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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Aventurine 'sprinting' toward Darkfall 2.0]]></title><link>http://massively.joystiq.com/2012/01/27/adventurine-sprinting-toward-darkfall-2-0/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/27/adventurine-sprinting-toward-darkfall-2-0/</guid><comments>http://massively.joystiq.com/2012/01/27/adventurine-sprinting-toward-darkfall-2-0/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/darkfall/" rel="tag">Darkfall</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/27/adventurine-sprinting-toward-darkfall-2-0/"><img alt="Darkfall" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/darkfall.jpg" /></a></div>
As <a href="http://massively.joystiq.com/category/darkfall"><em>Darkfall</em></a> "sprints" down the road toward its second incarnation, bloodthirsty PvPers are looking to <a href="http://massively.joystiq.com/tag/aventurine">Aventurine</a> for more information about how their favorite game world is being remolded. <a href="http://massively.joystiq.com/tag/tasos-flambouras">Tasos Flambouras</a> <a href="http://www.darkfallonline.com/blog/january-27th-update/">came forth today</a> with word that not only is the project still powering forward, but the development team is growing as new hires are brought on to assist in the efforts.<br />
<br />
Flambouras uses the post as a progress report and To Do list all in one. Perhaps the most exciting teases that he mentions are new methods of progression in the game. "These are significant and exciting changes to the way the game is played because they add more purpose to player freedom," he writes.<br />
<br />
Currently the art team is adding and revamping many of the game's objects and animations, while the world builders are hammering away at Mahirim. As part of <em>Darkfall </em>2.0, introductory dungeons will be integrated into the game to help newbies get a foothold in the cutthroat MMO.<br />
<br />
The team is also experimenting with "alternatives" to player respawn time after deaths, as well as a brand-new market system and improved trading experience.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/27/adventurine-sprinting-toward-darkfall-2-0/">Aventurine 'sprinting' toward Darkfall 2.0</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 27 Jan 2012 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/27/adventurine-sprinting-toward-darkfall-2-0/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20158721/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/27/adventurine-sprinting-toward-darkfall-2-0/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2.0</category><category>adventurine</category><category>darkfall</category><category>darkfall-2.0</category><category>dev-blog</category><category>dev-diary</category><category>dev-post</category><category>market</category><category>market-system</category><category>preview</category><category>progression-paths</category><category>respawn</category><category>revamp</category><category>tasos</category><category>Tasos-Flambouras</category><category>trading</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Fri, 27 Jan 2012 15:00:00 EST</pubDate></item><item><title><![CDATA[Darkfall ropes players back in with free gametime]]></title><link>http://massively.joystiq.com/2010/04/27/darkfall-ropes-players-back-in-with-free-gametime/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/04/27/darkfall-ropes-players-back-in-with-free-gametime/</guid><comments>http://massively.joystiq.com/2010/04/27/darkfall-ropes-players-back-in-with-free-gametime/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/darkfall/" rel="tag">Darkfall</a></p><div style="text-align: center;"><a href="http://www.darkfallonline.com"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/04/darkfall.jpg" /></a></div>
Do you hear that? That faint yet alluring noise drifting over the MMO plains? 'Tis the siren song of the free gametime, my child. It twists and turns with the wind, seeking out every nook and cranny where a potential player may be hidden. Few can escape its call, but then again, why would they want to?<br />
<br />
Over on the <a href="http://www.darkfallonline.com"><em>Darkfall</em></a> forums comes the announcement of <a href="http://forums.darkfallonline.com/showthread.php?p=4230990#post4230990">a Return to <em>Darkfall</em> campaign</a> aimed at previous players. If you were a <em><a href="http://massively.joystiq.com/category/darkfall">Darkfall</a> </em>player before April 2010, Adventurine wants to invite you back for a two-week free play session. North American players also have the option to transfer to the NA server for free during this period. Adventurine is directing <a href="https://accounts.us.darkfallonline.com/account/index.php?redeemOffer=1">NA players to sign back up here</a>, and <a href="https://accounts.eu.darkfallonline.com/account/index.php?redeemOffer=1">EU players to head over there</a>.<br />
<br />
The 14-day free play offer will end on May 31st, so if you tasted of the fruits of <em>Darkfall </em>in the past and want to see if it's sweeter today, <a href="http://forums.darkfallonline.com/showthread.php?p=4230990#post4230990">now is the time to hop back on board!<br />
