011/08/29/while-waiting-to-rez-please-see-this-word-from-our-sponsor/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/29/while-waiting-to-rez-please-see-this-word-from-our-sponsor/</guid><comments>http://massively.joystiq.com/2011/08/29/while-waiting-to-rez-please-see-this-word-from-our-sponsor/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/kids/" rel="tag">Kids</a>, <a href="http://massively.joystiq.com/category/family/" rel="tag">Family</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/29/while-waiting-to-rez-please-see-this-word-from-our-sponsor/"><img alt="AdventureQuest Worlds header" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/aqworlds-sms-0811.jpg" /></a></div>
When your character dies in your favorite MMO, have you ever thought, "Gee, I'd sure like to see an ad right about now"? MMO developer <a href="http://massively.joystiq.com/tag/artix/">Artix</a> believes that death ads are the way to go, as they've introduced special advertising that will show up only when a character dies in their game <em><a href="http://massively.joystiq.com/tag/AdventureQuest-Worlds/">AdventureQuest Worlds</a></em>.<br />
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According to a recent interview with [a]listdaily, CEO Adam Bohn says that response has been good so far. The game network's 12 to 13 million users are happy with the ads because Artix likes to keep them fun for a younger audience.<br />
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Despite the fact that this has been done before in games like <em><a href="http://massively.joystiq.com/category/Shadowbane/">Shadowbane</a></em>, and the deceased <em><a href="http://massively.joystiq.com/tag/Dungeon-Runners/">Dungeon Runners</a></em> to a lesser extent, Bohn believes the ads are a good idea that they'll eventually build upon. I think if nothing else, it will make us want to die a whole lot less.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/29/while-waiting-to-rez-please-see-this-word-from-our-sponsor/">While waiting to rez, please see this word from our sponsor</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 29 Aug 2011 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/29/while-waiting-to-rez-please-see-this-word-from-our-sponsor/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20029783/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/29/while-waiting-to-rez-please-see-this-word-from-our-sponsor/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adam-bohn</category><category>adventurequest-worlds</category><category>advertising</category><category>alistdaily</category><category>artix</category><category>artix-entertainment</category><category>death-ad</category><category>death-penalty</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Mon, 29 Aug 2011 22:00:00 EST</pubDate></item><item><title><![CDATA[GameSamba adding an offer wall]]></title><link>http://massively.joystiq.com/2011/06/27/gamesamba-adding-an-offer-wall/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/27/gamesamba-adding-an-offer-wall/</guid><comments>http://massively.joystiq.com/2011/06/27/gamesamba-adding-an-offer-wall/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://www.gamesamba.com/forum/viewtopic.php?f=80&amp;t=1825"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/realms.jpg" vspace="4" /></a></div>
The last time we heard the term offer wall around these parts, it was in reference to a <a href="http://turbine.com">Turbine</a> initiative that sparked an outpouring of <a href="http://massively.joystiq.com/2010/04/13/fans-have-strong-reaction-to-dungeons-and-dragons-online-offer-w/">fan anger</a> centered on <a href="http://ddo.com"><em>Dungeons and Dragons Online</em></a>. The company ultimately <a href="http://massively.joystiq.com/2010/04/14/turbine-responds-to-community-with-removal-of-offer-wall/">did away with the plan</a> due to concerns over <a href="http://massively.joystiq.com/tag/turbine">Turbine's</a> third-party partner (<a href="http://www.srpoints.com/">Super Rewards</a>) as well as the general shadiness associated with trading a player's personal information.<br />
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Today, <a href="http://realmsonline.gamesamba.com/index.php?option=com_content&amp;view=article&amp;id=27&amp;Itemid=27"><em>Realms Online</em></a> publisher <a href="http://gamesamba.com">GameSamba</a> has announced its own offer wall, this time in concert with <a href="http://www.guppymedia.com/">Guppy Media</a> and <a href="http://www1.peanutlabs.com/">Peanut Labs</a>. <a href="http://massively.joystiq.com/tag/gamesamba">GameSamba's</a> press release says that the new deal "<em>complements [its] existing partnership with Super Rewards, which not only provides free offers but also allows access to over 100 global payment methods</em>."<br />
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Super Rewards, Guppy Media, and Peanut Labs are advertising firms that pay GameSamba for leads, in effect exposing GameSamba customers to various third-party products that they might not otherwise be aware of via surveys, special offers, and the like. GameSamba, in turn, gives Sambas (the company's virtual currency) to those gamers who meet certain requirements relating to the third-party advertisers. You can <a href="http://www.gamesamba.com/forum/viewtopic.php?f=80&amp;t=1825">learn more about the arrangement</a> on the GameSamba forums.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/27/gamesamba-adding-an-offer-wall/">GameSamba adding an offer wall</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 27 Jun 2011 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/27/gamesamba-adding-an-offer-wall/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19977299/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/27/gamesamba-adding-an-offer-wall/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ads</category><category>advertising</category><category>f2p</category><category>free-to-play</category><category>game-samba</category><category>gamesamba</category><category>offer-wall</category><category>personal-information</category><category>please-take-my-personal-information</category><category>realms</category><category>realms-online</category><category>third-party-advertising</category><category>third-party-offers</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 27 Jun 2011 11:00:00 EST</pubDate></item><item><title><![CDATA[EVE trailer debuts in selected cinemas before showing of Tron]]></title><link>http://massively.joystiq.com/2010/12/20/eve-trailer-debuts-in-selected-cinemas-before-showing-of-tron/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/12/20/eve-trailer-debuts-in-selected-cinemas-before-showing-of-tron/</guid><comments>http://massively.joystiq.com/2010/12/20/eve-trailer-debuts-in-selected-cinemas-before-showing-of-tron/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a></p><div style="text-align: center;"><a href="http://www.youtube.com/watch?v=YezGrLuosg0"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/12/sanshatrailer-title-new.jpg" alt="" /></a></div>
Earlier this month, we heard the news that a few <a href="http://massively.joystiq.com/2010/12/10/eve-trailer-coming-to-a-theater-near-you-maybe/">selected US cinema theaters would be showing</a> a new <a href="http://www.eve-online.com"><em>EVE Online</em></a> trailer. <a href="http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=1428848">On the <em>EVE</em> forum</a>, CCP Manifest published a list of the participating theaters and told players that the trailer would be aired between eight and fifteen minutes before the main movie showing. The new trailer is essentially a re-cut of the impressive and very cinematic <a href="http://massively.joystiq.com/tag/incursion/"><em>Incursion</em></a> trailer <a href="http://massively.joystiq.com/2010/11/20/eve-incursion-trailer-fortells-sanshas-revenge/">released last month</a>, adapted for the big screen and the general cinema audience.<br />
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With Tron's release last week, the <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a> trailer has already been seen at several theaters on <a href="http://massively.joystiq.com/tag/ccp-games/">CCP</a>'s list. This is the first time CCP has tried to advertise via cinema, and if things go well, we could see more trailers on the big screen in the near future. This showing is the first of a series of small-scale tests designed to see how effective cinema can be as an advertising venue. If you'd like to see your local theater featured in future test-showings, post its name and location <a href="http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=1428848">in the thread</a> for CCP's marketing department to look into it.<br />
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For those unable to attend one of the participating theaters, the short 30-second cinema trailer <a href="http://www.youtube.com/watch?v=YezGrLuosg0">has been published as promised</a> on CCP's YouTube page. Skip past the cut to watch the cinema trailer, embedded in high definition.<p><a href="http://massively.joystiq.com/2010/12/20/eve-trailer-debuts-in-selected-cinemas-before-showing-of-tron/" rel="bookmark">Continue reading <em>EVE trailer debuts in selected cinemas before showing of Tron</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/12/20/eve-trailer-debuts-in-selected-cinemas-before-showing-of-tron/">EVE trailer debuts in selected cinemas before showing of Tron</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 20 Dec 2010 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/12/20/eve-trailer-debuts-in-selected-cinemas-before-showing-of-tron/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19768749/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/12/20/eve-trailer-debuts-in-selected-cinemas-before-showing-of-tron/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advertising</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>cinema</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>marketing</category><category>mmo-industry</category><category>sansha</category><category>sanshas-nation</category><category>theater</category><category>trailer</category><category>trailers</category><category>video</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Mon, 20 Dec 2010 09:00:00 EST</pubDate></item><item><title><![CDATA[APB's voice chat feature will contain advertisements]]></title><link>http://massively.joystiq.com/2010/06/24/apbs-voice-chat-feature-will-contain-advertisements/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/06/24/apbs-voice-chat-feature-will-contain-advertisements/</guid><comments>http://massively.joystiq.com/2010/06/24/apbs-voice-chat-feature-will-contain-advertisements/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/all-points-bulletin/" rel="tag">All Points Bulletin</a>, <a href="http://massively.joystiq.com/category/crime/" rel="tag">Crime</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/all-points-bulletin/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/06/apbvoip-title.jpg" /></a></div>
With <a href="http://massively.joystiq.com/2010/06/22/all-points-bulletin-interview-on-the-approaching-release/">launch day closing in</a>, crime MMO <a href="http://www.apb.com/"><em>All Points Bulletin</em></a> has been getting its payment scheme in order. The game's pricing structure was <a href="http://massively.joystiq.com/2010/04/30/apb-payment-model-launch-date-and-pre-order-revealed/">revealed at the end of April</a>, including several flexible pay-per-time and monthly subscription options. In addition, the game will have a currency called "RTW points," which can be used for character customisations or converted into game time. While looking through the payment options in his account management page early this morning, <a href="http://na.apb.com/forums/showthread.php?t=21302">one APB forum poster spied a strange button</a> that set off a few warning bells in his head. Marked "VOIP Premium," the option removes adverts from APB's in-game voice chat for 30, 90 or 180 days in exchange for payment.<br />
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This was the first players had heard of adverts being inserted into their voice chat and speculation began to run wild in the game's pre-release forum community. Players feared the worst -- that right in the middle of their game, a radio advert would start playing over their speakers. <a href="http://na.apb.com/forums/showthread.php?t=21382">Community Officer Toxico was quick to address concerns</a>, explaining the exact circumstances under which the ads will be played. For an advert to play, you have to be entering a district and must not have heard an ad for the past three hours. This ensures that they'll never interrupt normal play and won't play in an irritatingly high frequency. While some forum posters are avidly opposing a premium VOIP service, most seem content with the explanation provided and the conditions under which adverts will be played.<br />
