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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Community Detective, Issue #12: World of Warcraft]]></title><link>http://massively.joystiq.com/2010/11/09/community-detective-issue-12-world-of-warcraft/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/11/09/community-detective-issue-12-world-of-warcraft/</guid><comments>http://massively.joystiq.com/2010/11/09/community-detective-issue-12-world-of-warcraft/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/community-detective/" rel="tag">Community Detective</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/community-detective"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/12/issue12titlecardwow.jpg"  alt="" /><br />
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Hey look, it's time for another installment of <a href="http://massively.joystiq.com/category/community-detective">Community Detective</a>! This week, boys and girls, we're going to venture where many folks have ventured before: the lands of Azeroth. That's right, <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a> awaits, and I figured it's high time we took a look at the community and customer service aspects of the industry's resident titan. To be honest, I had a bit of an ulterior motive: I've been playing the game in my spare time, the better to get in and enjoy the old-world scenery a bit before Deathwing does his <a href="http://en.wikipedia.org/wiki/Attack_on_Pearl_Harbor">Pearl Harbor</a> re-enactment on December 7th. So, why not kill two birds with one stone, right?<br />
<br />
While the reigning MMORPG subscription champion's community is often referred to as the stuff nightmares are made of, the customer service is some of the best in the business. Yes, yes, I know, <a href="http://massively.joystiq.com/category/world-of-warcraft">WoW's</a> devs stole your lunch money, kicked your dog, and ran over your mother with their gold-plated sports coupes, so how much did <a href="http://www.blizzard.com">Blizzard</a> pay me to say it has good customer service?<br />
<br />
Flip past the cut to find out.<p><a href="http://massively.joystiq.com/2010/11/09/community-detective-issue-12-world-of-warcraft/" rel="bookmark">Continue reading <em>Community Detective, Issue #12: World of Warcraft</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/11/09/community-detective-issue-12-world-of-warcraft/">Community Detective, Issue #12: World of Warcraft</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 09 Nov 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/11/09/community-detective-issue-12-world-of-warcraft/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19699421/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/11/09/community-detective-issue-12-world-of-warcraft/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Blizzard</category><category>Blizzard-Entertainment</category><category>BlizzardEntertainment</category><category>community</category><category>community-detective</category><category>community-polling</category><category>customer-service</category><category>featured</category><category>opinion</category><category>World of Warcraft</category><category>World-of-Warcraft</category><category>WorldOfWarcraft</category><category>wow</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 09 Nov 2010 16:00:00 EST</pubDate></item><item><title><![CDATA[Waging WAR: Finding the sandbox]]></title><link>http://massively.joystiq.com/2010/09/04/waging-war-finding-the-sandbox/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/09/04/waging-war-finding-the-sandbox/</guid><comments>http://massively.joystiq.com/2010/09/04/waging-war-finding-the-sandbox/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/waging-war/" rel="tag">Waging WAR</a></p><div style="text-align: center;"><a href="http://www.warhammeronline.com"><img  border="1" hspace="4" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/09/xiimmelblock-1283531960.jpg" /></a></div>
<em>In this installment of <a href="http://massively.joystiq.com/category/waging-war/">Waging WAR</a>, Greg takes a look at </em><a href="http://www.warhammeronline.com">Warhammer Online: Age of Reckoning</a><em> from a few different angles and goes in search of the proverbial "sandbox" in a game that contains neither sand nor boxes.</em><br />
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Somewhere along the line during my childhood, I developed a habit for playing games <em>with</em> nearly every game I've ever played. I can even remember a time in my early teens when I sat down with a few friends and collaborated on making our own version of battlechess. Pages of chicken-scratched rules and several dice results-tables later, and we were off and running for a solid week of the most entertaining chess matches I've ever played. Or there was that time with <a href="http://thesims.ea.com/"><em>The Sims</em></a> when I started creating experimental families and then leaving my computer on overnight and not interacting with them, just to see how successful they could be without my help. I could bore you for hours on end with examples of how I twisted the rules and made my own games from the games I've played.<br />
<br />
I suppose I can blame my penchant for metagaming on my early introduction to pen-and-paper roleplaying (i.e., D&amp;D 1st Ed., to be specific). All I had was a sheet of paper, a handful of dice, a description of the world around me, and my imagination. By its very nature, PnP gaming is sandbox gaming. The reason I'm bringing this up now is that, until <a href="http://massively.joystiq.com/category/warhammer-online/"><em>WAR</em></a>, I had pretty much been able to "find the sandbox" in any MMO I was able to get my hands on. Whether it was building hardcore <a href="http://www.ddo.com"><em>Dungeons &amp; Dragons Online</em></a> characters, roleplaying in <a href="http://www.cityofheroes.com/en.html"><em>City of Heroes</em></a>, or achievement-chasing in <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a>, I've never really been troubled with finding something to do when the grind started to wear me down. But now, with <em>WAR</em>, I'm finding most of my old tricks for MMO metagaming just aren't working.<br />
