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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[MicroWarpCast interviews EVE lead game designer Noah Ward]]></title><link>http://massively.joystiq.com/2009/10/28/microwarpcast-interviews-eve-lead-game-designer-noah-ward/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/10/28/microwarpcast-interviews-eve-lead-game-designer-noah-ward/</guid><comments>http://massively.joystiq.com/2009/10/28/microwarpcast-interviews-eve-lead-game-designer-noah-ward/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/podcasts/" rel="tag">Podcasts</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/contests/" rel="tag">Contests</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-online"><img hspace="4" border="1" align="middle" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/10/daredevilnogunsnoworriesat580.jpg" alt="" /></a></div>
The <a href="http://www.eveonline.com"><em>EVE Online</em></a>-focused podcast <a href="http://www.virginworlds.com/podcast.php?show=32&amp;ep=3">MicroWarpCast</a> returned this week, hosted by our friend <a href="http://www.crazykinux.com">CrazyKinux</a> with guest Noah Ward (aka <a href="http://massively.joystiq.com/tag/ccp-hammerhead">CCP Hammerhead</a>), who is a Lead Game Designer at <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a>. We mentioned a while back that the winner of a contest CrazyKinux was running would get to <a href="http://massively.joystiq.com/2009/08/15/fan-run-eve-contest-will-let-winner-interview-ccp-dev-on-podcast/">interview an <em>EVE</em> developer on the podcast</a>. People entered by writing an article on planetary control and how this could be implemented in <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online</em></a>. The winner was Xiphos83 from the <em>EVE</em> blog "<a href="http://xiphos83.wordpress.com">A Misguided Adventurer</a>" who wrote about about a <a href="http://xiphos83.wordpress.com/2009/08/15/planetary-conquest-my-idea/">siege system that could be used in planetary conquest</a>. As the contest winner, Xiphos83 posed questions to Noah about some of the current or controversial issues in the game. <br />
<br />
This led to Noah explaining <a href="http://www.ccpgames.com">CCP</a>'s reasons for limiting the use of the directional scanner with a timer -- a major issue cited by many players who either hunt others or want to evade attackers -- due in part to player macroing of directional scans. The directional scan will never go back to how it was since that system was too easily exploitable, but he asserted that the devs have tried to balance performance for the players with server demands.<p><a href="http://massively.joystiq.com/2009/10/28/microwarpcast-interviews-eve-lead-game-designer-noah-ward/" rel="bookmark">Continue reading <em>MicroWarpCast interviews EVE lead game designer Noah Ward</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/10/28/microwarpcast-interviews-eve-lead-game-designer-noah-ward/">MicroWarpCast interviews EVE lead game designer Noah Ward</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 28 Oct 2009 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.crazykinux.com/2009/10/microwarpcast-special-edition.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/28/microwarpcast-interviews-eve-lead-game-designer-noah-ward/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19210754/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/28/microwarpcast-interviews-eve-lead-game-designer-noah-ward/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>a-misguided-adventurer</category><category>andrew-russo</category><category>ccp</category><category>ccp-games</category><category>ccp-hammerhead</category><category>contests</category><category>corruption</category><category>crazykinux</category><category>david-perry</category><category>eve</category><category>eve-online</category><category>game-mechanics</category><category>interviews</category><category>lead-game-designer</category><category>microwarpcast</category><category>noah-ward</category><category>planetary-conquest</category><category>planetary-interaction</category><category>podcasts</category><category>sci-fi</category><category>xiphos</category><category>xiphos83</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Wed, 28 Oct 2009 15:00:00 EST</pubDate></item><item><title><![CDATA[Major nerf of ECM ships coming to EVE Online]]></title><link>http://massively.joystiq.com/2009/03/24/major-nerf-of-ecm-ships-coming-to-eve-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/03/24/major-nerf-of-ecm-ships-coming-to-eve-online/</guid><comments>http://massively.joystiq.com/2009/03/24/major-nerf-of-ecm-ships-coming-to-eve-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><a href="http://www.eveonlineships.com"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/03/falconimageat425.jpg" /></a><br />While this can hardly be considered flavor of the month (as it would've been a *really* long month), ECM (jamming) ships in <a href="http://www.eveonline.com"><em>EVE Online</em></a> are considered to be overpowered by many players. Ships with bonuses to ECM modules are able to prevent target lock by other ships, drastically reducing the combat effectiveness of their opposition. After all, you generally can't shoot what you can't get a target lock on, and some of these ships can jam from extremely long ranges. <br /><br />With this in mind, <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> is taking a look at ECM ships and considering redefining their roles in the <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online</em></a>. Game designer <a href="http://massively.joystiq.com/tag/ccp-chronotis">CCP Chronotis</a> has written in the official site's <a href="http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=1032703">Game Development Forum</a> about what the devs would like to do to fix ships with bonuses to ECM. In a nutshell, CCP is considering altering the ships (and ECM use in general) in terms of range. Some ships might become 'short range brawlers' while others become 'long range snipers.' Chronotis proposes specific changes to ECM ships, detailing their