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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Guild Wars 2 adding Flame and Frost: The Razing update next week]]></title><link>http://massively.joystiq.com/2013/03/22/guild-wars-2-adding-flame-and-frost-the-razing-update-next-week/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/03/22/guild-wars-2-adding-flame-and-frost-the-razing-update-next-week/</guid><comments>http://massively.joystiq.com/2013/03/22/guild-wars-2-adding-flame-and-frost-the-razing-update-next-week/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/03/22/guild-wars-2-adding-flame-and-frost-the-razing-update-next-week/"><img alt="Guild Wars 2 adding Flame and Frost The Razing update next week" data-src-height="320" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/03/flame-frost-razing.jpg" /></a></div>
On March 26th, the third installment of the four-part <a href="http://massively.joystiq.com/2013/02/05/flameseeker-chronicles-flame-and-frost/">Flame and Frost</a> series in <a href="http://massively.joystiq.com/category/guild-wars-2/"><em>Guild Wars 2</em></a> erupts on servers. In this update, the land of Tyria will come under attack by an army composed of the dredge and the charr Flame Legion, whose sole purpose is to completely raze the land and destroy everyone in the way. This threat will burst through the fiery portals in the Shiverpeaks, and denizens of the land need help to defend themselves to avoid annihilation.<br />
<br />
Plenty of new features accompany this update, giving players multiple ways to help neutralize this threat, from two new NPCs whose stories and missions send players into the fray to dredge-constructed spy outposts that must be found and destroyed. World-vs.-world gets a facelift with a new progression system that includes new abilities and the <a href="http://massively.joystiq.com/2013/03/14/its-the-end-of-culling-as-we-know-it-in-guild-wars-2-wvw/">elimination of culling</a>. About a week after The Razing goes lives, players will be able to peruse the new <em>GW2 </em>leaderboards, where WvW rankings, PvP player rankings, and total achievement points will all be listed.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/03/22/guild-wars-2-adding-flame-and-frost-the-razing-update-next-week/">Guild Wars 2 adding Flame and Frost: The Razing update next week</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 22 Mar 2013 14:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/03/22/guild-wars-2-adding-flame-and-frost-the-razing-update-next-week/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20514873/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/03/22/guild-wars-2-adding-flame-and-frost-the-razing-update-next-week/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>buy-to-play</category><category>culling</category><category>fantasy</category><category>Flame-and-Frost</category><category>Flame-and-Frost-The-Razing</category><category>guild-wars-2</category><category>gw2</category><category>leaderboards</category><category>ncsoft</category><category>update</category><category>world-vs-world</category><category>WvWvW</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Fri, 22 Mar 2013 14:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Four ways Guild Wars 2 is like EVE Online]]></title><link>http://massively.joystiq.com/2012/09/16/eve-evolved-four-ways-guild-wars-2-is-like-eve-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/09/16/eve-evolved-four-ways-guild-wars-2-is-like-eve-online/</guid><comments>http://massively.joystiq.com/2012/09/16/eve-evolved-four-ways-guild-wars-2-is-like-eve-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center">
	<a href="http://massively.joystiq.com/2012/09/16/eve-evolved-four-ways-guild-wars-2-is-like-eve-online/"><img alt="EVE Evolved title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/09/gw2eve-title.jpg" style="border-bottom: 0px solid; border-left: 0px solid; margin: 4px; border-top: 0px solid; border-right: 0px solid" /></a></div>
With its single-shard server structure and sandbox ruleset, <a href="http://www.eve-online.com/"><em>EVE Online</em></a> seems to have little in common with a sharded fantasy themepark like <a href="http://guildwars2.com/"><em>Guild Wars 2</em></a>. But dig a little deeper past <a href="http://massively.joystiq.com/category/guild-wars-2"><em>GW2</em></a>'s fluffy exterior and you'll find it shares some core game mechanics and ideas with the world's biggest PvP sandbox. <em>GW2</em>'s Trading Post bears a striking resemblance to <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a>'s Jita 4-4 market, and many of the same market tricks that work in New Eden have proven just as effective in the land of Tyria.<br />
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<a href="http://massively.joystiq.com/2011/10/16/eve-evolved-eve-isnt-the-only-game-with-plex/"><em>EVE</em>'s PLEX system</a> lets people buy game time for in-game ISK and undercuts illicit RMT by giving players a legitimate way to buy ISK, a system that's very closely mirrored in <em>GW2</em>'s gem trade. <em>GW2</em>'s Karma system resembles a heavily restricted version of <em>EVE</em>'s loyalty point mechanic, and PvP in both games may be more similar than it appears. The same strategies that work for faction warfare fleets in the depths of space are currently helping guilds win World vs. World vs. World PvP.<br />
