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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Spiral Knights celebrates 3,000,000 registered accounts]]></title><link>http://massively.joystiq.com/2012/05/17/spiral-knights-celebrates-3-000-000-registered-accounts/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/17/spiral-knights-celebrates-3-000-000-registered-accounts/</guid><comments>http://massively.joystiq.com/2012/05/17/spiral-knights-celebrates-3-000-000-registered-accounts/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/promotions/" rel="tag">Promotions</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/17/spiral-knights-celebrates-3-000-000-registered-accounts/"><img alt="They're adorably threatening." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/spiral-stats-epl-517.jpg" /></a></div>
<em><a href="http://massively.joystiq.com/tag/Spiral-Knights/">Spiral Knights</a></em> seems to be doing pretty well for itself. <a href="http://forums.spiralknights.com/en/node/54151">The latest official dispatch</a> proudly states that the game currently has three million registered accounts in total, which is certainly a sign of good health. To celebrate, the development team is running a small promotion: all Elevators will cost no energy to use from now until Saturday at 5 p.m. EDT. Players under the effects of an Elevator Pass will see the two free days added on, so all players who want to take advantage of this will be able to.<br />
<br />
The dispatch also reveals that the team is hard at work on developing new features for the next year, including new missions, more accessible DLC, and improvements to both combat and guild systems. All in all, if you're <a href="http://forums.spiralknights.com/en/node/54151">one of the three million account holders</a>, it sounds like the game is going to provide you with more fun stuff to do in the future... and if not, well, you can always start the road toward four.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/17/spiral-knights-celebrates-3-000-000-registered-accounts/">Spiral Knights celebrates 3,000,000 registered accounts</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 17 May 2012 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/17/spiral-knights-celebrates-3-000-000-registered-accounts/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20240318/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/17/spiral-knights-celebrates-3-000-000-registered-accounts/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>accounts</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>promotion</category><category>registered-accounts</category><category>registered-players</category><category>sci-fantasy</category><category>sci-fi</category><category>sega</category><category>spiral-knights</category><category>steam</category><category>three-rings</category><category>three-rings-design</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Thu, 17 May 2012 17:00:00 EST</pubDate></item><item><title><![CDATA[Studios join forces to form Gamer Safety Alliance]]></title><link>http://massively.joystiq.com/2012/02/07/studios-join-forces-to-form-gamer-safety-alliance/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/07/studios-join-forces-to-form-gamer-safety-alliance/</guid><comments>http://massively.joystiq.com/2012/02/07/studios-join-forces-to-form-gamer-safety-alliance/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/02/07/studios-join-forces-to-form-gamer-safety-alliance/"><img alt="Gamer Safety Alliance logo" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/gsa.jpg" /></a></div>
This week is Gamer Safety Week, and before you laugh at the thought of getting injured while playing your favorite MMO, we should point out that the safety has more to do with your accounts than your person.<br />
<br />
Nine major game companies have joined forces to form the <a href="https://www.merchantriskcouncil.org/index.cfm?fuseaction=page.viewpage&amp;pageid=804">Gamer Safety Alliance</a>, an organization that seeks "to break down traditional competitive barriers and share information and best practices within the computer and video game industry."<br />
<br />
Participating firms include <a href="http://massively.joystiq.com/tag/electronic-arts">Electronic Arts</a>, <a href="http://massively.joystiq.com/tag/microsoft">Microsoft</a>, <a href="http://massively.joystiq.com/tag/turbine">Turbine</a>, <a href="http://massively.joystiq.com/tag/ncsoft">NCsoft</a>, <a href="http://massively.joystiq.com/tag/nexon">Nexon</a>, <a href="http://massively.joystiq.com/tag/square-enix">Square Enix</a>, <a href="http://massively.joystiq.com/tag/soe">Sony Online Entertainment</a>, <a href="http://massively.joystiq.com/tag/mindcandy">MindCandy</a>, and <a href="http://massively.joystiq.com/tag/en-masse-entertainment">En Masse Entertainment</a>. SOE leads things off with a <a href="http://stationblog.wordpress.com/2012/02/06/gamer-safety-week-2012/">lengthy article</a> on how to protect yourself from account fraud.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/07/studios-join-forces-to-form-gamer-safety-alliance/">Studios join forces to form Gamer Safety Alliance</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 07 Feb 2012 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/07/studios-join-forces-to-form-gamer-safety-alliance/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20165812/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/07/studios-join-forces-to-form-gamer-safety-alliance/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>account-safety</category><category>accounts</category><category>ea</category><category>electronic-arts</category><category>en-masse</category><category>en-masse-entertainment</category><category>gamer-safety-alliance</category><category>merchant-risk-council</category><category>microsoft</category><category>mind-candy</category><category>mindcandy</category><category>ncsoft</category><category>nexon</category><category>nexon-america</category><category>soe</category><category>Sony-Online-Entertainment</category><category>square-enix</category><category>turbine</category><category>Turbine-Entertainment</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 