</a><br />
[Thanks Billy!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/04/27/darkfall-ropes-players-back-in-with-free-gametime/">Darkfall ropes players back in with free gametime</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 27 Apr 2010 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.darkfallonline.com/showthread.php?p=4230990#post4230990>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/04/27/darkfall-ropes-players-back-in-with-free-gametime/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19455615/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/04/27/darkfall-ropes-players-back-in-with-free-gametime/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adventurine</category><category>darkfall</category><category>return</category><category>return-to-darkfall</category><category>siren-song</category><category>tasos</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 27 Apr 2010 15:00:00 EST</pubDate></item><item><title><![CDATA[DarkFall's expansion set to launch today]]></title><link>http://massively.joystiq.com/2009/12/03/darkfalls-expansion-set-to-launch-today/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/12/03/darkfalls-expansion-set-to-launch-today/</guid><comments>http://massively.joystiq.com/2009/12/03/darkfalls-expansion-set-to-launch-today/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/darkfall/" rel="tag">Darkfall</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://forums.darkfallonline.com/showthread.php?t=223607"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/12/darkfall-rb-123.jpg"  alt="" /><br />
</a></div>
<a href="http://massively.joystiq.com/category/darkfall">We've been hearing quite a bit</a> about niche MMO <a href="http://www.darkfallonline.com/index.html"><em>Darkfall</em></a> lately, including a <a href="http://massively.joystiq.com/2009/11/18/sell-darkfall-to-your-friends-get-paid-and-get-more-n00bs-to-sh/">clever marketing strategy</a> (depending on your point of view), and an <a href="http://massively.joystiq.com/2009/11/19/darkfalls-newest-expansion-to-release-next-week/">upcoming expansion</a>.  <br />
<br />
The expansion, titled "Conquer the Seas" will go live today, after a few brief delays.  A developer post on <a href="http://forums.darkfallonline.com/showthread.php?t=221741">November 18th</a> set the expansion for "late next week", but a week or so of delay is almost certainly worth it for a bit of extra polish on the expansion.  This is the largest patch that <a href="http://massively.joystiq.com/tag/adventurine">Adventurine</a> has ever released, and more ambitious projects are certainly more subject to bumps along the way.<br />
<br />
<a href="http://forums.darkfallonline.com/showthread.php?t=223607">Today's developer post</a> says "We're getting ready with the expansion as we speak," and notes that the EU servers will be down for the patch and could possibly be down for 24 hours.  The NA1 server will remain up during that time, then experience brief downtime for its own patch.  Developer Tasos emphasizes that EU players will be reimbursed for their downtime.<br />
<br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/12/03/darkfalls-expansion-set-to-launch-today/">DarkFall's expansion set to launch today</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 03 Dec 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.darkfallonline.com/showthread.php?t=223607>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/03/darkfalls-expansion-set-to-launch-today/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19264204/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/03/darkfalls-expansion-set-to-launch-today/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adventurine</category><category>conquer-the-seas</category><category>darkfall</category><category>darkfall-online</category><category>expansion</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Thu, 03 Dec 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[Darkfall bans another wave of cheaters]]></title><link>http://massively.joystiq.com/2009/04/28/darkfall-bans-another-wave-of-cheaters/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/04/28/darkfall-bans-another-wave-of-cheaters/</guid><comments>http://massively.joystiq.com/2009/04/28/darkfall-bans-another-wave-of-cheaters/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/darkfall/" rel="tag">Darkfall</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a></p><a href="http://massively.joystiq.com/tag/darkfall-online"><img width="580" vspace="4" hspace="4" height="399" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/04/dc_05.sized1.jpg" alt="" /></a><br /><a href="http://massively.joystiq.com/tag/adventurine/">Adventurine's</a> public voice for <em><a href="http://www.darkfallonline.com">Darkfall</a></em>, Tasos, has announced through their forums that the have <a href="http://forums.darkfallonline.com/showthread.php?t=182316">banned another 213 players</a> for cheating using 3rd party programs. This is claimed to be 90% of the currently detected cheaters, with the final 10% awaiting verification. Cheaters were detected automatically but the verification process is manual.