Posts tagged Virtual-Worlds 
Free for All: Old Second Life documentary still highlights truths
So I was working on this week's Free for All last night when a buddy of mine asked me if I had seen a certain older Second Life documentary. I didn't think I had before, but it turns out that my usual record of consuming everything MMO still stands, and it was fun to re-watch the older ...
The Game Archaeologist moves into Lucasfilm's Habitat: Part 2
Last week on the exciting cosmic adventures of the Game Archaeologist, we uncovered the ancient civilization of Lucasfilm's Habitat, one of the early predecessors to graphical MMOs. While we talked about how it came to be and pondered just how much money we'd waste if game companies were still ...
Raph Koster: Immersion is not a core game virtue
Yeah, you read that right, virtual world fans. One of the more celebrated sandbox MMORPG developers is apparently throwing in the towel when it comes to immersion. Raph Koster wrote what can only be termed a lament on his personal blog today, saying that "immersion does not make a lot of sense in ...
Portions of Twinity virtual world taken offline
Twinity users are experiencing a bit of lawyerly inconvenience according to virtual world blogger Tateru Nino. Portions of the Metaversum GmbH sim have been taken offline for unspecified reasons, and Nino speculates that "someone's team of undead zombie lawyers woke up and started asserting ...
Second Life rolls out Linden Realms publicly on December 1st
Something very unusual is coming to Second Life on December 1st: a game. All right, that in and of itself isn't all that unusual, since the virtual world has long empowered users to create their own systems and their own games. But this is still something different because it's not a user-created ...
EVE dev video talks customer relations and server nodes
As part of a refocusing on developing EVE Online, CCP Games has recently taken us on a video tour of its art, features and core technology departments. This week it's the turn of the customer relations and Virtual Worlds departments as CCP Guard finds out what makes EVE tick. In his visit to the ...
The Anvil of Crom: Surviving the craftpocalypse
So last week we started talking a bit about Age of Conan's 2012 crafting revamp. I laid out a few things that foul up the current system -- from a tradeskiller's point of view, naturally -- but I didn't quite get around to talking about solutions. Though that's on the to-do list, I may not get ...
Neal Stephenson talks MMORPGs and virtual economies
"The virtual reality that we all talked about and that we all imagined 20 years ago didn't happen in the way that we predicted. It happened instead in the form of video games," says Neal Stephenson, nerd icon and noted author of Snow Crash and The Diamond Age. In a new interview at Forbes, ...
New interview highlights the development of Otherland
Otherland was an ambitious project that had fallen off the radar for quite some time, but it looks like the project is back on track. Based on the novel series of the same name, the game is set to place players in the eponymous multi-world simulation, a surreal network of virtual worlds filled ...
Massively Exclusive: The sweet and sour of ArcheAge's third closed beta
Forgive me for getting this out of the way up front: I frickin' hate betas. Loathe them. Avoid them like the plague, usually. Why then, did I find myself foregoing sleep for the better part of last week to log into XL Games' third closed beta test for ArcheAge? Curiosity, for sure, and maybe ...
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Some Assembly Required: Salem dev talks permadeath, griefing, and skill-based gameplay
Posted on Feb 10th 2012 9:00AM



