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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[The Virtual Whirl: Community guide to Virtual Worlds]]></title><link>http://massively.joystiq.com/2010/01/24/the-virtual-whirl-community-guide-to-virtual-worlds/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/01/24/the-virtual-whirl-community-guide-to-virtual-worlds/</guid><comments>http://massively.joystiq.com/2010/01/24/the-virtual-whirl-community-guide-to-virtual-worlds/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/there/" rel="tag">There</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/blue-mars/" rel="tag">Blue Mars</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/the-virtual-whirl/" rel="tag">The Virtual Whirl</a></p><p style="text-align: center;"><a href="http://massively.joystiq.com/category/the-virtual-whirl/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/01/vwhirl4-580.jpg" /></a></p>
<p>Welcome to <a href="http://massively.joystiq.com/category/the-virtual-whirl/">The Virtual Whirl</a>, a new weekly Massively column covering virtual environments generally. The term 'virtual world' is slowly seeing less use, being supplanted by the more general 'virtual environment', but the world term still has a fair bit of life left in it.</p>
<p>Virtual environments covers a whole <em>lot</em> of ground. From William Crowther's original efforts in 1976 that based a game in a virtual version of the Mammoth Cave in Kentucky, virtual environments have been a part of gaming, artificial intelligence and behavioral research, modeling, telemetry and process control and more.</p>
<p>Nowadays we're seeing <a href="http://secondlife.com/" style=""><em>Second Life</em></a>, <a href="http://bluemars.com/" style=""><em>Blue Mars</em></a>, <em><a href="http://www.there.com/" style="">There.com</a></em>, <a href="http://imvu.com/" style=""><em>IMVU</em></a> and others trying to find places in non-game contexts, like content-development and prototyping, publishing and performance, entertainment and social, education and business; efforts that are met with varying amounts of success.</p><p><a href="http://massively.joystiq.com/2010/01/24/the-virtual-whirl-community-guide-to-virtual-worlds/" rel="bookmark">Continue reading <em>The Virtual Whirl: Community guide to Virtual Worlds</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/01/24/the-virtual-whirl-community-guide-to-virtual-worlds/">The Virtual Whirl: Community guide to Virtual Worlds</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 24 Jan 2010 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/01/24/the-virtual-whirl-community-guide-to-virtual-worlds/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19329205/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/24/the-virtual-whirl-community-guide-to-virtual-worlds/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blue-mars</category><category>copper-robot</category><category>dusan-writer</category><category>facebook</category><category>featured</category><category>forterra</category><category>forterra-systems</category><category>frenzoo</category><category>haiti</category><category>identity</category><category>imvu</category><category>linden-lab</category><category>m-linden</category><category>mammoth-cave</category><category>mark-kingdon</category><category>mark-zuckerberg</category><category>metanomics</category><category>michael-wilson</category><category>mitch-wagner</category><category>new-world-notes</category><category>privacy</category><category>second-life</category><category>second-life-2.0</category><category>second-life-viewer</category><category>simon-newstead</category><category>the-metaverse-journal</category><category>the-virtual-whirl</category><category>there.com</category><category>virtual-worlds</category><category>virtual-worlds-news</category><category>william-crowther</category><category>windlight</category><category>worlds-in-motion</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Sun, 24 Jan 2010 15:00:00 EST</pubDate></item><item><title><![CDATA[Is Congress the smoking gun behind Second Life's turnaround on adult content?]]></title><link>http://massively.joystiq.com/2009/05/09/is-congress-the-smoking-gun-behind-second-lifes-turnaround-on-a/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/05/09/is-congress-the-smoking-gun-behind-second-lifes-turnaround-on-a/</guid><comments>http://massively.joystiq.com/2009/05/09/is-congress-the-smoking-gun-behind-second-lifes-turnaround-on-a/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/politics/" rel="tag">Politics</a>, <a href="http://massively.joystiq.com/category/legal/" rel="tag">Legal</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><div style="text-align: center;"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/05/tan-virtual-congress-580.jpg" /></div>
<p>So, ever wonder what's <em>really</em> motivating Linden Lab's recent push to implement an Adult content rating and firm up age-verification for <a href="http://secondlife.com/"><em>Second Life</em></a>? How about <em><a href="http://thomas.loc.gov/cgi-bin/bdquery/z?d110:H.R.7323:">HR110-920 FINANCIAL SERVICES AND GENERAL GOVERNMENT APPROPRIATIONS BILL, 2009</a></em>?</p>