<br /><br />The message contains a warning that cheaters tend to be very outspoken and so are expected to be proclaiming innocence on the forums. These threads will be deleted and those accounts will also be banned. <em><a href="http://massively.joystiq.com/tag/darkfall-online">Darkfall</a></em> has a <a href="http://massively.joystiq.com/2009/04/14/you-wouldnt-like-aventurine-when-theyre-angry/">zero tolerance attitude to cheating</a>, and previously Tasos has declared that there were a <a href="http://forums.darkfallonline.com/showthread.php?p=3158788#post3158788">couple of bannings per day</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/04/28/darkfall-bans-another-wave-of-cheaters/">Darkfall bans another wave of cheaters</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 28 Apr 2009 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.darkfallonline.com/showthread.php?t=182316>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/04/28/darkfall-bans-another-wave-of-cheaters/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1530203/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/04/28/darkfall-bans-another-wave-of-cheaters/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adventurine</category><category>banning</category><category>cheating</category><category>darkfall</category><category>darkfall-online</category><category>hacking</category><dc:creator><![CDATA[Jon Shute]]></dc:creator><pubDate>Tue, 28 Apr 2009 19:00:00 EST</pubDate></item><item><title><![CDATA[Some players feeling burnout in Darkfall already?]]></title><link>http://massively.joystiq.com/2009/04/15/some-players-feeling-burnout-in-darkfall-already/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/04/15/some-players-feeling-burnout-in-darkfall-already/</guid><comments>http://massively.joystiq.com/2009/04/15/some-players-feeling-burnout-in-darkfall-already/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/darkfall/" rel="tag">Darkfall</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><div align="center"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/04/dfall.jpg" alt="" /><br /></div>
Syncaine has another interesting <a href="http://darkfallonline.com"><em>Darkfall</em></a> post up on his blog discussing why <a href="http://syncaine.wordpress.com/2009/04/13/darkfall-burnout-the-players-or-the-game/">he thinks some players have started experiencing burnout so soon after release</a>. He feels some of the issues are a result of how the game world has been playing out, while others are attributed to individual play style.<br /><br />Game specific issues include large alliances that have been forming up in Agon and that some people feel they must keep up with the Joneses. Being in an &uuml;ber-alliance means that nearly (if not) all your neighbours are friendly and that you must travel far and wide to find any PvP. Perhaps due to exploitation methods in the past (e.g., <a href="http://www.keenandgraev.com/?p=2213">being able to skill up on invincible mobs</a>), some players feel they need to grind before they can be truly effective in the game.<br /><br />Play style specific issues include trying to play <a href="http://en.wikipedia.org/wiki/Sandbox_game#Sandbox_mode">a sandbox game</a> with an "on rails" mentality and that some people simply can't handle the notion that for every triumphant gaming session, they will probably encounter an equally disastrous one. While some people <em>think</em> they crave a wide open, hardcore PvP experience, they refuse to accept that it may not actually be their style.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/04/15/some-players-feeling-burnout-in-darkfall-already/">Some players feeling burnout in Darkfall already?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 15 Apr 2009 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://syncaine.wordpress.com/2009/04/13/darkfall-burnout-the-players-or-the-game/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/04/15/some-players-feeling-burnout-in-darkfall-already/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1517081/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/04/15/some-players-feeling-burnout-in-darkfall-already/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adventurine</category><category>burnout</category><category>darkfall</category><category>darkfall-online</category><category>hardcore</category><category>sandbox</category><category>syncaine</category><dc:creator><![CDATA[Brooke Pilley]]></dc:creator><pubDate>Wed, 15 Apr 2009 17:00:00 EST</pubDate></item><item><title><![CDATA[Darkfall delivers on player expectations?]]