reworked stats as they will appear on the Singularity test server in the coming days, and invites input from the playerbase on the matter. <br /><br />Despite the widespread perceived need for ECM changes to be made, some of the player response to the proposed changes is critical so far. Regardless, one thing is clear -- the days of <a href="http://wiki.eveonline.com/wiki/Falcon">Falcon</a> alts are numbered. <a href="http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=1032703">Have a look at what CCP is considering doing</a>, and let us know if you agree or disagree with these changes. <br /><br /><a href="http://xiphos83.wordpress.com/2009/03/24/ecm-preps-for-an-impact-from-the-nerf-bat/">[Via A Misguided Adventurer]</a><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/03/24/major-nerf-of-ecm-ships-coming-to-eve-online/">Major nerf of ECM ships coming to EVE Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 24 Mar 2009 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=1032703>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/24/major-nerf-of-ecm-ships-coming-to-eve-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1497197/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/24/major-nerf-of-ecm-ships-coming-to-eve-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>a-misguided-adventurer</category><category>balancing</category><category>breaking</category><category>ccp-chronotis</category><category>ccp-games</category><category>ecm</category><category>ecm-ships</category><category>eve</category><category>eve-online</category><category>falcon</category><category>falcons</category><category>game-mechanics</category><category>jam</category><category>jamming</category><category>nerf</category><category>nerfbat</category><category>pvp</category><category>sci-fi</category><category>xiphos</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Tue, 24 Mar 2009 19:00:00 EST</pubDate></item><item><title><![CDATA[Players skeptical about EVE Online's introduction of Tech III]]></title><link>http://massively.joystiq.com/2009/01/09/players-skeptical-about-eve-onlines-introduction-of-tech-iii/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/01/09/players-skeptical-about-eve-onlines-introduction-of-tech-iii/</guid><comments>http://massively.joystiq.com/2009/01/09/players-skeptical-about-eve-onlines-introduction-of-tech-iii/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/01/nyximagealexandernoirat425.jpg" /></a><br />Everyone loves <a href="http://www.lego.com/en-US/default.aspx">Lego</a>, right? That childhood pastime of snapping together pieces to create new and often bizarre creations is coming to the spaceships of <a href="http://www.eve-online.com"><em>EVE Online</em></a>, but not all players are happy to hear about this. <br /><br />The next <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online</em></a> expansion, <a href="http://massively.joystiq.com/tag/apocrypha"><em>Apocrypha</em></a>, is going to introduce some new aspects to gameplay. Some of these new features, like wormhole exploration, seem to be received positively by the player base. But others -- like the modular "<a href="http://massively.joystiq.com/tag/tech-3">Tech III</a>" ship designs -- have drawn no small amount of criticism from <em>EVE</em>'s subscribers. Tech III is an aspect of the game that has players pretty well divided, much like the upcoming <a href="http://massively.joystiq.com/tag/walking-in-stations"><em>Walking in Stations</em></a> (aka Ambulation) expansion.<em> </em>The sentiment a number of players have been vocal about is <em> 'Do we really need this?'</em> Whines and tears are a daily occurrence on the game's official forums and perhaps the opinions voiced there aren't necessarily indicative of the sentiments of the larger player base. But concerns about Tech III are also beginning to show up on player blogs, far from the bandwagoning of the <em>EVE Online</em> forums, and in some cases from players who know the game very well.<p><a href="http://massively.joystiq.com/2009/01/09/players-skeptical-about-eve-onlines-introduction-of-tech-iii/" rel="bookmark">Continue reading <em>Players skeptical about EVE Online's introduction of Tech III</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/01/09/players-skeptical-about-eve-onlines-introduction-of-tech-iii/">Players skeptical about EVE Online's introduction of Tech III</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 09 Jan 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/01/09/players-skeptical-about-eve-onlines-introduction-of-tech-iii/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1425120/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/09/players-skeptical-about-eve-onlines-introduction-of-tech-iii/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>a-misguided-adventurer</category><category>apocrypha</category><category>ccp-games</category><category>complexity</category><category>controversy</category><category>cruisers</category><category>e-on</category><category>eve-online</category><category>eves-weekend-warrior</category><category>expansions</category><category>exploration</category><category>game-mechanics</category><category>lego</category><category>modular-ship-design</category><category>new-eden</category><category>opinion</category><category>sandbox</category><category>sci-fi</category><category>tech-3</category><category>tech-iii</category><category>tonglil</category><category>walking-in-stations</category><category>wormhole-exploration</category><category>xiphos</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Fri, 09 Jan 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[Celebrating the holidays in EVE with snowball fights in space]]></title><link>http://massively.joystiq.com/2008/12/19/celebrating-the-holidays-in-eve-with-snowball-fights-in-space/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/12/19/celebrating-the-holidays-in-eve-with-snowball-fights-in-space/</guid><comments>http://massively.joystiq.com/2008/12/19/celebrating-the-holidays-in-eve-with-snowball-fights-in-space/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a></p><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/12/afacefullofsnowat425.jpg" /><br />Space is cold. You wouldn't think 'holiday cheer' and <a href="http://www.eve-online.com"><em>EVE Online</em></a> would be mentioned in the same context, but <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> has <a href="http://massively.joystiq.com/tag/holiday-event">gotten in on the holiday action</a> with the other MMO developers this season. <a href="http://xiphos83.wordpress.com/about/">Xiphos</a> from the <em>EVE</em> blog <a href="http://xiphos83.wordpress.com/">"A Misguided Adventurer"</a> had a holiday surprise from CCP when he logged into the game this morning: a snowball launcher and snowball ammo. <br /><br />Xiphos writes, <em>"Happy Holidays from CCP! Everyone check your hangars and you'll find a nice little gift from CCP. 300 Snowballs and a Snowball Launcher. A High slot fitting, these deadly cold balls of ice do -10 Thermal Damage and are damn fun. Start launching some at your friends and enemies and let's get a massive snowball fight started in Jita, top station!" <br /></em><br />Every character in <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online</em></a> automatically received these items today, even your lowly scouts and price-checking <a href="http://massively.joystiq.com/tag/alts">alts</a>. Added to the fun is the initial surprise that seems to grip some <a href="http://massively.joystiq.com/tag/highsec">highsec dwellers</a> as they realize they're being fired upon and CONCORD (<em>EVE</em>'s NPC police force) doesn't care. No less than five of them warped off in panic while I tried to get the accompanying image. Try it, you'll see.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/12/19/celebrating-the-holidays-in-eve-with-snowball-fights-in-space/">Celebrating the holidays in EVE with snowball fights in space</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 19 Dec 2008 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://xiphos83.wordpress.com/2008/12/19/snowballs-ccp-and-cold-damage/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/19/celebrating-the-holidays-in-eve-with-snowball-fights-in-space/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1406664/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/19/celebrating-the-holidays-in-eve-with-snowball-fights-in-space/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>a-misguided-adventurer</category><category>ccp</category><category>ccp-games</category><category>concord</category><category>eve</category><category>eve-online</category><category>highsec</category><category>holiday</category><category>holiday-event</category><category>holidays</category><category>humor</category><category>mmo-industry</category><category>sci-fi</category><category>snowball-fight</category><category>snowball-launcher</category><category>snowballs</category><category>xiphos</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Fri, 19 Dec 2008 15:00:00 EST</pubDate></item><item><title><![CDATA[Surviving gatecamps in EVE Online]]></title><link>http://massively.joystiq.com/2008/09/25/surviving-gatecamps-in-eve-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/09/25/surviving-gatecamps-in-eve-online/</guid><comments>http://massively.joystiq.com/2008/09/25/surviving-gatecamps-in-eve-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/gatecampsmall225.jpg" alt="" />A large percentage of <a href="http://www.eve-online.com"><em>EVE Online's</em></a> playerbase prefers to remain safely ensconced in highsec space, where they can move about running missions, mining, or engaging in their chosen playstyle with minimal risks. However, the real action in <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a> occurs in lowsec or more lawless tracts of space -- where players themselves determine what the game is, not <a href="http://massively.joystiq.com/tag/ccp-games">CCP's</a> mission designers. But if you've played <em>EVE</em> for any length of time and ventured out into lowsec or 0.0 space, you've no doubt encountered -- or been a part of -- a gatecamp.<br /><br />That ambush waiting on the other side of a star gate is ubiquitous in <em>EVE,</em> and is pretty much a core tactic used in the game. If you're on the pain-giving end of the scenario, you've probably got little to fear if the numbers <a href="http://massively.joystiq.com/2008/07/07/rogue-signal-tackling-tackling/">(and warp disruption capabilities)</a> are on your side, save for those sentry guns... and the occasional billboard packing heat. However, for those attempting to survive gatecamps that block access to a given destination, or bypass them altogether, there are a few things you'll need to know. Xiphos, of <a href="http://www.agony-unleashed.com/news.php ">Agony Unleashed</a> PvP school, has lived in 0.0 for roughly two years and recently imparted some tips on surviving gatecamps.<p><a href="http://massively.joystiq.com/2008/09/25/surviving-gatecamps-in-eve-online/" rel="bookmark">Continue reading <em>Surviving gatecamps in EVE Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/09/25/surviving-gatecamps-in-eve-online/">Surviving gatecamps in EVE Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 25 Sep 2008 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://xiphos83.wordpress.com/2008/09/23/surviving-a-gatecamp>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/25/surviving-gatecamps-in-eve-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1322672/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/25/surviving-gatecamps-in-eve-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>0.0</category><category>a-misguided-adventurer</category><category>agony-unleashed</category><category>ccp</category><category>ccp-games</category><category>eve</category><category>eve-online</category><category>game-mechanics</category><category>gate-camp</category><category>gatecamp</category><category>lowsec</category><category>nullsec</category><category>piracy</category><category>pirate</category><category>pvp</category><category>tips-and-tricks</category><category>xiphos</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Thu, 25 Sep 2008 20:00:00 EST</pubDate></item></channel></rss>