07 Feb 2012 10:00:00 EST</pubDate></item><item><title><![CDATA[Last chance to join Star Wars Galaxies sunset]]></title><link>http://massively.joystiq.com/2011/09/14/last-chance-to-join-star-wars-galaxies-sunset/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/14/last-chance-to-join-star-wars-galaxies-sunset/</guid><comments>http://massively.joystiq.com/2011/09/14/last-chance-to-join-star-wars-galaxies-sunset/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/star-wars-galaxies/" rel="tag">Star Wars Galaxies</a>, <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a>, <a href="http://massively.joystiq.com/category/trading-card-games/" rel="tag">Trading card games</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2011/09/14/last-chance-to-join-star-wars-galaxies-sunset/"><img alt="Star Wars Galaxies screenshot" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/swg.jpg" /></a></div>
In June, we broke the sad news that <em><a href="http://massively.joystiq.com/category/Star-Wars-Galaxies/">Star Wars Galaxies</a></em> would be <a href="http://massively.joystiq.com/2011/06/24/exclusive-smedley-on-the-sunsetting-of-star-wars-galaxies/">shutting down</a> this December. But if you were hoping to check out one of the best sandbox MMOs in existence before the final curtain falls, you're running out of time.<br />
<br />
According to <a href="http://massively.joystiq.com/tag/Sony-Online-Entertainment/">Sony Online Entertainment</a>, only accounts that are active and in good standing on September 15th will be eligible for the sunset period and <a href="http://massively.joystiq.com/2011/08/29/star-wars-galaxies-puts-the-end-of-the-saga-in-the-hands-of-the/">events</a>, so if you want to play, you'll have to plan ahead and reactivate your account one last time to make sure your account is active on Thursday. After that, your account will remain active for free until December 15th, when the galaxies are closed down for the last time. Confused? Mepps on the official forums has an <a href="http://forums.station.sony.com/swg/posts/list.m?topic_id=1231761">even more detailed explanation</a> for all the caveats and what-ifs you can dream up.<br />
<br />
Players meeting the criterion will also find that their accounts are flagged for free access to other SOE games (including <em><a href="http://massively.joystiq.com/category/EverQuest-II/">EverQuest II</a></em> and <em><a href="http://massively.joystiq.com/category/DC-Universe-Online/">DC Universe Online</a></em>) from October 15th to the end of the year, further sweetening the deal.<br />
<br />
Finally, although the <em>SWG</em> TCG will remain in operation as long as the game does, loot cards cease being redeemable after September 15th, so grab your free loot cards while you still can!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/14/last-chance-to-join-star-wars-galaxies-sunset/">Last chance to join Star Wars Galaxies sunset</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 14 Sep 2011 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/14/last-chance-to-join-star-wars-galaxies-sunset/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20040953/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/14/last-chance-to-join-star-wars-galaxies-sunset/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>account</category><category>accounts</category><category>dc-universe-online</category><category>dcuo</category><category>eq</category><category>eqii</category><category>EverQuest-2</category><category>everquest-ii</category><category>game-closure</category><category>mepps</category><category>sandbox</category><category>soe</category><category>Sony-Online-Entertainment</category><category>star-wars</category><category>star-wars-galaxies</category><category>sunset</category><category>swg</category><category>tcg</category><category>trading-card-game</category><dc:creator><![CDATA[Brianna Royce]]></dc:creator><pubDate>Wed, 14 Sep 2011 09:00:00 EST</pubDate></item><item><title><![CDATA[The Mog Log: Far too much accountability]]></title><link>http://massively.joystiq.com/2011/09/03/the-mog-log-far-too-much-accountability/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/03/the-mog-log-far-too-much-accountability/</guid><comments>http://massively.joystiq.com/2011/09/03/the-mog-log-far-too-much-accountability/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a>, <a href="http://massively.joystiq.com/category/the-mog-log/" rel="tag">The Mog Log</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/03/the-mog-log-far-too-much-accountability/"><img alt="The Mog Log header illustration by A. Fienemann" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/ffxi-moglog-1314988340.jpg" style="border-width: 0px; border-style: solid;" /></a></div>
Sometimes, it's really hard to figure out what in the world <a href="http://massively.joystiq.com/tag/Square-Enix/">Square-Enix</a> is thinking.<br />
<br />
I don't really make a habit of defending Square on principle; I defend stuff that's defensible in the first place. There are decisions that might seem odd, but they make logical sense and can actually be defended in the correct light. That's mostly a function of trying to see a reasonable set of decisions and reasonable motivations amidst what can sometimes seem baffling. It's not always an easy road.<br />
<br />