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To read about what I've tried, and why it didn't work in <em>WAR</em>, follow along after the break.<p><a href="http://massively.joystiq.com/2010/09/04/waging-war-finding-the-sandbox/" rel="bookmark">Continue reading <em>Waging WAR: Finding the sandbox</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/09/04/waging-war-finding-the-sandbox/">Waging WAR: Finding the sandbox</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 04 Sep 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/09/04/waging-war-finding-the-sandbox/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19619435/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/04/waging-war-finding-the-sandbox/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>BioWare</category><category>bioware-ea</category><category>Bioware-MMO</category><category>bioware-mythic</category><category>champions-online</category><category>city-of-heroes</category><category>City-of-Villains</category><category>ddo</category><category>ddo-unlimited</category><category>Diablo</category><category>Dungeons-and-Dragons</category><category>dungeons-and-dragons-online</category><category>EA</category><category>ea-mythic</category><category>feature</category><category>featured</category><category>features</category><category>gunbad</category><category>hardcore</category><category>hunters-vale</category><category>keepers</category><category>mass-effect-2</category><category>mass-effect-2-pc</category><category>mass-effect-dlc</category><category>mythic</category><category>mythic-ea</category><category>Mythic-Entertainment</category><category>MythicEntertainment</category><category>permadeath</category><category>PNP</category><category>pvp</category><category>RedEye</category><category>role-play</category><category>role-playing</category><category>roleplay</category><category>RolePlaying</category><category>rvr</category><category>Sandbox</category><category>The-Sims</category><category>tome</category><category>tome-of-knowledge</category><category>tome-unlocks</category><category>waging-war</category><category>war</category><category>Warhammer-Online</category><category>World-of-Warcraft</category><category>WorldOfWarcraft</category><category>wow</category><dc:creator><![CDATA[Greg Waller]]></dc:creator><pubDate>Sat, 04 Sep 2010 16:00:00 EST</pubDate></item><item><title><![CDATA[Redefining MMOs: Player developers!]]></title><link>http://massively.joystiq.com/2009/07/23/redefining-mmos-player-developers/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/07/23/redefining-mmos-player-developers/</guid><comments>http://massively.joystiq.com/2009/07/23/redefining-mmos-player-developers/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/cities-xl/" rel="tag">Cities XL</a>, <a href="http://massively.joystiq.com/category/redefining-mmos/" rel="tag">Redefining MMOs</a></p><div align="center"><a href="http://massively.joystiq.com/category/redefining-mmos/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/07/playerdev-title.jpg" alt="" /></a></div>
A few weeks ago, we at Massively started the weekly "<a href="http://massively.joystiq.com/category/redefining-mmos/">Redefining MMOs</a>" series, a collection of articles examining how the MMO genre has been redefined during the current generation of games and where it's headed in the next. So far, we've looked at <a href="http://massively.joystiq.com/2009/07/02/redefining-mmos-terminology/">the terminology we use to refer to MMOs</a>, <a href="http://massively.joystiq.com/2009/07/09/redefining-mmos-more-than-lore/">how the art of storytelling has changed over the years</a>, and <a href="http://massively.joystiq.com/2009/07/16/redefining-mmos-massively-singleplayer/">the rise of the "massively singleplayer" online game</a>. In this week's article, I examine what happens when players are given the reigns of an MMO or have a hand in part of its development. If you have something important to say on the topic, feel free to post a comment on page 3 or even write your own "Redefining MMOs" blog post and leave a comment with the URL.<br />
<br />
Traditionally, all content for an MMO is designed by the game's development studio and players have no direct influence on its creation. The idea of handing the reigns of an MMO to its players is considered heresy and we shudder to think of what horrible quests and areas players would construct <a href="http://kotaku.com/gaming/acclaim/acclaims-top-secret-project-revealed-239391.php">if given a chance</a>. But is our aversion justified or is it something developers should strive to overcome? Certainly <em><a href="http://www.secondlife.com">Second Life</a></em> has successfully capitalised on letting players develop almost every aspect of its virtual world but could successful mainstream MMOs make use of it too? <em><a href="http://www.cityofheroes.com/">City of Heroes</a></em>, <em><a href="http://www.eve-online.com">EVE Online</a></em> and even <em><a href="http://www.worldofwarcraft.com">World of Warcraft</a></em> are prime examples which suggest they can. All three of these games have handed at least some part of the game's development over to players, with incredibly promising results.<br />
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In this article, I look at these three successful examples of players being allowed to develop aspects of an MMO. I then go on to explain why this works and how the next generation of MMOs could learn from these pioneering feats.<p><a href="http://massively.joystiq.com/2009/07/23/redefining-mmos-player-developers/" rel="bookmark">Continue reading <em>Redefining MMOs: Player developers!</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/07/23/redefining-mmos-player-developers/">Redefining MMOs: Player developers!