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[Thanks for the tip, Kip!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/06/24/apbs-voice-chat-feature-will-contain-advertisements/">APB's voice chat feature will contain advertisements</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 24 Jun 2010 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://na.apb.com/forums/showthread.php?t=21382>Read</a>&nbsp;|&nbsp;<a href=http://na.apb.com/forums/showthread.php?t=21302>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/06/24/apbs-voice-chat-feature-will-contain-advertisements/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19529095/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/06/24/apbs-voice-chat-feature-will-contain-advertisements/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ad</category><category>ads</category><category>advert</category><category>advertising</category><category>all-points-bulletin</category><category>all-points-bulletin-game</category><category>apb-ea</category><category>apb-game</category><category>ea-all-points-bulletin</category><category>ea-apb</category><category>ea-games</category><category>electronic-arts</category><category>electronic-arts-all-points-bulletin</category><category>premium</category><category>premium-services</category><category>Realtime-Worlds</category><category>vivox</category><category>vivox-voice-chat</category><category>voice</category><category>voice-chat</category><category>voip</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Thu, 24 Jun 2010 10:00:00 EST</pubDate></item><item><title><![CDATA[Chris Davis of Gaia Online talks MMO marketing]]></title><link>http://massively.joystiq.com/2010/06/16/chris-davis-of-gaia-online-talks-mmo-marketing/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/06/16/chris-davis-of-gaia-online-talks-mmo-marketing/</guid><comments>http://massively.joystiq.com/2010/06/16/chris-davis-of-gaia-online-talks-mmo-marketing/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/gaia-online/" rel="tag">Gaia Online</a></p><div style="text-align: center;"><a href="http://www.gaiaonline.com/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/06/gaia.jpg" /></a></div>
The MMO industry is an ever-changing, totally unpredictable universe of online games, from hot, massive fully-realized worlds like <a href="http://www.worldofwarcraft.com/"><em>World of Warcraft</em></a> or <a href="http://eveonline.com"><em>EVE</em></a> to fun casual games like <a href="http://www.farmville.com/"><em>Farmville</em></a> or the <a href="http://www.playcovertops.com/"><em>Agency: Covert Ops</em></a>. <a href="http://gaiaonline.com"><em>Gaia</em> <em>Online</em></a> takes a bit of a different approach by mixing a casual gaming and social worlds. We caught up with Chris Davis, a marketer for <a href="http://massively.joystiq.com/category/gaia-online/"><em>Gaia</em></a> who handles sponsorship accounts, at <a href="http://e3expo.com">E3</a> to discuss his game. He has his own unique take on MMOs and brand marketing, and how companies should interact with their potential customers. Chris describes why he believes mixing marketing and gaming is good for both the user and the brand.<p><a href="http://massively.joystiq.com/2010/06/16/chris-davis-of-gaia-online-talks-mmo-marketing/" rel="bookmark">Continue reading <em>Chris Davis of Gaia Online talks MMO marketing</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/06/16/chris-davis-of-gaia-online-talks-mmo-marketing/">Chris Davis of Gaia Online talks MMO marketing</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 16 Jun 2010 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/06/16/chris-davis-of-gaia-online-talks-mmo-marketing/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19518019/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/06/16/chris-davis-of-gaia-online-talks-mmo-marketing/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advertisement</category><category>advertisements</category><category>advertising</category><category>alice-in-wonderland</category><category>Chris-Davis</category><category>e3</category><category>e3-2010</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>gaia</category><category>gaia-online</category><category>mmo-industry</category><category>mmo-market</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Wed, 16 Jun 2010 12:00:00 EST</pubDate></item><item><title><![CDATA[Massively introduces premium membership services]]></title><link>http://massively.joystiq.com/2010/04/01/massively-introduces-premium-membership-services/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/04/01/massively-introduces-premium-membership-services/</guid><comments>http://massively.joystiq.com/2010/04/01/massively-introduces-premium-membership-services/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/premium/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/03/apfltitle-sms-0401-1270061576.jpg" /></a></div>
If you're reading this now, chances are, you're a fan of Massively.com. We want to make sure your experience here is as deep and customizable as possible. For this reason, some important changes will be coming to Massively starting tomorrow.<br />
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With more advertising space and less post text on the front page, your eyes won't be bogged down with confusing layout issues. And with our new <a href="http://massively.joystiq.com/premium/">Premium Services shop</a>, you get to choose the features you want on the site. Custom content for the next generation of gaming journalism!<br />
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These changes promise to bring more exclusive content, more hard-hitting interviews and more chances for you to express yourself through the Massively community. Follow along after the jump for more information on the new Massively.com!<p><a href="http://massively.joystiq.com/2010/04/01/massively-introduces-premium-membership-services/" rel="bookmark">Continue reading <em>Massively introduces premium membership services</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/04/01/massively-introduces-premium-membership-services/">Massively introduces premium membership services</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 01 Apr 2010 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/04/01/massively-introduces-premium-membership-services/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19421850/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/04/01/massively-introduces-premium-membership-services/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advertising</category><category>breaking</category><category>item-shop</category><category>massively</category><category>massively-meta</category><category>premium-services</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Thu, 01 Apr 2010 09:00:00 EST</pubDate></item><item><title><![CDATA[Avatars blue, Second Life concurrency and transactions rise]]></title><link>http://massively.joystiq.com/2010/01/14/avatars-blue-second-life-concurrency-and-transactions-rise/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/01/14/avatars-blue-second-life-concurrency-and-transactions-rise/</guid><comments>http://massively.joystiq.com/2010/01/14/avatars-blue-second-life-concurrency-and-transactions-rise/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><div align="center"><a href="http://dwellonit-comic.taterunino.net/archive/86"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/01/tan-navi17.jpg" /></a><br />
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<p>The <a href="http://secondlife.com/"><em>Second Life</em></a> user-concurrency and user-to-user transaction figures took a bit of an unexpected jump this week, rising sharply after a year of relatively little motion. Through 2009, user-concurrency has been on <a href="http://massively.joystiq.com/2009/12/25/second-life-user-concurrency-spends-year-in-slow-decline/">a slight, though not terribly significant decline</a>, while user-to-user transactions remained flat and rather unexciting.</p>
<p>The sudden rise coincided with an advertising campaign by <a href="http://massively.com/tag/linden-lab">Linden Lab</a>, where James Cameron's <em>Avatar</em> and <a href="http://massively.joystiq.com/category/second-life"><em>Second Life</em></a> were rather strongly linked in a series of banner advertisements run on YouTube and as a part of Linden Lab's affiliate program.</p>
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</div><p><a href="http://massively.joystiq.com/2010/01/14/avatars-blue-second-life-concurrency-and-transactions-rise/" rel="bookmark">Continue reading <em>Avatars blue, Second Life concurrency and transactions rise</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/01/14/avatars-blue-second-life-concurrency-and-transactions-rise/">Avatars blue, Second Life concurrency and transactions rise</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 14 Jan 2010 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/01/14/avatars-blue-second-life-concurrency-and-transactions-rise/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19316510/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/14/avatars-blue-second-life-concurrency-and-transactions-rise/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advertising</category><category>affiliate-marketing</category><category>business-models</category><category>economy</category><category>james-cameron</category><category>james-camerons-avatar</category><category>linden-lab</category><category>roleplaying</category><category>statistics</category><category>world-metrics</category><category>youtube</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Thu, 14 Jan 2010 17:00:00 EST</pubDate></item><item><title><![CDATA[Comment spam, lewd advertising, and stolen assets abound for Evony]]></title><link>http://massively.joystiq.com/2009/07/13/comment-spam-lewd-advertising-and-stolen-assets-abound-for-evo/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/07/13/comment-spam-lewd-advertising-and-stolen-assets-abound-for-evo/</guid><comments>http://massively.joystiq.com/2009/07/13/comment-spam-lewd-advertising-and-stolen-assets-abound-for-evo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/mmorts/" rel="tag">MMORTS</a></p><a href="http://www.gamepolitics.com/2009/07/13/browser-based-mmo-evony-slammed-spam"><img hspace="4" border="1" align="right" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/07/oldadcivony225_2.jpg" alt="" /></a>If you've been on the internet for longer than five minutes then you've probably run into ads for <a rel="external nofollow" href="http://www.evony.com"><em>Evony</em></a>, an online free-to-play browser real-time strategy game. The game is a medieval MMORTS, but you probably wouldn't be able to figure that out from some of their recent advertisements, most of which center around <a href="http://www.codinghorror.com/blog/archives/001286.html">lingerie and women</a>.<br /><br />The game's unorthodox marketing strategy has been a <a href="http://www.examiner.com/x-5353-MMORPG-Examiner~y2009m4d14-Civony-the-2D-isometric-MMO">target of the blogosphere</a> for some time, starting back when <a href="http://experiencecurve.wordpress.com/2009/04/14/play-our-shitty-game-because-we-have-hot-womenz/">they were still called <em>Civony</em></a> instead of their current title. During that time the company was caught by bloggers for <a href="http://www.jeffhaines.com/blog/?p=46">stealing images without permission</a> from other sites and using them for their game's marketing. Since then, the name has changed and new advertising has appeared, including an <a href="http://westkarana.com/index.php/2009/07/10/evony-and-irony-why-i-will-never-play-this-game/">overuse</a> of <a href="http://brokentoys.org/2009/07/10/save-the-cheerleader-spam-the-world/">blog comment</a> <a href="http://www.killtenrats.com/2009/07/12/condensed-evony-hatred/">spam</a>.<br /><br />Interestingly enough, the company has denounced the use of spam amongst their users of the <a href="http://bbs.evony.com/showthread.php?t=30299">iEvony codes</a>, calling it a "unethical" and "abusive."<br /><br />The company may have more to worry about than just poor taste in marketing, as many sites are also noting that the game's art assets and writing assets have been <a href="http://www.arksark.org/blog/2009/07/05/evony-a-patchwork-of-stolen-parts/">ripped from other real-time strategy games</a>. Things such as text from <a href="http://civilization.com/"><em>Civilization 4</em></a> to the castle sprites from <a href="http://www.microsoft.com/games/empires/"><em>Age of Empires</em></a> have been found in the game, creating the feeling for some users that this developer, <a href="http://www.evony.com/index.do?PageModule=Static&amp;type=TandC">whoever it is</a>, is not <a href="http://www.popehat.com/2009/07/10/how-not-to-sell-me-on-using-a-web-product/">entirely on the legitimate side</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/07/13/comment-spam-lewd-advertising-and-stolen-assets-abound-for-evo/">Comment spam, lewd advertising, and stolen assets abound for Evony</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 13 Jul 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamepolitics.com/2009/07/13/browser-based-mmo-evony-slammed-spam>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/13/comment-spam-lewd-advertising-and-stolen-assets-abound-for-evo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19096393/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/13/comment-spam-lewd-advertising-and-stolen-assets-abound-for-evo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ads</category><category>advertising</category><category>blog-comments</category><category>civony</category><category>comments</category><category>evony</category><category>lingerie</category><category>marketing</category><category>mmorts</category><category>plagarism</category><category>shady</category><category>spam</category><category>women</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Mon, 13 Jul 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[In-game ad spending to reach over $1 billion by 2014]]></title><link>http://massively.joystiq.com/2009/05/26/in-game-ad-spending-to-reach-over-1-billion-by-2014/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/05/26/in-game-ad-spending-to-reach-over-1-billion-by-2014/</guid><comments>http://massively.joystiq.com/2009/05/26/in-game-ad-spending-to-reach-over-1-billion-by-2014/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div align="center"><a href="http://massively.joystiq.com/category/news-items/"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/05/t$riseofthe$2rf.jpg" alt="" /></a><br /></div>