<p>This is an appropriations bill that covers a lot of ground, covering appropriations for a whole lot of things. Introduced on 10 December 2008, the bill specifically includes an appropriation for an investigation and report to Congress on explicit content in virtual environments and on the access to those environments by minors.</p><p><a href="http://massively.joystiq.com/2009/05/09/is-congress-the-smoking-gun-behind-second-lifes-turnaround-on-a/" rel="bookmark">Continue reading <em>Is Congress the smoking gun behind Second Life's turnaround on adult content?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/05/09/is-congress-the-smoking-gun-behind-second-lifes-turnaround-on-a/">Is Congress the smoking gun behind Second Life's turnaround on adult content?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 09 May 2009 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.virtualworldsnews.com/2009/05/ftc-reporting-to-congress-on-virtual-worlds-kids-and-explicit-content.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/09/is-congress-the-smoking-gun-behind-second-lifes-turnaround-on-a/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1541296/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/09/is-congress-the-smoking-gun-behind-second-lifes-turnaround-on-a/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adult-content</category><category>congress</category><category>ftc</category><category>legal</category><category>linden-lab</category><category>opinion</category><category>politics</category><category>second-life</category><category>sl-adult-content</category><category>virtual-worlds</category><category>virtual-worlds-news</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Sat, 09 May 2009 11:00:00 EST</pubDate></item><item><title><![CDATA[Virtual worlds industry leaders provide forecast for 2009]]></title><link>http://massively.joystiq.com/2009/01/20/virtual-worlds-industry-leaders-provide-forecast-for-2009/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/01/20/virtual-worlds-industry-leaders-provide-forecast-for-2009/</guid><comments>http://massively.joystiq.com/2009/01/20/virtual-worlds-industry-leaders-provide-forecast-for-2009/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><a href="http://www.virtualworldsnews.com/2009/01/virtual-worlds-management-industry-forecast-2009.html"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/01/virtualworldsmgmtforecast09at425.jpg" /></a><br />The Virtual Worlds Management Industry Forecast 2009 (say that three times fast) is now available. What is this Forecast, you wonder? <a href="http://www.virtualworldsmanagement.com/">Virtual Worlds Management</a> -- a provider of media, research, and online services related to virtual worlds -- collected the responses from over 60 industry leaders on issues ranging from business/product goals and challenges to be faced, to how they'll adapt to economic changes in 2009. <br /><br />The Forecast for 2009 is a condensed bit of collective knowledge from the movers and shakers in the <a href="http://massively.joystiq.com/category/virtual-worlds">virtual worlds industry</a>, and certainly worth a read if you're curious about where virtual worlds may be heading over the coming year.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/01/20/virtual-worlds-industry-leaders-provide-forecast-for-2009/">Virtual worlds industry leaders provide forecast for 2009</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 20 Jan 2009 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.virtualworldsnews.com/2009/01/virtual-worlds-management-industry-forecast-2009.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/20/virtual-worlds-industry-leaders-provide-forecast-for-2009/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1435139/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/20/virtual-worlds-industry-leaders-provide-forecast-for-2009/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>business-models</category><category>challenges</category><category>economy</category><category>forecast</category><category>industry-leaders</category><category>opinion</category><category>virtual-worlds</category><category>virtual-worlds-management</category><category>virtual-worlds-news</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Tue, 20 Jan 2009 17:00:00 EST</pubDate></item><item><title><![CDATA[Virtual worlds without interoperability are dead worlds, Swaminathan]]></title><link>http://massively.joystiq.com/2008/06/01/virtual-worlds-without-interoperability-are-dead-worlds-swamina/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/01/virtual-worlds-without-interoperability-are-dead-worlds-swamina/</guid><comments>http://massively.joystiq.com/2008/06/01/virtual-worlds-without-interoperability-are-dead-worlds-swamina/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/habbo-hotel/" rel="tag">Habbo Hotel</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><p><img width="225" vspace="4" hspace="4" height="131" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/many-worlds.jpg" alt="" />Kishore Swaminathan, chief scientist for IT consulting firm Accenture is skeptical about the long-term success of non-game virtual worlds that lack interoperability. Swaminathan believes that interoperability of accounts, assets and a common currency are key to the success of virtual worlds.</p>
