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Posts tagged abilities

Infinite Crisis shows off Harley Quinn

Harley Quinn has gone from being a simple sidekick for the Joker to being a respected villain in her own right, albeit one that's generally seen as something of an airhead. It's easy to forget that she was a psychiatrist assigned to take care of the Joker in the first place. So it kind of makes sen...

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The Daily Grind: Which MMO has the best skill names?

I haven't played Age of Wushu since beta, but I love reading about the title. For one thing, it's a martial arts sandbox and how badass is that? For another, it's got the best skill names I've ever seen. How can you not love a game with a skill called Devil Slay Lovers or a style called Demon Heart...

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Tamriel Infinium: Horizontal vs. vertical progression and the Elder Scrolls Online

The week before last, I talked about a hybrid penalty, and I've realized that I did so without actually talking about how progression is slated to work in Elder Scrolls Online. Because ESO wants to emulate the existing Elder Scrolls games in an MMO, we see many of the same ideas ported directly fro...

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WildStar unveils the details on ability mechanics

Abilities are the bread and butter of games. You have to be able to do something, after all. WildStar started with the same basic foundation as several other MMOs, but as it is wont to do, it's evolved to have a very different foundation now. It's so different, in fact, that the latest Dev Speak vi...

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Lord of the Rings Online explains Hunter changes in Helm's Deep

Ranged classes can be hard to handle from a design standpoint. Lord of the Rings Online had exactly that problem with Hunters; players felt that one of the class trait lines was the "main" line and the others were just supplementary. The latest development blog explains how that issue has been corr...

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Age of Wushu previews its winter content

Winter is coming. Literally. We're almost halfway through September. Age of Wushu is using the oncoming winter not as an ominous portent of doom but as a chance to introduce a bunch of new content to the game, starting with school instances. No matter how benevolent your school may be on the surfac...

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The Mog Log Extra: Cross-class skills in Final Fantasy XIV

A little over a year ago, I talked about all of the really stand-out cross-class skills in Final Fantasy XIV. Astute readers will note that some of the abilities I reference in that article no longer exist, and several of them have completely different effects now. It's almost as if the game has co...

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The Mog Log Extra: Starting an Arcanist in Final Fantasy XIV

My initial plan for last Saturday's edition of The Mog Log was foiled by the simple fact that getting to Limsa Lominsa was much more difficult than it needed to be. There was no way to get to Limsa, unlock Arcanist, level Arcanist, write a column of a thousand words or more, have it proofed, and ha...

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Darkfall patches in new boats, a new dungeon, and other improvements

Maybe you've already been on a boat in Darkfall Unholy Wars, but you haven't been on the newest boats. You couldn't have been. They've just been patched in today, allowing players new ways to be unstoppable due to their aquatic mode of transportation. But that's just the least of what's been change...

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The Mog Log: Final Fantasy XIV is home again

For all the good things I had to say about Final Fantasy XIV's beta test, there was one negative thing I didn't say because it just wasn't fair: For all the improvements, the game didn't feel like home. For all the frustrations I've had with Final Fantasy XIV over the years, somehow, at the end ...

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