<?xml version="1.0"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">
<channel>
<title>Massively</title>
<link>http://massively.joystiq.com</link>
<description>Massively</description>
<image>
<url>http://www.blogsmithmedia.com/http://massively.joystiq.com/media/feedlogo.gif</url>
<title>Massively</title>
<link>http://massively.joystiq.com</link>
</image>
<language>en-us</language>
<copyright>Copyright 2012 Weblogs, Inc. The contents of this feed are available for non-commercial use only.</copyright>
<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[The Daily Grind: Are virtual worlds still important?]]></title><link>http://massively.joystiq.com/2012/05/09/the-daily-grind-are-virtual-worlds-still-important/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/09/the-daily-grind-are-virtual-worlds-still-important/</guid><comments>http://massively.joystiq.com/2012/05/09/the-daily-grind-are-virtual-worlds-still-important/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/09/the-daily-grind-are-virtual-worlds-still-important/"><img alt="The Sims Online" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/sims.jpg" /></a></div>
As part of the recent <a href="http://massively.joystiq.com/2012/05/08/massively-speaking-episode-200-bicentennial/">Massively Speaking bicentennial</a>, we were reminiscing about the fact that Massively used to have a much heavier focus on <a href="http://massively.joystiq.com/category/virtual-worlds/">virtual worlds</a>. While we still touch on those from time to time, these types of "games" don't seem to be as hot as they once were. Or maybe they are and we're just not seeing it!<br />
<br />
From <a href="http://massively.joystiq.com/tag/habitat/"><em>Habitat</em></a> to <a href="http://massively.joystiq.com/2010/07/06/the-game-archaeologist-and-the-legend-of-the-sims-the-history/"><em>The Sims Online</em></a> to <a href="http://massively.joystiq.com/category/second-life/"><em>Second Life</em></a>, there have been many attempts at constructing vibrant, community-driven virtual worlds that would draw in players looking to create dual lives that were flashier and more fantastic than their real lives. These games once were heralded as the wave of the future, but it seems as if that wave has since moved on to bashing things with their +4 Clubs of Exquisite Suffering.<br />
<br />
So what say you: Are virtual worlds still important? Are we trying to return to the concept by embracing sandbox principles? Are they best left to wither and die in the annals of history?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/09/the-daily-grind-are-virtual-worlds-still-important/">The Daily Grind: Are virtual worlds still important?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 09 May 2012 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/09/the-daily-grind-are-virtual-worlds-still-important/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20234059/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/09/the-daily-grind-are-virtual-worlds-still-important/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>daily-grind</category><category>habitat</category><category>opinion</category><category>sandbox</category><category>second-life</category><category>tdg</category><category>the-daily-grind</category><category>the-sims-online</category><category>virtual-worlds</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 09 May 2012 08:00:00 EST</pubDate></item><item><title><![CDATA[Otherland alpha sign-ups begin]]></title><link>http://massively.joystiq.com/2012/04/19/otherland-alpha-sign-ups-begin/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/19/otherland-alpha-sign-ups-begin/</guid><comments>http://massively.joystiq.com/2012/04/19/otherland-alpha-sign-ups-begin/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/otherland/" rel="tag">Otherland</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/19/otherland-alpha-sign-ups-begin/"><img alt="Otherland - demon dude" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/otherland1.jpg" /></a></div>
Fancy getting an early peek at the MMO version of Tad Williams' <em><a href="http://massively.joystiq.com/category/otherland">Otherland</a></em>? Head to <a href="http://massively.joystiq.com/tag/gamigo">gamigo's</a> official forum, then, because the company is seeking a few good <a href="http://forum.gamigo.com/showthread.php?7751-Join-the-Otherland-Alpha-Team">alpha testers</a>.<br />
<br />
This isn't your typical marketing beta, at least according to the sign-up verbiage. "As an alpha tester, you will be asked to focus-test specific game elements, document your user experience, and fill out in-depth surveys each week. Alpha testing is hard work," gamigo says. It's also unpaid work, so only die-hard <em>Otherland</em> fans need apply.<br />
<br />
If you're not a die-hard but are still interested in the game, check out our <a href="http://massively.joystiq.com/2012/03/07/gdc-2012-a-look-at-otherland-and-grimlands-with-gamigo/">GDC impressions</a> as well as this handy post that collects all of the <a href="http://massively.joystiq.com/2012/03/12/otherland-info-collected-in-a-single-post/">publicly known information</a> in one place.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/19/otherland-alpha-sign-ups-begin/">Otherland alpha sign-ups begin</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 19 Apr 2012 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/19/otherland-alpha-sign-ups-begin/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20219689/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/19/otherland-alpha-sign-ups-begin/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>cyberpunk</category><category>f2p</category><category>free-to-play</category><category>gamigo</category><category>otherland</category><category>otherland-alpha</category><category>otherland-alpha-signups</category><category>otherland-alpha-testing</category><category>realu</category><category>sci-fi</category><category>tad-williams</category><category>virtual-world</category><category>virtual-worlds</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 19 Apr 2012 14:30:00 EST</pubDate></item><item><title><![CDATA[Second Life used to teach relaxation techniques]]></title><link>http://massively.joystiq.com/2012/04/04/second-life-used-to-teach-relaxation-techniques/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/04/second-life-used-to-teach-relaxation-techniques/</guid><comments>http://massively.joystiq.com/2012/04/04/second-life-used-to-teach-relaxation-techniques/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/04/second-life-used-to-teach-relaxation-techniques/"><img alt="Second Life - happy avatars" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/2ndlifeavatars.jpg" /></a></div>
Who says <a href="http://massively.joystiq.com/category/second-life"><em>Second Life's</em></a> best days are behind it? Not Medical News Today, which reports that the long-running virtual world from <a href="http://massively.joystiq.com/tag/linden-lab">Linden Lab</a> has been successfully used to teach relaxation techniques. Massachusetts General Hospital researchers recently conducted a study that concluded that online worlds like <em>Second Life</em> can be useful in "teaching a mind/body approach that includes the relaxation response."<br />
<br />
The study found that by doing away with the limitations of face-to-face meetings (and easing the minds of participants who are uncomfortable in real-world group settings), virtual worlds can foster more relaxing and healthy experiences. The study featured 24 individuals who were divided into three groups and subjected to eight weeks of online sessions in <em>Second Life</em>.<br />
<br />
Researchers found that participants "showed reductions in depression- and anxiety-related symptoms," though it's also important to note that participants had prior experiences with virtual worlds.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/04/second-life-used-to-teach-relaxation-techniques/">Second Life used to teach relaxation techniques</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 04 Apr 2012 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/04/second-life-used-to-teach-relaxation-techniques/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20208645/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/04/second-life-used-to-teach-relaxation-techniques/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2l</category><category>linden</category><category>linden-lab</category><category>massachusetts-general-hospital</category><category>medical-news-today</category><category>real-life</category><category>sandbox</category><category>second-life</category><category>second-life-relaxation-research</category><category>second-life-research</category><category>second-life-study</category><category>sl</category><category>virtual-world</category><category>virtual-worlds</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 04 Apr 2012 14:30:00 EST</pubDate></item><item><title><![CDATA[Check and mate: A look at Otherland's EightSquared simulation]]></title><link>http://massively.joystiq.com/2012/03/30/check-and-mate-a-look-at-otherlands-eightsquared-simulation/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/30/check-and-mate-a-look-at-otherlands-eightsquared-simulation/</guid><comments>http://massively.joystiq.com/2012/03/30/check-and-mate-a-look-at-otherlands-eightsquared-simulation/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/otherland/" rel="tag">Otherland</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/03/30/check-and-mate-a-look-at-otherlands-eightsquared-simulation/"><img alt="Knight from B1 to -- aw, s**t." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/otherland.jpg" /></a></div>
<div style="text-align: left; ">
	Fans of Tad Williams' deliciously cyberpunk book series <a href="http://en.wikipedia.org/wiki/Otherland">Otherland</a> are almost certainly waiting with bated breath for <a href="http://www.massively.com/tag/gamigo">gamigo</a> and <a href="http://www.massively.com/tag/realu">RealU's</a> upcoming MMO adaptation of the universe. In hopes of making the wait just a tad easier, gamigo has released a new developer diary video focusing on the EightSquared universe of <em><a href="http://massively.joystiq.com/category/otherland">Otherland</a></em>.<br />
	<br />
	EightSquared, as you may have surmised from the name, is a simulation in which an entire medieval countryside has sprung forth from a gargantuan chess board on which the Red and White armies are locked in an eternal war/game. But something has gone wrong with the simulation: The armies are no longer following the rules of warfare (i.e., rules of chess), and it's up to players to find out where the problem lies before things get too far out of hand and cause the destruction of the simulation itself. The full dev diary also provides a look at the game's Lifecycle AI, which breathes life into the world by providing NPCs who follow their own day-to-day schedules.<br />
	<br />
	So what are you waiting for? Log in to the Net and go take a look for yourself.<br />
	<br />
	[Source: gamigo press release]</div><p><a href="http://massively.joystiq.com/2012/03/30/check-and-mate-a-look-at-otherlands-eightsquared-simulation/" rel="bookmark">Continue reading <em>Check and mate: A look at Otherland's EightSquared simulation</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/30/check-and-mate-a-look-at-otherlands-eightsquared-simulation/">Check and mate: A look at Otherland's EightSquared simulation</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 30 Mar 2012 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/30/check-and-mate-a-look-at-otherlands-eightsquared-simulation/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20205029/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/30/check-and-mate-a-look-at-otherlands-eightsquared-simulation/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>chess</category><category>cyberpunk</category><category>dev-diaries</category><category>dev-diary</category><category>developer-diaries</category><category>developer-diary</category><category>eightsquared</category><category>f2p</category><category>free-to-play</category><category>gamigo</category><category>otherland</category><category>realu</category><category>sci-fi</category><category>tad-williams</category><category>video</category><category>videos</category><category>virtual-world</category><category>virtual-worlds</category><category>zone</category><category>zones</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Fri, 30 Mar 2012 13:00:00 EST</pubDate></item><item><title><![CDATA[Linden Lab's Second Life 'extremely profitable,' company looking to expand]]></title><link>http://massively.joystiq.com/2012/03/15/linden-labs-second-life-extremely-profitable-company-looking/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/15/linden-labs-second-life-extremely-profitable-company-looking/</guid><comments>http://massively.joystiq.com/2012/03/15/linden-labs-second-life-extremely-profitable-company-looking/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/15/linden-labs-second-life-extremely-profitable-company-looking/"><img alt="Second Life - hot air balloon at sunset" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/secondlifenew2.jpg.jpg" /></a></div>
<a href="http://massively.joystiq.com/category/second-life"><em>Second Life</em></a> has dropped out of the limelight in recent years, but if a new piece at <a href="http://www.gamesindustry.biz/articles/2012-03-15-linden-lab-the-weirder-the-better">GamesIndustry.biz</a> is on the mark, the long-running virtual world may be primed for something of a renaissance.<br />
<br />
Former <a href="http://massively.joystiq.com/tag/linden-lab">Linden Lab</a> CEO <a href="http://massively.joystiq.com/tag/mark-kingdon">Mark Kingdon</a> vacated the throne in June 2010, and veteran developer <a href="http://massively.joystiq.com/tag/rod-humble">Rod Humble</a> took over at the beginning of 2011. Since then, the <a href="http://massively.joystiq.com/category/everquest"><em>EverQuest</em></a> and <em>The Sims</em> veteran has been working hard to bring a bit of structure to <em>Second Life's</em> virtual sprawl, and in the process, reinvigorate what was one of the first MMORPG media darlings.<br />
<br />
"I was taken aback by just how big <em>Second Life</em> was," Humble says. "To be honest, it had fallen off my radar until I got the call offering me the position. And I looked at their numbers; this is a world that has got 1 million people logging in every month, generating well in excess of $75 million a year -- it's extremely profitable."<br />
<br />
Humble spent much of 2011 refining the product, and everything from the sign-up process to the UI to world transportation received some attention. The result was a 40 percent uptick in new users, and now Humble is bent on expanding Linden Lab's offerings beyond <em>Second Life</em>. "Linden Lab has been very successful with one innovative product, but I want to stretch the company out again, to make it a really exciting place where people can't wait to find out about the next unusual title we're going to release," he said.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/15/linden-labs-second-life-extremely-profitable-company-looking/">Linden Lab's Second Life 'extremely profitable,' company looking to expand</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 15 Mar 2012 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/15/linden-labs-second-life-extremely-profitable-company-looking/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20194045/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/15/linden-labs-second-life-extremely-profitable-company-looking/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2l</category><category>linden</category><category>linden-lab</category><category>real-life</category><category>rod-humble</category><category>sandbox</category><category>second-life</category><category>sl</category><category>virtual-world</category><category>virtual-worlds</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 15 Mar 2012 11:30:00 EST</pubDate></item><item><title><![CDATA[Otherland info collected in a single post]]></title><link>http://massively.joystiq.com/2012/03/12/otherland-info-collected-in-a-single-post/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/12/otherland-info-collected-in-a-single-post/</guid><comments>http://massively.joystiq.com/2012/03/12/otherland-info-collected-in-a-single-post/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/otherland/" rel="tag">Otherland</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/12/otherland-info-collected-in-a-single-post/"><img alt="Otherland - coming Q3 2012?" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/image15.jpg" /></a></div>