<p>Swaminathan draws parallels between closed virtual worlds like <a href="http://www.habbo.com/"><em>Habbo Hotel</em></a> and <a href="http://secondlife.com/"><em>Second Life</em></a> with closed services such as Compuserve -- although seems to neglect that services such as Compuserve were established in a time where interoperability pre-existed.</p>
<p>Nevertheless, despite something of a heady rush of corporations towards closed worlds, Swaminathan sees them outgrowing those worlds very quickly, and looking towards more open and interoperable systems. 'I don't think, two years from now, there will be a Second Life...', he said.</p>
<p>[via Virtual Worlds News]<br /></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/01/virtual-worlds-without-interoperability-are-dead-worlds-swamina/">Virtual worlds without interoperability are dead worlds, Swaminathan</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 01 Jun 2008 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.virtualworldsnews.com/2008/05/accenture-chief.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/01/virtual-worlds-without-interoperability-are-dead-worlds-swamina/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1211770/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/01/virtual-worlds-without-interoperability-are-dead-worlds-swamina/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>accenture</category><category>compuserve</category><category>habbo-hotel</category><category>kishore-swaminathan</category><category>second-life</category><category>virtual-worlds-news</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Sun, 01 Jun 2008 13:00:00 EST</pubDate></item><item><title><![CDATA[Kiddie virtual worlds top the century mark]]></title><link>http://massively.joystiq.com/2008/04/14/kiddie-virtual-worlds-top-the-century-mark/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/04/14/kiddie-virtual-worlds-top-the-century-mark/</guid><comments>http://massively.joystiq.com/2008/04/14/kiddie-virtual-worlds-top-the-century-mark/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/kids/" rel="tag">Kids</a></p><a href="http://www.hellokittyzone.com/wp-content/uploads/2007/06/pink-hello-kitty-laptop.jpg"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/hkoooooomg.jpg" alt="" /></a>According to a <a href="http://www.virtualworldsmanagement.com/2008/youthworlds.html">report recently released by Virtual Worlds Management</a>, there are now over 100 youth-oriented virtual worlds somewhere along the phase of development, from concept to several years post-release. And even that is understating the situation a little bit, as they've lumped both MTV and <a href="http://massively.joystiq.com/2008/01/03/disney-investing-a-cool-100m-in-virtual-worlds/">Disney's burgeoning cadre</a> of virtual worlds into single entries on the list.<br /><br />Virtual Worlds News has <a href="http://www.virtualworldsnews.com/2008/04/report-100-yout.html">a pretty thorough breakdown of the data</a> (with charts!), separating the virtual worlds into categories and target demographics. According to their breakdown of the current landscape, it would appear that the tween category (that is, ages 8-12) is currently the most populated area on the current landscape, targeted as they are by the likes of <a href="http://massively.joystiq.com/category/lego-universe"><em>LEGO Universe</em></a>, <a href="http://massively.joystiq.com/category/hello-kitty-online"><em>Hello Kitty Online</em></a>, and practically every other game under the sun. We like to think that Elves and Orcs are the running cliche of the MMO space, but more likely it's purses and shopping.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/04/14/kiddie-virtual-worlds-top-the-century-mark/">Kiddie virtual worlds top the century mark</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 14 Apr 2008 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.virtualworldsmanagement.com/2008/youthworlds.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/14/kiddie-virtual-worlds-top-the-century-mark/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1166605/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/14/kiddie-virtual-worlds-top-the-century-mark/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>charts</category><category>hello-kitty-online</category><category>kids</category><category>top-100-youth-oriented-virtual-worlds</category><category>tweens</category><category>virtual-worlds</category><category>virtual-worlds-management</category><category>virtual-worlds-news</category><dc:creator><![CDATA[Chris Chester]]></dc:creator><pubDate>Mon, 14 Apr 2008 19:00:00 EST</pubDate></item><item><title><![CDATA[More thoughts for the future in Second Life and beyond]]></title><link>http://massively.joystiq.com/2007/12/28/more-thoughts-for-the-future-in-second-life-and-beyond/</link><guid isPermaLink="true">http://massively.joystiq.com/2007/12/28/more-thoughts-for-the-future-in-second-life-and-beyond/</guid><comments>http://massively.joystiq.com/2007/12/28/more-thoughts-for-the-future-in-second-life-and-beyond/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/education/" rel="tag">Education</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/12/crystalballgazing.jpg" alt="Crystal Ball" />It being the end of the year, people are <a