</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 23 Jul 2009 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/07/23/redefining-mmos-player-developers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19103386/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/23/redefining-mmos-player-developers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>addon</category><category>blizzard</category><category>cities-xl</category><category>city of heroes</category><category>city-of-heroes</category><category>CityOfHeroes</category><category>coh</category><category>communities</category><category>community</category><category>eve</category><category>eve-online</category><category>mission</category><category>mission architect</category><category>mission-architect</category><category>MissionArchitect</category><category>outposts</category><category>pos</category><category>Redefining-mmos</category><category>ui</category><category>world of warcraft</category><category>world-of-warcraft</category><category>WorldOfWarcraft</category><category>wow</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Thu, 23 Jul 2009 10:00:00 EST</pubDate></item><item><title><![CDATA[The importance of good audio in an MMO]]></title><link>http://massively.joystiq.com/2009/06/15/the-importance-of-good-audio-in-an-mmo/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/06/15/the-importance-of-good-audio-in-an-mmo/</guid><comments>http://massively.joystiq.com/2009/06/15/the-importance-of-good-audio-in-an-mmo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a>, <a href="http://massively.joystiq.com/category/education/" rel="tag">Education</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/black-prophecy/" rel="tag">Black Prophecy</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/06/audio-title.jpg" /></a><br /></div>
In recent years, there has been a dramatic increase in the <a href="http://www.hartsman.com/2009/04/22/mmo-betas-tying-budgets-to-beta-size-to-production-to-fun/">development budgets of new MMOs</a>. To stay ahead of the technological curve, a large portion of the budget invariably goes toward the graphics department. Studios produce <a href="http://www.zam.com/story.html?story=11653/Age-of-Conan-Hands-On.html">impressive graphics engines and mountains of art assets</a> in an effort to make their game one of the most visually impressive out there. Amidst all the fuss over graphics and gameplay, audio is often overlooked and underfunded. It's been shown that good music and sound effects can have a significant impact on the perceived quality of a game. This is something that some development studios recognise and support but many <a href="http://massively.joystiq.com/2009/05/10/the-daily-grind-how-important-are-incidental-sounds/">continue to neglect this vital part</a> of the gaming experience.<br /><br />In this article, I examine the importance of good audio in an MMO and explain the underlying psychology involved.<p><a href="http://massively.joystiq.com/2009/06/15/the-importance-of-good-audio-in-an-mmo/" rel="bookmark">Continue reading <em>The importance of good audio in an MMO</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/06/15/the-importance-of-good-audio-in-an-mmo/">The importance of good audio in an MMO</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 15 Jun 2009 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/06/15/the-importance-of-good-audio-in-an-mmo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19061752/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/15/the-importance-of-good-audio-in-an-mmo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>audio</category><category>black-prophecy</category><category>choir</category><category>eve</category><category>eve-online</category><category>everquest-2</category><category>everquest-ii</category><category>fantasy</category><category>featured</category><category>industry</category><category>joystiqfeatures</category><category>mood</category><category>music</category><category>orchestra</category><category>psychology</category><category>sci-fi</category><category>sound</category><category>world of warcraft</category><category>world-of-warcraft</category><category>WorldOfWarcraft</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Mon, 15 Jun 2009 10:00:00 EST</pubDate></item><item><title><![CDATA[The MMO launch subscriber bubble]]></title><link>http://massively.joystiq.com/2009/06/09/the-mmo-launch-subscriber-bubble/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/06/09/the-mmo-launch-subscriber-bubble/</guid><comments>http://massively.joystiq.com/2009/06/09/the-mmo-launch-subscriber-bubble/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a>, <a href="http://massively.joystiq.com/category/education/" rel="tag">Education</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/06/bubble-title2.jpg" alt="" /></a><br /></div>
It feels like <a href="http://massively.joystiq.com/category/betawatch/">a new MMO is being released every month these days</a> and the market for persistent online games is certainly expanding. At the head of this market is a set of games commonly referred to "triple A" titles. These are popular games from big name studios or games using popular intellectual properties. New games that are considered "triple A" have a unique ability to build unparalleled levels of anticipation and hype around themselves prior to release. In order to draw in as many players as possible, an obscene amount of cash is often spent on advertising to <a href="http://massively.joystiq.com/tag/hype">hype these games up for release</a>. But is this appropriate and cost-effective or does it show a fundamental misunderstanding of of the MMO market?<br /><br />In this article, we look at what can go wrong with over-hyped MMO launches and what happens when the subscriber bubble bursts.<p><a href="http://massively.joystiq.com/2009/06/09/the-mmo-launch-subscriber-bubble/" rel="bookmark">Continue reading <em>The MMO launch subscriber bubble</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/06/09/the-mmo-launch-subscriber-bubble/">The MMO launch subscriber bubble</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 09 Jun 2009 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/06/09/the-mmo-launch-subscriber-bubble/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19060333/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/09/the-mmo-launch-subscriber-bubble/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age of conan</category><category>age-of-conan</category><category>AgeOfConan</category><category>beta</category><category>bubble</category><category>business</category><category>dofus</category><category>eve</category><category>eve-online</category><category>featured</category><category>joystiqfeatures</category><category>launch</category><category>runescape</category><category>subscriber</category><category>swtor</category><category>tibia</category><category>warhammer