And then there are times when I can't even start to decipher what in the world anyone in the management train was thinking. Even when I do decipher the thought process that led to the action, it's the sort of thing that leads to some mixture of bafflement and irritation at the overall lack of thinking. That's my reaction when I look at the whole Square-Enix Account merger fiasco for <em><a href="http://massively.joystiq.com/category/Final-Fantasy-XI/">Final Fantasy XI</a></em> -- something that could have been a great idea but wound up just being an overall terrible execution.<p><a href="http://massively.joystiq.com/2011/09/03/the-mog-log-far-too-much-accountability/" rel="bookmark">Continue reading <em>The Mog Log: Far too much accountability</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/03/the-mog-log-far-too-much-accountability/">The Mog Log: Far too much accountability</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 03 Sep 2011 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/03/the-mog-log-far-too-much-accountability/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20033856/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/03/the-mog-log-far-too-much-accountability/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>accounts</category><category>bafflement</category><category>billing</category><category>billing-management</category><category>column</category><category>crysta</category><category>featured</category><category>ff11</category><category>ff14</category><category>ffxi-</category><category>ffxiv</category><category>final-fantasy</category><category>final-fantasy-11</category><category>final-fantasy-14</category><category>final-fantasy-xi</category><category>final-fantasy-xiv</category><category>man-why-you-even-got-to-do-a-thing</category><category>opinion</category><category>playonline</category><category>square</category><category>square-enix</category><category>square-enix-account</category><category>the-mog-log</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 03 Sep 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[GamersFirst's Fallen Earth account transitions begin today]]></title><link>http://massively.joystiq.com/2011/07/29/gamersfirsts-fallen-earth-account-transitions-begin-today/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/29/gamersfirsts-fallen-earth-account-transitions-begin-today/</guid><comments>http://massively.joystiq.com/2011/07/29/gamersfirsts-fallen-earth-account-transitions-begin-today/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/07/29/gamersfirsts-fallen-earth-account-transitions-begin-today/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/fesotg07.jpg" vspace="4" /></a></div>
Today's the big day for <a href="http://massively.joystiq.com/category/fallen-earth"><em>Fallen Earth</em></a> and <a href="http://massively.joystiq.com/tag/gamersfirst">GamersFirst</a> account integration, and the <a href="http://massively.joystiq.com/tag/icarus-studios">Icarus</a> team has posted a brief how-to on the game's official website. <em>Fallen Earth</em> will go dark at approximately 5:00 p.m. EDT, and "<em>the process is expected to take quite some time</em>."<br />
<br />
When the server comes back up, players will need a free GamersFirst account to log in, and they'll also be prompted to merge their old Icarus accounts with the new account before continuing. Credit card payment information will automatically transfer, but Paypal users will need to manually update their info on the account settings page.<br />
<br />
Finally, ClickandBuy will no longer be an option for subscription accounts, and the <em>Fallen Earth</em> team is inviting former users to continue their subs via Paypal or traditional credit card payments. Icarus also points out that today's migration has nothing to do with either game content or the impending free-to-play conversion (i.e., subscriptions will still be required for game access after today's merge is complete).<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/29/gamersfirsts-fallen-earth-account-transitions-begin-today/">GamersFirst's Fallen Earth account transitions begin today</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 29 Jul 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/29/gamersfirsts-fallen-earth-account-transitions-begin-today/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20004373/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/29/gamersfirsts-fallen-earth-account-transitions-begin-today/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>account-conversion</category><category>account-migration</category><category>accounts</category><category>f2p</category><category>fallen-earth</category><category>free-to-play</category><category>gamersfirst</category><category>gamersfirst-account</category><category>icarus</category><category>icarus-studios</category><category>mmo-industry</category><category>post-apocalyptic</category><category>sci-fi</category><category>server-downtime</category><category>wasteland</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 29 Jul 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[GamersFirst talks Fallen Earth account changes]]></title><link>http://massively.joystiq.com/2011/07/21/gamersfirst-talks-fallen-earth-account-changes/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/21/gamersfirst-talks-fallen-earth-account-changes/</guid><comments>http://massively.joystiq.com/2011/07/21/gamersfirst-talks-fallen-earth-account-changes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/07/21/gamersfirst-talks-fallen-earth-account-changes/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/progress-towns-1logo.jpg" vspace="4" /></a></div>
If you're a current <a href="http://massively.joystiq.com/category/fallen-earth"><em>Fallen Earth</em></a> subscriber, you'll want to head over to the official <em>Fallen Earth</em> <a href="http://fallenearth.gamersfirst.com/2011/07/upcoming-transition-you-need-g1-account.html">dev blog</a> to get the skinny on the upcoming account shenanigans scheduled to take place on August 1st and beyond.<br />
<br />
In a nutshell, <em>Fallen Earth's</em> acquisition by <a href="http://massively.joystiq.com/tag/gamersfirst">GamersFirst</a> has necessitated that all users acquire a GamersFirst account to log into the game. Never fear, though, it's a free account, and it's just another step in the changeover process. In fact, GamersFirst's Joseph "<a href="http://massively.joystiq.com/tag/joseph-willmon">Linus</a>" Willmon writes that the account gymnastics are part of "<em>phase two, where we fully integrate </em>Fallen Earth<em> into the GamersFirst publishing platform</em>." Phase one has already been completed, and it involved a lot of behind-the-scenes hardware moves and the like.<br />