href="http://massively.joystiq.com/2007/12/14/the-future-for-virtual-worlds/">prognosticating</a> like mad. Analysts for <a href="http://massively.joystiq.com/category/second-life/"><em>Second Life</em></a> and virtual worlds are no exception. This time it's <a href="http://www.virtualworldsnews.com/2007/12/feature-steve-p.html">Gartner</a> <a href="http://massively.joystiq.com/2007/12/12/big-business-analysts-looking-more-kindly-on-second-life-once-ag/">again</a>, but with a "<a href="http://massively.joystiq.com/2007/12/22/second-life-to-become-largest-medical-school-in-the-world/">future of education</a>" slant. There is also a "f<a href="http://www.virtualworldsnews.com/2007/12/feature-virtual.html">uture of virtual world economics</a>" post, which highlights the future of education in virtual worlds, so next year will be the year of the virtual teacher. (With my teaching in <em>Second Life</em> hat on, I might argue it's the year of the Johnny-come-lately virtual teacher, there is a lot of education already happening in <em>Second Life</em>.)<br /><br />In summary, the pieces on Virtual Worlds News suggest:<br />
<ol>
    <li>Education will be big next year</li>
    <li>Second Life, World of Warcraft and Habbo Hotel (amongst others) will continue to grow</li>
    <li>The usage by children/tweens will be a big growth area</li>
</ol>
Challenges are:<br />
<ol>
    <li>Ease of use and induction</li>
    <li>Spreading platforms that can access virtual worlds</li>
    <li>Interoperability</li>
    <li>Globalisation</li>
</ol>
Please, go read both articles and add your comments here or there!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2007/12/28/more-thoughts-for-the-future-in-second-life-and-beyond/">More thoughts for the future in Second Life and beyond</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 28 Dec 2007 12:01:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.virtualworldsnews.com/2007/12/feature-steve-p.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/12/28/more-thoughts-for-the-future-in-second-life-and-beyond/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1072573/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/12/28/more-thoughts-for-the-future-in-second-life-and-beyond/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Children</category><category>Education</category><category>Gartner</category><category>Globalisation</category><category>Habbo-Hotel</category><category>Interoperability</category><category>Second-Life</category><category>Virtual-Worlds-news</category><category>World-of-Warcraft</category><dc:creator><![CDATA[Eloise Pasteur]]></dc:creator><pubDate>Fri, 28 Dec 2007 12:01:00 EST</pubDate></item><item><title><![CDATA[Intel to launch in HiPiHi this week]]></title><link>http://massively.joystiq.com/2007/11/21/intel-to-launch-in-hipihi-this-week/</link><guid isPermaLink="true">http://massively.joystiq.com/2007/11/21/intel-to-launch-in-hipihi-this-week/</guid><comments>http://massively.joystiq.com/2007/11/21/intel-to-launch-in-hipihi-this-week/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/hipihi/" rel="tag">HiPiHi</a></p><p style="text-align: center;"><em><img vspace="4" hspace="4" border="1" src="http://www.secondlifeinsider.com/media/2007/02/hipihi.jpg" alt="" /></em><a target="_blank" href="http://massively.joystiq.com/tag/hipihi"><em><br /></em></a></p>
<p><a target="_blank" href="http://massively.joystiq.com/tag/hipihi"><em>HiPiHi</em></a> (pronounced High-pee-high, for those of you that are curious) is gearing up towards a launch by pulling in partners. P&amp;G are already on board, and Intel are gearing up to launch the "Intel Experience Center" on 160,000 square metres of <em>HiPiHi</em> land on 22 November (considering that <em>HiPiHi</em> is in China - you can take your pick about which day 22 November actually is).</p>
<p>Chinese-based <em>HiPiHi</em> has been both criticized and praised in the media for it's uncanny resemblance to <a target="_blank" href="http://massively.joystiq.com/tag/second-life"><em>Second Life</em></a> - from the feel <a target="_blank" href="http://www.hipihi.com/index_english.html">of their website</a>, to their avatars, stock animations, creation tools and business model.</p><p><a href="http://massively.joystiq.com/2007/11/21/intel-to-launch-in-hipihi-this-week/" rel="bookmark">Continue reading <em>Intel to launch in HiPiHi this week</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2007/11/21/intel-to-launch-in-hipihi-this-week/">Intel to launch in HiPiHi this week</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 21 Nov 2007 00:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.virtualworldsnews.com/2007/11/intel-in-hipihi.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/11/21/intel-to-launch-in-hipihi-this-week/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1045126/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/11/21/intel-to-launch-in-hipihi-this-week/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>china</category><category>hipihi</category><category>ibm</category><category>intel</category><category>linden-lab</category><category>second-life</category><category>virtual-worlds-news</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Wed, 21 Nov 2007 00:00:00 EST</pubDate></item></channel></rss>
