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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Shadowbane closure date extended to July, possible new lease on life]]></title><link>http://massively.joystiq.com/2009/05/02/shadowbane-closure-date-extended-to-july-possible-new-lease-on/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/05/02/shadowbane-closure-date-extended-to-july-possible-new-lease-on/</guid><comments>http://massively.joystiq.com/2009/05/02/shadowbane-closure-date-extended-to-july-possible-new-lease-on/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/shadowbane/" rel="tag">Shadowbane</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><a href="http://massively.joystiq.com/category/shadowbane"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/05/executionstayedat580.jpg" /></a><br />We thought we'd seen the end of <a href="http://www.shadowbane.com/"><em>Shadowbane</em></a> in April, but we're happy to report that we were wrong. The game's servers were <a href="http://massively.joystiq.com/2009/04/18/as-the-moon-wanes-shadowbane-is-no-more/">scheduled to go dark yesterday</a>, May 1st. Ubisoft said this was the case and <a href="http://chronicle.ubi.com/newspost.php?id=18535">the developers said their goodbyes</a>. However, overwhelming response from the playerbase is now keeping the game alive a bit longer for a proper farewell, and this stay of execution could possibly allow the devs to seek other options. <a href="http://ubbforums.ubi.com/showflat.php?Cat=&amp;Board=news&amp;Number=3471701&amp;page=0&amp;view=collapsed&amp;sb=5&amp;o=&amp;fpart=&amp;vc="><em>Shadowbane</em> developer Xanther writes</a>, <em>"Following our recent news, the support and enthusiasm the community has shown for Shadowbane has led to an extension of the closure date to July 1, 2009. This should allow the community enough time to play out its final days appropriately. We are looking into various options to make these final days as fun as possible!" </em><br /><br />It seems they're also looking into options beyond closure events for the players. Thanks to a tip from Massively reader <a href="http://twitter.com/NT_">NT</a>_we see that <a href="http://www.aeriagames.com/">Aeria Games</a> has <a href="http://www.twitter.com/aeriagames">mentioned on Twitter</a> that they're interested in picking up the game and are in discussion with Ubisoft. Also, Aeria Games is seeking input from <em>Shadowbane</em> players to help determine how viable running this title would be. You can let them know via Twitter at <a href="http://twitter.com/aeriagames">@aeriagames</a>. While the situation still remains grim, that <em>Shadowbane</em> has roughly two months of time left, we're happy to see there's potential for a new lease on life for the game if publishers are willing to keep it running. If Massively learns that <em>Shadowbane</em> gets picked up by a new publisher, we'll be sure to let you know.<br /><br /><em>[Thanks, <a href="http://twitter.com/NT_">NT</a>_]</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/05/02/shadowbane-closure-date-extended-to-july-possible-new-lease-on/">Shadowbane closure date extended to July, possible new lease on life</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 02 May 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://ubbforums.ubi.com/showflat.php?Cat=&amp;Board=news&amp;Number=3471701&amp;page=0&amp;view=collapsed&amp;sb=5&amp;o=&amp;fpart=&amp;vc=>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/02/shadowbane-closure-date-extended-to-july-possible-new-lease-on/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1534733/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/02/shadowbane-closure-date-extended-to-july-possible-new-lease-on/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ad-supported</category><category>aeria-games</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>mmo-industry</category><category>shadowbane</category><category>twitter</category><category>ubisoft</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sat, 02 May 2009 16:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: What's the best way to keep players?]]></title><link>http://massively.joystiq.com/2008/06/16/the-daily-grind-whats-the-best-way-to-keep-players/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/16/the-daily-grind-whats-the-best-way-to-keep-players/</guid><comments>http://massively.joystiq.com/2008/06/16/the-daily-grind-whats-the-best-way-to-keep-players/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><a href="http://www.communicatrix.com/2007/10/quitting.html"><img align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/02/iquitforeals.jpg" /></a>Let's say you're responsible for an MMO that's steadily losing players. Without being able to pinpoint why, you head to the forums and listen in: "PvP sucks!" "Classes under/overpowered!" "Not enough kittens!" Making the tough choices is your job, and you realize you can't address all of these concerns in time to keep a huge number of paying players from quitting forever. What do you do?<br /><br />Do you offer to make the game free? If your model depends on monthly fee revenue, switching to an ad-supported model or microtransactions is no trivial matter and won't happen quickly enough. Do you grant 5x experience for a month? People won't want to level up more quickly in a game they don't like enough to keep around. What's a good solution? If your favorite MMO were to make you angry enough to leave, what would keep you?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/16/the-daily-grind-whats-the-best-way-to-keep-players/">The Daily Grind: What's the best way to keep players?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 16 Jun 2008 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/06/16/the-daily-grind-whats-the-best-way-to-keep-players/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1226372/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/16/the-daily-grind-whats-the-best-way-to-keep-players/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ad-supported</category><category>keeping-players</category><category>microtransactions</category><category>quitting-forever</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Akela Talamasca]]></dc:creator><pubDate>Mon, 16 Jun 2008 08:00:00 EST</pubDate></item><item><title><![CDATA[Massively interviews Jon Van Caneghem about the SCI FI Channel MMO]]></title><link>http://massively.joystiq.com/2008/06/04/massively-interviews-jon-van-caneghem-president-of-trion-world/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/04/massively-interviews-jon-van-caneghem-president-of-trion-world/</guid><comments>http://massively.joystiq.com/2008/06/04/massively-interviews-jon-van-caneghem-president-of-trion-world/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a></p><a href="http://www.trionworld.com/index.php"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/trionworld.gif" alt="" /></a><a href="http://www.trionworld.com/index.php">Trion World Network</a> is quite a company -- without releasing a single game, they've put together millions of dollars in venture capital and <a href="http://www.trionworld.com/careers.php">compiled a staff list</a> that's got team members from across the history of MMO games, from <span style="font-style: italic;">EverQuest</span> and <span style="font-style: italic;">Ultima Online</span> to <span style="font-style: italic;">World of Warcraft</span> and <span style="font-style: italic;">City of Heroes.