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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[The Daily Grind: How should we fight addiction?]]></title><link>http://massively.joystiq.com/2008/10/03/the-daily-grind-how-should-we-fight-addiction/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/03/the-daily-grind-how-should-we-fight-addiction/</guid><comments>http://massively.joystiq.com/2008/10/03/the-daily-grind-how-should-we-fight-addiction/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><a href="http://massively.joystiq.com/category/world-of-warcraft"><img hspace="4" border="1" align="right" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/mustplay_425.jpg" /></a>We talk about <a href="http://massively.joystiq.com/tag/addiction">addiction</a> with some regularity here. The genre we cover is designed to be addictive; MMOs that make money are MMOs that keep people subscribed or buying new items for several consecutive months. <a href="http://massively.joystiq.com/2008/10/02/recovering-mmo-addict-chronicles-his-struggle/">Latest</a> in a long history of addiction-issue coverage at Massively: a link to the blog of <a href="http://exgamer.net/blog/">Exgamer</a>, a recovering MMO addict.<br /><br />Exgamer suggested that some of these games should come with a warning label: "this software can and has been shown to cause addictive behavior." Such a warning might be helpful to consumers who know they're prone to addiction. On the other hand, some folks argue that the software does not on its own cause <em>unhealthy</em> addiction, so the label is unfair.<br /><br />To deny the basic reality of the MMO addiction problem is ridiculous. But given that agreed-upon premise: how do we curb this? Are warning labels a good idea? Would they even be effective? What measures would you suggest to fight this illness?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/03/the-daily-grind-how-should-we-fight-addiction/">The Daily Grind: How should we fight addiction?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 03 Oct 2008 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/10/03/the-daily-grind-how-should-we-fight-addiction/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1331757/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/03/the-daily-grind-how-should-we-fight-addiction/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>addiction</category><category>addictive-behavior</category><category>discussion</category><category>exgamer</category><category>opinion</category><category>tdg</category><category>the-daily-grind</category><category>warning-label</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Fri, 03 Oct 2008 08:00:00 EST</pubDate></item></channel></rss>
