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Posts tagged World of Warcraft

PAX East 2014: Can World of Warcraft's garrisons live up to the hype?

Like many players, I have very mixed feelings about the garrisons being added to World of Warcraft's latest expansion, Warlords of Draenor. At this year's PAX East, I sat down with Blizzard Entertainment to discuss the feature, and the studio reps explained garrisons as a way for Blizzard to bring...

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Warlords of Draenor now trademarked in the US and Europe

Here's some more fuel for speculation engines everywhere: Blizzard Entertainment has now registered the trademark for Warlords of Draenor in both the United States and Europe. This news follows the rumors from last week indicating that Blizzard had locked up the very same title in Australia. We...

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Why I Play: World of Tanks

I am not good at video games. It's really no secret -- anyone who's ever tuned in for one of my livestreams can confirm that I spend much more time blown up and in the process of being blown up than triumphantly dominating the battlefield. That's just what happens when I'm responsible for my own...

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Community Detective, Issue #12: World of Warcraft

Hey look, it's time for another installment of Community Detective! This week, boys and girls, we're going to venture where many folks have ventured before: the lands of Azeroth. That's right, World of Warcraft awaits, and I figured it's high time we took a look at the community and customer...

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Free for All: Are kids' games valid?

I had the dream again, but this time with a twist. I walked through the store, admiring the shelves and shelves of tiny robots, toy trains and action figures. Cool toys lined every shelf, articulated robots and little army men with swappable guns. Tanks, space marines, huge dragons and all sort of...

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Redefining MMOs: Player developers!

A few weeks ago, we at Massively started the weekly "Redefining MMOs" series, a collection of articles examining how the MMO genre has been redefined during the current generation of games and where it's headed in the next. So far, we've looked at the terminology we use to refer to MMOs, how the...

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The importance of good audio in an MMO

In recent years, there has been a dramatic increase in the development budgets of new MMOs. To stay ahead of the technological curve, a large portion of the budget invariably goes toward the graphics department. Studios produce impressive graphics engines and mountains of art assets in an effort...

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The MMO launch subscriber bubble

It feels like a new MMO is being released every month these days and the market for persistent online games is certainly expanding. At the head of this market is a set of games commonly referred to "triple A" titles. These are popular games from big name studios or games using popular intellectual...

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A shortcut of sidesteps

While there are some exceptions, the majority of MMOs present the player with a clear and defined long-game task; the advancement of levels through the acquisition of experience points. It is a time-honoured tradition stretching right the way back to EverQuest and beyond. The journey from brand new...

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The9 releasing World of Warcraft clone or Warhammer Online?

The9's loss of publishing rights for World of Warcraft in China has been in the news quite a bit. Surrounded by rumours of bankruptcy in the wake of losing their biggest license, the company survived and it has plans. Now both the Wall Street Journal and our sister site are reporting about their...

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