<br />
This week's <em>Fallen Earth</em> dev blog contains a complete rundown of the rest of the changes scheduled to occur in phase two, including payment and subscription tweaks.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/21/gamersfirst-talks-fallen-earth-account-changes/">GamersFirst talks Fallen Earth account changes</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 21 Jul 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/21/gamersfirst-talks-fallen-earth-account-changes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19997175/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/21/gamersfirst-talks-fallen-earth-account-changes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>account-changeover</category><category>account-migration</category><category>accounts</category><category>dev-blog</category><category>f2p</category><category>fallen-earth</category><category>free-to-play</category><category>g1</category><category>gamersfirst</category><category>gamersfirst-account</category><category>icarus</category><category>icarus-studios</category><category>joseph-willmon</category><category>linus</category><category>post-apocalyptic</category><category>sci-fi</category><category>wasteland</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 21 Jul 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[The Game Archaeologist and the Forbidden RuneScape: The highlights]]></title><link>http://massively.joystiq.com/2010/11/30/the-game-archaeologist-and-the-forbidden-runescape-the-highligh/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/11/30/the-game-archaeologist-and-the-forbidden-runescape-the-highligh/</guid><comments>http://massively.joystiq.com/2010/11/30/the-game-archaeologist-and-the-forbidden-runescape-the-highligh/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/runescape/" rel="tag">RuneScape</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/the-game-archaeologist/" rel="tag">The Game Archaeologist</a></p><div style="text-align: center;"><a href="http://www.runescape.com/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/11/rune1.jpg" /></a></div>
<a href="http://massively.joystiq.com/category/the-game-archaeologist/"><em>The Game Archaeologist</em></a><em> is a lazy adventurer-slash-professor who dons his trademark cap for a weekly expedition through some of the most famous MMOs of the past few decades. Each month he chooses a different title to examine its highlights, talk with its developers, and invite its fans to share their experiences.</em><br />
<br />
I don't know about you, but when I first heard of <a href="http://www.runescape.com/"><em>RuneScape</em></a> a few years back, it was sold to me as "the poor person's <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a>." In fact, I knew several teens who couldn't afford a monthly <em><a href="http://massively.joystiq.com/category/world-of-warcraft">WoW</a> </em>subscription and had to "make do" with <em><a href="http://massively.joystiq.com/category/runescape">RuneScape</a> </em>as an alternative, and so I mentally filtered the title as being outside of my sphere of interest and moved on with my life. <br />
<br />
That was when I started to crochet. All adventurers should know how to crochet as a survival trait.<br />
<br />
In retrospect, I should've ignored the stigma and checked it out for myself, because while the above may be true for some, <em>RuneScape </em>deserved a lot better than to be blown off by a dismissive comment. No matter how some have pigeon-holed it as being less than worthy of proper MMO status, <em>RuneScape </em>is a behemoth of a game in both size, features and playerbase. In fact, as of right now, <em>RuneScape </em>holds the #2 spot for players, boasting a population well into the eight digits.<br />
<br />
So as of this month, we shall endeavor to put away any ignorant stances as we explore one of the most popular and longest-running MMOs of our time. Join me after the jump as I share <em>RuneScape's</em> greatest highlights -- and exactly why none of us should underestimate this game again.<p><a href="http://massively.joystiq.com/2010/11/30/the-game-archaeologist-and-the-forbidden-runescape-the-highligh/" rel="bookmark">Continue reading <em>The Game Archaeologist and the Forbidden RuneScape: The highlights</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/11/30/the-game-archaeologist-and-the-forbidden-runescape-the-highligh/">The Game Archaeologist and the Forbidden RuneScape: The highlights</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 30 Nov 2010 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/11/30/the-game-archaeologist-and-the-forbidden-runescape-the-highligh/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19735414/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/11/30/the-game-archaeologist-and-the-forbidden-runescape-the-highligh/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>accounts</category><category>active-players</category><category>andrew-gower</category><category>bandwidth</category><category>best-buy</category><category>browser</category><category>business-models</category><category>dell</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>freemium</category><category>gameboy</category><category>guinness-world-records</category><category>highlights</category><category>history</category><category>housing</category><category>i-miss-farscape</category><category>jagex</category><category>paul-gower</category><category>player-owned-housing</category><category>poh</category><category>runescape</category><category>runescape-2</category><category>runescape-classic</category><category>skill-based</category><category>skill-based-mmos</category><category>skills</category><category>the-game-archaeologist</category><category>World-of-Warcraft</category><category>wow</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 30 Nov 2010 17:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Locked out]]></title><link>http://massively.joystiq.com/2010/02/20/the-daily-grind-locked-out/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/02/20/the-daily-grind-locked-out/</guid><comments>http://massively.joystiq.com/2010/02/20/the-daily-grind-locked-out/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><a href="http://lostpedia.wikia.com/wiki/Deus_Ex_Machina"><img vspace="4" hspace="4" border="1" align="top" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/02/tdg-locked-epl-219.jpg" /></a><br />