We got our first real glimpse of <a href="http://massively.joystiq.com/category/otherland/"><em>Otherland</em></a> at <a href="http://massively.joystiq.com/2012/03/07/gdc-2012-a-look-at-otherland-and-grimlands-with-gamigo/">last week's GDC</a>, and if you're hungry for more info on the upcoming MMORPG from <a href="http://massively.joystiq.com/tag/gamigo">gamigo</a>, a fansite called <a href="http://otherlandnf.com/content/?news=53">Otherland Net Feed</a> has you covered. The Tad Williams-inspired title might be available as early as the third quarter of 2012, according to the site, and to whet your appetite, the admin has collected just about every known game factoid in a single sprawling post.<br />
<br />
There is plenty of verbiage relating to the title's simulations (that's <em>Otherland</em>-speak for zones) as well as a ton of images from the game's different locales. There are several trailer embeds too, along with concise reviews of combat, crafting, questing, and travel.<br />
<br />
[Thanks to Travis for the tip!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/12/otherland-info-collected-in-a-single-post/">Otherland info collected in a single post</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 12 Mar 2012 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/12/otherland-info-collected-in-a-single-post/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20191076/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/12/otherland-info-collected-in-a-single-post/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cyberpunk</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>gamigo</category><category>otherland</category><category>realu</category><category>sci-fi</category><category>tad-williams</category><category>virtual-world</category><category>virtual-worlds</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 12 Mar 2012 11:00:00 EST</pubDate></item><item><title><![CDATA[GDC 2012: A look at Otherland and Grimlands with Gamigo]]></title><link>http://massively.joystiq.com/2012/03/07/gdc-2012-a-look-at-otherland-and-grimlands-with-gamigo/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/07/gdc-2012-a-look-at-otherland-and-grimlands-with-gamigo/</guid><comments>http://massively.joystiq.com/2012/03/07/gdc-2012-a-look-at-otherland-and-grimlands-with-gamigo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Massively Event Coverage</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a>, <a href="http://massively.joystiq.com/category/otherland/" rel="tag">Otherland</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/07/gdc-2012-a-look-at-otherland-and-grimlands-with-gamigo/"><img alt="Otherland" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/appleton.jpg" /></a></div>
Do you prefer a post-apocalyptic world or <a href="http://massively.joystiq.com/tag/TadWilliams/">Tad Williams'</a> vision of the internet of the future? Luckily, you can have them both by the end of the year because <a href="http://massively.joystiq.com/tag/gamigo/">Gamigo</a> is working busy at work preparing to launch two new titles. Massively had a chance to talk with <a href="http://massively.joystiq.com/tag/anthony-guzzardo/">Anthony Guzzardo</a>, Gamigo's North American Publicity Manager, as well as PR Manager <a href="http://massively.joystiq.com/tag/dennis-hartmann/">Dennis Hartmann</a> as they showed off <a href="http://otherland.gamigo.com"><em>Otherland</em></a>, based on the works of Tad Williams, and <a href="http://grimlands.gamigo.com"><em>Grimlands</em></a>, a post-apocalyptic vision in the desert.<p><a href="http://massively.joystiq.com/2012/03/07/gdc-2012-a-look-at-otherland-and-grimlands-with-gamigo/" rel="bookmark">Continue reading <em>GDC 2012: A look at Otherland and Grimlands with Gamigo</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/07/gdc-2012-a-look-at-otherland-and-grimlands-with-gamigo/">GDC 2012: A look at Otherland and Grimlands with Gamigo</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 07 Mar 2012 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/07/gdc-2012-a-look-at-otherland-and-grimlands-with-gamigo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20188358/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/07/gdc-2012-a-look-at-otherland-and-grimlands-with-gamigo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anthony-guzzardo</category><category>con</category><category>conference</category><category>convention</category><category>cyberpunk</category><category>demo</category><category>dennis-hartmann</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>game-developers-conference</category><category>game-developers-conference-2012</category><category>gamigo</category><category>gdc</category><category>gdc-2012</category><category>grimlands</category><category>karen-bryan</category><category>otherland</category><category>realu</category><category>sci-fi</category><category>tad-williams</category><category>virtual-world</category><category>virtual-worlds</category><dc:creator><![CDATA[Karen Bryan]]></dc:creator><pubDate>Wed, 07 Mar 2012 18:30:00 EST</pubDate></item><item><title><![CDATA[Free for All: Old Second Life documentary still highlights truths]]></title><link>http://massively.joystiq.com/2012/02/01/free-for-all-older-second-life-documentary-still-highlights-tru/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/01/free-for-all-older-second-life-documentary-still-highlights-tru/</guid><comments>http://massively.joystiq.com/2012/02/01/free-for-all-older-second-life-documentary-still-highlights-tru/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/real-life/" rel="tag">Real life</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/free-for-all/" rel="tag">Free for All</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/02/01/free-for-all-older-second-life-documentary-still-highlights-tru/ "><img alt="Second Life documentary screenshot" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/fullscreen-capture-1312012-40628-am.bmp.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>
So I was working on this week's <a href="http://massively.joystiq.com/category/free-for-all/">Free for All</a> last night when a buddy of mine asked me if I had seen a certain older <a href="http://secondlife.com/"><em>Second Life</em></a> documentary. I didn't think I had before, but it turns out that my usual record of consuming everything MMO still stands, and it was fun to re-watch the older documentary again for several reasons.<br />
<br />
One of the most important things I noticed about the film was just how universal to MMO gaming the documentary was. The issues it brought up are still issues, the problems with virtual worlds are still problems, and the fact that any technology older than six months looks laughable on film is still true. It was also encouraging to see how well <a href="http://massively.joystiq.com/category/second-life/"><em>Second Life</em></a> has aged since 2007, but it's slightly depressing to see just how horrible MMO documentaries can be at showing the entire picture.<p><a href="http://massively.joystiq.com/2012/02/01/free-for-all-older-second-life-documentary-still-highlights-tru/" rel="bookmark">Continue reading <em>Free for All: Old Second Life documentary still highlights truths</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/01/free-for-all-older-second-life-documentary-still-highlights-tru/">Free for All: Old Second Life documentary still highlights truths</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 01 Feb 2012 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/01/free-for-all-older-second-life-documentary-still-highlights-tru/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20160507/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/01/free-for-all-older-second-life-documentary-still-highlights-tru/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2L</category><category>beau-hindman</category><category>Blizzard</category><category>Blizzard-Entertainment</category><category>documentaries</category><category>documentary</category><category>f2p</category><category>featured</category><category>four-corners</category><category>free-for-all</category><category>free-to-play</category><category>ftp</category><category>linden-lab</category><category>philip-rosedale</category><category>sandbox</category><category>second-life</category><category>SL</category><category>video</category><category>videos</category><category>virtual-sex</category><category>virtual-worlds</category><category>World-of-Warcraft</category><category>wow</category><category>you-only-live-twice</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Wed, 01 Feb 2012 20:00:00 EST</pubDate></item><item><title><![CDATA[The Game Archaeologist moves into Lucasfilm's Habitat: Part 2]]></title><link>http://massively.joystiq.com/2012/01/17/the-game-archaeologist-moves-into-lucasfilms-habitat-part-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/17/the-game-archaeologist-moves-into-lucasfilms-habitat-part-2/</guid><comments>http://massively.joystiq.com/2012/01/17/the-game-archaeologist-moves-into-lucasfilms-habitat-part-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/the-game-archaeologist/" rel="tag">The Game Archaeologist</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/17/the-game-archaeologist-moves-into-lucasfilms-habitat-part-2/"><img alt="Habitat" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/hab1-1325955770.jpg" /></a></div>
<a href="http://massively.joystiq.com/2012/01/10/the-game-archaeologist-moves-into-lucasfilms-habitat-part-1/">Last week</a> on the exciting cosmic adventures of <a href="http://massively.joystiq.com/category/the-game-archaeologist/">the Game Archaeologist</a>, we uncovered the ancient civilization of <a href="http://massively.joystiq.com/tag/habitat/"><em>Lucasfilm's Habitat</em></a>, one of the early predecessors to graphical MMOs. While we talked about how it came to be and pondered just how much money we'd waste if game companies were still charging by the minute, we didn't have the time or space to cover the community and events that formed around this experimental project.<br />
<br />
That day has come. Prepare your bladder for imminent release!<br />
<br />
Giving a bunch of players tools to do every which thing in the game and turning them loose without strict regulation might seem like a recipe for an instant sewage pit of a game today, but our cultured, classy behaviors weren't quite trained into us in 1986. When players first set eyes on Habitat, they weren't thinking of min-maxing, kill-stealing, or raid progression; they were trying to make sense of a virtual world using the only frame of reference they had to date: their own lives. Out of a melting pot of ideas and objects came fascinating stories from one of the earliest MMO proto-ancestors of the modern era. <a href="http://www.youtube.com/watch?v=qj9OEmUr0F8">Get your '80s on</a> as we head back... to the future!<p><a href="http://massively.joystiq.com/2012/01/17/the-game-archaeologist-moves-into-lucasfilms-habitat-part-2/" rel="bookmark">Continue reading <em>The Game Archaeologist moves into Lucasfilm's Habitat: Part 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/17/the-game-archaeologist-moves-into-lucasfilms-habitat-part-2/">The Game Archaeologist moves into Lucasfilm's Habitat: Part 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 17 Jan 2012 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/17/the-game-archaeologist-moves-into-lucasfilms-habitat-part-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20142320/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/17/the-game-archaeologist-moves-into-lucasfilms-habitat-part-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>call-of-duty</category><category>cootie</category><category>cooties</category><category>divorce</category><category>dungeon-of-death</category><category>featured</category><category>gm-events</category><category>griefers</category><category>griefing</category><category>habitat</category><category>harry-potter</category><category>in-game-divorce</category><category>in-game-wedding</category><category>jk-rowling</category><category>live-event</category><category>live-events</category><category>lucasarts</category><category>lucasfilms</category><category>lucasfilms-habitat</category><category>marriage</category><category>pvp</category><category>pvp-zones</category><category>sysops</category><category>system-operators</category><category>the-game-archaeologist</category><category>ultima-online</category><category>uo</category><category>virtual-world</category><category>virtual-worlds</category><category>wedding</category><category>world-of-warcraft</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 17 Jan 2012 20:00:00 EST</pubDate></item><item><title><![CDATA[Raph Koster: Immersion is not a core game virtue]]></title><link>http://massively.joystiq.com/2012/01/13/raph-koster-immersion-is-not-a-core-game-virtue/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/13/raph-koster-immersion-is-not-a-core-game-virtue/</guid><comments>http://massively.joystiq.com/2012/01/13/raph-koster-immersion-is-not-a-core-game-virtue/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/13/raph-koster-immersion-is-not-a-core-game-virtue/"><img alt="Star Wars Galaxies - Cantina gambling" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/swgevent.jpg" /></a></div>
Yeah, you read that right, virtual world fans. One of the more celebrated sandbox MMORPG developers is apparently throwing in the towel when it comes to immersion. <a href="http://massively.joystiq.com/tag/raph-koster">Raph Koster</a> wrote what can only be termed a lament on his personal blog today, saying that "immersion does not make a lot of sense in a mobile, interruptable world."<br />
<br />
Koster characterizes immersion as a style whose time has come and gone, and he concludes that games are no longer for dreamers due to their far-reaching popularity. "I mourn the gradual loss of deep immersion and the trappings of geekery that I love," Koster writes. "I see the ways in which the worlds I once dove into headlong have become incredibly expensive endeavors, movies-with-button-presses far more invested in telling me <em>their</em> story, rather than letting me tell my own."<br />
<br />
Whether you agree with him or not, it's a sobering read coming from one of the chief creative forces behind <a href="http://starwarsgalaxies.station.sony.com/index.vm"><em>Star Wars Galaxies</em></a> and <a href="http://uoherald.com"><em>Ultima Online</em></a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/13/raph-koster-immersion-is-not-a-core-game-virtue/">Raph Koster: Immersion is not a core game virtue</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 13 Jan 2012 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/13/raph-koster-immersion-is-not-a-core-game-virtue/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20148645/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/13/raph-koster-immersion-is-not-a-core-game-virtue/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>at-least-it-has-a-karateka-screenshot</category><category>casual</category><category>depressing</category><category>design</category><category>hardcore</category><category>immersion</category><category>koster</category><category>Miscellaneous</category><category>opinion</category><category>raph-koster</category><category>roleplay</category><category>sandbox</category><category>star-wars-galaxies</category><category>swg</category><category>ultima-online</category><category>virtual-worlds</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 13 Jan 2012 21:00:00 EST</pubDate></item><item><title><![CDATA[Portions of Twinity virtual world taken offline]]></title><link>http://massively.joystiq.com/2012/01/11/portions-of-twinity-virtual-world-taken-offline/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/11/portions-of-twinity-virtual-world-taken-offline/</guid><comments>http://massively.joystiq.com/2012/01/11/portions-of-twinity-virtual-world-taken-offline/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/legal/" rel="tag">Legal</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/11/portions-of-twinity-virtual-world-taken-offline/"><img alt="Twinity - Avatars partying" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/newslide3.jpg" /></a></div>