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In this week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, I look at four <em>Guild Wars 2</em> game mechanics that are similar to those in <em>EVE Online</em> and how lessons from <em>EVE</em> can be applied to <em>GW2</em>.<p><a href="http://massively.joystiq.com/2012/09/16/eve-evolved-four-ways-guild-wars-2-is-like-eve-online/" rel="bookmark">Continue reading <em>EVE Evolved: Four ways Guild Wars 2 is like EVE Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/09/16/eve-evolved-four-ways-guild-wars-2-is-like-eve-online/">EVE Evolved: Four ways Guild Wars 2 is like EVE Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 16 Sep 2012 18:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/09/16/eve-evolved-four-ways-guild-wars-2-is-like-eve-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20324237/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/09/16/eve-evolved-four-ways-guild-wars-2-is-like-eve-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>ccp</category><category>ccp-games</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>exploit</category><category>faction-warfare</category><category>fantasy</category><category>featured</category><category>free-to-play</category><category>gem</category><category>gem-trade</category><category>gems</category><category>guild-wars</category><category>guild-wars-2</category><category>gw</category><category>gw2</category><category>jita</category><category>karma</category><category>loyalty-points</category><category>lp</category><category>mission</category><category>mission-running</category><category>missions</category><category>ncsoft</category><category>plex</category><category>pve</category><category>pvp</category><category>salvaging</category><category>sandbox</category><category>sci-fi</category><category>trade-hub</category><category>trading</category><category>trading-post</category><category>world-vs-world-vs-world</category><category>wvwvw</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 16 Sep 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[Guild Wars 2 paves the way for e-sports]]></title><link>http://massively.joystiq.com/2012/08/21/guild-wars-2-paves-the-way-for-e-sports/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/08/21/guild-wars-2-paves-the-way-for-e-sports/</guid><comments>http://massively.joystiq.com/2012/08/21/guild-wars-2-paves-the-way-for-e-sports/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/08/21/guild-wars-2-paves-the-way-for-e-sports/"><img alt="Guild Wars 2 paves the way for esports" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/08/pvp.jpg" /></a></div>
What you'll see in <a href="http://massively.joystiq.com/category/guild-wars-2"><em>Guild Wars 2's</em></a> competitive player-vs.-player combat at launch is only the tip of the iceberg, says <a href="http://massively.joystiq.com/tag/arenanet">ArenaNet</a> Systems Designer <a href="http://massively.joystiq.com/tag/jonathan-sharp/">Jonathan Sharp</a>. The PvP team <a href="http://www.pcgamer.com/2012/08/21/guild-wars-2-pvp-designer-talks-e-sports-spectator-mode-and-streaming/">has e-sports on the mind</a>, according to Sharp, and the system's only going to grow from here.<br />
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"We looked at sports when we were designing <em>Guild Wars 2</em> from day one," Sharp said. "If you walk through the office on a given day, there are people watching streaming. We're watching and we have plans to do some of that stuff."<br />
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The game will release with free tournaments but will soon have paid versions with gem rewards as well. "It's more of a case of putting money on the line and somebody's going to get some really cool stuff," Sharp said. The e-sports aspect of the game will be expanded into daily, monthly, and yearly tournaments as well as customizable ones. And yes, spectator mode is still forthcoming, although it's not quite ready for prime time.<br />
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Even with the system expanding, ArenaNet wants to keep it simple and easy to understand for all. The team is striving to keep the rules of PvP consistent, giving players ways to express their personality during matches. The devs are hopeful that visual cues in combat will help players understand what's happening on the battlefield.