></title><link>http://massively.joystiq.com/2009/03/19/darkfall-delivers-on-player-expectations/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/03/19/darkfall-delivers-on-player-expectations/</guid><comments>http://massively.joystiq.com/2009/03/19/darkfall-delivers-on-player-expectations/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/darkfall/" rel="tag">Darkfall</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><img hspace="4" height="205" border="1" align="right" width="225" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/03/keen-darkfall.jpg" />When you go into a movie, sporting event, or new MMORPG with very high expectations, you're likely to be disappointed. In the case of pre-release <a href="http://darkfallonline.com"><em>Darkfall Online</em></a>, player expectations were all over the map from dismissive naysayers, to undecided fence-sitters, to drooling fanboys. Actually, it's like that for most MMOs, isn't it?<br /><br />Based on information he read on forums, fansites, and gleaned from videos, <a href="http://www.keenandgraev.com/?p=2122">Keen established his own set of expectations</a> for the various features advertised for <a href="http://massively.com/tag/darkfall"><em>Darkfall</em></a> (he wasn't in beta). Now that he's been playing a while, he decided to rate his initial expectations versus his early impressions. The list includes items like the skill, magic, and crafting systems, graphics, PvP gameplay, and many more.<br /><br />Keen rates 12 parts of <em>Darkfall</em> in total on a highly scientific scale of <em>Fantastic</em> to <em>Total Crap</em> and gives his overall impressions so far. For instance, he expected the combat to be <em>Decent</em> but finds it to be <em>Great</em>, the magic system to be <em>Good</em> but finds it to be <em>Mediocre</em>, and server stability + communication from Adventurine to be <em>Bad</em> but finds it to be <em>Total Crap</em>. It's an interesting way to rate a new MMO, so check out his blog for the full details.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/03/19/darkfall-delivers-on-player-expectations/">Darkfall delivers on player expectations?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 19 Mar 2009 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.keenandgraev.com/?p=2122>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/19/darkfall-delivers-on-player-expectations/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1491512/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/19/darkfall-delivers-on-player-expectations/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adventurine</category><category>darkfall</category><category>darkfall-online</category><category>impressions</category><category>keen</category><category>review</category><dc:creator><![CDATA[Brooke Pilley]]></dc:creator><pubDate>Thu, 19 Mar 2009 09:00:00 EST</pubDate></item><item><title><![CDATA[Darkfall impressions on mounts and guild politics]]></title><link>http://massively.joystiq.com/2009/03/09/darkfall-impressions-on-mounts-and-guild-politics/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/03/09/darkfall-impressions-on-mounts-and-guild-politics/</guid><comments>http://massively.joystiq.com/2009/03/09/darkfall-impressions-on-mounts-and-guild-politics/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/darkfall/" rel="tag">Darkfall</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><img hspace="4" height="225" border="1" align="right" width="225" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/03/darkfall-mount.jpg" />Paragus is back with another mini <a href="http://darkfallonline.com"><em>Darkfall</em></a> review over at MMORPG.com. This time <a href="http://www.mmorpg.com/blogs.cfm?isapi_rewrite_remap=Paragus1%2F032009%2F3452_Darkfall-Mounts-and-Politics&amp;bhcp=1">he's talking about mounts and politics</a>.<br /><br />Mounts in <a href="http://massively.com/tag/darkfall"><em>Darkfall</em></a> are quite a bit different than you'll find in other MMORPGs. The biggest difference is that you don't purchase them from vendors; they come from crafters who learn the "taming" skill. Mounts aren't just vehicles to get you from point A to B either; they can swim and attack (kicking and biting). They can also be stolen by other players, killed, and healed. The controls for mounts are excellent and you can actually attack other players with a one-handed weapon from the saddle.<br /><br /><em>Darkfall</em>'s unrestrictive PvP also supports an interesting political system. Guilds can be neutral, allied, or at war with each other. You can even be at war with a guild of your own race. Guards won't intervene when you're fighting a guild you're at war with in a city either. This obviously leads to some complex relationships when you become allied with other guilds because you must factor all the guilds they're at war with.<br /><br />Anyone interested in <em>Darkfall</em> should also take a look at <a href="http://www.keenandgraev.com/?cat=169">Keen's blog</a> because he has been keeping a very detailed journal of his experiences.