<em><a href="http://massively.joystiq.com/tag/twinity">Twinity</a></em> users are experiencing a bit of lawyerly inconvenience according to virtual world blogger <a href="http://massively.joystiq.com/editor/tateru-nino">Tateru Nino</a>. Portions of the <a href="http://massively.joystiq.com/tag/metaversum">Metaversum GmbH</a> sim have been taken offline for unspecified reasons, and <a href="http://dwellonit.taterunino.net/2012/01/10/chunks-of-twinity-go-offline-in-map-data-fiasco/">Nino speculates</a> that "someone's team of undead zombie lawyers woke up and started asserting intellectual property rights and licensing restrictions."<br />
<br />
The <em>Twinity</em> project makes use of both Google Maps and 3-D data to recreate cities like Singapore, London, Miami, and New York, but patrons will need to put their online party plans on hold for the time being.<br />
<br />
<em>Twinity's</em> dev team posted a cryptic explanation, along with its intent to "try to reactivate the cities in the future."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/11/portions-of-twinity-virtual-world-taken-offline/">Portions of Twinity virtual world taken offline</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 11 Jan 2012 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/11/portions-of-twinity-virtual-world-taken-offline/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20145760/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/11/portions-of-twinity-virtual-world-taken-offline/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>intellectual-property</category><category>Intellectual-Property-Rights</category><category>lawyers</category><category>legal</category><category>metaversum</category><category>metaversum-gmbh</category><category>mmo-industry</category><category>Tateru-Nino</category><category>twinity</category><category>virtual-worlds</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 11 Jan 2012 11:00:00 EST</pubDate></item><item><title><![CDATA[Second Life rolls out Linden Realms publicly on December 1st]]></title><link>http://massively.joystiq.com/2011/11/30/second-life-rolling-out-linden-realms-publicly-on-december-1st/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/30/second-life-rolling-out-linden-realms-publicly-on-december-1st/</guid><comments>http://massively.joystiq.com/2011/11/30/second-life-rolling-out-linden-realms-publicly-on-december-1st/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/30/second-life-rolling-out-linden-realms-publicly-on-december-1st/"><img alt="Next month, raid content." src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/sl-game-epl-1130.jpg" /></a></div>
Something very unusual is coming to <em><a href="http://massively.joystiq.com/category/Second-Life/">Second Life</a></em> on December 1st: a game. All right, that in and of itself isn't all that unusual, since the virtual world has long empowered users to create their own systems and their own games. But this is still something different because it's not a user-created game. <em><a href="http://massively.joystiq.com/tag/Linden-Realms/">Linden Realms</a></em> has been developed specifically by <a href="http://massively.joystiq.com/tag/Linden-Lab/">Linden Lab</a>, and <a href="http://dwellonit.taterunino.net/2011/11/30/linden-realms-set-to-launch-to-the-public-tomorrow/">as of December 1st</a> all users will be able to experience what a first-party game for the virtual environment feels like.<br />
<br />
<em>Second Life</em> content creators will, rather unfortunately, be facing off against an in-house project. Luckily, the tools used in the development of <em>Linden Realms</em> will also be made available to the community, giving everyone a chance to play with the new tools and improve upon gameplay experiences. Whether or not this is a good thing or not for the game's overall health remains to be seen, but it may well provide an interesting boost to the community's user-created content.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/30/second-life-rolling-out-linden-realms-publicly-on-december-1st/">Second Life rolls out Linden Realms publicly on December 1st</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 30 Nov 2011 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/30/second-life-rolling-out-linden-realms-publicly-on-december-1st/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20118134/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/30/second-life-rolling-out-linden-realms-publicly-on-december-1st/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>community-content</category><category>development</category><category>gameplay</category><category>games</category><category>linden-lab</category><category>linden-labs</category><category>linden-realms</category><category>sandboxes</category><category>second-life</category><category>sl</category><category>user-created-content</category><category>virtual-worlds</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 30 Nov 2011 21:00:00 EST</pubDate></item><item><title><![CDATA[EVE dev video talks customer relations and server nodes]]></title><link>http://massively.joystiq.com/2011/11/16/eve-dev-video-talks-customer-relations-and-server-nodes/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/16/eve-dev-video-talks-customer-relations-and-server-nodes/</guid><comments>http://massively.joystiq.com/2011/11/16/eve-dev-video-talks-customer-relations-and-server-nodes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/16/eve-dev-video-talks-customer-relations-and-server-nodes/"><img alt="CCP Guard image" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/eveindev3.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
As part of a refocusing on developing <em><a href="http://massively.joystiq.com/category/eve-online/">EVE Online</a></em>, <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> has recently taken us on a video tour of its <a href="http://massively.joystiq.com/2011/10/29/new-eve-video-devblog-series-shows-off-revamped-nebulae/">art</a>, <a href="http://massively.joystiq.com/2011/11/05/latest-eve-dev-video-talks-ship-balance-and-features-coming-this/">features</a> and <a href="http://massively.joystiq.com/2011/11/10/new-eve-video-takes-you-behind-the-core-technology-curtain/">core technology</a> departments. This week it's the turn of the customer relations and Virtual Worlds departments as <a href="http://massively.joystiq.com/tag/CCP-Guard/">CCP Guard</a> finds out what makes <em>EVE</em> tick. In his visit to the den of GMs, he finds that important stuck queue petitions are answered on average in 15 minutes, a response time much improved compared to a few years ago.<br />
<br />
Guard chats to several people from CCP's Virtual Worlds department, which is responsible for keeping all the <em>EVE</em> server clusters online and improving performance. <a href="http://massively.joystiq.com/tag/CCP-Hunter/">CCP Hunter</a> discusses what goes on during <em>EVE</em>'s daily downtime and reveals that the once hour-long period has been reduced to only nine minutes per day. We also find out about recent hardware upgrades and the infamous "supernode" deployed for large-scale nullsec wars.<br />
<br />
Skip past the cut to watch the full video in HD.<p><a href="http://massively.joystiq.com/2011/11/16/eve-dev-video-talks-customer-relations-and-server-nodes/" rel="bookmark">Continue reading <em>EVE dev video talks customer relations and server nodes</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/16/eve-dev-video-talks-customer-relations-and-server-nodes/">EVE dev video talks customer relations and server nodes</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 16 Nov 2011 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/16/eve-dev-video-talks-customer-relations-and-server-nodes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20107822/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/16/eve-dev-video-talks-customer-relations-and-server-nodes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>ccp-guard</category><category>ccp-hunter</category><category>customer-relations</category><category>customer-service</category><category>dev-diary</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>gm</category><category>hardware</category><category>in-development</category><category>news</category><category>node</category><category>server</category><category>supercluster</category><category>supernode</category><category>video</category><category>virtual-worlds</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Wed, 16 Nov 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[The Anvil of Crom: Surviving the craftpocalypse]]></title><link>http://massively.joystiq.com/2011/10/02/the-anvil-of-crom-surviving-the-craftpocalypse/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/02/the-anvil-of-crom-surviving-the-craftpocalypse/</guid><comments>http://massively.joystiq.com/2011/10/02/the-anvil-of-crom-surviving-the-craftpocalypse/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/the-anvil-of-crom/" rel="tag">The Anvil of Crom</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/02/the-anvil-of-crom-surviving-the-craftpocalypse/"><img alt="The Anvil of Crom header - big angry man with a battleaxe" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/aocbannermain-1317149931.jpg" /></a></div>
So last week we started talking a bit about <a href="http://ageofconan.com"><em>Age of Conan's</em></a> 2012 crafting revamp. I laid out a few things that foul up the <a href="http://massively.joystiq.com/2011/09/25/the-anvil-of-crom-whats-wrong-with-aocs-crafting/">current system</a> -- from a tradeskiller's point of view, naturally -- but I didn't quite get around to talking about solutions.<br />
<br />
Though that's on the to-do list, I may not get around to it this week either, since a few mails and some forum discussions brought up a couple of interesting tangential points that I hadn't considered.<br />
<br />
Surprisingly, I got email from folks who aren't really looking forward to the big tradeskill upheaval that <a href="http://funcom.com">Funcom</a> game director <a href="http://massively.joystiq.com/tag/craig-morrison">Craig Morrison</a> hinted at in the August <a href="http://massively.joystiq.com/2011/08/31/age-of-conan-dev-update-talks-new-content-crafting-revamp/">development update</a>. Even more mind-boggling was the fact that these folks aren't even crafters.<p><a href="http://massively.joystiq.com/2011/10/02/the-anvil-of-crom-surviving-the-craftpocalypse/" rel="bookmark">Continue reading <em>The Anvil of Crom: Surviving the craftpocalypse</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/02/the-anvil-of-crom-surviving-the-craftpocalypse/">The Anvil of Crom: Surviving the craftpocalypse</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 02 Oct 2011 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/02/the-anvil-of-crom-surviving-the-craftpocalypse/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20066213/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/02/the-anvil-of-crom-surviving-the-craftpocalypse/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>age-of-conan-crafting</category><category>age-of-conan-unchained</category><category>anvil-of-crom</category><category>aoc</category><category>aoc-crafting</category><category>aoc-nge</category><category>aoc-unchained</category><category>chill-pills</category><category>chillax</category><category>crafting</category><category>crafting-revamp</category><category>craftpocalypse</category><category>economy</category><category>f2p</category><category>fantasy</category><category>featured</category><category>feedback</category><category>free-to-play</category><category>funcom</category><category>in-game-economy</category><category>nge</category><category>opinion</category><category>reader-feedback</category><category>surviving-the-craftpocalypse</category><category>the-anvil-of-crom</category><category>tradeskill-revamp</category><category>tradeskilling</category><category>tradeskills</category><category>virtual-worlds</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Sun, 02 Oct 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[Neal Stephenson talks MMORPGs and virtual economies]]></title><link>http://massively.joystiq.com/2011/09/21/neal-stephenson-talks-mmorpgs-and-virtual-economies/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/21/neal-stephenson-talks-mmorpgs-and-virtual-economies/</guid><comments>http://massively.joystiq.com/2011/09/21/neal-stephenson-talks-mmorpgs-and-virtual-economies/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/21/neal-stephenson-talks-mmorpgs-and-virtual-economies/"><img alt="Neal Stephenson" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/stephenson.jpg" /></a></div>
"The virtual reality that we all talked about and that we all imagined 20 years ago didn't happen in the way that we predicted. It happened instead in the form of video games," says <a href="http://massively.joystiq.com/tag/neal-stephenson">Neal Stephenson</a>, nerd icon and <a href="http://en.wikipedia.org/wiki/Neal_Stephenson">noted author</a> of Snow Crash and The Diamond Age.<br />
<br />
In a new interview at Forbes, Stephenson talks up his latest sci-fi opus, Reamde, and also offers his opinion on everything from the <a href="http://en.wikipedia.org/wiki/Metaverse">Metaverse</a> to gamer stereotypes to players converting their in-game labor into real money. "It's undoubtedly happening right now on an informal level all over the place. A huge amount of money is changing hands, and the thing that prevents it from coming out into the open and working the way it's depicted in the novel is a number of legal and regulatory hang ups," Stephenson says.<br />
<br />
He also mentions his own gaming experiences as well as his new novel's tendency towards adventure in place of the brainiac speculative fiction he's famous for. Head to <a href="http://www.forbes.com/sites/davidewalt/2011/09/19/neal-stephenson-reamde-video-games/">Forbes</a> for the full report.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/21/neal-stephenson-talks-mmorpgs-and-virtual-economies/">Neal Stephenson talks MMORPGs and virtual economies</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 21 Sep 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/21/neal-stephenson-talks-mmorpgs-and-virtual-economies/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20048429/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/21/neal-stephenson-talks-mmorpgs-and-virtual-economies/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>avatars</category><category>culture</category><category>cyberpunk</category><category>epic-beard</category><category>interviews</category><category>metaverse</category><category>neal-stephenson</category><category>reamde</category><category>sci-fi</category><category>snow-crash</category><category>virtual-economy</category><category>virtual-worlds</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 21 Sep 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[New interview highlights the development of Otherland]]></title><link>http://massively.joystiq.com/2011/08/15/new-interview-highlights-the-development-of-otherland/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/15/new-interview-highlights-the-development-of-otherland/</guid><comments>http://massively.joystiq.com/2011/08/15/new-interview-highlights-the-development-of-otherland/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/15/new-interview-highlights-the-development-of-otherland/"><img alt="And now I am clean." src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/otherland-interview-epl-815-1313447524.jpg" /></a></div>