In a future <a href="http://www.brandrepublic.com/News/908125/Screen-Digest-forecasts-1bn-boom-in-game-advertising/">where unfathomably large sums of money</a> are spent trying to get you to buy things, only one man can make a difference. We haven't found that man, so until he shows up we're going to buy a new Dell and maybe some Pepsi. We don't know why this urge has struck us -- maybe it has something to do with all those ads we just saw in [INSERT LATEST ACTIVISIONBLIZZARD TITLE HERE].<br /><br />We <a href="http://massively.joystiq.com/2008/05/29/buy-this-box-for-60-or-go-to-hell/">know not what fate awaits us</a> in this future, but since everyone will <a href="http://massively.joystiq.com/tag/in-game-advertising/">be too busy buying stuff</a> it probably doesn't matter. It's not like the machines will rise up or anything, right?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/05/26/in-game-ad-spending-to-reach-over-1-billion-by-2014/">In-game ad spending to reach over $1 billion by 2014</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 26 May 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.brandrepublic.com/News/908125/Screen-Digest-forecasts-1bn-boom-in-game-advertising/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/26/in-game-ad-spending-to-reach-over-1-billion-by-2014/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1563072/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/26/in-game-ad-spending-to-reach-over-1-billion-by-2014/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision-blizzard</category><category>advertising</category><category>billion</category><category>dell</category><category>in-game-advertising</category><category>pepsi</category><category>screen-digest</category><category>terminator</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Tue, 26 May 2009 16:00:00 EST</pubDate></item><item><title><![CDATA[New Free Realms TV spot "Ninja" debuts]]></title><link>http://massively.joystiq.com/2009/05/14/new-free-realms-tv-spot-ninja-debuts/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/05/14/new-free-realms-tv-spot-ninja-debuts/</guid><comments>http://massively.joystiq.com/2009/05/14/new-free-realms-tv-spot-ninja-debuts/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/free-realms/" rel="tag">Free Realms</a></p><div align="center"><a href="http://massively.joystiq.com/tag/free-realms"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/05/frninjaheader-sms-0509.jpg" alt="" /></a><br /></div>
Putting aside <a href="http://massively.joystiq.com/2009/04/27/can-adults-find-fun-in-free-realms/">all arguments</a> of who <a href="http://www.freerealms.com/"><em>Free Realms</em></a> is made for, or what audience might enjoy it, here's something that can we can all agree on -- this new TV spot is definitely for a younger crowd. Seeing <a href="http://massively.joystiq.com/2008/11/20/ozzy-osbourne-and-steve-van-sandt-pop-some-culture-in-newest-wow/">MMO ads on TV</a> always reminds us how mainstream our little corner of the gaming scene has become, and for some reason, an ad aimed at kids is doubly so. There's really not a lot more we can say about this one; the video speaks for itself. Check it out after the jump below.<span style="font-weight: bold;"></span><p><a href="http://massively.joystiq.com/2009/05/14/new-free-realms-tv-spot-ninja-debuts/" rel="bookmark">Continue reading <em>New Free Realms TV spot "Ninja" debuts</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/05/14/new-free-realms-tv-spot-ninja-debuts/">New Free Realms TV spot "Ninja" debuts</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 14 May 2009 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/05/14/new-free-realms-tv-spot-ninja-debuts/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1545837/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/14/new-free-realms-tv-spot-ninja-debuts/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ad</category><category>advertising</category><category>free-realms</category><category>soe</category><category>sony-online-entertainment</category><category>tv-spot</category><dc:creator><![CDATA[William Dobson]]></dc:creator><pubDate>Thu, 14 May 2009 11:00:00 EST</pubDate></item><item><title><![CDATA[Blizzard nominated for 6 awards at MI6 Conference]]></title><link>http://massively.joystiq.com/2009/04/03/blizzard-nominated-for-6-awards-at-mi6-conference/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/04/03/blizzard-nominated-for-6-awards-at-mi6-conference/</guid><comments>http://massively.joystiq.com/2009/04/03/blizzard-nominated-for-6-awards-at-mi6-conference/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><a href="http://massively.joystiq.com/category/world-of-warcraft"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/04/wowimagemi6conferenceat580.jpg" alt="" /></a><br />Massively's sister site <a href="http://www.wowinsider.com">WoW Insider</a> pointed out some news regarding Blizzard today. <a href="http://www.wowinsider.com/bloggers/mike-schramm/">WoW Insider's Mike Schramm </a>writes that <a href="http://massively.joystiq.com/tag/blizzard">Blizzard Entertainment</a> seems to have made a big impact on the <a href="http://www.mi6conference.com/index.htm">MI6 Conference</a>, which is focused on the marketing and monetization of games. Blizzard is a nominee in six award categories for the <a href="http://www.mi6conference.com/awards.htm">2009 MI6 Awards</a>, most of them for <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a>:<br /><strong><br />OUTSTANDING TV OR THEATRICAL AD<br /></strong>Ozzy Osborne - "Prince of Darkness"<br /><br /><strong>OUTSTANDING TV OR THEATRICAL CAMPAIGN</strong><br /><em>World of Warcraft</em> 2008 "What's your Game?" TV Campaign<br /><br /><strong>BEST WRAPPING - PRODUCT PACKAGING</strong><br /><em>Wrath of the Lich King</em> Standard Edition<br /><br /><strong>OUTSTANDING OVERALL MARKETING CAMPAIGN</strong><br /><em>World of Warcraft: Wrath of the Lich King</em> Launch Campaign<br /><br /><strong>SHARPEST PEN AWARD - BEST COPYWRITING/TV OR THEATRICAL</strong><br />Ozzy Osborne - "Prince of Darkness"<br /><br /><strong>BEST PRODUCT LOGO DESIGN</strong><br />Diablo 3 Animated Logo<br /><br />The MI6 Conference will be held on April 8th in San Francisco.<hr />
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            <td style="background: rgb(214, 214, 203) none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"><em>One of Azeroth's millions of citizens? Check out our ongoing coverage of the <a href="http://massively.joystiq.com/category/world-of-warcraft">World of Warcraft</a>, and be sure to touch base with our sister site WoW Insider for <a href="http://www.wowinsider.com/wrath-of-the-lich-king/">all your Lich King needs!</a></em> </td>
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</table><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/04/03/blizzard-nominated-for-6-awards-at-mi6-conference/">Blizzard nominated for 6 awards at MI6 Conference</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 03 Apr 2009 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.wowinsider.com/2009/04/03/mi6-marketing-awards-nominate-blizzard-in-six-categories/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/04/03/blizzard-nominated-for-6-awards-at-mi6-conference/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1507751/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/04/03/blizzard-nominated-for-6-awards-at-mi6-conference/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2009-mi6-awards</category><category>advertising</category><category>blizzard</category><category>blizzard-entertainment</category><category>expansions</category><category>fantasy</category><category>games-industry</category><category>marketing</category><category>mi6</category><category>mi6-conference</category><category>mmo-industry</category><category>world-of-warcraft</category><category>wotlk</category><category>wow</category><category>wrath-of-the-lich-king</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Fri, 03 Apr 2009 20:00:00 EST</pubDate></item><item><title><![CDATA[Shaking the stigma of "Free-to-Play"]]></title><link>http://massively.joystiq.com/2009/02/19/shaking-the-stigma-of-free-to-play/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/02/19/shaking-the-stigma-of-free-to-play/</guid><comments>http://massively.joystiq.com/2009/02/19/shaking-the-stigma-of-free-to-play/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a></p><a href="http://www.gamescampus.com/"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/02/gamescampuswideat425.jpg" /></a><br />David Chang from <a href="http://www.gamescampus.com/">Gamescampus</a> has written a piece for <a href="http://www.gamasutra.com">Gamasutra</a> which tackles the stigma that is "free to play" or F2P. Chang's "<a href="http://www.gamasutra.com/php-bin/news_index.php?story=22316">Opinion: Why We Need To Rebrand Free To Play</a>" addresses the cynicism and perceptions of questionable quality that tends to surface in discussions about free-to-play games. <br /><br />Chang's piece points out similarities between the <a href="http://massively.joystiq.com/category/business-models">F2P business model</a> and Google, although he admits it's not a perfect comparison. Google's service itself is free, but ultimately fuels its revenue streams through monetized services offered. The large userbase who simply wants to use the service for free is vital to the company's business model, and thus there are some parallels to an MMO operating without subscriptions. <em>"In both situations, people receive a valuable service -- free search or a free game experience,"</em> says Chang.<p><a href="http://massively.joystiq.com/2009/02/19/shaking-the-stigma-of-free-to-play/" rel="bookmark">Continue reading <em>Shaking the stigma of "Free-to-Play"</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/02/19/shaking-the-stigma-of-free-to-play/">Shaking the stigma of "Free-to-Play"</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 19 Feb 2009 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/php-bin/news_index.php?story=22316>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/02/19/shaking-the-stigma-of-free-to-play/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1464183/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/02/19/shaking-the-stigma-of-free-to-play/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advertising</category><category>browser</category><category>business-models</category><category>casual</category><category>david-chang</category><category>f2p</category><category>free-to-play</category><category>gamasutra</category><category>gamescampus</category><category>google</category><category>microtransactions</category><category>mmo-industry</category><category>opinion</category><category>stigma</category><category>subscriptions</category><category>worlds-in-motion</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Thu, 19 Feb 2009 09:00:00 EST</pubDate></item><item><title><![CDATA[EVE players get free advertising during live PvP tournament broadcast]]></title><link>http://massively.joystiq.com/2008/12/20/eve-players-get-free-advertising-during-live-pvp-tournament-broa/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/12/20/eve-players-get-free-advertising-during-live-pvp-tournament-broa/</guid><comments>http://massively.joystiq.com/2008/12/20/eve-players-get-free-advertising-during-live-pvp-tournament-broa/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/12/imagefreeeveadvertspvptourny425.jpg" alt="" /><br />A popular event in <a href="http://www.eve-online.com"><em>EVE Online</em></a> is returning this winter: the Alliance PvP Tournament, which kicks off late January, continuing through to final rounds in February. The final rounds of the Alliance PvP Tournament will be broadcast live, which is the basis for the latest announcement from CCP Games. <a href="http://massively.joystiq.com/category/eve-online "><em>EVE Online</em></a> dev <a href="http://massively.joystiq.com/tag/ccp-fallout ">CCP Fallout</a> has stated there will be free advertising slots for players to use during the live broadcast of the tournament finals. As CCP Fallout says, <em>"Simply put: this is the biggest ad space available for EVE players and yet it will cost you absolutely nothing to submit an advertisement." </em><br /><br />We cringe at the thought of some of the video footage that could make it into the live broadcast (while looking forward to it as well), but <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> has laid out some general and technical guidelines that should keep the live broadcast relatively clean. Also, they've opened up the use of some of their intellectual property for players to use in producing their adverts -- namely the <em>EVE Online</em> music and sound effects. (Although it must be noted that you actually <em>have to</em> use their music and sound effects, due to copyright issues that would inevitably result from widespread Rick-rolling.)<p><a href="http://massively.joystiq.com/2008/12/20/eve-players-get-free-advertising-during-live-pvp-tournament-broa/" rel="bookmark">Continue reading <em>EVE players get free advertising during live PvP tournament broadcast</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/12/20/eve-players-get-free-advertising-during-live-pvp-tournament-broa/">EVE players get free advertising during live PvP tournament broadcast</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 20 Dec 2008 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://myeve.eve-online.com/news.asp?a=single&amp;nid=2631&amp;tid=1>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/20/eve-players-get-free-advertising-during-live-pvp-tournament-broa/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1407604/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/20/eve-players-get-free-advertising-during-live-pvp-tournament-broa/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advertising</category><category>alliance-pvp-tournament</category><category>ccp</category><category>ccp-fallout</category><category>ccp-games</category><category>eve</category><category>eve-online</category><category>intellectual-property</category><category>mmo-industry</category><category>pvp</category><category>pvp-tournament</category><category>sci-fi</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sat, 20 Dec 2008 20:00:00 EST</pubDate></item><item><title><![CDATA[Blizzard deal with in-game ad firm does not mean ads for WoW]]></title><link>http://massively.joystiq.com/2008/12/04/blizzard-deal-with-in-game-ad-firm-does-not-mean-ads-for-wow/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/12/04/blizzard-deal-with-in-game-ad-firm-does-not-mean-ads-for-wow/</guid><comments>http://massively.joystiq.com/2008/12/04/blizzard-deal-with-in-game-ad-firm-does-not-mean-ads-for-wow/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a></p><div align="center"><a href="http://www.stuffwelike.com/stuffwelike/2007/07/24/9-million-subscribers-to-world-of-warcraft/"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/12/world-of-warcraft-a-sms-1208.jpg"  alt="" /></a><br /></div>
