Posts tagged abilities 
The Mog Log: A look forward to Final Fantasy XIV pets
Pet classes and I have an odd relationship. I don't generally like them, but I like having them there, and when they're done right, I'm very fond of the option. Final Fantasy XIV currently has a grand total of none of them; we have not even a summoner or beastmaster to call our own, but we've ...
A Mild-Mannered Reporter: Countless marvelous powers
There were a lot of reasons I decided to stop collecting Transformers a couple of years back, but chief among those reasons was the fact that it was increasingly a hunt for novelty over permanence. A new wave of toys was released, and fans were expected to buy the lot of them, admire the novelty, ...
RIFT developers answer a new round of community questions
There are a lot of questions within the RIFT community, questions the development team seeks to answer with a new set of responses to community inquiries. Some of the answers are a bit on the negative side; there are no plans to expand the game's lore into novels, for instance. There are also no ...
The Secret World offers up a video diary on freeform progression
The Secret World is going to feature a lot of different monsters to contend with, and that means a lot of different tricks to deal with all of them. We've known for a while that the game will feature a freeform skill system, but in a recent video diary the development staff shows off some of ...
Champions Online rolling out Role and Stat changes
Like many MMOs, Champions Online is at its heart a game of numbers. Your character type focuses on certain stats, and you want to make those stats go higher. But sometimes the way those stats work together is a bit less than intuitive in the live game, hence some recent changes to Super Stats and ...
The Daily Grind: How often do you want new abilities?
We're all very familiar with the term "ding." We're also familiar with the immediate follow-up to a ding -- namely, figuring out what new stuff you get following a new level. Of course, that varies a lot depending on the game. Guild Wars will give players new abilities all the time, whether or ...
The Mog Log: Weakness is strength
If you think about characters in the online Final Fantasy games compared to the console-based equivalents, you have to come to a kind of demoralizing conclusion: Your character online is pretty weak. In Final Fantasy XI, you can cap out your Black Mage and you'll still never learn Ultima. In ...
Guild Wars 2 devs name their nine favorite skill combos
We've heard plenty about Guild Wars 2's dynamic content, branching storylines, and lack of a holy trinity, but one feature that hasn't seen a lot of coverage is the game's combo system. The combo system is really exactly what it sounds like: It allows a player (or multiple players) to meld ...
A Mild-Mannered Reporter: Be the nemesis
I have a nemesis, but it's not a person. It's an idea, and that idea is optimization. Given enough time (about seven minutes), people will figure out the best builds and abilities for pretty much every single character class in any game. This is great if all you're interested in doing is ...
The Mog Log: Forward impressions of patch 1.20
As I write this, patch 1.20 is not actually live just yet. All I have to go on is a monster list of patch notes and the various previews we've been given thus far. Of course, by the time you're reading this, the patch will have released, and I have no doubt that some people will have played ...