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/03/09/darkfall-impressions-on-mounts-and-guild-politics/">Darkfall impressions on mounts and guild politics</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 09 Mar 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mmorpg.com/blogs.cfm?isapi_rewrite_remap=Paragus1%2F032009%2F3452_Darkfall-Mounts-and-Politics&amp;bhcp=1>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/09/darkfall-impressions-on-mounts-and-guild-politics/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1481833/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/09/darkfall-impressions-on-mounts-and-guild-politics/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adventurine</category><category>darkfall</category><category>darkfall-online</category><category>impressions</category><category>keen</category><category>mounts</category><category>paragus</category><category>politics</category><dc:creator><![CDATA[Brooke Pilley]]></dc:creator><pubDate>Mon, 09 Mar 2009 16:00:00 EST</pubDate></item><item><title><![CDATA[Darkfall lays out a strict anti-macroing policy]]></title><link>http://massively.joystiq.com/2009/03/04/darkfall-lays-out-a-strict-anti-macroing-policy/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/03/04/darkfall-lays-out-a-strict-anti-macroing-policy/</guid><comments>http://massively.joystiq.com/2009/03/04/darkfall-lays-out-a-strict-anti-macroing-policy/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/darkfall/" rel="tag">Darkfall</a>, <a href="http://massively.joystiq.com/category/exploits/" rel="tag">Exploits</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><img hspace="4" height="146" border="1" align="right" width="225" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/03/no-macro.jpg" />There are no levels in <em><a href="http://darkfallonline.com">Darkfall Online</a></em>. Instead, they use <a href="http://massively.joystiq.com/2009/01/07/what-features-are-you-anticipating-most-in-darkfall-online/">a skill-based progression system</a>. For example: the more you cast magic missile, the better your magic missiles become. Once your magic missile becomes good enough, you will be able to learn a more powerful spell. Obviously a system like this can be easily exploited by macro or bot programs, so it isn't surprising that <a href="http://www.aventurine.gr/">Adventurine</a> <a href="http://forums.darkfallonline.com/showthread.php?p=2888450#post2888450">is taking a strict stance against any such exploitation</a>. Of course, there are also the <a href="http://forums.darkfallonline.com/showthread.php?t=147651">reports of speedhacking</a> where players can run <a href="http://www.youtube.com/watch?v=ACdDm0EY3Ns">as fast or faster than sprint</a> without losing stamina.<br /><br /><a href="http://massively.com/tag/tasos-flambouras">Tasos</a> does not define the term "macro" in the policy, so one must assume its definition is broad. A macro could be assigning several actions to a single hotkey (e.g., a combination of attacks in a particular sequence). A macro could also be a reactionary action (e.g., whenever you are cursed, auto-cast your "remove curse" spell). Anyone caught macroing or spamming spells in the safety of a city or tower area will be warned once, kicked, and potentially banned for repeat attempts. It doesn't seem like they'll punish macro-users in the riskier open-world unless the macros are unattended (generally called bots). Finally, anyone caught using third-party cheating, hacking, modding, or botting programs will be perma-banned no matter where they are.<br /><br />[Via <a href="http://www.mmorpg.com/gamelist.cfm?loadnews=13129&amp;bhcp=1">MMORPG.com</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/03/04/darkfall-lays-out-a-strict-anti-macroing-policy/">Darkfall lays out a strict anti-macroing policy</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 04 Mar 2009 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.darkfallonline.com/showthread.php?p=2888450#post2888450>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/04/darkfall-lays-out-a-strict-anti-macroing-policy/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1477613/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/04/darkfall-lays-out-a-strict-anti-macroing-policy/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adventurine</category><category>anti-cheating</category><category>botting</category><category>darkfall</category><category>darkfall-online</category><category>macros</category><category>modding</category><category>tasos-flambouras</category><dc:creator><![CDATA[Brooke Pilley]]></dc:creator><pubDate>Wed, 04 Mar 2009 13:00:00 EST</pubDate></item><item><title><![CDATA[So, you think you're a hardcore PvPer, eh?]]></title><link>http://massively.joystiq.com/2009/02/21/so-you-think-youre-a-hardcore-pvper-eh/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/02/21/so-you-think-youre-a-hardcore-pvper-eh/</guid><comments>http://massively.joystiq.com/2009/02/21/so-you-think-youre-a-hardcore-pvper-eh/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/darkfall/" rel="tag">Darkfall</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><div align="left"><a href="http://www.ponandzi.com/image.php?img=2"><img hspace="4" height="176" border="1" align="right" width="225" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/02/hardcore-emo.jpg" alt="" /></a>The <em><a href="http://darkfallonline.com">Darkfall</a></em> hype has shot through the roof these past few days. <a href="http://massively.joystiq.com/2009/02/18/darkfalls-nda-has-been-lifted-system-requirements-given/">Since the NDA was lifted</a>, <a href="http://massively.joystiq.com/2009/02/19/paragus-darkfall-beta-review-not-your-grandmas-mmorpg/">many</a> <a href="http://massively.joystiq.com/2009/02/19/anti-aliased-special-edition-hands-on-with-darkfall/">reviews</a> have surfaced and they all say pretty much the same thing; <a href="http://massively.com/category/darkfall"><em>Darkfall</em></a> is technically sound but lacks content polish, and due to its core game design and griefing potential, will only really appeal to the hardcore PvPer. And by "hardcore PvPer," they mean pre-Trammel <em><a href="http://www.uoherald.com/news/">UO</a></em> slash <em><a href="http://ac.turbine.com/">AC</a></em> Darktide fans. <strong>Haaardcore.