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/08/21/guild-wars-2-paves-the-way-for-e-sports/">Guild Wars 2 paves the way for e-sports</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 21 Aug 2012 16:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/08/21/guild-wars-2-paves-the-way-for-e-sports/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20305923/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/08/21/guild-wars-2-paves-the-way-for-e-sports/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arena</category><category>arenanet</category><category>beta</category><category>e-sports</category><category>esports</category><category>fantasy</category><category>guild-wars-2</category><category>gw2</category><category>jonathan-sharp</category><category>ncsoft</category><category>player-vs-player</category><category>pvp</category><category>spectator</category><category>spectator-mode</category><category>wvwvw</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 21 Aug 2012 16:00:00 EST</pubDate></item><item><title><![CDATA[Flameseeker Chronicles: The game at the end of Guild Wars 2]]></title><link>http://massively.joystiq.com/2012/07/17/flameseeker-chronicles-the-game-at-the-end-of-guild-wars-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/07/17/flameseeker-chronicles-the-game-at-the-end-of-guild-wars-2/</guid><comments>http://massively.joystiq.com/2012/07/17/flameseeker-chronicles-the-game-at-the-end-of-guild-wars-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/flameseeker-chronicles/" rel="tag">Flameseeker Chronicles</a>, <a href="http://massively.joystiq.com/category/dungeons/" rel="tag">Dungeons</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/07/17/flameseeker-chronicles-the-game-at-the-end-of-guild-wars-2/"><img alt="Guild Wars 2" data-src-height="339" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/07/norn11x.jpg" /></a></div>
Let's hear it for information! Last week <a href="http://massively.joystiq.com/tag/arenanet">ArenaNet</a> developers <a href="http://massively.joystiq.com/tag/eric-flannum">Eric Flannum</a> and <a href="http://massively.joystiq.com/tag/colin-johanson">Colin Johanson</a> <a href="http://www.twitch.tv/guildwars2/b/324689481">streamed a "TAD talk"</a> (that apparently stands for The ArenaNet Developers, but I prefer to think it's something along the lines of Truthy And Designerrific or The Answer Dump) about endgame in <a href="http://www.guildwars2.com/en/"><em>Guild Wars 2</em></a>. There was some pretty neat stuff.<br />
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This, as a necessity, pretty much all relates to PvE. Sure, you could argue that PvP is endgame, as in it's something-to-when-you-are-level-80, but when you consider the way that PvP works in <a href="http://massively.joystiq.com/category/guild-wars-2/"><em>Guild Wars 2</em></a>, it's actually something you do anytime you like. That might be all the time; that might be none of the time. So <a href="http://massively.joystiq.com/2012/06/05/flameseeker-chronicles-guild-wars-2-pvp-primer/">PvP</a> and <a href="http://massively.joystiq.com/2012/05/29/flameseeker-chronicles-wvw-primer/">WvW</a> will always be waiting there with open arms for you when you need to spice up your in-game life. They are constant. You don't fight your way up to level 80 and then think, "Gee, I'm competitive in PvP now!"<br />
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That's part of ArenaNet's design philosophy. The team has a stated goal of not wanting to change the game drastically for endgame. If you're at the point in time that's marked "endgame," you've ostensibly enjoyed the game for the last 80 levels (otherwise, <em>why on earth would you not quit</em>?), so what ArenaNet <em>doesn't</em> want to do is suddenly give you something completely different to fill your days.<br />
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That leaves some people feeling like there <em>is </em>no endgame because the endgame in <em>Guild Wars 2 </em>is strikingly similar to the rest of the game.<p><a href="http://massively.joystiq.com/2012/07/17/flameseeker-chronicles-the-game-at-the-end-of-guild-wars-2/" rel="bookmark">Continue reading <em>Flameseeker Chronicles: The game at the end of Guild Wars 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/07/17/flameseeker-chronicles-the-game-at-the-end-of-guild-wars-2/">Flameseeker Chronicles: The game at the end of Guild Wars 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 17 Jul 2012 14:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/07/17/flameseeker-chronicles-the-game-at-the-end-of-guild-wars-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20278469/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/07/17/flameseeker-chronicles-the-game-at-the-end-of-guild-wars-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>bwe</category><category>colin-johanson</category><category>endgame</category><category>eric-flannum</category><category>fantasy</category><category>featured</category><category>flameseeker-chronicles</category><category>guild-wars</category><category>guild-wars-2</category><category>gw</category><category>gw1</category><category>gw2</category><category>legendary-weapons</category><category>mystic-forge</category><category>ncsoft</category><category>opinion</category><category>orr</category><category>pvp</category><category>renown-hearts</category><category>replay-value</category><category>wvw</category><category>wvwvw</category><dc:creator><![CDATA[Elisabeth Cardy]]></dc:creator><pubDate>Tue, 17 Jul 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[Eric Flannum talks Guild Wars 2 mechanics]]></title><link>http://massively.joystiq.com/2012/06/28/eric-flannum-talks-guild-wars-2-mechanics/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/06/28/eric-flannum-talks-guild-wars-2-mechanics/</guid><comments>http://massively.joystiq.com/2012/06/28/eric-flannum-talks-guild-wars-2-mechanics/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/06/28/eric-flannum-talks-guild-wars-2-mechanics/"><img alt="Guild Wars 2" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/06/gw2releasedate-1340907539.jpg" style="width: 530px; height: 297px;" /></a></div>