online</category><category>warhammer-online</category><category>WarhammerOnline</category><category>world of warcraft</category><category>world-of-warcraft</category><category>WorldOfWarcraft</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Tue, 09 Jun 2009 15:00:00 EST</pubDate></item><item><title><![CDATA[A shortcut of sidesteps]]></title><link>http://massively.joystiq.com/2009/05/07/a-shortcut-of-sidesteps/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/05/07/a-shortcut-of-sidesteps/</guid><comments>http://massively.joystiq.com/2009/05/07/a-shortcut-of-sidesteps/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><a href="http://www.everquest.com"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/05/eq_map.jpg" /></a><br />While there are some exceptions, the majority of MMOs present the player with a clear and defined long-game task; the advancement of levels through the acquisition of experience points. It is a time-honoured tradition stretching right the way back to <a href="http://www.everquest.com/"><span style="font-style: italic;">EverQuest </span></a>and beyond. The journey from brand new character at level one through to seasoned veteran at level fifty was presented as the main thread which bound separate play sessions together, and for most, was the game.<br /><br />Over its decade long lifetime, and particularly prior to <a href="http://www.worldofwarcraft.com/index.xml"><span style="font-style: italic;">World of Warcraft's</span></a> emergence, <a href="http://massively.joystiq.com/category/everquest/"><span style="font-style: italic;">EverQuest </span></a>had always stood as something of a bastion of the substantial time commitment in MMO gaming. Slaying a path to ultimate glory was always a somewhat serious proposition in those times, and tales of a two thousand hour trek to the top were not uncommon. <br /><br />Ten years, twenty-five extra levels and fifteen expansions later, it seems surprising that as a result of a recent player poll, the grand dame of the grind itself will soon be <a href="http://massively.joystiq.com/2009/05/04/new-player-elected-50-51-server-coming-to-everquest/">offering a new type of server</a> on which players start life not at the beginning but in the middle, at Level 51. Is this a lamentable admission that the early levels and original content are now no longer relevant, or a pragmatic shift in attitude acknowledging that more and more, the real game only starts when the levels end?<p><a href="http://massively.joystiq.com/2009/05/07/a-shortcut-of-sidesteps/" rel="bookmark">Continue reading <em>A shortcut of sidesteps</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/05/07/a-shortcut-of-sidesteps/">A shortcut of sidesteps</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 07 May 2009 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/05/07/a-shortcut-of-sidesteps/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1538816/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/07/a-shortcut-of-sidesteps/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>city of heroes</category><category>city of villains</category><category>CityOfHeroes</category><category>CityOfVillains</category><category>everquest</category><category>featured</category><category>leveling</category><category>ouroboros</category><category>world of warcraft</category><category>WorldOfWarcraft</category><dc:creator><![CDATA[Tim Dale]]></dc:creator><pubDate>Thu, 07 May 2009 09:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: How do you choose your MMOs?]]></title><link>http://massively.joystiq.com/2009/04/13/the-daily-grind-how-do-you-choose-your-mmos/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/04/13/the-daily-grind-how-do-you-choose-your-mmos/</guid><comments>http://massively.joystiq.com/2009/04/13/the-daily-grind-how-do-you-choose-your-mmos/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/04/eveonlineship580.jpg" alt="" />Being new on the Massively team, I've been getting to know the rest of the bloggers and learning about their MMO habits and they're certainly a varied bunch. I like to think I have a good knowledge of MMOs, even if I play <em><a href="http://massively.joystiq.com/tag/WorldofWarcraft/">World of Warcraft </a></em>almost exclusively, but whilst chatting with the team, it became clear most of them are gripped either by <em>WoW</em>, <em><a href="http://massively.joystiq.com/tag/SecondLife/">Second Life</a></em> or <em><a href="http://massively.joystiq.com/tag/EVEOnline/">EVE Online</a></em>. Personally I'm dying to play <em><a href="http://massively.joystiq.com/tag/AION/">Aion</a></em>.<br /><br />I've dabbled in most MMOs and virtual worlds but I'd never played <em><a href="http://www.eveonline.com/">EVE Online</a></em>. So, after ascertaining there was just one server and quietly thanking the MMO gods, I downloaded the file, created a sexy female Reborn and logged in. Boy did I get a shock! After hundreds of hours playing <a href="http://worldofwarcraft.com"><em>WoW</em></a>, I was stuck in a <em>ship</em> and the cursor keys didn't appear to come into play either! Talk about out of my comfort zone. I confess, I gave it an hour and then went back to the sanctuary of Azeroth.<br /><br />Anyway, I wanted to find out how you guys choose which of the numerous MMOs to play. I got into <em>WoW </em>because all my friends and colleagues were playing it and a friend sent me the box as a birthday present. Even then it took a good month for me to get hooked. Now MMOs are a dime a dozen and it seems physically impossible to play all of them, how do you pick which ones to play and which to let pass by?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/04/13/the-daily-grind-how-do-you-choose-your-mmos/">The Daily Grind: How do you choose your MMOs?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 13 Apr 2009 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/04/13/the-daily-grind-how-do-you-choose-your-mmos/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1514723/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/04/13/the-daily-grind-how-do-you-choose-your-mmos/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>choice</category><category>choices</category><category>choose</category><category>eve-online</category><category>fantasy</category><category>mmo</category><category>mmorpg</category><category>mmos</category><category>sci-fi</category><category>second-life</category><category>the-daily-grind</category><category>worldofwarcraft</category><category>wow</category><dc:creator><![CDATA[Lesley Smith]]></dc:creator><pubDate>Mon, 13 Apr 2009 08:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Where's the grind?]]