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Posts tagged WorldofWarcraft

Community Detective, Issue #12: World of Warcraft

Hey look, it's time for another installment of Community Detective! This week, boys and girls, we're going to venture where many folks have ventured before: the lands of Azeroth. That's right, World of Warcraft awaits, and I figured it's high time we took a look at the community and customer serv...

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Waging WAR: Finding the sandbox

In this installment of Waging WAR, Greg takes a look at Warhammer Online: Age of Reckoning from a few different angles and goes in search of the proverbial "sandbox" in a game that contains neither sand nor boxes. Somewhere along the line during my childhood, I developed a habit for playing game...

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Redefining MMOs: Player developers!

A few weeks ago, we at Massively started the weekly "Redefining MMOs" series, a collection of articles examining how the MMO genre has been redefined during the current generation of games and where it's headed in the next. So far, we've looked at the terminology we use to refer to MMOs, how the ar...

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The importance of good audio in an MMO

In recent years, there has been a dramatic increase in the development budgets of new MMOs. To stay ahead of the technological curve, a large portion of the budget invariably goes toward the graphics department. Studios produce impressive graphics engines and mountains of art assets in an effort t...

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The MMO launch subscriber bubble

It feels like a new MMO is being released every month these days and the market for persistent online games is certainly expanding. At the head of this market is a set of games commonly referred to "triple A" titles. These are popular games from big name studios or games using popular intellectual...

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A shortcut of sidesteps

While there are some exceptions, the majority of MMOs present the player with a clear and defined long-game task; the advancement of levels through the acquisition of experience points. It is a time-honoured tradition stretching right the way back to EverQuest and beyond. The journey from brand new...

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The Daily Grind: How do you choose your MMOs?

Being new on the Massively team, I've been getting to know the rest of the bloggers and learning about their MMO habits and they're certainly a varied bunch. I like to think I have a good knowledge of MMOs, even if I play World of Warcraft almost exclusively, but whilst chatting with the team, it be...

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EVE Evolved: Where's the grind?

Everyone who plays MMOs will be familiar with the concept of "grind", possibly one of the most debated topics in the MMO industry. Grind is essentially where users are forced to repeat something over and over again to get what they want. An example would be killing a certain type of monster repeat...

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Player Consequences: Are MMOs finished with forums?

The creation of the Internet has made communication affordable, fast, and almost completely reliable. It's no wonder that almost every facet of our lives has been affected by it, especially our entertainment. Mainstream entertainment like mp3s and streaming television have only recently found thei...

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Urban exploration in MMOs

Urban exploration and free running are activities normally associated with the real world. In recent years, however, MMOs such as Everquest 2, Age of Conan and World of Warcraft have become a digital stage for the arts. With entire new virtual worlds to explore, no risk of injury and no physical f...

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