<div>
	We know you <a href="http://massively.joystiq.com/category/guild-wars-2/"><em>Guild Wars 2</em></a> fans are over the moon about the <a href="http://massively.joystiq.com/2012/06/28/guild-wars-2-announces-launch-date/">recently announced release date</a>, but the news doesn't stop there! <a href="http://massively.joystiq.com/tag/eric-flannum">Eric Flannum</a>, the game's lead designer, has just tackled some questions from <a href="http://www.guildwars2junkies.com/2012/06/28/guildwars2-junkies-interview-with-lead-designer-eric-flannum/"><em>Guild Wars 2 </em>Junkies</a>.<br />
	<br />
	The interview took a good hard look at <a href="http://massively.joystiq.com/tag/wvw">World vs World</a>. To begin with, Flannum addresses concerns about people not being able to play WvW on busy servers during peak hours, saying that there's a queue for the center WvW map that players can enter while playing PvE or any of the Borderlands home maps. Additionally, for a short while around the game's launch, players will be able to transfer servers at a reduced fee, which will hopefully aid in the even spread of players across servers and help people find the WvW server that suits their style. He states that the current looting system for WvW is under review, with the goal of keeping WvW looting similar to that in PvE. In response to concerns about the travel time around WvW maps, Flannum points out that captured keeps can be upgraded with waypoints for quicker travel. He also highlights WvW-specific armor, achievements, and titles as character advancement options for WvW players.<br />
	<br />
	A few other aspects of the game were covered as well. The question of allowing players to choose their starting weapons in character creation was brought up; Flannum says that's actually a part of the game at one point, but it was discarded once it was clear it gave newer players a disadvantage. He explains that some of the animation issues players complained about are due to bugs that will be fixed, while others are due to the fact that while transition animations are in place for switching directions, characters actually start moving immediately in the new direction as opposed to transitioning from one movement to another.<br />
	<br />
	For all the little details, be sure to catch the <a href="http://www.guildwars2junkies.com/2012/06/28/guildwars2-junkies-interview-with-lead-designer-eric-flannum/">full interview</a>, complete with a teasing non-answer about whether or not we'll see the Sylvari or Asura in the last beta weekend.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/06/28/eric-flannum-talks-guild-wars-2-mechanics/">Eric Flannum talks Guild Wars 2 mechanics</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 28 Jun 2012 15:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/06/28/eric-flannum-talks-guild-wars-2-mechanics/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20268521/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/06/28/eric-flannum-talks-guild-wars-2-mechanics/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>eric-flannum</category><category>fantasy</category><category>guild-wars-2</category><category>gw2</category><category>gw2-junkies</category><category>interview</category><category>interviews</category><category>mechanics</category><category>ncsoft</category><category>world-vs-world</category><category>wvw</category><category>wvwvw</category><dc:creator><![CDATA[Elisabeth Cardy]]></dc:creator><pubDate>Thu, 28 Jun 2012 15:00:00 EST</pubDate></item><item><title><![CDATA[A look at Guild Wars 2's world vs. world PvP]]></title><link>http://massively.joystiq.com/2012/03/26/a-look-at-guild-wars-2s-world-vs-world/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/26/a-look-at-guild-wars-2s-world-vs-world/</guid><comments>http://massively.joystiq.com/2012/03/26/a-look-at-guild-wars-2s-world-vs-world/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-On</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/26/a-look-at-guild-wars-2s-world-vs-world/"><img alt="Screenshot -- Guild Wars 2" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/gw2header.jpg" /></a></div>
<div>
	<em>The second </em><a href="http://www.guildwars2.com">Guild Wars 2</a><em> press beta weekend has come and gone, and Massively was there every step of the way. Stay tuned throughout the day today for even more <a href="http://massively.joystiq.com/tag/guild-wars-2-beta">guides, impressions, videos, and Q&amp;As</a> to get you ready for the highly anticipated sequel to </em><a href="http://www.guildwars.com">Guild Wars</a><em>.</em><br />
	<br />