You don't really know the value of account security until it fails you. Or, more accurately, you don't think at all about entering your password until that day when you type it in... and it doesn't work. You double-check it, and it still doesn't work. You don't know if you somehow forgot it, or if you've gotten hacked, or what the issue is... but suddenly playing the game becomes impossible.  And suddenly, something as trivial as going in and <a href="http://www.wowwiki.com/Sons_Of_Hodir">doing your obnoxious dailies</a> seems like it's an urgent matter.<br />
<br />
In the best-case scenario, you just forgot the correct password and it can be fixed fairly easily.  In the worst-case scenario, you look and find that the recovery e-mail is an address you haven't used in years that no longer functions, and all of your contact information is completely wrong.  Because who needs all of that, right?  Except that you do now, and you're left kicking yourself for <a href="http://en.wikipedia.org/wiki/Hindsight">not thinking it through at the time</a>.<br />
<br />
Have you ever found yourself on the wrong end of getting locked out of an account?  What happened?  Were you angry, upset, or just ambivalent?  Tell us your story, because for better or worse, we've all had to wrestle with security at some point.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/02/20/the-daily-grind-locked-out/">The Daily Grind: Locked out</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 20 Feb 2010 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/02/20/the-daily-grind-locked-out/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19366301/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/02/20/the-daily-grind-locked-out/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>account-security</category><category>accounts</category><category>contact</category><category>locked-out</category><category>password-errors</category><category>passwords</category><category>security</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 20 Feb 2010 08:00:00 EST</pubDate></item><item><title><![CDATA[Darkfall's US server to launch today]]></title><link>http://massively.joystiq.com/2009/07/13/darkfalls-us-server-to-launch-today-maybe/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/07/13/darkfalls-us-server-to-launch-today-maybe/</guid><comments>http://massively.joystiq.com/2009/07/13/darkfalls-us-server-to-launch-today-maybe/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/darkfall/" rel="tag">Darkfall</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div align="center"><a href="http://www.us.darkfallonline.com/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/07/dfallna580.jpg" /></a><br /></div>
<a href="http://www.darkfallonline.com"><em>Darkfall</em></a>'s first North American server, NA1, is due to launch today. The stage is set for the new server with the release of <a href="http://massively.joystiq.com/category/darkfall"><em>Darkfall'</em></a>s expansion, and July 13th is the date declared by both <a href="http://www.us.darkfallonline.com/">the website</a> and the <a href="http://forums.darkfallonline.com/showthread.php?t=200044">game's associate producer</a>, Tasos Flambouras.<br /><br />However, beyond a single thread regarding <a href="http://forums.darkfallonline.com/showthread.php?t=203159">how to download the new US client</a>, the launch has been very quiet. The <a href="https://accounts.us.darkfallonline.com/account/">account page is now online</a>, <strike>ready to take your payments of 49.98 for <a href="http://www.us.darkfallonline.com/default.php?pname=Article&amp;cat_id=13&amp;year=2009&amp;art_id=9">the brand new NA client</a>.</strike> <strong>Edit:</strong> While the account management is working and you can create an account, <strike>the shop is currently offline and unable to take new purchases of the game.<br /></strike><br />EU users interested in playing on the NA servers with their EU characters will still have to wait, however, as EU players will only be able to transfer to NA three months after the launch. Even then, EU characters will not be allowed to bring their possessions with them, transferring onto the server as a naked player. However, on the bright side, those who wait <a href="http://forums.darkfallonline.com/showthread.php?t=198228">will not have to pay for a brand new account</a> to play on the NA server.<br /><br /><strong>Update:</strong> The shop is now online.  Have fun!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/07/13/darkfalls-us-server-to-launch-today-maybe/">Darkfall's US server to launch today</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 13 Jul 2009 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.us.darkfallonline.com/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/13/darkfalls-us-server-to-launch-today-maybe/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19096580/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/13/darkfalls-us-server-to-launch-today-maybe/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>accounts</category><category>darkfall</category><category>darkfall-online</category><category>europe</category><category>european-server</category><category>launch</category><category>na1</category><category>north-america</category><category>server-transfer</category><category>tasos-flambouras</category><category>us-client</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Mon, 13 Jul 2009 17:00:00 EST</pubDate></item><item><title><![CDATA[Ijji.com users can now access Atlantica Online]]></title><link>http://massively.joystiq.com/2009/07/06/ijji-com-users-can-now-access-atlantica-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/07/06/ijji-com-users-can-now-access-atlantica-online/</guid><comments>http://massively.joystiq.com/2009/07/06/ijji-com-users-can-now-access-atlantica-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/at-a-glance/" rel="tag">At a glance</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/atlantica-online/" rel="tag">Atlantica Online</a></p><div align="center"><a href="http://atlantica.ndoorsgames.com/center/news/notice_view.asp?list_seq=1139"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/07/atlanticaannounce580.jpg" /></a><br /></div>