Despite a recent multi-year partnership between <a href="http://www.massiveincorporated.com/">Massive Inc</a> and <a href="http://www.activision.com/index.html">Activision</a>/<a href="http://www.blizzard.com/us/">Blizzard</a>, the in-game advertising firm will not be adding in-game advertising to our favorite games.<em> "Massive understands and respects our stance against advertising that might detract from gameplay or offend our players,"</em> stated Blizzard COO Paul Sams.<br /><br />As this story has circulated throughout the last two days, many players got worried that they would soon see Coke ads in Northrend or a Ford banner on <em>Guitar Hero</em>, but that's just not the case. Massive Inc's focus with Activision and Blizzard will mostly be web-based ads and the Battle.net service, as they team up with video game advertising representation company <a href="http://www.intergi.com/">Intergi</a> to manage these ads. So as the websites will get more annoying, our in-game space is safe... for now.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/12/04/blizzard-deal-with-in-game-ad-firm-does-not-mean-ads-for-wow/">Blizzard deal with in-game ad firm does not mean ads for WoW</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 04 Dec 2008 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/php-bin/news_index.php?story=21342>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/04/blizzard-deal-with-in-game-ad-firm-does-not-mean-ads-for-wow/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1391280/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/04/blizzard-deal-with-in-game-ad-firm-does-not-mean-ads-for-wow/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision</category><category>advertising</category><category>blizzard</category><category>in-game-advertising</category><category>massive-inc</category><category>microsoft</category><category>paul-sams</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Thu, 04 Dec 2008 13:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Does hype turn you away from new games?]]></title><link>http://massively.joystiq.com/2008/11/06/the-daily-grind-does-hype-turn-you-away-from-new-games/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/11/06/the-daily-grind-does-hype-turn-you-away-from-new-games/</guid><comments>http://massively.joystiq.com/2008/11/06/the-daily-grind-does-hype-turn-you-away-from-new-games/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div align="center"><a href="http://www.flickr.com/photos/donjopi3/510806193/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/11/dontbelievethehype-sms-1108.jpg" /></a><br /></div>
When you hear about a game that promises to be the best thing since <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a>, do you die a little bit inside? When you hear about <a href="http://massively.joystiq.com/2008/11/05/38-studios-hires-two-more-industry-heavyweights/">the newest superpower developer hired by Curt Schilling</a> for his <em>Copernicus</em> project at <a href="http://www.38studios.com/">38 Studios</a>, do you find yourself screaming at your RSS feed? You may not be alone.<br /><br />Often times, over-hyping a game can easily become its downfall. <a href="http://massively.joystiq.com/2008/11/05/the-daily-grind-has-mythic-delivered-on-their-warhammer-promise/">Yesterday's <em>The Daily Grind</em></a> touched on this very subject in regards to one of the most widely-hyped games in recent years: <a href="http://www.warhammeronline.com"><em>Warhammer Online</em></a>. While the hype certainly didn't hurt the highly successful launch of <em>WAR</em>, the hype backlash may have come back to sting the game a month after launch, according to <a href="http://vnboards.ign.com/warhammer_online_age_of_reckoning_general_board/b22997/109268873/p1/">some recent polls</a>. So where's that happy medium? Developers need to inform and advertise to get any respectable retail sales figures, but with MMOs it's much more than selling that box. You want to make sure your customers are satisfied with your product for a long time. Tell us some examples of games that you think reached that happy medium between a successful advertising campaign and delivery of promised game features.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/11/06/the-daily-grind-does-hype-turn-you-away-from-new-games/">The Daily Grind: Does hype turn you away from new games?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 06 Nov 2008 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/11/06/the-daily-grind-does-hype-turn-you-away-from-new-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1363422/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/06/the-daily-grind-does-hype-turn-you-away-from-new-games/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>38-studios</category><category>advertising</category><category>hype</category><category>tdg</category><category>the-daily-grind</category><category>war</category><category>warhammer-online</category><category>world-of-warcraft</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Thu, 06 Nov 2008 08:00:00 EST</pubDate></item><item><title><![CDATA[Pirates of the Burning Sea is movin' on up]]></title><link>http://massively.joystiq.com/2008/10/24/pirates-of-the-burning-sea-is-movin-on-up/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/24/pirates-of-the-burning-sea-is-movin-on-up/</guid><comments>http://massively.joystiq.com/2008/10/24/pirates-of-the-burning-sea-is-movin-on-up/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/historical/" rel="tag">Historical</a>, <a href="http://massively.joystiq.com/category/pirates-of-the-burning-sea/" rel="tag">Pirates of the Burning Sea</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a></p><div align="center"><a href="http://www.burningsea.com/page/media/screenshots"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/photo_477ec74621f9b-sms-1008.jpg"  alt="" /></a><br /></div>
In <a href="http://www.burningsea.com/page/news/article&amp;article_id=11016">the newest dev diary</a> for <a href="http://www.burningsea.com"><em>Pirates of the Burning Sea</em></a>, we get quite an update regarding the state of the game as well as what the future may hold. There's word of the <em><a href="http://massively.joystiq.com/tag/potbs">PotBS</a></em> team's recent studio upgrade in Seattle, which will directly influence productivity in the game's development. There's also the addition of new employees and of course the revamp to the avatar combat system <a href="http://massively.joystiq.com/2008/10/15/pirates-of-the-burning-sea-to-get-revamped-avatar-combat/">that we mentioned last week</a>.<br /><br />This revamp is the <a href="http://www.flyinglab.com/about.html">Flying Labs</a> team's largest concern right now, as they say they've been planning to go back and re-examine the sword fighting from day one. Since ship combat got it's own rebuild, the avatar system will go through a similar re-balance to account for the new system. After this revamp is complete, they will focus on new features such as the in-progress skirmish and player-governed ports. This has inspired them to take on a whole new enthusiasm for an aggressive advertising campaign, so you can expect to see much more from <em>PotBS</em> in the near future.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/24/pirates-of-the-burning-sea-is-movin-on-up/">Pirates of the Burning Sea is movin' on up</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 24 Oct 2008 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.burningsea.com/page/news/article&amp;article_id=11016>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/24/pirates-of-the-burning-sea-is-movin-on-up/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1352089/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/24/pirates-of-the-burning-sea-is-movin-on-up/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advertising</category><category>avatar-combat</category><category>flying-labs</category><category>pirates-of-the-burning-sea</category><category>potbs</category><category>relocating</category><category>seattle</category><category>soe</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Fri, 24 Oct 2008 18:00:00 EST</pubDate></item><item><title><![CDATA[Linden Lab drops advertising licensing (mostly)]]></title><link>http://massively.joystiq.com/2008/09/13/linden-lab-drops-advertising-licensing-mostly/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/09/13/linden-lab-drops-advertising-licensing-mostly/</guid><comments>http://massively.joystiq.com/2008/09/13/linden-lab-drops-advertising-licensing-mostly/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><p><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/02/ad-farm.jpg" />Linden Lab's Jack Linden, head of the land team has announced that Linden Lab  will not go ahead with <a href="http://massively.joystiq.com/2008/09/05/linden-lab-to-license-network-advertisers-in-second-life/">previously-announced plans to license network advertisers</a>  on the mainland of the virtual environment <a href="http://secondlife.com/"><em>Second Life</em></a>.</p>
<p>That doesn't mean that Linden Lab is going to be light on regulation, however  -- or that licensing is <em>totally</em> off the menu. There's a whole list of  requirements, the violation of any of which may be reported by any <a href="http://massively.joystiq.com/category/second-life"><em>Second Life</em></a>  user under the <em>Harassment</em> category and may lead to account sanctions  and being stripped of <em>Second Life</em> assets.</p>
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            <td><em>Are you a part of the most widely-known collaborative virtual environment or keeping a close eye on it? Massively's <a href="http://massively.joystiq.com/category/second-life/">Second Life coverage</a> keeps you in the loop.</em></td>
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</table><p><a href="http://massively.joystiq.com/2008/09/13/linden-lab-drops-advertising-licensing-mostly/" rel="bookmark">Continue reading <em>Linden Lab drops advertising licensing (mostly)</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/09/13/linden-lab-drops-advertising-licensing-mostly/">Linden Lab drops advertising licensing (mostly)</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 13 Sep 2008 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.secondlife.com/2008/09/12/more-information-on-ad-farms-network-advertisers/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/13/linden-lab-drops-advertising-licensing-mostly/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1313144/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/13/linden-lab-drops-advertising-licensing-mostly/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ad-farms</category><category>advertising</category><category>culture</category><category>economy</category><category>jack-linden</category><category>linden-lab</category><category>opinion</category><category>second-life</category><category>virtual-worlds</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Sat, 13 Sep 2008 11:00:00 EST</pubDate></item><item><title><![CDATA[Linden Lab to license network advertisers in Second Life]]></title><link>http://massively.joystiq.com/2008/09/05/linden-lab-to-license-network-advertisers-in-second-life/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/09/05/linden-lab-to-license-network-advertisers-in-second-life/</guid><comments>http://massively.joystiq.com/2008/09/05/linden-lab-to-license-network-advertisers-in-second-life/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/02/ad-farm.jpg" alt="" />Jack Linden has dropped the next shoe on mainland policy changes in <a href="http://secondlife.com/"><em>Second Life</em></a>, while we're expecting plenty more shoes, this one at least seems to have been widely welcomed, increasing the overall crack-down on what are known colloquially as ad-farms.</p>
<p>The short form is 'Network advertising (Ad Farming) will no longer be permitted on the Linden Mainland unless you have a written agreement with Linden Lab (essentially meaning a license to advertise)', writes Jack. There's additional explanations and caveats to that, though. <a href="http://massively.joystiq.com/2008/02/13/linden-lab-takes-a-position-on-ad-farms/">The last policy post on ad-farms</a> was certainly considerably deficient and seemed to cause more problems than it solved.</p>
<p>Users who are are operating advertising networks that are infringing this policy have until 1 October 2008 to obtain a license and comply with the terms of that license, or to remove their content. Jack does not say what will occur otherwise, but content-removal and account-sanctions are the safe bet.</p>