	The most recent <em><a href="http://www.massively.com/category/guild-wars-2">Guild Wars 2</a></em> beta weekend has wound to a close (much to my dismay), but thankfully my time in Tyria has not been wasted. Oh, heavens no. I spent the majority of the weekend running around the war-torn borderlands and getting the everloving daylights stomped out of me in the game's world vs. world combat.<br />
	<br />
	When I wasn't busy acquainting my face with the ground, however, I had plenty of time to meander about the battlefield of The Mists, storming keeps, cutting off supply caravans, and defending encampments, and now I finally get to share my impressions with all of you fine readers. So what did I think about <em>GW2</em>'s WvW system (my total lack of PvP ability aside)? Rev up your siege engines and gird your proverbial loins, then follow past the cut to find out!</div><p><a href="http://massively.joystiq.com/2012/03/26/a-look-at-guild-wars-2s-world-vs-world/" rel="bookmark">Continue reading <em>A look at Guild Wars 2's world vs. world PvP</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/26/a-look-at-guild-wars-2s-world-vs-world/">A look at Guild Wars 2's world vs. world PvP</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 26 Mar 2012 13:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/26/a-look-at-guild-wars-2s-world-vs-world/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20200733/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/26/a-look-at-guild-wars-2s-world-vs-world/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>beta</category><category>fantasy</category><category>featured</category><category>guild-wars-2</category><category>guild-wars-2-beta</category><category>guild-wars-2-preview</category><category>gw2</category><category>hands-on</category><category>ncsoft</category><category>player-vs-player</category><category>preview</category><category>previews</category><category>pvp</category><category>world-vs-world</category><category>wvw</category><category>wvwvw</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Mon, 26 Mar 2012 13:00:00 EST</pubDate></item><item><title><![CDATA[Making the 'jump' from Guild Wars to Guild Wars 2]]></title><link>http://massively.joystiq.com/2012/03/26/making-the-jump-from-guild-wars-to-guild-wars-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/26/making-the-jump-from-guild-wars-to-guild-wars-2/</guid><comments>http://massively.joystiq.com/2012/03/26/making-the-jump-from-guild-wars-to-guild-wars-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/guild-wars/" rel="tag">Guild Wars</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-On</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/dungeons/" rel="tag">Dungeons</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/03/26/making-the-jump-from-guild-wars-to-guild-wars-2/"><img alt="Black Citadel Forest, Guild Wars 2" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/2-black-citadel-forest.jpg" /></a></div>
<em>The second </em><a href="http://www.guildwars2.com">Guild Wars 2</a><em> press beta weekend has come and gone, and Massively was there every step of the way. Stay tuned throughout the day today for even more <a href="http://massively.joystiq.com/tag/guild-wars-2-beta">guides, impressions, videos, and Q&amp;As</a> to get you ready for the highly anticipated sequel to </em><a href="http://www.guildwars.com">Guild Wars</a><em>.</em><br />
<br />
<em><a href="http://massively.joystiq.com/category/Guild-Wars-2/">Guild Wars 2</a></em> is on the way (when it's ready), and classic <em><a href="http://massively.joystiq.com/category/Guild-Wars/">Guild Wars</a></em> players probably understand that soon they'll be competing with a younger sibling -- a smarter, more attractive one who's sure to get more of mom's attention. And while we're sure that some of the more stalwart <em>Guild Wars 2</em> fans are also <em>Guild Wars</em> players, not all veterans of the first edition are dedicated to licking up every drop of sequel info squeezed out of blogs, conventions, and betas. Those veterans might just be wondering, what exactly can <em>Guild Wars 2</em> offer them, other than <a href="http://massively.joystiq.com/tag/Hall-of-Monuments/">Hall of Monuments</a> tie-ins? What's changed? What's the same? What will they love, what will they hate, and what could possibly make them jump ship to the new hotness?<br />
<br />
The first and most important thing you must know is that yes, you can jump in <em>Guild Wars 2</em>! Seriously, though, jumping is more than just a thing you do with your spacebar when you're bored; it's a symbol of <em>boundlessness</em>. <em>Guild Wars 2</em> itself is trying to jump a lot higher than its elder brother, and probably the essential difference between the games is that feeling that the walls have come down and gravity is letting loose. That alone should urge classic players to take a peek, but if that's not enough for you, fire up your <a href="http://massively.joystiq.com/tag/Jeremy-Soule/">Jeremy Soule</a> soundtracks (yes, he's onboard for an encore!) and read on...