Users of <a href="http://www.ijji.com">ijji.com</a> will be happy to know that as of today their ijji accounts can now be used in tandem with <em><a href="http://atlantica.ndoorsgames.com/">Atlantica Online</a></em>, letting them <a href="http://atlantica.ndoorsgames.com/center/news/notice_view.asp?list_seq=1139">jump into the game</a> without any new signups or or registration processes. Any current ijji.com member can simply jump on over to Ndoors and <a href="http://atlantica.ndoorsgames.com/center/pds/pds.asp">grab the game's client</a> and sign in with their ijji.com account, no strings attached.<br /><br />Well, there are strings attached, actually. Good strings. This opening also marks the start of the <a href="http://downfile.ijjimax.com/cms/event/atlantica_thenewrecruit.html">"A New Recruit" event</a>, which awards new players with bonus mercenaries in their party when starting out and item bonuses for every new mercenary they get.<br /><br />While we realize that this may not be a story of earth shattering importance, it is interesting to note that the publisher, Ndoors, is letting another website enter the game's servers without actually creating a brand new version of the game. This isn't a group of stand alone servers, meaning ijji.com users will be entering into the already vibrant <a href="http://atlantica.ndoorsgames.com/center/ATforum/category-view.asp">North American <em>Atlantica</em> community</a>. Not a bad way to add more people to your servers, if you ask us.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/07/06/ijji-com-users-can-now-access-atlantica-online/">Ijji.com users can now access Atlantica Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 06 Jul 2009 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://atlantica.ndoorsgames.com/center/news/notice_view.asp?list_seq=1139>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/06/ijji-com-users-can-now-access-atlantica-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19088084/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/06/ijji-com-users-can-now-access-atlantica-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>a-new-recruit</category><category>access</category><category>accounts</category><category>atlantica</category><category>atlantica-online</category><category>free-to-play</category><category>ijji.com</category><category>mercenaries</category><category>ndoors</category><category>ndoors-interactive</category><category>revolution</category><category>server-share</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Mon, 06 Jul 2009 19:00:00 EST</pubDate></item><item><title><![CDATA[A Lapse of Loyalty]]></title><link>http://massively.joystiq.com/2009/05/15/a-lapse-of-loyalty/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/05/15/a-lapse-of-loyalty/</guid><comments>http://massively.joystiq.com/2009/05/15/a-lapse-of-loyalty/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><a href="http://www.worldofwarcraft.com/index.xml"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/05/create.jpg" /></a><br />As they say, you never forget your first time, and to the brand new MMO player, it isn't immediately apparent that there is a substantial genre behind the acronym, spanning into the hundreds of titles. Indeed, the acronyms themselves are probably things that make little sense. For the true newbie, there is only The One Game, an unexpectedly deep and broad game, which swiftly becomes as much a place to be as a way to pass a few hours of an evening. Mine happened to be <em><a href="http://massively.joystiq.com/category/EverQuest/">EverQuest</a></em>, but it could be any of the increasingly broad list of MMOs available today.<br /><br />Content with their choice, they might continue to be a steadfast participant to the exclusion of all other gaming, for many months or even years. Their depth of involvement brings the game to life for them, and in turn, that life becomes a significant part of their own. Such a player may not even be aware that there are other games out there; other worlds and other communities; what could any of that offer that they don't already have?<br /><br />Others might have a different view. Driven by months and years of similar repeated experiences, the grass does indeed seem greener in these other games. Perhaps an urge for similar kind of gameplay but in a new and unexpected setting, or a craving for something entirely different, some game with completely different rules, skills and objectives. For these gamers, variety is the spice of life, and the more the merrier!<br /><br />What makes one player a loyal mono-gamer happy with the game of choice, and another a flighty poly-gamer, playing many titles in quick succession or all at the same time?