<em><a href="http://massively.joystiq.com/tag/Otherland/">Otherland</a></em> was an ambitious project that had fallen off the radar for quite some time, but it looks like the project is back on track. Based on the novel series of the same name, the game is set to place players in the eponymous multi-world simulation, a surreal network of virtual worlds filled with inhabitants that believe themselves to be people.  Players will not only interact with the otherworldly environments, they'll be tasked with trying to uncover the powers attempting to manipulate the simulation behind the scenes. <a href="http://pc.ign.com/articles/118/1187781p1.html">A new interview sheds some light</a> on what developer <a href="http://massively.joystiq.com/tag/RealU/">RealU</a> is hoping to achieve within the universe.<br />
<br />
As fits the setting of the book, <em>Otherland</em> is a game with a great deal of player customization, ranging from customizing the appearance of a player's individual simuloid to customizing one's own space on the virtual web. Fans of the books will also be happy to learn that the game continues the storyline of its predecessors, with the offspring of the Grail Brotherhood working behind the scenes to regain control of the unearthly fantasy worlds. The game is currently aimed for a 2012 release, but it looks as if the foundations are <a href="http://pc.ign.com/articles/118/1187781p1.html">being laid solid to start</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/15/new-interview-highlights-the-development-of-otherland/">New interview highlights the development of Otherland</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 15 Aug 2011 21:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/15/new-interview-highlights-the-development-of-otherland/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20018156/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/15/new-interview-highlights-the-development-of-otherland/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dtp</category><category>gamigo</category><category>interview</category><category>news</category><category>otherland</category><category>preview</category><category>realu</category><category>upcoming-games</category><category>virtual-worlds</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Mon, 15 Aug 2011 21:30:00 EST</pubDate></item><item><title><![CDATA[Massively Exclusive: The sweet and sour of ArcheAge's third closed beta]]></title><link>http://massively.joystiq.com/2011/05/31/massively-exclusive-the-sweet-and-sour-of-archeages-third-clos/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/05/31/massively-exclusive-the-sweet-and-sour-of-archeages-third-clos/</guid><comments>http://massively.joystiq.com/2011/05/31/massively-exclusive-the-sweet-and-sour-of-archeages-third-clos/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/archeage/" rel="tag">ArcheAge</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/archeage"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/aacbt3header.jpg" vspace="4" /></a></div>
Forgive me for getting this out of the way up front: I frickin' hate betas. Loathe them. Avoid them like the plague, usually. Why then, did I find myself foregoing sleep for the better part of last week to log into <a href="http://www.xlgames.com/">XL Games</a>' third closed beta test for <a href="http://www.archeage.com/en"><em>ArcheAge</em></a>?<br />
<br />
Curiosity, for sure, and maybe just a hint of desperation. As the MMORPG genre moves farther and farther away from the types of <strike>games</strike> worlds that drew me in a decade ago, the chance to get a preview of what some fans are hoping is the next great AAA sandbox was enough to overwhelm my betaphobia.<br />
<br />
It's been quite some time since I've glanced out my window to see the sun rise while playing an MMORPG through the night, and <a href="http://massively.joystiq.com/category/archeage"><em>ArcheAge</em></a> definitely has its claws in me at this point. Is it the next great sandbox, though? Is it even a sandbox at all? Can <a href="http://massively.joystiq.com/tag/xl-games">XL</a> successfully meld two design philosophies (sandbox and themepark) that are, in many ways, polar opposites? Those questions are difficult to answer, but join me after the cut and I'll give it a shot.<p><a href="http://massively.joystiq.com/2011/05/31/massively-exclusive-the-sweet-and-sour-of-archeages-third-clos/" rel="bookmark">Continue reading <em>Massively Exclusive: The sweet and sour of ArcheAge's third closed beta</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/05/31/massively-exclusive-the-sweet-and-sour-of-archeages-third-clos/">Massively Exclusive: The sweet and sour of ArcheAge's third closed beta</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 31 May 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/05/31/massively-exclusive-the-sweet-and-sour-of-archeages-third-clos/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19949922/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/05/31/massively-exclusive-the-sweet-and-sour-of-archeages-third-clos/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arche-age</category><category>archeage</category><category>beta-impressions</category><category>cbt3</category><category>closed-beta</category><category>crafting</category><category>exclusive</category><category>fantasy</category><category>featured</category><category>harvesting</category><category>impressions</category><category>jake-song</category><category>korean-beta</category><category>korean-closed-beta</category><category>non-combat</category><category>non-combat-gameplay</category><category>opinion</category><category>player-economy</category><category>sandbox</category><category>sandpark</category><category>themepark</category><category>virtual-world</category><category>virtual-worlds</category><category>xl</category><category>xl-games</category><category>zomg-archeage</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 31 May 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[Second Life's Rod Humble on accessibility, new tech, and the future]]></title><link>http://massively.joystiq.com/2011/02/10/second-lifes-rod-humble-on-accessibility-new-tech-and-the-fut/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/02/10/second-lifes-rod-humble-on-accessibility-new-tech-and-the-fut/</guid><comments>http://massively.joystiq.com/2011/02/10/second-lifes-rod-humble-on-accessibility-new-tech-and-the-fut/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/real-life/" rel="tag">Real life</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;"><a href="http://www.rockpapershotgun.com/2011/02/10/interview-rod-humble-on-second-life/"><em><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/02/lindenlab.jpg" /><br />
</em></a></div>
<a href="http://secondlife.com"><em>Second Life</em></a> doesn't get a ton of press anymore, partly because of its age and party because -- even after nearly eight years -- people still don't know what to make of it. Is it a game? Is it a virtual world? Is it a melting pot for anyone who has ever thought to themselves: "<em>I know! Let's code, model, and distribute some giant free-standing genitalia</em>!"<br />
<br />
Luckily, <a href="http://www.rockpapershotgun.com/2011/02/10/interview-rod-humble-on-second-life/">Rock, Paper Shotgun</a> has stepped up to interview new <a href="http://lindenlab.com/">Linden Lab</a> boss <a href="http://massively.joystiq.com/tag/rod-humble">Rod Humble</a> and shed some light on the matter. Humble recently left <a href="http://ea.com">EA</a> after six years overseeing the second and third entries in the long running Sims franchise, and speaks about trading the relatively insulated world of virtual suburbia for the wild and incredibly untamed frontiers of <a href="http://massively.joystiq.com/category/second-life"><em>Second Life</em></a>.<br />
<br />
"<em>What makes </em>Second Life<em> so intriguing to me is its hard to define nature. I have heard people call it a virtual world, a game, the 3D internet, a social media platform, the list goes on. I like that kind of unresolved ambiguity, I think it shows something that is not yet fully evolved and has exciting new roads to discover</em>," Humble says. He goes on to outline plans to revamp <em>Second Life's</em> performance, ease-of-use, and service aspects in order to counter the recent decline in user hours.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/02/10/second-lifes-rod-humble-on-accessibility-new-tech-and-the-fut/">Second Life's Rod Humble on accessibility, new tech, and the future</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 10 Feb 2011 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/02/10/second-lifes-rod-humble-on-accessibility-new-tech-and-the-fut/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19838388/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/02/10/second-lifes-rod-humble-on-accessibility-new-tech-and-the-fut/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ea</category><category>interview</category><category>linden</category><category>linden-lab</category><category>mmo-industry</category><category>rock-paper-shotgun</category><category>rod-humble</category><category>rps</category><category>second-life</category><category>the-sims</category><category>user-content</category><category>virtual-worlds</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 10 Feb 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[Habbo Hotel touts 200 million registrations]]></title><link>http://massively.joystiq.com/2011/02/03/habbo-hotel-touts-200-million-registrations/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/02/03/habbo-hotel-touts-200-million-registrations/</guid><comments>http://massively.joystiq.com/2011/02/03/habbo-hotel-touts-200-million-registrations/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/kids/" rel="tag">Kids</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;"><a href="http://www.habbo.com/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/02/habbo.jpg" alt="" /></a></div>
If you haven't heard of <a href="http://www.habbo.com/"><em>Habbo Hotel</em></a>, you might just be in the minority. <a href="http://www.sulake.com/">Sulake</a>, the Finnish maker of the teen-focused virtual community and social game, has just announced that the title has surpassed 200 million registrations as of January 2011. If you're curious, one registration equals one character in the long-running virtual world, but the total number of unique registered users is unclear.<br />
<br />
<a href="http://massively.joystiq.com/tag/habbo-hotel"><em>Habbo Hotel</em></a> celebrated its 10th anniversary last year, and since its founding in 2000, it has expanded to more than 150 countries across the globe. The year 2010 represented the virtual world's most successful to date, with 42 million new registrations and over 400 million play hours logged. "<em>The fast, continuous development of </em>Habbo Hotel<em> has enabled us to make quick changes and create new features according to our users' needs</em>," said <a href="http://massively.joystiq.com/tag/sulake">Sulake</a> CEO <a href="http://massively.joystiq.com/tag/timo-soininen">Timo Soininen</a> via press release. <span style="font-size: 10pt;"><br />
</span><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/02/03/habbo-hotel-touts-200-million-registrations/">Habbo Hotel touts 200 million registrations</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 03 Feb 2011 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/02/03/habbo-hotel-touts-200-million-registrations/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19827746/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/02/03/habbo-hotel-touts-200-million-registrations/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>200-million</category><category>200-million-accounts</category><category>f2p</category><category>free-to-play</category><category>habbo</category><category>habbo-hotel</category><category>kids</category><category>press-release</category><category>registration</category><category>registrations</category><category>sulake</category><category>Timo-Soininen</category><category>virtual-worlds</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 03 Feb 2011 19:00:00 EST</pubDate></item><item><title><![CDATA[Wings Over Atreia: Feeding trolls]]></title><link>http://massively.joystiq.com/2011/01/24/wings-over-atreia-feeding-trolls/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/01/24/wings-over-atreia-feeding-trolls/</guid><comments>http://massively.joystiq.com/2011/01/24/wings-over-atreia-feeding-trolls/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/wings-over-atreia/" rel="tag">Wings Over Atreia</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/wings-over-atreia"><img alt="" border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/woaheader-1295771044.jpg" vspace="4" /></a></div>
<em>"</em><a href="http://us.battle.net/wow/en/">WoW</a><em> was the first MMO."</em><br />
<em>"WTF you --------- [bless the filter]."<br />
"Your mom just left here."</em><br />
<br />
Channel /3 will be the death of me. Or perhaps just my sanity. If not, then it may be the cause of some random homicides soon.<br />
<br />
Although I had another topic all planned out (and already mostly penned), I had an about-face for this week's article. This subject is something that is always on the edge of my mind, and as of late, it has been more front and center. In fact, this week has seen discussions on the matter with friends, <a href="http://massively.joystiq.com/team/">colleagues</a>, legion-mates, and even my munchkins. The hot topic? <a href="http://massively.joystiq.com/2007/12/07/the-daily-grind-to-forum-or-not-to-forum/">Trolls</a>.<br />
<br />
<a href="http://na.aiononline.com/"><em>Aion</em></a> players know that /3 is the LFG (looking for group) channel, and occasionally you can actually find people looking for groups there! However, because it is the only server-wide channel, people mostly use it for any type of random chatter. And by chatter, I mean a range of sexual comments, preening, raging, and flat-out trolling. Granted, sometimes following along with /3 chatter is simply amusing, but oftentimes it becomes annoying or even outright offensive. In any case, it's hard to pick out anything of value through the fast-paced spam.<br />
<br />
Now don't get me wrong; I am all for quips and banter and building <a href="http://massively.joystiq.com/2010/11/27/the-daily-grind-community-or-content/">a community</a>, but it seems that the folks with any amount of consideration and class stay quiet for the most part. If we were to judge society off of universal chat channels, I think I would be all for large-scale nuclear annihilation; people treat others in <a href="http://massively.joystiq.com/2010/01/24/the-virtual-whirl-community-guide-to-virtual-worlds/">virtual worlds</a> like they wouldn't dream of vis-&agrave;-vis. Why is that? And what can we do to increase civility, decrease trolling, and improve gaming experiences overall?<br />
<br />