></title><link>http://massively.joystiq.com/2008/11/23/eve-evolved-wheres-the-grind/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/11/23/eve-evolved-wheres-the-grind/</guid><comments>http://massively.joystiq.com/2008/11/23/eve-evolved-wheres-the-grind/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/leveling/" rel="tag">Leveling</a>, <a href="http://massively.joystiq.com/category/making-money/" rel="tag">Making money</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div align="center"><a href="http://massively.joystiq.com/"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/11/grind-title.jpg" alt="" /></a><br /></div>
Everyone who plays MMOs will be familiar with the concept of "grind", possibly one of the most debated topics in the MMO industry. Grind is essentially where users are forced to repeat something over and over again to get what they want. An example would be killing a certain type of monster repeatedly to get a certain piece of rare loot they can drop. Some people, such as <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a>'s Jeff Kaplan, suggest that <a href="http://www.eurogamer.net/article.php?article_id=140861&amp;page=3">grind and progression are essentially the same thing</a>. Jeff asserts that we call progression a "grind" when it's not a fun experience and that grinding can be properly tuned. Whether you love it or hate it, repetitive elements exist in all MMOs and are necessary to maintaining long-term playability.<br /><br /><strong>No grind in EVE Online?:</strong><br /><a href="http://www.eve-online.com"><em>EVE Online</em></a> is a game that's often lauded by players as having eliminated the grind present in other MMOs. However, it's clear that <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a> still has a large amount of repetitive gameplay that can be considered grind. While nothing is forcing you to run missions over and over again or mine for hours on end, those areas of gameplay where heavy grind exists are very heavily used. When given a universe in which they don't have to grind, why then do so many players actively seek out something repetitive to grind on?<br /><br />Join me as I take a look at the industry obsession with grind and identify where the grind is (and isn't) in <em>EVE Online</em>.<p><a href="http://massively.joystiq.com/2008/11/23/eve-evolved-wheres-the-grind/" rel="bookmark">Continue reading <em>EVE Evolved: Where's the grind?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/11/23/eve-evolved-wheres-the-grind/">EVE Evolved: Where's the grind?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 23 Nov 2008 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/11/23/eve-evolved-wheres-the-grind/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1380625/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/23/eve-evolved-wheres-the-grind/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>featured</category><category>gold</category><category>grind</category><category>grinding</category><category>isk</category><category>joystiqfeatures</category><category>level</category><category>mining</category><category>missions</category><category>money</category><category>professions</category><category>sandbox</category><category>sci-fi</category><category>skill</category><category>world of warcraft</category><category>world-of-warcraft</category><category>WorldOfWarcraft</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 23 Nov 2008 19:00:00 EST</pubDate></item><item><title><![CDATA[Player Consequences: Are MMOs finished with forums?]]></title><link>http://massively.joystiq.com/2008/09/27/player-consequences-are-mmos-finished-with-forums/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/09/27/player-consequences-are-mmos-finished-with-forums/</guid><comments>http://massively.joystiq.com/2008/09/27/player-consequences-are-mmos-finished-with-forums/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/guild-wars/" rel="tag">Guild Wars</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/player-consequences/" rel="tag">Player Consequences</a></p><div align="center"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/main---meltdown.jpg" /><br />
<div style="text-align: left;">The creation of the Internet has made communication affordable, fast, and almost completely reliable. It's no wonder that almost every facet of our lives has been affected by it, especially our entertainment. Mainstream entertainment like mp3s and streaming television have only recently found their way online. However, gaming has had a much longer relationship with the Internet. Early developers were practically hobbyists and they worked closely with players to establish some of the first persistent online games called <a href="http://massively.joystiq.com/2007/11/04/how-the-mmo-crawled-out-of-the-mud/">MUDS</a>. These text-based games often had very tight knit communities since there were initially few people who could afford to play them. Players often had direct communication with a game's creators and used early <a href="http://en.wikipedia.org/wiki/Bulletin_board_system">Bulletin Board Systems</a> and <a href="http://en.wikipedia.org/wiki/Usenet">Usenet</a> to voice their opinions and offer help. This became the foundation for the relationship between MMOs and gaming forums.<br /><br /> Nowadays, it is much more common for a company to hire <a href="http://massively.joystiq.com/2008/05/15/ion-08-focusing-on-the-community-manager/">community managers</a> to act as intermediaries between developers and players. Games are more complex and it is not just a couple guys in their basement anymore. Think about the opportunities for miscommunication if every developer on a large team posted their opinions on a game forum. It would be anarchy and the game studio would constantly be clarifying statements and putting out fires. When you look at that way, it becomes obvious that community managers serve an important function. Not that every gamer will agree they are necessary. As developers became more removed from gamers there's been an increasing amount of disdain for community managers and the forums they moderate. Over the years, several games have had bad situations on their forums that have some companies wondering if forums <a href="http://massively.joystiq.com/2008/09/09/the-good-bad-and-ugly-of-official-forums-and-dev-blogs/">are even worth the trouble</a>.<br /><br /></div>