<p><a href="http://massively.joystiq.com/2009/05/15/a-lapse-of-loyalty/" rel="bookmark">Continue reading <em>A Lapse of Loyalty</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/05/15/a-lapse-of-loyalty/">A Lapse of Loyalty</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 15 May 2009 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/05/15/a-lapse-of-loyalty/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1546473/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/15/a-lapse-of-loyalty/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>accounts</category><category>aeria-games</category><category>featured</category><category>mmo</category><category>station access</category><category>StationAccess</category><dc:creator><![CDATA[Tim Dale]]></dc:creator><pubDate>Fri, 15 May 2009 11:00:00 EST</pubDate></item><item><title><![CDATA[Runes of Magic reaches 100k characters created on first day of open beta]]></title><link>http://massively.joystiq.com/2008/12/17/runes-of-magic-reaches-100k-characters-created-on-first-day-of-o/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/12/17/runes-of-magic-reaches-100k-characters-created-on-first-day-of-o/</guid><comments>http://massively.joystiq.com/2008/12/17/runes-of-magic-reaches-100k-characters-created-on-first-day-of-o/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/runes-of-magic/" rel="tag">Runes of Magic</a></p><div style="text-align: center;"><a href="http://www.runesofmagic.com/en/gallery,list1,1,screenshots.html"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/12/runesofmagicenv-sms-1208.jpg"  alt="" /></a><br /></div>
As <a href="http://massively.joystiq.com/2008/12/04/runes-of-magic-enters-open-beta-on-december-15th/">we mentioned last week</a>, the highly-anticipated <a href="http://www.runesofmagic.com/en/index.html"><span style="font-style: italic;">Runes of Magic</span></a> fantasy MMO from <a href="http://www.frogster-interactive.de/en/index.php">Frogster Interactive</a> has just entered open beta on December 15th. Normally the news of a small free-to-play MMO would be mentioned, and then subsequently forgotten as the larger, big-budget games continue to hog the attention. Yet <span style="font-style: italic;">Runes of Magic</span> has an announcement that they're quite proud of: 100,000 characters created in the first 24 hours of the open beta.<br /><br />Not only that, but out of the total 220,000 registrations to date, 20,000 accounts were created on Monday alone with more than 2 million quests completed. Just to be clear, this is not 100k accounts created on the first day. It's 100k characters created by 20k accounts. Still, it's great news for Frogster Interactive and we expect those accounts to rise throughout beta and into launch, which is scheduled for release in Q1 of 2009. For the complete press release and more information on the game's features, continue reading after the cut below.<p><a href="http://massively.joystiq.com/2008/12/17/runes-of-magic-reaches-100k-characters-created-on-first-day-of-o/" rel="bookmark">Continue reading <em>Runes of Magic reaches 100k characters created on first day of open beta</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/12/17/runes-of-magic-reaches-100k-characters-created-on-first-day-of-o/">Runes of Magic reaches 100k characters created on first day of open beta</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 17 Dec 2008 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/12/17/runes-of-magic-reaches-100k-characters-created-on-first-day-of-o/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1404549/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/17/runes-of-magic-reaches-100k-characters-created-on-first-day-of-o/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>accounts</category><category>beta</category><category>characters</category><category>frogster-interactive</category><category>open-beta</category><category>registrations</category><category>runes-of-magic</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Wed, 17 Dec 2008 16:30:00 EST</pubDate></item><item><title><![CDATA[Blizzard Authenticator adds new layer of security, for a price]]></title><link>http://massively.joystiq.com/2008/06/26/blizzard-authenticator-adds-new-layer-of-security-for-a-price/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/26/blizzard-authenticator-adds-new-layer-of-security-for-a-price/</guid><comments>http://massively.joystiq.com/2008/06/26/blizzard-authenticator-adds-new-layer-of-security-for-a-price/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/exploits/" rel="tag">Exploits</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a></p><a href="http://www.imdb.com/title/tt0113243/"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/blizzardauthenticator_cc225.jpg" /></a>When you play online games these days, you always have to be mindful that you don't leave yourself vulnerable to viruses, account fraud, and hacks. Something as seemingly simplistic as a hidden keylogger in a UI mod can open the floodgates to strangers to come on your computer and take your account information. <a href="http://massively.joystiq.com/2008/06/24/a-personal-account-of-the-devastation-wrought-by-virtual-theft/">Stories abound of players losing accounts they've dumped thousands of hours into</a> because they didn't take the proper precautions. While some of the blame certainly lies with the players, there are some critics who have charge that the MMO industry doesn't do enough to prevent fraud.<br /><br /><a href="http://www.gamasutra.com/php-bin/news_index.php?story=19192">Enter the Blizzard Authenticator</a>. This new keychain SecurID device can be attached to your <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a> account, making it impossible for anybody to access it without the Authenticator plugged into the computer They'll be debuting the device at the upcoming Blizzard Invitational, but it should be available on <a href="http://www.blizzard.com/store/">Blizzard's online store</a> soon at the low, low price of $6.50. It's a small price to pay for peace of mind.