</strong><br /><br />A few interesting blog posts popped up yesterday that bring something a bit new to the table. <a href="http://tobolds.blogspot.com/2009/02/darkfall-preview.html">Tobold shared his <em>Darkfall</em> beta experience</a> and suggested that while the game may find it's niche, it will be a very small one because most gamers prefer to play it safe. He points out that even in other PvP-centric games like <a href="http://eveonline.com"><em>EVE</em></a> and <a href="http://massively.com/category/ultima-online/"><em>UO</em></a>, people tend to congregate in the safe havens if given the option. <a href="http://www.brokentoys.org/2009/02/19/the-mordred-problem/">Scott Jennings also weighed in on hardcore PvPers</a>. He believes people may appreciate the idea of hardcore PvP in the abstract, but tend to wuss out when push comes to shove. He cites past experience with the quick to rise and fall of PvP servers in <a href="http://darkageofcamelot.com"><em>DAOC</em></a>. Finally, <a href="http://www.keenandgraev.com/?p=2012">Keen lets us know that he finally got his pre-order</a> after refreshing the order page for many hours. He shares a quote from lead <em>Darkfall</em> dev, <a href="http://massively.com/tag/tasos/">Tasos</a>, who says they are receiving 20 times the amount of web traffic to their order page than originally estimated.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/02/21/so-you-think-youre-a-hardcore-pvper-eh/">So, you think you're a hardcore PvPer, eh?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 21 Feb 2009 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/02/21/so-you-think-youre-a-hardcore-pvper-eh/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1466608/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/02/21/so-you-think-youre-a-hardcore-pvper-eh/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adventurine</category><category>asherons-call</category><category>darkfall</category><category>keen</category><category>scott-jennings</category><category>tasos-flambouras</category><category>tobold</category><category>ultima-online</category><dc:creator><![CDATA[Brooke Pilley]]></dc:creator><pubDate>Sat, 21 Feb 2009 10:00:00 EST</pubDate></item><item><title><![CDATA[Paragus' Darkfall beta review: Not your grandma's MMORPG]]></title><link>http://massively.joystiq.com/2009/02/19/paragus-darkfall-beta-review-not-your-grandmas-mmorpg/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/02/19/paragus-darkfall-beta-review-not-your-grandmas-mmorpg/</guid><comments>http://massively.joystiq.com/2009/02/19/paragus-darkfall-beta-review-not-your-grandmas-mmorpg/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/darkfall/" rel="tag">Darkfall</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a></p><img hspace="4" height="152" border="1" align="right" width="225" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/02/hungry-wolf.jpg" />One of the very first <em><a href="http://darkfallonline.com">Darkfall</a></em> beta reviews we found came up only moments <a href="http://massively.joystiq.com/2009/02/18/darkfalls-nda-has-been-lifted-system-requirements-given/">after the NDA dropped</a>. Paragus, co-leader of the Inquisition guild and longtime MMORPG fanatic, <a href="http://www.mmocrunch.com/2009/02/18/review-darkfall-beta/">shared his thoughts on the game over at MMOCrunch.com</a>. It's quite a lengthy read and covers areas of the game such as character creation, user interface, the world, characters and animations, combat, quests, PvE, the alignment system, and corpse-looting.<br /><br />One commentor pointed out a few things the review was missing, including mounts, ships, mount and ship combat, class/skill balance, bugs, missing features, and the player-run economy. Still, we found it to be a very good overview of the game. Paragus suggests that <em><a href="http://massively.com/category/darkfall/">Darkfall</a></em> is not going to have mass market appeal, however, fans of old-school PvP MMOs like <em><a href="http://www.uoherald.com/news/">Ultima Online</a></em> and <em><a href="http://ac.turbine.com/">Asheron's Call</a></em> should find the game quite entertaining. Overall, he feels that while <em>Darkfall</em> may be a little rough around the edges, it features enough of a unique experience to be worth it. Paragus is also taking questions, so feel free to leave comments on his review.