Cross the bridge (don't stop to feed the trolls!) to explore these points with me and share some amusing trolling moments from your server! (Please keep it clean folks!)<p><a href="http://massively.joystiq.com/2011/01/24/wings-over-atreia-feeding-trolls/" rel="bookmark">Continue reading <em>Wings Over Atreia: Feeding trolls</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/01/24/wings-over-atreia-feeding-trolls/">Wings Over Atreia: Feeding trolls</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 24 Jan 2011 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/01/24/wings-over-atreia-feeding-trolls/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19811529/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/01/24/wings-over-atreia-feeding-trolls/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aion</category><category>aion-game</category><category>block-list</category><category>drama</category><category>featured</category><category>global-chat</category><category>lfg</category><category>lfg-channel</category><category>lfgchannel</category><category>looking-for-group</category><category>nc-soft</category><category>nc-soft-aion</category><category>ncsoft</category><category>ncsoft-aion</category><category>troll</category><category>trolls</category><category>virtual-worlds</category><category>Wings-Over-Atreia</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Mon, 24 Jan 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[MMO Family: A parent's look at Club Penguin]]></title><link>http://massively.joystiq.com/2010/12/21/mmo-family-a-parents-look-at-club-penguin/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/12/21/mmo-family-a-parents-look-at-club-penguin/</guid><comments>http://massively.joystiq.com/2010/12/21/mmo-family-a-parents-look-at-club-penguin/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/club-penguin/" rel="tag">Club Penguin</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/kids/" rel="tag">Kids</a>, <a href="http://massively.joystiq.com/category/mmo-family/" rel="tag">MMO Family</a>, <a href="http://massively.joystiq.com/category/family/" rel="tag">Family</a></p><div style="text-align: center;"><a href="http://www.clubpenguin.com/"><img  border="1" hspace="4" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/12/peng1ls2p.jpg" /></a></div>
<em><a href="http://massively.joystiq.com/category/mmo-family/">MMO Family</a> is your resource for leveling a gaming-specced family, from tips on balancing gaming with family life to finding age-appropriate online games for everyone in the family.</em> <br />
<br />
Perhaps the leading name in virtual worlds aimed at the younger set, <a href="http://www.clubpenguin.com/"><em>Club Penguin</em></a> has taken its place as the starter game of choice for many a young online gamer. Ask around any elementary school, and you're bound to find kids who're playing this Flash-based browser game. <br />
<br />
We'd heard of the game too, of course -- but we'd never played. So let's take a look at how this virtual world of waddling friendlies stacks up against the rest of the kids' games we've reviewed in our <a href="http://massively.joystiq.com/parentsguide/">Parent's Guide to Kids &amp; Family Gaming</a>.<p><a href="http://massively.joystiq.com/2010/12/21/mmo-family-a-parents-look-at-club-penguin/" rel="bookmark">Continue reading <em>MMO Family: A parent's look at Club Penguin</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/12/21/mmo-family-a-parents-look-at-club-penguin/">MMO Family: A parent's look at Club Penguin</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 21 Dec 2010 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/12/21/mmo-family-a-parents-look-at-club-penguin/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19771241/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/12/21/mmo-family-a-parents-look-at-club-penguin/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>browser</category><category>browser-based</category><category>child-friendly</category><category>children</category><category>club-penguin</category><category>f2p</category><category>family</category><category>family-friendly</category><category>family-gaming</category><category>free-to-play</category><category>freemium</category><category>kid-friendly</category><category>kids</category><category>mmo-family</category><category>parents-guide</category><category>parents-guide-to-kids-and-family-gaming</category><category>virtual-world</category><category>virtual-worlds</category><dc:creator><![CDATA[Lisa Poisso]]></dc:creator><pubDate>Tue, 21 Dec 2010 14:00:00 EST</pubDate></item><item><title><![CDATA[Anti-Aliased: What happened to building worlds]]></title><link>http://massively.joystiq.com/2010/10/22/anti-aliased-what-happened-to-building-worlds/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/10/22/anti-aliased-what-happened-to-building-worlds/</guid><comments>http://massively.joystiq.com/2010/10/22/anti-aliased-what-happened-to-building-worlds/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/anti-aliased/" rel="tag">Anti-Aliased</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/anti-aliased"><img hspace="4" height="281" border="1" width="530" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/10/creating-worlds-aa.jpg" alt="" /></a></div>
I hope you guys have taken the time to check out <a href="http://massively.joystiq.com/tag/gdc-online-2010/">our GDCO coverage</a>, specifically <a href="http://massively.joystiq.com/2010/10/10/gdco-2010-interview-with-dr-richard-bartle/">our interview with Richard Bartle</a>. If there's anything that has really been on my mind for these past weeks, it's been that. Dr. Bartle's approach to MMOs is very similar to my own personal approach to MMOs: these are games, but they are also worlds.<br />
<br />
And it's been that line of thinking that has lead me to today's column. What happened to creating worlds in our games?<br />
<br />
Now, I'm not saying that our games don't include vast settings for us to explore. All of our MMOs include some great settings, but they seem to fall flat anymore. Instead of focusing on how players can interact with the world and each other, many developers are focused on creating the coveted "theme park" environment. We have worlds filled with pre-planned obstacles and challenges that rarely change and evolve over time, instead of allowing players to interact with the world and vice-versa.<br />
<br />
So, with all of our new knowledge on how games work, what's stopping us from tackling the challenges we used to tackle regularly? How can we make world building and sandbox practices approachable? How can we re-ignite the creative fire?<p><a href="http://massively.joystiq.com/2010/10/22/anti-aliased-what-happened-to-building-worlds/" rel="bookmark">Continue reading <em>Anti-Aliased: What happened to building worlds</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/10/22/anti-aliased-what-happened-to-building-worlds/">Anti-Aliased: What happened to building worlds</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 22 Oct 2010 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/10/22/anti-aliased-what-happened-to-building-worlds/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19680895/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/10/22/anti-aliased-what-happened-to-building-worlds/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anti-aliased</category><category>building-worlds</category><category>featured</category><category>game-design</category><category>imagination</category><category>online-worlds</category><category>open-world-design</category><category>pve</category><category>pvp</category><category>sandbox</category><category>theme-park</category><category>virtual-worlds</category><category>world</category><category>world-creation</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Fri, 22 Oct 2010 16:30:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Do you miss virtual worlds?]]></title><link>http://massively.joystiq.com/2010/10/04/the-daily-grind-do-you-miss-virtual-worlds/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/10/04/the-daily-grind-do-you-miss-virtual-worlds/</guid><comments>http://massively.joystiq.com/2010/10/04/the-daily-grind-do-you-miss-virtual-worlds/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/the-daily-grind"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/10/sandcastle.gif" /></a></div>
There's no doubt that MMORPGs have become more game-like and less world-like as the genre has <a href="http://www.worldofwarcraft.com">gone mainstream</a>. Whether that's a good thing or a bad thing depends largely on what attracted you to MMORPGs in the first place. For some, combat, killing, and an endless avalanche of gear, achievements, and character stats are the main draw. For others, crafting and world-building are the raison d'etre, with small helpings of escapism and immersion on the side. <br />
<br />
With the exception of <a href="http://www.secondlife.com"><em>Second Life</em></a>, you'd be hard pressed to find a well-known MMO that isn't an exercise in tightly controlled carrot-chasing in one form or another, and the days of <a href="http://starwarsgalaxies.station.sony.com/players/index.vm">highly evolved non-combat</a> <a href="http://www.uoherald.com/news/">gameplay systems</a> seem to have gone the way of the dodo bird.<br />
<br />
Today's <a href="http://massively.joystiq.com/category/the-daily-grind">Daily Grind</a> question is three-fold: Do you miss the days of MMO virtual worlds, and what current-generation title do you do think best does the term justice? Finally, how do you personally define "virtual world?"<hr />
<img hspace="4" vspace="4" border="1" align="left" alt="" style="margin-right: 5px;" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/09/coffee.jpg" /><em>Every morning, the Massively bloggers probe the minds of our readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://massively.joystiq.com/category/the-daily-grind/">The Daily Grind</a>!</em><hr /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/10/04/the-daily-grind-do-you-miss-virtual-worlds/">The Daily Grind: Do you miss virtual worlds?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 04 Oct 2010 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/10/04/the-daily-grind-do-you-miss-virtual-worlds/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19658618/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/10/04/the-daily-grind-do-you-miss-virtual-worlds/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>game-discussion</category><category>gamer-discussion</category><category>mmo-discussion</category><category>mmo-hot-topics</category><category>mmo-issues</category><category>mmo-topics</category><category>mmorpg-discussion</category><category>mmorpg-hot-topics</category><category>mmorpg-topics</category><category>sandbox</category><category>second-life</category><category>star-wars-galaxies</category><category>tdg</category><category>the-daily-grind</category><category>themepark</category><category>ultima-online</category><category>virtual-worlds</category><category>world-of-warcraft</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 04 Oct 2010 08:00:00 EST</pubDate></item><item><title><![CDATA[Michael Jackson virtual world planned for 2011 launch]]></title><link>http://massively.joystiq.com/2010/09/21/michael-jackson-virtual-world-planned-for-2011-launch/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/09/21/michael-jackson-virtual-world-planned-for-2011-launch/</guid><comments>http://massively.joystiq.com/2010/09/21/michael-jackson-virtual-world-planned-for-2011-launch/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/tag/planet-michael"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/09/icouldnotmakethisstuffup-rb-921.jpg" /></a></div>
"<em>The Ultimate Michael Jackson Online Game</em>" may not be a virtual world you expected, but it's a very real project coming to us late next year, via <a href="http://www.entropiauniverse.com/"><em>Entropia Universe</em></a>.<br />
<br />
<a href="http://www.seeglobalentertainment.com/">SEE Virtual Worlds</a> approached Michael Jackson's estate about producing <a href="http://www.planetmichael.com/"><em>Planet Michael</em></a>, and the company is planning to focus on the King of Pop's positive impact on our culture: "Planet Michael <em>will offer fans around the globe an innovative, first-of-its-kind interactive gaming and social experience that truly celebrates Michael Jackson's extraordinary life as an artist and humanitarian.</em>"<br />
<br />
<a href="http://massively.joystiq.com/tag/planet-michael"><em>Planet Michael</em></a> will be a free-to-play themed planet created specifically for <a href="http://massively.joystiq.com/category/entropia-universe"><em>Entropia Universe</em></a> with "<em>gameplay monetization</em>" that allows players to take on different occupations and sometimes contribute to real-world charities at the same time. The site is currently <a href="http://www.planetmichael.com/">live and taking signups</a>. <p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/09/21/michael-jackson-virtual-world-planned-for-2011-launch/">Michael Jackson virtual world planned for 2011 launch</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 21 Sep 2010 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.planetmichael.com/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/21/michael-jackson-virtual-world-planned-for-2011-launch/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19642152/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/21/michael-jackson-virtual-world-planned-for-2011-launch/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>f2p</category><category>free-to-play</category><category>ftp</category><category>michael-jackson</category><category>planet-michael</category><category>see-virtual-worlds</category><category>virtual-worlds</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Tue, 21 Sep 2010 11:00:00 EST</pubDate></item><item><title><![CDATA[The Tattered Notebook: Behind enemy lines]]></title><link>http://massively.joystiq.com/2010/09/13/the-tattered-notebook-behind-enemy-lines/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/09/13/the-tattered-notebook-behind-enemy-lines/</guid><comments>http://massively.joystiq.com/2010/09/13/the-tattered-notebook-behind-enemy-lines/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-tattered-notebook/" rel="tag">The Tattered Notebook</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/the-tattered-notebook"><img alt="" border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/11/ttntitle-1290984236.jpg" vspace="4" /><br />
	</a></div>
"<em>My boy, we're pilgrims in an unholy land</em>," said Professor Henry Jones to his son Indiana as the duo warily watched a parade of goose-stepping Nazi soldiers (and throngs of their fervent admirers) in the 1989 film <a href="http://en.wikipedia.org/wiki/Indiana_Jones_and_the_Last_Crusade">Indiana Jones and the Last Crusade</a>. I spent many a summer day watching the classic action flick as a kid, and the line inadvertently sprang to mind as I logged into <a href="http://www.soe.com">SOE's</a> free-to-play <a href="http://www.everquest2.com"><em>EverQuest II</em></a> server this past week.<br />
<br />
Now, I know what some of the politically correct types are thinking at this point: did he really just compare F2P to the Nazi party?<br />
<br />
The answer is no, not directly, but I do feel an increasing sense of isolation as seemingly everyone around me drinks the Kool-Aid, and it conjures that empty/hopeless feeling of being stuck behind enemy lines.<br />
<br />
Turn the page for more.<p><a href="http://massively.joystiq.com/2010/09/13/the-tattered-notebook-behind-enemy-lines/" rel="bookmark">Continue reading <em>The Tattered Notebook: Behind enemy lines</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/09/13/the-tattered-notebook-behind-enemy-lines/">The Tattered Notebook: Behind enemy lines</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 13 Sep 2010 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/09/13/the-tattered-notebook-behind-enemy-lines/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19623924/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/13/the-tattered-notebook-behind-enemy-lines/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>EQ2</category><category>eq2x</category><category>EQII</category><category>EverQuest-2</category><category>everquest-ii</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>freeport</category><category>mainstream-gaming</category><category>opinion</category><category>soe</category><category>Sony-Online-Entertainment</category><category>the-tattered-notebook</category><category>the-tattered-notebook-jef-reahard</category><category>virtual-worlds</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 13 Sep 2010 12:00:00 EST</pubDate></item><item><title><![CDATA[The robots are rising on Planet Calypso]]></title><link>http://massively.joystiq.com/2010/08/26/the-robots-are-rising-on-planet-calypso/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/08/26/the-robots-are-rising-on-planet-calypso/</guid><comments>http://massively.joystiq.com/2010/08/26/the-robots-are-rising-on-planet-calypso/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/entropia-universe/" rel="tag">Entropia Universe</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/planet-calypso/" rel="tag">Planet Calypso</a></p><div style="text-align: center;"><a href="http://www.planetcalypso.com/home/"><img hspace="4" height="287" border="1" width="530" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/08/calypso-robots-epl-826.jpg" alt="" /></a></div>
