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Posts tagged abilities

The making of an arena and reading of minds at Champions Online

Are you so excited to get tossed into a superpowered battle to the death that you can hardly contain your enthusiasm? That's... actually a little creepy. But if you're a Champions Online fan, there's plenty of reason to be excited about the Forum Malvanum, so it's all right. And you can see what ...

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The Daily Grind: What abilities do you find the most fun to use?

Hitting 51 on my Scoundrel in Star Wars: The Old Republic meant getting what is probably the greatest ability ever, the ability to quickly roll forward. I absolutely love any sort of quick movement ability like that, especially rolls -- anything that lets me dart around the battlefield without ...

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SMITE unchains the might of Fenrir

After many years, we finally have the answer to a rhetorical question: SMITE let the dogs out. Well, one dog -- Fenrir. But he's enough dog to count for all the others. If you hadn't guess, Fenrir is the newest deity added to the game, coming into the game with a full suite of melee abilities ...

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Star Trek Online outlines the fine details of Romulan ship progression

The Romulan faction in Star Trek Online's upcoming expansion does not play like mirrors of the Federation or the Klingons. The race's ships are less diverse in some ways, but its cloaking devices that allow for stealth even in combat make it clear that this is a race about subtle manipulation and ...

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You have questions about The Elder Scrolls Online, the development team has answers

Prospective players have a lot of questions about The Elder Scrolls Online. What will I need to do to be a tank? How will I heal other people? Will I be carrying around every wheel of goat cheese in the world for no reason? The development team has sat down and answered a variety of player ...

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Massively Exclusive: An in-depth look at Final Fantasy XI's new jobs

This year isn't quite as exciting for Final Fantasy XI as it is for Final Fantasy XIV, but it's still bringing a pretty big change to the status quo. Players have had years to get used to the game as it is, but now Seekers of Adoulin is on its way to completely rewrite matters, giving us two new ...

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The Daily Grind: What's your favorite long-cooldown skill?

In Guild Wars 2, one of my favorite skills to use is the ability to unleash a cranky mechanical golem upon my foes. It only lasts for 40 seconds and has (I think) an 180-second cooldown, which means I don't get to use it as often as I'd like. However, it always makes me absurdly happy to pull it ...

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The Mog Log: Final Fantasy XIV's Armoury system, yesterday and tomorrow

Final Fantasy XIV has always sold its class system on the idea that you use it more as an a la carte buffet. Abilities you learn in one class are useful in another class, and as a result, your Gladiator is a mix of several different abilities in a single package. The idea at launch was that ...

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Darkfall posts a new preview of the Battle-Brand role

You should know your role in Darkfall Unholy Wars. After all, your role determines a lot of what you're capable of doing at any given time, so it's pretty important. The newest development blog on the game gives a preview of one of the updated re-release's new roles for the Warrior, the defensive ...

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RuneScape announces launch date for Evolution of Combat patch

Fans of violence in RuneScape have something to cheer about today as the release date has finally been announced for the game's massive overhaul of the combat mechanics. On November 20th, the patch goes live after five months of active testing and rebalancing based on feedback. And it's got ...

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