<br /><br />If you'd like a second opinion, why not check out what Massively's very own <a href="http://massively.joystiq.com/2009/02/19/anti-aliased-special-edition-hands-on-with-darkfall/">Colin Brennan has to say about his hands-on <em>Darkfall</em> experience</a>? Also, share your thoughts on <a href="http://massively.joystiq.com/2009/02/19/the-daily-grind-are-you-going-to-purchase-darkfall/">whether or not you plan to purchase <em>Darkfall</em></a> in our Daily Grind.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/02/19/paragus-darkfall-beta-review-not-your-grandmas-mmorpg/">Paragus' Darkfall beta review: Not your grandma's MMORPG</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 19 Feb 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/02/19/paragus-darkfall-beta-review-not-your-grandmas-mmorpg/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1465894/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/02/19/paragus-darkfall-beta-review-not-your-grandmas-mmorpg/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adventurine</category><category>beta</category><category>darkfall</category><category>paragus</category><category>polish</category><category>review</category><dc:creator><![CDATA[Brooke Pilley]]></dc:creator><pubDate>Thu, 19 Feb 2009 16:00:00 EST</pubDate></item><item><title><![CDATA[Darkfall to launch with limited pre-order and launch copies]]></title><link>http://massively.joystiq.com/2009/02/13/darkfall-to-launch-with-limited-pre-order-and-launch-copies/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/02/13/darkfall-to-launch-with-limited-pre-order-and-launch-copies/</guid><comments>http://massively.joystiq.com/2009/02/13/darkfall-to-launch-with-limited-pre-order-and-launch-copies/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/darkfall/" rel="tag">Darkfall</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div align="center"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/02/darkfall-are-we-there-yet.jpg"  alt="" /><br /></div>
With <em><a href="http://darkfallonline.com">Darkfall</a></em> set to launch in Europe a couple weeks from now, <a href="http://www.mmorpg.com/gamelist.cfm?game=4&amp;feature=2708&amp;bhcp=1">MMORPG.com caught up with lead developer, Tasos Flambouras, for an interview</a>. Things have been a bit quiet on the <a href="http://www.aventurine.gr/">Aventurine</a> front <a href="http://massively.joystiq.com/2009/01/26/aventurine-speaks-on-darkfalls-trial-forums-and-pre-release/">since late January</a>, which <a href="http://massively.com/tag/tasos-flambouras/">Tasos</a> attributes to them working furiously on getting the game ready for release and supporting thousands of <a href="http://massively.joystiq.com/2009/01/23/darkfall-unleashes-first-wave-of-invites/">beta testers</a>.<br /><br />Several interesting things were revealed in this interview, including denial that they are planning on <a href="http://massively.joystiq.com/2009/01/15/darkfalls-release-date-announced-for-real-this-time/">delaying release yet again</a>, their plans to lift the NDA to give players enough time to make an informed decision, and that they aren't looking past the EU launch for a North American one just yet. The most interesting piece of information is that they plan to release a limited number of pre-order and launch copies of <a href="http://massively.com/category/darkfall"><em>Darkfall</em></a> to ensure their infrastructure can support the initial rush of players eager to get their hands on the game. This is a very different strategy than most MMO developers take. Usually, players <a href="http://www.wowinsider.com/2009/01/01/queue-queue-moar-noob/">are forced into long server queues</a> or servers that can't handle the player load and crash frequently. This can lead to more servers being opened that <a href="http://massively.joystiq.com/2008/10/30/free-character-transfers-announced-for-warhammer-online/">spread the population too thin</a> once the initial rush is over. Given <a href="http://massively.com/tag/adventurine/">Aventurine</a>'s strategy, you may want to keep your eyes on <a href="http://ebay.com">eBay</a> if you miss out on a pre-order or launch copy.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/02/13/darkfall-to-launch-with-limited-pre-order-and-launch-copies/">Darkfall to launch with limited pre-order and launch copies</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 13 Feb 2009 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mmorpg.com/gamelist.cfm?game=4&amp;feature=2708&amp;bhcp=1>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/02/13/darkfall-to-launch-with-limited-pre-order-and-launch-copies/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1459971/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/02/13/darkfall-to-launch-with-limited-pre-order-and-launch-copies/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adventurine</category><category>beta</category><category>darkfall</category><category>nda</category><category>tasos-flambouras</category><dc:creator><![CDATA[Brooke Pilley]]></dc:creator><pubDate>Fri, 13 Feb 2009 20:00:00 EST</pubDate></item></channel></rss>