</div><p><a href="http://massively.joystiq.com/2008/09/27/player-consequences-are-mmos-finished-with-forums/" rel="bookmark">Continue reading <em>Player Consequences: Are MMOs finished with forums?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/09/27/player-consequences-are-mmos-finished-with-forums/">Player Consequences: Are MMOs finished with forums?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 27 Sep 2008 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/09/27/player-consequences-are-mmos-finished-with-forums/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1321598/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/27/player-consequences-are-mmos-finished-with-forums/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>featured</category><category>forums</category><category>guild-wars</category><category>joystiqfeatures</category><category>warhammer-online</category><category>world of warcraft</category><category>WorldOfWarcraft</category><dc:creator><![CDATA[Gabriel Runfeldt]]></dc:creator><pubDate>Sat, 27 Sep 2008 18:00:00 EST</pubDate></item><item><title><![CDATA[Urban exploration in MMOs]]></title><link>http://massively.joystiq.com/2008/08/25/urban-exploration-in-mmos/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/08/25/urban-exploration-in-mmos/</guid><comments>http://massively.joystiq.com/2008/08/25/urban-exploration-in-mmos/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><div style="text-align: center;"><a href="http://www.massively.com"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/title.jpg" /></a><br /></div>
Urban exploration and free running are activities normally associated with the real world. In recent years, however, MMOs such as <a style="font-style: italic;" href="http://everquest2.com/">Everquest 2</a>, <a style="font-style: italic;" href="http://www.ageofconan.com">Age of Conan</a> and <a style="font-style: italic;" href="http://www.worldofwarcraft.com">World of Warcraft</a> have become a digital stage for the arts. With entire new virtual worlds to explore, no risk of injury and no physical fitness required, it's understandable that <a href="http://www.youtube.com/watch?v=WEEo5h_vKMU&amp;feature=related">many would-be free runners are going digital</a>.<br /><br />In this article, I take a visual tour of the world of urban exploration and rooftop running in MMOs and explain how you can learn to clamber onto the rooftops in your favourite game.<br /><br /><div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/urban-exploration/">Urban Exploration</a></strong></p><a href="http://massively.joystiq.com/photos/urban-exploration/#994675"><img src="http://www.blogcdn.com/www.massively.com/media/2008/08/screenx_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/urban-exploration/#994653"><img src="http://www.blogcdn.com/www.massively.com/media/2008/08/screen1_thumbnail.jpg" alt="Obstacle course" title="Obstacle course" /></a><a href="http://massively.joystiq.com/photos/urban-exploration/#994666"><img src="http://www.blogcdn.com/www.massively.com/media/2008/08/s1_thumbnail.jpg" alt="Action shot" title="Action shot" /></a><a href="http://massively.joystiq.com/photos/urban-exploration/#994654"><img src="http://www.blogcdn.com/www.massively.com/media/2008/08/screen2_thumbnail.jpg" alt="How it all began" title="How it all began" /></a><a href="http://massively.joystiq.com/photos/urban-exploration/#994669"><img src="http://www.blogcdn.com/www.massively.com/media/2008/08/s5_thumbnail.jpg" alt="The Baubelshire" title="The Baubelshire" /></a></div><p><a href="http://massively.joystiq.com/2008/08/25/urban-exploration-in-mmos/" rel="bookmark">Continue reading <em>Urban exploration in MMOs</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/08/25/urban-exploration-in-mmos/">Urban exploration in MMOs</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 25 Aug 2008 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/08/25/urban-exploration-in-mmos/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1291789/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/25/urban-exploration-in-mmos/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age of conan</category><category>AgeOfConan</category><category>aoc</category><category>blizzard</category><category>eq2</category><category>everquest-2</category><category>exploration</category><category>featured</category><category>foucan</category><category>free running</category><category>FreeRunning</category><category>funcom</category><category>joystiqfeatures</category><category>parkour</category><category>soe</category><category>sony-online-entertainment</category><category>urban exploration</category><category>UrbanExploration</category><category>world of warcraft</category><category>WorldOfWarcraft</category><category>wow</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Mon, 25 Aug 2008 14:30:00 EST</pubDate></item><item><title><![CDATA[Ask Massively:  Oh great, another "WoW Killer"]]></title><link>http://massively.joystiq.com/2008/08/21/ask-massively-oh-great-another-wow-killer/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/08/21/ask-massively-oh-great-another-wow-killer/</guid><comments>http://massively.joystiq.com/2008/08/21/ask-massively-oh-great-another-wow-killer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/ask-massively/" rel="tag">Ask Massively</a></p><div style="text-align: center;"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/grail03.jpg"  alt="" /><br /></div>