It's not one of the largest games out there, so most people might not know what you're talking about if you mention <a href="http://www.planetcalypso.com/home/"><em>Planet Calypso</em></a>. Those who do might well only think of the <a href="http://massively.joystiq.com/2009/12/29/crystal-palace-space-station-auction-tops-330-000-us-dollars/">highly publicized auctions and trades</a>, in which players have spent large amounts of real-world money to purchase land and facilities (which bring in plenty of real-world money themselves, for the record). But beyond that there is an actual game world, complete with an ongoing storyline. As spotlighted in <a href="http://www.planetcalypso.com/newsletter/campaign/2010/August_Nw10_9/index.xml">the newest game newsletter</a>, that storyline is being turned up by a new event -- an ominous approach by robots.<br />
<br />
The last major assault by the robots left the previous capital city a smoking ruin, and not coincidentally coincided with <a href="http://massively.joystiq.com/2009/08/15/planet-calypso-formerly-entropia-universe-converts-to-cryengin/">the game's graphical update</a> to <a href="http://www.cryengine2.com/">CryEngine 2</a>. This time, the colonists have begun decoding messages sent by the robots, and defenses are gathering to ensure that a repeat of the last event doesn't take place -- even as the robots field a new technology known as "Hydra." Several helpful links for information may be found <a href="http://www.planetcalypso.com/newsletter/campaign/2010/August_Nw10_9/index.xml">within the newsletter</a>, which promises plenty of enjoyment for the players in <a href="http://massively.joystiq.com/category/entropia-universe/"><em>Planet Calypso</em></a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/08/26/the-robots-are-rising-on-planet-calypso/">The robots are rising on Planet Calypso</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 26 Aug 2010 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.planetcalypso.com/newsletter/campaign/2010/August_Nw10_9/index.xml>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/08/26/the-robots-are-rising-on-planet-calypso/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19608448/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/08/26/the-robots-are-rising-on-planet-calypso/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>calypso</category><category>cryengine</category><category>cryengine-2</category><category>entropia</category><category>entropia-universe</category><category>f2p</category><category>first-planet-company</category><category>free-to-play</category><category>hydra</category><category>in-game-events</category><category>invasion</category><category>planet-calypso</category><category>project-entropia</category><category>robot-uprising</category><category>robots</category><category>virtual-worlds</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Thu, 26 Aug 2010 11:00:00 EST</pubDate></item><item><title><![CDATA[Second Life's Emerald client facing obsolescence]]></title><link>http://massively.joystiq.com/2010/08/24/second-lifes-emerald-client-facing-obsolescence/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/08/24/second-lifes-emerald-client-facing-obsolescence/</guid><comments>http://massively.joystiq.com/2010/08/24/second-lifes-emerald-client-facing-obsolescence/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><div style="text-align: center;"><a href="http://brokentoys.org/2010/08/24/the-client-is-in-the-compiler-of-the-enemy/"><img hspace="4" height="311" border="1" width="530" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/08/sl-emerald-epl-824.jpg" alt="" /></a></div>
Recent months have <a href="http://massively.joystiq.com/2010/06/24/linden-lab-ceo-steps-down/">not been</a> <a href="http://massively.joystiq.com/2010/06/07/linden-lab-laying-off-staff-closing-singapore-office/">wholly kind</a> to <a href="http://secondlife.com"><em>Second Life</em></a>, and those circumstances don't seem finished just yet. The Emerald client, one of the most popular third-party viewers -- estimated to be used by as many as half of all players -- has <a href="http://dwellonit.taterunino.net/2010/08/24/has-linden-lab-given-emerald-a-deadline/">fallen out of favor</a> with <a href="http://massively.joystiq.com/tag/Linden-Labs/">Linden Labs</a> and is no longer an officially endorsed option. <a href="http://brokentoys.org">Scott Jennings</a> has <a href="http://brokentoys.org/2010/08/24/the-client-is-in-the-compiler-of-the-enemy/">posted a full rundown of the client's history</a>, charting its progress from the earliest inception of the project to its current status of having fallen from grace.<br />
<br />
The short version (or as short a version as you can get for drama four years in the making) is that Emerald's coders included some rather... <a href="http://dwellonit.taterunino.net/2010/08/22/hijack-hijinks/"><em>hack-tacular</em> backdoors</a> in the client's coding. This is a downside for reasons that should not need to be specified, but does add up to some major problems for the large playerbase still using Emerald. <em><a href="http://massively.joystiq.com/category/Second-Life/">Second Life</a></em> has had a hard time getting its users to switch to the 2.0 viewer, and about the only upside may be that the removal of Emerald will change that... but the <a href="http://dwellonit.taterunino.net/category/virtual-environments/second-life/second-life-viewers/emerald-viewer/">overall drama</a> isn't going to be kind for either the Emerald project or Linden Labs itself.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/08/24/second-lifes-emerald-client-facing-obsolescence/">Second Life's Emerald client facing obsolescence</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 24 Aug 2010 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://brokentoys.org/2010/08/24/the-client-is-in-the-compiler-of-the-enemy/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/08/24/second-lifes-emerald-client-facing-obsolescence/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19606550/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/08/24/second-lifes-emerald-client-facing-obsolescence/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>black-hat-hacking</category><category>controversy</category><category>drama</category><category>emerald</category><category>emerald-viewer</category><category>hacking</category><category>liden-labs-second-life</category><category>linden-labs</category><category>popular-viewers</category><category>projects</category><category>second-life</category><category>second-life-2.0</category><category>second-life-drama</category><category>second-life-linden-labs</category><category>second-life-viewer</category><category>sl</category><category>sl-liden-labs</category><category>third-party-viewers</category><category>virtual-world</category><category>virtual-worlds</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Tue, 24 Aug 2010 21:00:00 EST</pubDate></item><item><title><![CDATA[The cities and world of Final Fantasy XIV]]></title><link>http://massively.joystiq.com/2010/08/19/the-cities-and-world-of-final-fantasy-xiv/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/08/19/the-cities-and-world-of-final-fantasy-xiv/</guid><comments>http://massively.joystiq.com/2010/08/19/the-cities-and-world-of-final-fantasy-xiv/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a></p><div style="text-align: center;"><a href="http://www.finalfantasyxiv.com"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/08/ffxiv-worldbuilding-epl-819.jpg" alt="" /></a></div>
If you're all about living the life of a pirate, then odds are good you don't mind being restricted to <a href="http://massively.joystiq.com/tag/Limsa-Lominsa/">Limsa Lominsa</a> in the <a href="http://www.finalfantasyxiv.com"><em>Final Fantasy XIV</em></a> beta. But if you've done the sea serpent tango more than once, <a href="http://massively.joystiq.com/tag/Uldah/">Ul'dah</a> and <a href="http://massively.joystiq.com/tag/Gridania/">Gridania</a> are no doubt sounding pretty good. So it's a good thing that <a href="http://news.mmosite.com/">MMOSite</a> is reporting that <a href="http://news.mmosite.com/content/2010-08-19/ffxiv_beta_test_in_early_september_with_new_playable_cities,1.shtml">the next phase of beta will start in September</a> and will include the two heretofore unseen cities as playable areas. Considering the <a href="http://massively.joystiq.com/2010/08/17/a-peek-at-gridania-and-uldah-in-final-fantasy-xiv/">recent hands-on experience with the starter cities</a>, we think it's well within the realm of possibility.<br />
<br />
Of course, one of the major components to making each of the starting cities and subsequent areas stand out is the worldbuilding efforts of the development team. The most recent <a href="http://massively.joystiq.com/tag/Making-of-Eorzea/">Making of Eorzea</a> documentary covers precisely this, and not coincidentally, it can be viewed past the cut. With a discussion of the scenery and the visual culture of the game's landscape, the video is something every <em><a href="http://massively.joystiq.com/category/Final-Fantasy-XIV/">Final Fantasy XIV</a></em> player can enjoy, and it shows that the vibrancy of the world has been a big priority during development.<p><a href="http://massively.joystiq.com/2010/08/19/the-cities-and-world-of-final-fantasy-xiv/" rel="bookmark">Continue reading <em>The cities and world of Final Fantasy XIV</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/08/19/the-cities-and-world-of-final-fantasy-xiv/">The cities and world of Final Fantasy XIV</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 19 Aug 2010 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://news.mmosite.com/content/2010-08-19/ffxiv_beta_test_in_early_september_with_new_playable_cities,1.shtml>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/08/19/the-cities-and-world-of-final-fantasy-xiv/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19600562/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/08/19/the-cities-and-world-of-final-fantasy-xiv/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>beta-testing</category><category>ff</category><category>ff14</category><category>ffxiv</category><category>final-fantasy</category><category>final-fantasy-14</category><category>final-fantasy-xiv</category><category>gridania</category><category>landscape</category><category>limsa-lominsa</category><category>making-of-eorzea</category><category>square</category><category>square-enix</category><category>starter-areas</category><category>uldah</category><category>virtual-worlds</category><category>visual-design</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Thu, 19 Aug 2010 19:00:00 EST</pubDate></item><item><title><![CDATA[The Virtual Whirl: Linden Lab goes back to basics]]></title><link>http://massively.joystiq.com/2010/07/31/the-virtual-whirl-linden-lab-goes-back-to-basics/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/07/31/the-virtual-whirl-linden-lab-goes-back-to-basics/</guid><comments>http://massively.joystiq.com/2010/07/31/the-virtual-whirl-linden-lab-goes-back-to-basics/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/the-virtual-whirl/" rel="tag">The Virtual Whirl</a></p><p><a href="http://massively.joystiq.com/category/the-virtual-whirl/"><img hspace="4" height="315" border="1" width="530" vspace="4" style="display: block; float: none; margin-left: auto; margin-right: auto;" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/01/vwhirl4-580.jpg" alt="" /></a></p>
<p>Yesterday, Linden Lab's interim CEO Philip Rosedale and CFO/COO Bob Komin did a talk and Q&amp;A session in <a href="http://secondlife.com/"><em>Second Life</em></a> focused on where things were at, and where things were going. This week, on <a href="http://massively.joystiq.com/category/the-virtual-whirl/">The Virtual Whirl</a>, we're going to take a look at that session and see if some sense can't be made of it all.</p><p><a href="http://massively.joystiq.com/2010/07/31/the-virtual-whirl-linden-lab-goes-back-to-basics/" rel="bookmark">Continue reading <em>The Virtual Whirl: Linden Lab goes back to basics</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/07/31/the-virtual-whirl-linden-lab-goes-back-to-basics/">The Virtual Whirl: Linden Lab goes back to basics</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 31 Jul 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/07/31/the-virtual-whirl-linden-lab-goes-back-to-basics/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19575888/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/31/the-virtual-whirl-linden-lab-goes-back-to-basics/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bk-linden</category><category>bob-komin</category><category>business-models</category><category>featured</category><category>grace-mcdunnough</category><category>linden-lab</category><category>mark-kingdon</category><category>opinion</category><category>philip-linden</category><category>philip-rosedale</category><category>second-life</category><category>second-life-enterprise</category><category>second-life-viewer</category><category>the-virtual-whirl</category><category>treet.tv</category><category>user-generated-content</category><category>viewer-2.0</category><category>virtual-worlds</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Sat, 31 Jul 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[The Virtual Whirl: User interfacing]]></title><link>http://massively.joystiq.com/2010/07/24/the-virtual-whirl-user-interfacing/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/07/24/the-virtual-whirl-user-interfacing/</guid><comments>http://massively.joystiq.com/2010/07/24/the-virtual-whirl-user-interfacing/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/the-virtual-whirl/" rel="tag">The Virtual Whirl</a></p><p style="text-align: center;"><a href="http://massively.joystiq.com/category/the-virtual-whirl/"><img hspace="4" height="315" border="1" width="530" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/01/vwhirl4-580.jpg" alt="" /></a></p>
<p>The user interfaces for general-purpose virtual environments get a pretty bad rap. It's not surprising, actually. They've generally been pretty awful. Not that they are actually hard to <em>learn</em>, but they've been far from comfortable to <em>use</em>.</p>