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/26/blizzard-authenticator-adds-new-layer-of-security-for-a-price/">Blizzard Authenticator adds new layer of security, for a price</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 26 Jun 2008 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/php-bin/news_index.php?story=19192>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/26/blizzard-authenticator-adds-new-layer-of-security-for-a-price/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1237946/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/26/blizzard-authenticator-adds-new-layer-of-security-for-a-price/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>accounts</category><category>blizzard</category><category>blizzard-authenticator</category><category>blizzard-invitational</category><category>hacked</category><category>hackers</category><category>keylogger</category><category>security</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Chris Chester]]></dc:creator><pubDate>Thu, 26 Jun 2008 20:00:00 EST</pubDate></item><item><title><![CDATA[Account thieves make mainstream news]]></title><link>http://massively.joystiq.com/2008/04/22/account-theives-make-maintream-news/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/04/22/account-theives-make-maintream-news/</guid><comments>http://massively.joystiq.com/2008/04/22/account-theives-make-maintream-news/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/exploits/" rel="tag">Exploits</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div align="center"><a href="http://flickr.com/photos/somemixedstuff/839984821/"><img alt="" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/839984821_f1ee986935.jpg" vspace="4" border="1" /></a><br /></div>
Some determined hackers have gone to great lengths to steal MMO accounts. So much so that they've managed to get noticed by the mainstream news outlets. We guess that's what happens when you hack over 10,000 websites just to get your hands on <a href="http://massively.joystiq.com/2008/01/01/security-researchers-warn-of-dangers-in-online-games/">somebody else's MMO account</a>.<br /><br />Essentially, these guys hacked into thousands of websites and added a small amount of code that redirects users into an invisible attack from some China-based servers. Apparently if you've got your antivirus program of choice up-to-date you shouldn't worry. Although the article points out that some <a href="http://massively.joystiq.com/2008/04/18/one-shots-dont-look-behind-you/">of these attacks</a> are directed at ActiveX controls, so update that as well if you haven't recently.<br /><br />We all know how terrible it would be to have our accounts hacked into and stolen. Many of us spend hundreds of hours in our favorite worlds, which many of us also <a href="http://massively.joystiq.com/2007/11/27/mmo-security-irresponsibly-bad-experts-claim/">pay for through our credit cards</a>. Strangely enough, <em><a href="http://massively.joystiq.com/category/Lord-of-the-Rings-Online/">Lord of the Rings Online</a></em> is mentioned as one of the games targeted by the hackers.<br /><br />[via <a href="http://www.tentonhammer.com/node/30882">TenTonHammer</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/04/22/account-theives-make-maintream-news/">Account thieves make mainstream news</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 22 Apr 2008 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.abcnews.go.com/Technology/PCWorld/story?id=4441255>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/22/account-theives-make-maintream-news/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1173994/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/22/account-theives-make-maintream-news/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>abc</category><category>account</category><category>accounts</category><category>hacker</category><category>hackers</category><category>lord-of-the-rings-online</category><category>lotro</category><category>stolen</category><category>turbine</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Tue, 22 Apr 2008 15:00:00 EST</pubDate></item><item><title><![CDATA[NCSoft do the time warp, again]]></title><link>http://massively.joystiq.com/2007/12/31/ncsoft-do-the-time-warp-again/</link><guid isPermaLink="true">http://massively.joystiq.com/2007/12/31/ncsoft-do-the-time-warp-again/</guid><comments>http://massively.joystiq.com/2007/12/31/ncsoft-do-the-time-warp-again/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/dungeon-runners/" rel="tag">Dungeon Runners</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/tabula-rasa/" rel="tag">Tabula Rasa</a></p><a href="http://commons.wikimedia.org/"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/12/31timezoneclock.jpg" /></a>There's no reason stated, but NCSoft <a href="http://www.plaync.com/us/news/2007/12/plaync_account.html">are changing</a> their entire billing department's time zone from Eastern Standard Time (EST, -5 hours GMT) to Coordinated Universal Time (UTC, = GMT) starting tomorrow, a difference of about five hours.<br /><br /> As it's just a time zone swap, nobody will lose or gain any hours they've already paid for, but <a href="https://secure.plaync.com/cgi-bin/accountManagement.pl">depending on when</a> you opened your NCSoft account you may be billed a day later in future. It's <em>very important</em> that you don't think about why they'd make this change, how you can go five hours into the future and not gain any extra time, or why the acronym doesn't match the full phrase. Trust me.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2007/12/31/ncsoft-do-the-time-warp-again/">NCSoft do the time warp, again</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 31 Dec 2007 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.plaync.com/us/news/2007/12/plaync_account.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/12/31/ncsoft-do-the-time-warp-again/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1074450/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/12/31/ncsoft-do-the-time-warp-again/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>accounts</category><category>billing</category><category>downtime</category><category>ncsoft</category><category>time-gentlemen</category><category>time-warps</category><category>time-zones</category><category>timing</category><dc:creator><![CDATA[Louis McLaughlin]]></dc:creator><pubDate>Mon, 31 Dec 2007 23:00:00 EST</pubDate></item></channel></rss>