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            <td><em>Are you a part of the most widely-known collaborative virtual environment or keeping a close eye on it? Massively's <a href="http://massively.joystiq.com/category/second-life/">Second Life coverage</a> keeps you in the loop.</em></td>
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</table><p><a href="http://massively.joystiq.com/2008/09/05/linden-lab-to-license-network-advertisers-in-second-life/" rel="bookmark">Continue reading <em>Linden Lab to license network advertisers in Second Life</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/09/05/linden-lab-to-license-network-advertisers-in-second-life/">Linden Lab to license network advertisers in Second Life</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 05 Sep 2008 07:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.secondlife.com/2008/09/04/second-life-and-ad-farms/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/05/linden-lab-to-license-network-advertisers-in-second-life/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1305277/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/05/linden-lab-to-license-network-advertisers-in-second-life/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ad-farms</category><category>advertising</category><category>culture</category><category>economy</category><category>jack-linden</category><category>linden-lab</category><category>second-life</category><category>virtual-worlds</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Fri, 05 Sep 2008 07:00:00 EST</pubDate></item><item><title><![CDATA[Sears uses virtual worlds for back-to-school marketing strategy]]></title><link>http://massively.joystiq.com/2008/07/20/sears-uses-virtual-worlds-for-back-to-school-marketing-strategy/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/20/sears-uses-virtual-worlds-for-back-to-school-marketing-strategy/</guid><comments>http://massively.joystiq.com/2008/07/20/sears-uses-virtual-worlds-for-back-to-school-marketing-strategy/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/real-life/" rel="tag">Real life</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><div align="left"><a href="http://www.arrivelounge.com/"><img hspace="4" border="1" align="right" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/searsbts72009.jpg" /></a>Summer vacation is setting fast. Soon school classrooms will fill back up with eager students looking to display their latest duds and focus on buffing their intelligence. Shopping has to ensue before that big first day back, and Sears and coolness don't go together nor is it the likely first shopping choice. That's not preventing their marketing department from attempting to target teens in the back-to-school spending craze. Sears has a new strategy which is to promote their products and brand name through social networks and virtual worlds frequently inhabited by teens and kids. <br /></div>
<br />The new virtual Sears fronts are endless arriving all across the Metaverse. A fashion event will he held in the Sears virtual store in <a href="http://home.zwinky.com/zwinkyhome/main.jhtml">Zwinky's</a> Zwinchester Mall. 3d avatar creator <a href="http://www.meez.com/">Meez</a> also has Sears B-T-S boutique offering clothing, backgrounds, and animations. Additional promotions will run across <a href="http://www.alloy.com/index.html">Alloy</a>. The Gofish network will be hosting a runway contest in the <a href="http://www.cartoondollemporium.com/">Cartoon Doll Emporium</a> and also at <a href="http://www.weeworld.com/">WeeWorld.</a> Another Sears shop is present in <a href="http://www.poptropica.com/">Poptropica</a> and <a href="http://www.the-n.com/">The-N</a>.com. <a href="http://www.neopets.com/">NeoPets</a> has some virtual Sears's goodies in their summer faire event. If that wears you out, <a href="http://www.arrivelounge.com/">Sears wants everyone to lounge around.</a> It's commercial fun for the whole family, well not this blogger. Nonetheless, it's still interesting to see the searing crossover.<br /><br />[<a href="http://www.virtualworldsnews.com/2008/07/sears-heads-acr.html">Via Virtual World News</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/20/sears-uses-virtual-worlds-for-back-to-school-marketing-strategy/">Sears uses virtual worlds for back-to-school marketing strategy</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 20 Jul 2008 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.virtualworldsnews.com/2008/07/sears-heads-acr.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/20/sears-uses-virtual-worlds-for-back-to-school-marketing-strategy/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1261378/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/20/sears-uses-virtual-worlds-for-back-to-school-marketing-strategy/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advertising</category><category>alloy</category><category>back-to-school</category><category>branding</category><category>cartoon-doll-emporium</category><category>crossover</category><category>gofish</category><category>marketing</category><category>marketing-virtual-world</category><category>metaverse</category><category>neopets</category><category>real-world-virtual-tie-in</category><category>sears</category><category>social-networking</category><category>the-n</category><category>virtual-markets</category><category>virtual-worlds</category><category>vws</category><category>weeworld</category><category>zwinky</category><dc:creator><![CDATA[Matt Warner]]></dc:creator><pubDate>Sun, 20 Jul 2008 11:00:00 EST</pubDate></item><item><title><![CDATA[Nolan Bushnell on the rise of advertising and the casual game]]></title><link>http://massively.joystiq.com/2008/07/08/nolan-bushnell-on-the-rise-of-advertising-and-the-casual-game/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/08/nolan-bushnell-on-the-rise-of-advertising-and-the-casual-game/</guid><comments>http://massively.joystiq.com/2008/07/08/nolan-bushnell-on-the-rise-of-advertising-and-the-casual-game/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a></p><img hspace="4" border="1" align="right" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/tvwow.jpg" />Nolan Bushnell, who bootstrapped the entire video game industry with <a href="http://ed-thelen.org/comp-hist/computer-space.html"><em>Computer Space</em></a>, <a href="http://en.wikipedia.org/wiki/Pong"><em>Pong</em></a> and the <a href="http://home.olemiss.edu/~badwf/atari2600.html">Atari 2600</a>, later went on to found Chuck E. Cheese and several other ventures, has the solution for expanding the size of the gaming market. Casual games, everywhere. And how to pay for them? 30 second ad spots -- commercials, just like the ones on television or before movies. And he can target these ads better than ever. Are ad-supported games the wave of the future? In your MMO of choice five years from now, will a shampoo ad run whenever you ding? And by then, will you even mind? <a href="http://www.gamasutra.com/">Gamasutra</a> <a href="http://www.gamasutra.com/view/feature/3717/nolan_bushnell_what_the_game_.php">interviews Nolan Bushnell</a> about casual games, targeted advertising, and the death of the hardcore gamer.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/08/nolan-bushnell-on-the-rise-of-advertising-and-the-casual-game/">Nolan Bushnell on the rise of advertising and the casual game</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 08 Jul 2008 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/view/feature/3717/nolan_bushnell_what_the_game_.php>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/08/nolan-bushnell-on-the-rise-of-advertising-and-the-casual-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1248433/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/08/nolan-bushnell-on-the-rise-of-advertising-and-the-casual-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advertising</category><category>atari</category><category>casual</category><category>chuck-e-cheese</category><category>computer-space</category><category>free-to-play</category><category>gamasutra</category><category>interview</category><category>mmo-industry</category><category>nolan-bushnell</category><category>pong</category><category>uwink</category><dc:creator><![CDATA[Brenda Holloway]]></dc:creator><pubDate>Tue, 08 Jul 2008 16:00:00 EST</pubDate></item><item><title><![CDATA[Empyrean Age details revealed in EVE developer chat]]></title><link>http://massively.joystiq.com/2008/06/03/empyrean-age-details-revealed-in-eve-developer-chat/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/03/empyrean-age-details-revealed-in-eve-developer-chat/</guid><comments>http://massively.joystiq.com/2008/06/03/empyrean-age-details-revealed-in-eve-developer-chat/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/devchat425.jpg" /></a><br /><a href="http://www.mmorpg.com">MMORPG.com</a> invited a few of the <a href="http://www.eve-online.com"><span style="font-style: italic;">EVE Online</span></a> staff from <a href="http://www.ccpgames.com">CCP Games</a> to participate in a live developer chat this past Sunday. MMORPG.com was kind enough to provide a complete log of the chat, which was hosted by their own Community Manager, Laura 'Taera' Genender. Among the <a href="http://massively.joystiq.com/category/eve-online"><span style="font-style: italic;">EVE Online</span></a> devs present were CCP Greyscale (game designer/factional warfare), CCP Ginger (ISD manager/storyline), t0nyG (lead writer), and CCP Wrangler (community manager). <br /><br />The developer chat was primarily focused on the changes that <span style="font-style: italic;">The Empyrean Age</span> and its <a href="http://massively.joystiq.com/2008/06/01/eve-evolved-preparing-for-the-empyrean-age/">factional warfare will bring,</a> but the CCP staff addressed a number of other issues and concerns as well:<p><a href="http://massively.joystiq.com/2008/06/03/empyrean-age-details-revealed-in-eve-developer-chat/" rel="bookmark">Continue reading <em>Empyrean Age details revealed in EVE developer chat</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/03/empyrean-age-details-revealed-in-eve-developer-chat/">Empyrean Age details revealed in EVE developer chat</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 03 Jun 2008 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mmorpg.com/gamelist.cfm/game/14/feature/1968>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/03/empyrean-age-details-revealed-in-eve-developer-chat/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1212247/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/03/empyrean-age-details-revealed-in-eve-developer-chat/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advertising</category><category>amarr</category><category>bounty</category><category>bounty-hunting</category><category>caldari</category><category>ccp</category><category>ccp-games</category><category>concord</category><category>dev</category><category>dev-chat</category><category>empyrean-age</category><category>eve</category><category>eve-online</category><category>faction</category><category>factional-warfare</category><category>gallente</category><category>game-mechanics</category><category>minmatar</category><category>mmorpg</category><category>piracy</category><category>pirate</category><category>pve</category><category>pvp</category><category>territorial-control</category><category>territory</category><category>tv</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Tue, 03 Jun 2008 20:00:00 EST</pubDate></item><item><title><![CDATA[EVE Online targets Battlestar Galactica fans]]></title><link>http://massively.joystiq.com/2008/05/31/eve-online-targets-battlestar-galactica-fans/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/31/eve-online-targets-battlestar-galactica-fans/</guid><comments>http://massively.joystiq.com/2008/05/31/eve-online-targets-battlestar-galactica-fans/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/evetv225.jpg" alt="" /><a href="http://www.eve-online.com"><em>EVE Online</em></a> has made first contact with a whole new group of sci-fi fans, through some carefully chosen TV advertising. <a href="http://massively.joystiq.com/category/eve-online"><em>EVE's</em></a> first TV ads were shown during the most recent <a href="http://www.scifi.com/battlestar/">Battlestar Galactica</a> episode on the SciFi network. If <a href="http://www.ccpgames.com">CCP Games</a> wanted to target the viewers who would be the most receptive to checking out <em>EVE,</em> they didn't go wrong by choosing Galactica fans. The TV ads were an unexpected move, and came as a big surprise to many <em>EVE</em> players. <a href="http://www.killtenrats.com/2008/05/30/eve-online-battlestar-galactica/">Ethic at Kill Ten Rats</a> said: <em>"My jaw hit the floor while watching the latest episode of Battlestar Galactica on SciFi tonight. There, before my eyes, was a commercial for EVE Online. Amazing. Nice work CCP!"</em><br /><br />High visibility TV adverts for an MMO had previously been something only associated with <a href="http://massively.joystiq.com/2007/11/20/mr-t-and-william-shatner-appear-in-wow-commercials/">Night Elf mohawks, Shatner,</a> and a company with some <a href="http://massively.joystiq.com/category/world-of-warcraft/">rather deep pockets.</a> <em>EVE Online</em> dev CCP Wrangler made a full announcement about the company's <a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=785121">leap into prime time advertising.