</span><br /><br />This week, they sent waves through the MMO community by announcing that not only were they <a href="http://www.trionworld.com/news11.php">working on a fantasy MMO</a> to be helmed by Jon Van Caneghem (original creator of the <span style="font-style: italic;">Might and Magic</span> series of RPG strategy games and co-founder of the company along with Lars Buttler), but that they were <a href="http://massively.joystiq.com/2008/06/02/sci-fi-channel-creating-hybrid-tv-series-and-mmo/">forming a groundbreaking partnership</a> with the SCI FI Channel to develop and publish and MMO to live alongside a television show. Finally, we had a small glimpse of just what Trion, with all of their money and experience, were up to.<br /><br />To find out more, Massively sat down with Van Caneghem (a busy man since the news dropped on Monday) to chat about both the fantasy MMO and the SCI FI project, and what Trion's been working on since they formed. Van Caneghem told us why Trion wants to make a different kind of MMO, and how they'll balance an online game with a television series from the network that's running Battlestar Galactica. The interview starts right after you click the link below.<p><a href="http://massively.joystiq.com/2008/06/04/massively-interviews-jon-van-caneghem-president-of-trion-world/" rel="bookmark">Continue reading <em>Massively interviews Jon Van Caneghem about the SCI FI Channel MMO</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/04/massively-interviews-jon-van-caneghem-president-of-trion-world/">Massively interviews Jon Van Caneghem about the SCI FI Channel MMO</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 04 Jun 2008 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/06/04/massively-interviews-jon-van-caneghem-president-of-trion-world/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1214774/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/04/massively-interviews-jon-van-caneghem-president-of-trion-world/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ad-supported</category><category>battlestar-galactica</category><category>developer</category><category>development</category><category>fantasy</category><category>featured</category><category>interview</category><category>jon-van-caneghem</category><category>joystiqfeatures</category><category>lars-buttler</category><category>massively</category><category>microtransaction</category><category>might-and-magic</category><category>mmo</category><category>partnership</category><category>pay-to-play</category><category>rmt</category><category>sci-fi-channel</category><category>trion-world-network</category><category>tweet-this</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Wed, 04 Jun 2008 09:00:00 EST</pubDate></item><item><title><![CDATA[Dungeon Runners Build 95 patch notes]]></title><link>http://massively.joystiq.com/2007/10/25/dungeon-runners-build-95-patch-notes/</link><guid isPermaLink="true">http://massively.joystiq.com/2007/10/25/dungeon-runners-build-95-patch-notes/</guid><comments>http://massively.joystiq.com/2007/10/25/dungeon-runners-build-95-patch-notes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/dungeon-runners/" rel="tag">Dungeon Runners</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a></p><img vspace="4" hspace="4" border="1" align="right" alt=""  src="http://www.blogcdn.com/massively.joystiq.com/media/2007/10/dungeonrunnersbuild95bywill1.jpg" />The free, <a href="http://massively.joystiq.com/2007/10/25/ncsoft-picks-up-advertising-partner-for-dungeon-runners-exteel/">ad-supported title</a> <em>Dungeon Runners</em> has updated to Build 95, and <a href="http://www.dungeonrunners.com/news/2007/10/server_downtime_13.html">extensive patch notes</a> have been posted on the official site. The meat of the new build centers around a revamping of the current PvP system, which the developers admit hadn't been the game's strong suit previously. <br /><br />The upgraded system involves scaling everyone's level in a PvP battle to 101, to make matchmaking quicker and fairer. However, players will still have an incentive to better their characters, as the game will differentiate toons that are well-equipped and skilled for their level, and make their level 101 incarnation stronger. Similarly, a poorly equipped character will end up with a weak level 101 in PvP. The "magical rebalancing" (to borrow their phrase) will also account for outnumbering, and will boost the strength of players on the overwhelmed side.<br /><br />Along with the PvP updates, there were a few other tweaks to skills, items, the UI, and a bunch of new quests. The full list of changes is linked below at the <a href="http://massively.joystiq.com/category/dungeon-runners/"><em>Dungeon Runners</em></a> website, and you can also download the game there.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2007/10/25/dungeon-runners-build-95-patch-notes/">Dungeon Runners Build 95 patch notes</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 25 Oct 2007 21:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.dungeonrunners.com/news/2007/10/server_downtime_13.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/10/25/dungeon-runners-build-95-patch-notes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1022328/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/10/25/dungeon-runners-build-95-patch-notes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ad-supported</category><category>build-95</category><category>dungeon</category><category>dungeon-runners</category><category>level-101</category><category>matchmaking</category><category>outnumbered</category><category>outnumbering</category><category>patch</category><category>patch-notes</category><category>pvp</category><category>rebalanced</category><category>rebalancing</category><category>scaling</category><category>update</category><dc:creator><![CDATA[William Dobson]]></dc:creator><pubDate>Thu, 25 Oct 2007 21:30:00 EST</pubDate></item></channel></rss>
