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Posts tagged access

The Nexus Telegraph: How to fix WildStar

It's been a quiet couple of weeks for WildStar, which could be taken as indicating the team is making major changes, or it could just be pre-patch preparations that are taking half of forever. It'd look the same either way. We know the next patch is coming, and we have some idea of what it's going ...

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Pathfinder Online gears up for a stress test

The early access period of Pathfinder Online has been delayed a little bit, but the game is still moving forward, and that means opening up for stress testing. On September 20th the game's current alpha client will be receiving an update for a variety of game mechanics; following that, the servers ...

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The Repopulation rolls out open-world housing and tournaments

The Repopulation is looking back over its updates through the month of August and letting fans and backers alike know how the game is developing. The biggest addition was the rollout of open world housing in PvE regions; the team has changed how plots are placed to allow players more freedom in cho...

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Pathfinder Online delays early enrollment to September 22nd

If you're looking forward to early enrollment in Pathfinder Online, you're going to have to wait a week longer; the early enrollment period is being nudged back a week to a September 22nd start date. Why the delay? In short, the last alpha test wound up missing some important features and made it v...

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European players locked out of resubscribing to SOE's EverQuest II [Updated]

It's not easy to be a European fan of Sony Online Entertainment of late. When the company announced that European services would be handed over to ProSiebenSat.1, there was a lot of pushback, but some of that was mollified by the promise that European players with existing accounts could continue t...

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The Daily Grind: What game have you waited past launch to play?

I'd be lying if I said I'm not interested in The Secret World. What little time I got with the game on the floor at PAX East was promising, and I do like the ideas on display. But I haven't taken part in the betas, and I haven't focused on getting into the game right now. As interested as I am, I...

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New Darkfall blog talks optimizing interaction and offline leveling

Darkfall has always had a reputation for being a very hardcore game, but Aventurine has been hard at work trying to improve the in-game experience for all players -- both the well-known PvP audience and the more PvE-focused crowd. In the most recent official blog, Tasos Flambouras calls the team's ...

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Final Fantasy XIV's Hiromichi Tanaka on the goals of the game

Hiromichi Tanaka has been making the rounds of late -- while we had our own chance to interview him during E3, he's been giving several different interviews on a multitude of topics as Final Fantasy XIV nears its launch date. The most recent translated interview from JeuxVideo has Tanaka talking in...

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The Daily Grind: How much would you pay to keep your character?

Over time, things change. More often than not, the list of "things" in an MMO includes accounts, characters, mains, and any number of other elements. We change servers, we buy new accounts, and over time you inevitably wind up with a character sitting and accumulating dust. They might have a specia...

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The Daily Grind: Pick up and play

As soon as you log on to City of Heroes, you can look up a randomly-generated mission via the newspaper or police scanner, dart off to the location, and most likely have it cleared out in fifteen minutes. A tank in World of Warcraft can log on, set themselves up via the dungeon finder, and often ...

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