<p>That's not really very surprising. Those virtual environments don't really fit any of the accreted body of knowledge of user-interaction models, and building comfortable user-interfaces is no easy task.</p><p><a href="http://massively.joystiq.com/2010/07/24/the-virtual-whirl-user-interfacing/" rel="bookmark">Continue reading <em>The Virtual Whirl: User interfacing</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/07/24/the-virtual-whirl-user-interfacing/">The Virtual Whirl: User interfacing</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 24 Jul 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/07/24/the-virtual-whirl-user-interfacing/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19565868/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/24/the-virtual-whirl-user-interfacing/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>business-models</category><category>featured</category><category>frankenstein</category><category>opinion</category><category>stephen-hawking</category><category>the-virtual-whirl</category><category>trading-spaces</category><category>usability</category><category>usability-engineering</category><category>usability-testing</category><category>user-interface</category><category>virtual-worlds</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Sat, 24 Jul 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[The Virtual Whirl: Ill-repute]]></title><link>http://massively.joystiq.com/2010/07/17/the-virtual-whirl-ill-repute/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/07/17/the-virtual-whirl-ill-repute/</guid><comments>http://massively.joystiq.com/2010/07/17/the-virtual-whirl-ill-repute/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/the-virtual-whirl/" rel="tag">The Virtual Whirl</a></p><p><a href="http://massively.joystiq.com/category/the-virtual-whirl/"><img hspace="4" height="315" border="1" width="530" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/01/vwhirl4-580.jpg" style="display: block; float: none; margin-left: auto; margin-right: auto;" alt="" /></a></p>
<p>Virtual environments have a generally poor reputation in many quarters, particularly in the mass-media. Much of that reputation is ill-deserved, and some of it is entirely fabricated (eg: by the mass-media).</p>
<p>I have to ask, what's the big deal?</p><p><a href="http://massively.joystiq.com/2010/07/17/the-virtual-whirl-ill-repute/" rel="bookmark">Continue reading <em>The Virtual Whirl: Ill-repute</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/07/17/the-virtual-whirl-ill-repute/">The Virtual Whirl: Ill-repute</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 17 Jul 2010 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/07/17/the-virtual-whirl-ill-repute/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19554988/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/17/the-virtual-whirl-ill-repute/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>celestial-steed</category><category>celestial-steed-mount</category><category>culture</category><category>economy</category><category>fashion</category><category>featured</category><category>opinion</category><category>second-life</category><category>sex</category><category>sparkle-pony</category><category>the-virtual-whirl</category><category>virtual-worlds</category><category>world-of-warcraft</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Sat, 17 Jul 2010 12:00:00 EST</pubDate></item><item><title><![CDATA[The Virtual Whirl: A brief history of Second Life, 2008-2010 and beyond]]></title><link>http://massively.joystiq.com/2010/07/10/the-virtual-whirl-a-brief-history-of-second-life-2008-2010-and/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/07/10/the-virtual-whirl-a-brief-history-of-second-life-2008-2010-and/</guid><comments>http://massively.joystiq.com/2010/07/10/the-virtual-whirl-a-brief-history-of-second-life-2008-2010-and/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/legal/" rel="tag">Legal</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/the-virtual-whirl/" rel="tag">The Virtual Whirl</a></p><p><a href="http://massively.joystiq.com/category/the-virtual-whirl/"><img hspace="4" height="315" border="1" width="530" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/01/vwhirl4-580.jpg" style="display: block; float: none; margin-left: auto; margin-right: auto;" alt="" /></a></p>
<p>This week, we cover the final installment of our summarized history of <em><a href="http://secondlife.com/"><em>Second Life</em></a> </em>and <a href="http://massively.joystiq.com/tag/linden-lab">Linden Lab</a> (check out <a href="http://massively.joystiq.com/2010/06/26/the-virtual-whirl-a-brief-history-of-second-life/">the first installment</a> or <a href="http://massively.joystiq.com/2010/07/03/the-virtual-whirl-a-brief-history-of-second-life-the-middle-ye/">the second</a>, if you missed them). It's only possible to cover a tiny fraction of the events that took place in the space we have here, but the highlights paint an interesting picture.</p>
<p>We'll be working our way from 2008 to June 2010, and looking at what future directions we expect from there.</p><p><a href="http://massively.joystiq.com/2010/07/10/the-virtual-whirl-a-brief-history-of-second-life-2008-2010-and/" rel="bookmark">Continue reading <em>The Virtual Whirl: A brief history of Second Life, 2008-2010 and beyond</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/07/10/the-virtual-whirl-a-brief-history-of-second-life-2008-2010-and/">The Virtual Whirl: A brief history of Second Life, 2008-2010 and beyond</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 10 Jul 2010 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/07/10/the-virtual-whirl-a-brief-history-of-second-life-2008-2010-and/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19527196/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/10/the-virtual-whirl-a-brief-history-of-second-life-2008-2010-and/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>amsterdam</category><category>business-models</category><category>congress</category><category>culture</category><category>economy</category><category>featured</category><category>frank-herbert</category><category>history</category><category>hypergrid</category><category>ietf</category><category>intellectual-property</category><category>irs</category><category>john-zdanowski</category><category>kathleen-craig</category><category>layoffs</category><category>legal</category><category>linden-lab</category><category>mark-kingdon</category><category>millions-of-us</category><category>mitch-kapor</category><category>OnRez</category><category>opinion</category><category>orange</category><category>philip-rosedale</category><category>reuters</category><category>rezzable-productions</category><category>robin-harper</category><category>second-life</category><category>second-life-enterprise</category><category>second-life-viewer</category><category>singapore</category><category>sl-policy</category><category>step-up</category><category>taser-international-inc</category><category>telstra</category><category>terms-of-service</category><category>the-daily-mail</category><category>the-virtual-whirl</category><category>Trademark</category><category>VAT</category><category>viewer-2</category><category>virtual-worlds</category><category>world-stock-exchange</category><category>wse</category><category>xstreet</category><category>xstreet-sl</category><category>yoko-ono</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Sat, 10 Jul 2010 12:00:00 EST</pubDate></item><item><title><![CDATA[Linden Lab guns for service-based Second Life viewers]]></title><link>http://massively.joystiq.com/2010/07/06/linden-lab-guns-for-service-based-second-life-viewers/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/07/06/linden-lab-guns-for-service-based-second-life-viewers/</guid><comments>http://massively.joystiq.com/2010/07/06/linden-lab-guns-for-service-based-second-life-viewers/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/mobile/" rel="tag">Mobile</a>, <a href="http://massively.joystiq.com/category/legal/" rel="tag">Legal</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/mobile"><img hspace="4" height="282" border="1" width="530" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/07/service-based-viewers.jpg" alt="" /></a></div>
<p>Service-based viewers for <em><a href="http://secondlife.com/"><em>Second Life</em></a> </em>are a little different to the standard kind of viewer software that users might be used to. Standard viewers are downloaded to your PC, run on them and talk directly to the servers. Service-based viewers (also sometimes referred to as 'cloud-based') are either running on a remote server through a web interface, or running on a cloud (or other remote system) and sending data and graphics to a thin client that you run locally. The ill-fated <a href="http://massively.joystiq.com/2008/05/25/vollee-to-include-iphone-support-for-their-mobile-second-life-cl/">Vollee client</a> was one such example, and <a href="http://www.secondlifeinsider.com/2007/02/21/second-life-on-cell-phones/">Comverse is another</a>.</p>
<p><strike>Most</strike> Some of the (relatively few) extant viewers for mobile devices (iPhones, iPads, et al), and web-based <em><a href="http://massively.joystiq.com/category/second-life"><em>Second Life</em></a> </em>viewers like <a href="http://blog.ajaxlife.net/">AJAX Life</a> are service-based viewers (as are a number in development), and <a href="http://massively.joystiq.com/tag/linden-lab">Linden Lab</a> seems bent on closing them down.</p><p><a href="http://massively.joystiq.com/2010/07/06/linden-lab-guns-for-service-based-second-life-viewers/" rel="bookmark">Continue reading <em>Linden Lab guns for service-based Second Life viewers</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/07/06/linden-lab-guns-for-service-based-second-life-viewers/">Linden Lab guns for service-based Second Life viewers</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 06 Jul 2010 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/07/06/linden-lab-guns-for-service-based-second-life-viewers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19543062/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/06/linden-lab-guns-for-service-based-second-life-viewers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ajaxlife</category><category>business-models</category><category>cloud-computing</category><category>comverse</category><category>katharine-berry</category><category>legal</category><category>linden-lab</category><category>mobile</category><category>opinion</category><category>second-life</category><category>second-life-viewer</category><category>thin-client</category><category>virtual-worlds</category><category>vollee</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Tue, 06 Jul 2010 17:00:00 EST</pubDate></item><item><title><![CDATA[The Virtual Whirl: A brief history of Second Life, the middle years]]></title><link>http://massively.joystiq.com/2010/07/03/the-virtual-whirl-a-brief-history-of-second-life-the-middle-ye/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/07/03/the-virtual-whirl-a-brief-history-of-second-life-the-middle-ye/</guid><comments>http://massively.joystiq.com/2010/07/03/the-virtual-whirl-a-brief-history-of-second-life-the-middle-ye/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/bugs/" rel="tag">Bugs</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/legal/" rel="tag">Legal</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/the-virtual-whirl/" rel="tag">The Virtual Whirl</a></p><p><a href="http://massively.joystiq.com/category/the-virtual-whirl/"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/01/vwhirl4-580.jpg" alt="" style="display: block; float: none; margin-left: auto; margin-right: auto;" /></a></p>
<p>This week, we cover the second installment of our summarized history of <em><a href="http://secondlife.com/"><em>Second Life</em></a> </em>and <a href="http://massively.joystiq.com/tag/linden-lab">Linden Lab</a> (or <a href="http://massively.joystiq.com/2010/06/26/the-virtual-whirl-a-brief-history-of-second-life/">check out part one</a>, if you missed it). From 2005, there's an impossible amount of material to cover, but there are some interesting stories lurking among it all.</p>
<p>Join us as we work our way through some of the interesting highlights from 2005, 2006 and 2007.</p><p><a href="http://massively.joystiq.com/2010/07/03/the-virtual-whirl-a-brief-history-of-second-life-the-middle-ye/" rel="bookmark">Continue reading <em>The Virtual Whirl: A brief history of Second Life, the middle years</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/07/03/the-virtual-whirl-a-brief-history-of-second-life-the-middle-ye/">The Virtual Whirl: A brief history of Second Life, the middle years</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 03 Jul 2010 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/07/03/the-virtual-whirl-a-brief-history-of-second-life-the-middle-ye/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19527189/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/03/the-virtual-whirl-a-brief-history-of-second-life-the-middle-ye/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ailin-graef</category><category>anshe-chung</category><category>black-september</category><category>brazil</category><category>bugs</category><category>business-models</category><category>business-week</category><category>culture</category><category>economy</category><category>FBI</category><category>featured</category><category>gambling</category><category>ginko-financial</category><category>gom</category><category>griefers</category><category>griefing</category><category>history</category><category>legal</category><category>linden-dollars</category><category>linden-lab</category><category>mmo-industry</category><category>nipplegate</category><category>opinion</category><category>quicktime</category><category>sao-paulo</category><category>second-life</category><category>slla</category><category>terrorism</category><category>the-virtual-whirl</category><category>trademark</category><category>uigea</category><category>virtual-worlds</category><category>world-stock-exchange</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Sat, 03 Jul 2010 12:00:00 EST</pubDate></item><item><title><![CDATA[Online operators avoid balls-up with football trademarks]]></title><link>http://massively.joystiq.com/2010/06/29/online-operators-avoid-balls-up-with-football-trademarks/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/06/29/online-operators-avoid-balls-up-with-football-trademarks/</guid><comments>http://massively.joystiq.com/2010/06/29/online-operators-avoid-balls-up-with-football-trademarks/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/legal/" rel="tag">Legal</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><div style="text-align: center;"><a href="http://massively.com/tag/fifa"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/06/lcworldcupuniformcoversfullshot.jpg" alt="" /></a></div>
<p>The last time we saw any statistical data on overall awareness of intellectual property issues, it seemed that awareness of copyright and trademarks was quite appallingly low - and actual <em>accurate</em> knowledge about them was a very rare thing indeed.</p>
<p>Surprisingly few people seem to know their way around the don't-do basics, and with record numbers of trademarks being registered in recent years, it is actually nice to see that some online operators have got a firm grip on things this year.</p>
<p>Honestly, if you tossed a press release on our collective desk touting your virtual environment or MMOG having items or outfits available in support of the <a href="http://www.fifa.com/">2010 FIFA World Cup South Africa[TM]</a> ... well, it'd probably cause an avalanche of pizza boxes ... but <em>after</em> we got the mess cleared, we'd probably assume that your promotional stuff was littered with unlicensed FIFA trademarks. It's happened before.</p><p><a href="http://massively.joystiq.com/2010/06/29/online-operators-avoid-balls-up-with-football-trademarks/" rel="bookmark">Continue reading <em>Online operators avoid balls-up with football trademarks</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/06/29/online-operators-avoid-balls-up-with-football-trademarks/">Online operators avoid balls-up with football trademarks</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 29 Jun 2010 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/06/29/online-operators-avoid-balls-up-with-football-trademarks/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19535380/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/06/29/online-operators-avoid-balls-up-with-football-trademarks/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>copyright</category><category>culture</category><category>fiesta-online</category><category>fifa</category><category>FIFA-World-Cup</category><category>free-to-play</category><category>gamigo</category><category>go4goal</category><category>intellectual-property</category><category>legal</category><category>linden-lab</category><category>mmo-industry</category><category>opinion</category><category>second-life</category><category>trademark</category><category>user-generated-content</category><category>virtual-worlds</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Tue, 29 Jun 2010 21:00:00 EST</pubDate></item><item><title><![CDATA[The Virtual Whirl: A brief history of Second Life]]></title><link>http://massively.joystiq.com/2010/06/26/the-virtual-whirl-a-brief-history-of-second-life/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/06/26/the-virtual-whirl-a-brief-history-of-second-life/</guid><comments>http://massively.joystiq.com/2010/06/26/the-virtual-whirl-a-brief-history-of-second-life/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/the-virtual-whirl/" rel="tag">The Virtual Whirl</a></p><p><a href="http://massively.joystiq.com/category/the-virtual-whirl/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/01/vwhirl4-580.jpg" alt="" style="display: block; float: none; margin-left: auto; margin-right: auto;" /></a></p>