Welcome to another week of <a href="http://massively.joystiq.com/category/ask-massively">Ask Massively</a>, where we don't just buy into hype, we devour it with the kind of intensity usually reserved for stoners and Doritos.   Since we're a couple of weeks away from the launch of <a href="http://www.warhammeronline.com"><em>Warhammer Online: Age of Reckoning</em></a>, I thought it would be good to answer the biggest question on everyone's mind these days.<br /><br /><strong>Dear Massively,<br /><br />Can <a href="http://massively.joystiq.com/category/warhammer-online"><em>Warhammer Online:Age of Reckoning</em></a> be the "<a href="http://www.worldofwarcraft.net"><em>World of Warcraft</em></a> killer"?<br /><br />-- (about 600 emails in the past month)</strong><br /><br />It seems like we've been here before, but as long as folks keep asking, it's up to us to answer.<p><a href="http://massively.joystiq.com/2008/08/21/ask-massively-oh-great-another-wow-killer/" rel="bookmark">Continue reading <em>Ask Massively:  Oh great, another "WoW Killer"</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/08/21/ask-massively-oh-great-another-wow-killer/">Ask Massively:  Oh great, another "WoW Killer"</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 21 Aug 2008 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/08/21/ask-massively-oh-great-another-wow-killer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1291273/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/21/ask-massively-oh-great-another-wow-killer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>featured</category><category>warhammer-online</category><category>world of warcraft</category><category>WorldOfWarcraft</category><category>wrath-of-the-lich-king</category><dc:creator><![CDATA[Kevin Stallard]]></dc:creator><pubDate>Thu, 21 Aug 2008 16:00:00 EST</pubDate></item><item><title><![CDATA[Brave N00b World: a geophysical survey of the World of Warcraft]]></title><link>http://massively.joystiq.com/2008/06/26/brave-n00b-world-a-geophysical-survey-of-the-world-of-warcraft/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/26/brave-n00b-world-a-geophysical-survey-of-the-world-of-warcraft/</guid><comments>http://massively.joystiq.com/2008/06/26/brave-n00b-world-a-geophysical-survey-of-the-world-of-warcraft/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a></p><img hspace="4" border="1" align="right" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/jameswallis.jpg" />Games developer, writer and journalist <a href="http://www.spaaace.com/cope/">James Wallis</a> is something of a legend. He's probably best known for his headship of Hogshead Games, the company responsible for putting out pen-and-paper blockbusters like Nobilis and the resurrected Warhammer Fantasy Roleplay, as well as eccentric delights such as The Adventures of Baron Munchausen. James regularly shares his thoughts on game design and the industry <a href="http://www.spaaace.com/cope/">on his own blog</a>. <br /><br />James recently made a presentation at Interesting 8, an 'unconference' in London, England, in which he analyzed the World of Warcraft from a scientific perspective. (What is it with the <a href="http://massively.joystiq.com/2008/06/24/finding-the-science-in-world-of-warcraft/">sudden influx of Science into that world</a>, anyway?) Viewed from James's vantage point, aspects of that reality suddenly make sense. Prepare to be amazed at the revelation of Azeroth's actual mass!<br /><br />The video presentation follows after the break.<p><a href="http://massively.joystiq.com/2008/06/26/brave-n00b-world-a-geophysical-survey-of-the-world-of-warcraft/" rel="bookmark">Continue reading <em>Brave N00b World: a geophysical survey of the World of Warcraft</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/26/brave-n00b-world-a-geophysical-survey-of-the-world-of-warcraft/">Brave N00b World: a geophysical survey of the World of Warcraft</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 26 Jun 2008 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/06/26/brave-n00b-world-a-geophysical-survey-of-the-world-of-warcraft/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1237359/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/26/brave-n00b-world-a-geophysical-survey-of-the-world-of-warcraft/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brave-noob-world</category><category>interesting-8</category><category>james-wallis</category><category>video</category><category>world of warcraft</category><category>world-of-warcraft</category><category>WorldOfWarcraft</category><category>wow</category><dc:creator><![CDATA[Adrian Bott]]></dc:creator><pubDate>Thu, 26 Jun 2008 10:30:00 EST</pubDate></item><item><title><![CDATA[Player Consequences: Pervasive Map Features]]></title><link>http://massively.joystiq.com/2008/06/16/player-consequences-pervasive-map-features/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/16/player-consequences-pervasive-map-features/</guid><comments>http://massively.joystiq.com/2008/06/16/player-consequences-pervasive-map-features/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/maps/" rel="tag">Maps</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/player-consequences/" rel="tag">Player Consequences</a></p><center><img vspace="4" hspace="4" border="1" alt=""  src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/mapclipheader.jpg" /></center>There are a lot of reasons for the increasing popularity of MMOs and the amount of game developers who are entering into the market. I personally think that MMOs with their rich and complex fantasy worlds have a huge advantage over most single player games. There are a few exceptions like <em>Baldur's Gate</em> and <em>Oblivion</em>, but in general if you want to experience a completely different world then you need a MMO. I think this goes back to the days when online fantasy games were text based and developers tried their best to create immersion through good <a href="http://massively.joystiq.com/category/lore">lore</a> and storytelling.<br /><br />In fact a lot of players enjoy the immersion in MMOs and have fun exploring the hidden areas in the game. Going into the unknown has always had an attraction for some people and history is filled with the names of famous explorers. However, in modern times the world doesn't really contain that much which is unknown and it will probably be a while before we get to another planet. Thus <a href="http://massively.joystiq.com/category/virtual-worlds">virtual worlds</a> offer a false, but satisfying sense of exploration. Not everyone wants to be an <a href="http://en.wikipedia.org/wiki/Bartle_Test#Explorers">explorer</a> when playing a game and the majority of players tend to fall more into the <a href="http://en.wikipedia.org/wiki/Bartle_Test#Achievers">achiever</a> player type.
