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Posts tagged academia

Stanford acquires MUD1 source

MUD1, the first online virtual world, was originally released in 1978. Thirty-six years later, Stanford University Libraries has acquired the project's source code and has plans to provide public online access. Details are forthcoming, according to a university blog. MUD1 is a text-based...

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Study shows intense gaming can cause changes in real-life perception

A new study published in the International Journal of Human-Computer Interaction has linked changes in visual perception and "pseudo-hallucinatory experiences" with intense video gaming. According to the study, intensive playing can cause the player's mind to perceive real-life objects through a...

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The Daily Grind: Does your MMO character reflect you or the other way around?

Last summer, we reported on research that suggested people's behavior changes because of the proportions of the characters they were assigned to play. This week, we saw related results from a Stanford/OSU team that posed a similar question in relation to sexualized avatars in online settings like...

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Midwestern Conference on Health Games to feature MMO presentation

Academic conferences aren't normally hotspots for MMO players, but you may find a few at this year's Midwestern Conference on Health Games in Indianapolis. One of the talks scheduled for October 28th is called Benefits of Massive[ly] Multiplayer Online Games for Gifted Students, and Steven Moore,...

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Storyboard: Archetype discussion - the Scholar

It's time for our third archetype discussion, with the previous two being the Soldier and the Rogue. I've been pleased with the positive response I've seen so far, especially since the archetypes seem to help highlight the difference between a class and the character. There are classes that suggest...

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Academic research into EverQuest II already proving fruitful

Massively recently mentioned that Sony Online Entertainment and academia are teaming up to plumb the depths of EverQuest II's server logs, with benefits for both the researchers and SOE. (For the record, private subscriber info hasn't been made available to the academic community, according to an...

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Richard Bartle laments poor state of game education in the UK

Richard Bartle -- the man who co-invented MUDs at the University of Essex in 1978 -- described the poor state of game-related academic study and education when speaking at the Edinburgh Interactive Festival a few days ago. Bartle made a distinction between games-focused training (the acquisition of...

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