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Posts tagged accessibility

Raph Koster explains how WoW changed MMOs

There's liable to be a lot of virtual ink spilled over World of Warcraft as it celebrates its 10-year anniversary this month. You can save yourself some time by just reading famed MMO designer Raph Koster's lengthy and informed analysis, though. He covers a ton of ground, both negative and positive...

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ArcheAge Russia IP blocks only apply to new accounts, Mail.Ru 'negotiating' with XL

The saga of ArcheAge Russia continues today as publisher Mail.Ru has updated the game's website with the status of its "negotiations" with developer XLGAMES. As we reported yesterday, XL requested IP blocks for the Russian release of its popular sandpark title, presumably due to an influx of both K...

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AbleGamers names Final Fantasy XIV accessible mainstream game of the year

AbleGamers is the "largest community of gamers with disabilities on the web,"along with being a non-profit organization that works to help folks with disabilities enjoy video games. AbleGamers reviews games as they come out, but not in the traditional way. Instead, games are rated based on their ac...

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Elite: Dangerous newsletter talks 'accessibility plus depth'

Frontier has released its 15th Elite: Dangerous e-newsletter. The publication focuses heavily on the sandbox space sim's recent alpha kickoff, and it features plenty of developer commentary on everything from art and audio to code and design. There's also a handy run-down of game development job...

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Ship-spinning perfected: Hands-on with World of Warplanes' launch

On paper, World of Warplanes is a game I should love. I've been obsessed with World War II-era aviation since learning to walk, and Wargaming.net's free-to-play followup to World of Tanks oozes piston-powered familiarity like a radial engine oozes oil and sweet-smelling (per)fumes. Logging into a W...

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E3 2013: Infinite Crisis super-punches MOBA flaws

Are you Marvel or DC? Turbine's hoping that you are partial to the latter, especially considering that the studio wants to rope you in with its DC superhero-themed game, Infinite Crisis. Over a hearty lunch of Kryptonite stew and Flash fries at E3, Massively's Jasmine Hruschak spoke with Creative D...

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Stick and Rudder: The five types of Star Citizen guys

I've been through my share of alphas, betas, and early release communities over the years, and without exception, every one of them is chock-full of the same five guys. Oh sure, these guys have hundreds of different forum handles, and in the case of a nostalgia-drenched core title like Star Citizen...

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Storyboard: Nobody gets your character

Odds are good that you went through a stage as a teenager convinced that no one really got you. Sure, your parents told you that they understood, but they never experienced a love like what you felt or pain like you felt or ennui like you felt, and so on and so forth. You were the first person to...

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CCP producer: Retribution a 'great foundation for the second decade of EVE'

Stop us if you've heard this one before: Sci-fi sandbox developer admits its long-running title has accessibility issues and pledges to fix them. Yes, CCP is harping on EVE's new-player friendliness again, this time in concert with some of the changes coming your way with this week's Retribution ...

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The Firing Line: Nope, your FPS can't do what PlanetSide 2 does

Earlier this week, SOE released a cocksure trailer that asked viewers whether their FPS did all the things on display in PlanetSide 2. If our comment section is any indication, the clip was perceived as over-the-top and a bit premature due to the game's various launch issues. In my mind, thoug...

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