</a><p><a href="http://massively.joystiq.com/2008/05/31/eve-online-targets-battlestar-galactica-fans/" rel="bookmark">Continue reading <em>EVE Online targets Battlestar Galactica fans</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/31/eve-online-targets-battlestar-galactica-fans/">EVE Online targets Battlestar Galactica fans</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 31 May 2008 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.killtenrats.com/2008/05/30/eve-online-battlestar-galactica/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/31/eve-online-targets-battlestar-galactica-fans/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1211380/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/31/eve-online-targets-battlestar-galactica-fans/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advertisement</category><category>advertising</category><category>battlestar-galactica</category><category>blizzard</category><category>breaking</category><category>ccp</category><category>ccp-games</category><category>commercial</category><category>eve</category><category>eve-online</category><category>kill-ten-rats</category><category>sci-fi</category><category>television</category><category>tv</category><category>white-wolf</category><category>world-of-warcraft</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sat, 31 May 2008 16:30:00 EST</pubDate></item><item><title><![CDATA[Buy this box for $60 or go to hell]]></title><link>http://massively.joystiq.com/2008/05/29/buy-this-box-for-60-or-go-to-hell/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/29/buy-this-box-for-60-or-go-to-hell/</guid><comments>http://massively.joystiq.com/2008/05/29/buy-this-box-for-60-or-go-to-hell/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><span style="font-style: italic;"><a href="http://www.fpsrantings.com/2007/07/24/study-says-in-game-ads-are-effective/"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/fpsrantingsdotcom425.jpg" alt="" /></a><br />"Buy this box for $60 or go to hell, I don't want your money."</span> That's the message on the tunnel vision of boxed game sales that Alex St. John, CEO of <a href="http://www.wildtangent.com/home.html">WildTangent,</a> is trying to get across to the gaming industry. The dominant business model in PC gaming largely ignores the possibilities of in-game transactions and ad-sponsored gameplay. <span style="font-style: italic;"> </span>St. John spoke on the need to pursue new gaming revenue models at the recent <a href="http://www.iongameconference.com/">ION Game Conference</a> in Seattle and more recently, at the 6th annual Wedbush Morgan Securities Management Access Conference in New York City. <a href="http://www.gamasutra.com">Gamasutra</a> followed St. John at <a href="http://www.gamasutra.com/php-bin/news_index.php?story=18685">both</a> <a href="http://www.gamasutra.com/php-bin/news_index.php?story=18754">events,</a> where the WildTangent CEO raised some eyebrows when he asserted,<span style="font-style: italic;">"In a few years any business not making money from ads is leaving half their money on the table."<br /><br /></span>According to St. John, the industry fixation on boxed sales will be the downfall of a number of companies that fail to change their business models and embrace in-game or in-world revenue streams. <span style="font-style: italic;">"There's a wide open opportunity here. Anybody can get into this, and everything the traditional publishers and game companies know about doing business will ensure their failure,"</span> he stated at ION.<p><a href="http://massively.joystiq.com/2008/05/29/buy-this-box-for-60-or-go-to-hell/" rel="bookmark">Continue reading <em>Buy this box for $60 or go to hell</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/29/buy-this-box-for-60-or-go-to-hell/">Buy this box for $60 or go to hell</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 29 May 2008 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/php-bin/news_index.php?story=18754>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/29/buy-this-box-for-60-or-go-to-hell/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1205079/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/29/buy-this-box-for-60-or-go-to-hell/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ad</category><category>advertisement</category><category>advertising</category><category>alex-st-john</category><category>console</category><category>economy</category><category>featured</category><category>gamasutra</category><category>in-game-ads</category><category>in-game-advertising</category><category>ion</category><category>media</category><category>micropayment</category><category>microtransaction</category><category>pc</category><category>rmt</category><category>television</category><category>wild-tangent</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Thu, 29 May 2008 13:30:00 EST</pubDate></item><item><title><![CDATA[In-game ad pioneer says in-game ads are a mistake]]></title><link>http://massively.joystiq.com/2008/05/27/in-game-ad-pioneer-says-in-game-ads-are-a-mistake/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/27/in-game-ad-pioneer-says-in-game-ads-are-a-mistake/</guid><comments>http://massively.joystiq.com/2008/05/27/in-game-ad-pioneer-says-in-game-ads-are-a-mistake/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><a href="http://www.gamesindustry.biz/articles/in-game-ads-not-very-effective-says-st-john"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/stjohn.jpg"  alt="" /></a>As one of the pioneers of in-game advertising, you would think <a href="http://en.wikipedia.org/wiki/Alex_St._John">Alex St. John</a> had better things to say about this method of revenue. But the <a href="http://www.wildtangent.com">Wild Tangent</a> founder and CEO says that in-game ads are "not a very effective way because you've got to plumb the game, you've got an unproven method of measuring the value of that ad, that unit is not trackable."<br /><br />As an alternative, St. John states his company's revelation on effective advertising income. Simply give the players the option to see advertising videos in loading screens, thereby granting them free or discounted prices on their gameplay. It follows the same logic as those free forums that say "Click here to remove ads". It boils down to either you pay to support the game, or you sit through a commercial so <a href="http://www.coca-cola.com/glp/d/index.html">a big-name company</a> can pay to support the game. Wild Tangent's ad revenues skyrocketed 400 percent in 2007 when they switched over to this method, and Mr. St. John swears by it.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/27/in-game-ad-pioneer-says-in-game-ads-are-a-mistake/">In-game ad pioneer says in-game ads are a mistake</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 27 May 2008 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamesindustry.biz/articles/in-game-ads-not-very-effective-says-st-john>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/27/in-game-ad-pioneer-says-in-game-ads-are-a-mistake/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1207428/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/27/in-game-ad-pioneer-says-in-game-ads-are-a-mistake/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advertising</category><category>alex-st-john</category><category>in-game-ads</category><category>in-game-advertising</category><category>wild-tangent</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Tue, 27 May 2008 20:30:00 EST</pubDate></item><item><title><![CDATA[The potential of advertising alliances in virtual worlds]]></title><link>http://massively.joystiq.com/2008/05/07/the-potential-of-advertising-alliances-in-virtual-worlds/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/07/the-potential-of-advertising-alliances-in-virtual-worlds/</guid><comments>http://massively.joystiq.com/2008/05/07/the-potential-of-advertising-alliances-in-virtual-worlds/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><div align="center"><a href="http://www.virtualworldsnews.com/2008/05/case-study-vmtv.html"><img vspace="4" hspace="4" border="1" alt=""  src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/vmtvbeach.jpg" /></a><br /></div>
Forget scenery-blocking billboards and <a href="http://www.nascar.com/">ad-saturated sporting events</a>, the virtual world is the newest venture into successful marketing, according to <a href="http://www.virtualworldsnews.com/2008/05/case-study-vmtv.html">a recent study by Pepsi and MTV</a>. In this study, <a href="http://www.pepsi.com/">Pepsi</a> discovered that users averaged 28-minutes per interaction with Pepsi's presence in <a href="http://www.vmtv.com/">Virtual MTV</a> compared to its 30-second interaction in the televised version.<br /><br />More importantly, the associated advertising is where this method shines the brightest. Over 90% of users said that Pepsi promoted music and artists through the vMTV survey, yet only 30% said the same thing in regards to the <a href="http://www.mtv.com">traditional televised version</a>. This specialized audience is key to the <a href="http://massively.joystiq.com/tag/virtual-world/">virtual world</a>'s advertising potential with associate programs such as Pepsi advertising through vMTV. It can certainly make for some interesting alliances or potential buy-outs from the major businesses. Monopoly anyone?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/07/the-potential-of-advertising-alliances-in-virtual-worlds/">The potential of advertising alliances in virtual worlds</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 07 May 2008 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.virtualworldsnews.com/2008/05/case-study-vmtv.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/07/the-potential-of-advertising-alliances-in-virtual-worlds/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1188465/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/07/the-potential-of-advertising-alliances-in-virtual-worlds/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advertising</category><category>mtv</category><category>pepsi</category><category>virtual-mtv</category><category>virtual-worlds</category><category>vw</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Wed, 07 May 2008 10:00:00 EST</pubDate></item><item><title><![CDATA[The eve of in-game advertising]]></title><link>http://massively.joystiq.com/2008/04/26/the-eve-of-in-game-advertising/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/04/26/the-eve-of-in-game-advertising/</guid><comments>http://massively.joystiq.com/2008/04/26/the-eve-of-in-game-advertising/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a>, <a href="http://massively.joystiq.com/category/spy/" rel="tag">Spy</a></p><div align="center"><a href="http://www.next-gen.biz/index.php?option=com_content&amp;task=view&amp;id=10149&amp;Itemid=2"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/in-gameadbattlefield.jpg"  alt="" /></a><br /></div>
In-game advertising is a touchy subject to most players, but it's becoming an inevitable reality. With the <a href="http://www.playnoevil.com/serendipity/index.php?/archives/1912-Tabula-Rasa-Trouble-NCSoft-has-earned-only-5.3-Million-in-2007,-projected-16-Million-in-2008.html">increasingly-high costs of game production</a>, developers need to seek other means of revenue besides the trusty subscription fee from players. This is where the in-game ads come in. It's a way for game companies to harmlessly offset production cost inflation.<br /><br />Wait, did we say harmlessly?<br /><br />The truth of the matter is, the majority of players are skeptical on the effectiveness and necessity of in-game ads. They're distracting and need to be tailored for a specific target-market in order to be even halfway believable. For instance, you can't have a <em>Coke</em> ad in <a href="https://signup.worldofwarcraft.com/trial/index.htm"><em>World of Warcraft.</em></a> Actually, any billboard ad would just not work in a fantasy setting. So for this reason, are we going to see an influx (even more) of <a href="http://massively.joystiq.com/2007/11/27/massivelys-top-5-sci-fi-mmos/">sci-fi MMOs</a> created for the sole purpose of including in-game advertising?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/04/26/the-eve-of-in-game-advertising/">The eve of in-game advertising</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 26 Apr 2008 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.next-gen.biz/index.php?option=com_content&amp;task=view&amp;id=10149&amp;Itemid=2>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/26/the-eve-of-in-game-advertising/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1177947/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/26/the-eve-of-in-game-advertising/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advertising</category><category>billboard</category><category>in-game-advertising</category><category>opinion</category><category>sci-fi</category><category>subscription</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Sat, 26 Apr 2008 09:00:00 EST</pubDate></item><item><title><![CDATA[Virtual World ad agency already at home on Home]]></title><link>http://massively.joystiq.com/2008/04/06/virtual-world-ad-agency-already-at-home-on-home/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/04/06/virtual-world-ad-agency-already-at-home-on-home/</guid><comments>http://massively.joystiq.com/2008/04/06/virtual-world-ad-agency-already-at-home-on-home/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/home/" rel="tag">Home</a></p><div align="center"><a href="http://www.virtualworldsnews.com/2008/04/millions-of-us.html"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/homelobbypeople1.jpg"  alt="" /></a><br /></div>