<p> </p><p><a href="http://massively.joystiq.com/2008/06/16/player-consequences-pervasive-map-features/" rel="bookmark">Continue reading <em>Player Consequences: Pervasive Map Features</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/16/player-consequences-pervasive-map-features/">Player Consequences: Pervasive Map Features</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 16 Jun 2008 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/06/16/player-consequences-pervasive-map-features/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1220575/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/16/player-consequences-pervasive-map-features/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>everquest</category><category>featured</category><category>mapping</category><category>player-consequences</category><category>tabula-rasa</category><category>vanguard</category><category>warhammer-online</category><category>world of warcraft</category><category>WorldOfWarcraft</category><dc:creator><![CDATA[Gabriel Runfeldt]]></dc:creator><pubDate>Mon, 16 Jun 2008 09:00:00 EST</pubDate></item><item><title><![CDATA[MMOGology: Attack of the bots]]></title><link>http://massively.joystiq.com/2008/05/12/mmogology-attack-of-the-bots/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/12/mmogology-attack-of-the-bots/</guid><comments>http://massively.joystiq.com/2008/05/12/mmogology-attack-of-the-bots/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/exploits/" rel="tag">Exploits</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/mmogology/" rel="tag">MMOGology</a></p><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/bot051208.jpg" />A few weeks ago <a href="http://massively.joystiq.com/bloggers/tateru-nino/">Tateru Nino</a> wrote a <a href="http://massively.joystiq.com/2008/04/28/peering-inside-how-many-bots/">great piece</a> about the use of bots in <a href="http://secondlife.com/"><em>Second Life </em></a>as marketing tools to make virtual worlds feel less lonely and appear more populated than they actually are. The article got me thinking about the use of bots in games and the many purposes they serve, not only as virtual avatars, but more frequently as tools used by players to assist them with everyday tasks.<br /><br />So what exactly is a bot? Although bot is short for robot we're not talking about Tom Servo or Crow T. Robot from <a href="http://www.mst3kinfo.com/"><em>Mystery Science Theater 3000 </em></a>(although I guess technically they're puppets). Bots are programs with some level of artificial intelligence that are typically created to automate mundane tasks otherwise performed by a human. At their finest, they are tools that help make a gaming experience more enjoyable by streamlining our gameplay, providing us with useful information, or automating otherwise irksome tasks. At their worst, bots are exploits used by hackers to grind through a game while the player is away from their keyboards. For the purposes of today's article, I'll be referring to the "legal" variety.<br /><br />Even if a bot is perfectly legal to use and is not technically exploiting the game, it's still automating tasks you'd otherwise be performing yourself. When we're talking about playing video games, if a bot is doing some of the "gaming" for us, then what exactly are we doing? In automating some of the hum-drum tasks of a game has something of the fun or challenge been lost; or, do bots just help us get to the parts of the game that <em>are </em>fun and challenging?<p><a href="http://massively.joystiq.com/2008/05/12/mmogology-attack-of-the-bots/" rel="bookmark">Continue reading <em>MMOGology: Attack of the bots</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/12/mmogology-attack-of-the-bots/">MMOGology: Attack of the bots</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 12 May 2008 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/05/12/mmogology-attack-of-the-bots/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1192578/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/12/mmogology-attack-of-the-bots/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>addons</category><category>blizzard</category><category>bots</category><category>exploit</category><category>featured</category><category>helper-application</category><category>joystiqfeatures</category><category>world-of-warcraft</category><category>WorldOfWarcraft</category><category>wow</category><dc:creator><![CDATA[Marc Nottke]]></dc:creator><pubDate>Mon, 12 May 2008 09:00:00 EST</pubDate></item><item><title><![CDATA[A bug by any other name]]></title><link>http://massively.joystiq.com/2008/04/02/a-bug-by-any-other-name/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/04/02/a-bug-by-any-other-name/</guid><comments>http://massively.joystiq.com/2008/04/02/a-bug-by-any-other-name/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/bugs/" rel="tag">Bugs</a>, <a href="http://massively.joystiq.com/category/exploits/" rel="tag">Exploits</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a></p><a href="http://relmstein.blogspot.com/2008/03/hey-blizzard-when-is-bug-not-bug.html"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/bug.jpg" alt="" /></a>When is a bug not really a bug? This is the conundrum that was recently addressed over at <a href="http://relmstein.blogspot.com/">The Many Relms of Relmstein</a> blog. Apparently, <a href="http://www.worldofwarcraft.com/patchnotes/">WoW's Patch 2.4</a> had introduced a bug that prevented players from taking advantage of an exploit with pre-made teams in battlegrounds. It allowed pre-made teams to send out a scout to determine who they'd be battling next. As you can imagine, this is causing some unfair advantages between the two factions. But <a href="http://www.blizzard.com">Blizzard</a> quickly remedied that new bug, which in turn reintroduced the original exploit. <br /><br />Read more about the details of this ongoing battlegrounds exploit over at <a href="http://relmstein.blogspot.com/2008/03/hey-blizzard-when-is-bug-not-bug.html">Relmstein's blog</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/04/02/a-bug-by-any-other-name/">A bug by any other name</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 02 Apr 2008 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://relmstein.blogspot.com/2008/03/hey-blizzard-when-is-bug-not-bug.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/02/a-bug-by-any-other-name/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1156496/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/02/a-bug-by-any-other-name/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bug</category><category>exploit</category><category>world of warcraft</category><category>WorldOfWarcraft</category><category>wow-patch-2.4</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Wed, 02 Apr 2008 20:00:00 EST</pubDate></item></channel></rss>