<p><a href="http://secondlife.com/"><em>Second Life</em></a> has just seen its seventh anniversary (called its seventh birthday, only it technically isn't -- the original birthday is in March, but the <em>anniversary </em>is in June. There's <em>history</em> there). It's also traditionally a time when <a href="http://massively.com/tag/linden-lab">Linden Lab</a> and <a href="http://massively.joystiq.com/category/second-life"><em>Second Life</em></a> users most often treat each other as enemies and obstacles; and it is a time for retrospectives and for considering the future.</p>
<p>With the departure of Linden Lab CEO Mark Kingdon (the press release release says "<a href="http://massively.joystiq.com/2010/06/24/linden-lab-ceo-steps-down/">stepping down</a>," but the day prior to the release many Linden staffers were saying that Kingdon was fired) Linden Lab has hit a turning point -- or the end of another era.</p>
<p>Accordingly, over the next couple of weeks, we're going to look at the history of <em>Second Life</em>, starting back in 1999 and continuing to the present day. Or at least as much as we <em>can</em> cover the ten-year history of something so rich and diverse in the available space.<br />
<em><br />
Second Life</em> is quite legitimately a phenomenon (<a href="http://massively.joystiq.com/2008/01/08/video-game-giants-awarded-at-ces-2008/">and even won an Emmy award</a>). It was also something of an accident, since it wasn't what Linden Lab started out to make.</p><p><a href="http://massively.joystiq.com/2010/06/26/the-virtual-whirl-a-brief-history-of-second-life/" rel="bookmark">Continue reading <em>The Virtual Whirl: A brief history of Second Life</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/06/26/the-virtual-whirl-a-brief-history-of-second-life/">The Virtual Whirl: A brief history of Second Life</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 26 Jun 2010 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/06/26/the-virtual-whirl-a-brief-history-of-second-life/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19527186/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/06/26/the-virtual-whirl-a-brief-history-of-second-life/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>americana</category><category>bill-watterson</category><category>bugs</category><category>business-models</category><category>cory-ondrejka</category><category>culture</category><category>economy</category><category>emmy-award</category><category>featured</category><category>haptics</category><category>history</category><category>hunter-walk</category><category>kermitt-quirk</category><category>linden-lab</category><category>linden-world</category><category>mark-kingdon</category><category>mitch-kapor</category><category>MUCK</category><category>MUSH</category><category>nathan-keir</category><category>patches</category><category>philip-rosedale</category><category>primitar</category><category>second-life</category><category>steller-sunshine</category><category>teleoperation</category><category>the-virtual-whirl</category><category>tringo</category><category>virtual-worlds</category><category>waldoes</category><category>xml-rpc</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Sat, 26 Jun 2010 13:00:00 EST</pubDate></item><item><title><![CDATA[Linden Lab CEO steps down]]></title><link>http://massively.joystiq.com/2010/06/24/linden-lab-ceo-steps-down/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/06/24/linden-lab-ceo-steps-down/</guid><comments>http://massively.joystiq.com/2010/06/24/linden-lab-ceo-steps-down/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/real-life/" rel="tag">Real life</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><div style="text-align: center;"><a href="http://techcrunch.com/2010/06/24/amidst-turmoil-linden-labs-ceo-steps-down/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/06/sl.jpg" /><br />
</a></div>
<a href="http://techcrunch.com/2010/06/24/amidst-turmoil-linden-labs-ceo-steps-down/">TechCrunch</a> has announced more changes in the works for <a href="http://lindenlab.com/">Linden Lab's</a> troubled <a href="http://www.secondlife.com/"><em>Second Life</em></a> virtual world. On the heels of a move that <a href="http://massively.joystiq.com/2010/06/07/linden-lab-laying-off-staff-closing-singapore-office/">laid off</a> 30 percent of its workforce, the company has announced that CEO Mark Kingdon will be stepping down and giving way to <a href="http://massively.joystiq.com/tag/linden-labs">Linden</a> founder Philip Rosedale in an interim capacity. Additionally, CFO Bob Komin has taken on the role of COO.<br />
<br />
Linden has yet to announce a definitive reason for the upper-management restructuring, but many are speculating that the company will be looking to add a CEO with experience in the burgeoning social networking scene.<br />
<br />
Rosedale, posting on the <a href="http://blogs.secondlife.com/community/features/blog/2010/06/24/returning-to-the-lab">Linden blog</a>, had the following to say regarding the moves: "<em>Our thinking as a team is that my returning to the CEO job now can bring a product and technology focus that will help rapidly improve Second Life. We need to simplify and focus our product priorities - concentrating all our capabilities on making Second Life easier to use and better for the core experiences that it is delivering today. I think that I can be a great help and a strong leader in that process</em>." <br />
<br />
<br />
<table cellspacing="0" cellpadding="5" style="border-width: 0pt; margin-top: -10px; margin-bottom: -15px;">
    <tbody>
        <tr>
            <td valign="top" align="right" style="background-color: rgb(214, 214, 203); background-image: none; background-repeat: repeat; background-attachment: scroll; background-position: 0% 0%; -moz-background-size: auto auto; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"><a href="http://massively.joystiq.com/category/second-life/"><img border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/tatsignal75.jpg" /></a></td>
            <td style="background-color: rgb(214, 214, 203); background-image: none; background-repeat: repeat; background-attachment: scroll; background-position: 0% 0%; -moz-background-size: auto auto; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"><em>Are you a part of the most widely-known collaborative virtual environment or keeping a close eye on it? Massively's <a href="http://massively.joystiq.com/category/second-life/">Second Life coverage</a> keeps you in the loop.</em></td>
        </tr>
        <tr>
        </tr>
    </tbody>
</table><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/06/24/linden-lab-ceo-steps-down/">Linden Lab CEO steps down</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 24 Jun 2010 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://techcrunch.com/2010/06/24/amidst-turmoil-linden-labs-ceo-steps-down/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/06/24/linden-lab-ceo-steps-down/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19530010/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/06/24/linden-lab-ceo-steps-down/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bob-komin</category><category>linden</category><category>linden-lab</category><category>mark-kingdon</category><category>philip-rosedale</category><category>second-life</category><category>social-gaming</category><category>virtual-worlds</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 24 Jun 2010 16:30:00 EST</pubDate></item><item><title><![CDATA[The Virtual Whirl: A crisis of confidence]]></title><link>http://massively.joystiq.com/2010/06/19/the-virtual-whirl-a-crisis-of-confidence/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/06/19/the-virtual-whirl-a-crisis-of-confidence/</guid><comments>http://massively.joystiq.com/2010/06/19/the-virtual-whirl-a-crisis-of-confidence/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/the-virtual-whirl/" rel="tag">The Virtual Whirl</a></p><p><a href="http://massively.joystiq.com/category/the-virtual-whirl/"><img hspace="4" vspace="4" border="1" alt="" style="display: block; float: none; margin-left: auto; margin-right: auto;" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/01/vwhirl4-580.jpg" /></a></p>
<p>Most things in the world operate on faith. Governments, currencies, intellectual property, human rights and brands all require certain minimum levels of belief and confidence in order to function.</p>
<p>When it comes to virtual environments, as I've maintained in the past, faith is critical.</p><p><a href="http://massively.joystiq.com/2010/06/19/the-virtual-whirl-a-crisis-of-confidence/" rel="bookmark">Continue reading <em>The Virtual Whirl: A crisis of confidence</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/06/19/the-virtual-whirl-a-crisis-of-confidence/">The Virtual Whirl: A crisis of confidence</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 19 Jun 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/06/19/the-virtual-whirl-a-crisis-of-confidence/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19521453/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/06/19/the-virtual-whirl-a-crisis-of-confidence/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>business-models</category><category>culture</category><category>featured</category><category>linden-lab</category><category>mmo-industry</category><category>opinion</category><category>second-life</category><category>the-virtual-whirl</category><category>virtual-worlds</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Sat, 19 Jun 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[The Virtual Whirl: The bottom line]]></title><link>http://massively.joystiq.com/2010/06/12/the-virtual-whirl-the-bottom-line/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/06/12/the-virtual-whirl-the-bottom-line/</guid><comments>http://massively.joystiq.com/2010/06/12/the-virtual-whirl-the-bottom-line/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/the-virtual-whirl/" rel="tag">The Virtual Whirl</a></p><p><a href="http://massively.joystiq.com/category/the-virtual-whirl/"><img vspace="4" hspace="4" border="1" style="display: block; float: none; margin-left: auto; margin-right: auto;" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/01/vwhirl4-580.jpg" /></a></p>
<p>Hot topic of the week would be <a href="http://www.prnewswire.com/news-releases/linden-lab-restructures-to-generate-efficiencies-and-support-investment-in-new-platforms-95982564.html">the Linden Lab layoffs</a>. 30% of the staff (roughly 110 or so individuals) were laid off this week in a round of layoffs <a href="http://massively.joystiq.com/2010/06/07/linden-lab-laying-off-staff-closing-singapore-office/">that we spotted ahead of the official announcements</a>. Additional staff have been shed since the beginning of the year.</p>
<p>Staff have been dropped from market-development, business development, engineering, quality assurance, human resources, community and executive management. Hardest hit this week are community and customer-advocacy roles and quality-assurance/testing.</p>
<p>What <em>isn't</em> hard to see is why these cuts were made, and in fact, why they are <em>vital</em> to Linden Lab as a going concern. At least it isn't hard to see when you're looking in the right place.</p><p><a href="http://massively.joystiq.com/2010/06/12/the-virtual-whirl-the-bottom-line/" rel="bookmark">Continue reading <em>The Virtual Whirl: The bottom line</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/06/12/the-virtual-whirl-the-bottom-line/">The Virtual Whirl: The bottom line</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 12 Jun 2010 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/06/12/the-virtual-whirl-the-bottom-line/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19511190/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/06/12/the-virtual-whirl-the-bottom-line/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>business-models</category><category>daryl-chin</category><category>economy</category><category>featured</category><category>layoffs</category><category>linden-dollars</category><category>linden-lab</category><category>opinion</category><category>second-life</category><category>supply-linden</category><category>the-straits-times</category><category>the-virtual-whirl</category><category>tyche-shepherd</category><category>virtual-worlds</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Sat, 12 Jun 2010 12:00:00 EST</pubDate></item><item><title><![CDATA[Linden Lab laying off staff, closing Singapore office]]></title><link>http://massively.joystiq.com/2010/06/07/linden-lab-laying-off-staff-closing-singapore-office/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/06/07/linden-lab-laying-off-staff-closing-singapore-office/</guid><comments>http://massively.joystiq.com/2010/06/07/linden-lab-laying-off-staff-closing-singapore-office/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><p><a href="http://massively.com/tag/linden-lab/" style=""><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/06/linden-lab-office-interior19.jpg" alt="Linden Lab" /></a>Back in April, we observed the departure of what we estimate to be approximately 5% or so of <a href="http://massively.com/tag/linden-lab">Linden Lab's</a> total headcount. Some churn is to be expected, of course, especially in a tech company. It seemed a little odd that the positions didn't <em>appear</em> to have been advertised or refilled, but sometimes that happens out of sight. Last week, a Lab spokesperson confirmed for us that the Lab still had in excess of 300 staff.</p>
<p>This week, however, we're actually becoming quite concerned as there are signs of what seems to be a significant series of layoffs in progress at Linden Lab.</p><p><a href="http://massively.joystiq.com/2010/06/07/linden-lab-laying-off-staff-closing-singapore-office/" rel="bookmark">Continue reading <em>Linden Lab laying off staff, closing Singapore office</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/06/07/linden-lab-laying-off-staff-closing-singapore-office/">Linden Lab laying off staff, closing Singapore office</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 07 Jun 2010 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/06/07/linden-lab-laying-off-staff-closing-singapore-office/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19505005/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/06/07/linden-lab-laying-off-staff-closing-singapore-office/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>breaking</category><category>layoffs</category><category>linden-lab</category><category>mmo-industry</category><category>opinion</category><category>second-life</category><category>second-life-enterprise</category><category>singapore</category><category>virtual-worlds</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Mon, 07 Jun 2010 13:00:00 EST</pubDate></item></channel></rss>