According to <a href="http://www.virtualworldsnews.com/2008/04/millions-of-us.html">a recent report from the Virtual Worlds 2008 conference</a>, Millions of Us, an advertising agency specializing in the production of marketing campaigns in virtual worlds, is already hard at work developing projects for Sony's Playstation 3-based <a href="http://massively.joystiq.com/category/home"><em>Home</em></a>. According to Millions of Us president and co-founder Christian Lassonde, "<em>Certainly I think in the future, console manufacturers will get into user-generated content.</em>" We weren't aware that <a href="http://www.millionsofus.com/projects_pontiac.php">advertising for Pontiac</a> was considered user-generated content these days, but we'll give them a free pass because we're probably taking that quote out of context.<br /><br />In any case, it may be telling that advertisers are getting early access to Sony's anticipated new virtual world while the would-be customers and <a href="http://www.ps3fanboy.com/">fanboys</a> are still waiting outside the gate trying to sneak a peak where we can, in the cold. It may also be raining, it's hard to tell. <em>Home</em> is seeming more and more like a transparently corporate tool for selling us on <a href="http://www.millionsofus.com/projects_scion.php">the next big product</a> and less like the free-wheeling virtual wild west we're used to seeing from this category. We're OK with that, at least for now, just let us play the damn thing already!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/04/06/virtual-world-ad-agency-already-at-home-on-home/">Virtual World ad agency already at home on Home</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 06 Apr 2008 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.virtualworldsnews.com/2008/04/millions-of-us.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/06/virtual-world-ad-agency-already-at-home-on-home/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1159932/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/06/virtual-world-ad-agency-already-at-home-on-home/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advertising</category><category>home</category><category>millions-of-us</category><category>playstation-3</category><category>pontiac</category><category>ps3</category><category>pshome</category><category>sony</category><category>virtual-world-news</category><category>virtual-worlds-2008</category><dc:creator><![CDATA[Chris Chester]]></dc:creator><pubDate>Sun, 06 Apr 2008 17:00:00 EST</pubDate></item><item><title><![CDATA[In-game advertising headed to CoX]]></title><link>http://massively.joystiq.com/2008/04/03/in-game-advertising-headed-to-cox/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/04/03/in-game-advertising-headed-to-cox/</guid><comments>http://massively.joystiq.com/2008/04/03/in-game-advertising-headed-to-cox/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/city-of-villains/" rel="tag">City of Villains</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div align="center">
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<a href="http://www.doublefusion.com/"> Double Fusion</a> just announced that they will be <a href="http://biz.yahoo.com/bw/080403/20080403005196.html?.v=1">providing contextual advertising within the <em>City of Heroes</em></a> universe. The above photos are only samples, as no deals have been struck with individual advertisers yet.<br /><br />Before your "DOOM Meter" shoots immediately into the red... take a deep breath and relax. First, the sky is not falling. Second, any advertising will be - say it with us now - <strong>optional</strong>. So really, there is no reason for anyone to go ballistic over this. However, this is the gaming industry. As such NCsoft anticipated an intense reaction. Brian Clayton, General Manager for the <a href="http://massively.joystiq.com/tag/ncsoft-norcal/">NorCal NCsoft</a> studio, simultaneously released a<a href="http://www.cityofheroes.com/news/archives/2008/04/bringing_option.html"> very detailed and reassuring statement to the community</a> regarding this very touchy subject.<br /> <br />This is not an off the cuff decision. In fact, it's something <a href="http://www.ncsoft.com">NCsoft</a> has considered since the initial release of <em><a href="http://massively.joystiq.com/category/city-of-heroes/"><em>City of Heroes</em></a></em> way back in 2004.<em> </em></div>
</div><p><a href="http://massively.joystiq.com/2008/04/03/in-game-advertising-headed-to-cox/" rel="bookmark">Continue reading <em>In-game advertising headed to CoX</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/04/03/in-game-advertising-headed-to-cox/">In-game advertising headed to CoX</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 03 Apr 2008 10:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.cityofheroes.com/news/archives/2008/04/bringing_option.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/03/in-game-advertising-headed-to-cox/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1156457/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/03/in-game-advertising-headed-to-cox/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advertising</category><category>breaking</category><category>breaking-news</category><category>brian-clayton</category><category>city-of-heroes</category><category>city-of-villains</category><category>double-fusion</category><category>in-game-advertising</category><category>ncsoft</category><category>ncsoft-norcal</category><category>optional</category><dc:creator><![CDATA[Eli Shayotovich]]></dc:creator><pubDate>Thu, 03 Apr 2008 10:15:00 EST</pubDate></item><item><title><![CDATA[Liverpool Hope University holds open day in Second Life]]></title><link>http://massively.joystiq.com/2008/03/30/liverpool-hope-university-holds-open-day-in-second-life/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/03/30/liverpool-hope-university-holds-open-day-in-second-life/</guid><comments>http://massively.joystiq.com/2008/03/30/liverpool-hope-university-holds-open-day-in-second-life/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/education/" rel="tag">Education</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/03/liverbuilding.jpg" alt="Liver building" /><a href="http://www.liverpool.com/">Liverpool</a>, in the UK, has the distinction of having three universities. According to the <a href="http://news.bbc.co.uk/1/hi/england/merseyside/7303279.stm">BBC</a>, <a href="http://www.hope.ac.uk/">Liverpool Hope University</a>, the smallest of the three, recently held an open day wholly within <em><a href="http://massively.joystiq.com/category/Second-Life/">Second Life</a></em>. Media students spent six months in <em>Second Life</em> building replicas of some of the buildings as well as other elements, such as their ideal student accommodation. Potential students from around the world were then able to interact with student ambassadors for the day. This activity was supported by the head of department and the head of marketing for LHU.<br /><br />Although LHU will be holding a more traditional open day in June, it is exciting to see the acceptance of <em>Second Life</em> both as a venue in which students can be expected to work, and for such a potentially critical activity as assisting student recruitment by the university's administrators. If you would like to see their work, the <a href="http://slurl.com/secondlife/Liverpool%20Hope/188/65/200">Liverpool Hope sim</a> appears to be open to the public now.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/03/30/liverpool-hope-university-holds-open-day-in-second-life/">Liverpool Hope University holds open day in Second Life</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 30 Mar 2008 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/03/30/liverpool-hope-university-holds-open-day-in-second-life/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1147437/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/03/30/liverpool-hope-university-holds-open-day-in-second-life/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advertising</category><category>Liverpool</category><category>Liverpool-Hope-University</category><category>Media-Students</category><category>Open-Day</category><category>recruitment</category><category>Second-Life</category><category>second-life-places</category><category>student-build</category><dc:creator><![CDATA[Eloise Pasteur]]></dc:creator><pubDate>Sun, 30 Mar 2008 10:00:00 EST</pubDate></item><item><title><![CDATA[Paramount and Habbo BFF]]></title><link>http://massively.joystiq.com/2008/01/30/paramount-and-habbo-bff/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/01/30/paramount-and-habbo-bff/</guid><comments>http://massively.joystiq.com/2008/01/30/paramount-and-habbo-bff/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/habbo-hotel/" rel="tag">Habbo Hotel</a></p><div align="center"><a href="http://www.reuters.com/article/internetNews/idUSN2952653520080129"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/01/habboparamount.jpg" /></a><br /></div>
In-game advertising is something we've heard a lot about over the last couple of years. Game publishers and advertising companies have fostered close relationships based on the demographics they covet. Though some self-deluded "experts" on the topic like to argue that <a href="http://massively.joystiq.com/2007/11/25/hard-sell-of-the-week-ads-in-games-are-good/">ads in games actually improve the gameplay experience</a>, it's an extremely precarious rope to walk. The very second the advertising steps over invisible line of bad taste, the player base is liable to rebel. <br /><br />It's difficult then to tell what to make of <a href="http://www.reuters.com/article/internetNews/idUSN2952653520080129">this new partnership between Paramount and <em>Habbo</em></a>, where <a href="http://massively.joystiq.com/category/habbo-hotel"><em>Habbo</em></a> players will be able to purchase in-game merchandise branded with new Paramount properties like The Spiderwick Chronicles, Beowulf, and Mean Girls. Now, obviously, the fact that <em>Habbo</em> is more of a social networking game aimed at teens changes the equation a little bit, but people have to actually <strong>pay</strong> for the privilege of shlocking their in-game advertisements around? I want to say it will never work, but young people always manage to surprise me, so I wouldn't put money on it.<br /><br />[Via <a href="http://www.techcrunch.com/2008/01/29/movie-licensing-goes-virtual-with-habbo-paramount-deal/">Tech Crunch</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/01/30/paramount-and-habbo-bff/">Paramount and Habbo BFF</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 30 Jan 2008 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.reuters.com/article/internetNews/idUSN2952653520080129>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/01/30/paramount-and-habbo-bff/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1102140/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/01/30/paramount-and-habbo-bff/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ads</category><category>advertising</category><category>beowulf</category><category>habbo</category><category>mean-girls</category><category>paramount</category><category>the-spiderwick-chronicles</category><dc:creator><![CDATA[Chris Chester]]></dc:creator><pubDate>Wed, 30 Jan 2008 19:00:00 EST</pubDate></item><item><title><![CDATA[Dewmocracy: from Mountain Dew marketing to MMO?]]></title><link>http://massively.joystiq.com/2008/01/28/dewmocracy-from-mountain-dew-marketing-to-mmo/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/01/28/dewmocracy-from-mountain-dew-marketing-to-mmo/</guid><comments>http://massively.joystiq.com/2008/01/28/dewmocracy-from-mountain-dew-marketing-to-mmo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a></p><div align="center"><a href="http://www.dewknight.com/about-the-dew-armor/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/01/mountaindewtauren.jpg" /></a><br /></div>
When it comes to MMOs, we here at Massively see it as our charge to explore every type of game out there, whether it be multi-million dollar blockbuster title in the making like <a href="http://massively.joystiq.com/category/warhammer-online"><em>Warhammer Online</em></a> or a simplistic <a href="http://massively.joystiq.com/2007/11/10/first-impressions-of-dofus/">browser-based game like <em>Dofus</em></a>. We don't discriminate. Except, as in the course of my warm-up lap around the internet this morning, when I see the term MMO co-opted as a corporate buzzword for "anything online that appeals to the 18-35 male demographic." When I found a story claiming that <a href="http://adage.com/digital/article?article_id=123315">Mountain Dew's new "Dewmocracy" campaign was part MMO</a>, and a successful one at that, I was skeptical, as you can well imagine. Part of the spirit of the campaign is a story (penned by Oscar winner Forrest Whitaker no less) set in a sort of dystopian future where a man's soda options are enforced at the business end of a policeman's baton. Players are tasked with coming up with the newest flavor of <a href="http://www.dewmocracy.com">Mountain Dew</a>, which will be put to a national taste test later this year, and presumably free mankind from the long arm of tyranny.<br /><br />Instead of factions in the tradition sense, you align yourself with whatever new flavor of Mountain Dew you like best. At this stage of the game, most of the preliminary flavor choices have already been made, so it's largely about branding. Using a flash-based interface that is strangely reminiscent of the MUDs of yore, you're tasked with making logos and other branding pieces to be voted on by other players of your faction. This is linked with a number of little mini-games that are derivative even by <a href="http://massively.joystiq.com/category/webkinz"><em>Webkinz</em></a> standards. The only really "massive" aspect of the game is the fact that players get to vote on their favorite flavors and advertising materials.<br /><br />What's perhaps most startling is that, even though this Dewmocracy thing hardly qualifies as an MMO in even the loosest sense of the term, their VP of Marketing has expressed an interest, and here I assure you I am not joking, in "expanding it into a long-term MMO." Pirates of the Unquenchable Thirst? Tabula Cola? World of Dewcraft? The mind reels in horror.