<p><a href="http://massively.joystiq.com/2012/03/26/making-the-jump-from-guild-wars-to-guild-wars-2/" rel="bookmark">Continue reading <em>Making the 'jump' from Guild Wars to Guild Wars 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/26/making-the-jump-from-guild-wars-to-guild-wars-2/">Making the 'jump' from Guild Wars to Guild Wars 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 26 Mar 2012 11:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/26/making-the-jump-from-guild-wars-to-guild-wars-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20200195/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/26/making-the-jump-from-guild-wars-to-guild-wars-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>auction-hall</category><category>beta</category><category>cash-shop</category><category>character-creation</category><category>closed-beta</category><category>closed-beta-3</category><category>comparison</category><category>death</category><category>death-penalty</category><category>dungeons</category><category>dynamic-content</category><category>economy</category><category>endgame</category><category>eye-of-the-north</category><category>fantasy</category><category>featured</category><category>gear</category><category>gems</category><category>group</category><category>grouping</category><category>guide</category><category>guides</category><category>guild-wars</category><category>guild-wars-2</category><category>guild-wars-2-beta</category><category>guild-wars-2-guide</category><category>guild-wars-2-preview</category><category>guilds</category><category>gvg</category><category>gw</category><category>gw2</category><category>hall-of-monuments</category><category>hands-on</category><category>hom</category><category>interface</category><category>jump</category><category>jumping</category><category>lore</category><category>map-travel</category><category>ncsoft</category><category>preview</category><category>previews</category><category>prophecies</category><category>pvp</category><category>quests</category><category>renown-heart</category><category>rmt</category><category>sidekicking</category><category>skill-point</category><category>trading-post</category><category>tyria</category><category>ui</category><category>user-interface</category><category>world-vs-world</category><category>world-vs-world-vs-world</category><category>wvw</category><category>wvwvw</category><dc:creator><![CDATA[Brianna Royce]]></dc:creator><pubDate>Mon, 26 Mar 2012 11:00:00 EST</pubDate></item><item><title><![CDATA[ArenaNet's Jon Peters talks Guild Wars 2 competitive PvP]]></title><link>http://massively.joystiq.com/2012/03/06/arenanets-jon-peters-talks-guild-wars-2-competitive-pvp/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/06/arenanets-jon-peters-talks-guild-wars-2-competitive-pvp/</guid><comments>http://massively.joystiq.com/2012/03/06/arenanets-jon-peters-talks-guild-wars-2-competitive-pvp/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/03/06/arenanets-jon-peters-talks-guild-wars-2-competitive-pvp/"><img alt="Screenshot -- Guild Wars 2" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/guildwars2.jpg" /></a></div>
<div style="text-align: left; ">
	Gaming can be a great way to wind down and relax, but as any real gamer knows, relaxation is for sissies. Competition is where the real action's at! Don't worry, <em><a href="http://www.massively.com/category/guild-wars-2">Guild Wars 2</a></em> designer <a href="http://www.massively.com/tag/jon-peters">Jon Peters</a> knows all about competition, and he even took some time out of his certainly busy day to sit down and talk a bit about <em>Guild Wars 2</em>'s competitive PvP.<br />
	<br />
	Anyone who played the original <em><a href="http://www.massively.com/category/guild-wars">Guild Wars</a></em> knows the heavy focus the game put on balanced, competitive PvP. Well, <a href="http://www.massively.com/tag/arenanet">ArenaNet</a> is taking that to the next level in <em>Guild Wars 2</em>. Peters even goes on to state that the devs "consider it to be one of the primary goals of <em>Guild Wars 2</em> competitive PvP to make it into an eSport." Peters goes on to discuss how the team is focusing on bringing players a balanced-but-exciting PvP experience. For the full details, just click on through the link below to the full interview at ZAM.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/06/arenanets-jon-peters-talks-guild-wars-2-competitive-pvp/">ArenaNet's Jon Peters talks Guild Wars 2 competitive PvP</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 06 Mar 2012 15:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/06/arenanets-jon-peters-talks-guild-wars-2-competitive-pvp/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20187127/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/06/arenanets-jon-peters-talks-guild-wars-2-competitive-pvp/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>fantasy</category><category>guild-wars-2</category><category>gw2</category><category>interview</category><category>interviews</category><category>jon-peters</category><category>ncsoft</category><category>null</category><category>player-vs-player</category><category>pvp</category><category>world-vs-world</category><category>world-vs-world-vs-world</category><category>wvwvw</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Tue, 06 Mar 2012 15:00:00 EST</pubDate></item></channel></rss>