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/01/28/dewmocracy-from-mountain-dew-marketing-to-mmo/">Dewmocracy: from Mountain Dew marketing to MMO?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 28 Jan 2008 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://adage.com/digital/article?article_id=123315>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/01/28/dewmocracy-from-mountain-dew-marketing-to-mmo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1099048/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/01/28/dewmocracy-from-mountain-dew-marketing-to-mmo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ads</category><category>advertising</category><category>browser-based</category><category>dewmocracy</category><category>mountain-dew</category><category>MUDs</category><dc:creator><![CDATA[Chris Chester]]></dc:creator><pubDate>Mon, 28 Jan 2008 13:30:00 EST</pubDate></item><item><title><![CDATA[Upcoming Exteel patch to introduce in-game ads]]></title><link>http://massively.joystiq.com/2008/01/24/upcoming-exteel-patch-to-introduce-in-game-ads/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/01/24/upcoming-exteel-patch-to-introduce-in-game-ads/</guid><comments>http://massively.joystiq.com/2008/01/24/upcoming-exteel-patch-to-introduce-in-game-ads/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/exteel/" rel="tag">Exteel</a></p><a href="http://www.exteel.com/us/"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/01/exteelingameads225px.jpg"  alt="" />Some notes</a> for the next <a href="http://massively.joystiq.com/category/exteel/"><em>Exteel</em></a> patch at the official site inform us of what's in store for NCsoft's free mech-battling MMO. The last thing to be mentioned in the short blurb is the inclusion of in-game ads after the patch is live. Players already participate in a microtransaction-based model in order to buy certain upgrades for their Mechanaught, but obviously this wasn't enough of a cash-spinner, so <em>Exteel</em> will be able to take its place in <a href="http://massively.joystiq.com/2008/01/23/marketing-in-virtual-worlds-which-company-gets-around-the-most/">this table</a> soon.<br /><br />Aside from the ads, there are a few other changes to come with the patch. A new map called Face-Off will be launched, two new Mechanaught sets will be available (one purchased with NCcoins from real money transactions), some changes to Territory Control rewards, weapon balancing, and a super-deformed gameplay option.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/01/24/upcoming-exteel-patch-to-introduce-in-game-ads/">Upcoming Exteel patch to introduce in-game ads</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 24 Jan 2008 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.exteel.com/us/news/archives/2008/01/notes_on_the_up.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/01/24/upcoming-exteel-patch-to-introduce-in-game-ads/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1096192/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/01/24/upcoming-exteel-patch-to-introduce-in-game-ads/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advertising</category><category>f2p</category><category>free-to-play</category><category>in-game-ads</category><category>marketing</category><category>mechanaught</category><category>microtransaction</category><category>nccoin</category><category>ncsoft</category><category>real-money-transactions</category><category>rmt</category><category>territory-control</category><dc:creator><![CDATA[William Dobson]]></dc:creator><pubDate>Thu, 24 Jan 2008 22:00:00 EST</pubDate></item><item><title><![CDATA[Marketing in virtual worlds: which company gets around the most?]]></title><link>http://massively.joystiq.com/2008/01/24/marketing-in-virtual-worlds-which-company-gets-around-the-most/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/01/24/marketing-in-virtual-worlds-which-company-gets-around-the-most/</guid><comments>http://massively.joystiq.com/2008/01/24/marketing-in-virtual-worlds-which-company-gets-around-the-most/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><div style="text-align: center;"><a href="http://www.kzero.co.uk/blog/wp-content/uploads/2008/01/all-world-activity-v12001.jpg"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/01/kzerotable425px.jpg" /></a></div>
These days we're becoming used to seeing advertising pop up in all aspects of daily life. A lot of the free games out there are only free because of the deals that have been made with various marketing companies. To get a good overview of the advertising in virtual worlds, Kzero <a href="http://www.kzero.co.uk/blog/?p=1866">created a table</a> that shows companies and the games they are represented in, with an accompanying write-up.<br /><br />The study shows that Toyota is the most "adventurous" marketer, shopping themselves out in five different MMOs. I recall that they also had a game available on Xbox Live Arcade until the end of 2007 called <em>Yaris</em>, which was free to download, and thankfully free to delete, as it was nothing more than a giant ad for the launch of the car by the same name. It looks like Toyota is definitely switched on to marketing to the gaming audience. On the games side of things, <a href="http://massively.joystiq.com/category/second-life/"><em>Second Life</em></a> and <a href="http://massively.joystiq.com/tag/gaia/"><em>Gaia</em></a> have the dubious honor of being the home to the most advertising. Clicking on the table above will take you through to the bigger version at Kzero.<br /><br />[Via <a href="http://www.virtualworldsnews.com/2008/01/toyota-most-adv.html">Virtual Worlds News</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/01/24/marketing-in-virtual-worlds-which-company-gets-around-the-most/">Marketing in virtual worlds: which company gets around the most?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 24 Jan 2008 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.kzero.co.uk/blog/?p=1866>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/01/24/marketing-in-virtual-worlds-which-company-gets-around-the-most/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1095143/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/01/24/marketing-in-virtual-worlds-which-company-gets-around-the-most/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advertising</category><category>gaia</category><category>in-game-ads</category><category>kzero</category><category>linden-lab</category><category>marketing</category><category>sl</category><category>toyota</category><category>xbla</category><category>xbox-live-arcade</category><category>yaris</category><dc:creator><![CDATA[William Dobson]]></dc:creator><pubDate>Thu, 24 Jan 2008 21:00:00 EST</pubDate></item><item><title><![CDATA[CES 2008: discussion panel on virtual worlds and the "MMO explosion"]]></title><link>http://massively.joystiq.com/2008/01/07/ces-2008-discussion-panel-on-virtual-worlds-and-the-mmo-explos/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/01/07/ces-2008-discussion-panel-on-virtual-worlds-and-the-mmo-explos/</guid><comments>http://massively.joystiq.com/2008/01/07/ces-2008-discussion-panel-on-virtual-worlds-and-the-mmo-explos/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><a href="http://flickr.com/photos/aussiegall/"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/01/759309122_0bb2671c95.jpg" /></a>Gamasutra has posted a <a href="http://www.gamasutra.com/php-bin/news_index.php?story=16851">panel discussion</a> covering many different facets of virtual worlds and MMOs in general. The panel consists of several panelists coming from all sorts of companies from AMD to <a href="http://massively.joystiq.com/tag/turbine">Turbine</a>. Overall the panel discusses many of the issues you always hear about when virtual worlds/MMOs come up. You've got talk of evolution within the industry, in-game advertising, global relevance (aka "how can we conquer the world?"), <a href="http://massively.joystiq.com/2007/12/20/the-daily-grind-veni-vidi-visa/">virtual goods</a>/<a href="http://massively.joystiq.com/2007/12/17/a-legal-in-game-wal-mart-of-virtual-goods-coming-to-an-mmo-ne/">secondary markets</a> (<a href="http://massively.joystiq.com/2007/12/26/a-snapshot-of-todays-gold-selling-power-leveling-market/">RMT/item selling</a>) and of course cannibalizing older markets.<br /><br />The discussion on each piece is mostly similar to what has been said already. There are a few intriuging quotes from some of the panelists throughout. Their conclusion to the discussion happens to be focused on a few aspects, but we found one was more interesting than the rest. <br /><br />Steve Goldstein from <a href="http://massively.joystiq.com/tag/flagship-studios/">Flagship Studios</a> had this to say, <em>"As we spend the next three or four days talking about margins and monetizing, we shouldn't lose sight of the miraculous industry we're in, where people are selling imaginary gold and building real relationships across the world."<br /><br /></em>Probably the most prolific statement of the entire discussion, Goldstein manages to bullseye the nail on the head.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/01/07/ces-2008-discussion-panel-on-virtual-worlds-and-the-mmo-explos/">CES 2008: discussion panel on virtual worlds and the "MMO explosion"</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 07 Jan 2008 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/php-bin/news_index.php?story=16851>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/01/07/ces-2008-discussion-panel-on-virtual-worlds-and-the-mmo-explos/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1079853/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/01/07/ces-2008-discussion-panel-on-virtual-worlds-and-the-mmo-explos/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advertising</category><category>amd</category><category>evolution</category><category>flagship-studios</category><category>gamasutra</category><category>gold-selling</category><category>in-game-adverstising</category><category>mmo-industry</category><category>rmt</category><category>turbine</category><category>virtual-goods</category><category>virtual-worlds</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Mon, 07 Jan 2008 15:30:00 EST</pubDate></item><item><title><![CDATA[The Guardian asks: without sci-fi or fantasy, where would MMOGs go?]]></title><link>http://massively.joystiq.com/2007/12/20/the-guardian-asks-without-sci-fi-or-fantasy-where-would-mmogs/</link><guid isPermaLink="true">http://massively.joystiq.com/2007/12/20/the-guardian-asks-without-sci-fi-or-fantasy-where-would-mmogs/</guid><comments>http://massively.joystiq.com/2007/12/20/the-guardian-asks-without-sci-fi-or-fantasy-where-would-mmogs/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a></p><a href="http://blogs.guardian.co.uk/games/archives/2007/12/18/orcs_be_gone_design_a_virtual_world.html"><em><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/12/20bowlerhat.jpg" alt="Yes it, really really really could happen." /></em></a>UK newspaper The Guardian has a good post up on its gaming blog, asking why fantasy is the dominant genre for MMOGs. And if you -- yes, you -- were to design a MMOG without any fantasy or sci-fi elements, <a href="http://blogs.guardian.co.uk/games/archives/2007/12/18/orcs_be_gone_design_a_virtual_world.html">where would it be set and how would it work?</a><br /><br />Sadly, the only MMOG I can think of that isn't fantasy or sci-fi is <a href="http://massively.joystiq.com/category/city-of-heroes" style="font-style: italic;">City of Heroes</a>, but that's kind of sci-fi too<span style="font-style: italic;">.</span> There's also <a href="http://massively.joystiq.com/tag/wwii-online"><span style="font-style: italic;">WWII Online</span>;</a> about which the less said, <a href="http://www.google.com/search?hl=en&amp;q=ww2o+taxi+to+victory%21&amp;btnG=Search">the better.</a> Generally, as soon as you take MMOGs to the real world you complicate matters so much it isn't even funny. Where is it set? Are you going to model geographical locations accurately? Will there be product advertising? Everyone wants product advertising. <a href="http://massively.joystiq.com/2007/11/25/hard-sell-of-the-week-ads-in-games-are-good/">Is that a Dell PC in the corner?</a><br /> <br /> But quite frankly, that's no fun. So what would you design, if fantasy and sci-fi were excluded? For me, 1930's zombie invasion. Who doesn't love zombies? <span style="font-style: italic;">Now imagine if they wore bowler hats.</span><p><a href="http://massively.joystiq.com/2007/12/20/the-guardian-asks-without-sci-fi-or-fantasy-where-would-mmogs/" rel="bookmark">Continue reading <em>The Guardian asks: without sci-fi or fantasy, where would MMOGs go?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2007/12/20/the-guardian-asks-without-sci-fi-or-fantasy-where-would-mmogs/">The Guardian asks: without sci-fi or fantasy, where would MMOGs go?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 20 Dec 2007 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blogs.guardian.co.uk/games/archives/2007/12/18/orcs_be_gone_design_a_virtual_world.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/12/20/the-guardian-asks-without-sci-fi-or-fantasy-where-would-mmogs/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1067498/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/12/20/the-guardian-asks-without-sci-fi-or-fantasy-where-would-mmogs/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>1930s-zombie-invasion</category><category>advertising</category><category>bowler-hats</category><category>city-of-heroes</category><category>city-of-villains</category><category>dell-xps</category><category>in-game-advertising</category><category>real-world-mmo</category><category>taxi-to-victory</category><category>wwii-online</category><dc:creator><![CDATA[Louis McLaughlin]]></dc:creator><pubDate>Thu, 20 Dec 2007 11:30:00 EST</pubDate></item></channel></rss>
